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	<updated>2026-05-03T11:23:51Z</updated>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Zenithia&amp;diff=129679</id>
		<title>Zenithia</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Zenithia&amp;diff=129679"/>
		<updated>2024-05-31T04:06:33Z</updated>

		<summary type="html">&lt;p&gt;12.196.170.98: /* {{DQ5}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest IV}}&amp;lt;br&amp;gt;{{Dragon Quest V}}&amp;lt;br&amp;gt;{{Dragon Quest VI}}&amp;lt;br&amp;gt;{{DQM3}}&lt;br /&gt;
|title = Zenithia&lt;br /&gt;
|type= Castle&lt;br /&gt;
|image = [[Image:DQ IV Android Zenithia.jpg|center|250px]]&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese= 天空城&lt;br /&gt;
|romanji= Tenkujo&lt;br /&gt;
|old=Same&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zenithia&#039;&#039;&#039; is the name of the sky castle that appears in several games in the {{DQSeries}}.&lt;br /&gt;
&lt;br /&gt;
The first appearance is in {{DQ4}}, and the castle is one of several elements from the eponymous [[Zenithia trilogy]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Zenithia is home to the powerful [[Zenith Dragon]] who serves as the guardian of the world, and the winged, angel-like [[Zenithian]] people. Zenithians are an insular culture who avoid contact with those on the surface, but there have been instances where they have fallen off the clouds by accident or descended to earth of their own volition. Zenithia is considered to be a myth by the world at large in each game it appears in, though researchers and clairvoyant {{NPC}}s give the player hints to its existence throughout the course of an adventure. &lt;br /&gt;
&lt;br /&gt;
The counterpart to Zenithia is [[Nadiria]], the underworld from which demons crawl forth. The antagonistic relationship between the two is the driving plot component in {{Dragon Quest V}}, as the actions taken by the villains to destroy the castle directly lead to the inclusion of the game&#039;s {{Hero 5}} and his family in the war against [[Nadiria]]. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Zenithia made its first appearance as the final overworld location the [[Chosen Ones]] travel to before descending into [[Nadiria]]. The castle can be accessed by climbing the [[Stairway to Zenithia]] near the [[Azimuth]], which goes as far up to the sky. While at Zenithia, the {{Hero 4}} is given additional experience points by the [[Zenith Dragon]], enough to raise them one level. The [[Zenith Dragon|Dragon]] also unlocks the {{Zenithian sword}}&#039;s true powers, as it will be needed for the final confrontation. In the wake of [[Psaro the Manslayer]]&#039;s transformation in Nadiria, a beam of malice is emitted from the heart of the underworld and reaches the skies, burning a hole in the clouds. This hole gives the {{Hero 4}} and {{Party 4}} access to the [[Doorway to Nadiria]], directly below the castle.&lt;br /&gt;
&lt;br /&gt;
In one of the castle chambers, a Zenithian woman can be interacted with. Her dialogue seems to imply that she is the {{Hero 4}}&#039;s long-lost mother. In addition, a diary can be found in the library reveals more information about the {{Hero 4}}&#039;s mother. In the adjacent rooms, the {{Hero 4}} can obtain a phial of [[Yggdrasil dew]] if they does not have any at the moment.&lt;br /&gt;
&lt;br /&gt;
If the {{Hero 4}} interacts with [[Orifiela]], she will allow her dragon companion, [[Sparkie]], to accompany the Hero as a temporary party member. [[Sparkie]] acts on his own accord as do all guest characters, but focuses exclusively on attacking with his claws and breath. &lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[Yggdrasil dew]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Zenithia has fallen into a lake south of [[Lofty Peak]] several years before the game&#039;s story begins. This happened when the [[Gold Orb]], half of a set of magical orbs that power the castle, was knocked from its pedestal by a cloud of miasma rising from [[Nadiria]] during the [[Zenith Dragon]]&#039;s tour of the world in the form of a [[human]]. The orb fell to earth and landed in [[Uptaten Towers]], where it was discovered by the {{Hero 5}} as a child.&lt;br /&gt;
&lt;br /&gt;
The [[Zenithian]]s sent themselves into suspended animation to survive the flooding of their home during their leader&#039;s absence. The {{Hero 5}} and his companions will attempt to raise Zenithia on the behalf of [[Zenith Dragon|Dr. Agon]], a peculiar man that they had rescued from a several decade-long ride in a minecart in the [[Diggery Pokery]]. The man uses magic to observe what had happened to the castle, and sees the [[Gold Orb]] falling to earth, being rediscovered, and then destroyed by Bishop [[Ladja]]. He states that all is not lost, however, and sends the party to the [[Faerie Lea]]--the two orbs that power Zenithia were crafted by the fair folk and there is a chance that duplicates can be made. After a brief stint of time travel at the [[Faerie Palace]], the {{Hero 5}} returns with the [[Gold Orb]] in hand and Zenithia rises from it&#039;s watery tomb.&lt;br /&gt;
&lt;br /&gt;
With this partially restored power, the castle can move freely around the lower sky and is one of the methods of travel used by the {{Hero 5}} to traverse around the world map -- it&#039;s the only means of reaching the secluded [[Talon Tower]].&lt;br /&gt;
&lt;br /&gt;
Aside from the hidden passageway leading to the two orb pedestals, Zenithia&#039;s physical layout is largely unchanged from its previous appearance in {{IV}}. The hole in the clouds is still present as well, although it no longer serves any purpose aside from a swift exit. In addition, the diary containing information about the previous Legendary {{Hero 4}}&#039;s mother is still present in the library, although its pages have aged to the point where only a small portion of the original passage can be read.&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Grappling hook]]&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[T&#039;n&#039;T ticket]]&lt;br /&gt;
*[[Yggdrasil dew]]&lt;br /&gt;
*[[Zenithian Tintinnabulum]]&lt;br /&gt;
&lt;br /&gt;
==Legendary Equipment==&lt;br /&gt;
&#039;&#039;Main article: [[Zenithian Equipment]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exists a set of legendary weapons and armor hailing from Zenithia, which are mandatory obtained in order to advance through the game. Most commonly known as the {{Zenithian sword}}, armor, shield and helmet; only a hero of [[Zenithian]] descent can wear them.  The entire set is required to be allowed entry into the Stairway to Zenithia in {{IV}}--if the {{Hero 4}} is not present in the {{Party 4}}, the gate will not open. &lt;br /&gt;
&lt;br /&gt;
[[Square Enix]] has released the {{Zenithian sword}} and {{Sword of Ramias}} as part of their &#039;&#039;[[Dragon Quest Legend Items]]&#039;&#039; series - miniature collectible toy replicas of artifacts from the {{Main Series}} universe.&lt;br /&gt;
&lt;br /&gt;
[[File:Zenithia.png|right|thumb|200px|Zenithia, from Square Enix&#039;s &#039;&#039;[[Dragon Quest World Gallery]]&#039;&#039; series]]&lt;br /&gt;
&lt;br /&gt;
==Notable inhabitants==&lt;br /&gt;
*&#039;&#039;&#039;Zenith Dragon&#039;&#039;&#039; (Originally &#039;&#039;&#039;Master Dragon&#039;&#039;&#039;) - The ruler of Zenithia in the fourth and fifth games. In {{IV}}, he defeated [[Estark]] in the past and asks the {{Party 4}} to defeat [[Psaro the Manslayer]]. In {{V}}, he offers to carry the {{Party 4}}, on his back through the skies after the castle is restored.&lt;br /&gt;
*&#039;&#039;&#039;Orifiela&#039;&#039;&#039; (Originally &#039;&#039;&#039;Lucia&#039;&#039;&#039;) - She appears in the the fourth game as a [[Zenithian]] who has fallen to the world below and was unable to return to Zenithia. The party meets her at the top of the [[Yggdrasil]], and she participates in battle as an uncontrollable partner.&lt;br /&gt;
* &#039;&#039;&#039;[[Zenith Dragon|Dr Agon]]&#039;&#039;&#039; - An enigmatic person who comes from the Castle of Zenithia. He appears in {{V}}, and he may be more than he seems at first.&lt;br /&gt;
* &#039;&#039;&#039;Sparkie&#039;&#039;&#039; (Originally &#039;&#039;&#039;Doran&#039;&#039;&#039;)- A young dragon who is sent by [[Orifiela]] to help the {{Party 4}}, in their fight against [[Psaro the Manslayer]]. &lt;br /&gt;
* &#039;&#039;&#039;[[Oopsy and Daisy]]&#039;&#039;&#039; - Both are elfin girls who first appear in [[Birdsong Tower]] in {{DQ4 Chapter 2}} of {{IV}}.  They leave upon [[Alena]], [[Kiryl]] &amp;amp; [[Borya]] reaching the top of the tower, and accidentally drop the [[Birdsong nectar]].  They appear again in {{DQ4 Chapters 5 &amp;amp; 6}} in Zenithia voicing their distrust of [[human]]s, but concede respect for The {{Hero 4}} and company upon their victory of {{Psaro B}}.&lt;br /&gt;
&lt;br /&gt;
==Musical themes==&lt;br /&gt;
*The theme for Zenithia was called &amp;quot;Unknown Castle&amp;quot; in the Japanese [[soundtrack]] for {{IV}}.&lt;br /&gt;
* {{Dragon Quest V}}&#039;s theme was simply called &amp;quot;Heaven&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Maps &amp;amp; Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ Museum Zenithia.png|&#039;&#039;Dragon Quest Museum&#039;&#039; Shibuya, Japan.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;{{Dragon Quest IV}}&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ IV NES Zenithian Castle.png|Zenithia Castle in {{Dragon Quest IV}}. ({{NES}})&lt;br /&gt;
Zenithia artwork.jpg|Official art of Zenithia, circa 2001&lt;br /&gt;
DQ IV Android Zenithia Outside.jpg|&lt;br /&gt;
DQ IV Android Zenithia 1.jpg|&lt;br /&gt;
DQ IV Android Zenithia 2.jpg|&lt;br /&gt;
DQ IV Android Zenithia 3.jpg|&lt;br /&gt;
DQ IV Android Zenithia 4.jpg|&lt;br /&gt;
DQ IV Android Zenithia 5.jpg|&lt;br /&gt;
DQ IV Android Zenithia 6.jpg|&lt;br /&gt;
DQ IV Android Zenithia 7.jpg|&lt;br /&gt;
DQ IV Android Zenithia 8.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;{{Dragon Quest V}}&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ V SF Zenithian Castle underwater.png|Underwater Zenithia Castle in {{Dragon Quest V}}. ({{SFC}})&lt;br /&gt;
DQ V SF Zenithian Castle risen.png|Zenithia Castle risen in {{Dragon Quest V}}. ({{SFC}})&lt;br /&gt;
Zenithia rising.jpg|Zenithia rising from its sunken slumber.&lt;br /&gt;
DQ V Android Zenithia Castle Outside 1.jpg|&lt;br /&gt;
DQ V Android Zenithia Castle Outside 2.jpg|&lt;br /&gt;
DQ V Android Watery Zenithia 1.jpg|&lt;br /&gt;
DQ V Android Watery Zenithia 2.jpg|&lt;br /&gt;
DQ V Android Silver Orb On Zenithian Altar 1.jpg|Silver Orb. ([[Cell phone]])&lt;br /&gt;
DQ V Android Gold Bauble On Zenithian Altar.jpg|[[Gold Orb]]. ([[Cell phone]])&lt;br /&gt;
DQ V Android Gold Orb On Zenithian Altar 1.jpg|[[Gold Orb#Gold bauble|Gold Orb]]. ([[Cell phone]])&lt;br /&gt;
DQ V Android Watery Zenithia 3.jpg|&lt;br /&gt;
DQ V Android Watery Zenithia 4.jpg|&lt;br /&gt;
DQ V Android Silver Orb On Zenithian Altar 2.jpg|&lt;br /&gt;
DQ V Android Gold Orb On Zenithian Altar 2.jpg&lt;br /&gt;
DQ V Android Zenithia 1.jpg|&lt;br /&gt;
DQ V Android Zenith Dragon.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;{{Dragon Quest VI}}&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ VI SF Zenithian Castle.png|Zenithia Castle earthbound in {{Dragon Quest VI}} ({{SFC}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cloudsgate Citadel]]&lt;br /&gt;
*The [[Observatory]]&lt;br /&gt;
*[[Zenithia.com]]&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQMTDP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest V vehicles]]&lt;/div&gt;</summary>
		<author><name>12.196.170.98</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Lightning_staff&amp;diff=84110</id>
		<title>Lightning staff</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Lightning_staff&amp;diff=84110"/>
		<updated>2024-05-31T00:10:38Z</updated>

		<summary type="html">&lt;p&gt;12.196.170.98: /* {{DQ4}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|title=Lightning Staff&lt;br /&gt;
|image=[[Image:LightningStaff.png|215px]]&lt;br /&gt;
|japanese={{tt|いかずちのつえ|Lightning staff}}&lt;br /&gt;
|romaji = Ikazuchi no tsue&lt;br /&gt;
|games=&#039;&#039;[[Dragon Quest II]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Dragon Quest III]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Dragon Quest IV]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Dragon Quest V]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Dragon Quest VI]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest XI]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Torneko no Daibouken]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest Heroes II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest Rivals]]&#039;&#039;&lt;br /&gt;
|names=Staff of thunder&amp;lt;br&amp;gt;Bolt staff&lt;br /&gt;
|buy=Varies, see article&lt;br /&gt;
|sell=Varies, see article&lt;br /&gt;
|effect=Casts [[Woosh]], [[Sizzle]], or [[Zap]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lightning staff&#039;&#039;&#039; is a recurring [[wand]] in the {{DQSeries}}. When used as a tool in battle, it can unleash either lightning or fire to damage a group of enemies. It is typically a powerful weapon for spellcasters.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dragon Quest XI&#039;&#039;, the Lightning staff is now classified as a [[Heavy wand]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The staff has had two distinct designs over the years. From its debut in the second game until &#039;&#039;VII&#039;&#039;, the lightning staff appeared as a long green wand with a crystal at its tip and topped with a gold orb. The gold orb has two spikes on its side, a blue gem in its center, and a design of a dragon perched on top. It also has cloth or leather wrapped around the top of the staff underneath the crystal.&lt;br /&gt;
&lt;br /&gt;
Starting with &#039;&#039;VIII&#039;&#039;, the lightning staff is now a long purple staff with gold accents. The top of the staff has a curved crescent-shaped design with a small green crystal in its middle. It became reclassified as a [[heavy wand]] in &#039;&#039;Dragon Quest X&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
The Lightning staff has an attack bonus of +15 (upgraded to an impressive +45 attack in all remake versions of the game) and can be equipped by all three characters. The staff is dropped by the [[Whackolyte]] in the dungeon of [[Midenhall]]. When used in combat, the staff casts a lightning-themed variant of [[Woosh]]. &lt;br /&gt;
&lt;br /&gt;
It is the most powerful weapon that the [[Princess of Moonbrooke]] can equip. In the [[NES]] version, players can continually sell it for money, then saving &amp;amp; resetting the game and fighting the whackolyte again. The remake versions of the game only provide one lightning staff per game.&lt;br /&gt;
&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ2=A staff which crackles with the wrath of the heavens.&amp;lt;ref&amp;gt;Mobile, Android and iOS version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The Lightning staff has an attack bonus of +45 (+30 in the NES version) and can be only be equipped by [[Mage]]s and [[Sage]]s. It can be found near a well in [[Persistence]], can be sold for 1,875 gold coins, and casts [[Sizzle]] when used as an item.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The Lightning staff is hidden in the [[Castle Nadiria]]. [[Borya]] and [[Maya]] are able to use it. It has an attack bonus of +29, and casts [[Sizzle]] when used as a tool in battle.  In the remakes, it can also be found in the [[Vault of Vrenor]] in a hidden stairway that&#039;s revealed when you search the chest that originally contained the [[Armlet of Transmutation]]. Also in the remakes are the memoirs of [[Rowand]] the Wandering Wandsman, which hint to The Staff and its location. These snippets are found in various bookshelves in the game.&lt;br /&gt;
&lt;br /&gt;
The Staff is also used by the [[Hell raiser]] monsters.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The Lightning staff has an attack bonus of +29 and casts sizzle when used in battle. It can be picked up in the [[Faerie Palace]], and the [[Hero (Dragon Quest V)|Hero]], [[Bianca]], and [[Nera]] can equip it. Monsters belonging to the wizard equipment group can also equip it, such as the [[Old man of the sea (Recruit)|old man of the sea]]. &lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
The lightning staff increases attack by +28 and style by +24, and deals 20~30 fire damage to a group of foes. [[Nevan]] can be equipped with it in all versions, as well as the [[Battering ram (Recruit)|battering ram]] and [[High djinks (Recruit)|high djinks]] recruits in the SNES version. &lt;br /&gt;
&lt;br /&gt;
The staff is given to the party by the King of [[Somnia]] in the [[Lower World]] after defeating [[Murdaw]], and can be sold for 2,475G.&lt;br /&gt;
&lt;br /&gt;
The enemies [[Ne&#039;er-do-well]] and [[Hirsute hexer]] can use it in battle.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The lightning staff has an attack bonus of +28 and a style bonus of +24. It can only be equipped by [[Maribel]] and [[Sir Mervyn]]. It is found in [[Hubble]] after [[Hybris]] is defeated, and can be sold for a paltry 1,650G.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The Lightning staff has an attack bonus of +24 and deals 29~58 fire damage to a group of enemies. The staff can only be equipped by [[Jessica]] and [[Angelo]]. It can be found in treasure chest in western [[Argonia]] and can also be sold for 2,300 gold, but there is only one in the game.&lt;br /&gt;
&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ8=Hurls vicious thunderbolts at the enemy when used as an item in battle.&amp;lt;ref&amp;gt;Sony PlayStation 2 and Nintendo 3DS version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{Equipment|header|name=Lightning staff|console=}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★☆☆☆☆}}&lt;br /&gt;
{{Equipment|stat|name=Attack|modifier=+28}}&lt;br /&gt;
{{Equipment|stat|name=MP Absorb|modifier=+3.5%}}&lt;br /&gt;
{{Equipment|footer|buyPrice=8,100 Gold|sellPrice=4,050 Gold|equipableBy=[[Armamentalist]]s, [[Mage|Magi]], [[Paladin]]s, [[Priest]]s, [[Sage]]s, &amp;amp; Omnivocational Wandmaster&lt;br /&gt;
{{Equipment|stat|name=Recipe|modifier=[[Stolos&#039; staff]] x 1, [[Thunderball]] x 3, [[Magic water]] x 1}}&lt;br /&gt;
{{Equipment|stat|name=Sold in|modifier=Sold in [[Gleeba]] &amp;amp; [[Batsureg]]}}&lt;br /&gt;
|flavor= A staff that summons savage lightning if used as an item in battle.&lt;br /&gt;
|notes=Deals 17~27 lightning/blast damage to one enemy group.&lt;br /&gt;
}}&lt;br /&gt;
Upgrades into the [[Lightning conductor]] by mixing with five thunderballs and one sage&#039;s elixir.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQXIEquipment&lt;br /&gt;
|name=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Lightning staff&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|icon=[[File:Lightning staff xi icon.png]]&lt;br /&gt;
|description=A wand which can be used in battle to call down lethal barrages of lightning&lt;br /&gt;
|rarity=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;D&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|stats=	Attack +24/26/28/30&amp;lt;br&amp;gt;Magical Might +22/24/26/28&amp;lt;br&amp;gt;Magical Mending +10/11/12/13&amp;lt;br&amp;gt;MP Absorb +9%&lt;br /&gt;
|notes=31~41 lightning damage to one group&amp;lt;br&amp;gt;Dropped by [[Wight prince]] at {{fraction|1|128}}, [[Professaurus]] at {{fraction|1|64}}&lt;br /&gt;
|price=4,600/2,300&lt;br /&gt;
|location=Sold in [[Lonalulu]] &amp;amp; [[Phnom Nonh]]&lt;br /&gt;
|diff=3/10&lt;br /&gt;
|i1=[[Pink pine]] x2, [[Thunderball]] x1, [[Royal soil]] x1&lt;br /&gt;
|character=[[File:Veronica sprite walk.gif|50px|link=Veronica (Dragon Quest XI)]][[File:Rab sprite walk.gif|50px|link=Rab]]&lt;br /&gt;
}}&lt;br /&gt;
The recipe book for the Lightning staff, &#039;&#039;[[List of fun-size forge recipe book locations in Dragon Quest XI|Electrifying Equipment]]&#039;&#039; is found inside a treasure within the Eerie Eyrie.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
The bolt staff appears as a single-use tool that can cause around 50 points of lightning damage to enemies. The staffs can be found throughout various Travelers&#039; Gates or can be purchased from the Bazaar for 3,000 gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQII Lightning Staff.png|The lightning staff from &#039;&#039;Dragon Quest II&#039;&#039;. (Famicom)&lt;br /&gt;
Image:Staff of thunder.png|NES manual art&lt;br /&gt;
Image:DQVII Lightning Staff.png|The lightning staff from &#039;&#039;Dragon Quest VII&#039;&#039;.&lt;br /&gt;
File:Lightning staff IX artwork.png|The lightning staff from &#039;&#039;Dragon Quest IX&#039;&#039;.&lt;br /&gt;
File:Victorious Cobi and Tara.png|Wielded by [[Tara]].&lt;br /&gt;
Image:DQR lightning staff.png|The lightning staff card from &#039;&#039;Dragon Quest Rivals&#039;&#039;.&lt;br /&gt;
LightningStaff RedOrb.jpg|The lightning staff as it appears in the &#039;&#039;[[Dragon Quest Legend Items Gallery]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{DQWeapons}}&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Heavy wands]]&lt;br /&gt;
[[Category:Dragon Quest II weapons]]&lt;br /&gt;
[[Category:Dragon Quest III weapons]]&lt;br /&gt;
[[Category:Dragon Quest IV weapons]]&lt;br /&gt;
[[Category:Dragon Quest V weapons]]&lt;br /&gt;
[[Category:Dragon Quest VI weapons]]&lt;br /&gt;
[[Category:Dragon Quest VII weapons]]&lt;br /&gt;
[[Category:Dragon Quest VIII weapons]]&lt;br /&gt;
[[Category:Dragon Quest IX weapons]]&lt;br /&gt;
[[Category:Dragon Quest X weapons]]&lt;br /&gt;
[[Category:Dragon Quest XI weapons]]&lt;/div&gt;</summary>
		<author><name>12.196.170.98</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_character_statistics&amp;diff=86286</id>
		<title>List of character statistics</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_character_statistics&amp;diff=86286"/>
		<updated>2024-05-31T00:07:12Z</updated>

		<summary type="html">&lt;p&gt;12.196.170.98: /* {{DQ8}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DQV_Hero_stats.png|right|border|180px]]&lt;br /&gt;
The following is a list of measurable statistics for playable characters which may be found throughout the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Other than normal level progression, there are [[Seeds of skill|seeds]] that can enhance a character&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
==Hit Points==&lt;br /&gt;
[[Image:DQIII_HP.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039; determine how much health a character has remaining. All damage subtracts from this score, and if it reaches 0, the character can no longer participate in battle, and must be revived. HP can be restored via [[medicinal herb]]s, healing spells, resting at an [[inn]], etc.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest IV|IV]]&#039;&#039;, Resilience directly determines your character&#039;s maximum Hit Points. The more a character&#039;s Resilience score increases upon leveling, the more Hit Points a character will receive upon the next level increase. &lt;br /&gt;
In all other titles the maximum HP a character has is generally determined by their level and, if applicable, vocation. [[Martial artist]]s, [[warrior]]s, and [[paladin]]s have the highest HP on average. &lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of life]] to increase their maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Magic Points==&lt;br /&gt;
[[Image:DQIII_MP.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Magic Points (MP)&#039;&#039;&#039; determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low. Some very special spells like [[Magic Burst]] will consume &#039;&#039;&#039;all&#039;&#039;&#039; remaining MP when cast. Starting with &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, skills were introduced that also consumed MP.&lt;br /&gt;
&lt;br /&gt;
In all versions of &#039;&#039;III&#039;&#039;, and &#039;&#039;IV&#039;&#039;, Wisdom directly determines your character&#039;s maximum Magic Points, paralleling the Resilience stat. In all other titles the maximum MP a character has is determined by their level and, if applicable, vocation. Prior to &#039;&#039;Dragon Quest VI&#039;&#039;, non-magical characters had no MP pools as they had no use for them, but with the addition of skills, most characters began accumulating an MP pool even if they never learned actual spells. &lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of magic]] to increase their maximum MP.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
[[Image:DQIII_Strength.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; measures how physically strong a character is, and is added to a character&#039;s weapon bonus in determining damage inflicted upon an enemy. In later installments, some skills depend on Strength for determining damage output, ignoring if a weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of strength]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Resilience==&lt;br /&gt;
[[Image:DQIII_Resilience.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Resilience&#039;&#039;&#039; (&#039;&#039;formerly localized as &#039;&#039;&#039;Vitality&#039;&#039;&#039; or &#039;&#039;&#039;Guard&#039;&#039;&#039;&#039;&#039;) measures how durable a character is. Resilience is added to a character&#039;s equipment defense in determining how much physical damage they endure when struck. Any character can consume a [[seed of resilience]] to increase this attribute&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
In all versions of &#039;&#039;III&#039;&#039;, Resilience determines a character&#039;s potential Hit Points. The maximum Hit Points at any time is between 195~205% of the character&#039;s Resilience score.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
In the NES version of the game, Resilience acts as it does in &#039;&#039;III&#039;&#039;. As of the PSX port, the stat has been modified to influence defence directly.&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
[[Image:DQIII_Agility.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; determines a character&#039;s priority in turns, utilizing a Gaussian Curve with simple calculations. In the [[Nintendo Entertainment System|NES]] versions of the first four games, as well as all versions of &#039;&#039;[[Dragon Quest III]]&#039;&#039;, agility also contributes to the character&#039;s innate defence. If a character has no armour or other defensive gear equipped in these titles, then their defence will be half (50%) of their agility. Any character can consume a [[seed of agility]] to increase this attribute.&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Turn order is strictly dependent on the enemy in the NES version, with a 100%, 50%, 37.5%, and 25% chance for them to strike first. &lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
&#039;&#039;(Agility/2) + N&#039;&#039;, with N being 0~255. NES version only.&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
(Agility + 20) * (N/256), with N being a random number between 0~255.&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Currently unknown.&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
SNES version is calculated as &#039;&#039;Agility * (75 + N * 26/256)/100&#039;&#039;, with N being 0~255.&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
All versions are calculated as &#039;&#039;(Agility + 20) * (N/100)&#039;&#039;, with N being 50~100.&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The original and remake use the same algorithm as found in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Turn order calculation is slightly tweaked, with enemy agility directly involved in the algorithm instead of just being measured against. The chance for a character to act is &#039;&#039;(ally Agility)/(enemy Agility) * 50&#039;&#039;, with the result being converted to a percentage.&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Turn order is calculated the same way as in &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
The tenth game operates in real time, so players can act as quickly as they can input commands. Agility reduces the interval between actions, which is the period of time between when an action is executed and when the command window appears again to input another command.&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Wisdom==&lt;br /&gt;
[[Image:DQIII_Wisdom.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; (formerly localized as &#039;&#039;&#039;Intelligence&#039;&#039;&#039;) measures a character&#039;s natural cognitive ability. Any character can consume a [[Seed of wisdom]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
In {{III}}, Wisdom determines a character&#039;s potential Magic Points, with the maximum at any time being 195~205% of the Wisdom stat. Additionally, the stat determined how quickly a character could learn a new spell: learning a spell could be delayed or expedited by up to five levels. This aspect was reduced in subsequent versions of the two games, with the influence being three levels at most.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Wisdom functions as it did in the previous game.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
A Wisdom stat of twenty is required for [[Monster recruitment|tamable monsters]] to listen to the orders of the player, disregarding instructions until the mark has been reached. It is speculated among fans that the stat also influences the A.I. efficiency of human and monster characters, but this is currently unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}=== &lt;br /&gt;
Wisdom decides how intelligently an A.I. controlled character will act in battle and how they react to player actions. This lucidity stacks on top of the behavioral patterns set by the various battle commands such as &#039;&#039;Watch My Back&#039;&#039; and &#039;&#039;Show No Mercy&#039;&#039;, and as such even melee characters benefit from being bright.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wisdom !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
| 1~10 || Attacks are unfocused and random.&lt;br /&gt;
|-&lt;br /&gt;
| 21~30 || Effects of weapons are taken into consideration. Focus is on weaker enemies, starting from left to right.&lt;br /&gt;
|-&lt;br /&gt;
| 31~40 || Focus is on the weakest enemy period, ignoring previous left to right sorting method.&lt;br /&gt;
|-&lt;br /&gt;
| 41~60 || Damaged enemies within a group will generally be ignored if an enemy outside the group can be defeated in a single move.  &lt;br /&gt;
|-&lt;br /&gt;
| 61~70 || Characters will always focus on the healthiest enemy in a group.&lt;br /&gt;
|-&lt;br /&gt;
| 71~100  || Characters begin to target the most dangerous enemy in an encounter, rather than the weakest.&lt;br /&gt;
|-&lt;br /&gt;
| 101~200 || Characters begin to take player action into account, altering their strategy 1/8th of the time. This acknowledgement overrides normal A.I. decision making, even if the player&#039;s action is the least intelligent choice for that turn (I.E. if the player casts [[Oomph]] on the weakling magus, the magus will attack instead of casting a powerful spell).&lt;br /&gt;
|-&lt;br /&gt;
| 201~300 || Player recognition raised to 1/4th.&lt;br /&gt;
|-&lt;br /&gt;
| 301~500 || Player recognition risen to 1/3rd.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In games where Wisdom is not present, the character&#039;s level controls their A.I. efficiency.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Starting with {{VIII}}, Wisdom has also begun to effect the potency and power of spells, such as raising [[Frizz]]&#039;s power from 10~13 to 21~24 at higher values. Each spell has its own growth rate, with some taking up to five points of wisdom to increase in damage, and others as few as two.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
[[Image:DQIII_Luck.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; dictates the frequency that a character can avoid debuffs and status ailments cast by monsters. Any character can consume a [[seed of luck]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
In all versions of &#039;&#039;III&#039;&#039;, Luck affects your character&#039;s chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle. Each enemy spell has a different base accuracy that is lowered as the stat rises, being calculated as &#039;&#039;Probability(P) = (384 - LUCK) * MOD / 65536&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! MOD !! Staus ailments&lt;br /&gt;
|-&lt;br /&gt;
| 160 || [[Dazzle]], [[Deceleratle]]&lt;br /&gt;
|-&lt;br /&gt;
| 128 || [[Sap]], [[Kasap]], [[Kamikazee]] (locked)&lt;br /&gt;
|-&lt;br /&gt;
| 96 || [[Snooze]], [[Fizzle]]&lt;br /&gt;
|-&lt;br /&gt;
| 64 || [[Fuddle]]&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[Whack]], [[Thwack]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Luck functions as it had in &#039;&#039;III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
In &#039;&#039;V&#039;&#039;, Luck determines the accuracy of an enemy &#039;&#039;&#039;curse&#039;&#039;&#039; rather than status ailment spells, with fixed accuracy rates assigned to enemy spells. &lt;br /&gt;
&lt;br /&gt;
==Style==&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039; is the predecessor of the Charm attribute to be found in later games, and as such it describes a character&#039;s innate charisma and attractiveness. Any character can increase their style by consuming a [[Pretty betsy|pretty betsy]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Style determines a character&#039;s placement in the contests such as the World Style Ranking in [[Chateau de Sass]]. &lt;br /&gt;
&lt;br /&gt;
A common misconception is that style influences the [[Luminary]] vocation&#039;s ability to stun monsters. This is false, as the stun chance is based on the character&#039;s ranking in the vocation rather than any stat.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Style operates as it had in &#039;&#039;VI&#039;&#039;, and is required to one a section of the the [[Excellence Grading Organisation]] competition.&lt;br /&gt;
&lt;br /&gt;
==Deftness==&lt;br /&gt;
&#039;&#039;&#039;Deftness&#039;&#039;&#039; measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle. &lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Steal rate is calculated as: [[File:Steal rate formula.PNG]]&lt;br /&gt;
&lt;br /&gt;
Critical Hit rate is calculated as  &#039;&#039;Deftness/100 + 3% (with weapon skill trait boost)&#039;&#039;. Wearing the Critical Acclaim will add another 4%, and thus the maximum rate is 16.99% at 999 deftness.&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Currently unknown.&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Erik]]&#039;s steal rate is calculated as &#039;&#039;Deftness/20&#039;&#039;, meaning that every 20 points will increase his chance for success by 1%. With his guile bonuses this brings the maximum rate to 75%.&lt;br /&gt;
&lt;br /&gt;
Similarly, the critical hit rate is calculated as &#039;&#039;Deftness/200&#039;&#039;, which limits the natural cap to 5%.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of deftness]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
&#039;&#039;&#039;Charm&#039;&#039;&#039; is a measurement of a character&#039;s attractiveness. Introduced in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, it is added to a character&#039;s equipment style rating in determining how often they may enthrall a monster. Enraptured foes have a 90% chance to be stunned for 1~2 turns, a 5% chance to become [[paralyzed]] for 1~4 turns, and a 5% chance to become [[confused]] for 6~9 turns.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
The chance to stun a monster is calculated as &#039;&#039;(Current charm - innate charm + equipment bonus - 100) * 0.02&#039;&#039;, which is then multiplied against a monster&#039;s charm resistance. Current charm is the programming check to see if [[Extreme Makeover]] has been applied or not, and the equipment bonus is the sum of the style of a character&#039;s gear plus their innate charm and this total is added again to the innate charm during the calculation check.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Charm has completely replaced the Style attribute from earlier games. A character&#039;s total is simply calculated by their innate charm plus any charm granted by their equipment. It cannot be reduced by wearing any piece of equipment, but there are many pieces that grant extra charm. It also affects certain skills used by both [[Sylvando]] and [[Jade]], such as the amount recovered by [[Hustle Dance]] or the damage inflicted by [[That&#039;s Amore]] and [[Sexy Beam]]. Monsters can still become stunned for a single turn particularly if a character&#039;s Charm is high enough, but it is a much rarer occurrence in this game and some monsters are completely immune to the effects in any case.&lt;br /&gt;
&lt;br /&gt;
Any character that consumes some [[pretty betsy]] will increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Magical Mending==&lt;br /&gt;
&#039;&#039;&#039;Magical Mending&#039;&#039;&#039; determines how powerful a character&#039;s healing spells will be. Introduced in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, it is calculated in all healing spells, as well as certain offensive skills and spells such as [[Solar Flair]] and the [[Whack]] line.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of therapeusis]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Magical Might==&lt;br /&gt;
&#039;&#039;&#039;Magical Might&#039;&#039;&#039; determines how powerful a character&#039;s attack spells will be. Introduced in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, it is calculated in all offensive magical spells, as well as select skills such as [[Gigaslash]], and as part of the accuracy of status spells such as [[Fizzle]].&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of sorcery]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Weight==&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039; is a measurement of a character or monster&#039;s heaviness. In some spinoff games, it is mostly used to place restrictions on the player&#039;s party if the sum of all members&#039; weight exceeds a certain amount. However, in &#039;&#039;[[Dragon Quest X]]&#039;&#039;, weight affects how much a character can push an enemy in order to hinder their progress or to prevent a character from being moved by an enemy&#039;s attacks. &lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
A character&#039;s weight is the sum of their own weight and their equipment&#039;s weight.&amp;lt;ref&amp;gt;[http://kenpharmacist.com/archives/19409386.html Japanese Dragon Quest X player&#039;s blog entry about the Weight stat]&amp;lt;/ref&amp;gt;Hammers are the heaviest one-handed weapons and spears are the heaviest two-handed weapons. Heavy armour and greatshields add the most weight to a character. Weight is one of the most important attributes for a [[Paladin]] as they can prevent certain bosses from performing attacks by being heavier than them. It can be temporarily increased with spells and abilities.&lt;br /&gt;
&lt;br /&gt;
In the earliest stages of the game, a character&#039;s weight was also determined by their race, with [[Ogre (race)|Ogre]]s weighing the most and [[Poppet]]s weighing the least. However, starting with Version 3.2 of the game, this difference between races was removed. There is no negative side effect to a character&#039;s weight.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
A unit&#039;s weight is determined by their rank, with F-rank monsters weighing the least at only 5 each and S-ranks weighing the most, particularly characters of the [[Hero family]] and Demon Lords belonging to the [[??? family]]. Typically, it is used to place restrictions on the [[Monster Arena]] in order to balance out player teams by limiting the total weight that a team can add up to. There are certain quests that will grant extra rewards if the player is able to complete the stage under certain weight limits.&lt;br /&gt;
&lt;br /&gt;
==Derived stats==&lt;br /&gt;
===Attack===&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039; is used to determine how hard a character can hit with melee attacks. It is checked against the enemy&#039;s Defense in calculation of damage inflicted.&lt;br /&gt;
&lt;br /&gt;
Attack is derived from a character&#039;s strength stat added to their weapon&#039;s attack bonus, which is then divided by two, plus further bonuses from certain accessories or vocation traits.&lt;br /&gt;
&lt;br /&gt;
===Defence===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;For the group defence-reducing spell previously known as Defence/Defense, see [[Kasap]].&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defence&#039;&#039;&#039; (originally spelled as &#039;&#039;&#039;Defense&#039;&#039;&#039; in earlier [[Enix]] localizations) is the sum of a character&#039;s Resilience and Armour equipped, if any, checked against the enemy&#039;s Attack in calculations for damage. Every four points of defence reduces enemy damage by one point. It has no effect on magical or breath damage, which are dependent on spells/skills and equipment traits.&lt;br /&gt;
&lt;br /&gt;
In the {{NES}} titles, as well as all versions of {{Dragon Quest III}}, Defence is the sum of half a character&#039;s Agility and the sum of their armor&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
The base chance to dodge an enemy blow in any game is always 1.5625% ({{Fraction|1|64}}). This can be further raised through equipment and vocation bonuses if available, such as the [[Dark robe]] and [[Dancer]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;VI&#039;&#039;, &#039;&#039;VII&#039;&#039;, and &#039;&#039;VIII&#039;&#039; a character&#039;s agility will also determine their probability to dodge physical strikes. The game&#039;s programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands:&lt;br /&gt;
&lt;br /&gt;
===={{Dragon Quest VI}}====&lt;br /&gt;
If a character&#039;s agility is below 400, evasion is calculated as &#039;&#039;[(Agility/80)+3]/192&#039;&#039; for a cap of 1/24 at 400. Once a character&#039;s agility surpasses 400, evasion is calculated as  &#039;&#039;([{(Agility-400)*6}/25]+8)/192&#039;&#039; for a maximum dodge rate of 1/6 at 500. In other words, the evade chances are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Agility !! Chance to evade&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1.56%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1.89%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 2.21%&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 2.86%&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 3.52%&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 4.17%&lt;br /&gt;
|-&lt;br /&gt;
| 401 || 4.29%&lt;br /&gt;
|-&lt;br /&gt;
| 425 || 7.29%&lt;br /&gt;
|-&lt;br /&gt;
| 450 || 10.42%&lt;br /&gt;
|-&lt;br /&gt;
| 475 || 13.54%&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 16.67%&lt;br /&gt;
|}&lt;br /&gt;
*Factors such as vocation bonuses and the effects of spells and skill also influence dodge rates.&lt;br /&gt;
&lt;br /&gt;
===={{DQ7}}====&lt;br /&gt;
Dodge rates are calculated the same way as they were in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{DQ8}}====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Agility !! Chance to evade&lt;br /&gt;
|-&lt;br /&gt;
| 1~249 || 1.56%&lt;br /&gt;
|-&lt;br /&gt;
| 250~499 || 3.12%&lt;br /&gt;
|-&lt;br /&gt;
| 500~749 || 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| 750~998 || 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 999 || 25%&lt;br /&gt;
|}&lt;br /&gt;
*Note: if a character has raised his or her Fisticuffs level to receive an increase in evasion, the default is raised to 50% before stacking with all other bonuses. The character&#039;s level must be higher than the attacking enemy&#039;s for the boost to take effect.&lt;br /&gt;
&lt;br /&gt;
As can be inferred, the spell [[Acceleratle]] is vitally important when battling strong foes, even slower ones.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Wisdom&#039;s relation to A.I. was not revealed through an official square-enix channel, but the November 10th, 2000 issue of &#039;&#039;Dengeki! Playstation magazine&#039;&#039; (電撃PlayStation). The issue featured an article that was a response to reader mail asking what the purpose of the stat was, and described an experiment with [[Ruff]] and healing wounded allies--the wild child would only use [[Kerplunk Dance]] when his wisdom was at 63, even if other characters were only at half health. The article went on to state that once his wisdom broke the 100 threshold and the test began again, Ruff would use [[Hustle Dance]] instead, recognizing that the greater healing power in the former skill was too costly for a non-emergency situation.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ragnar_Strength.png|Ragnar (Strength)&lt;br /&gt;
File:Kiryl DEF.png|Kiryl (Resilience)&lt;br /&gt;
Image:Torneko_Luck.png|Torneko (Luck)&lt;br /&gt;
Image:Maya_MP.png|Maya (Magic Points)&lt;br /&gt;
Image:DQVI_Ashlynn_Stats.png|Ashlynn&lt;br /&gt;
Image:DQVI_Carver_Stats.png|Carver&lt;br /&gt;
Image:DQVI_Hero_Stats.png|&#039;&#039;DQVI&#039;&#039; Hero&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Statistics|*]]&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>12.196.170.98</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Fire_claw&amp;diff=43443</id>
		<title>Fire claw</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Fire_claw&amp;diff=43443"/>
		<updated>2024-05-30T03:33:24Z</updated>

		<summary type="html">&lt;p&gt;12.196.170.98: /* {{DQ5}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Attacking with these would leave a trail of searing flames to scorch the enemy.&#039;&#039; --Description in &#039;&#039;Dragon Quest VII&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
{{Item&lt;br /&gt;
|title = &#039;&#039;Fire claw&#039;&#039;&lt;br /&gt;
|image = [[File:Fire claws modern artwork.png|200px]]&lt;br /&gt;
|japanese = {{tt|ほのおのツメ|Flame claw}}&lt;br /&gt;
|romaji = Honō no Tsume&lt;br /&gt;
|names = Flame claw&lt;br /&gt;
|games = {{Dragon Quest IV}}&amp;lt;br&amp;gt;{{Dragon Quest V}}&amp;lt;br&amp;gt;{{Dragon Quest VI}}&amp;lt;br&amp;gt;{{Dragon Quest VII}}&amp;lt;br&amp;gt;{{Dragon Quest VIII}}&amp;lt;br&amp;gt;{{Dragon Quest IX}}&amp;lt;br&amp;gt;{{Dragon Quest X}}&amp;lt;br&amp;gt;{{Dragon Quest XI}}&lt;br /&gt;
| buy = various, see article&lt;br /&gt;
| sell = various, see article&lt;br /&gt;
|effect = Fire element, can be used in battle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;fire claw&#039;&#039;&#039; is a recurring set of claws in the [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039;]] franchise. It is a mid-level weapon designed for martial artists and barehanded brawlers. When used as a tool in battle, it singes the enemy with a wave of fire.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The fire claw has an attack bonus of +60 and casts [[Sizzle]] on one enemy when used in battle. It can only be wielded by [[Alena]] and [[Psaro (Character)|Psaro]]. It is found behind the stairs at [[Femiscyra]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The fire claw has an attack bonus of +53 and casts [[Sizz]] on a group of enemies when used in battle. The cremating claws&#039; real appeal is that damage will be multiplied by 1.5 when attacking an enemy with no resistance to Sizz/fire breath, allowing the weapon to slash above its weight class into the end-game. It can only be wielded by [[Debora]] and monster companions that can use claws, including [[Saber]]. It can be sold for 3,525 gold and bought for 4,700 gold at [[Battenburg]] and [[Gotha]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
The fire claw has an attack bonus of +53 and a style bonus of +21. [[Carver]], [[Amos]], and all slime allies except [[Goowain]] can equip it. When used as an item in battle, the fire claw acts as a free use of the [[Frizzle]] spell. [[Tiger jackal|Tiger jackals]] drop it 1/128th of the time and [[Jamirus]] has a 1/8th chance of dropping it. The claws cannot be bought, only sold for 4,275 gold. One set is found on the third floor of [[Murdaw&#039;s Keep]] and another on the sixth floor of the [[Pillar of Pegasus]].&lt;br /&gt;
&lt;br /&gt;
The fire claws deals bonus, Sizz-element damage to the target monster that is half of the physical damage previously dealt before resistance apply and if said monster is defeated by the initial blow then the bonus damage will be redirected to a different target. This bonus damage will activate on the following physical-blow skills: [[Dragon Slash|dragon slash]], [[Double-Edged Slash|double-edged slash]], [[Flame Slash|flame slash]], [[frenzy]], [[Gust Slash|gust slash]], [[hatchet man]], [[Kacrackle Slash|kacrackle slash]], [[Lightning Slash|lightning slash]], [[Mercurial Thrust|mercurial thrust]], [[Metal Slash|metal slash]], &amp;amp; [[Undead Undoer|undead undoer]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The fire claws have an attack bonus of +53, a style bonus of +21, and identical special effects and activating skills as seen in &#039;&#039;VI&#039;&#039;. It can only be equipped by [[Ruff]]. It can be purchased from various shops for 7,700 gold and sold for 3,850 gold. Fire claws can also be won as a prize from the Lucky Panel game at the [[Casino]]. &lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The fire claw has an attack bonus of +66 and can only be equipped by [[Morrie]]. It only appears in the 3DS version of the game and can be purchased from [[Empycchu]] for 8,800 gold and sold for 4,400 gold. It can also be made using the [[Alchemy Pot]]. It can be upgraded into a [[Cobra claw]] by combining it with a [[devil&#039;s tail]]. The fire claw is also rarely dropped by [[Riptide]]s and [[Claws (monster)|Claws]].&lt;br /&gt;
&lt;br /&gt;
Recipe: [[Iron claw]] + [[Flametang boomerang]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{Equipment|header|image=|name=Fire claws|console=DS}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★☆☆☆☆}}&lt;br /&gt;
{{Equipment|stat|name=Attack|modifier=+88}}&lt;br /&gt;
{{Equipment|footer|buyPrice=21,000|sellPrice=10,500|equipableBy=[[Martial artist]]s, [[Thieves]], Omnivocational Clawmaster&lt;br /&gt;
{{Equipment|stat|name=Found|modifier=Sold in [[Upover]] }}&lt;br /&gt;
{{Equipment|stat|name=Recipe|modifier=[[Dragon claw]]s x 1, [[Lava lump]] x 3, [[Rockbomb shard]] x 1}}&lt;br /&gt;
|flavor=Claws that fling forth fire if used as an item in battle.|notes=23~33 fire damage to all enemies when used as an item|class=Claw}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQXIEquipment&lt;br /&gt;
|name=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Fire claws&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|icon=[[File:Fire claws xi icon.png]]&lt;br /&gt;
|description=Magical talons that can fling forth fireballs when used as items in battle&lt;br /&gt;
|rarity=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;B&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|stats=Attack +56/58/60/62&amp;lt;br&amp;gt;Critical Hit chance +4%&lt;br /&gt;
|notes=Deals 54~70 fire damage to one enemy&lt;br /&gt;
|price=11,000/5,500&lt;br /&gt;
|location=Sold in [[Hotto]], act 2&lt;br /&gt;
|diff=N/A&lt;br /&gt;
|i1=N/A&lt;br /&gt;
|character=[[File:Jade sprite walk.gif|50px|link=Jade]][[File:Rab sprite walk.gif|50px|link=Rab]]&lt;br /&gt;
}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQV_Fire Claw.png|Illustration in the guide book of &#039;&#039;V&#039;&#039;&lt;br /&gt;
Fire_claws VII artwork.png|Illustration in the guide book of &#039;&#039;VII&#039;&#039;&lt;br /&gt;
File:Fire claws IX artwork.png|Illustration in the guide book of &#039;&#039;IX&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQWeapons}}&lt;br /&gt;
[[Category:Claws]]&lt;br /&gt;
[[Category:Dragon Quest IV weapons]]&lt;br /&gt;
[[Category:Dragon Quest V weapons]]&lt;br /&gt;
[[Category:Dragon Quest VI weapons]]&lt;br /&gt;
[[Category:Dragon Quest VII weapons]]&lt;br /&gt;
[[Category:Dragon Quest VIII weapons]]&lt;br /&gt;
[[Category:Dragon Quest IX weapons]]&lt;br /&gt;
[[Category:Dragon Quest X weapons]]&lt;br /&gt;
[[Category:Dragon Quest XI weapons]]&lt;/div&gt;</summary>
		<author><name>12.196.170.98</name></author>
	</entry>
</feed>