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		<id>https://dragonquest-wiki.com/index.php?title=Jade&amp;diff=76699</id>
		<title>Jade</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Jade&amp;diff=76699"/>
		<updated>2020-11-27T20:46:07Z</updated>

		<summary type="html">&lt;p&gt;108.51.182.100: /* Spears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest XI]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQXI Martina.jpg|200px]]&lt;br /&gt;
|Sprite=[[File:DQXI Martina sprite.png|55px]]&lt;br /&gt;
|Japanese name=マルティナ&lt;br /&gt;
|Roumaji=Marutina&lt;br /&gt;
|Title={{spoiler|start}}Princess{{spoiler|end}}&lt;br /&gt;
|Class=[[Martial Artist]]&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family={{spoiler|start}}[[King Carnelian]] (father){{spoiler|end}}&lt;br /&gt;
|Voice Actor=[https://www.imdb.com/name/nm1840556/ Ami Koshimizu] (Japanese, &#039;&#039;Dragon Quest Rivals&#039;&#039;)&amp;lt;br&amp;gt;[https://www.imdb.com/name/nm0014605/ Laura Aikman] (English)&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Jade&#039;&#039;&#039; (マルティナ, &#039;&#039;Marutina&#039;&#039;) is a character in &#039;&#039;[[Dragon Quest XI]]&#039;&#039;. She&#039;s an expert martial artist and the traveling companion of [[Rab]].&lt;br /&gt;
&lt;br /&gt;
==Appearance and personality==&lt;br /&gt;
Jade is a tall and physically fit young woman with purple eyes and long, dark purple hair tied with a red hairband in a high ponytail that goes past her back and a fringe parted to the right side of her face. She wears a light green-colored halter top attached to a choker with a metal ring over a black midriff-baring tank top and a light green leather wrap worn over a pair of black short shorts. On her hands, she wears light green bracers and black fingerless gloves, and she also wears a pair of light green high-heeled boots with white lacings that reach up to her knee.&lt;br /&gt;
&lt;br /&gt;
Jade&#039;s flashing kicks are said to be unmatched in terms of power. Her elegant beauty and dignified personality indicate that she may be more than just a skilled warrior.&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| style=&amp;quot;width:55%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background:#aaff80&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|-&lt;br /&gt;
| Level || 23 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 214 || 700&lt;br /&gt;
|-&lt;br /&gt;
| MP || 53 || 280&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 77 || 350&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 73 || 400&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 31 || 190&lt;br /&gt;
|-&lt;br /&gt;
| Magical Might || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Magical Mending || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Deftness || 78 || 480&lt;br /&gt;
|-&lt;br /&gt;
| Charm || 91 || 370&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Jade&#039;s glaive]], [[Cloak of evasion]], [[Thief&#039;s turban]]&amp;lt;br&amp;gt;[[Iron claws]] (in inventory)&lt;br /&gt;
|}&lt;br /&gt;
===[[Pep]] Bonus===&lt;br /&gt;
Agility +100% (150%), charm +100% (150%), critical hit rate up (critical hit rate further increased). Parenthesis includes bonuses from pep-up power-up.&lt;br /&gt;
&lt;br /&gt;
==Event Abilities==&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background:#aaff80&amp;quot;&lt;br /&gt;
| Name || MP || Level || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#A1A1A1&amp;quot;|Re-vamp&lt;br /&gt;
|16&lt;br /&gt;
|Event&lt;br /&gt;
|Self&lt;br /&gt;
|Raises Jade&#039;s defence &amp;amp; agility by 50%, attack by 25%, and raises her resistance to status ailments. Lasts four turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character builder==&lt;br /&gt;
====[[Claw Weapon Family|Claws]]====&lt;br /&gt;
{|style=&amp;quot;padding:2px;text-align:center;width:100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:20%;vertical-align:top;background:#4682B4;color:white&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4;color:white&amp;quot;|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:10%;vertical-align:top;background:#4682B4;color:white&amp;quot;|&#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4;color:white&amp;quot;|&#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4;color:white&amp;quot;|&#039;&#039;&#039;Pep&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:50%;vertical-align:top;background:#4682B4;color:white&amp;quot;|&#039;&#039;&#039;Info&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:15%;vertical-align:top;background:#4682B4;color:white&amp;quot;|&#039;&#039;&#039;Oomph&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Attack Power When Wielding +5&lt;br /&gt;
| --&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Propeller Blade]]&lt;br /&gt;
| 2&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Deals level-based wind damage to one foe&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|HP Absorption When Wielding +10%&lt;br /&gt;
| --&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Critical Hit Chance When Wielding +6%&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Can Opener]]&lt;br /&gt;
| 4&lt;br /&gt;
|9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|300% (plus 10) damage to [[Machine family]] enemies, 200% damage to all other categories&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Hawkeye Claw]]&lt;br /&gt;
| 5&lt;br /&gt;
|13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|180%~220% damage to one enemy, cannot miss&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Attack Power When Wielding +35&lt;br /&gt;
| --&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Event panel&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Attack Power When Wielding +15&lt;br /&gt;
| --&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Crone’s Claw]]&lt;br /&gt;
| 6&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Double-damage to one enemy, recovers 5% as MP&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Hardclaw]]&lt;br /&gt;
| 10&lt;br /&gt;
|18&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Strike one enemy for 130%, 120%, 110%, 360% damage total&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|HP Absorption When Wielding +20%&lt;br /&gt;
| --&lt;br /&gt;
|18&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Air Raiser]]&lt;br /&gt;
| 12&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Up to 415~455 wind damage plus &#039;&#039;(level * 1.5 +10)&#039;&#039; to one enemy&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Spear Weapon Family|Spears]]====&lt;br /&gt;
{|style=&amp;quot;padding:2px;text-align:center;width:100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:20%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:10%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Pep&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:50%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Info&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:15%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Oomph&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Cattle Prod]]&lt;br /&gt;
| 2&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|150% damage to [[Beast family]] enemies&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Attack Power When Wielding +5&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Thunder Thrust]]&lt;br /&gt;
| 4&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|50% chance to critical hit, 50% chance to completely miss&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Deliverance]]&lt;br /&gt;
| 2&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 150% damage to the [[Undead family|undead]]&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Critical Hit Chance When Wielding +4%&lt;br /&gt;
| --&lt;br /&gt;
|9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Attack Power When Wielding +10&lt;br /&gt;
| --&lt;br /&gt;
|13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Attack Power When Wielding +30&lt;br /&gt;
| --&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Event panel&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Lightning Thrust]]&lt;br /&gt;
| 9&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|67% chance to critical hit, unaffected by dazzle and evasion, 33% chance to completely miss&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Party Pooper]]&lt;br /&gt;
| 4&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|80% damage to a group of enemies, no further reduction per hit&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Multithrust]]&lt;br /&gt;
| 12&lt;br /&gt;
|18&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Four random targets within a group are hit for 75% damage, 300% damage against a single foe&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Crushed Ice]]&lt;br /&gt;
| 16&lt;br /&gt;
|18&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Four hits of ice damage at 90%, 360% damage total&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Lightning Storm]]&lt;br /&gt;
| 24&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Up to 270~330 lightning damage, 12.5% chance to paralyze enemy for 3~5 turns&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Flashback]]&lt;br /&gt;
| 10&lt;br /&gt;
|25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Reduces Jade&#039;s defence to zero, raises evasion to 100% and increase counter-attack damage to 150%&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fisticuffs====&lt;br /&gt;
{|style=&amp;quot;padding:2px;text-align:center;width:100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:20%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:10%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Pep&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:50%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Info&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:15%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Oomph&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Leg Sweep]]&lt;br /&gt;
| 1&lt;br /&gt;
|5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Attempts to knock down an enemy for one turn, [[Floating &amp;quot;family&amp;quot;]] immune&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Harvest Moon]]&lt;br /&gt;
| 3&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|250% damage to [[Bird family]] monsters, 130% damage otherwise&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Agility +5&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Maximum HP +10&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| One&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| First hit&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Strength +5&lt;br /&gt;
| --&lt;br /&gt;
|8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| First hit&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Strength +10&lt;br /&gt;
| --&lt;br /&gt;
|9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Agility +30&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Pep Chance +5%&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Maximum HP +30&lt;br /&gt;
| --&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Vacuum Smash]]&lt;br /&gt;
| 2&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|120% damage to a group of enemies&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Miracle Moon]]&lt;br /&gt;
| 16&lt;br /&gt;
|18&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Five random strikes of 50% damage, 250% total. HP restored is equal to first hit&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Multifeet]]&lt;br /&gt;
| 10&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Seven random strikes of 50% damage, 350% total&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Allure====&lt;br /&gt;
{|style=&amp;quot;padding:2px;text-align:center;width:100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:20%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;MP&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:10%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:5%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Pep&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:50%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Info&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:15%;vertical-align:top;background:#4682B4&amp;quot;|&#039;&#039;&#039;Oomph&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Hip Drop]]&lt;br /&gt;
| 2&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|130% damage to single enemy&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Puff-puff]]&lt;br /&gt;
| 0&lt;br /&gt;
|8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Attempts to swoon an enemy, success rises with charm stat&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Resilience +10&lt;br /&gt;
| --&lt;br /&gt;
|8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Charm +15&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Charm +20&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Blow Kiss]]&lt;br /&gt;
| 3&lt;br /&gt;
|10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|67~77 damage to one enemy, 50% chance to charm&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Pep Chance +5%&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Pep-Up Power-Up&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|Charm +40&lt;br /&gt;
| --&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
|--&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Sexy Beam]]&lt;br /&gt;
| 12&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Up to 335~355 damage to one enemy, 25% chance to charm&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Pink Typhoon]]&lt;br /&gt;
| 16&lt;br /&gt;
|18&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|140~180 wind damage to all enemies, 10% chance to charm&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Femme Fatale]]&lt;br /&gt;
| 24&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|365~375 damage to all enemies, 10% chance to snooze. HP restored is damage dealt to first enemy&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#fa8072&amp;quot;|[[Pink Tornado]]&lt;br /&gt;
| 18&lt;br /&gt;
|25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Up to 370~430 wind damage to all enemies, 10% chance to charm&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Jade&#039;s original Japanese name, Martina, is the feminine form of the Roman name Martinus. The name ultimately derives from Mars, the Roman god of war, and befits her role as a martial artist. Martina was a 3rd-century patron saint of the city of Rome. &lt;br /&gt;
&lt;br /&gt;
Her localized name, Jade, is derived from the ornamental stone of the same name, which is used in jewelry and artwork. It is also a shade of green, which fits as the majority of her outfit is colored green. Jade was greatly valued in Asian countries. Confucius believed that jade had properties encouraging bravery, honesty, and purity.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the international [https://www.famitsu.com/news/202001/11190471.html fan poll] for &#039;&#039;Dragon Quest XI&#039;&#039; that was released by Japanese gaming magazine Famitsu, Jade was voted the most popular female character in the game and the third most popular character overall, with a total of 606 votes.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQXI Jade render.png|3D render&lt;br /&gt;
Image:Jade model.jpg&lt;br /&gt;
File:Jinxed jade.jpg|Jinxed Jade&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
[[Category:Royalty]]&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest XI characters]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Jade]]&lt;/div&gt;</summary>
		<author><name>108.51.182.100</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Magic_Burst&amp;diff=66626</id>
		<title>Magic Burst</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Magic_Burst&amp;diff=66626"/>
		<updated>2020-11-27T20:35:45Z</updated>

		<summary type="html">&lt;p&gt;108.51.182.100: /* {{DQ11}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Magic Burst&lt;br /&gt;
|image = [[File:DQSL Magic Burst.jpg|300px]]&lt;br /&gt;
|japanese = マダンテ&lt;br /&gt;
|romaji = Madante&lt;br /&gt;
|old=MegaMagic&lt;br /&gt;
|type = Offensive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Burst&#039;&#039;&#039; is a recurring spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, it uses all the user&#039;s remaining MP to launch an attack on all opponents, its power dependent on the amount of MP spent.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Absent from the original, it is the last spell [[Psaro (Character)|Psaro]] acquires in the remakes at level 60. Damage is calculated by multiplying his current mp by 2. Magic Burst is also used by the [[Aamon|true final boss]] in Chapter 6, dealing between 200~220 damage, which cannot be diminished by casting [[Insulatle]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
The game of the spell&#039;s introduction, it is acquired by [[Ashlynn]] through an event in [[Sorceria]]. However, in the remakes, it is also learned by [[Mercury]] at level 7. The only other way to obtain this spell is by advancing to rank 6 of the [[Liquid Metal Slime (Class)|Liquid Metal Slime]] vocation in any version. MP is multiplied by 3 in the original version, and by 2 in the remake, and both use the [[Breath|fire breath]] attribute. [[Bounce]], [[Magic Barrier]], and [[Insulatle]] will have no effect on the spell&#039;s power.&lt;br /&gt;
&lt;br /&gt;
Humorously, magic burst is classified by the game as a skill rather than a spell despite all dialogue to the contrary, likely so that it will be unaffected by Bounce.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Acquired through the [[Gripevine (Vocation)|Gripevine]] class in both versions, dealing 3xMP in the original and 2xMP in the 3DS version. In both versions, the [[Orgodemir|final boss]] will cast is for 200~220 damage. Magic burst features the same properties as in the previous game, and in the 3DS remake will also display a unique animation if [[Maribel]] is the caster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
Learned by [[Jessica Albert|Jessica]] upon mastery of her fisticuffs skill set. &#039;&#039;VIII&#039;&#039; is the first game to reduce the spell&#039;s power from 3xMP to 2xMP, likely due to the ability to [[Tension|psyche up]] to raise an attack&#039;s potency to obscene levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;VIII&#039;&#039; is also the first game to classify magic burst as a spell, with a special event flag in the coding allowing it to override bounce and magic barrier.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Magic Burst now has no elemental attribute, and [[Sage]]s who reach level 78 will acquire the spell. As is the case with the previous installment, its damage has been reduced due to psyching up, and will only deal about 1.5 times the current MP of the user of damage if cast without tension. Magic burst also works if the caster is [[Fizzle|fizzled]].&lt;br /&gt;
&lt;br /&gt;
When cast by a Legacy Boss, the calculation switches from MP to level; specifically &#039;&#039;(6*lvl*(0.9~1.0))&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest X]]&#039;&#039;===&lt;br /&gt;
Magic Burst is learned by [[Armamentalist]]s after completing Quest #352 and subsequently raising their Fource skill cap to 150. It deals &#039;&#039;&#039;4xMP&#039;&#039;&#039; now, but this increased damage is limited only to enemies in immediate proximity to the caster and a lengthy incantation time of &#039;&#039;&#039;two minutes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Veronica (Dragon Quest XI)|Veronica]] will learn magic burst at level 70. The spell returns to multiplying MP by three, but in order to be case Veronica must have at least 64 MP. Additionally, the damage will also be multiplied by 1.5 if the girl is under the effects of [[Channel Anger]].&lt;br /&gt;
Dragon Quest XI also adds Mighty Magic Burst, a [[Pep|Pep Power]] that requires both Veronica and her sister [[Serena (Dragon Quest XI)|Serena]] to be pepped. When used, it functions like any other Magic Burst, except it also uses Serena&#039;s MP and deals damage equal to 3x(Veronica&#039;s MP + Serena&#039;s MP) before completely draining the MP bars of both sisters and consuming their Pep.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
The spell utilizes a specific attribute all to itself, with some non-metal slime monsters thus being totally immune. Powerful monsters, such as the [[prism peacock]], acquire the spell, though, humorously enough, the basic [[slime]] is capable of learning it if their stats and lineage will allow. It requires the monster to reach level 38 with 210 MP and 224 intelligence.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
The spell remains mostly the same from the original Monsters title, only with a few of the new monsters learning it as well. The simple slime is still capable of learning the spell if it obtains the statistics for it. [[Orgodemir]] (Transformed) learns it, as well. It now requires 794 intelligence to learn.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
Magic Burst can be learned from various skill trees.&lt;br /&gt;
&lt;br /&gt;
* [[Diamagon (skill) | Diamagon III]] (100 points)&lt;br /&gt;
* [[Dragovian Lord (skill) | Dragovian Lord]] (70 points)&lt;br /&gt;
* [[Muspell]] (100 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Magic burst is randomly available as a part of [[Hero (Super Smash Bros.)|the Hero&#039;s]] Command Selection ability. The spell creates a swelling explosion similar to the [https://www.ssbwiki.com/Smart_Bomb Smart Bomb] item, but will increase in size surprisingly quickly until it covers approximately half of the [https://www.ssbwiki.com/Final_Destination Final Destination] stage. Damage will range from 10.1% to 48.8% depending on the MP available, and at full power the spell can kill a foe on as little as 20%. &lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Magic-Burst.gif]]|game={{DQ6}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Magic-Burst.gif]]|game={{DQ7}}|platform=PSX}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Magic-Burst.gif]]|game={{DQ8}}|platform=PS2}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Magic-Burst.gif]]|game={{DQ9}}|platform=DS}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SSBU_Magic_Burst.jpg|[[Eleven]] casting Magic Burst in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Ma&#039;&#039;&#039;dante&#039;&#039;&#039; is likely a reference to Dante&#039;s Inferno, considering the flame attribute originally associated with the spell, as well as the hellish damage it causes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Magic Burst is the first spell in the series to not have a fixed damage range and be dependent on one of the caster&#039;s stats, predating the influence of the [[wisdom]] stat by nine years.&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
[[fr:Explosion magique]]&lt;/div&gt;</summary>
		<author><name>108.51.182.100</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Calasmos&amp;diff=24205</id>
		<title>Calasmos</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Calasmos&amp;diff=24205"/>
		<updated>2020-11-27T20:29:47Z</updated>

		<summary type="html">&lt;p&gt;108.51.182.100: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Calasmos&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest XI]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Calasmos.png|280px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=邪神ニズゼルファ&lt;br /&gt;
|Roumaji=Jashin Nizuzerufa&lt;br /&gt;
|Title=The Dark One&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Extraterrestrial&lt;br /&gt;
|Age=Unknown&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=[https://www.imdb.com/name/nm1727356/ Rasmus Hardiker] (English)&amp;lt;br&amp;gt;[https://www.imdb.com/name/nm1327639/ Kôki Miyata] (Japanese, &#039;&#039;XI S&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Calasmos&#039;&#039;&#039; is the true evil behind the events of {{DQ11}}, and serves as the game&#039;s final boss in the third act of the game. An ancient evil known as the &#039;&#039;&#039;Dark One&#039;&#039;&#039;, he once attempted to cover the world in darkness long ago.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Calasmos first appears as a black [[Tockle]] with a small nebula in the center of its body, being the form its soul was ensnared in after its temporary defeat by [[Erdwin]] several centuries before the game&#039;s story. In his true form, Calasmos is a colossal, humanoid insect whose green exoskeleton is pitted with small craters that betray his otherworldly origin. The connective tissue at the joints is blue, and the head is infantile and almost perfectly round. Calasmos has no neck to speak of, with its head being ensconced by its armor.&lt;br /&gt;
&lt;br /&gt;
The monster&#039;s precise height is unknown and varies slightly between the HD, 3DS, and 2D versions of the game but easily towers over the main cast. The upper torso is bulky and fitted with six small orbs over an oval center gem. The arms are as long as the main body and terminate into different appendages, with the right being a three-pronged claw with an inorganic nozzle and the left ending in a digitless stump possessing six bullet chamber-esque opening from which projectiles are fired. The lower torso is made up of overlapping armor plates that rattle with the creature&#039;s movements, and the legs are undersized for the hulking body.&lt;br /&gt;
&lt;br /&gt;
Calasmos&#039; personality is one of almighty contempt for being that dwell in the light, and it seeks to eradicate all life on the planet.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Calasmos is a being of alien origin to the planet Erdrea, who did battle with [[Yggdragon]] untold years ago. Though victorious in the clash, this act would sow the seeds of its own ruin as Yggdragon became [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
Years later, it was confronted by powerful resistance in the form of Erdwin and his companions, and Calasmos was defeated in the [[Gallopolis]] desert. It was at this time that the monster revealed the depths of its cunning, stalling its demise by whispering promises of power and glory to [[Morcant]] and corrupting the wizard to stab Erdwin in the back before the final blow could be delivered. Though Morcant, now [[Mordegon]], would prove to be a thorn in Calasmos&#039; side in the future, the manipulation proved successful and the allowed it to escape the sealing of its body in [[Erdwin&#039;s Lantern]].&lt;br /&gt;
&lt;br /&gt;
During the short-lived reign of Mordegon in the second act of the game, Calasmos journeys to the now-descending Lantern to merge with its original body, but it is destroyed by Mordegon before it can complete the required incantation to start the process. Calasmos&#039; Tockle form collapses to it&#039;s knees in despair and remains motionless after these events, with only a long line of ellipses being displayed when it is spoken to.&lt;br /&gt;
&lt;br /&gt;
Though confronted with a tremendous setback, Calasmos trails the Luminary when he discovers the Tower of Lost Time. Calasmos manages to defy the rule preventing more than one person from being brought back and secretly travels with the Luminary as he rewrites time. Calasmos consistently prevents Mordegon from touching the Sword of Light, driving the demon sorcerer&#039;s patience to its limits and causing him to abandon subtlety and reveal himself. After his death, Erdwin&#039;s Lantern descends and Calasmos makes his way to the desert once more. This time he successfully regains his original body while declaring that all life would be destroyed.&lt;br /&gt;
&lt;br /&gt;
Afterwards, he gestates inside the Lantern, now in the form of a dark star, until he&#039;s confronted by the Luminary.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Calasmos&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=463&lt;br /&gt;
|family=[[??? family]]&lt;br /&gt;
|description=An evil god who defied the flow of time to free himself from a magical prison. The greatest threat that Erdrea has ever known, and the fated foe of the legendary Luminary.&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=11,000 (body) 5,000 (arms)&lt;br /&gt;
|mp= Infinite (PS4/3D)/ 999 (3DS/2D)&lt;br /&gt;
|attack=720 (PS4/3D)/570 (3DS/2D)&lt;br /&gt;
|defense=520&lt;br /&gt;
|agility=320 (PS4/3D)/250 (3DS/2D)&lt;br /&gt;
|exp=0&lt;br /&gt;
|gold=0&lt;br /&gt;
|spells=[[Kaboomle]]&amp;lt;br&amp;gt;[[Kaswooshle]]&amp;lt;br&amp;gt;[[Deceleratle]]&lt;br /&gt;
|skills= &lt;br /&gt;
Acts depending on whether arms are alive&amp;lt;br&amp;gt;&lt;br /&gt;
Guffaws ungraciously(wastes turn)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scorch]]&amp;lt;br&amp;gt;&lt;br /&gt;
Takes to the skies and unleashes a violent volley (Can knock party members down)&amp;lt;br&amp;gt;&lt;br /&gt;
Turns his eyes towards the skies (Summons Darklings)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lullab-Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[C-c-cold Breath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Unleashes a murky mist (Confuses, dazzles, curses, envenomates, paralyzes, or lowers spell resistance by 2 for all party members)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Disruptive Wave]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Party Pooper]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spews pitch black flames (possibly [[Dark Breath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Freezes time&amp;lt;br&amp;gt;&lt;br /&gt;
Prepares to regenerate (Calasmos&#039;s claw and cannon are regenerated)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Meditation]]&lt;br /&gt;
|items=None&lt;br /&gt;
|locations=&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|rock-resist=0%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=50%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|poison-resist=50%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|dazzle-resist=75%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
|blunt-resist=25%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|spooky-aura-anthamatize-resist=25%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=100%&lt;br /&gt;
|stumble-resist=100%&lt;br /&gt;
|charm-resist=100%&lt;br /&gt;
|beguile-resist=100%&lt;br /&gt;
|double-down-resist=25%&lt;br /&gt;
|elemental-resist=25%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One popular favorite strategy for defeating Calasmos is bringing the [[Luminary]], [[Erik]], [[Veronica (Dragon Quest XI)|Veronica]], and someone who can poison, like [[Sylvando]], to exploit Erik&#039;s [[Victimiser]] skill to deal 600% damage.  Apply [[Oomphle]] when possible and have Erik use his Divide skill for a total of 1,800% damage. &lt;br /&gt;
&lt;br /&gt;
Alternatively, Veronica and [[Serena (Dragon Quest XI)|Serena]] and use their mighty magic burst pep power to deal up to 5994 damage in one turn. This will leave both girls spent until MP restoring items are used.&lt;br /&gt;
To optimize the Mighty Magic Burst strategy, pep both twins before the battle starts by any means necessary, and make sure every party member on the frontline (including the 2 characters not participating in the nuking) carry at least 1 [[Elfin elixir]] and at least 1 [[Pep|Pep Pop]](it must be a Pep Pop and not a Pep Pip). Use the Sword of Light to dispel the damage-halving effect on Calasmos. Use Mighty Magic Burst at the first possible opportunity afterwards. On the next 3 actions you get (regardless of who gets these actions), use Elfin elixirs on the twins followed by a Pep Pop to pep both twins at once (note that you can delay these actions in order to heal as needed). Both twins should be at max MP and pepped. Use another cast of Mighty Magic Burst at the first possible opportunity, and as long as the twins&#039; combined MP equals or exceeds 1834 (meaning Mighty Magic Burst deals 5502 or more damage), Calasmos will be dead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Calasmos shares an English voice actor, Rasmus Hardiker, with the Luminary himself. In the Switch version of the game, his Japanese voice actor, Kōki Miyata, also voices [[Prince Charmles]] in the 3DS version of &#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King]]&#039;&#039;, as well as &#039;&#039;[[Dragon Quest Rivals]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[End of Time]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Calasmos Tockle.jpg|Calasmos&#039;s Tockle form&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
[[Category:Final bosses]]&lt;br /&gt;
[[Category:Dragon Quest XI bosses]]&lt;br /&gt;
[[Category:Dragon Quest XI characters]]&lt;/div&gt;</summary>
		<author><name>108.51.182.100</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Kamikazee&amp;diff=78416</id>
		<title>Kamikazee</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Kamikazee&amp;diff=78416"/>
		<updated>2020-11-27T20:09:10Z</updated>

		<summary type="html">&lt;p&gt;108.51.182.100: /* {{DQ2}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Kamikazee&lt;br /&gt;
|image = [[Image:DQ3 Spell Kamikazee.png|170px]]&lt;br /&gt;
|japanese = メガンテ&lt;br /&gt;
|romaji = Megante&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|old=Sacrifice&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kamikazee&#039;&#039;&#039; is a recurring spell in the {{DQSeries}}. Introduced in {{DQ2}}, the spell attempts to destroy all enemies at the cost of the user&#039;s own life.&lt;br /&gt;
&lt;br /&gt;
The spell is infamous for being used by the dreaded [[Rockbomb]], wiping out whole parties if the player isn&#039;t careful.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
[[File:Dq2 sacrifice.jpg|thumb|191px|right|[[Prince of Cannock]] casting Kamikazee in the American NES art style]]&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Learned by the [[Prince of Cannock]] at Level 28, the spell would slay all enemies attacking the party.  The caster of the spell would, as the original name implies, also perish along with the enemies. The spell has no resistance tag whatsoever for normal enemies in the game&#039;s programming in any version, giving it perfect accuracy against everything but boss monsters. The downside to this is that no experience points or gold are gained after battle. Beware the [[Batmandrill|Batmandrills]] and the miniboss [[Pazuzu]], as they also pack this spell, and since player characters, like all non-boss enemies, have no resistance tag to it, should an enemy cast it, it is a guaranteed total party wipe.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Acquired by those of the Priest &amp;amp; [[Sage]] vocation at Level 41, and no longer negates any experience points or gold when cast. It is also known by the [[Rockbomb]]s introduced to the series from this installment. The living landmines are notorious for casting this spell and wiping out whole parties when they are low on HP, so dealing with them swiftly is paramount.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Kamikazee is activated if someone is wearing a [[kamikazee bracer]] upon defeat, but otherwise, no one learns the spell. The scarcity of the effect is balanced by a fantastic range of effectivness, with only the [[Lost soul]], [[Pocus poppet]], [[Night emperor]], [[Float-o-copier]], [[Sasquash]], [[Prince of darkness]], [[Emperor wyvern]], metal slimes, and boss monsters having any resistance at all.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
[[Monster recruitment]] allows for much easier access to the spell in &#039;&#039;V&#039;&#039;, and the average monster is fully vulnerable to it as well. Despite the ticking timeburrm and rockbomb having lower level limits than most of their peers, the effectiveness of Kamikazee turns these monsters into figurative Hail Marys when battles are looking grim.&lt;br /&gt;
&lt;br /&gt;
Only the [[Pink elephant]], [[Blizzybody]], [[Necromancer]], {{Hades&#039; helm M}}, [[Hyperpyrexion]], [[Mandrake marauder]], [[Bomboulder]], [[Moosifer]], [[Balhib]], [[Archdemon]], [[Great dragon]], [[Deathsquad]], [[Mechan-o&#039;-wyrm]], [[Barbatos]], [[Bilhaw]], metal slimes, and boss monsters have any resistance to the spell at all, less than a tenth of the monster list. &lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Ticking timeburrm (Recruit)|Ticking timeburrm]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockbomb (Recruit)|Rockbomb]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Sancho]]||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
This spell is obtained by advancing to Rank 7 of the [[Sage]] vocation. Kamikazee no longer has it&#039;s own resistance tag in the game&#039;s programming, using [[Whack]]&#039;s instead. It doubles the hit rate of whack as well, for an accuracy of &#039;&#039;100%, 100%, 75%, 0%&#039;&#039; depending on enemy resistance.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Kamikazee is learned by investing 70 points into the {{Hero 8}} Courage skill. The base damage is calculated as &#039;&#039;HPx0.99&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Kamikaze is learned by [[Paladin]]s at level 33. It costs 1 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Kamikazee is learned by [[Rab]] at level 53. It costs 1 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Sacrifice in this game, it is an ability that can be learned by various monsters. It requires the monster to reach at least level 2 with at least 7 MP, and 6 intelligence. It is naturally learned by the [[AgDevil]], [[ArmyAnt]], [[BombCrag]], [[Facer]],  [[Gasgon]], [[HammerMan]] and [[SpikyBoy]] among others.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Sacrifice now requires level 28, 40 MP, 140 defense, and 78 intelligence. It is naturally learned by the [[WonderEgg]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMCH}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Kamikazee can be learned from:&lt;br /&gt;
&lt;br /&gt;
* [[Bombardier]] (18 points)&lt;br /&gt;
* [[Dhoulmagus (skill) | Dhoulmagus]] (70 points)&lt;br /&gt;
* [[Graveheart]] (80 points)&lt;br /&gt;
* [[Martyr]] (57 points)&lt;br /&gt;
* [[Materialist]] (76 points)&lt;br /&gt;
* [[Wulfspade (Skill) | Wulfspade III]] (55 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Kamikazee can be learned from:&lt;br /&gt;
&lt;br /&gt;
* [[Bombardier]] (18 points)&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Kamikazee is randomly available to the [[Hero (Super Smash Bros.)|Hero]] through his Command Selection ability. Casting Kamikazee causes the Hero to charge his self-destruction for a few seconds, being rendered invulnerable for this period, until the energy is discharged in a massive explosion. Close range damage is 50.1% and distant damage is 35.1%, with foes suffering tremendous knockback as well.&lt;br /&gt;
&lt;br /&gt;
This spell will give the Hero&#039;s suicide as a point for the opposition, and as such is better used in team battles. If used in a one-on-one battle, it should be avoided unless the player has a strong lead over the opponent.&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>108.51.182.100</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Kamikazee&amp;diff=78415</id>
		<title>Kamikazee</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Kamikazee&amp;diff=78415"/>
		<updated>2020-11-27T20:08:40Z</updated>

		<summary type="html">&lt;p&gt;108.51.182.100: /* {{DQ2}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Kamikazee&lt;br /&gt;
|image = [[Image:DQ3 Spell Kamikazee.png|170px]]&lt;br /&gt;
|japanese = メガンテ&lt;br /&gt;
|romaji = Megante&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|old=Sacrifice&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kamikazee&#039;&#039;&#039; is a recurring spell in the {{DQSeries}}. Introduced in {{DQ2}}, the spell attempts to destroy all enemies at the cost of the user&#039;s own life.&lt;br /&gt;
&lt;br /&gt;
The spell is infamous for being used by the dreaded [[Rockbomb]], wiping out whole parties if the player isn&#039;t careful.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
[[File:Dq2 sacrifice.jpg|thumb|191px|right|[[Prince of Cannock]] casting Kamikazee in the American NES art style]]&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Learned by the [[Prince of Cannock]] at Level 28, the spell would slay all enemies attacking the party.  The caster of the spell would, as the original name implies, also perish along with the enemies. The spell has no resistance tag whatsoever for normal enemies in the game&#039;s programming in any version, giving it perfect accuracy against everything but boss monsters. The downside to this is that no experience points or gold are gained after battle. Beware the [[Batmandrill|Batmandrills]] and the miniboss [[Pazuzu]], as they also pack this spell, and since player characters, like all non-boss enemies, have no resistance tag to it, meaning should an enemy cast it, it is a guaranteed total party wipe.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Acquired by those of the Priest &amp;amp; [[Sage]] vocation at Level 41, and no longer negates any experience points or gold when cast. It is also known by the [[Rockbomb]]s introduced to the series from this installment. The living landmines are notorious for casting this spell and wiping out whole parties when they are low on HP, so dealing with them swiftly is paramount.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Kamikazee is activated if someone is wearing a [[kamikazee bracer]] upon defeat, but otherwise, no one learns the spell. The scarcity of the effect is balanced by a fantastic range of effectivness, with only the [[Lost soul]], [[Pocus poppet]], [[Night emperor]], [[Float-o-copier]], [[Sasquash]], [[Prince of darkness]], [[Emperor wyvern]], metal slimes, and boss monsters having any resistance at all.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
[[Monster recruitment]] allows for much easier access to the spell in &#039;&#039;V&#039;&#039;, and the average monster is fully vulnerable to it as well. Despite the ticking timeburrm and rockbomb having lower level limits than most of their peers, the effectiveness of Kamikazee turns these monsters into figurative Hail Marys when battles are looking grim.&lt;br /&gt;
&lt;br /&gt;
Only the [[Pink elephant]], [[Blizzybody]], [[Necromancer]], {{Hades&#039; helm M}}, [[Hyperpyrexion]], [[Mandrake marauder]], [[Bomboulder]], [[Moosifer]], [[Balhib]], [[Archdemon]], [[Great dragon]], [[Deathsquad]], [[Mechan-o&#039;-wyrm]], [[Barbatos]], [[Bilhaw]], metal slimes, and boss monsters have any resistance to the spell at all, less than a tenth of the monster list. &lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Ticking timeburrm (Recruit)|Ticking timeburrm]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockbomb (Recruit)|Rockbomb]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Sancho]]||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
This spell is obtained by advancing to Rank 7 of the [[Sage]] vocation. Kamikazee no longer has it&#039;s own resistance tag in the game&#039;s programming, using [[Whack]]&#039;s instead. It doubles the hit rate of whack as well, for an accuracy of &#039;&#039;100%, 100%, 75%, 0%&#039;&#039; depending on enemy resistance.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Kamikazee is learned by investing 70 points into the {{Hero 8}} Courage skill. The base damage is calculated as &#039;&#039;HPx0.99&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Kamikaze is learned by [[Paladin]]s at level 33. It costs 1 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Kamikazee is learned by [[Rab]] at level 53. It costs 1 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Sacrifice in this game, it is an ability that can be learned by various monsters. It requires the monster to reach at least level 2 with at least 7 MP, and 6 intelligence. It is naturally learned by the [[AgDevil]], [[ArmyAnt]], [[BombCrag]], [[Facer]],  [[Gasgon]], [[HammerMan]] and [[SpikyBoy]] among others.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Sacrifice now requires level 28, 40 MP, 140 defense, and 78 intelligence. It is naturally learned by the [[WonderEgg]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMCH}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Kamikazee can be learned from:&lt;br /&gt;
&lt;br /&gt;
* [[Bombardier]] (18 points)&lt;br /&gt;
* [[Dhoulmagus (skill) | Dhoulmagus]] (70 points)&lt;br /&gt;
* [[Graveheart]] (80 points)&lt;br /&gt;
* [[Martyr]] (57 points)&lt;br /&gt;
* [[Materialist]] (76 points)&lt;br /&gt;
* [[Wulfspade (Skill) | Wulfspade III]] (55 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Kamikazee can be learned from:&lt;br /&gt;
&lt;br /&gt;
* [[Bombardier]] (18 points)&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Kamikazee is randomly available to the [[Hero (Super Smash Bros.)|Hero]] through his Command Selection ability. Casting Kamikazee causes the Hero to charge his self-destruction for a few seconds, being rendered invulnerable for this period, until the energy is discharged in a massive explosion. Close range damage is 50.1% and distant damage is 35.1%, with foes suffering tremendous knockback as well.&lt;br /&gt;
&lt;br /&gt;
This spell will give the Hero&#039;s suicide as a point for the opposition, and as such is better used in team battles. If used in a one-on-one battle, it should be avoided unless the player has a strong lead over the opponent.&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>108.51.182.100</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Critical_Hit&amp;diff=30450</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Critical_Hit&amp;diff=30450"/>
		<updated>2020-11-27T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;108.51.182.100: /* Super Smash Bros. Ultimate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; are a recurring feature of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. &lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
Every time any character makes an attack, they have a small chance of that attack being a &amp;quot;Critical Hit,&amp;quot; which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]], provided the monster does not dodge the critical hit. Weapons that strike multiple times, such as the [[Falcon Knife Earrings]], can strike critically but weapons that strike multiple targets cannot (Flails, Whips, Boomerangs). &lt;br /&gt;
&lt;br /&gt;
However, many monsters also can get critical hits, usually termed a &#039;&#039;terrific blow&#039;&#039;, &#039;&#039;brutal hit&#039;&#039;, or &#039;&#039;desperate attack&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}} &amp;amp; {{DQ2}}===&lt;br /&gt;
The critical hit rate is fixed at {{fraction|1|64}}. &lt;br /&gt;
&lt;br /&gt;
==={{DQ3}} &amp;amp; {{DQ4}}===&lt;br /&gt;
[[Martial Artist]]s and [[Tsarevna Alena]] have rate depends on their level, being calculated as &#039;&#039;Level/256&#039;&#039;. The cap is level 64, with a rate of 25%.&lt;br /&gt;
&lt;br /&gt;
In the Nintendo DS and cell phone versions of &#039;&#039;IV&#039;&#039;, Alena&#039;s critical hit rate was tweaked to  &#039;&#039;(Level x 0.75)/256&#039;&#039;. In the Nintendo DS version, the effect stops at level 64 still, making her critical rate cap at 18.75%; however, the phone version raises the cap to level 89, granting her a rate of 26.07% - provided, of course, the player is willing to raise her that high.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The critical hit rate returns to {{fraction|1|64}} and cannot be improved.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}} &amp;amp; {{DQ7}}===&lt;br /&gt;
Characters have the standard {{fraction|1|64}} rate unless they become martial artists at [[Alltrades Abbey]]. After taking up the art of the fist, the character&#039;s rank in the vocation will improve their chance to land a critical until they hit the cap of {{fraction|1|8}} at rank 8. This gives a party of martial artists a 50% chance to score a critical when using normal attacks and single-target skills that utilizes their strength stat.&lt;br /&gt;
*[[Paladin]]s have a similar vocation trait, in that they have a chance to instantly slay a target based on rank. Though this will not work on boss monsters, it will still slay metal slimes at a {{fraction|1|8}} rate when mastered.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
A character will double their critical hit rate to {{fraction|1|32}} after investing enough skill points in the appropriate section. [[Yangus]] can raise his rate to {{fraction|1|8}} by equipping the [[Megaton hammer]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Beginning in &#039;&#039;Dragon Quest IX&#039;&#039; and carrying forwards to &#039;&#039;X&#039;&#039; and [[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below|Heroes]]&#039;&#039;, the frequency of critical hits became dependent on a character&#039;s deftness.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;IX&#039;&#039;, the algorithm is &#039;&#039;Deftness/100 + 3% (with weapon skill trait boost)&#039;&#039;. Wearing the Critical Acclaim will add another 4%, and thus the maximum rate is 16.99% at 999 deftness. The natural, unbolstered rates for each vocation are:&lt;br /&gt;
*[[Ranger]]: 500 -&amp;gt; 5%&lt;br /&gt;
*[[Thief]]: 402 -&amp;gt; 4%&lt;br /&gt;
*[[Minstrel]]: 304 -&amp;gt; 3%&lt;br /&gt;
*[[Mage]]: 304 -&amp;gt; 3%&lt;br /&gt;
*[[Luminary]]: 259 -&amp;gt; 2.5%&lt;br /&gt;
*[[Gladiator]]: 256 -&amp;gt; 2.5%&lt;br /&gt;
*[[Martial Artist]]: 256 -&amp;gt; 2.5%&lt;br /&gt;
*[[Priest]]: 206 -&amp;gt; 2%&lt;br /&gt;
*[[Warrior]]: 111 -&amp;gt; 1%&lt;br /&gt;
*[[Armamentalist]]: 110 -&amp;gt; 1%&lt;br /&gt;
*[[Sage]]: 57 -&amp;gt; 0.5%&lt;br /&gt;
*[[Paladin]]: &#039;&#039;&#039;9 -&amp;gt; 0.09%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Every 200 points of deftness increases the critical hit chance by 1%, leading to a natural cap of 5%. Skill panel, pep boosts and equipment bonuses can raise this chance even further.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;===&lt;br /&gt;
Critical Hits are a unique trait to [[Hero (Super Smash Bros.)|Hero]]&#039;s moveset in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;. His Smash Attacks have a 1/8 chance to result in a Critical Hit, which doubles both the damage and knockback. The Critical Hit sound effect from the &#039;&#039;Dragon Quest&#039;&#039; series plays when it occurs. His [[Hatchet man|Hatchet Man]] command in his Down Special: Command Selection will always result in a Critical Hit should it connect.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Certain weapons can guarantee the chances of a character getting a critical hit in exchange for low accuracy. The [[Hela Hammer]] has an accuracy of 3/8ths, the [[Headsman&#039;s Axe]] has a 3/4ths accuracy, a 1/8th chance to critical, and a 1/8th chance to miss outright. The [[Megaton Hammer]] has a 1/8th critical chance and no reduction to accuracy at all.&lt;br /&gt;
&lt;br /&gt;
These weapons would lose these traits as the series adopted deftness-based calculations with the ninth entry, and would often simply be powerful members of their respective weapon families in subsequent games.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
With the implementation of skills in &#039;&#039;V&#039;&#039;, certain abilities were designed with instant critical hit rates in mind. These skills would often have a paltry MP cost, but suffer the same low accuracy as the above mentioned weapons in older titles.&lt;br /&gt;
*[[Hatchet man]]&lt;br /&gt;
*[[Thunder Thrust]]&lt;br /&gt;
*[[Frenzy]]&lt;br /&gt;
*[[Whopper Chop]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Beginning with &#039;&#039;IX&#039;&#039; spells can also become critical hits, where the spell &amp;quot;goes haywire&amp;quot;. This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune).&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
The [[Zam]] line of spells have a four-times higher chance to critical than other spells.&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>108.51.182.100</name></author>
	</entry>
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