<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dragonquest-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=142.167.226.198</id>
	<title>Dragon Quest Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dragonquest-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=142.167.226.198"/>
	<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/Special:Contributions/142.167.226.198"/>
	<updated>2026-05-02T18:53:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Belleau&amp;diff=18280</id>
		<title>Belleau</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Belleau&amp;diff=18280"/>
		<updated>2010-08-30T04:06:01Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Zuikaku.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Zoma%27s_devil&amp;diff=130260</id>
		<title>Zoma&#039;s devil</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Zoma%27s_devil&amp;diff=130260"/>
		<updated>2010-08-30T04:04:35Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zomasdevil.gif]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Slave-driver&amp;diff=107774</id>
		<title>Slave-driver</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Slave-driver&amp;diff=107774"/>
		<updated>2010-08-30T04:03:53Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Whipman.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Third_Test&amp;diff=118016</id>
		<title>Third Test</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Third_Test&amp;diff=118016"/>
		<updated>2010-08-30T04:02:32Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thirdtrial.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Cabot&amp;diff=24090</id>
		<title>Cabot</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Cabot&amp;diff=24090"/>
		<updated>2010-08-30T04:01:01Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shoukaku.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Walking_Statue&amp;diff=123779</id>
		<title>Walking Statue</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Walking_Statue&amp;diff=123779"/>
		<updated>2010-08-30T03:59:40Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Walkingstatue.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Snow_Queen&amp;diff=110268</id>
		<title>Snow Queen</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Snow_Queen&amp;diff=110268"/>
		<updated>2010-08-30T03:57:41Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snowqueen.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Slon_the_Rook&amp;diff=109534</id>
		<title>Slon the Rook</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Slon_the_Rook&amp;diff=109534"/>
		<updated>2010-08-30T03:55:25Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Gonz.gif]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Brick&amp;diff=22422</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Brick&amp;diff=22422"/>
		<updated>2010-08-30T03:51:17Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Scott.gif|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;This article is about the boss. For the &#039;&#039;[[Dragon Quest IV]]&#039;&#039; character, see [[Strom]].&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Liddle&amp;diff=83725</id>
		<title>Liddle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Liddle&amp;diff=83725"/>
		<updated>2010-08-30T03:48:44Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Smok.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Second_Test&amp;diff=103629</id>
		<title>Second Test</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Second_Test&amp;diff=103629"/>
		<updated>2010-08-30T03:47:19Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Secondtrial.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Ramada&amp;diff=96951</id>
		<title>Ramada</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Ramada&amp;diff=96951"/>
		<updated>2010-08-30T03:45:55Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ramada.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Prison_guard&amp;diff=94864</id>
		<title>Prison guard</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Prison_guard&amp;diff=94864"/>
		<updated>2010-08-30T03:44:47Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Prisonguard.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Nava&amp;diff=137635</id>
		<title>Nava</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Nava&amp;diff=137635"/>
		<updated>2010-08-30T03:44:08Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Neris&#039;&#039;&#039; is a character in the [[Dharma]] region in [[Dragon Quest VII]].&lt;br /&gt;
&lt;br /&gt;
{{Monster&lt;br /&gt;
|float= right&lt;br /&gt;
|image=&lt;br /&gt;
|name= Neris&lt;br /&gt;
|game= Dragon Quest VII&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp= 450-475&lt;br /&gt;
|experience= 267&lt;br /&gt;
|gold= 0g&lt;br /&gt;
|droppedItems=&lt;br /&gt;
|skills= IceSlash, RainSlash, Two Turns&lt;br /&gt;
|spells= Magicwall, Icebolt&lt;br /&gt;
|description=&lt;br /&gt;
|location= Dharma Temple Arena&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Neris is a sick girl. Her illness is unknown but she is prone to fatigue. She lives with [[Zaji]], her younger brother. They travel to [[Dharma Temple]]. There, they are tricked by [[Antoria]] and are stripped of their abilities. They are exiled to Penal. There, she catches the eye of [[Kasim]], much to the ire of her younger brother.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The party are taken in by Neris after their defeat by Suifu. Zaji complains that Neris is pushing herself too hard. Kasim enters the residence and hands Neris the WorldDew. Zaji gets jealous that Kasim is getting his older sister&#039;s attention. He tells Neris to lay down, which she does reluctantly. Zaji tells Kasim to stop bothering his sister to which Kasim replies that Neris can do whatever she wants. Kasim leaves.&lt;br /&gt;
&lt;br /&gt;
When the party is defeated by Inopp and Gonz on the fourth floor of the West Cave they return to Penal again and collapse. The party awakens and finds themselves back at Neris and Zaji&#039;s residence. Zaji tells Neris that he wants to speak with her outside. He tells her that he is able to get Neris&#039;s medicine for her and that she doesn&#039;t need to flirt with Kasim. Neris tells him that she isn&#039;t flirting with him. Zaji storms off to talk to Kasim.&lt;br /&gt;
&lt;br /&gt;
A pink warrior goes soul harvesting in a gambit to escape Penal. He encounters Kasim and he fights the Temple Guard while he is protecting Neris. Suifu comes and helps Kasim fight the pink warrior. They are able to overcome him. The pink warrior decides to attack Neris so that she will become the fifth soul he needs to get out of Penal. However, Zaji intercepts the attack. The attack is shallow so it doesn&#039;t take Zaji&#039;s soul but it was enough to warrant the monsters taking the pink warrior out of Penal. All of the people whose souls where taken, including Zaji is taken to the mountain settlement.&lt;br /&gt;
&lt;br /&gt;
Neris is despondent because of the loss of her brother. Kasim decides that he will help Neris get back her brother. He tells the party that he knows that he is unable to help Neris by himself. He decides to ally himself with the party in order to save Neris&#039;s brother and Fosse. He tells the party to meet him in the cave west of Penal, the same cave in which Flower had betrayed them.&lt;br /&gt;
&lt;br /&gt;
While they are traveling through the cave, Kasim gives Neris a hairband as a gift. Afterwards, the group reaches the mountain settlement where all of the remaining priests reside, guarded by the people who were attacked by the SoulSword. However, Zaji isn&#039;t there in the settlement.&lt;br /&gt;
&lt;br /&gt;
There they find the Head Priest and Neris talking with Kasim. Kasim realizes that he must save Fosse. He decides to take Flower and the party with him. Kasim tells Neris to stay here while they rescue Fosse.&lt;br /&gt;
&lt;br /&gt;
Zaji returns out of the blue, muttering to himself. The Head Priest is gone. Kasim notices that Neris doesn&#039;t have on the hairband that he gave her before in the West Cave. Neris claims that she lost it but Kasim isn&#039;t convinced. Unknown to them, this is actually [[Maneater (BOSS)|Maneater]] in disguise.&lt;br /&gt;
&lt;br /&gt;
The party find Zaji and Neris in a waiting room. Neris has taken up the SoulSword, wishing to kill the pink warrior who hurt Zaji. However, her illness, coupled with the dementia created by the SoulSword has made her unstable and erratic. Zaji tells Neris to give him the SoulSword, saying that she will feel better. However a monster stops Zaji, telling him that it is curious to see how far Neris will go in the tournament. Zaji storms off to talk to the monster running the arena to sign up but because he is by himself, the monsters do not allow him to participate. Zaji is forced to join forces with the party and hopes that he gets paired against Neris.&lt;br /&gt;
&lt;br /&gt;
The party goes up against five other warriors partied with monsters. They defeat five of them until they take on Neris, the current champion. Neris comments that even her brother wants to kill her. Zaji tells her that he will save her. The party, with Zaji&#039;s help, are able to disarm Neris and return her Soulsword into her body, knocking her unconscious. Zaji wishes to attend to her, but with five victories and the defeat of the current champion, the monsters push the party and Zaji away, saying that they have earned their freedom. Kasim watches as the party is taken by the monsters. Zaji tells Kasim to take care of his sister. As the monsters escort them off the stage, Zaji runs back, thanking the party for helping him. Should the party return, they will see that the people have revolted against the monsters. The riot had been started by Kasim while he was protecting Neris. The rebellion is successful when the party defeats Antoria.&lt;br /&gt;
&lt;br /&gt;
Zaji talks to Neris several days after the party&#039;s victory over Antoria. He tells her about his plan to help her with her illness, taking on quests so that he can afford the medicine she needs. Neris is adamantly against Zaji&#039;s plan, saying that he would put himself in danger. Zaji tells Neris that they don&#039;t have to depend on Kasim anymore. However, Neris tells Zaji that she doesn&#039;t want Zaji or anyone to make sacrifices for her. She doesn&#039;t want to feel like a burden. She tells her younger brother that she can take care of herself. Zaji walks away, saying that he needs to get a sword as he is now a warrior. Neris doesn&#039;t realize that Zaji has left her in Dharma Temple to find a way to help her with her illness.&lt;br /&gt;
&lt;br /&gt;
==As a Boss==&lt;br /&gt;
The player will fight Neris in the finals of the Arena. She is accompanied by three [[Slime Knight]]s. The slime knights should be defeated first as they will heal her.&lt;br /&gt;
&lt;br /&gt;
Neris uses a bevy of ice attacks include Iceslash and Icebolt. She can attack twice in one round as well. Zaji is a big help in this fight, casting Healmore when a party member is low on health, Upper to bolster their defense, Bang to attack the enemies and a strong physical attack which does ~30 HP damage. [[Hero (Dragon Quest VII)|The Hero]] should attack, stopping only to use Healmore. [[Gabo]] should attack regularly. [[Maribel]] should be given the WondeRock and become designated Healer. She is a bit difficult but not that hard.&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII characters]]&lt;br /&gt;
[[Category:Dragon Quest VII bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Macho_Picchu&amp;diff=65870</id>
		<title>Macho Picchu</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Macho_Picchu&amp;diff=65870"/>
		<updated>2010-08-30T03:38:15Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Nengal.gif]]&lt;br /&gt;
|name=Nengal&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=4600&lt;br /&gt;
|mp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|experience=3690&lt;br /&gt;
|gold=1009&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=Charging Attack, SwordDance&lt;br /&gt;
|spells=Twin Hits&lt;br /&gt;
|family=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|captureRate=&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Wind Maze&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Nengal&#039;&#039;&#039; is a boss encountered in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. It appears to be a [[mucho macho]] that has taken possession of the wind robe. It was locked in the Wind Maze by the descendants of the [[Lefan|Lefan Tribe]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Nengal possesses very high attack power and very high hit points. It can charge at the party and perform Sword Dance. If this is in combination with Twin Hits, this can be devastating. However, despite all of this, Nengal can only attack once per turn.&lt;br /&gt;
&lt;br /&gt;
Having a TeenIdol that knows Hustle can go a long ways but beyond this, Nengal shouldn&#039;t pose a moderately leveled party too much trouble. Equipping the Sword of Miracles on either the Hero or Aira can reduce the need for healing.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Nengal is probably related to the Babylonian deity, Nergal.&lt;br /&gt;
&lt;br /&gt;
Nengal&#039;s gender is never explicitly stated, [[Gabo]] bringing the matter to mind when spoken to after the fight. While Nengal, being a mucho macho in looks, appears male, it wore a robe meant to be put on a statue of a female spirit.&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
*[[Mucho macho]]&lt;br /&gt;
*[[Notso macho]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Garrett&amp;diff=47407</id>
		<title>Garrett</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Garrett&amp;diff=47407"/>
		<updated>2010-08-30T02:38:53Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nelson.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Spiegel&amp;diff=111498</id>
		<title>Spiegel</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Spiegel&amp;diff=111498"/>
		<updated>2010-08-30T02:37:50Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Miralgo.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Scrimsley_Terror&amp;diff=103085</id>
		<title>Scrimsley Terror</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Scrimsley_Terror&amp;diff=103085"/>
		<updated>2010-08-30T02:35:59Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monstora.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Malroth&amp;diff=245985</id>
		<title>Malroth</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Malroth&amp;diff=245985"/>
		<updated>2010-08-30T02:34:44Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Malroth&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;Sidoh&#039;&#039;&#039;, used in the GBC translations) is an antagonist in &#039;&#039;[[Dragon Quest II]]&#039;&#039; and a recurring enemy in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Also known as &#039;The Destroyer&#039;, he is a god of destruction that hungers for the eradication of all things.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Malroth is a large demon covered mostly in blue scales (green in the original NES &#039;&#039;Dragon Quest II&#039;&#039;) and wearing only a necklace with a skull on it. He has six limbs, four of which appear to be arms, a massive pair of wings and a serpent for a tail. His mouth is always shown as being a wide-opened grin, fangs clearly visible.&lt;br /&gt;
&lt;br /&gt;
Being a god of destruction, Malroth is clearly powerful and capable of both altering his stats and those of his opponents, at least in the installment he originates from. He is also capable of breathing fire and can launch crippling physical attacks.&lt;br /&gt;
&lt;br /&gt;
In all of his appearances Malroth has almost never spoken, preferring annihilation over conversation.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
&amp;lt;!-- Old info: As far as I recall, Malroth was merely the being Hargon was trying to summon so calling him the &#039;leader of everything evil in Alefgard&#039; seems more like speculation than supported info, but I might need to brush up my DQII play...&lt;br /&gt;
Malroth is the leader of everything evil in [[Alefgard]]. He is the true being responsible for the chaos spreading from one town to the next and the destruction of the once beautiful forests and rivers. He is the one behind the attempted annhilation of [[Moonbroke]] and all of its citizens, though he makes the mistake of leaving the [[Princess of Moonbrooke|Princess]] alive, and able to get her revenge upon the demon.&lt;br /&gt;
&lt;br /&gt;
The three brave warriors must face him in the end of [[Dragon Quest II]] to fully restore full peace to their kingdoms. He uses strong spells such as , and has an ability that will make one party member instantly die. However, his [[HP]] is really no higher than that of [[Hargon|Hargon the Sorcerer]]&#039;s.--&amp;gt;&lt;br /&gt;
At the start of the game, Malroth is only referenced to and rarely by his name. All that is first hinted to is his penchant for destruction and the fact that [[Hargon]] threatens all of [[Alefgard]] by trying to summon him.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s party does not come face-to-face with the mighty demon until after Hargon is slain. When the party tries to move away from Hargon&#039;s throne their path will be blocked by flames and the floor will begin to break apart, heralding Malroth&#039;s return. Though successful in defeating Hargon, the sorcerer summoned the god of destruction in death, leaving the heroes to contend with him in the final battle of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
Malroth (Sidoh at the time) is one of the many boss characters players can breed to obtain. He also appears as the boss of the Gate of Demolition, though only on the second time through: players must first defeat Hargon and then go through the gate again to confront Malroth, whose presence is noted by [[Watabou]] when Hargon is defeated. It is interesting to note that this is the only time Malroth speaks in person, talking with pauses between words and occasionally syllables.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
Malroth (Sidoh at the time) is present. Additionally, like several other boss characters, he was given an additional form called &#039;&#039;&#039;Genosidoh&#039;&#039;&#039;, a far more fearsome looking form than that of his original.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;A god of destruction who plans to usher death&amp;lt;br /&amp;gt;unto all living beings.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Malroth is present as a rank S member of the Demon family and is integral to synthesizing some of the most powerful monsters in the game, being needed to synthesize [[Zoma]] and [[Nimzo]]. Malroth himself can be synthesized by using a [[Living Statue]] and a [[Demon-at-arms]], though other combinations exist.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Malroth appears as a Legacy Boss.&lt;br /&gt;
&lt;br /&gt;
Dragon Quest IX game description: Brings about destruction by breathing both fire and ice, and disruption with Disruptive Wave. Hard to harm with darkness.&lt;br /&gt;
&lt;br /&gt;
Dragon Quest IX guide description: This deity of the damned enjoys nothing more than the sacrificed souls of his most sincere followers. Mmmmm!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Malroth.gif|&#039;&#039;Dragon Quest II&#039;&#039;&lt;br /&gt;
Image:Sidoh.png|&#039;&#039;Dragon Quest Monsters&#039;&#039;&lt;br /&gt;
Image:Sidoh.png1|&#039;&#039;Dragon Quest Monsters 2&#039;&#039;&lt;br /&gt;
Image:Genosidoh.png|Genosidoh, &#039;&#039;Dragon Quest Monsters 2&#039;&#039;&lt;br /&gt;
Image:Demon-malroth.jpg|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;[[File:Genosidoh.gif]][[File:Sidoh.gif]]&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
[[Category:Dragon Quest II characters]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest II bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Magman&amp;diff=67301</id>
		<title>Magman</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Magman&amp;diff=67301"/>
		<updated>2010-08-30T02:33:06Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lavasavage.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Tinpot_Dictator&amp;diff=118603</id>
		<title>Tinpot Dictator</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Tinpot_Dictator&amp;diff=118603"/>
		<updated>2010-08-30T02:32:01Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Machinoid&#039;&#039;&#039; is a boss in the game [[Dragon Quest VII]].&lt;br /&gt;
{{Monster&lt;br /&gt;
|image= [[Image:Machinoid.gif]]&lt;br /&gt;
|name= Machinoid&lt;br /&gt;
|game= Dragon Quest VII&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp= 250&lt;br /&gt;
|experience= 180&lt;br /&gt;
|gold= 70&lt;br /&gt;
|droppedItems= &lt;br /&gt;
|skills= Summon (ClockMech), Furious Swing&lt;br /&gt;
|spells=&lt;br /&gt;
|location= MechSoldier&#039;s Base (Past)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Machinoid is humanoid in appearance. He is wrapped in chain mail and has a bucket-like helmet. He wields a flail in battle.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The Machinoid was sent by the Demon Lord to [[Falrod]] with an army of &#039;&#039;&#039;MechSoldiers&#039;&#039;&#039; to conquer and eradicate the populace. Before the party arrives, his army is overwhelming the Falrodian army to the point where the king must hire mercenaries to stave off the invasion. Because of the Machinoid&#039;s invasion, the country is demoralized.&lt;br /&gt;
&lt;br /&gt;
However the tide turns for the Falrodians when the party obtain a &#039;&#039;&#039;MechSoldier&#039;&#039;&#039;. [[Trad and Zebbot|Zebbot]] is able to reprogram this MechSoldier. Now named Eri, the robot can broadcast a signal to disrupt the orders given to them by the Machinoid. This allows the party to enter the MechSoldier&#039;s Base.&lt;br /&gt;
&lt;br /&gt;
The party meets the Machinoid who orders a group of MechSoldiers to attack them. However, the signal broadcast from Eri disrupts the command given to them by the Machinoid and, in turn, causes them to go berserk and attack themselves. Frustrated by this failure, the Machinoid is forced to kill the party themselves. The party defeats the Machinoid who, with his last breath, summons the [[EvilMech (BOSS)|EvilMech]] to kill them and the entire continent.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Machinoid can also summon Clockmechs in battle. The player should ignore that and concentrate on the Machinoid. [[Maribel]] should use Sap twice to remove its defense. If she has learned Heal as well, she should be designated Healer. [[Kiefer]] should be using FireSlash and if he has learned Psycheup, he should use that in conjunction with FireSlash. [[Hero (Dragon Quest VII)|The Hero]] and [[Gabo]] should use physical attacks. After the Machinoid is defeated, defeat all the other Clockmechs to win the battle. Make sure to save some herbs and MP for the next fight because the party fights EvilMech after their victory.&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Brock&amp;diff=22598</id>
		<title>Brock</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Brock&amp;diff=22598"/>
		<updated>2010-08-30T02:28:37Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Holidy.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Discombombulator&amp;diff=35884</id>
		<title>Discombombulator</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Discombombulator&amp;diff=35884"/>
		<updated>2010-08-30T02:26:45Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;PomPomBom&#039;&#039;&#039; is a monster in the [[Dragon Quest (series)|Dragon Quest Series]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Dragon Quest VII===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Pompombom.gif]]&lt;br /&gt;
|name=PomPomBom&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=390&lt;br /&gt;
|mp=30&lt;br /&gt;
|attack=180&lt;br /&gt;
|defense=110&lt;br /&gt;
|agility=103&lt;br /&gt;
|experience=285&lt;br /&gt;
|gold=135&lt;br /&gt;
|droppedItem=INTSpecs&lt;br /&gt;
|skills=Panidance &amp;lt;br&amp;gt; Life Dance&lt;br /&gt;
|spells=Magic Wall&lt;br /&gt;
|family=Beast&lt;br /&gt;
|bestiaryNumber=241&lt;br /&gt;
|captureRate=Very Hard&lt;br /&gt;
|description=&lt;br /&gt;
|locations=First Bonus Dungeon&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The PomPomBom can be found in the first Bonus Dungeon.&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest Monsters 2===&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest Monsters: Caravan Hearts===&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
*[[Babbleoon]]&lt;br /&gt;
*[[Poucher]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Pompombom.png]]&lt;br /&gt;
[[Image:Pompombomb.png]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Grim_Keeper&amp;diff=52154</id>
		<title>Grim Keeper</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Grim_Keeper&amp;diff=52154"/>
		<updated>2010-08-30T02:26:00Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hellguard.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Stormsgate_Citadel_(boss)&amp;diff=113722</id>
		<title>Stormsgate Citadel (boss)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Stormsgate_Citadel_(boss)&amp;diff=113722"/>
		<updated>2010-08-30T02:22:10Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hellcloud.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Hell_beast&amp;diff=69855</id>
		<title>Hell beast</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Hell_beast&amp;diff=69855"/>
		<updated>2010-08-30T02:20:15Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hellbeast.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bronson&amp;diff=22619</id>
		<title>Bronson</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bronson&amp;diff=22619"/>
		<updated>2010-08-30T02:19:09Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Garcia.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=First_Test&amp;diff=43669</id>
		<title>First Test</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=First_Test&amp;diff=43669"/>
		<updated>2010-08-30T02:11:54Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Firsttrial.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Drill_sergeant&amp;diff=56820</id>
		<title>Drill sergeant</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Drill_sergeant&amp;diff=56820"/>
		<updated>2010-08-30T02:02:51Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|image=[[Image:Falroider.gif]]&lt;br /&gt;
|name= Falroider&lt;br /&gt;
|game= Dragon Quest VII&lt;br /&gt;
|console=PS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp= 360-380&lt;br /&gt;
|experience= 160&lt;br /&gt;
|gold= 100&lt;br /&gt;
|droppedItems= &lt;br /&gt;
|skills= violent slash, Backflip&lt;br /&gt;
|spells=&lt;br /&gt;
|location= Falrod Castle (Past)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falroider&#039;&#039;&#039; is a boss at [[Falrod|Falrod Castle]] in the game [[Dragon Quest VII]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Falroider uses only physical attacks. His physical do ~20HP. A violent slash will do ~25. His backflip technique does successive damage to the party so whomever is in the fourth position will not receive as much damage as the first position.&lt;br /&gt;
&lt;br /&gt;
[[Maribel]] should use Sap twice and the rest of the party should attack, stopping only to Heal. This battle shouldn&#039;t cause the player much trouble.&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII bosses]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Slaughtomaton&amp;diff=107728</id>
		<title>Slaughtomaton</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Slaughtomaton&amp;diff=107728"/>
		<updated>2010-08-30T02:02:01Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;EvilMech&#039;&#039;&#039; is a boss in [[Dragon Quest VII]]&lt;br /&gt;
&lt;br /&gt;
{{Monster&lt;br /&gt;
|image=[[Image:Evilmech.gif]]&lt;br /&gt;
|name=EvilMech&lt;br /&gt;
|game= Dragon Quest VII&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp= 380-400&lt;br /&gt;
|experience= 300&lt;br /&gt;
|gold= 200&lt;br /&gt;
|droppedItems= None&lt;br /&gt;
|skills= Two turns, 2EdgeHit, FireAir, Flash&lt;br /&gt;
|spells=&lt;br /&gt;
|location= MechSoldier&#039;s Base (Past)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The EvilMech is a green machine-type monsters. It wields twin sabers and has an oni face on its chest.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The EvilMech is the trump card that [[Machinoid (BOSS)|Machinoid]] uses against the party. Just by summoning it, the EvilMech kills Machinoid. It then sets its sights on the party. However, it is defeated as well, shutting down and disappearing for good.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The party fights this battle right after defeating Machinoid and so losing this battle means that the party must defeat the Machinoid again. Conserving MP and Herbs from the last fight is instrumental.&lt;br /&gt;
&lt;br /&gt;
The EvilMech can use Flash which, if it hits, can decrease the accuracy of the party. It can breath flames, causing 15-20 HP. Every so often, it will use 2EdgeHit which is a devastating attack, doing about 40-50 HP. However, some damage will be reflected back to it.&lt;br /&gt;
&lt;br /&gt;
[[Maribel]] should use Sap although it has a slight resistance to it. [[Kiefer]] should use Psycheup/Fireslash on the enemy. [[Hero (Dragon Quest VII)|The Hero]] should attack, stopping only if a party member is low on HP. Gabo should constantly attack, stopping only if the party is really hurting and the Hero and Maribel can&#039;t heal fast enough.&lt;br /&gt;
&lt;br /&gt;
Keep with this strategy and victory will be yours.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Evil Mech (Class)]]&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII bosses]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Slaughtomaton&amp;diff=107727</id>
		<title>Slaughtomaton</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Slaughtomaton&amp;diff=107727"/>
		<updated>2010-08-30T02:01:42Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;EvilMech&#039;&#039;&#039; is a boss in [[Dragon Quest VII]]&lt;br /&gt;
&lt;br /&gt;
{{Monster&lt;br /&gt;
|image=[[Image:Evilmech.gif]]&lt;br /&gt;
|name=EvilMech&lt;br /&gt;
|game= Dragon Quest VII&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp= 380-400&lt;br /&gt;
|experience= 300&lt;br /&gt;
|gold= 200&lt;br /&gt;
|droppedItems= None&lt;br /&gt;
|skills= Two turns, 2EdgeHit, FireAir, Flash&lt;br /&gt;
|spells=&lt;br /&gt;
|location= MechSoldier&#039;s Base (Past)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The EvilMech is a green machine-type monsters. It wields twin sabers and has an oni face on its chest.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The EvilMech is the trump card that [[Machinoid (BOSS)|Machinoid]] uses against the party. Just by summoning it, the EvilMech kills Machinoid. It then sets its sights on the party. However, it is defeated as well, shutting down and disappearing for good.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The party fights this battle right after defeating Machinoid and so losing this battle means that the party must defeat the Machinoid again. Conserving MP and Herbs from the last fight is instrumental.&lt;br /&gt;
&lt;br /&gt;
The EvilMech can use Flash which, if it hits, can decrease the accuracy of the party. It can breath flames, causing 15-20 HP. Every so often, it will use 2EdgeHit which is a devastating attack, doing about 40-50 HP. However, some damage will be reflected back to it.&lt;br /&gt;
&lt;br /&gt;
[[Maribel]] should use Sap although it has a slight resistance to it. [[Kiefer]] should use Psycheup/Fireslash on the enemy. [[Hero (Dragon Quest VII)|The Hero]] should attack, stopping only if a party member is low on HP. Gabo should constantly attack, stopping only if the party is really hurting and the Hero and Maribel can&#039;t heal fast enough.&lt;br /&gt;
&lt;br /&gt;
Keep with this strategy and victory will be yours.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Evil Mech (Class)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII bosses]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Demon_Rider&amp;diff=34260</id>
		<title>Demon Rider</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Demon_Rider&amp;diff=34260"/>
		<updated>2010-08-30T02:00:37Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Zombie-demonrider.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Monsters]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Demon_General&amp;diff=34235</id>
		<title>Demon General</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Demon_General&amp;diff=34235"/>
		<updated>2010-08-30T01:58:43Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Demongeneral.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Demon-at-arms&amp;diff=34172</id>
		<title>Demon-at-arms</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Demon-at-arms&amp;diff=34172"/>
		<updated>2010-08-30T01:57:51Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Demon-demonatarms.jpg]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Averill&amp;diff=14914</id>
		<title>Averill</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Averill&amp;diff=14914"/>
		<updated>2010-08-30T01:56:58Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Dewitt.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Commander_Brutus&amp;diff=28671</id>
		<title>Commander Brutus</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Commander_Brutus&amp;diff=28671"/>
		<updated>2010-08-30T01:56:25Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Brast.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bigg&amp;diff=18993</id>
		<title>Bigg</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bigg&amp;diff=18993"/>
		<updated>2010-08-30T01:55:41Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Biggs.gif]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Draguar&amp;diff=56022</id>
		<title>Draguar</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Draguar&amp;diff=56022"/>
		<updated>2010-08-30T01:54:57Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Gerion.gif]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragons]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Cardinal_Sin&amp;diff=24972</id>
		<title>Cardinal Sin</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Cardinal_Sin&amp;diff=24972"/>
		<updated>2010-08-30T01:54:18Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
|float=right&lt;br /&gt;
|image=[[Image:Antoria.gif]]&lt;br /&gt;
|name=Antoria&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=700&lt;br /&gt;
|mp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|experience=687&lt;br /&gt;
|gold=743&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=Two Turns &amp;lt;br&amp;gt; Energy Balls &amp;lt;br&amp;gt; FireSlash&lt;br /&gt;
|spells=Magic Wall &amp;lt;br&amp;gt; Bang &amp;lt;br&amp;gt; Firebane&lt;br /&gt;
|family=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|captureRate=&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Dharma Temple&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antoria&#039;&#039;&#039; is a boss that the player faces in [[Dharma Temple]] in the game [[Dragon Quest VII]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The [[Orgodemir|Demon Lord]] understood the importance of Dharma temple because of its potential to create a Hero. The Demon Lord sent Antoria to take over Dharma. He commanded monsters and overtook Dharma. Many of the Dharma Guardsman were killed. [[Fosse]], the High Priest, was captured by the monsters and imprisoned in the Dharma prison, encased in a pyramidal energy field, powered by two magical conductors.&lt;br /&gt;
&lt;br /&gt;
With the monsters finally taken over Dharma, Antonia comes up with an ingenious scheme. Knowing that travelers would come to Dharma Temple to change classes, Antonia decides to steal their skills. How it works is simple. The traveler comes to Dharma Temple coming to change classes. The monsters, disguised as priests, pushes class change onto the unknowing traveler, telling them about the advantages of changing their class. When the traveler is sold on the idea of changing classes, they go to the High Priest, which is actually Antoria in disguise. Antoria asks a unsuspecting traveler what class they wish to become. When the traveler makes their choice, Antonia first asks the traveler to bathe in a pool behind him. When the traveler bathes in the pool, Antoria reveals his ruse. Bathing in the pool seals the travelers abilities. With the traveler powerless, he is sent to Penal, a town filled with the tricked travelers. It is cut off from Dharma Temple by mountains and connected by a long cave.&lt;br /&gt;
&lt;br /&gt;
In Penal, the travelers are trapped by the monsters with no way out. Pushed to the brink, the trapped people turn against each other. Those who relied on strength before being tricked by Antoria and the monsters usually attack the people who relied on magic. Should a person try to leave Penal, the only way out would be to go to the cave. It is a long cave, covered in marshes. On the fourth floor, two powerful monsters, Inopp and Gonz, guard the floor. They are given some of the power stolen by Antoria which makes them near unbeatable.&lt;br /&gt;
&lt;br /&gt;
To further torture the people, the monsters tell them that the only way to recover their stolen powers is to use a weapon known as a &#039;&#039;&#039;SoulSword&#039;&#039;&#039;. A SoulSword is the manifestation of a person&#039;s soul made into a weapon. It allows the user to harvest the souls of the trapped people in Penal. The people whose souls were harvested are taken to a settlement cut out of the mountain. There they guard the priests who weren&#039;t killed in the battle for Dharma.&lt;br /&gt;
&lt;br /&gt;
The people whose harvested the five souls required to return their stolen powers are taken into a battle arena under Dharma. There they are told that in order to gain their freedom, they must fight in five battle matches against others who have had their powers restored. The monsters require that the the fighters make groups of four but because the warriors do not trust one another, they choose to pair up with monsters. They must win five matches and then defeat the current champion. Should one person complete this task, monsters arrive and escort them into Dharma temple&#039;s interior. There, they are taken before Antoria.&lt;br /&gt;
&lt;br /&gt;
Antoria reveals why he did what he did. Stealing their powers strengthens the Demon Lord. Furthermore, the battle arena increases the rate that the Demon Lord gains strength exponentially. Antoria reveals that he will not allow people to escape and those who complete the battle arena are destroyed by Antoria personally.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
They enter Dharma Temple and talk to Antoria, who has disguised himself as the High Priest. He asks them to bath in the pool behind him before he changes their classes. When the party bathe in the pool, their powers are stolen from them. Antoria reveals his ruse and sends the party to Penal afterwards.&lt;br /&gt;
&lt;br /&gt;
The party returns to Dharma Temple, having recovered their stolen abilities. They arrive to see another warrior talking with Antoria. The warrior demands his freedom, stating that he had won the tournament. Antoria agrees that he had won the tournament but reveals that it was all of the sake of strengthening the Demon Lord and himself. He burns that warrior until there is nothing left. The party goes up to challenge Antoria. With Fosse&#039;s help, the party finally defeat Antoria and liberate Dharma.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Antoria is probably the hardest boss the player has encountered at this point in the game. He can attack twice in one round making things difficult. He can use Fire-based techniques like FireSlash and Firebane. His Bang spell can hurt the party as well. Antoria can also cast Magic Wall that can nullify attack magic against him. However, his most powerful attack is when he hurls energy balls at the party. They hit for ~70 damage each and should they hit the same party member, it is most likely that that person will die.&lt;br /&gt;
&lt;br /&gt;
If the player has equipped Magic Robes bought from the casino on both [[Maribel]] and [[Gabo]], the damage received from Antoria&#039;s spells will be lessened.&lt;br /&gt;
&lt;br /&gt;
Fosse will be a help becoming another target for Antoria&#039;s attack. She can also cast Snowstorm and attack for 30 damage.[[Hero (Dragon Quest VII)|The Hero]] should cast Upper on everyone, Maribel especially. Then he should attack, stopping only to use Healmore on someone. Gabo should attack. Avoid using Howl as he will dodge it. Instead, focus on physical attacks. Maribel should be given the WondeRock and become designated healer. She should cast Sap on Antoria twice though it should be noted that Antoria does have a resistance to Sap. The party, before this fight, can find three [[Leaf of the World Tree|World Leaves]]. One should be given to a party member so that in the event that one should die in this fight, they will be immediately resurrected.&lt;br /&gt;
&lt;br /&gt;
Expect a long fight. Make sure that the party&#039;s health is above 70 HP and Antoria will be defeated.&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
[[DemoKing]]&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII bosses]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_X&amp;diff=8828</id>
		<title>Category:Dragon Quest X</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_X&amp;diff=8828"/>
		<updated>2010-08-30T01:51:54Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following articles are related to [[Dragon Quest X]].&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_X&amp;diff=53783</id>
		<title>Dragon Quest X</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_X&amp;diff=53783"/>
		<updated>2010-08-30T01:51:21Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type = Main series games&lt;br /&gt;
|title = Dragon Quest X&lt;br /&gt;
|image = &lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = TBA&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
|modes = &lt;br /&gt;
|platforms = [[Wii]]&lt;br /&gt;
|released = TBA&lt;br /&gt;
|ratings = &lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|media= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest X&#039;&#039;&#039; is the tenth game in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. It was announced at a press conference in January 2009, but no information has been released since that time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;/&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia}}&lt;br /&gt;
{{Wikipedia-ja}}&lt;br /&gt;
&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest X]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_IX&amp;diff=7822</id>
		<title>Category:Dragon Quest IX</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_IX&amp;diff=7822"/>
		<updated>2010-08-30T01:50:13Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following articles are related to [[Dragon Quest IX]].&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IX&amp;diff=40106</id>
		<title>Dragon Quest IX</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IX&amp;diff=40106"/>
		<updated>2010-08-30T01:49:43Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Dragon Quest IX: Sentinels of the Starry Skies&lt;br /&gt;
|image=[[File:DQIXDS_box_art.jpg|300px]]&lt;br /&gt;
|caption=North American box art&lt;br /&gt;
|designer = [[Yūji Horii]]&amp;lt;br /&amp;gt;[[Akihiro Hino]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Level-5]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]&lt;br /&gt;
|platforms = [[Nintendo DS]]&lt;br /&gt;
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}&lt;br /&gt;
|ratings = {{vgratings|CERO=A}}&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dragon Quest IX: Sentinels of the Starry Skies&#039;&#039;&#039;&#039;&#039; (&#039;&#039;Hoshizora no Mamoribito&#039;&#039;, &#039;&#039;ドラゴンクエストIX 星空の守り人&#039;&#039;) is the ninth installment of the main [[Dragon Quest (series)|Dragon Quest]] series, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It will be released in July 2010 in both North America and Europe.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Dragon Quest IX begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God&#039;s Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the &amp;quot;World Tree&amp;quot; it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.&lt;br /&gt;
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.&lt;br /&gt;
&lt;br /&gt;
The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian&#039;s powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.&lt;br /&gt;
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.&lt;br /&gt;
&lt;br /&gt;
As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero&#039;s mission to travel from land to land, finding and battling those possessed by the Goddess Fruit&#039;s power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can&#039;t attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving Eventually, the hero learns that a Celestrian named Corvus is responsible for the attack on Yggdrasil and the Starflight Express, and defeats him.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
[[Aquila]]: A fellow Celestrian who was your teacher while at the Observatory. He later goes missing looking for the Fyggs, but something is strange about his disappearance.&lt;br /&gt;
&lt;br /&gt;
[[Erinn]]: Daughter Of The Inncredible Inntertainer, Erinn finds you after you fall into the base of Angel Falls. She joins Patty and takes over her father&#039;s inn in Stornway.&lt;br /&gt;
&lt;br /&gt;
[[Patty]]: A friend of Erinn&#039;s father, of whom you meet in the Hexagon. Also the owner of Patty&#039;s Party Planning.&lt;br /&gt;
&lt;br /&gt;
[[Jona Jones]]: A timid girl from Port Llaffan. Her father turns into the Lleviathan after eating a Fygg.&lt;br /&gt;
&lt;br /&gt;
[[Stella]]: A Faerie and also the co-captain of the Starflight Express.&lt;br /&gt;
&lt;br /&gt;
[[Sterling]]: Captain of the Starflight Express. The one Stella has been looking for.&lt;br /&gt;
&lt;br /&gt;
[[Serena]]: A ghost that, when alive, found Corvus on a beach south of Wormwood Creek. She is also from Wormwood Creek.&lt;br /&gt;
&lt;br /&gt;
[[Corvus]]: The Guardian Of Wormwood Creek, and Aquila&#039;s teacher. He goes missing after he falls from the Observatory. He caused the earthquake and killed the Almighty One.&lt;br /&gt;
&lt;br /&gt;
[[Celestia|Celestria]]: The daughter of the Almighty One, Celestia sacrificed herself and transformed herself into the World Tree Yggdrasil, until it was proven Mortals have goodness in their hearts.&lt;br /&gt;
&lt;br /&gt;
Jack of Alltrades: The bishop who can change a characters vocation. He is also a Boss Fight&lt;br /&gt;
&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, with a few modern twists. The game allows players to have a cooperative wireless multiplayer experience with up to four players.&lt;br /&gt;
&lt;br /&gt;
The game includes a quest system. Quests serve as side-stories helping non-player characters around the game&#039;s world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a &amp;quot;Quest List log,&amp;quot; serving as an in-game achievement list.&lt;br /&gt;
&lt;br /&gt;
Unlike the other Dragon Quest games, the game includes only one save slot.&lt;br /&gt;
===Game features===&lt;br /&gt;
* Highly customizable characters, with many different faces, skin colors, weapons and armors.&lt;br /&gt;
* Co-operative play with up to four players through local ad-hoc.&lt;br /&gt;
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.&lt;br /&gt;
* The touch screen will be used for inputting commands during battle&lt;br /&gt;
* Real time map like to &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
Dragon Quest IX features various forms of multiplayer using the Nintendo DS&#039;s built in wireless.  There are 3 different modes.&lt;br /&gt;
&lt;br /&gt;
=== Co-op Mode ===&lt;br /&gt;
Co-op mode consists of up to 4 [[DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system&#039;s world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the &#039;[[Call to Arms]] &#039; command. Guest players are given a special &#039;Watchers Wing&#039; item which allows them to teleport back to the inn where wireless can be exited. Players can leave multiplayer at any time by speaking to [[Pavo]] at [[Quester&#039;s Rest]].&lt;br /&gt;
&lt;br /&gt;
=== WiFi Shop ===&lt;br /&gt;
Dragon Quest IX features an online WiFi shop which can be accessed from Quester&#039;s Rest. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as bonus party members from past games ([[Hassan]] from Dragon Quest VI) and treasure maps which lead to caves featuring past bosses ([[Zoma]], [[Dragonlord]]). The WiFi shop can be accessed by talking to [[Sellma]] at Quester&#039;s Rest.&lt;br /&gt;
The WiFi shop is the only multiplayer mode that uses WAN internet rather than the DS-to-DS wireless.&lt;br /&gt;
&lt;br /&gt;
=== Tag Mode ===&lt;br /&gt;
Tag Mode is Dragon Quest IX&#039;s passive wireless mode which is active only when the DS is placed into sleep mode.  Tag mode is activated by speaking to [[Erinn]] at Quester&#039;s Rest and selecting the &#039;Canvass for guests&#039; option.  While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.  &lt;br /&gt;
&lt;br /&gt;
When data is exchanged, a clone of the main character from each game is placed in the other player&#039;s Quester&#039;s Rest.  This cloned character holds an item which can then be received by talking to him/her.  The clone then continues to stay in the upper floors of Quester&#039;s Rest unless dimissed by the player.  Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.  &lt;br /&gt;
&lt;br /&gt;
Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game.  Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels.  Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.  &lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by &amp;quot;giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, &amp;quot;I&#039;m not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I&#039;m personally excited.&amp;quot; On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.&lt;br /&gt;
&lt;br /&gt;
The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.&lt;br /&gt;
&lt;br /&gt;
On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game&#039;s release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX&#039;s delay may affect Final Fantasy XIII&#039;s release, stating that he &amp;quot;[could] not say there [would not] be an effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say &amp;quot;people can always find out information on the internet　— like that&#039;s part of the game experience.&amp;quot; In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Japan===&lt;br /&gt;
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Japan===&lt;br /&gt;
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After it&#039;s international release, it received better reviews, including an 87% on Metacritic.com and a user score of 9.0.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.dqix.jp/ Official &#039;&#039;Dragon Quest IX&#039;&#039; Japanese Website]&lt;br /&gt;
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official &#039;&#039;Dragon Quest IX&#039;&#039; Teaser Website from Level 5&lt;br /&gt;
* [http://ds.ign.com/objects/849/849436.html &#039;&#039;Dragon Quest IX&#039;&#039;] at [[IGN]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}&lt;br /&gt;
&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest IX]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_VIII&amp;diff=8431</id>
		<title>Category:Dragon Quest VIII</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_VIII&amp;diff=8431"/>
		<updated>2010-08-30T01:48:35Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following articles are related to [[Dragon Quest VIII]].&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VIII:_Journey_of_the_Cursed_King&amp;diff=42317</id>
		<title>Dragon Quest VIII: Journey of the Cursed King</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VIII:_Journey_of_the_Cursed_King&amp;diff=42317"/>
		<updated>2010-08-30T01:47:57Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| title = Dragon Quest VIII: Journey of the Cursed King&lt;br /&gt;
| image = [[Image:DQVIIIPS2_box_art.jpg|300px]]&lt;br /&gt;
| developer = [[Level-5]]&lt;br /&gt;
| publisher = [[Square Enix]]&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = {{vgrelease|JP=November 27, 2004|NA=November 15, 2005|AUS=April 12, 2006}}{{vgrelease|EU=April 13, 2006}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = {{vgratings|ESRB=T (Teen)|CERO=All ages|PEGI=12+|OFLCA=PG|USK=6}}&lt;br /&gt;
| platforms = [[PlayStation 2]]&lt;br /&gt;
| media = [[Wikipedia:DVD|DVD]]&lt;br /&gt;
| requirements =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|input=[[Wikipedia:DualShock|DualShock 2]]&lt;br /&gt;
|resolution=[[Wikipedia:480i|480i]] (SDTV)&lt;br /&gt;
|aspect ratio=[[Wikipedia:16:9|16:9]] / [[Wikipedia:4:3|4:3]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dragon Quest VIII: Journey of the Cursed King&#039;&#039;&#039;&#039;&#039; (&#039;&#039;ドラゴンクエストVIII 空と海と大地と呪われし姫君&#039;&#039;&amp;amp;nbsp;?) is the eighth installment in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series, developed by Level-5 and published by [[Square Enix]] for the PlayStation 2 video game console. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===New Features===&lt;br /&gt;
* The game uses a over-the-shoulder 3-D display on all maps, replacing the traditional bird&#039;s-eye view. It can optionally be switched to a first-person view. Only the lead character is displayed in the map view, however. The lead character may be swapped though.&lt;br /&gt;
* There is an automap feature in dungeons, and complete maps of all towns. The locations and contents of chests are marked on the map. Also, it is possible to browse the inventory of the shops while looking at the town map.&lt;br /&gt;
* Characters are shown holding their equipped weapons, in an appropriate posture. In a few cases, the character&#039;s displayed clothing will change to reflect their other equipment, although it usually stays the same.&lt;br /&gt;
* The buildings in a town are visible even from the overworld view.&lt;br /&gt;
* Random encounters are suppressed as long as the party is on a road.&lt;br /&gt;
* Chests and special encounters with [[monster taming|tameable monsters]] can be found in the overworld.&lt;br /&gt;
* The [[day-night cycle]] of games &#039;&#039;III&#039;&#039;, &#039;&#039;IV&#039;&#039;, and &#039;&#039;V&#039;&#039; is restored. Time now passes even in towns, and the party can use an [[inn]] to switch from day to night, as well as vice-versa. Thus, there is no longer a [[Darkness Lamp]], or related spells.&lt;br /&gt;
* [[Party conversation]]s return from the previous installment, but it is now possible to either select which party member to talk to, or cycle through them in order.&lt;br /&gt;
* The battle screens are shown as a 3-D view, with shifting camera angles to display the current combatant. The party appears in the battle screen, unlike previous installments. At the end of the battle, an animation of the surviving party members putting away their weapons is played.&lt;br /&gt;
&lt;br /&gt;
===Tension system===&lt;br /&gt;
There is a new &#039;&#039;Dragon Ball&#039;&#039;-inspired [[tension]] system, allowing combatants to spend a turn building up &amp;quot;tension,&amp;quot; which will increase the power level of their next attack or spell. Tension can be built up repeatedly, increasing attack power still further. There is a new [[party AI]] option to focus on using high-tension attacks, replacing the old &amp;quot;Leave it to me&amp;quot; option. Tension can be used to overcome a monster&#039;s resistance to physical or elemental attacks.&lt;br /&gt;
&lt;br /&gt;
Attempting to reach the fourth, &amp;quot;super-high tension&amp;quot; state has a chance of failure, depending on the character&#039;s level. Also, some monsters are able to instantly reach the third stage of tension, and will then repeatedly attempt to reach the super-high level.&lt;br /&gt;
&lt;br /&gt;
===Skill system===&lt;br /&gt;
Each character has five [[skill]] values that can increase during the course of the game; three are associated with the character&#039;s three favored weapon types, one with unarmed combat, and one with the character&#039;s special ability. Skill points awarded on level-up, or when using a skill [[seed]], can be distributed among the five skills by the player. Increasing a skill beyond certain fixed levels grants additional powers and bonuses to statistics when the player is using an appropriate type of weapon.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
At a certain point in the game, the party receives an [[Alchemy Pot]]. This device can be used to combine two items into a third (usually more powerful) item following various [[Alchemy recipe|recipes]]. The combination takes a certain amount of time, depending on the power of the combined item and the level of the pot. This &amp;quot;time&amp;quot; only advances as the wagon moves, on the overworld. Later in the game, the pot is upgraded to hold three items, allowing additional, even more powerful recipes.&lt;br /&gt;
&lt;br /&gt;
An invalid recipe will be rejected immediately without consuming the items, allowing the player to experiment to find new recipes. In the Bonus Dungeon, the player gains a pot that can mix items instantly.&lt;br /&gt;
&lt;br /&gt;
New recipes (or clues to new recipes) are revealed in various books and scraps of paper found throughout the game. All recipes the player has discovered are listed in a &amp;quot;recipe book&amp;quot; accessed through the alchemy menu; recipes which are only partially known (from a clue) will have some item names replaced with &amp;quot;????.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
[[Vehicle]]s are shown at their actual size, and the world map is scaled down appropriately when they are in use.&lt;br /&gt;
&lt;br /&gt;
The [[ship]] has a bridge which it uses to dock with the land, and its altitude can be changed to match the shorter cliffs, if necessary.&lt;br /&gt;
&lt;br /&gt;
The other available vehicles are a Sabrecat steed (summoned with a magic bell), which moves much faster than the hero, allowing the party to move further between random encounters (although they still occur at the same rate), and a feather, which allows the party to turn into birds.&lt;br /&gt;
&lt;br /&gt;
Although the party has a [[wagon]] throughout the game, it has no effect on gameplay, since the party is essentially fixed throughout the game. Also, it is not normally shown on the display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player can also use the Godbird Soulstone, which can be obtained later.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
*[[Hero (Dragon Quest VIII)|Hero]] - The hero is a royal guard of Trodain, who journeys with King Trode to hunt down Dhoulmagus and make him pay for his crimes. His pet mouse, Munchie, always rides in his right coat pocket.&lt;br /&gt;
&lt;br /&gt;
*[[Yangus]] - Yangus is a former bandit who journeys with the Hero and King Trode. Like the hero, he is a party member from the start of the game.&lt;br /&gt;
&lt;br /&gt;
*[[Jessica]] - A voluptuous, short-tempered, and tomboyish sorceress born to a wealthy family in the town of Alexandria, and the third party member. She seeks to avenge her brother Alistair, who is slain by Dhoulmagus. &lt;br /&gt;
&lt;br /&gt;
*[[Angelo]] - Angelo is one of Maella Abbey&#039;s Templar Knights and the fourth party member. Though unable to live with the strict moral code of the Templars, with his lust for gambling and women, he is faithfully devoted to Abbot Francisco.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*[[King Trode]] - King Trode is the King of Trodain, and the titular character of &#039;&#039;Dragon Quest VIII: Journey of the Cursed King&#039;&#039;. He was transformed into a toad-like creature by the evil wizard Dhoulmagus, and is trying to find a way to lift the curse upon him. During parts of the game, if you press the Select button, King Trode will give you helpful advice.&lt;br /&gt;
&lt;br /&gt;
*[[Princess Medea]] - Medea is the daughter of King Trode. She was turned into a horse when her father was cursed by Dhoulmagus. She travels with the heroes by pulling the cart with their supplies. She and the Hero are close childhood friends.&lt;br /&gt;
&lt;br /&gt;
*[[Marcello]] - Marcello is the captain of the Templar Knights who guard the Abbot with their lives. However, Marcello wants more power than was offered, and after he takes over following the Abbot&#039;s death, he becomes a partner to High Priest [[Rolo]]. With this opening, the resulting events that Marcello causes will set the stage for the fate of the world to be decided.&lt;br /&gt;
&lt;br /&gt;
*[[Sir Leopold]] - He is the spoiled dog of the great magician [[Dominico]]. Leopold is let out of his cage by the mistake of a servant, and after the previous wielder of the Sceptre drops it, Leopold picks it up and is taken over by Rhapthorne.&lt;br /&gt;
&lt;br /&gt;
*[[Dhoulmagus]] - Dhoulmagus is a jester who, in order to get revenge on those who insulted him, stole a magical sceptre from Trodain Castle. However, when he attempted to unleash its power, it overwhelmed him, and allowed Rhapthorne to take over his body.&lt;br /&gt;
&lt;br /&gt;
*[[Lord Rhapthorne]] - Lord Rhapthorne is the main antagonist who is heard, but isn&#039;t seen until the end of the game. His spirit was trapped in the Trodain sceptre that Dhoulmagus possessed in the beginning of the game. Lord Rhapthorne took control of whoever possessed the sceptre which was first Dhoulmagus, then Jessica, then a fearsome pet dog named Sir Leopold until he killed each heir of the seven sages to release his energy and give himself his own body&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
===Hunting for Dhoulmagus===&lt;br /&gt;
&#039;&#039;Dragon Quest VIII&#039;&#039; begins when the evil jester Dhoulmagus steals a magical sceptre from Trodain Castle. With this powerful sceptre, he transforms the inhabitants of Trodain into plant-like statues, as well as changing the king into a toad-like monster and the princess into a horse, while covering the majority of the castle in large, green magical thorns. The Hero, a young Trodain guardsman, is the only resident to remain uncursed. Accompanying the cursed king and princess, he hunts Dhoulmagus, in hopes of restoring Trodain to its former glory. The Hero is eventually joined on his quest by three companions: a scarred, inarticulate bandit named Yangus, a wand-waving bimbo named Jessica, and Angelo, a rapier-wielding Templar Knight and self-proclaimed ladies&#039; man. During their travels, the party runs into Dhoulmagus several times. A couple of these encounters involve Dhoulmagus killing someone beloved by members of the Hero&#039;s party. Individuals slain by Dhoulmagus include Alistair (Jessica&#039;s brother) and Abbot Francisco, who is head of the abbey where Angelo lives. The party finally tracks down Dhoulmagus to the Dark Ruins, where they find him recuperating, and finally face off against him. After his defeat, he tries to curse the party with his sceptre, but the hero is again unaffected by the curse, blocking the blast and sparing the other party members. Dhoulmagus then uses his menacing power to change into a hideous creature. However, even with his new powers, he is no match for the might of the heroes. Much to their surprise, however, they find that even with his defeat, the curse still has not been lifted. Concluding that something else must be maintaining the curse, they leave the ruins, with Jessica picking up Dhoulmagus&#039; sceptre as they exit.&lt;br /&gt;
&lt;br /&gt;
===The Next Owners of the Staff===&lt;br /&gt;
The next morning, the Hero and the others find to their surprise that Jessica is missing. While searching for her, the party enters a town called Arcadia, arriving just in time to save a magician named Dominico from an apparently-possessed Jessica wielding the Sceptre. After chastising David, his young servant, Dominico sends the heroes to find the Kran Spinels to aid in warding off Jessica. Once the heroes return with the jewels, Dominico uses them to create a more effective barrier against Jessica. While he prepares the incantation to erect the barrier, the party engages Jessica outside in an attempt to stall her, discovering in the process that her true objective is David, an heir of one of the seven great sages. After the battle, Dominico&#039;s barrier is able to release Jessica from her possession.&lt;br /&gt;
&lt;br /&gt;
After recovery, Jessica reveals what her possessor had planned, as well as giving it a name -- Rhapthorne, The Lord of Darkness. His soul had previously been imprisoned inside the Sceptre by the seven sages, and he plots to remove the seals by killing their heirs as soon as possible. At that point, the party realizes the Sceptre is missing. They rush over to Dominico&#039;s estate, only to see that Rhapthorne has succeeded in mortally wounding David after taking control of Dominico&#039;s dog Sir Leopold as his next host. After Rhapthorne flees, David utteres his final words, as a repentant and grieving Dominico laments over him. With only two heirs left to kill, the possessed Sir Leopold absconds to the snowy mountain valley of the north. An old woman named Marta, who happens to be the one of the two remaining heirs, lives in the wintry countryside.&lt;br /&gt;
&lt;br /&gt;
After running an errand for Marta and finding her son Marek, the party comes back to Marta&#039;s house only to see it set ablaze by Sir Leopold. Holding her son Marek hostage, Sir Leopold forces Marta to come out and face him. He manages to kill her, and flies away to find the last living heir. Enlisting the aid of the legendary godbird Empyrea, the party tracks Sir Leopold down to the Lord High Priest&#039;s mansion and engage him. After putting down the possessed Sir Leopold, he loses his grip on the Sceptre, and dies. The Lord High Priest goes into shock, and faints. Meanwhile, Marcello (the new abbot, and Angelo&#039;s half-brother) enters, and frames the party for attempting to assassinate the Lord High Priest, and has them exiled to Purgatory Island. Marcello picks up the Sceptre, but manages to resist Lord Rhapthorne&#039;s evil influence. He assumes his position of the Lord High Priest thereafter.&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
The party manages to escape from Purgatory Island, returning to face Marcello on the holy isle of Neos, and defeats him. In his weakened state, Marcello gives in to Rhapthorne&#039;s influence. With all seven sages killed, Rhapthorne is resurrected in flesh and blood. He transforms Neos into the Black Citadel, and raises it into the sky to stage his attack upon the world. The heroes battle their way through the Citadel and defeat Rhapthorne in his first body. However, by doing so, Rhapthorne is able to unleash his full power and incorporate the Black Citadel into himself, transforming himself into a massive devil looming over the land. Empyrea calls upon the heroes to destroy Rhapthorne once and for all. The Sceptre of Trodain, imbued with Empyrea&#039;s essence, is now an essential weapon for the party, able to unlock the power of the seven orbs containing the spirits of the seven sages, to penetrate into Rhapthorne&#039;s mighty barrier and engage him in mortal combat. After finally ending the reign of Rhapthorne, the party restored peace to the world. King Trode and Princess Medea are changed back to their human forms, and the curse of Trodain, along with its thorns, is lifted and removed.&lt;br /&gt;
&lt;br /&gt;
===The Princess&#039;s Wedding===&lt;br /&gt;
Seven months later, the Hero is assigned to escort Princess Medea to her arranged wedding with Prince Charmles of Argonia. After reuniting with his three friends, the hero sets sail for Savella Cathedral with the king and princess. Prince Charmles meets with the entourage personally, and forbids the party from attending the ceremony within the cathedral. On the day of the wedding, the Hero manages to slip into the cathedral with Yangus&#039; help. However, the Princess is nowhere to be found. The Hero escapes, and finds the Princess at the cathedral courtyard waiting for him. They return to Trodain in a carriage steered by King Trode, and live happily ever after.&lt;br /&gt;
&lt;br /&gt;
===Alternate Ending===&lt;br /&gt;
An &amp;quot;alternate ending&amp;quot; can be achieved once the first ending has been viewed, which unlocks the Dragovian Realm. A well-experienced party of heroes can challenge the Lord of the Dragovians at the Heavenly Dais. If successful, the hero&#039;s true origins are revealed, and the alternate ending will replace the first ending, where the player defeats Rhapthorne again. In the alternate ending, the Hero is revealed as the son of the lost prince of Argonia. His mother was a Dragovian maiden who escaped to the human world and met Clavius&#039; older brother, but her father did not agree to the relationship and took her home. Following after, the Prince died just short of the Dragovian homeland. The hero was born shortly afterward, but sentenced to exile in the human world, as his birth took the life of his mother. Ashamed for his actions, the maiden&#039;s father went with his only surviving kin, as the mouse Munchie. Upon defeating the Dragovian lord, who had become mad after trying to abandon his human form, gives the Hero his father&#039;s ring. Clavius, King of Argonia and Prince Charmles&#039; father, acknowledges the hero&#039;s right to marry the Princess after seeing the ring, which allows him to finally feel at peace with his lost brother. The two are wed at Savella Cathedral, much to the scorn of Charmles, who is finally confronted by his father over his initiation test earlier in the story. The newlywed couple come out of the cathedral together and embrace each other, much to the surprise of the other party members. They return to Trodain in the same fashion as the first ending, and live happily ever after.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Like the other games in the series, &#039;&#039;Dragon Quest VIII&#039;&#039;&#039;s designers include Yuji Horii as scenario director, Akira Toriyama as the art designer, and Koichi Sugiyama as the music composer.&lt;br /&gt;
&lt;br /&gt;
Unlike the original Japanese version, the North American and European localizations of the game mark a departure from previous &#039;&#039;Dragon Quest&#039;&#039; titles, due to the inclusion of voice acting in certain parts of the adventure pertaining to the advancement of the storyline. The game nevertheless retains the series&#039; tradition of allowing the player to name the lead character, reconciling the two by having the voice acting script skip all incidences of the hero&#039;s name (&#039;&#039;e.g.&#039;&#039;, the line, &amp;quot;Okay, [Hero], my boy...&amp;quot; appears onscreen, while the voice acting says, &amp;quot;Okay, my boy...&amp;quot;), and occasionally replacing the name with Yangus&#039; nickname for the hero, &amp;quot;&#039;guv&amp;quot; (as in &amp;quot;governor,&amp;quot; pronounced with a Cockney accent) In addition, small changes, such as the removal of the traditional 8-bit sound effects that accompany attacks, and magic abilities, were made. Despite other games in the series being edited during localization for North America, &#039;&#039;Dragon Quest VIII&#039;&#039; has no editing in it. The English translation is credited to Plus Alpha Translations and AltJapan.&lt;br /&gt;
&lt;br /&gt;
Several characters from previous &#039;&#039;Dragon Quest&#039;&#039; games make a cameo appearance, among which are the Fighter and Warrior from &#039;&#039;Dragon Quest III&#039;&#039;; Ragnar, Healie, and Torneko (here called Torneko Taloon, a combination of the names by which he&#039;s known in Japan and America) from &#039;&#039;Dragon Quest IV&#039;&#039;; and the legendary bird Ramia from &#039;&#039;Dragon Quest III&#039;&#039;. There is even an allusion to the Dracolord (Dragonlord) from &#039;&#039;Dragon Quest I &#039;&#039;present during the course of the game.&lt;br /&gt;
&lt;br /&gt;
===Localization===&lt;br /&gt;
&#039;&#039;Dragon Quest VIII: Journey of the Cursed King&#039;&#039; was released in North America on November 15, 2005, and shipped with a playable &#039;&#039;Final Fantasy XII&#039;&#039; demo disc. Additions and changes to the North American version of &#039;&#039;Dragon Quest VIII&#039;&#039; include: voice acting, new animations, enhanced music and sound effects, additional spells and attacks, and a new menu interface. It was also the first game in the &#039;&#039;Dragon Quest&#039;&#039; series to bear the original, Japanese &amp;quot;&#039;&#039;Dragon Quest&#039;&#039;&amp;quot; name (rather than &amp;quot;&#039;&#039;Dragon Warrior&#039;&#039;&amp;quot;) in North America. &#039;&#039;Dragon Quest&#039;&#039;&#039;s North American name was changed, due to a trademark conflict with the [http://en.wikipedia.org/wiki/Role-playing_game role-playing game] &#039;&#039;[http://en.wikipedia.org/wiki/DragonQuest DragonQuest]&#039;&#039;, which was published by wargame publisher [http://en.wikipedia.org/wiki/Simulations_Publications Simulations Publications] in the 1980s until the company&#039;s [http://en.wikipedia.org/wiki/Bankruptcy bankruptcy] in 1982 and purchase by [http://en.wikipedia.org/wiki/TSR,_Inc. TSR, Inc.], which then published it as an alternate pen-and-paper RPG line to &#039;&#039;[http://en.wikipedia.org/wiki/Dungeons_%26_Dragons Dungeons &amp;amp; Dragons]&#039;&#039; until 1987. &lt;br /&gt;
&lt;br /&gt;
In 2003, Square Enix registered the &#039;&#039;Dragon Quest&#039;&#039; [http://en.wikipedia.org/wiki/Trademark trademark] in the US, making the &amp;quot;&#039;&#039;Dragon Warrior&#039;&#039;&amp;quot; name obsolete. Thus, this installment of the series was the first after 2003 to be released outside of Japan and to receive the word &amp;quot;&#039;&#039;Quest&#039;&#039;&amp;quot; in its title.&lt;br /&gt;
&lt;br /&gt;
A demo disc for &#039;&#039;Dragon Quest VIII&#039;&#039; was released in America during the fall of 2005 through certain venues, including &#039;&#039;Shonen Jump&#039;&#039; magazine. &#039;&#039;Dragon Quest VIII&#039;&#039; is also the first flagship &#039;&#039;Dragon Quest&#039;&#039; game to be released in Europe. It was released in Europe on April 13, 2006, under the title &#039;&#039;Dragon Quest: The Journey of the Cursed King&#039;&#039;, dropping the sequel number. Unlike the North American version, the European version does not contain a &#039;&#039;Final Fantasy XII&#039;&#039; demo.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia|Dragon Warrior VIII}}&lt;br /&gt;
{{Wikipedia-ja|ドラゴンクエストVIII_空と海と大地と呪われし姫君}}&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest VIII]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_VII&amp;diff=8426</id>
		<title>Category:Dragon Quest VII</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_VII&amp;diff=8426"/>
		<updated>2010-08-30T01:46:43Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following articles are related to [[Dragon Quest VII]].&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII&amp;diff=42054</id>
		<title>Dragon Quest VII</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII&amp;diff=42054"/>
		<updated>2010-08-30T01:46:04Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Dragon Quest VII: Warriors of Eden&lt;br /&gt;
|image= [[Image:Dq7boxart.jpg|300px]]&lt;br /&gt;
|caption=North American boxart &lt;br /&gt;
|developer=[[Heartbeat]], [[ArtePiazza]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released= {{vgrelease|JP=August 26, 2000}}{{vgrelease|NA=November 1, 2001}}{{vgrelease|JP=March 2, 2005}} (PSOne Books re-release)&amp;lt;br /&amp;gt;{{vgrelease|JP=June 20, 2006}} (Ultimate Hits re-release)&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings={{vgratings|ESRB=T (Teen)|CERO=A (All Ages)}}&lt;br /&gt;
|platforms=[[PlayStation]]&lt;br /&gt;
|media=2 [[Wikipedia:CD-ROM|CD-ROM]]&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; is the seventh installment of the popular &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series of role playing games, and is the successor to [[wikipedia:1995 in video gaming|1995]]&#039;s &#039;&#039;[[Dragon Quest VI]]&#039;&#039; for the [[Wikipedia:Super Nintendo Entertainment System|Super Famicom]]. An immediate success upon release, &#039;&#039;Dragon Warrior VII&#039;&#039;&#039;s sales have totaled 4.06 million, making it the [[wikipedia:List_of_best-selling_video_games|best-selling]] PlayStation game in Japan by April 6, 2001, and is a [[wikipedia:Square_Enix_Ultimate_Hits|Square Enix Ultimate Hits]] title. It was the first main series&#039;&#039;Dragon Quest&#039;&#039; title to be released outside of Japan since the release of &#039;&#039;[[Dragon Warrior IV]]&#039;&#039; in North America in [[wikipedia:1992 in video gaming|1992]], and the last &#039;&#039;Dragon Quest&#039;&#039; title to be released in North America with the &#039;&#039;Dragon Warrior&#039;&#039; name. The game was produced by [[Yuji Horii]], who has presided over the &#039;&#039;Dragon Quest&#039;&#039; series since its inception. Artwork and character designs were once again provided by [[Akira Toriyama]], the artist responsible for all previous &#039;&#039;Dragon Quest&#039;&#039; games and famous [[wikipedia:Mangaka|mangaka]].&lt;br /&gt;
&lt;br /&gt;
The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their home of Estard. Through some ancient ruins, they are transported to the pasts of various islands and must defeat evil in each new location. Game mechanics are largely unchanged from previous games in the series, although an extensive [[wikipedia:Character class|Class system]] allows players to customize their characters.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; is best known for its huge size. Without completing the game&#039;s side quests, a single game of &#039;&#039;Dragon Quest VII&#039;&#039; can take a hundred hours or more. In terms of gameplay, not much has changed from previous installments; battles are still fought in a [[wikipedia:Turn-based_strategy|turn-based]] mode from a [[wikipedia:First_person_(video_game)|first person]] perspective. Although non-battle sequences are rendered in 3D, battles themselves are still portrayed two dimensionally. The ability to talk with the party characters in and outside of battles was added to this game. They offer advice about battle strategies and plot points, or simply comment on how they feel at a given moment. There are four ways and means of locomotion: feet, boat, magic carpet, and skystone. Each of these can move across different terrain.&lt;br /&gt;
&lt;br /&gt;
The main flow of the game is different than the other &#039;&#039;Dragon Quest&#039;&#039; games; instead of exploring one large world, the party goes to separate continents by placing stone shards into their appropriate pedestals in Estard Fane. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location in the past. After solving whatever problems plague the location, the party then travels back to Estard, the beginning island. From there, they can travel via boat, carpet, or skystone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can be revisited through the ruins. Like most of the other &#039;&#039;Dragon Quest&#039;&#039; games, this game has several mini-games to participate in. The Immigrant Town, similar to the one in &#039;&#039;Dragon Quest IV&#039;&#039;, lets the player recruit people from various towns. They then live in the town, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). A prominent feature in most &#039;&#039;Dragon Quest&#039;&#039; games is the casino. Poker, slot machines, and luck panel can all be played in &#039;&#039;Dragon Warrior VII&#039;&#039;. The Ranking Association allows the player to compete for the highest stats, like the Beauty Competition from &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. The player can also catch monsters, although they are only displayed in the Monster Park, unlike in &#039;&#039;[[Dragon Quest V]]&#039;&#039;, where monsters fought in the party. Blueprints are found to add new environments to the park.&lt;br /&gt;
&lt;br /&gt;
===New features===&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; uses a [[Wikipedia:Character_classes_from_the_Dragon_Quest_series|class system]] for learning abilities, similar to that of &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. Some available classes include [[Warrior]], Fighter, [[Cleric]], [[Mage]], Bard, Dancer, Jester, [[Thief]], Teen Idol, Pirate, [[Ranger]], Dragoon, [[Paladin]], Summoner, God Hand, and Hero, some of which are unlocked by mastering other classes. The game also includes monster classes, which can be unlocked by using the appropriate monster heart or mastering pre-requisite monster classes.&lt;br /&gt;
&lt;br /&gt;
Characters generally stop learning character specific spells and skills around [[wikipedia:Experience_points|experience level]] 15; however, around this time in the game, players will reach Dharma Island, where they can give their characters certain classes. Each non-monster class belongs to one of three tiers (Basic, Intermediate, and Advanced), while monster classes have more tiers. Characters gain levels in classes by fighting a certain number of battles, as opposed to gaining experience points. Characters learn different spells and skills when they reach another class level and their stats are affected by what class they are. Once a character reaches the 8th and final level of a class, it is considered &amp;quot;mastered&amp;quot;, if a character masters certain classes, higher tier classes will become available to them. For example, if a character masters the Mage and Cleric classes, which are both Basic, then the Intermediate class Sage will be available to them. If that character was to then master the TeenIdol class, the Advanced Summoner class would open up.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest VII)|Hero]] — The Hero has no default name; as is traditional in the &#039;&#039;Dragon Quest&#039;&#039; series, the name is supplied by the player (however, he is called Arus in the official manga). The Hero is a lifelong native of the town of [[Fishbel]] on Estard Island. He is good friends with Maribel, daughter of the mayor of Fishbel, and Kiefer, prince of Estard Castle. In particular, he has a fondness for going out on impromptu &amp;quot;adventures&amp;quot; with Kiefer. It is one such adventure than begins the story of the game. In terms of gameplay, the Hero is a well-rounded character who is one of the strongest fighters in the game. He also lays claim to a variety of healing magics, and has fairly average statistical growth.&lt;br /&gt;
&lt;br /&gt;
*[[Kiefer]] — Kiefer is a prince of [[Estard Island]], and the presumptive heir to the throne. Far from anticipating his elevation to kingship, however, Kiefer seems to resent his royal blood, and is a source of endless worry and frustration to his family and advisers. Kiefer, for his part, spends much of his time in search of excitement and adventure, and has found a kindred spirit in the Hero, whom he considers his closest friend. Kiefer is incredibly strong, with a high physical attack statistic and naturally high hit points. He is the most powerful character available early on in the game. On one trip to an ancient land, Kiefer falls in love, and remains behind. Upon returning to the present, the hero finds out that Kiefer became a famous guardian of the [[Dejans]], and is the biological ancestor of almost an entire culture/continent. Kiefer is also the main character of the game [[Dragon Quest Monsters: Caravan Heart]]&lt;br /&gt;
&lt;br /&gt;
*[[Maribel]] — A friend of both the Hero and Kiefer, Maribel is the daughter of the mayor of Fishbel. Unlike Kiefer, who has steadfastly refused to let his social status influence how he looks upon other people, Maribel tends to be a bit condescending, even bossy. Despite this, she gets along well with her friends, and occasionally accompanies them on their adventuring, even if she sometimes has to pressure them into letting her tag along. Maribel is primarily a magic user: with low starting physical statistics, and an early lack of powerful weapons available for her use, it takes a good deal of time before she can do anything approaching the amount of physical damage inflicted by some of the other characters. On the other hand, Maribel has access to a variety of damaging attack spells relatively early on.&lt;br /&gt;
&lt;br /&gt;
*[[Gabo]] — Although he appears normal, Gabo is actually a [[White Wolves|white wolf]] pup who was irrevocably turned into a boy. As such, he retains a number of obvious lupine characteristics, and can be somewhat animalistic at times. He agrees to travel with the heroes hoping to protect his family, but remains with the group out of a sense of loyalty. Gabo&#039;s specialty is in physical combat. Despite his diminutive size, he can easily become as powerful as the Hero, Melvin, and Aira through mastery of the class system.&lt;br /&gt;
&lt;br /&gt;
*[[Melvin]] — A skilled paladin of generations past, Melvin fought on the side of [[God]] against the [[Orgodemir|Demon Lord]] many years ago. Melvin excelled at his work, and distinguished himself in both skill and honor. As such, Melvin was petrified in stone by God, so that, should the need arise, he could be reawakened to once again take up the fight against evil. The party finds Melvin, who joins their adventure, although his age and unfamiliarity with the present day often leave other characters somewhat befuddled. Melvin is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical attack skills.&lt;br /&gt;
&lt;br /&gt;
*[[Aira]] — Aira is the lead ritual dancer of the Deja tribe, an ancient race of people charged with the stewardship of a temple necessary in the act of calling forth God. Raised and trained at swordsmanship, Aira is a more than capable fighter, as well. Aira is a powerful fighter and magic user. Although capable of doing both significant physical and significant magical damage, Aira stands in contrast to Melvin, in that her magic skills tend to lag slightly behind her physical statistics.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; tells the story of a young hero, the son of a prominent fisherman in the village of Fishbel on Estard Island, the only landmass in the world, and his friends in a fantastical, medieval-like world. They set out on adventures through the world&#039;s past and learn about its history. Upon discovering different lands in the past and solving the troubles, they reappear in the game&#039;s present-day map.&lt;br /&gt;
&lt;br /&gt;
The party begins their adventure when the hero and Keifer discovers a mysterious fragment of a map his father brings home from a fishing trip. Further investigations lead him to discover that the world he lives on, which seems to consist of only his small island, used to contain many continents that have somehow been sealed away. By placing found shards on pedestals in Estard&#039;s ruins, the Hero and his friends are sent to different lands in the past which the party eventually realizes. Once they solve the problems in the area&#039;s past, the landmasses appear in the present.&lt;br /&gt;
&lt;br /&gt;
After the world is restored, Orgodemir, the Demonlord, disguises himself as God and seals several of the islands away once again; this time Estard is sealed as well. The party sets out to revive the elemental spirits: Wind; Fire; Earth; and Water. Orgodemir is then revealed as the Demonlord to the world whereupon he claims to have do so to trick humanity. Orgodemir then raises his Dark Palace and with the aid of the Flying Rock, the party confronts him in a final battle.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For a full synopsis on events that happen in Dragon Quest VII, click on the Dragon Quest VII naviagational tool.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively.&lt;br /&gt;
&lt;br /&gt;
The game was officially announced in 1996 and originally planned for the [[wikipedia:Nintendo_64DD|Nintendo 64DD]]. On January 15, 1997, it was announced that development had been moved to the PlayStation. By the next day, both stock in [[Wikipedia:Sony|Sony]] and Enix rose significantly in Japan. By 2000,&#039;&#039;Dragon Quest VII&#039;&#039; was predicted to be so successful in Japan that it would &amp;quot;create a 50 billion yen effect on the Japanese economy&amp;quot;, said research firm DIHS. &#039;&#039;Dragon Quest VII&#039;&#039; would go on to be released on August 26, 2000 and sold 4.06 million games in Japan alone, becoming one of the highest selling games of all time.&lt;br /&gt;
&lt;br /&gt;
The game was delayed numerous times before its actual release. Work on the game was extended because the development staff wanted to perfect the game due to high expectations from the fans and because the team only consisted of about 35 people. Before its release, it was ranked as the most wanted game in Japan and Square, knowing about &#039;&#039;Dragon Quest VII&#039;s&#039;&#039; release, moved its [[Final Fantasy]] game to come out on a later date. Horii stated in an interview that the team focused more on puzzle solving than the game&#039;s story. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to letters written to Enix by fans fearing that doing so would change the overall feeling of the series.&lt;br /&gt;
&lt;br /&gt;
The English language localization of &#039;&#039;Dragon Warrior VII&#039;&#039; began directly after the game&#039;s Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and 5 copy editors. No effort was made to edit or censor the context of the Japanese script. Weeks prior to the game&#039;s US release, Enix released new information about the game&#039;s different mechanics on their website weekly to introduce players to the game. Paul Handelman, president of Enix America, commented on the game that &amp;quot;All the talk this month about new systems with the latest technological wizardry doesn&#039;t diminish the fact that at the end of the day, compelling game play is what it&#039;s all about, and Dragon Warrior VII provides just that.&amp;quot; &#039;&#039;Dragon Warrior VII&#039;&#039; was released in the US on November 1, 2001 and was the last game in the series to have &#039;&#039;Warrior&#039;&#039; in its title instead of &#039;&#039;Quest&#039;&#039;. In 2003, Square Enix registered the &#039;&#039;Dragon Quest&#039;&#039; trademark in the US, with the intent to retire the &#039;&#039;Dragon Warrior&#039;&#039; name. Soon after the game&#039;s release, developer Heartbeat went on hiatus. Justin Lucas, product manager of Enix America, commented on the hiatus, saying that the developer merely &amp;quot;worked their tails off on Dragon Warrior 7 and Dragon Warrior 4. They decided to take a sabbatical for a while and rest up&amp;quot;, noting that it had nothing to do with the game&#039;s US sales.&lt;br /&gt;
&lt;br /&gt;
The back of the &#039;&#039;Dragon Warrior VII&#039;&#039; manual in North America contained an advertisement for &#039;&#039;[[Dragon Warrior IV]]&#039;&#039;, an enhanced remake for the PlayStation of a Nintendo game of the same name. The localization was subsequently cancelled, due to Heartbeat&#039;s hiatus.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the musical score and directed all the associated spinoff soundtracks. As a first for the series, the original sound version was bundled with the symphonic suite in a two-disc set called &#039;&#039;Dragon Quest VII: Eden no Senshitachi Symphonic Suite + OST&#039;&#039;. The entire first disc and the opening song of the second disc consists of the symphonic suite, while the rest of the second disc is the original sound version. A disc titled &#039;&#039;Dragon Quest VII: Eden no Senshitachi on Piano&#039;&#039; was also released, and contained 27 [wikipedia:Piano|piano]]-arranged tracks. The &#039;&#039;Symphonic Suite&#039;&#039; was later reprinted by itself in 2006.&lt;br /&gt;
&lt;br /&gt;
All songs written and composed by Kōichi Sugiyama.&amp;amp;nbsp;All songs written and composed by Kōichi Sugiyama.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{|class=&amp;quot;wikitable infobox&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;padding-right: 0px; padding-left: 0px; font-size: 80%; float: right; padding-bottom: 0px; margin: 0.5em 0px 0.5em 1em; width: 23em; padding-top: 0px; text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%&amp;quot;|Reception&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Aggregate scores&lt;br /&gt;
|-&lt;br /&gt;
!Aggregator &lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameRankings|GameRankings]]&lt;br /&gt;
|81%&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Metacritic|Metacritic]]&lt;br /&gt;
|78 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:MobyGames|MobyGames]]&lt;br /&gt;
|77 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:TopTenReviews|TopTenReviews]]&lt;br /&gt;
|3.20 of 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Review scores&lt;br /&gt;
|-&lt;br /&gt;
!Publication &lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Famitsu|Famitsu]]&#039;&#039;&lt;br /&gt;
|38 out of 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Game_Informer|Game Informer]]&#039;&#039;&lt;br /&gt;
|6.75 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039;&lt;br /&gt;
|4 out of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameSpot|GameSpot]]&lt;br /&gt;
|7.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:IGN|IGN]]&lt;br /&gt;
|8.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Official_U.S._PlayStation_Magazine|Official PlayStation Magazine (US)]]&#039;&#039;&lt;br /&gt;
|4.5 out of 5&lt;br /&gt;
|}&#039;&#039;Dragon Warrior VII&#039;&#039; was very well-received in Japan both commercially and critically. It was the best-selling PlayStation game of [[wikipedia:2000_in_video_gaming|2000]] in the region at 3.78 million copies sold. As most of the units were sold mere weeks after the game&#039;s release, the game established itself for having the largest annual shipment of any independently sold game for the original PlayStation. Worldwide, sales of the game have surpassed 4.1 million units as of February 2004. &#039;&#039;Dragon Warrior VII&#039;&#039; won the grand prize in Digital (Interactive) Art Division at the 4th [[wikipedia:Japan_Media_Arts_Festival|Japan Media Arts Festival] in 2000, where the game was praised for being &amp;quot;...engaging without depending on a high degree of realism...&amp;quot; and &amp;quot;...well refined and artfully executed.&amp;quot; The game also won four awards from the 5th Japan Entertainment Software Awards by the [[wikipedia:Computer_Entertainment_Supplier|Association Computer Entertainment Supplier&#039;s Association] (CESA), including Best Prize, Scenario Prize, Sales Prize, and Popularity Prize. In 2006, the readers of &#039;&#039;[[wikipedia:Famitsu|Famitsu]&#039;&#039; magazine voted &#039;&#039;Dragon Warrior VII&#039;&#039; the 9th best video game of all time.&lt;br /&gt;
&lt;br /&gt;
Sales of the North American version of &#039;&#039;Dragon Warrior VII&#039;&#039; reached about 200,000 copies according to The Magic Box, which was not nearly as stellar as its Japanese counterpart. Enix of America still expressed their satisfaction with the sales figures. &#039;&#039;Dragon Warrior VII&#039;&#039; met with mostly good reviews from North American critics. [[wikipedia:IGN|IGN]] noted that all &amp;quot;100+ hours&amp;quot; of the game are enjoyable despite the dated visuals and clunky presentation. &#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039; questioned whether the game&#039;s package was nostalgic or just awful, but still gave it a decent score and called it a great game overall. GameZone.com praised the game&#039;s concept and nostalgia factor and cited it as &amp;quot;what role-playing games were meant to be.&amp;quot; They also noted the game&#039;s high difficulty, which, instead of making the game frustrating, they say, &amp;quot;make it that much more of an accomplishment when you complete a quest.&amp;quot; IGN described the game&#039;s class system as &amp;quot;one of the best class systems seen outside a strategy RPG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other critics were not as pleased with &#039;&#039;Dragon Warrior VII&#039;&#039;. GameShark.com described the first two hours of the game as &amp;quot;some of the most boring hours you will ever play in a video game.&amp;quot; XenGamers.com also pointed out that in order to play the game, the player needs &amp;quot;the patience of a rock&amp;quot;. [[wikipedia:Game_Informer|Game Informer]] even went as far as to say that &amp;quot;four million Japanese can be wrong&amp;quot;, referring to the game&#039;s immense popularity in Japan.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s delay in being developed, its release was after the [[Sony PlayStation 2|Playstation 2&#039;s]] release, which created some negative feedback, particularly about the game&#039;s graphics. IGN commented on this, calling the game &amp;quot;a game that makes only a bare minimum of concessions to advancing technology, but more than makes up for this with its deep gameplay, massive quest, and sheer variety.&amp;quot; Gamespot called the graphics &amp;quot;not good&amp;quot; and warned readers that if the &amp;quot;most rewarding things&amp;quot; they &amp;quot;got out of Final Fantasy VII were the full-motion video interludes, you definitely won&#039;t be wowed by anything you see in Dragon Warrior VII.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
The [[wikipedia:Manga|manga]] adaptation of &#039;&#039;Dragon Quest VII&#039;&#039; was published by Enix&#039;s &#039;&#039;[[wikipedia:Gangan Comics|Monthly Gangan]]&#039;&#039; in Japan. It was illustrated by [[wikipedia:Kamui_Fujiwara|Kamui Fujiwara]], who also worked on another franchise-related manga, &#039;&#039;[[wikipedia:Dragon_Quest_Retsuden:_Roto_no_Monsho|Dragon Quest Retsuden: Roto no Monshō]]&#039;&#039;. Fourteen volumes were released between 2001 and 2006, though the series is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
In this adaptation, the hero is given the name &amp;quot;Arus&amp;quot;. The manga follows the game story while adding in new characters and more detailed relationships, as the original hero was silent and a personality needed to be added for the comic version.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia}}&lt;br /&gt;
{{Wikipedia-ja}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest VII]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_VI&amp;diff=8421</id>
		<title>Category:Dragon Quest VI</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_VI&amp;diff=8421"/>
		<updated>2010-08-30T01:45:10Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following articles are related to [[Dragon Quest VI]].&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VI&amp;diff=41843</id>
		<title>Dragon Quest VI</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VI&amp;diff=41843"/>
		<updated>2010-08-30T01:44:26Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| title = Dragon Quest VI: Realms of Reverie&lt;br /&gt;
| image = [[File:Dq6boxart.jpg|300px]]&lt;br /&gt;
| caption=Japanese Super Famicom box art&lt;br /&gt;
| developer = [[Heartbeat]] ([[Super Nintendo Entertainment System|SFC]])&amp;lt;br /&amp;gt;[[ArtePiazza]] ([[Nintendo DS|DS]])&lt;br /&gt;
| publisher = [[Enix]] (SFC)&amp;lt;br /&amp;gt;[[Square Enix]] (NDS)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 9, 1995}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=January 28, 2010}}{{vgrelease|NA=TBA}}{{vgrelease|EU=TBA}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings = {{vgratings|ESRB=Rating Pending|CERO=A (all ages)}}&lt;br /&gt;
| platforms = [[Super Nintendo Entertainment System|Super Famicom]], [[Nintendo DS]]&lt;br /&gt;
| media = 32-[[Wikipedia:megabit|megabit]] [[Wikipedia:cartridge (electronics)|cartridge]], (SFAM)&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Reverie&#039;&#039;&#039;&#039;&#039; (ドラゴンクエストVI 幻の大地, Dragon Quest Shikkusu Maboroshi no Daichi) is the sixth installment in the [[Dragon Quest (series)|Dragon Quest series]]. It is the final &#039;&#039;[[Dragon Quest]]&#039;&#039; series title for the Nintendo Super Famicom and the last game in the [[Zenithia trilogy]]. It was the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].  &lt;br /&gt;
&lt;br /&gt;
In July 2007, Square Enix announced a series of remakes of &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, &#039;&#039;[[Dragon Quest V|V]]&#039;&#039; and &#039;&#039;VI&#039;&#039; for the Nintendo DS. This marks the first time the game will be available on another console and outside of Japan. Prior to this, it has only been available through [[fan translation|fan translations]].  Dragon Quest VI will be the final game of the 3 to be released, following Dragon Quest IV in 2008 and Dragon Quest V in 2009.  &lt;br /&gt;
&lt;br /&gt;
In January 2010, the game was re-released in Japan on the Nintendo DS.  Release details for North America and Europe have not yet been revealed, although it is believed the game will be released sometime after [[Dragon Quest IX]] in the fall of 2010 or winter/spring of 2011.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
As the sixth installment to the &#039;&#039;Dragon Quest&#039;&#039; series, the graphics and gameplay remain close to the other games, with minor additions and upgrades. The graphics were improved from &#039;&#039;[[Dragon Quest V]]&#039;&#039;, which was also for the SNES, but had only a 16-megabit cartridge. &#039;&#039;Dragon Quest VI&#039;&#039; uses a 32-megabit cartridge instead. Navigation remains largely unchanged from the previous games and the turn-based battles are still only in first-person. The class system from &#039;&#039;Dragon Quest III&#039;&#039; returns, with minor adjustments.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
This Dragon Quest, like &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest VII]]&#039;&#039;, has a class system. The system is different than the one in Dragon Quest III, but similar to the one in Dragon Quest VII. Once the party gets to [[Dharma Shrine]], they have the option of becoming one of nine starter classes. Joining a particular class causes certain stats to increase and others to decrease. Once a character has mastered two or three starter classes, they can change into a &amp;quot;hybrid&amp;quot; class, for example, a soldier and a fighter make a battlemaster. To master a class, the character must fight a set number of battles as that class. Once certain hybrid classes are mastered, a stat relating to that class will permanently go up. There are two secret classes as well, obtained using special &amp;quot;Satori&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After fighting a certain number of battles in a given class, the PC will be promoted to the next level in the class, gaining a new title and some new spells and skills associated with the class. Level within a class is indicated by a number of stars (★) in the status screen. Gaining eight stars marks a character as having mastered the class. Experience in a class is retained when the PC changes class, and can be further increased by returning to the class. Battles with weak monsters do not necesarily increase a character&#039;s class experience; the monsters must be higher level than the character in question. But in the some of the later dungeons in the game, this rule is overturned and all battles will increase the party&#039;s experience.&lt;br /&gt;
&lt;br /&gt;
Changing classes will change the PC&#039;s allowable equipment, but will not cause the PC to lose any spells or skills from the old class. However, special powers such as the Thief&#039;s ability to steal items will be lost when the PC is not in the appropriate class.&lt;br /&gt;
&lt;br /&gt;
Not all characters are suited to every class, since their base stats may be too low to be effective, even after the increase from joining the class.&lt;br /&gt;
&lt;br /&gt;
===Starter Classes===&lt;br /&gt;
*[[Soldier]]: Strength and [[Hit Points|HP]] go up and several basic fighting skills are learned.&lt;br /&gt;
*[[Fighter]]: Speed goes up and kick/punch skills are learned.&lt;br /&gt;
*[[Wizard]]: Most stats go down, except wisdom and [[Magic points|MP]], and basic attack and status spells are learned.&lt;br /&gt;
*[[Priest]]: Most stats go down, but less weak than the wizard, and healing and status spells are learned.&lt;br /&gt;
*[[Dancer]]: Style and speed go up and several dance-style skills are learned.&lt;br /&gt;
*[[Thief]]: Speed goes up, but most stats go down, and skills that help outside battle, such as Hawkeye, are learned. The thief may also steal an item from an enemy at the end of a battle.&lt;br /&gt;
*[[Beastmaster]]: Most stats go down and skills associated with monsters are learned. Monsters may join the party when there is a Beastmaster present.&lt;br /&gt;
*[[Merchant]]: Wisdom goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the party&#039;s income.&lt;br /&gt;
*[[Goof-off]]: Style slightly goes up, but most stats dramatically drop. Skills learned are quite random and the Goof-off has a tendency to not listen to the party&#039;s commands. Sometimes, instead of doing nothing, the Goof-off will use a technique, such as paralyzing all the enemies or putting them to sleep.&lt;br /&gt;
&lt;br /&gt;
===Hybrid Classes===&lt;br /&gt;
*[[Battlemaster]] (Soldier+Fighter): Strength, HP, speed, and defense go up, making this a strong class. Most skills are super effective against one type of enemy, such as Dragoncut. &lt;br /&gt;
*[[Magic Knight]] (Soldier+Wizard): Stats mostly go down and strong magic skills/spells are learned. &lt;br /&gt;
*[[Paladin]] (Fighter+Priest): Strength, speed, and wisdom go up and a mixture of Priest and Fighter skills are learned. &lt;br /&gt;
*[[Sage]] (Wizard+Priest): Wisdom and HP go up and high level attack and healing spells are learned. &lt;br /&gt;
*[[Superstar]] (Dancer+Goof-off): Style is the only stat that goes up and an assortment of skills are learned. &lt;br /&gt;
*[[Ranger]] (Merchant+Thief+Beastmaster): Speed and wisdom go up and an assortment of battle skills are learned.&lt;br /&gt;
*[[Hero]] (Battlemaster+Sage+Superstar+Ranger): This is the ultimate class and all stats go up. Several attack spells/skills are learned. The [[Hero (Dragon Quest VI)]] only has to master one of those classes for Hero class to become available.&lt;br /&gt;
&lt;br /&gt;
===Vehicles=== &lt;br /&gt;
There are seven different vehicles in the game, counting the wagon; this is the most of any game in the series so far. Also, this is the only game in the series to allow the players to travel underwater.&lt;br /&gt;
&amp;lt;!-- Here are six; I seem to be missing one; perhaps the Mermaid Harp, or whatever it is?&lt;br /&gt;
* [[Wagon]]&lt;br /&gt;
* [[Ship]]&lt;br /&gt;
* [[Floating Island]]&lt;br /&gt;
* [[Flying Bed]]&lt;br /&gt;
* [[Magic Carpet]]&lt;br /&gt;
* [[Pegasus]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster Companions===&lt;br /&gt;
[[Monster companion]]s are treated more like human party members in this game; they stay at [[Luisa&#039;s Tavern]] and can change class like humans. But they will not join the party unless one of the active PCs belongs to the Monster Tamer class. Monster Companions are less valuable in this game, because there are a large number of human characters, who can learn most of the same skills and powers monsters obtain. There are a few powers that can only be obtained by monsters, however. There are 18 types of monster that can join the party; but the Tavern has only 15 slots for monsters, considerably less than the fifth game.&lt;br /&gt;
&lt;br /&gt;
According to[http://www.famitsu.com/game/news/1230051_1124.html Famitsu], this feature has been removed from the DS&amp;amp;nbsp;version, as the Beastmaster is incapable of recruiting monsters.&amp;amp;nbsp;It has been replaced by a system allowing recruitment of slime family monsters only through encountering them in towns/dungeons/etc.&lt;br /&gt;
&lt;br /&gt;
===Slime Arena===&lt;br /&gt;
Monsters of the [[slime]] type can fight in a special arena; one chosen slime fights a series of three battles in a tournament [it is always controlled by the AI], and if it wins, the party receives a prize dependent on the level of the tournament (which ranges from rank A to rank H). Winning the Rank H tournament twice will allow the slime to participate in the Championship battle.&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
* As in games [[Dragon Quest IV|IV]] and [[Dragon Quest V|V]], there is a [[wagon]] to store extra party members. It can hold up to eight additional PCs. There can once more be four PCs in the active party at once. Unlike in the two preceding games, characters in the wagon can cast spells at any time, even in dungeons where the wagon cannot go.&lt;br /&gt;
&lt;br /&gt;
* Characters now move twice as quickly in towns and dungeons than they do in the world map. The screen no longer scrolls off the edge of a town map; instead the party will begin to move towards the edge of the screen, moving the message window if necessary. Doors will now open automatically upon being pushed against, if the player has the appropriate key.&lt;br /&gt;
&lt;br /&gt;
* It is now possible to enter wells by examining them; this takes the party to a special map determined by the well. Some wells have [[Magic Well (monster)|Magic Well]] monsters which attack the party when they try to enter. Other wells may have additional wells inside.&lt;br /&gt;
&lt;br /&gt;
* The party combat modes have been changed slightly; there is now a new strategy which causes the other party members to focus exclusively on supporting the Hero. It will also cause monsters to focus on attacking the Hero. The AI takes account of previous events in the round, so it is useful to have some slow characters that act last in the round. Also, other party members will automatically attack enemies&#039; weak points. Because of these things, the AI is more efficient than a human player. The AI is toned down somewhat in [[Dragon Quest VII]].&lt;br /&gt;
&lt;br /&gt;
* Combat arenas now cover the whole screen, and the monsters are animated when they attack (although only the final boss has sound effects). &amp;lt;!--  In addition, each individual character of each command &amp;quot;We JUMON pep talk and how to nail and I immediately BOUGYO&amp;quot; (no particular order) and a six. また、各キャラクターごとの個別コマンドが「こうげき・じゅもん・とくぎ・どうぐ・そうび・ぼうぎょ」（順不同）の6つとなった。 --&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* There are two full worlds once more, as in [[Dragon Quest III]], but there is no longer a day/night cycle; it will however become nighttime during certain plot events.&lt;br /&gt;
&lt;br /&gt;
* For the first time, there is a [[bag]] to store excess items. As a result, the [[Item Vault]] shop was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all; but this is changed in later games, including the remakes from [[Dragon Quest III]] onward.&lt;br /&gt;
&lt;br /&gt;
* There is a [[conversation memory|system to memorize speeches made by the townspeople]]. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] &amp;quot;spell&amp;quot; will cause the memorized conversations to be replayed. At higher levels, the Hero can replay more messages or delete messages from the list. This system is also used in the remake of Dragon Quest III, but not in any later games.&lt;br /&gt;
&lt;br /&gt;
===Charisma and the Best Dresser Contest===&lt;br /&gt;
A &amp;quot;KAKKOYOSA&amp;quot; (かっこよさ, effectively Charisma) stat makes its debut, allowing the PCs to compete in a [[Best Dresser Contest]]. &amp;lt;!-- The &amp;quot;うんのよさ&amp;quot; stat was removed to make room for it. --&amp;gt; [[Charisma]] measures how stylish and well-dressed the characters are; it will be high for attractive characters and monsters, and low for ugly-looking ones. Various weapons and armor can increase or decrease the stat; the effects of these equipments can themselves be altered at a [[Fashionable Forge]]. A matching set of equipment will increase the stat further. &lt;br /&gt;
&lt;br /&gt;
The Best Dresser Contest has eight ranks, which the player enters in order. The contestant with the highest charisma will win the prize. Depending on rank, the contest may be limited to men, women, or monsters. To win a given rank, the player must enter a party member whose charisma (modified by items) exceeds a certain value; otherwise another contestant will win the rank and the party will have to replay that rank. The contest is one of the [[mini-game]]s in Dragon Quest VI; the party must win the third rank of the contest because its prize is an important item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
[[File:Dq 6 hero.png|thumb|left]]&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; opens as the Hero, Mireyu, and Hassan approach Mudo, the demon king’s castle. After Mireyu summons a dragon, the party enters the castle and comes face to face with Mudo. Overpowering the trio, Mudo appears to destroy each member of the party. The Hero wakes up in Lifecod, and cannot remember anything before the fight with Mudo. Tania, a small girl from Lifecod, insists that he is her brother.&lt;br /&gt;
&lt;br /&gt;
On his way to Reidock Castle, where information on Mudo can be found, the Hero stumbles into a strange portal which brings him to another unfamiliar town. However, no one can see or hear him. After finding a similar portal, the Hero reaches Reidock and meets Soldi, the leader of Reidock’s army, and Hassan, who appears not to remember the Hero. To defeat Mudo, they learn, they need the Mirror of Ra. The Hero and Hassan discover another portal, which brings them to San Marino, another town they can neither be heard nor seen. Mireyu, also appearing to have lost her memory, does see them and helps them become visible. &lt;br /&gt;
&lt;br /&gt;
The party discovers a Reidock Castle in the “Phantom World” and learns that the prince is missing and that the Hero looks like him. They also meet General Tom, who bears a striking resemblance to Soldi. Gaining entrance to the Mirror Tower, the party meets Barbara, a woman who was invisible in the “Phantom World” at first, too, and together they find the Mirror of Ra. &lt;br /&gt;
&lt;br /&gt;
The four of them travel to Mudo&#039;s castle, in the original world. After defeating Mudo, the Hero uses the Mirror on him. Mudo then turns into the king of Reidock, confused and unaware of what happened. The king reveals that the original world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Reidock thanks the party for defeating Mudo in his dreams, but that the real Mudo lives and that the party must travel to Gent to retrieve a boat to get to Mudo&#039;s lair. In Gent, Chamaro, a healer, joins the party and allows them to use the Gent Clan&#039;s ship. During the fight with the real Mudo, the Hero gets sent back to Lifecod, like before. However, with the Mirror of Ra, the Hero warps back into the battle and defeats Mudo.&lt;br /&gt;
&lt;br /&gt;
The Queen of Reidock tells the Hero to discover who he really is. The quest leads the party to Arcbolt, where a terrible monster is blocking a nearby cave. The reward for defeating the monster is the famed Sword of Thunder, but before the party can strike the final blow, a warrior by the name of Terry kills the monster, winning the sword. After traveling both worlds, the party learns that Mudo was not the only evil in the world, having fought several other monsters that all seem to be connected. [[File:Barbara.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
In Calberona, the party learns that this is Barbara&#039;s home. The elders tell Barbara that the Demon Lord is watching her and give her the powerful spell Madante to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armor, shield, and helmet of legend. While doing so, the Hero meets his double in Real Lifecod, who gets spooked, and speaks &#039;Y-You. Y-You&#039;re m-m-me!&#039;, and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Reidock, the King and Queen tell the Hero that he is indeed the prince. When he fused with his clone, the Hero gained his memory back, much like Mireyu and Hassan had done.&lt;br /&gt;
&lt;br /&gt;
The party reaches Cloud Castle and meets Duran, who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Duran then reveals that all the enemies the party has faced were just pawns of Deathtamoor, the Demon Emperor. Mireyu reveals that Terry is her brother and Terry decides to join the party and fight against Deathtamoor.&lt;br /&gt;
&lt;br /&gt;
Once Cloud Castle is back to normal, the party speaks to [[Zenithia|King Zenith]] who informs them of Deathtamoor&#039;s doings and how to reach the Dark World. Deathtamoor plans on merging both worlds. The party’s horse fuses with Pegasus, allowing the party to fly to the Dark World. With the help of two brothers, Krimut and Masarl, the party enters Deathtamoor&#039;s Castle. After solving many puzzles, they come face to face with Deathtamoor and defeat him. Masarl reveals that the Dark World is falling apart and Pegasus helps them escape.&lt;br /&gt;
&lt;br /&gt;
In a similar fashion to Dragon Warrior III, the hero&#039;s weapons and armor were renamed for this installment in the Zenithian series.  They are known as the Sword of Ramias, Armor of Orgo, Shield of Sufida and Helmet of Cevas.  After the events of this game, these armaments become the Zenithian equipment and are renamed as such.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting===&lt;br /&gt;
Like every other [[Dragon Quest games|Dragon Quest game]], the setting in Dragon Quest VI is very medieval, complete with castles, knights, and magic. The main world is divided into the Real World and the Dream World, each with a separate, but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending stairs on the world map. &lt;br /&gt;
&lt;br /&gt;
If something cannot be found in the Real World, chances are it has appeared in the Dream World, such as with [[Miralgo&#039;s Tower]], in the middle of the quest. Also, another similarity to much of the series is the Dark World. This separate map features a dark island with a psychedelic sea surrounding it and some of the toughest monsters in the game. The final boss, [[Deathtamoor]], lives there. Also, once Deathtamoor is defeated, the player can access the [[bonus dungeon]] and the secret final boss, [[Dark Dream]].&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Production===&lt;br /&gt;
The scenario designer, like always, is [[Yuuji Horii]]. As in all other Dragon Quest games, the art work and design are made by [[Akira Toriyama]] of [[Dragon Ball]] fame, who also worked on [[Chrono Trigger]], [[Tobal No.1]], and [[Blue Dragon]]. This is the last game in the series to belong to the [[Zenithia]] or [[Tenkuu no Shiro]] (Castle in the Sky) trilogy.&lt;br /&gt;
&lt;br /&gt;
A prequel, &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; (&#039;&#039;Dragon Quest Monsters: Terry&#039;s Wonderland&#039;&#039; in Japan), was released in 1998. This game featured Terry and Mireyu years before the events of &#039;&#039;Dragon Quest VI&#039;&#039;. It was released in North America the next year, even though &#039;&#039;Dragon Quest VI&#039;&#039; was never released in North America. Along with Terry and Mireyu, several of the main enemies, including Deathtamoor, reappear, however, their previous roles have been eliminated, making them appear as just normal enemies. Deathtamoor and Mudo (Mudou in the localization) do appear as very challenging, very late in-game bosses, though.&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
The initial release was delayed over a year, Enix wanting to further develop their game. The game was eventually shown at Shoshinkai in November of 1995. &#039;&#039;Dragon Quest VI&#039;&#039; was released a few weeks later on December 9, with the very steep price of 11,400 yen (roughly over 100 U.S. dollars). The game went on to sell over 3.20 million copies. Since then, in Japan, the game actually made the news in 2005, when a Japanese student threatened another student over an argument about what &#039;&#039;Dragon Quest&#039;&#039; is the best, the student doing the threatening favoring &#039;&#039;Dragon Quest VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Translations===&lt;br /&gt;
Several unofficial English translations were attempted by several different groups. While none of them have ever been fully completed, as of 2001, the online translation group NoPrgress has released a translation in which 93% of the dialog, 80% of the battle text, and 95% of the menu text is translated. In 2000, the online translation group DeJap released an incomplete translation, however, the project is currently dead.&lt;br /&gt;
&lt;br /&gt;
====Nintendo DS Remake====&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; did not recieve an enhanced remake on a console until the Nintendo DS. The &#039;&#039;Dragon Quest VI&#039;&#039; enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and is currently in development by [[ArtePiazza]].&lt;br /&gt;
&lt;br /&gt;
On April 28, 2008, it was reported that [[Square Enix]] has applied for the trademark &amp;quot;The Realms of Reverie&amp;quot; at the United States Patent and Trademark Office, leading to speculation that it was the localized title for this game. On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging &#039;&#039;Realms of Reverie&#039;&#039; as the official subtitle, as well as confirming a release in North America. The next day, a press release from Square Enix confirmed that the game will be released in Europe as &#039;&#039;Dragon Quest: Realms of Reverie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Three soundtracks were released for the music of &#039;&#039;Dragon Quest VI&#039;&#039;. The first was a two-disk soundtrack, which included an orchestral performance and an OST. The second soundtrack was released on August 23, 2000, and just had the orchestral version. This version was released by SPE Visual Works (now Aniplex), and was named &#039;&#039;Dragon Quest VI ~The Dream World~ Symphonic Suite&#039;&#039;. This version was featured on &#039;&#039;Dragon Quest Daizenshu Vol. 2&#039;&#039;, which is a compilation of &#039;&#039;Dragon Quest&#039;&#039; music. A second Symphonic Suite edition of the OST was performed in March 2005 and released on July 19, 2006, also by Aniplex. The Symphonic Suite tracklist is as follows:&lt;br /&gt;
&lt;br /&gt;
# [[Overture]] (1:20)&lt;br /&gt;
# At the Palace (3:40)&lt;br /&gt;
# In the Town ~ Happy Humming ~ Inviting Village ~ Folk Dance (7:02)&lt;br /&gt;
# Through the Fields ~ Wandering through the Silence ~ Another World (5:03)&lt;br /&gt;
# Ocean Waves (5:11)&lt;br /&gt;
# Flying Bed (2:08)&lt;br /&gt;
# Pegasus ~ Saint&#039;s Wreath (5:39)&lt;br /&gt;
# Evil World ~ Satan&#039;s Castle ~ Frightening Dungeon (4:22)&lt;br /&gt;
# Brave Fight (6:23)&lt;br /&gt;
# Melancholy (3:11)&lt;br /&gt;
# Ocarina ~ The Saint (2:07)&lt;br /&gt;
# Devil&#039;s Tower (1:36)&lt;br /&gt;
# Dungeons ~ Last Dungeon (5:52)&lt;br /&gt;
# Monsters (4:36)&lt;br /&gt;
# Demon Combat (5:15)&lt;br /&gt;
# Eternal Lullaby (6:46)&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
A survey in the magazine Famitsu in 2006 earned &#039;&#039;Dragon Quest VI&#039;&#039; the #34 spot on the list. This is a much lower spot on the list than the other games in the series, showing that, although the game is popular, it remains in the shadows compared to the rest of the series, particularly &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;, which were both in the top five. &#039;&#039;Dragon Quest VI&#039;&#039; was one of the best selling Super Famicom games in Japan, selling well over three million copies.&lt;br /&gt;
In volume 81 of &#039;&#039;Nintendo Power&#039;&#039;, the staff wrote an article on &#039;&#039;Dragon Quest VI&#039;&#039;, hoping the game would find a U.S. release. They also suggested why the series might not appeal to the American audience: there is too much fighting and not enough adventuring. The game has not been released outside of Japan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; was listed as #7 among the 10 Best Japanese Games Never Released in the U.S. by &#039;&#039;GamePro&#039;&#039; magazine in their May 2005 issue. &#039;&#039;Dragon Quest V&#039;&#039;, another Japan-only game, was also on the list, placing at #2. (the whole list can be seen here [http://www.woodus.com/den/gallery/graphics/sightings/gamepro_may2005_pg46.jpg])&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
A 10-volume manga adaptation of the game was made by [[Masomi Kanzaki]]. It was published by [[Enix]] in the &#039;&#039;Monthly Shonen Gangan&#039;&#039; between 1997 and 2001. The storyline roughly follows that of the video game from which it was based but with several differences, such as the inclusion of the character Kizu Buchi, a spotted slime.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia|Dragon Quest VI:Realms of Reverie}}&lt;br /&gt;
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/zenithia/ Official Nintendo DS Dragon Quest Zenithia Portal site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest VI]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_V&amp;diff=41621</id>
		<title>Dragon Quest V</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_V&amp;diff=41621"/>
		<updated>2010-08-30T01:43:21Z</updated>

		<summary type="html">&lt;p&gt;142.167.226.198: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| title =Dragon Quest V: Hand of the Heavenly Bride&lt;br /&gt;
| image = [[File:DQVDS_boxart.jpg|300px]]&lt;br /&gt;
| caption = Japanese boxart&lt;br /&gt;
| developer = [[Chunsoft]] &amp;lt;br /&amp;gt;[[ArtePiazza]], [[Matrix Software]] (PS2) &amp;lt;br /&amp;gt;[[ArtePiazza]], [[Cattle Call]] (NDS)&lt;br /&gt;
| publisher = [[Enix|Enix Corporation]] (SFC) &amp;lt;br /&amp;gt;[[Square Enix]] (PS2, NDS)&lt;br /&gt;
| designer = [[Yūji Horii]] &lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Koichi Sugiyama]]&lt;br /&gt;
| engine = &lt;br /&gt;
|released=&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 1992}}&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=March 25, 2004}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 17, 2008|NA=February 17, 2009|EU=February 20, 2009|AUS=February 19 2009}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings = {{vgratings|CERO=A (PS2, NDS)|ESRB=E10+ (NDS)|PEGI=12+ (NDS)}}&lt;br /&gt;
| platforms = [[Super Nintendo Entertainment System|Super Famicom]], [[PlayStation 2]], [[Nintendo DS]]&lt;br /&gt;
| media = 16-[[Wikipedia:megabit|megabit]] [[Wikipedia:ROM cartridge|cartridge]] (SFC)&amp;lt;br /&amp;gt; [[Wikipedia:DVD|DVD]] (PS2)&amp;lt;br/&amp;gt; [[Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
| requirements = &lt;br /&gt;
| input = &lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dragon Quest V: Hand of the Heavenly Bride&#039;&#039;&#039;&#039;&#039;, (ドラゴンクエストV 天空の花嫁, Doragon Kuesuto Faibu: Tenkū no Hanayome) is the fifth installment in the &#039;&#039;[[Dragon Quest]]&#039;&#039; series. It was the first &#039;&#039;Dragon Quest&#039;&#039; title to be released for the Nintendo [[Super Nintendo Entertainment System|Super Famicom]]. It was later re-released for the Playstation 2 and Nintendo DS, the latter being the first time it was released outside of Japan.  &lt;br /&gt;
&lt;br /&gt;
Along with &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, the original Super Famicon release never reached North America. In the absence of an official translation, several [[fan translation]]s exist for the Super Famicom version, as well as the PS2 version.&lt;br /&gt;
&lt;br /&gt;
Dragon Quest V was the first game in the series in which certain monsters from random encounters may offer to join the player&#039;s party. This concept was an inspiration for the &#039;&#039;[[Wikipedia:Pokémon|Pokémon]]&#039;&#039; video game series which debuted several years after Dragon Quest V&#039;s release.  Later, the same concept would spawn the  &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Dragon Quest V follows in the footsteps of [[Dragon Quest IV]] by having unique divisions between segments of the game.  Rather than using chapters, the game follows the life of the [[Hero (Dragon Quest V)|hero]] from childhood to adulthood to parenthood.  This divides the game into 3 separate eras.  It retains all of the typical elements of a Dragon Quest RPG with respect to enemies, levels, equipment, etc.  &lt;br /&gt;
&lt;br /&gt;
===Monster recruitment===&lt;br /&gt;
:&#039;&#039;See main article, [[Monster recruitment in Dragon Quest V]]&#039;&#039;&lt;br /&gt;
The largest gameplay addition was the inclusion of a monster recruitment system.  Under this system, certain monsters may elect to join the player&#039;s party after being defeated in battle.  These monsters then behave as typical player characters who can level up, use equipment, and receive orders/tactics in battle.  Only specific monsters may be recruited and many have very low probability of joining the player&#039;s party.  This new feature adds a great deal of replay value as it greatly increases the possible party configurations a player can use.  &lt;br /&gt;
&lt;br /&gt;
===Knick-knacks===&lt;br /&gt;
Throughout the game, many special items called knick-knacks may be collected by the player. These items can be displayed in a special museum; NPCs will be attracted to the museum once it has exhibits. The museum curator sometimes offers gold in exchange for the special product exhibits.  Some special products will be upgraded by certain plot events.  Knick-knacks are unrelated to the overall plot of the game and exist only as a sidequest.  &lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
There are multiple vehicles in the game used for traveling to various locations.  In addition to the typical [[Ship|ship]] vehicle, there are several additional vehicles.&lt;br /&gt;
* Magic carpet: It can travel on grass, water, and shoals, and will suppress wandering monster encounters due to its high speed. It can be carried as an item, allowing it to be used anywhere where there is a sufficient region of grass to take off. However, it cannot travel through forests, so a line of forest inside a line of water (or vice versa) remains an impassible barrier.&lt;br /&gt;
* The [[Zenithia|Sky Castle]]: It can fly over any terrain; but it cannot reach or pass the high mountain on the central continent where the Great Temple is located. It can only land or take off from grass (and only large areas of grass, due to its size). The Return spell will not relocate the castle, although it is itself a valid Return target. &lt;br /&gt;
* The [[Master Dragon]]: The Master Dragon can also fly over any terrain, and moreover can reach the Great Temple on the mountain. He may be called with the &amp;quot;Bell of the Dragon&amp;quot; &amp;lt;!-- or something like that --&amp;gt; item, given by the dragon towards the end of the game. Like the carpet and Castle, the Master Dragon can only drop or pick up the party from grassy locations. He cannot reach the Dark World, so the Bell will have no effect there.&lt;br /&gt;
&lt;br /&gt;
===Other new features===&lt;br /&gt;
* In this game it is possible to use katakana and numbers to name characters; earlier games had only allowed the use of hiragana. Also, message windows can now display kanji.&lt;br /&gt;
* Search, Talk, and Open commands can now be issued by a single button press, bypassing the menu.&lt;br /&gt;
* Combat screens now have background images, as in the first game. The images actually depend on the local terrain. Also, attacking a monster or casting an offensive spell will produce a matching animation.&lt;br /&gt;
* The original SNES version only allows 3 active party members instead of 4; a 5-person wagon is still available, however.&lt;br /&gt;
* The shop interface now shows what stat changes will occur when a weapon is equipped, and can equip purchased items automatically.&lt;br /&gt;
* Characters can now move a half-block tile at a time rather than only a full block.&lt;br /&gt;
* There is now a separate Defense stat, determining a character&#039;s base defense; in earlier games the base defense was calculated from other statistics.&lt;br /&gt;
* Boomerangs and whips, for the first time, can attack multiple enemies.&lt;br /&gt;
* Some traditional spells had their effects slightly altered.&lt;br /&gt;
* Pots, barrels, and similar objects can now be Searched, and will often contain useful items.&lt;br /&gt;
&lt;br /&gt;
===Combat system===&lt;br /&gt;
Dragon Quest V features a more advanced party AI than Dragon Quest IV. There is a &amp;quot;learn&amp;quot; strategy, which improves much faster than its counterpart in the previous game. It is also possible, unlike in the previous game, to set PCs to command mode, allowing them to be controlled individually as in the first three games rather than being automated. &lt;br /&gt;
&lt;br /&gt;
Also, the mechanism for replacing characters with reinforcements from the wagon was changed. It no longer takes a turn for a character to be swapped with one in the wagon, and it is possible to replace all characters at once.  This significantly changes battle strategy, especially against major bosses.&lt;br /&gt;
&lt;br /&gt;
For the first time, any character who is targetting an already-dead monster will have their target automatically transferred to one of the other monsters (selected at random). In earlier games, the action was simply cancelled.&lt;br /&gt;
&lt;br /&gt;
===Chimera wings and the Zoom spell===&lt;br /&gt;
The Chimera wing item will transport the party to the last town they visited, as in the earliest games of the series; but the [[Zoom]] spell will take them to the town of their choice as in the later games. The Zoom spell can only be acquired at a certain stage of the plot (in the first half of the second era); it cannot be acquired by leveling, and monsters with this spell will not appear until the plot event occurs. This marks the first time in the series that spell acquisition has been tied to plot events.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The Hero is, in the early chapters of the game, a six-year-old boy who travels all around the world along with his father, [[Pankraz]]. After the death of Pankraz, the Hero is a slave forced to undergo hard labor in the building of a temple. Ten years after, he finally escapes from there, and he starts a journey to find his mother, Mada, who is said to have died soon after the Hero was born. She came from Elhaven and hence had the power to tame monsters.&lt;br /&gt;
&lt;br /&gt;
Pankraz is the father of the Hero. Though he was once the king of [[Gotha]], he left his homeland to search of the Legendary Hero and his wife. His attendant, [[Sancho]], goes with him on his journey and resides in [[Whealbrook]] early in the game.&lt;br /&gt;
&lt;br /&gt;
[[Bianca]] is a daughter of the innkeepers of [[Roundbeck]] and the childhood friend of the Hero. After growing up, she moves to a small village for recuperation of her father, and is one of the women whom the player can choose to marry the Hero.&lt;br /&gt;
&lt;br /&gt;
[[Nera]] is a daughter of Ludman , who recently got back from a religious house. She is the second choice for becoming the Hero&#039;s bride. Her father, [[Ludman]] (ルドマン &#039;&#039;Rudoman&#039;&#039;) is a wealthy man living in [[Salabona]] (サラボナ &#039;&#039;Sarabona&#039;&#039;). He seeks his daughter&#039;s bridegroom, but will only accept a man who is able to pass his trial. [[Andy]] (アンディ &#039;&#039;Andi&#039;&#039;) a friend of Flora&#039;s, also desires to marry her.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&#039;&#039;Dragon Quest V&#039;&#039; begins with a brief scene of the Hero&#039;s birth in which the player gives the Hero a name. After that scene, the Hero finds himself in a room onboard a ship with his father, Pankraz. After the ship stops at [[Vista Port|Littlehaven]] (ビスタ &#039;&#039;Bisuta&#039;&#039;), they leave the ship for Whealbrook, where Pankraz&#039;s friend Sancho lives. Upon arrival, the Hero meets Bianca. After exploring the cave behind Whealbrook, he and Pankraz accompany Bianca to her town Roundbeck. Upon arrival at that town, Bianca and the Hero explore the haunted castle [[Lenoire|Uptaten Towers]] (レヌール &#039;&#039;Renūru&#039;&#039;), where they obtain a mysterious [[Golden Orb]]. Afterwards Pankraz and the Hero return to Whealbrook, along with a pet tiger named [[Saber]] (ボロンゴ &#039;&#039;Borongo&#039;&#039;), a monster that was saved from bullying by the Hero and Bianca.&lt;br /&gt;
&lt;br /&gt;
The next day, the Hero notices a man in the town who looks very similar to him. That man asks the Hero to show him the Golden Orb and, after returning it, asks him to take care of his father Pankraz. Elsewhere in town, he finds the spirit of [[Bella|Honey]], who asks him to return with her to her country, the snow-covered land of [[Faerie|Fairy Lae]]. Upon arriving there, the two defeat the [[Queen of Ice|Winter Queen]] to allow Spring to return to the land. After accomplishing this feat, the Hero, Pankraz, and Saber travel to the eastern kingdom of [[Reinhart|Coburg]] (ラインハット &#039;&#039;Rainhatto&#039;&#039;), where the Hero befriends [[Prince Henry|Prince Harry]] (ヘンリー &#039;&#039;Henrī&#039;&#039;). However, Harry is kidnapped, forcing the Hero and Pankraz to rescue him. Once the Hero finds Harry in a nearby hideout, they are attacked by a duo of powerful monsters, in which Pankraz defeats, but then a third entity appears and threatens the Hero&#039;s life, forcing Pankraz to give in. In the process, Pankraz is killed by powerful monsters, the Golden Orb is destroyed, and the Hero and Harry are sold into slavery.&lt;br /&gt;
&lt;br /&gt;
The story continues ten years later, and the player finds that the Hero and Harry have grown up working on a giant temple. They get into a scuffle with the guards after seeing a girl named [[Maria]] (マリア &#039;&#039;Maria&#039;&#039;) being whipped; the three of them are released from the temple and sent drifting to the [[casino]] town of Fortuna (オラクルベリー &#039;&#039;Orakuruberī&#039;&#039;) by Maria&#039;s brother. Here the Hero and Henry discover that Whealbrook has been destroyed by the armies of the [[Queen of Reinhart|Queen of Coburg]], who has been acting as regent for Harry&#039;s brother [[Prince Dale|Wilbur]]. Upon paying a visit to his homeland, Harry discovers that his mother has been replaced by a monster. After unmasking the fake queen using the [[mirror of Ra]] and defeating the monster, Harry and Maria marry and become advisors to the king.&lt;br /&gt;
&lt;br /&gt;
Afterward, the Hero will travel to the western continent, where he will meet up with Saber once more, and travel to the town of [[Salabona|Mostroferrato]], where the wealthy nobleman Mr. Briscoletti and his daughters Nera and [[Debora]] live. He sends the hero on a quest to retrieve two magic rings of [[Ring of Fire|fire]] and [[Ring of Water|water]] as a test of his worthiness as a suitor for Nera. The Hero is able to accomplish this task only with the aid of Bianca, who he meets in a nearby village. Afterwards, Mr. Briscoletti offers the Hero the chance to marry Nera, but it is also possible for him to marry Bianca or, more surprisingly, Debora instead.&lt;br /&gt;
&lt;br /&gt;
After the marriage, the Hero takes his bride through a great mountain path that leads to his homeland of Gotha. Upon their arrival, Sancho is shocked to see the Hero and Bianca (or one of the Bricoletti sisters), and immediately takes them to see the current King of Gotha--[[Ojiron|Albert]], the younger brother of Pankraz. The Hero must undergo a [[Royal trial|Rite of Passage]] before he can assume the throne, while his wife, now revealed to be pregnant, rests. During the coronation celebration, the Hero&#039;s wife is kidnapped, but the newly born twins are safely hidden.&lt;br /&gt;
&lt;br /&gt;
The Hero rushes to save his wife, but upon defeating the powerful monsters who kidnapped her, both the Hero and his bride are cursed and turned into stone; they remain this way for eight long years.&lt;br /&gt;
&lt;br /&gt;
The Hero is found by his two children now grown and Sancho in the garden of a wealthy man&#039;s estate, and is revived and taken back to Gotha castle. They still have not found Bianca, Nera or Debora, but they have a lead on the whereabouts of the Hero&#039;s mother: she was from the town of [[Lofty peak]] on the continent north of Gotha. The Hero goes there, finds more information, and procures a [[magic carpet]]. Travelling the world to collect the [[Legendary Armaments|legendary &amp;quot;Heavenly&amp;quot; or &amp;quot;Celestial&amp;quot; armaments]] for the Legendary Hero, it is discovered that the [[Hero&#039;s son (Dragon Quest V)|Hero&#039;s son]] is indeed the [[Legendary Hero]] sought by Pankraz almost twenty years ago.&lt;br /&gt;
&lt;br /&gt;
During this stage of the journey, the Hero avenges Papas by killing Slon and restores the [[Zenith Dragon]], as well as his [[Zenithia|flying castle]], to their proper homes in the sky. To accomplish this, the Hero has to enter a time warp to retrieve the Golden Orb from his child self. The Hero, older and wiser, attempts to talk Pankraz out of going to Coburg to his demise, but he does not heed the warning.&lt;br /&gt;
&lt;br /&gt;
After returning to the temple the Hero helped build as a slave, the [[Zenithian armor]] is found, as well as the statue of his wife. He then must go defeat Ivol in other to get the ring of life that is strong enough to remove the curse from his wife.  After the final source of evil is eradicated from the world, the party is told that Martha remains in Nadiria, and that the final source of evil, Grandmaster [[Nimzo]] (ミルドラース &#039;&#039;Mirudorāsu&#039;&#039;), is lying in wait for the Legendary Hero. The Hero, his wife, and their children agree not to leave Martha in the demon world, so together they travel there via a portal near Lofty Peak, and reach Mt. Zugzwang.&lt;br /&gt;
&lt;br /&gt;
Martha is found inside, but dies shortly after meeting the Hero and his family. The party continues on to confront and destroy the lord of evil, Nimzo. They return to Gotha, and have a joyful party. As the family celebrates, Pankraz and Martha watch their son and his family from the heavens, happy and content with their progeny.&lt;br /&gt;
&lt;br /&gt;
After beating the game, players can gain access to the [[bonus dungeon]]. &#039;&#039;Dragon Quest V&#039;&#039; was the first Dragon Quest game to have a bonus dungeon (although the remakes of &#039;&#039;Dragon Quest III&#039;&#039; and &#039;&#039;IV&#039;&#039; added bonus dungeons later).&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting===&lt;br /&gt;
&#039;&#039;Dragon Quest V&#039;&#039; is set years after the Zenithian Hero defeated [[Necrosaro|Psaro]] on its previous installment, &#039;&#039;[[Dragon Quest IV]]&#039;&#039;. The game starts at Littlehaven, with the Hero leaving to go to Whealbrook. Like all other Dragon Quest games, this one takes place in a medieval world, with no real modern technology, such as cars or electricity. Characters fight with [[swords]], clubs, and magic instead of guns or other weapons.&lt;br /&gt;
&lt;br /&gt;
The layout of the world is similar to the layout in Dragon Quest IV, but with a new set of locations, and considerable geographic alteration. The [[Tower of Heaven]] and [[Castle Zenithia]] are the only surviving locations from the previous game, and they have fallen into ruin and are no longer connected. The overworld has different monster encounter tables for each of the three eras.&lt;br /&gt;
&lt;br /&gt;
The quest takes the Hero and his party to many exotic locations, such as a [[fairy village (Dragon Quest V)|fairy village]], a [[Ice Mansion|mansion made of ice]], several caves, and a volcano. The party eventually makes its way to the castle [[Zenithia]], which is a castle in each game of the [[Zenithia trilogy]]. Like a few other Dragon Quest games, the final enemies reside in a [[dark world]], separate from the main map.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===PS2 remake===&lt;br /&gt;
Square Enix released a PlayStation 2 enhanced remake of &#039;&#039;Dragon Quest V&#039;&#039; on [[March 25]], [[2004]], with first day sales of 722,000. As of April 2004, the game has sold over 1.5 million copies making it the top selling &#039;&#039;Dragon Quest&#039;&#039; remake game of all-time, and is available in Japan as a [[Square Enix Ultimate Hits]] title. The remake was developed by former &#039;&#039;Dragon Quest VII&#039;&#039; art directors, [[Artepiazza]]. It features 3D graphics that are similar to &#039;&#039;Dragon Quest VII&#039;&#039;, but it utilizes the extra PlayStation 2 graphical capabilities.  The Hero and his companions have to fight more monsters in the PlayStation 2 remake than they did in the Super Famicom original, but the character limit on the party has been increased from three to four. Also, there were only 40 monsters available to the player&#039;s party in the Super Famicom version of &#039;&#039;Dragon Quest V&#039;&#039; due to [[Read-only memory|ROM]] limitations. The PlayStation 2 remake, however, does not suffer from this restriction. The music is performed by the [[NHK Symphony]]. &lt;br /&gt;
&lt;br /&gt;
Another new feature in the remake is the &amp;quot;[[Yuuji&#039;s Specialty Museum]],&amp;quot; where the player has to collect local specialties from all around the world, return the items back to a character named &amp;quot;[[Yuuji]],&amp;quot; and receive rewards for them. The &#039;&#039;Dragon Quest V&#039;&#039; remake is the third &#039;&#039;Dragon Quest&#039;&#039; release in the Square Enix name (after &#039;&#039;[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Kenshin Dragon Quest]]&#039;&#039; and &#039;&#039;[[Slime Morimori Dragon Quest]]&#039;&#039;). Lastly, a &#039;&#039;[[Dragon Quest VIII]]&#039;&#039; preview video disc is included in the Japanese release of &#039;&#039;Dragon Quest V&#039;&#039; remake.&lt;br /&gt;
&lt;br /&gt;
A [[fan translation]] of the PS2 version is currently being worked on by Kojiro Translations.&lt;br /&gt;
&lt;br /&gt;
The engine of the PS2 remake is similar to the one used in [[Dragon Quest VII]]. Like [[Dragon Quest VII]], there is a pseudo-3D view replacing the original bird&#039;s eye view. The graphics are updated accordingly. There is also a preview of [[Dragon Quest VIII]] bundled with the remake.&lt;br /&gt;
&lt;br /&gt;
* The “Bag” is available from the start of the game; so the [[Vault]] is replaced with a [[Bank]].&lt;br /&gt;
* There are now 10 possible names for the Baby Panther, instead of 4. &lt;br /&gt;
* The Monster Depository can now store 200 monsters instead of 50.&lt;br /&gt;
* Monster companions can now have their names changed. &lt;br /&gt;
* One can talk to companions while traveling in the overworld.&lt;br /&gt;
* Pots, barrels, and similar objects can now be picked up and thrown. &lt;br /&gt;
* The AI modes are updated to match the ones used in [[Dragon Quest VII]].&lt;br /&gt;
* The &amp;quot;Paralysis&amp;quot; status effect will now wear off after several turns.&lt;br /&gt;
* Items now sell for 50% of their purchase price, instead of 75%. &lt;br /&gt;
* Some new spells and specialty attacks have been added.&lt;br /&gt;
* The first-level fire spell, [[HYADO]] or [[Blaze]], can now be cast by the hero&#039;s daughter; in the previous game there was no way to obtain it.&lt;br /&gt;
* There can now be 4 active party members in battle, instead of 3. Enemies appear in concomitantly larger groups, even in the early parts of the game when there are 3 or fewer party members anyway.&lt;br /&gt;
* Stat gains on level-up are now randomized.&lt;br /&gt;
* There are now 70 potential species of monster companion, instead of 40.&lt;br /&gt;
* Bosses are much more powerful. &lt;br /&gt;
* Some town and dungeon maps are redesigned.&lt;br /&gt;
* There are now [[Sugoroku]] boards as in [[Dragon Quest III]]. &lt;br /&gt;
* The casino now offers poker in addition to its other games; the party&#039;s slime companion, if any, can be entered in the Slime Race.&lt;br /&gt;
* Save games now display a picture of the party&#039;s surroundings as a reminder.&lt;br /&gt;
* The marriage system is different than in the original.&lt;br /&gt;
* [[Gema]] now plays a more significant role in the plot.&lt;br /&gt;
&lt;br /&gt;
===DS remake=== &lt;br /&gt;
A &#039;&#039;Dragon Quest V&#039;&#039; remake for the [[Nintendo DS]] was announced in late 2007 by Square Enix and is currently in development by ArtePiazza. The game uses the same engine as the DS remake of &#039;&#039;Dragon Quest IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On April 23, 2008, it was reported that [[Square Enix]] has applied for the trademark &amp;quot;Hand of the Heavenly Bride&amp;quot; at the [[United States Patent and Trademark Office]]. It was confirmed to be in reference to &#039;&#039;Dragon Quest V&#039;&#039; by a listing from Nintendo of third-party titles for Nintendo platforms. On the following day, Square Enix sent out a press release saying that the game will be released in Europe under the name &#039;&#039;Dragon Quest: The Hand of the Heavenly Bride&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Like the other games in the series, &#039;&#039;Dragon Quest V&#039;&#039; was very popular in Japan.&amp;lt;!--&#039;&#039;Dragon Quest V&#039;&#039; has sold 2.79 million copies in Japan.--&amp;gt;&amp;lt;!--The PS2 remake has sold an additional 1.65 million copies.--&amp;gt;In 2006, the Japanese gaming magazine [[Famitsu]] had readers vote on the top one hundred games of all time, &#039;&#039;Dragon Quest V&#039;&#039; coming in at 11 and the PS2 remake at number 40. In particular, the way the story is divided by different periods of time has been praised, as it is something that has not appeared in many video games. &#039;&#039;Dragon Quest V&#039;&#039; has also been acknowledged as Yuji Horii&#039;s favourite in the series.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. A compilation of &#039;&#039;Dragon Quest V&#039;s&#039;&#039; music was put on the album &#039;&#039;Dragon Quest V ~Bride of the Heavens~ Symphonic Suite&#039;&#039;, was released in 1992 and then again in 2000. The first version features an extra disc with the original soundtrack as well as the symphonic one. Here is the tracklisting of the Symphonic Suite:&lt;br /&gt;
&lt;br /&gt;
# [[Overture]] (1:59)&lt;br /&gt;
# Castle Trumpeter (2:21)&lt;br /&gt;
# Melody in an Ancient Town ~ Toward the Horizon ~ Casino ~ Lively Town ~ Melody in an Ancient Town (7:50)&lt;br /&gt;
# Magic Carpet ~ The Ocean (7:39)&lt;br /&gt;
# Melody of Love (3:00)&lt;br /&gt;
# Monsters in the Dungeon ~ Tower of Death ~ Dark World ~ Monsters in the Dungeon (6:20)&lt;br /&gt;
# Violent Enemies ~ Almighty Boss Devil Is Challenged (5:44)&lt;br /&gt;
# Noble Requiem ~ Saint (5:53)&lt;br /&gt;
# Satan (4:52)&lt;br /&gt;
# Heaven (2:57)&lt;br /&gt;
# Bridal Waltz (3:39)&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
&#039;&#039;Dragon Quest Tenkuu Monogatari&#039;&#039; (Tale of the Air) is a twelve-volume manga series based on &#039;&#039;Dragon Quest V&#039;&#039; by [[Chino Yukimiya]], which ran in 1997, and again in 2001. The story follows Sora and Ten, the two children from &#039;&#039;Dragon Quest V&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[List of Monsters in Dragon Quest V]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{wikipedia|Dragon Quest V}}&lt;br /&gt;
{{wikipedia-ja|ドラゴンクエストV 天空の花嫁}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest V]]&lt;/div&gt;</summary>
		<author><name>142.167.226.198</name></author>
	</entry>
</feed>