Gold golem (Recurring)

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For the monster from Dragon Quest III that was previously named Gold golem, see Gold digger

The Gold golem is a monster in the series.

Characteristics[edit | edit source]

These golems are known for their gleaming golden bodies. Like the other golems, they have a pair of glowing yellow eyes poking out of the darkness from their heads. They are one of go-to monsters for adventurers who want to amass piles of gold quickly and tend to be weaker than their clay or stone counterparts. This is appropriate, as gold is one of the softest metals. In later games, the gold golems gained the ability to preserve their strength and even land desperate attacks on their opponents. They also have a tendency to drop golden jewelry or pieces of gold that can be used for Alchemy and item crafting.

Appearances[edit | edit source]

Dragon Quest[edit | edit source]

Gold golem (ゴールドマン Gōrudo man)
Original (NES)
Sprite
Gold
200
HP
50
MP
0
Attack
48
Defence
40
Agility
26
Evasion
164
Spell(s)
None
Location(s)
Hauksness Region
Southern Rimuldar
Sacred Shrine region
Fizzle resistance
1516
Snooze resistance
1316
Fire resistance
016
Remakes (SFC, GBC, Mobile)
Sprites
Gold
650
HP
99
MP
0
Attack
48
Defence
30
Agility
26
Evasion
164
Spell(s)
None
Location(s)
Damdara Region
Southern Rimuldar
Sanctum region
Fizzle resistance
77
Snooze resistance
57
Fire resistance
07


Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Gold golem (ゴールドマン Gōrudo man)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite
Bestiary No.
#138
Recruit Rate
1128
Experience
80 (PS1)
120 (3DS)
Gold
650 (PS1)
975 (3DS)
HP
255
MP
0
Attack
130
Defence
120
Agility
54
Evasion
064
Spell(s)
None
Skill(s)
Stamps with its giant foot (125% damage)
Muster Strength
Desperate attack
Location(s)
Mountain Pass (present)
Poolside Cave (present)
Den of the Dwarves (after the Demon King's resurrection)
Item(s) Dropped
Gold bracer1128
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
15%
Bang resistance *
60%
Crack resistance *
60%
Ice Breath resistance *
15%
Woosh resistance *
60%
Strike/Rock resistance *
15%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
90%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
50%
Fizzle resistance *
100%
Fuddle resistance *
50%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
15%
Stun resistance *
100%
Sap resistance *
0%
Army resistance *
15%
3DS version changes

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Gold golem (ゴールドマン Gōrudo man)
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
#110 Material
Experience Gold HP MP
54 210 (JP PS2 version)
726 (International version)
120 0
Attack Defense Agility Evasion
152 98 60 064
In-Game Description Golden creatures that have taken it upon themselves to protect the Holy Isle of Neos and the Goddess statue erected there.
Spell(s) None
Skill(s) Desperate attack
Location(s) Holy Isle of Neos
Item(s) Dropped Gold bracer132
Gold ring1128
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 25% 25% 25%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 50% 50% 50%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 100% 100%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 50% 100% 100%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
100% 50% 50% 50%
Sap Resistance *
15%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Gold golem (ゴールドマン Gōrudo man)
Dragon Quest IX: Sentinels of the Starry Skies
Model
Bestiary no.
#096
Family
Material
Gold
505
HP
250
MP
0
Attack
136
Defence
130
Agility
77
In-game description

Heavyweights who save up their strength, then hit hard. Beat them, though, and you just might break the bank.

Some say that the storied city of gold said to stand somewhere in the Djust Desert is only a gold golem seen through a heat haze.

Spell(s)
None
Skill(s)
Psyche Up
Location(s)
Djust Desert
Grotto (Volcano, rank 2)
Item(s) dropped
Gold ring132
Gleeban gold piece1256
Fire resistance *
0%
Ice resistance *
25%
Wind resistance *
-25%
Blast/Lightning resistance *
0%
Earth resistance *
0%
Dark resistance *
-25%
Light resistance *
0%
Drain Magic resistance
100%
Whack resistance *
50%
Dazzle resistance *
50%
Fizzle resistance *
100%
Fuddle resistance *
50%
Paralysis resistance *
100%
Snooze resistance *
50%
Poison resistance *
100%
Stun resistance *
50%
Blunt resistance *
25%
Deceleratle resistance *
25%
Sap resistance *
25%
Spooky Aura resistance *
0%
Charm resistance *
75%


Dragon Quest X [edit | edit source]

Gold golems appeared from the beginning of the game. They originally dropped 550 gold when defeated and could only be faced as a companion to other monsters. They use no abilities to speak of in this game, but are still strong opponents. In Version 1.5, the amount of gold they dropped was increased to 2,550. The golems have a tendency to be found in the hidden rooms of Magic Labyrinths alongside gem jamborees. They have a high chance of dropping both gold nuggets and gold bars.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Gold golem (ゴールドマン Gōrudo man )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#310
Family
Material
Experience
1,144
Gold
650
HP
440
MP
0
Attack
232
Defence
333
Agility
69
In-game description

Often the target of travelers looking to solve their money troubles, these poor creatures envy the carefree lives of stone golems.

Spell(s)
None
Location(s)
The Gyldenhal (second act)
Item(s) Dropped
Gold ore116
Gold bar1128
Fire resistance *
0%
Ice resistance *
25%
Wind resistance *
-10%
Earth resistance *
0%
Light resistance *
50%
Dark resistance *
-50%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
100%
Poof resistance
100%
Dazzle resistance *
50%
Fizzle resistance *
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
-25%
Stun resistance *
50%
Charm resistance *
100%
Beguile resistance *
50%
Double Down resistance *
0%
Elemental resistance *
0%

Vicious[edit | edit source]

Vicious gold golem (ゴールドマン・強 Gōrudo man・kyō )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#626
Family
Material
Experience
2,413
Gold
2,500
HP
1,241
MP
0
Attack
328
Defence
736
Agility
126
In-game description

Gold golems driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
None
Location(s)
The Sage's Trial - Hoarder's Keep (third act)
Item(s) Dropped
Gold ore116
Gold bar1128
Fire resistance *
0%
Ice resistance *
25%
Wind resistance *
-10%
Earth resistance *
0%
Light resistance *
50%
Dark resistance *
-50%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
100%
Poof resistance
100%
Dazzle resistance *
50%
Fizzle resistance *
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Sleep resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
-25%
Stun resistance *
50%
Charm resistance *
100%
Beguile resistance *
50%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Monsters: Joker[edit | edit source]

Gold golem
Family Material
Rank D
Description Glittery golems who have the Midas touch - and an explosive punch.
Weapons Swords, Axes, Hammers, Staves
Traits Psycho
Resistances Whackproof, Vulnerable to Sleep
Skill Iceplosion Slashes
Location Palaish Isle (Temple)
Breeding chart -

Dragon Quest Monsters: Joker 2[edit | edit source]

Gold golem
Family Material
Rank D
Size S
Weapons Swords, Axes, Hammers, Staves
Traits Psycho, Crafty Decelerator
Resistances Immune to Whack and Sleep
Skill Iceplosion Slashes
Location -
Breeding chart Golem x Drakularge or Balhib
Dancing flame x Lesser demon or Rubble slime

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]

Gold golem (ゴールドマン Gōrudo man)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
61 300g
List No. #050
Field Notes Defeating these gilded gladiators yields a royal ransom in riches, but is the risk really worth the reward? Far from as good as gold, they fling their fists around furiously with nary a care for their surroundings.
Location(s) Dawnsholm (Captain), Grannet (Hero), Pinnacle of Light (Hero), Shrine of Scales (Hero), Yggdrasil's Crown (Hero)
Item(s) Dropped Gold nuglet, Gold nugget, Classic mugger's mask recipe, Luxury mugger's mask recipe

Dragon Quest Heroes II[edit | edit source]

Gold golem (ゴールドマン Gōrudo man)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
3247 750g Yes
List No. #107
Field Notes Defeating these gilded gladiators yields a royal ransom in riches, but is the risk really worth the reward? Far from as good as gold, they fling their fists around furiously with nary a care for their surroundings.
Location(s) Battle of the Pinnacle: Base, No Man’s Land
Item(s) Dropped Gold bar, Gold nugget

Dragon Quest Builders[edit | edit source]

Gold golem (ゴールドマン Gōrudo man)
Dragon Quest Builders
Chapter 2
HP Attack Defence Item(s) Dropped
84 28 32 Gold (★★★)
Location(s)
Desert south of the Holy Sanctum
Sprite

Dragon Quest Treasures[edit | edit source]

Gold golem (ゴールドマン)
Dragon Quest Treasures
Portrait Forte Treasure Capacity Safekeeping Score
3 95%
Bestiary no. #41
Family Material
Trivia Their golden bricks sparkle expensively
If caught, they fetch a princely fee
For golems they harbour deep-rooted envy
Favorite foods
Habitats The Paternoggin
Cinderback Ridge
The Maneland
The Snarl
Item(s) dropped
Stats
Starting HP Starting MP Starting Strength
58 12 19
Starting Defence Starting Deftness Starting magic
18 8 16
Max HP Max MP Max Strength
880 300 400
Max Defence Max Deftness Max magic
433 375 290
Potential abilities *
First Second Third
Arms Race Forbearance Frightnin' Lightnin'
Fourth Fifth Sixth
Gold Digger Multifists Muster Strength
Dragon Attack
Name Target(s) Element
Ground Slam Area Earth & Impact
Traits
First Second
Counter-Stunner Lone Wolf
Third Fourth
Paragon Restless Heart
Fifth
Thick Skin
Resistances
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
Strong Normal Weak Strong
Explosion Resistance * Ice Resistance * Electricity Resistance * Gravity Resistance *
Normal Normal Strong Weak
Light Resistance * Dark Resistance * Slash Resistance Impact Resistance
Strong Weak Normal Weak
Piercing Resistance Sleep Resistance Stun Resistance Poison Resistance
Normal Weak Strong Very Strong
Debilitation Resistance *
Normal

Dragon Quest Tact[edit | edit source]

Gold golem appears as an A-rank monster of the Inorganic family, first appearing exclusively as enemies during the original Dragon Quest I event, as well as in the daily Gold Quest: Advanced and Ultra missions. They often appear as enemies on levels where large masses of gold can be accumulated alongside other gold-themed monsters like Goodybagss and Balhibs.

They could eventually be scouted during the A Winter Wonderland with the Ice Witch event alongside Santa Krystalinda on her banner. It can participate in the Jolly sasquash's banner as a party member. Starting with Version 4.0, it can be scouted normally from any banner, including the Regular SP Scout.

Gold golem (ゴールドマン Gōrudo man)
Dragon Quest Tact
Stats


Family Rank Role

Inorganic

Defence
Max Level HP MP Move
130 1,210 295 2-3
Attack Defense Agility Wisdom Weight
441 447 357 150 35
Basic Skills
First Second Third
Ironclad Defence Megaton Punch* Rolling Break*
Awakening Skills
First Second Third
Move +1 / Stats Up Sizz Res +25 / Stats Up Rolling Break Potency +5% / Stats Up
Fourth Fifth
Frizz Res +25 / Stats Up Rolling Break Potency +5% / Stats Up
Leader Perks
First
Raises DEF of inorganic allies, including itself, by 15% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 DEF +15 Rolling Break Potency +2%
Perk Details
First
Move +1: Raises Move by 1.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Super Weak Normal

In Other Languages[edit | edit source]

Language Translation Meaning
EspañolGólem de oroSpanish for "gold golem".
FrançaisGolem d'orFrench for "gold golem".
DeutschGoldgolemGerman for "gold golem".
ItalianoGolem doratoItalian for "golden golem".

Gallery[edit | edit source]

Related monsters[edit | edit source]