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		<id>https://dragonquest-wiki.com/index.php?title=Fizzle&amp;diff=43831</id>
		<title>Fizzle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Fizzle&amp;diff=43831"/>
		<updated>2023-09-24T21:35:26Z</updated>

		<summary type="html">&lt;p&gt;181.46.166.11: /* Dragon Quest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Fizzle&lt;br /&gt;
|image = [[Image:DQ Fizzle.png|200px]]&lt;br /&gt;
|japanese = マホトーン&amp;lt;br&amp;gt;マホトム (Spinoffs only)&lt;br /&gt;
|romaji = Mahotōn&amp;lt;br&amp;gt;Mahotomu (Spinoffs only)&lt;br /&gt;
|old = StopSpell&lt;br /&gt;
|type = Debilitating&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fizzle&#039;&#039;&#039; is a recurring spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in the [[Dragon Quest|original game]], it is a spell that attempts to seal the spells of the target/targets, preventing them from casting magic.&lt;br /&gt;
&lt;br /&gt;
Interestingly, Fizzle does not prevent those afflicted from being able to speak as is the case with instances of spell-sealing seen in other media. This can be seen during the in-battle [[Party chat]] seen in the PSX version of &#039;&#039;VII&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Localization History==&lt;br /&gt;
The original Japanese versions of the &#039;&#039;Monsters: Joker&#039;&#039; spinoffs introduced a single-target spell by the name of &#039;&#039;Mahotomu&#039;&#039; and continued to use the name &#039;&#039;Mahotōn&#039;&#039; for the multi-target spell. The English localization team decided to use the name Fizzle for the new single-target spell in the games, while using the new name [[Kafizzle]] for the original spell, which always affected a group of enemies. This practice has become standard for games the feature both spells.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Fizzle is learned by the {{Hero 1}} at level 10. It costs 2 MP to use it against an enemy, and it stops them from casting spells. Like with other spells in the original title, Fizzle uses a resistance table based on 16; I.E. 1 in 16 to hit, 2 in 16, and so on. Due to the way the game&#039;s calculations are programmed, no enemies are fully immune to Fizzle, with its odds of working bottoming out at 1/16. Some enemies, such as [[scorpion]]s, will not be affected, because they do not have any spells.&lt;br /&gt;
&lt;br /&gt;
The enemies [[Drohl diabolist]], [[Scarewolf]], [[Knight errant]], and the first form of the [[Dragonlord]] can use this spell against the player. Enemy Fizzle spells have a 50/50 chance of working each time the spell is cast. If the Hero is wearing [[Erdrick&#039;s Armour]], enemy Fizzle spells will always fail against him.&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
The [[Prince of Cannock]] learns Fizzle at level 8.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The [[Erdrick|Hero]] learns Fizzle at level 18, and [[Priest]]s and [[Sage]]s learn it at level 13. It can also be cast by using the [[Staff of antimagic]] and [[Staff of Rain]] during battle.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Fizzle is learned by [[Kiryl]] at level 13.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{| border=1 style=&amp;quot;border-spacing:0px&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color:white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color:white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero&#039;s Son (Dragon Quest V)|Son]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Goodybag/recruit|Goodybag]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Prestidigitator/recruit|Prestidigitator]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Samigina/recruit|Samigina]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic marionette/recruit|Magic marionette]]||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Pocus poppet/recruit|Pocus poppet]]||17&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudgerigar/recruit|Grudgerigar]]||19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Fizzle is learned by [[Nevan]] at level 11. Other characters can learn it by advancing to rank 3 of the [[Priest]] vocation.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Fizzle is learned at the fourth rank in the [[Priest]] vocation after 50 battles and the [[Malevolantern (Class)|Malevolantern]] class after 1 battle. It costs 3 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Fizzle is learned by [[Angelo]] after investing 6 points into his &amp;quot;Staff&amp;quot; skill, as well as the hero after investing 40 points into his &amp;quot;Courage&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Fizzle is learned by [[Armamentalist]]s at level 14. It costs 3 MP to cast, and targets a group of enemies.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Fizzle is learned by [[Mage]]s at level 18 and [[Druid]]s at level 59, costing 3 MP to cast. Its chance of success is dependent on either the caster&#039;s [[Magical might]] or Magical mending, whichever happens to be higher.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Veronica (Dragon Quest XI)|Veronica]] and [[Serena (Dragon Quest XI)|Serena]] will learn Fizzle at levels 13 and 15, respectively.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
Called StopSpell in this game, this ability can be learned by various monsters. It requires the monster to be at least level 9, with at least 44 MP, and 38 intelligence. It is naturally learned by the [[CatFly]], [[Centasaur]], [[Crestpent]], [[DarkHorn]], [[FaceTree]], [[Gremlin]], [[JewelBag]] and [[Snapper]] among others.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
StopSpell now requires 69 intelligence to learn.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Fizzle can be learned from:&lt;br /&gt;
&lt;br /&gt;
* [[Antimagic (skill) | Antimagic]] (5 points)&lt;br /&gt;
* [[Mage Aid]] (26 points)&lt;br /&gt;
* [[Seal]] (5 points)&lt;br /&gt;
* [[Über Charmer]] (8 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Fizzle can no longer be learned from [[Seal]]. It can now also be learned from [[Diabolist]] for 4 points.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below]]&#039;&#039;===&lt;br /&gt;
Although the spell is not usable by any of the playable heroes, certain monsters are able to cast Fizzle such as [[Gargoyle]]s and [[Hocus chimaera]]s. In this entry, the Seal status effect will prevent characters from using either spells &#039;&#039;or&#039;&#039; skills. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Builders]]&#039;&#039;===&lt;br /&gt;
The [[Dragonlord]] will cast Fizzle frequently during the first phase of the final battle, preventing the Builder from using items for several moments unless he or she is wearing the [[Auroral armor]].&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Fizzle is known naturally by [[King slime]] and [[Magic marionette]] at level 1 and can be learned by [[Bag o&#039; laughs]] and [[Stump chump]] at level 16. It costs 8 MP to cast, has a range of three squares away from the caster in any direction, and has a chance to lock away a single target&#039;s spells.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Fizzle&lt;br /&gt;
|kanji=マホトム&lt;br /&gt;
|romanji=Mahotomu&lt;br /&gt;
|role=Debuff&lt;br /&gt;
|type=Spell&lt;br /&gt;
|element=[[Image:DQTact Non-elemental.png]]&lt;br /&gt;
|mp=8&lt;br /&gt;
|range=[[Image:DQTact_Range1.png|48px]]&amp;lt;br&amp;gt;3&lt;br /&gt;
|status=[[Image:DQTact_Spell_Lock.png]]&amp;lt;br&amp;gt;Spell Lock&lt;br /&gt;
|description=Occasionally locks 1 enemy&#039;s spells&lt;br /&gt;
|monsters=Bag o&#039; laughs, King slime, Magic marionette, Stump chump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
Fizzle stops one enemy from using magic for 4 MP, and can be learned by [[Drackolyte]]s and [[Valhalla vulture]]s.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ3 Spell Fizzle.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Negación mágica|es-meaning=Magical Negation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Dragon Quest Treasures spells]]&lt;/div&gt;</summary>
		<author><name>181.46.166.11</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sizzle&amp;diff=106912</id>
		<title>Sizzle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sizzle&amp;diff=106912"/>
		<updated>2023-09-24T21:34:21Z</updated>

		<summary type="html">&lt;p&gt;181.46.166.11: /* {{DQ}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizzle&lt;br /&gt;
|image = [[File:DQ_Sizzle.png|200px]]&lt;br /&gt;
|japanese = {{tt|ベギラマ|Begirama}}&lt;br /&gt;
|romaji = Begirama&lt;br /&gt;
|old = Hurtmore&amp;lt;br&amp;gt;Firebane&lt;br /&gt;
|type = Offensive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizzle&#039;&#039;&#039; is a spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. The spell will bake a group of enemies in a wave of hellfire, most commonly dealing 30~42 damage for 6 MP.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
[[Hero (Dragon Quest)|The Hero]] learns the spell at level 19, and may cast it for 5 MP. It deals 58~65 damage in the original version, and 50~65 damage in all subsequent versions. As combat was limited to one enemy per battle, it was a single-target spell.&lt;br /&gt;
The enemies [[Vis mager]], [[Knight abhorrent]], and the first form of the [[Dragonlord]] can use this spell against the player.&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
The [[Prince of Cannock]] learns Sizzle at level 18, and he can cast it for just 4 MP. The spell deals 17~33 damage in the original version, and 50~65 in the Super Famicom and GBC versions.&lt;br /&gt;
&lt;br /&gt;
In the smartphone and [[Nintendo Switch]] versions, the spell has been redacted to affect only one group of enemies, as in later games, and its cost has risen to &#039;&#039;&#039;5&#039;&#039;&#039; MP.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Sizzle is learned by [[Hero (Dragon Quest III)|the Hero]] at Level 23, and both [[Mage]]s &amp;amp; [[Sage]]s at Level 14. The spell&#039;s cost and damage parameters become established in this entry of the series, 30~42 for 6 MP, remaining consistent ever since.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Sizzle is learned by [[Maya]] at Level 14.  The {{Hero 4}}&#039;s tutor planned to teach him the spell during the {{DQ4 Prologue}}, but never got around to it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Moosifer/recruit|Moosifer]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Liquid metal slime (Recruit)|Liquid metal slime]]||4&lt;br /&gt;
|-&lt;br /&gt;
|[[Prestidigitator/recruit|Prestidigitator]]||12&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca]]||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Nera]]||16&lt;br /&gt;
|-&lt;br /&gt;
|[[Debora]]||17&lt;br /&gt;
|-&lt;br /&gt;
|[[Conkjurer/recruit|Conkjurer]]||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Sizzle is learned by [[Ashlynn]] at level 16, and is already known by [[Goober]] upon joining. Other characters can learn it by advancing to rank 3 of the [[Mage]] vocation.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Sizzle is learned by [[Mage]]s at rank 7.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Sizzle is learned by both the {{Hero 8}} and [[Jessica]] at level 20. It deals 20~34 base damage before their [[Wisdom]] reaches 100, and caps at 53~62 once the stat hits 150.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Sizzle is learned by [[Dancer]]s at level 27 and [[Death Master]]s at level 60. Its damage is calculated as &#039;&#039;Magical Might x 0.3 + 20&#039;&#039; with an upper range of 162~170 once the caster&#039;s Magical Might reaches 487. Distance covered is eight meters and it costs 8 MP.&lt;br /&gt;
* During the game&#039;s &amp;quot;Decisive Battle at the [[Dragonlord&#039;s Castle]]&amp;quot; limited &#039;&#039;Dragon Quest I&#039;&#039; event, the player is able to cast Sizzle as the Hero, as well. It deals 58~65 damage much like in the original game.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Veronica (Dragon Quest XI)|Veronica]] and the {{Hero 11}} will learn Sizzle at levels 21 and 23 respectively. The spell costs 7 MP to cast and hits a base range of 36~44, with a cap of 82~90 once the caster&#039;s magical might reaches 227.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebane in this game, it is an upgraded form of [[Firebal]]. Firebal grows into Firebane when the monster reaches level 10 with 34 MP, and 52 intelligence. Firebane grows into [[Firebolt]] when the monster reaches level 26 with 96 MP and 122 intelligence.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebane now requires 94 intelligence to learn and 220 intelligence to upgrade.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Sizzle has a base damage range of 22~25 and a maximum range of 62~65. It can be learned from:&lt;br /&gt;
&lt;br /&gt;
*[[Bang &amp;amp; Sizz]] (13 points)&lt;br /&gt;
*[[Bang &amp;amp; Sizz|Bang &amp;amp; Sizz II]] (4 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz]] (36 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz|Crack &amp;amp; Sizz II]] (19 points)&lt;br /&gt;
*[[Exorsus (skill)|Exorsus]] (15 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz]] (50 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz|Frizz &amp;amp; Sizz II]] (30 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam]] (50 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam|Sizz &amp;amp; Zam II]] (30 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap]] (38 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap|Sizz &amp;amp; Zap II]] (19 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz]] (50 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz|Woosh &amp;amp; Sizz II]] (32 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Sizzle costs 11 MP to cast and deals 28~31 damage, rising higher until the monster&#039;s wisdom reaches 699 in order to deal 142~157 damage.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
Sizzle has the same MP cost and damage range as in Joker 3.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
Sizzle is the second tier spell of [[Maya]] and can be learned by investing 8 skill points. By charging up her Sizz spell for a short time, she can cast Sizzle for 9 MP, which creates a serpentine pillar of flames that zig-zags in front of her on the ground. As Maya levels up more, she will be able to upgrade the spell and learn Kasizz. It can also be cast by enemy [[Silvapithecus]]es and [[Sorcerer]]s.&lt;br /&gt;
* Like all of Maya&#039;s spells and abilities, she is able to cast it in midair if she has learned &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039; for 5 skill points.&lt;br /&gt;
&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=Sends a snaking pillar of flame flying forth from the ground.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Sizzle can be learned by [[Lemon slime]] and [[Popp]] at level 22, [[Batmandrill]] at level 24, [[Knight Abhorrent]], [[Tortured soul]], and [[Whackolyte]] at level 26, [[Beleth]] and [[Spitegeist]] at level 32, and [[Hybird]] and [[King she-slime]] at level 34. It can be cast for 24 MP, has a range of three squares in front of the caster, and inflicts moderate Sizz-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Sizzle&lt;br /&gt;
|kanji=ベギラマ&lt;br /&gt;
|romanji=Begirama&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png]]&lt;br /&gt;
|mp=24&lt;br /&gt;
|range=[[Image:DQTact_RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals moderate Sizz-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=Batmandrill, Beleth, Hybird, King she-slime, Knight abhorrent, Lemon slime, Popp, Spitegeist, Tortured soul, Whackolyte&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: The Adventure of Dai]]&#039;&#039;===&lt;br /&gt;
Many characters in the series are capable of casting Sizzle, including [[Dai]] himself, [[Popp]], and the Demon Lord [[Hadlar]]. However, unlike in the games, Sizzle is depicted as a beam of light and heat fired from the caster&#039;s palm after gathering energy. Dai first casts the spell against a [[Killing machine]] being controlled by the villainous sage Baron.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Sizzle is randomly available through the [[Hero (Super Smash Bros.)|Hero&#039;s]] Command Selection ability. Similar to Sizz, Sizzle launches a smoldering projectile that ignites the opponent and ground upon contact with an enemy. It costs 20 MP to cast, but will inflict 25% with a high knockback that reliably kills at 100% near a stage&#039;s edge. &lt;br /&gt;
&lt;br /&gt;
==Enemy versions==&lt;br /&gt;
In &#039;&#039;III&#039;&#039;, malefic magicians will fry the party for 22~34 damage in each subsequent game until &#039;&#039;VIII&#039;&#039;, where the enemy version deals 18~27 damage.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Incendio|es-meaning=Spanish for &amp;quot;fire&amp;quot;.&lt;br /&gt;
|fr=Supercrame|fr-meaning=From the Latin &#039;&#039;{{tt|super-|better than average, wonderful}}&#039;&#039; and the French &#039;&#039;{{tt|cramer|to burn}}&#039;&#039;.&lt;br /&gt;
|it=Incendio|it-meaning=Italian for &amp;quot;fire, a blaze&amp;quot;&lt;br /&gt;
|de=Brutzel|de-meaning=Derived from the German verb &#039;&#039;brutzeln&#039;&#039;, which means &amp;quot;to frizzle, to sizzle&amp;quot;.&lt;br /&gt;
|ko={{tt|베기라마|Begirama}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Begirama&#039;&#039;.&lt;br /&gt;
|zh-cn={{tt|贝基拉玛|Bèijīlāmǎ}}|zh-cn-meaning=Transliteration of the Japanese name &#039;&#039;Begirama&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ1-SNES-Sizzle.gif]]|game={{DQ}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 2 gbc.gif]]|game={{DQ2}}|platform=GBC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizzle.gif]]|game={{DQ3}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 3 gbc.gif]]|game={{DQ3}}|platform=GBC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 4 psx.gif]]|game={{DQ4}}|platform=PSX}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Sizzle.gif]]|game={{DQ5}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 5 ps2.gif]]|game={{DQ5}}|platform=PS2}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizzle.gif]]|game={{DQ6}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizzle.gif]]|game={{DQ7}}|platform=PSX}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 7 3DS.gif]]|game={{DQ7}}|platform=3DS}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Sizzle.gif]]|game={{DQ8}}|platform=PS2}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle XI.gif]]|game={{DQ11}}|platform=PS4}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqm.gif]]|game=&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;|platform=GBC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqm psx.gif]]|game=&#039;&#039;[[Dragon Quest Monsters 1-2]]&#039;&#039;|platform=PSX}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle caravan.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;|platform=GBA}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqmj2.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;|platform=NDS}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqmj3.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 3]]&#039;&#039;|platform=3DS}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle heroes.gif]]|game=&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;|platform=PS4}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle zenith ds.gif]]|game=&#039;&#039;[[Zenithia Trilogy]]&#039;&#039;|platform=NDS}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ3_Spell_Sizzle.png|The female mage casting Sizzle&lt;br /&gt;
DQXI Sizzle.jpg|Veronica casting Sizzle&lt;br /&gt;
DQR Begirama.png|The Prince of Cannock casting Sizzle in &#039;&#039;Rivals Ace&#039;&#039;&lt;br /&gt;
DQ Dai2020 Begirama.jpg|Avan casting Sizzle in the 2020 &#039;&#039;The Adventure of Dai&#039;&#039; series.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D skills]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Rivals spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Dragon Quest: The Adventure of Dai spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Supercrame]]&lt;/div&gt;</summary>
		<author><name>181.46.166.11</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Snooze&amp;diff=110231</id>
		<title>Snooze</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Snooze&amp;diff=110231"/>
		<updated>2023-09-24T21:32:54Z</updated>

		<summary type="html">&lt;p&gt;181.46.166.11: /* {{DQ}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Snooze&lt;br /&gt;
|image = [[Image:DQ Snooze.png|200px]]&lt;br /&gt;
|japanese = ラリホー&lt;br /&gt;
|romaji = Rarihō&lt;br /&gt;
|type = Debilitating&lt;br /&gt;
|old=[[Sleep]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Snooze&#039;&#039;&#039; (Originally localized as [[Sleep]]) is a recurring spell in the {{DQSeries}}. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Snooze is learned by the {{Hero 1}} at Level 7. It costs 2 {{MP}} to cast. A snoozing enemy will always sleep for at least one turn, and have a 1/3 chance of waking up each subsequent turn. Like with other spells in the original title, Snooze uses a resistance table based on 16; I.E. 1 in 16 to hit, 2 in 16, and so on. Due to the way the game&#039;s calculations are programmed, no enemies are fully immune to Snooze, with its odds of working bottoming out at 1/16.&lt;br /&gt;
&lt;br /&gt;
The enemies [[Legerdeman]], [[Spitegeist]], [[Hocus chimaera]], [[Knight aberrant]], and [[Dread dragon]] can use this spell against the player. Enemy Snooze spells will never fail to put the Hero to sleep. While asleep, the Hero has a 50/50 chance of waking up each turn. Due to the way the game&#039;s random number generation is programmed, the Hero will never sleep for longer than 6 turns at a time.&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Snooze is learned by The [[Princess of Moonbrooke]] at Level 2. Magic in {{II}} utilizes a resistance table based on 8 instead of 16.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Snooze is learned by The {{Hero 4}} at Level 16, and by [[Priest]]s &amp;amp; [[Sage]]s at Level 9. {{III}} set the standard for magical resistances, introducing the familiar &#039;&#039;100%, 75%, 25%, 0%&#039;&#039; accuracy ranges now familiar to players.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Snooze is learned by [[Borya]] at Level 5 and {{Meena}} at Level 6. The spell is also used by [[Laurel]] and [[Tom Foolery]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Sancho]]||--&lt;br /&gt;
|-&lt;br /&gt;
|{{Debora}}||--&lt;br /&gt;
|-&lt;br /&gt;
|{{Bad apple R}}||3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost (Recruit)|Ghost]]||6&lt;br /&gt;
|-&lt;br /&gt;
|{{Blizzybody R}}||8&lt;br /&gt;
|-&lt;br /&gt;
|{{Chimaera R}}||10&lt;br /&gt;
|-&lt;br /&gt;
|{{Dracky R}}||10&lt;br /&gt;
|-&lt;br /&gt;
|{{Grudgerigar R}}||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca]]||12&lt;br /&gt;
|-&lt;br /&gt;
|{{Old man of the sea R}}||12&lt;br /&gt;
|-&lt;br /&gt;
|{{Nera}}||14&lt;br /&gt;
|-&lt;br /&gt;
|{{Madchen}}||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Snooze is already known by [[Ashlynn]] and [[Goober]] upon joining the {{Party 6}}, and is learned by [[Milly]] at Level 11. Other characters can learn at the first rank of the [[Mage]] {{Vocation}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
[[Maribel]] learns Snooze at Level 7. Other characters can learn the spell by reaching rank 2 in the [[Mage]] vocation. The spell costs 3 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Snooze is learned by {{Jessica}} at Level 12 and can be cast for 3 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Snooze is learned by [[Armamentalist]]s at level 8 and [[Priest]]s at Level 6, costing 3 {{MP}} to cast with a 50% base accuracy. The chance of success will begin to rise once the caster&#039;s {{Magical Might}} surpasses 50 points, capping at 100% when the value reaches 999.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
The {{Luminary}} will learn the spell at Level 16, and [[Rab]] at Level 23.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Sleep in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least Level 4 with at least 24 {{MP}} and 16 {{Intelligence}}. It grows into [[Kasnooze|SleepAll]] when the monster reaches level 11 with at least 52 {{MP}} and 46 {{Intelligence}}. It is naturally learned the [[Spiked hare|Almiraj]], [[Damned ram|DarkHorn]], [[Dracky]], [[Quack up|DuckKite]], [[Urnexpected|EvilPot]], [[Bad apple|Gulpple]], [[Scissor beatle|StagBug]], [[Stump chump|Stubsuck]] and [[Chimaera|Wyvern]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Sleep now requires 29 {{Intelligence}} to learn and 83 {{Intelligence}} to upgrade. It is naturally learned by the [[Beast knight|BeastNite]], [[Angel slime|HaloSlime]], [[High djinks|LampGenie]], [[MerTiger]], [[Eveel|Moray]] and [[Slurperon]]. It is no longer naturally learned by the [[Urnexpected|EvilPot]] or [[Bad apple|Gulpple]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Snooze can be learned from:&lt;br /&gt;
*[[Cold Sleep]] (4 points)&lt;br /&gt;
*[[Hawkhart (skill) | Hawkhart]] (11 points)&lt;br /&gt;
*[[Hive Mind]] (10 points)&lt;br /&gt;
*[[Hypnotist]] (6 points)&lt;br /&gt;
*[[Über Charmer]] (16 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Snooze can be learned from all the skills it could be previously, as well as from [[Missing lynx (skill)|Missing Lynx]] for 5 points.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Snooze is known naturally by [[Blizzybody]], [[Drackyma]], [[Grimlin]], [[Knight Aberrant]], [[Peeper]], [[Slimeshroom]], [[Spiked hare]], [[Spitegeist]], and [[Jarvis]] at Level 1. It costs 8 {{MP}} to cast, has a range of 3 squares away from the caster in any direction, and has a chance to put a single enemy to {{Sleep}}.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Snooze&lt;br /&gt;
|kanji=ラリホー&lt;br /&gt;
|romanji=Rarihō&lt;br /&gt;
|role=Debuff&lt;br /&gt;
|type=Spell&lt;br /&gt;
|element=[[Image:DQTact Non-elemental.png]]&lt;br /&gt;
|mp=8&lt;br /&gt;
|range=[[Image:DQTact_Range1.png|48px]]&amp;lt;br&amp;gt;3&lt;br /&gt;
|status=[[Image:DQTact_Sleep.png]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
|description=Occasionally puts 1 enemy to sleep&lt;br /&gt;
|monsters=[[Blizzybody]], [[Drackyma]], [[Grimlin]], [[Jarvis]], [[Knight Aberrant]], [[Peeper]], [[Slimeshroom]], [[Spiked hare]], [[Spitegeist]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Snooze is a spell that the [[Hero (Super Smash Bros.)|Hero]] can cast under his Down special, Command Selection. The spell sends out a wispy projectile that flies directly forward. Enemies hit at a distance will be asleep for less time than those affected at close range. This spell can be used as a K.O. method against foes who are already off-stage, dropping them like stones.&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Sueño|es-meaning=Spanish for &amp;quot;dream&amp;quot;.&lt;br /&gt;
|fr=Torpeur|fr-meaning=Derived from the Latin &#039;&#039;torpor&#039;&#039;. French for &amp;quot;lethargy, drowsiness&amp;quot;.&lt;br /&gt;
|de=Gähn|de-meaning=Derived from the German verb &#039;&#039;gähnen&#039;&#039;, which means to yawn.&lt;br /&gt;
|it=Ninnananna|it-meaning=Italian for &amp;quot;lullaby&amp;quot;.&lt;br /&gt;
|ko={{tt|라리호|Rariho}}|ko-meaning=Transliteration of the Japanese &#039;&#039;Rariho&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-NES-SNOOZE.png]]|game={{DQ}}|platform=NES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SNOOZE.png]]|game={{DQ}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SNOOZE.png]]|game={{DQ2}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dq1 sleep.jpg|{{I}}&lt;br /&gt;
DQ3 Spell Snooze.png|{{III}}.&lt;br /&gt;
SSBU Snooze.jpg|Erdrick casting Snooze in {{SSB5}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Torpeur]]&lt;/div&gt;</summary>
		<author><name>181.46.166.11</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Midheal&amp;diff=139348</id>
		<title>Midheal</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Midheal&amp;diff=139348"/>
		<updated>2023-09-24T21:31:17Z</updated>

		<summary type="html">&lt;p&gt;181.46.166.11: /* {{DQ}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Midheal&lt;br /&gt;
|image = [[File:DQ Midheal.png|200px]]&lt;br /&gt;
|japanese = ベホイミ&lt;br /&gt;
|romaji = Behoimi&lt;br /&gt;
|old = Healmore&lt;br /&gt;
|type = Restorative&lt;br /&gt;
}}&lt;br /&gt;
The spell &#039;&#039;&#039;Midheal&#039;&#039;&#039; (ベホイミ &#039;&#039;Behoimi&#039;&#039;) is a recurring healing spell in the {{DQSeries}}. It restores a moderate amount of HP to one character, and is related to the spells [[Heal]], [[Moreheal]], [[Fullheal]], [[Multiheal]], and [[Omniheal]].&lt;br /&gt;
&lt;br /&gt;
[[Medislime]]s are known for casting this spell on their allies in battle, often prolonging encounters considerably.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
The {{Hero 1}} learns Midheal at Level 17, and needs 10 [[MP]] to cast it in the original version, and 8 in the remakes. It restores 85~100 HP in all versions.&lt;br /&gt;
The enemies [[Cosmic Chimaera]] and [[Knight Abhorrent]] can use this spell to heal themselves.&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Midheal is learned by The [[Prince of Cannock]] at Level 14, while The [[Princess of Moonbrooke]] starts with it.  It requires 5 MP to cast in all versions of the game. Oddly, the spell&#039;s healing rates in and out of battle are different in the original version; when cast in battle the spell will operate within the familiar 85~100 range, but when cast outside of battle the spell will restore only 43~85 hit points. This unusual aspect is not present in any of the remakes. &lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Midheal is learned by The {{Hero 3}} at Level 29, and by [[Priest]]s &amp;amp; [[Sage]]s at Level 14.  It requires 5 MP to cast and restores 74~95 HP, setting the standard for it&#039;s subsequent appearances.&lt;br /&gt;
&lt;br /&gt;
The spell can also cause damage to [[Zoma]] after the [[Ball of Light|Sphere of Light]] is used on him.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Midheal is learned by the {{Hero 4}} at level 7, [[Meena]] at 13, and [[Kiryl]] at 16.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Midheal is learned by the following:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Pankraz]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Nera Briscoletti|Nera]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimaera (Recruit)|Chimaera]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Cross eye/recruit|Cross eye]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Revaulting horse/recruit|Revaulting horse]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Cureslime/Recruit|Cureslime]]||3&lt;br /&gt;
|-&lt;br /&gt;
|[[Conkuisitor/recruit|Conkuisitor]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Slime knight/recruit|Slime knight]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Healslime/recruit|Healslime]]||7&lt;br /&gt;
|-&lt;br /&gt;
|[[Epipany/recruit|Epipany]]||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Conkuistador/recruit|Conkuistador]]||10&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero 5}}||11&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero&#039;s Son (Dragon Quest V)|Son]]||12&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwight]]||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Jailcat/recruit|Jailcat]]||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawk man/recruit|Hawk man]]||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Midheal is already known by [[Nevan]], [[Goober]], and [[Kingsley]] upon joining the party, and is learned by [[Milly]] at level 13, [[Healie]] at level 9, and [[Curie]] at level 6. Everyone else can learn it by advancing to rank 4 of the [[Priest]] vocation.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The {{Hero 7}} learns the spell at Level 12, while [[Sir Mervyn]] already knows the spell when he joins the party. It costs 4 MP to cast and restores around 75~95 HP to a single party member. All other characters can learn the spell by advancing to rank 5 as a Priest. In the Nintendo 3DS version, [[Armamentalist]]s and [[Pirate]]s will automatically learn the spell at rank 1. The spell can also be cast by using the [[Staff of salvation]] or [[Sage&#039;s staff]] as a tool in battle.&lt;br /&gt;
&lt;br /&gt;
The spell is also known by [[Zev]] and [[High Priestess Jacqueline]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Midheal is learned by [[Angelo]] at level 15, and by The {{Hero 8}} at level 18.&lt;br /&gt;
*In the 3DS version, Midheal is already known by [[Morrie]] when he joins the party.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Midheal is learned by [[Priest]]s and [[Sage]]s at level 16, [[Paladin]]s at level 20, [[Minstrel]]s at level 21, [[Ranger]]s at level 22, and [[luminary|Luminaries]] at level 23. It costs 4 MP to cast, and restores 75~95 HP. Once the caster&#039;s magical mending surpasses 100, the spell will beginning to gradually increase in potency. Once the dependent stat reaches 999, the spell will restore 290~310 HP.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Midheal is learned by Priests at level 22, Rangers at level 25, Luminaries and Sages at level 26, Paladins at level 28, Minstrels at level 30, and [[Death Master]]s at level 64. It costs 4 MP to cast and restores around 80~95 HP to a single party member. Once the caster&#039;s magical mending surpasses 78, it will gradually increase in potency, reaching to a maximum of 235~245 at 588 magical mending.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
The {{Hero 11}} will learn Midheal at level 19, [[Serena]] at level 16, and [[Rab]] and [[Hendrik]] will join the party already having the spell. It costs 6 MP to cast, restores a minimum of 65~85 HP, and a maximum of 85~105 HP.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Midheal can be learned from:&lt;br /&gt;
&lt;br /&gt;
*[[Aquapothecary]] (23 points)&lt;br /&gt;
*[[Defender]] (57 points)&lt;br /&gt;
*[[Diamagon (skill) | Diamagon]] (13 points)&lt;br /&gt;
*[[Green Finger]] (42 points)&lt;br /&gt;
*[[Hawkhart (skill) | Hawkhart III]] (20 points)&lt;br /&gt;
*[[Healer (Skill) | Healer]] (28 points)&lt;br /&gt;
*[[Priest (skill) | Priest]] (32 points)&lt;br /&gt;
*[[Slimer]] (55 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Midheal can be learned from all the skills it could be previously, though [[Defender]] now requires 53 points, and [[Green Finger]] now requires 22 points.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
Midheal can be cast by a hero if a Healstone has been imbued with the spell, which costs 500 gold to do so. Unlike other entries in the series, Midheal will heal the entire party using a Healstone. Midheal can also occasionally be cast by [[Healix]] on one of the heroes if they are at low HP. The chance to be randomly healed by Healix will be boosted if any characters are wielding [[Slime weapons]] or they are wearing [[Slime earrings]].&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Midheal can be learned by [[Quayhorse]] at level 18, [[Angel slime]] and [[Treeface]] at level 22, [[Snowbird]] at level 24, [[Hades condor]] and [[Medislime]] at level 28, [[Orc chieftain]] at level 38, and costs 28 MP to cast. It has a range of 1-2 squares away from the caster, can be cast on themselves, and restores a moderate amount of HP to a single ally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Midheal&lt;br /&gt;
|kanji=ベホイミ&lt;br /&gt;
|romanji=Behoimi&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Support&lt;br /&gt;
|element=[[Image:DQTact Non-elemental.png|48px]]&lt;br /&gt;
|mp=28&lt;br /&gt;
|range=[[Image:DQTact_Range1.png|48px]]&amp;lt;br&amp;gt;1-2 (+self)&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Heals a moderate amount of HP for 1 ally&lt;br /&gt;
|monsters=Angel slime, Hades condor, Medislime, Orc chieftain, Quayhorse, Snowbird, Treeface&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
Midheal costs 9 MP and is learned by [[Cutie slime]]s, [[Drackyma]], [[Hades condor]]s, [[Hat hamwitch]]s, [[King slime]]s, [[Orc king]]s, [[Orc queen]]s, [[Shadow minister]]s, [[Soggy hand]]s, [[Wight prince]], and [[Ultra marine]]s.&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{Language&lt;br /&gt;
| ja = {{tt|ベホイミ|Behoimi}} | ja-meaning = &lt;br /&gt;
| es = Semicuración | es-meaning = From {{tt|&#039;&#039;semi-&#039;&#039;|half or partially}} and {{tt|&#039;&#039;curación&#039;&#039;|healing}}&lt;br /&gt;
| fr = Soins partiels | fr-meaning = French for &amp;quot;partial care&amp;quot;&lt;br /&gt;
| de = Mittelheilung | de-meaning = German for &amp;quot;middle healing&amp;quot;&lt;br /&gt;
| it = Medicura | it-meaning = From {{tt|&#039;&#039;medi-&#039;&#039;|medium, middle}} and {{tt|&#039;&#039;cura&#039;&#039;|cure, treatment}}&lt;br /&gt;
| ko = {{tt|베호이미|Behoimi}} | ko-meaning = Transliteration of the Japanese name &#039;&#039;Behoimi&#039;&#039;&lt;br /&gt;
| zh-cn = {{tt|贝霍伊米|Bèihuòyīmǐ}} | zh-cn-meaning = Transliteration of the Japanese name &#039;&#039;Behoimi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-NES-MIDHEAL.png]]|game={{DQ}}|platform=NES}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ3 Spell Midheal.png|&#039;&#039;DQIII&#039;&#039;&lt;br /&gt;
DQR Behoimi.png|&#039;&#039;Rivals&#039;&#039; card&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Heal]]&lt;br /&gt;
*[[Moreheal]]&lt;br /&gt;
*[[Multiheal]]&lt;br /&gt;
*[[Fullheal]]&lt;br /&gt;
*[[Omniheal]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Rivals spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Dragon Quest Treasures spells]]&lt;br /&gt;
[[fr:Soins partiels]]&lt;/div&gt;</summary>
		<author><name>181.46.166.11</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Heal&amp;diff=68879</id>
		<title>Heal</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Heal&amp;diff=68879"/>
		<updated>2023-09-24T21:30:15Z</updated>

		<summary type="html">&lt;p&gt;181.46.166.11: /* {{DQ}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Heal&lt;br /&gt;
|image =[[File:Bianca&amp;amp;Hero.png|center|250px]] &lt;br /&gt;
|japanese = ホイミ&lt;br /&gt;
|romaji = Hoimi&lt;br /&gt;
|old = Heal&lt;br /&gt;
|type = Restorative&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heal&#039;&#039;&#039; is a recurring spell in the {{DQSeries}}. As its name suggests, it functions to restore the [[Hit Points]] of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the [[Hero|Hero/Heroine]] in their adventure. It is related to the more powerful spells [[Midheal]], [[Moreheal]], [[Multiheal]], [[Fullheal]], and [[Omniheal]].&lt;br /&gt;
&lt;br /&gt;
Heal and its variations are commonly learned by [[Priest]]s and the game&#039;s [[Hero]].&lt;br /&gt;
&lt;br /&gt;
Certain monsters (e.g. a [[Healslime]]) can also know this spell, with more powerful palette swaps knowing improved versions of the spell.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ=Restores 25-30 HP.&amp;lt;ref&amp;gt;iOS, Android, and Nintendo Switch versions&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Heal is learned by {{Hero 1}} at Level 3. In the original version it will restore 10~17 {{HP}} for 4 {{MP}}, and 25~30 for 3 MP in the remakes.&lt;br /&gt;
The enemies [[Drackyma]], [[Raving lunatick]], [[Skeleton scrapper]], and [[Skeleton soldier]] can use this spell to heal themselves.&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ2=Restores 25-30 HP.&amp;lt;ref&amp;gt;iOS, Android, and Nintendo Switch versions&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The [[Prince of Cannock]] knows the spell upon being recruited. It restores 23~42 hit points in the original, and 25~30 in the remakes. Both versions cost 3 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ3=Restores around 30 HP to a single ally.&amp;lt;ref&amp;gt;iOS, Android, and Nintendo Switch versions&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Heal restores 30~40 HP for 3 MP, and is learned by the following characters:&lt;br /&gt;
{{{!}} cellspacing{{=}}&amp;quot;0&amp;quot; cellpadding{{=}}&amp;quot;2&amp;quot; border{{=}}&amp;quot;1&amp;quot;&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Name&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Level&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{Hero 3}}{{!}}{{!}}4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Priest]]{{!}}{{!}}2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Sage]]{{!}}{{!}}2&lt;br /&gt;
{{!}}}&lt;br /&gt;
Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the {{Alltrades Abbey 3}} need to advance one level to learn it. In the mobile port, this is changed so that anyone who becomes a Priest or Sage automatically knows the spell at level 1.&lt;br /&gt;
&lt;br /&gt;
The Hero can learn it much sooner for use in battle in the {{NES}} Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Patty&#039;s Party Planning Place]] where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map.&lt;br /&gt;
&lt;br /&gt;
The spell can cause damage to [[Zoma]] after the [[Sphere of Light]] is used on him.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The basic heal spell is known by [[Kiryl]] and {{Meena}} at level 1.  [[Healie]] and [[Laurel]] also know the spell. It costs 2 [[MP]] to cast and Heals 30~40 [[HP]] (unless it heals the target completely) to party members.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ5=Restores at least 30 HP to a single ally.&amp;lt;ref&amp;gt;Nintendo DS, iOS, and Android versions&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{{!}} cellspacing{{=}}&amp;quot;0&amp;quot; cellpadding{{=}}&amp;quot;2&amp;quot; border{{=}}&amp;quot;1&amp;quot;&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Name&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Level&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Honey]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Pankraz]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Healslime (Recruit)|Healslime]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Slime knight (Recruit)|Slime knight]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Dwight]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{Hero 5}}{{!}}{{!}}4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Conkuistador/recruit|Conkuistador]]{{!}}{{!}}5&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{Spell&lt;br /&gt;
|console={{DS}}&lt;br /&gt;
|name=Heal&lt;br /&gt;
|flavor=Restores at least 30 HP to a single ally.&lt;br /&gt;
|mp=2&lt;br /&gt;
|effect=Heals 30~40 HP (unless it heals the target completely) to party members in battle.}}&lt;br /&gt;
{{{!}} cellspacing{{=}}&amp;quot;0&amp;quot; cellpadding{{=}}&amp;quot;2&amp;quot; border{{=}}&amp;quot;1&amp;quot;&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Name&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Level&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Milly]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Nevan]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Amos]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Goowain]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Healie]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Kingsley]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{Hero 6}}{{!}}{{!}}4&lt;br /&gt;
{{!}}}&lt;br /&gt;
Heal is already known by several party members upon their joining the party or after leveling up. Everyone else can obtain it at the first rank of the [[Priest]] vocation.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{Spell&lt;br /&gt;
|console={{PSX}}&lt;br /&gt;
|name=Heal&lt;br /&gt;
|flavor=Heal 30 HP to an ally.&lt;br /&gt;
|mp=2&lt;br /&gt;
|effect=Heals 30~40 HP (unless it heals the target completely) to an ally.}}&lt;br /&gt;
{{{!}} cellspacing{{=}}&amp;quot;0&amp;quot; cellpadding{{=}}&amp;quot;2&amp;quot; border{{=}}&amp;quot;1&amp;quot;&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Name&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Level&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{Hero 7}}{{!}}{{!}}3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Maribel]]{{!}}{{!}}10&lt;br /&gt;
{{!}}}&lt;br /&gt;
In addition to the Hero and Maribel, any character that becomes a priest at {{Alltrades Abbey 7}} learns the spell at the first rank. It is also learned by [[Shepherd]]s at rank 3, the [[Kingfuchsia (vocation)|Kingfuchsia]] monster vocation at rank 2, and the [[Healslime (vocation)|Healslime]] monster vocation at rank 2.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ8=Restores at least 30 HP to a single ally.&amp;lt;ref&amp;gt;Sony PlayStation 2 and Nintendo 3DS versions&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The basic Heal spell is already known by [[Angelo]] upon joining, and is learned by the {{Hero 8}} at level 3. By investing 10 points into the Humanity skill, [[Yangus]] can also learn this spell.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ9=Restores at least 30 HP to a single ally.&amp;lt;ref&amp;gt;Nintendo DS version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{{!}} cellspacing{{=}}&amp;quot;0&amp;quot; cellpadding{{=}}&amp;quot;2&amp;quot; border{{=}}&amp;quot;1&amp;quot;&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Name&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Level&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Priest]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Paladin]]{{!}}{{!}}7&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Minstrel]]{{!}}{{!}}3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Ranger]]{{!}}{{!}}10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Sage]]{{!}}{{!}}2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Thief]]{{!}}{{!}}9&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Luminary]]{{!}}{{!}}4&lt;br /&gt;
{{!}}}&lt;br /&gt;
Heal initially restores the usual 30~40 hit points when used, but when the caster&#039;s magical mending surpasses 50 it will gradually improve in potency. Once the caster&#039;s mending has reached 999, the spell will restore 155~165 HP.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Heal is already known by Priests and Sages at level 1 and can be learned by Minstrels at level 2, Paladins at level 4, Luminaries at level 5, [[Ranger]]s at level 6, [[Thief|Thieves]] at level 8, and is known by [[Death Master]]s at level 50. It costs 2 MP to cast, has a base range of 25~31 HP restored and reaches to a maximum of 95~101 once the caster&#039;s Magical mending reaches 410. Heal can be learned by a Healslime or Slime knight monster companion for 3 skill points, as well.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
The {{Hero 11}} learns Heal at level 5, and {{Serena 11}} will join the party having already mastered the spell. It costs 3 MP to cast, has a base range of 25~35, and a maximum range of 35~45.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Heal restores around 30~40 HP to a single ally for 3 MP. It can be learned naturally by many monsters, including [[Cross eye|BigEye]], [[Skeleton soldier|DeadNite]], [[Lunatick|Eyeder]], [[Gremlin]], [[Healslime|Healer]], [[King slime|KingSlime]], [[Mudslinger|Mudron]], [[Restless armour|RogueNite]], [[Slime knight|SlimeNite]], [[Tree feller|TreeBoy]], [[Ewwnicorn|Unicorn]] and [[Chimaera|Wyvern]] as long as they have 7 maximum {{MP}} and 6 INT. Heal will automatically upgrade to [[Midheal|HealMore]] and eventually [[HealAll]] as the monster levels up and their attributes increase.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Heal now requires 11 intelligence to learn. It is naturally learned by the [[Cauldrone|Octokid]], among others. It is naturally learned by the [[Conkuistador|FooHero]], [[High djinks|LampGenie]] and [[Deadly dodo|MadGoose]]. It is no longer naturally learned by the [[Cross eye|BigEye]], [[King slime|KingSlime]], [[Mudslinger|Mudron]] or [[Tree feller|TreeBoy]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMCH}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Heal restores around 30 HP to a single ally for 2 MP. It can be learned from various skill trees.&lt;br /&gt;
*[[Aquapothecary]] (5 points)&lt;br /&gt;
*[[Cleanser]] (4 points)&lt;br /&gt;
*[[Cure-all]] (4 points)&lt;br /&gt;
*[[Defender]] (11 points)&lt;br /&gt;
*[[Fortifier]] (8 points)&lt;br /&gt;
*[[Green Finger]] (4 points)&lt;br /&gt;
*[[Hawkhart (skill) | Hawkhart III]] (4 points)&lt;br /&gt;
*[[Healer (Skill) | Healer]] (4 points)&lt;br /&gt;
*[[Priest (skill) | Priest]] (5 points)&lt;br /&gt;
*[[Slimer]] (6 points)&lt;br /&gt;
*[[Speedster]] (11 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Heal can no longer be learned by [[Cleanser]] or [[Green Finger]].&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
Heal cannot be learned by any of the playable characters, but [[Healix]] will occasionally cast Heal on a random party member if their HP is low. If a character is equipped with one of the [[Slime weapons]] and/or [[Slime earrings]], they have a higher chance of being healed randomly by Healix. As the story progresses, Healix is also able to cast stronger healing spells on his friends.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Heal is known naturally by [[Bushy baby]], [[Ewwnicorn]], [[Hades condor]], [[Healie]], [[Healslime]], [[Hocus chimaera]], and [[Wimp]] at level 1 and costs 7 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and restores a small amount of HP to a single ally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Heal&lt;br /&gt;
|kanji=ホイミ&lt;br /&gt;
|romanji=Hoimi&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Support&lt;br /&gt;
|element=[[Image:DQTact Non-elemental.png|48px]]&lt;br /&gt;
|mp=7&lt;br /&gt;
|range=[[Image:DQTact_Range1.png|48px]]&amp;lt;br&amp;gt;1-2 (+self)&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Heals a minor amount of HP for 1 ally&lt;br /&gt;
|monsters=Bushy baby, Ewwnicorn, Hades condor, Healie, Healslime, Hocus chimaera, Wimp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
Heal costs 3 MP and is learned by [[Cutie slime]]s, [[Drackyma]], [[Hades condor]]s, [[Hat hamwitch]]s, [[King slime]]s, [[Orc king]]s, [[Orc queen]]s, [[Shadow minister]]s, [[Soggy hand]]s, [[Wight prince]], and [[Ultra marine]]s.&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
The {{Hero Smash}} can cast Heal through his Command Selection ability. It costs 7 MP and will reduce his damage percentage by 11% when cast, but using it two times will prevent it from appearing in Command Selection again until the player is K.O.&#039;d.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Language&lt;br /&gt;
| ja = {{tt|ホイミ|Hoimi}} | ja-meaning = &lt;br /&gt;
| de = Heiling | de-meaning = Literally &#039;&#039;healing&#039;&#039;.&lt;br /&gt;
| es = Minicuración | es-meaning = From {{tt|&#039;&#039;mini&#039;&#039;|tiny or small}} and {{tt|&#039;&#039;curación&#039;&#039;|healing}}&lt;br /&gt;
| fr = Premiers secours | fr-meaning = Literally &#039;&#039;first aid&#039;&#039;.&lt;br /&gt;
| it = Cura | it-meaning= Literally &#039;&#039;cure&#039;&#039; or &#039;&#039;treatment&#039;&#039;.&lt;br /&gt;
| ko = 호이미 | ko-meaning = Transliteration of the Japanese name &#039;&#039;Hoimi&#039;&#039;.&lt;br /&gt;
| zh-cn = {{tt|霍伊米|Huòyīmǐ}}&amp;lt;!-- DQXI S --&amp;gt; |zh-cn-meaning = Transliteration of the Japanese name &#039;&#039;Hoimi&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ Heal.png|&lt;br /&gt;
DQII_Heal.png|The [[Princess of Moonbrooke]] healing the Prince of Cannock.&lt;br /&gt;
DQ3 Spell Heal.png|The female Sage being healed.&lt;br /&gt;
SSBU_Heal.jpg|{{Luminary}} casting Heal on himself.&lt;br /&gt;
DQR Heal.png|A healslime casting Heal on Angelo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Midheal]]&lt;br /&gt;
*[[Moreheal]]&lt;br /&gt;
*[[Multiheal]]&lt;br /&gt;
*[[Fullheal]]&lt;br /&gt;
*[[Omniheal]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Restorative spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Rivals spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Dragon Quest Treasures spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Premiers secours]]&lt;/div&gt;</summary>
		<author><name>181.46.166.11</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Heal&amp;diff=68878</id>
		<title>Heal</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Heal&amp;diff=68878"/>
		<updated>2023-09-24T21:29:47Z</updated>

		<summary type="html">&lt;p&gt;181.46.166.11: /* {{DQ}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Heal&lt;br /&gt;
|image =[[File:Bianca&amp;amp;Hero.png|center|250px]] &lt;br /&gt;
|japanese = ホイミ&lt;br /&gt;
|romaji = Hoimi&lt;br /&gt;
|old = Heal&lt;br /&gt;
|type = Restorative&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heal&#039;&#039;&#039; is a recurring spell in the {{DQSeries}}. As its name suggests, it functions to restore the [[Hit Points]] of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the [[Hero|Hero/Heroine]] in their adventure. It is related to the more powerful spells [[Midheal]], [[Moreheal]], [[Multiheal]], [[Fullheal]], and [[Omniheal]].&lt;br /&gt;
&lt;br /&gt;
Heal and its variations are commonly learned by [[Priest]]s and the game&#039;s [[Hero]].&lt;br /&gt;
&lt;br /&gt;
Certain monsters (e.g. a [[Healslime]]) can also know this spell, with more powerful palette swaps knowing improved versions of the spell.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ=Restores 25-30 HP.&amp;lt;ref&amp;gt;iOS, Android, and Nintendo Switch versions&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Heal is learned by {{Hero 1}} at Level 3. In the original version it will restore 10~17 {{HP}} for 4 {{MP}}, and 25~30 for 3 MP in the remakes.&lt;br /&gt;
The enemies [[Drackyma]], [[Raving lunatick]], [[Skeleton scrapper]], and [[Skeleton Knight]] can use this spell to heal themselves.&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ2=Restores 25-30 HP.&amp;lt;ref&amp;gt;iOS, Android, and Nintendo Switch versions&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The [[Prince of Cannock]] knows the spell upon being recruited. It restores 23~42 hit points in the original, and 25~30 in the remakes. Both versions cost 3 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ3=Restores around 30 HP to a single ally.&amp;lt;ref&amp;gt;iOS, Android, and Nintendo Switch versions&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Heal restores 30~40 HP for 3 MP, and is learned by the following characters:&lt;br /&gt;
{{{!}} cellspacing{{=}}&amp;quot;0&amp;quot; cellpadding{{=}}&amp;quot;2&amp;quot; border{{=}}&amp;quot;1&amp;quot;&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Name&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Level&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{Hero 3}}{{!}}{{!}}4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Priest]]{{!}}{{!}}2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Sage]]{{!}}{{!}}2&lt;br /&gt;
{{!}}}&lt;br /&gt;
Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the {{Alltrades Abbey 3}} need to advance one level to learn it. In the mobile port, this is changed so that anyone who becomes a Priest or Sage automatically knows the spell at level 1.&lt;br /&gt;
&lt;br /&gt;
The Hero can learn it much sooner for use in battle in the {{NES}} Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Patty&#039;s Party Planning Place]] where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map.&lt;br /&gt;
&lt;br /&gt;
The spell can cause damage to [[Zoma]] after the [[Sphere of Light]] is used on him.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The basic heal spell is known by [[Kiryl]] and {{Meena}} at level 1.  [[Healie]] and [[Laurel]] also know the spell. It costs 2 [[MP]] to cast and Heals 30~40 [[HP]] (unless it heals the target completely) to party members.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ5=Restores at least 30 HP to a single ally.&amp;lt;ref&amp;gt;Nintendo DS, iOS, and Android versions&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{{!}} cellspacing{{=}}&amp;quot;0&amp;quot; cellpadding{{=}}&amp;quot;2&amp;quot; border{{=}}&amp;quot;1&amp;quot;&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Name&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Level&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Honey]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Pankraz]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Healslime (Recruit)|Healslime]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Slime knight (Recruit)|Slime knight]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Dwight]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{Hero 5}}{{!}}{{!}}4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Conkuistador/recruit|Conkuistador]]{{!}}{{!}}5&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{Spell&lt;br /&gt;
|console={{DS}}&lt;br /&gt;
|name=Heal&lt;br /&gt;
|flavor=Restores at least 30 HP to a single ally.&lt;br /&gt;
|mp=2&lt;br /&gt;
|effect=Heals 30~40 HP (unless it heals the target completely) to party members in battle.}}&lt;br /&gt;
{{{!}} cellspacing{{=}}&amp;quot;0&amp;quot; cellpadding{{=}}&amp;quot;2&amp;quot; border{{=}}&amp;quot;1&amp;quot;&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Name&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Level&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Milly]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Nevan]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Amos]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Goowain]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Healie]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Kingsley]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{Hero 6}}{{!}}{{!}}4&lt;br /&gt;
{{!}}}&lt;br /&gt;
Heal is already known by several party members upon their joining the party or after leveling up. Everyone else can obtain it at the first rank of the [[Priest]] vocation.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{Spell&lt;br /&gt;
|console={{PSX}}&lt;br /&gt;
|name=Heal&lt;br /&gt;
|flavor=Heal 30 HP to an ally.&lt;br /&gt;
|mp=2&lt;br /&gt;
|effect=Heals 30~40 HP (unless it heals the target completely) to an ally.}}&lt;br /&gt;
{{{!}} cellspacing{{=}}&amp;quot;0&amp;quot; cellpadding{{=}}&amp;quot;2&amp;quot; border{{=}}&amp;quot;1&amp;quot;&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Name&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Level&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{Hero 7}}{{!}}{{!}}3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Maribel]]{{!}}{{!}}10&lt;br /&gt;
{{!}}}&lt;br /&gt;
In addition to the Hero and Maribel, any character that becomes a priest at {{Alltrades Abbey 7}} learns the spell at the first rank. It is also learned by [[Shepherd]]s at rank 3, the [[Kingfuchsia (vocation)|Kingfuchsia]] monster vocation at rank 2, and the [[Healslime (vocation)|Healslime]] monster vocation at rank 2.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ8=Restores at least 30 HP to a single ally.&amp;lt;ref&amp;gt;Sony PlayStation 2 and Nintendo 3DS versions&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The basic Heal spell is already known by [[Angelo]] upon joining, and is learned by the {{Hero 8}} at level 3. By investing 10 points into the Humanity skill, [[Yangus]] can also learn this spell.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ9=Restores at least 30 HP to a single ally.&amp;lt;ref&amp;gt;Nintendo DS version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{{!}} cellspacing{{=}}&amp;quot;0&amp;quot; cellpadding{{=}}&amp;quot;2&amp;quot; border{{=}}&amp;quot;1&amp;quot;&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Name&lt;br /&gt;
! style{{=}}&amp;quot;background:#77479B; color: white;&amp;quot;{{!}}Level&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Priest]]{{!}}{{!}}--&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Paladin]]{{!}}{{!}}7&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Minstrel]]{{!}}{{!}}3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Ranger]]{{!}}{{!}}10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Sage]]{{!}}{{!}}2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Thief]]{{!}}{{!}}9&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}[[Luminary]]{{!}}{{!}}4&lt;br /&gt;
{{!}}}&lt;br /&gt;
Heal initially restores the usual 30~40 hit points when used, but when the caster&#039;s magical mending surpasses 50 it will gradually improve in potency. Once the caster&#039;s mending has reached 999, the spell will restore 155~165 HP.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Heal is already known by Priests and Sages at level 1 and can be learned by Minstrels at level 2, Paladins at level 4, Luminaries at level 5, [[Ranger]]s at level 6, [[Thief|Thieves]] at level 8, and is known by [[Death Master]]s at level 50. It costs 2 MP to cast, has a base range of 25~31 HP restored and reaches to a maximum of 95~101 once the caster&#039;s Magical mending reaches 410. Heal can be learned by a Healslime or Slime knight monster companion for 3 skill points, as well.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
The {{Hero 11}} learns Heal at level 5, and {{Serena 11}} will join the party having already mastered the spell. It costs 3 MP to cast, has a base range of 25~35, and a maximum range of 35~45.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Heal restores around 30~40 HP to a single ally for 3 MP. It can be learned naturally by many monsters, including [[Cross eye|BigEye]], [[Skeleton soldier|DeadNite]], [[Lunatick|Eyeder]], [[Gremlin]], [[Healslime|Healer]], [[King slime|KingSlime]], [[Mudslinger|Mudron]], [[Restless armour|RogueNite]], [[Slime knight|SlimeNite]], [[Tree feller|TreeBoy]], [[Ewwnicorn|Unicorn]] and [[Chimaera|Wyvern]] as long as they have 7 maximum {{MP}} and 6 INT. Heal will automatically upgrade to [[Midheal|HealMore]] and eventually [[HealAll]] as the monster levels up and their attributes increase.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Heal now requires 11 intelligence to learn. It is naturally learned by the [[Cauldrone|Octokid]], among others. It is naturally learned by the [[Conkuistador|FooHero]], [[High djinks|LampGenie]] and [[Deadly dodo|MadGoose]]. It is no longer naturally learned by the [[Cross eye|BigEye]], [[King slime|KingSlime]], [[Mudslinger|Mudron]] or [[Tree feller|TreeBoy]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMCH}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Heal restores around 30 HP to a single ally for 2 MP. It can be learned from various skill trees.&lt;br /&gt;
*[[Aquapothecary]] (5 points)&lt;br /&gt;
*[[Cleanser]] (4 points)&lt;br /&gt;
*[[Cure-all]] (4 points)&lt;br /&gt;
*[[Defender]] (11 points)&lt;br /&gt;
*[[Fortifier]] (8 points)&lt;br /&gt;
*[[Green Finger]] (4 points)&lt;br /&gt;
*[[Hawkhart (skill) | Hawkhart III]] (4 points)&lt;br /&gt;
*[[Healer (Skill) | Healer]] (4 points)&lt;br /&gt;
*[[Priest (skill) | Priest]] (5 points)&lt;br /&gt;
*[[Slimer]] (6 points)&lt;br /&gt;
*[[Speedster]] (11 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Heal can no longer be learned by [[Cleanser]] or [[Green Finger]].&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
Heal cannot be learned by any of the playable characters, but [[Healix]] will occasionally cast Heal on a random party member if their HP is low. If a character is equipped with one of the [[Slime weapons]] and/or [[Slime earrings]], they have a higher chance of being healed randomly by Healix. As the story progresses, Healix is also able to cast stronger healing spells on his friends.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Heal is known naturally by [[Bushy baby]], [[Ewwnicorn]], [[Hades condor]], [[Healie]], [[Healslime]], [[Hocus chimaera]], and [[Wimp]] at level 1 and costs 7 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and restores a small amount of HP to a single ally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Heal&lt;br /&gt;
|kanji=ホイミ&lt;br /&gt;
|romanji=Hoimi&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Support&lt;br /&gt;
|element=[[Image:DQTact Non-elemental.png|48px]]&lt;br /&gt;
|mp=7&lt;br /&gt;
|range=[[Image:DQTact_Range1.png|48px]]&amp;lt;br&amp;gt;1-2 (+self)&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Heals a minor amount of HP for 1 ally&lt;br /&gt;
|monsters=Bushy baby, Ewwnicorn, Hades condor, Healie, Healslime, Hocus chimaera, Wimp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
Heal costs 3 MP and is learned by [[Cutie slime]]s, [[Drackyma]], [[Hades condor]]s, [[Hat hamwitch]]s, [[King slime]]s, [[Orc king]]s, [[Orc queen]]s, [[Shadow minister]]s, [[Soggy hand]]s, [[Wight prince]], and [[Ultra marine]]s.&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
The {{Hero Smash}} can cast Heal through his Command Selection ability. It costs 7 MP and will reduce his damage percentage by 11% when cast, but using it two times will prevent it from appearing in Command Selection again until the player is K.O.&#039;d.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Language&lt;br /&gt;
| ja = {{tt|ホイミ|Hoimi}} | ja-meaning = &lt;br /&gt;
| de = Heiling | de-meaning = Literally &#039;&#039;healing&#039;&#039;.&lt;br /&gt;
| es = Minicuración | es-meaning = From {{tt|&#039;&#039;mini&#039;&#039;|tiny or small}} and {{tt|&#039;&#039;curación&#039;&#039;|healing}}&lt;br /&gt;
| fr = Premiers secours | fr-meaning = Literally &#039;&#039;first aid&#039;&#039;.&lt;br /&gt;
| it = Cura | it-meaning= Literally &#039;&#039;cure&#039;&#039; or &#039;&#039;treatment&#039;&#039;.&lt;br /&gt;
| ko = 호이미 | ko-meaning = Transliteration of the Japanese name &#039;&#039;Hoimi&#039;&#039;.&lt;br /&gt;
| zh-cn = {{tt|霍伊米|Huòyīmǐ}}&amp;lt;!-- DQXI S --&amp;gt; |zh-cn-meaning = Transliteration of the Japanese name &#039;&#039;Hoimi&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ Heal.png|&lt;br /&gt;
DQII_Heal.png|The [[Princess of Moonbrooke]] healing the Prince of Cannock.&lt;br /&gt;
DQ3 Spell Heal.png|The female Sage being healed.&lt;br /&gt;
SSBU_Heal.jpg|{{Luminary}} casting Heal on himself.&lt;br /&gt;
DQR Heal.png|A healslime casting Heal on Angelo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Midheal]]&lt;br /&gt;
*[[Moreheal]]&lt;br /&gt;
*[[Multiheal]]&lt;br /&gt;
*[[Fullheal]]&lt;br /&gt;
*[[Omniheal]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Restorative spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Rivals spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Dragon Quest Treasures spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Premiers secours]]&lt;/div&gt;</summary>
		<author><name>181.46.166.11</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=106791</id>
		<title>Sizz</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=106791"/>
		<updated>2023-09-24T21:28:17Z</updated>

		<summary type="html">&lt;p&gt;181.46.166.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizz&lt;br /&gt;
|image = [[File:DQIV Hero Sizz.png|170px]]&lt;br /&gt;
|japanese = ギラ&lt;br /&gt;
|romaji = Gira&lt;br /&gt;
|old = Hurt&amp;lt;br&amp;gt;Firebal&lt;br /&gt;
|type = Offensive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizz&#039;&#039;&#039; is a spell in the {{DQSeries}}. It is the premier offensive spell, introduced in the original &#039;&#039;[[Dragon Quest]]&#039;&#039;, and is often learned by [[Mage|Magi]] and other practitioners of offensive magic.&lt;br /&gt;
&lt;br /&gt;
Up until &#039;&#039;[[Dragon Quest III]]&#039;&#039;, Sizz was a single fireball that attacks a single enemy. Ever since then, Sizz is now depicted as a line of fire that attacks a group of enemies; [[Frizz]] would now take Sizz&#039;s place as a single fireball that hits one enemy. The flames intensify and movements grow more elaborate as the spell line advances. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Sizz is one of the two damaging spells in the game. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:silver&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|Learned&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|Effect&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!NES&lt;br /&gt;
!GBC&lt;br /&gt;
!日本語 (JP)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Hurt&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Firebal&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;| ギラ (Gira)&lt;br /&gt;
| Lv.4&lt;br /&gt;
| 2&lt;br /&gt;
| Damages the enemy for 5~12 HP (16~20 in the remakes)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sizz may fail to deal damage depending on the enemy&#039;s resistance to fire spells.&lt;br /&gt;
The enemies [[Metal Slime]], [[Drackolyte]], [[Drackyma]], [[Raving lunatick]], [[Prestidigitator]], [[Legerdeman]], [[Fightgeist]], and [[Spitegeist]] can use this spell against the player.&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
The [[Prince of Cannock]] learns this spell at level 3. It deals 15~25 damage the original version, but increased in the game&#039;s remakes, now dealing 16~20. and will cost 2 MP in these versions.&lt;br /&gt;
*Starting with the smartphone remake, the spell has been changed to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 MP.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Sizz is learned by Magi and Sages at level 7 and the {{Hero 3}} at level 10 depending on their Wisdom stat. It deals 16~24 damage for 4 MP. This entry is when the spell first gained its ability to hit a group of enemies.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Sizz is learned by [[Maya]] at level 7 and the {{Hero 4}} at level 11. [[Laurel]] knows the spell upon joining [[Torneko]]. It costs 4 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Liquid metal slime (Recruit)|Liquid metal slime]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Prestidigitator/recruit|Prestidigitator]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Conkjurer/recruit|Conkjurer]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca]]||8&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost (Recruit)|Ghost]]||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The targets&#039; resistances to fire spell affects the damage dealt, rather than the chance of this spell missing.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation. &lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Sizz is already known by [[Aishe]] when she joins the party and can be learned by other characters immediately upon becoming a Mage in all versions of the game. It can also be learned by advancing to rank 5 as a [[Serial quiller (Vocation)|Serial quiller]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ8=Singes a group of enemies with a blazing fire.&amp;lt;ref&amp;gt;Sony PlayStation 2 and Nintendo 3DS versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Sizz is learned by both the {{Hero 8}} and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character&#039;s [[Wisdom]] surpasses 40, capping at 29~35 once they reach 70 wisdom.&lt;br /&gt;
 &lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Sizz and its advanced incarnations do not appear in &#039;&#039;Dragon Quest IX&#039;&#039;, though their effects can be replicated by use of weapons such as the [[Cautery Sword]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
The Sizz line did not initially appear at the game&#039;s debut, but was eventually added in Version 3.0. It can be learned by [[Dancer]]s, who learn the first spell at level 14 and can cast it for 3 MP. In Version 5.0, it is one of the initial spells of the [[Death Master]] vocation as well. Damage calculation is &#039;&#039;Magical Might x 0.25 + 7&#039;&#039; with a cap of 86~90 once the caster&#039;s Magical Might reaches 326 and an in-game spread of 6 meters.&lt;br /&gt;
* During the game&#039;s &amp;quot;Decisive Battle at the [[Dragonlord&#039;s Castle]]&amp;quot; limited &#039;&#039;Dragon Quest I&#039;&#039; event, the player is able to cast Sizz as the Hero, as well. It deals 5~12 damage much like in the original game.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Veronica (Dragon Quest XI)|Veronica]] joins the party having already mastered Sizz, and the {{Hero 11}} will learn it at level 8. It costs 3 MP to cast and will deal 12~20 base damage with a cap of 28~36 once their Magical Might reaches 132.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebal in this game, this spell can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 MP and 23 intelligence. It grows into [[Firebane]] when the monster reaches level 10 with 34 MP, and 52 intelligence. It is naturally learned by the [[1EyeClown]], [[AgDevil]], [[DracoLord]], [[EvilBeast]], [[Eyeder]], [[FloraMan]], [[Goategon]], [[Gremlin]], [[JewelBag]], [[KingLeo]], [[LizardFly]], [[MadCondor]], [[Pteranod]], and [[Slime]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebal now requires 42 intelligence to learn and 94 intelligence to upgrade. It is naturally learned by the [[Anemon]], [[Belzebub]], [[Darck]], [[FoxFire]], [[Gamanian]], [[Hargon]] and [[RayGigas]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Sizz costs 3 MP and deals 12~16 damage, with a maximum range of 32~36. It can be learned from:&lt;br /&gt;
*[[Bang &amp;amp; Sizz]] (2 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz]] (8 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz]] (15 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam]] (2 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap]] (3 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz]] (7 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Sizz costs 4 MP and deals 14~15 damage, rising until the monster&#039;s wisdom reaches 499 and dealing 71~78.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
The spell&#039;s information is the same as in the third Joker game. &lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=An ancient incantation that fires forth a racing pillar of flames.&amp;lt;ref&amp;gt;Sony PlayStation 4 and Steam versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Sizz can be learned by Maya for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz. It can also be cast by enemy [[Magus|Magi]] and [[Shaman]]s.&lt;br /&gt;
*Maya is able to cast the spell in midair, like all of her other abilities, by learning &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039;, which costs 5 skill points.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Walk]]&#039;&#039;===&lt;br /&gt;
Sizz can be learned by Mages at level 10 and costs 8 MP to cast, dealing a small amount of damage to all enemies.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Sizz is known naturally by [[Clawcerer]], [[Ghoul]], [[Goodybag]], [[Lunatick]], [[Tortured soul]], [[Woebergine]], [[Whackolyte]], and [[Wickerman]] at level 1, and can be learned by [[Arrghgoyle]], [[Dracky]], [[Drackolyte]], [[Hell niño]], [[Meowgician]], and [[Peeper]] at level 16. It costs 6 MP to cast, has a range of three squares in front of the caster, and inflicts minor Sizz-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Sizz&lt;br /&gt;
|kanji=ギラ&lt;br /&gt;
|romanji=Gira&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png|48px]]&lt;br /&gt;
|mp=6&lt;br /&gt;
|range=[[Image:DQTact RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals minor Sizz-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=Arrghgoyle, Clawcerer, Drackolyte, Dracky, Ghoul, Goodybag, Lunatick, Meowgician, Peeper, Tortured soul, Whackolyte, Wickerman, Woebergine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Sizz is available to the [[Hero (Super Smash Bros.)|Hero]] through his Command Selection ability. It costs 8 MP to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.&lt;br /&gt;
&lt;br /&gt;
==Enemy versions==&lt;br /&gt;
In &#039;&#039;II&#039;&#039;, the spell hits for 8~16 in all versions, and targets all three Luminaries in the mobile version onwards. In &#039;&#039;III&#039;&#039; Sizz singes all characters for 10~18 damage. This range would remain consistent up until &#039;&#039;VIII&#039;&#039;. In that title, the spell hits for 8~14 points.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|de=Knister|de-meaning=Derived from the German verb &#039;&#039;knistern&#039;&#039;, which means to sizzle, to crackle; the sound of fire.&lt;br /&gt;
|es=Miniincendio|es-meaning=From &#039;&#039;{{tt|mini-|small or miniature}}&#039;&#039; and &#039;&#039;{{tt|incendio|fire}}&#039;&#039;.&lt;br /&gt;
|fr=Crame|fr-meaning=Derived from the French verb &#039;&#039;cramer&#039;&#039;, which means to burn.&lt;br /&gt;
|it=Fuoco|it-meaning=Italian for &amp;quot;fire&amp;quot;.&lt;br /&gt;
|ko={{tt|기라|Gira}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Gira&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-NES-SIZZ.png]]|game={{DQ}}|platform=NES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SIZZ.png]]|game={{DQ}}|platform=SFC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SIZZ.png]]|game={{DQ2}}|platform=SFC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 2 gbc.gif]]|game={{DQ2}}|platform=GBC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizz.gif]]|game={{DQ3}}|platform=SFC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 3 gbc.gif]]|game={{DQ3}}|platform=GBC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 4 psx.gif]]|game={{DQ4}}|platform=PSX}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 5 snes.gif]]|game={{DQ5}}|platform=SFC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 5 ps2.gif]]|game={{DQ5}}|platform=PS2}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizz.gif]]|game={{DQ6}}|platform=SFC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizz.gif]]|game={{DQ7}}|platform=PSX}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 7 3ds.gif]]|game={{DQ7}}|platform=3DS}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Sizz.gif]]|game={{DQ8}}|platform=PS2}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz XI.gif]]|game={{DQ11}}|platform=PS4}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm 1.gif]]|game=&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;|platform=GBC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm psx.gif]]|game=&#039;&#039;[[Dragon Quest Monsters 1-2]]&#039;&#039;|platform=PSX}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz caravan.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;|platform=GBA}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqmj2.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;|platform=NDS}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqmj3.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 3]]&#039;&#039;|platform=3DS}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz heroes.gif]]|game=&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;|platform=PS4}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz zenithia ds.gif]]|game=&#039;&#039;[[Zenithia Trilogy]]&#039;&#039;|platform=NDS}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AlefSizz.jpeg|Casting Sizz on a [[Chimaera]]&lt;br /&gt;
DQ_Sizz.png|&#039;&#039;Dragon Quest&#039;&#039;&lt;br /&gt;
DQ3 Spell Sizz.png|&#039;&#039;Dragon Quest III&#039;&#039;&lt;br /&gt;
SSBU Sizz.jpg|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Crame]]&lt;/div&gt;</summary>
		<author><name>181.46.166.11</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=106790</id>
		<title>Sizz</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=106790"/>
		<updated>2023-09-24T21:27:23Z</updated>

		<summary type="html">&lt;p&gt;181.46.166.11: /* {{DQ}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizz&lt;br /&gt;
|image = [[File:DQIV Hero Sizz.png|170px]]&lt;br /&gt;
|japanese = ギラ&lt;br /&gt;
|romaji = Gira&lt;br /&gt;
|old = Hurt&amp;lt;br&amp;gt;Firebal&lt;br /&gt;
|type = Offensive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizz&#039;&#039;&#039; is a spell in the {{DQSeries}}. It is the premier offensive spell, introduced in the original &#039;&#039;[[Dragon Quest]]&#039;&#039;, and is often learned by [[Mage|Magi]] and other practitioners of offensive magic.&lt;br /&gt;
&lt;br /&gt;
Up until &#039;&#039;[[Dragon Quest III]]&#039;&#039;, Sizz was a single fireball that attacks a single enemy. Ever since then, Sizz is now depicted as a line of fire that attacks a group of enemies; [[Frizz]] would now take Sizz&#039;s place as a single fireball that hits one enemy. The flames intensify and movements grow more elaborate as the spell line advances. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Sizz is one of the two damaging spells in the game. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:silver&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|Learned&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|Effect&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!NES&lt;br /&gt;
!GBC&lt;br /&gt;
!日本語 (JP)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Hurt&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Firebal&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;| ギラ (Gira)&lt;br /&gt;
| Lv.4&lt;br /&gt;
| 2&lt;br /&gt;
| Damages the enemy for 5~12 HP (16~20 in the remakes)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sizz may fail to deal damage depending on the enemy&#039;s resistance to fire spells.&lt;br /&gt;
The enemies [[Metal Slime]], [[Drackolyte]], [[Drackyma]], [[Raving Lunatick]], [[Prestidigitator, [[Legerdeman]], [[Fightgeist]], and [[Spitegeist]] can use this spell against the player.&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
The [[Prince of Cannock]] learns this spell at level 3. It deals 15~25 damage the original version, but increased in the game&#039;s remakes, now dealing 16~20. and will cost 2 MP in these versions.&lt;br /&gt;
*Starting with the smartphone remake, the spell has been changed to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 MP.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Sizz is learned by Magi and Sages at level 7 and the {{Hero 3}} at level 10 depending on their Wisdom stat. It deals 16~24 damage for 4 MP. This entry is when the spell first gained its ability to hit a group of enemies.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Sizz is learned by [[Maya]] at level 7 and the {{Hero 4}} at level 11. [[Laurel]] knows the spell upon joining [[Torneko]]. It costs 4 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Liquid metal slime (Recruit)|Liquid metal slime]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Prestidigitator/recruit|Prestidigitator]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Conkjurer/recruit|Conkjurer]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca]]||8&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost (Recruit)|Ghost]]||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The targets&#039; resistances to fire spell affects the damage dealt, rather than the chance of this spell missing.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation. &lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Sizz is already known by [[Aishe]] when she joins the party and can be learned by other characters immediately upon becoming a Mage in all versions of the game. It can also be learned by advancing to rank 5 as a [[Serial quiller (Vocation)|Serial quiller]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ8=Singes a group of enemies with a blazing fire.&amp;lt;ref&amp;gt;Sony PlayStation 2 and Nintendo 3DS versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Sizz is learned by both the {{Hero 8}} and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character&#039;s [[Wisdom]] surpasses 40, capping at 29~35 once they reach 70 wisdom.&lt;br /&gt;
 &lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Sizz and its advanced incarnations do not appear in &#039;&#039;Dragon Quest IX&#039;&#039;, though their effects can be replicated by use of weapons such as the [[Cautery Sword]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
The Sizz line did not initially appear at the game&#039;s debut, but was eventually added in Version 3.0. It can be learned by [[Dancer]]s, who learn the first spell at level 14 and can cast it for 3 MP. In Version 5.0, it is one of the initial spells of the [[Death Master]] vocation as well. Damage calculation is &#039;&#039;Magical Might x 0.25 + 7&#039;&#039; with a cap of 86~90 once the caster&#039;s Magical Might reaches 326 and an in-game spread of 6 meters.&lt;br /&gt;
* During the game&#039;s &amp;quot;Decisive Battle at the [[Dragonlord&#039;s Castle]]&amp;quot; limited &#039;&#039;Dragon Quest I&#039;&#039; event, the player is able to cast Sizz as the Hero, as well. It deals 5~12 damage much like in the original game.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Veronica (Dragon Quest XI)|Veronica]] joins the party having already mastered Sizz, and the {{Hero 11}} will learn it at level 8. It costs 3 MP to cast and will deal 12~20 base damage with a cap of 28~36 once their Magical Might reaches 132.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebal in this game, this spell can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 MP and 23 intelligence. It grows into [[Firebane]] when the monster reaches level 10 with 34 MP, and 52 intelligence. It is naturally learned by the [[1EyeClown]], [[AgDevil]], [[DracoLord]], [[EvilBeast]], [[Eyeder]], [[FloraMan]], [[Goategon]], [[Gremlin]], [[JewelBag]], [[KingLeo]], [[LizardFly]], [[MadCondor]], [[Pteranod]], and [[Slime]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebal now requires 42 intelligence to learn and 94 intelligence to upgrade. It is naturally learned by the [[Anemon]], [[Belzebub]], [[Darck]], [[FoxFire]], [[Gamanian]], [[Hargon]] and [[RayGigas]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Sizz costs 3 MP and deals 12~16 damage, with a maximum range of 32~36. It can be learned from:&lt;br /&gt;
*[[Bang &amp;amp; Sizz]] (2 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz]] (8 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz]] (15 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam]] (2 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap]] (3 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz]] (7 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Sizz costs 4 MP and deals 14~15 damage, rising until the monster&#039;s wisdom reaches 499 and dealing 71~78.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
The spell&#039;s information is the same as in the third Joker game. &lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=An ancient incantation that fires forth a racing pillar of flames.&amp;lt;ref&amp;gt;Sony PlayStation 4 and Steam versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Sizz can be learned by Maya for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz. It can also be cast by enemy [[Magus|Magi]] and [[Shaman]]s.&lt;br /&gt;
*Maya is able to cast the spell in midair, like all of her other abilities, by learning &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039;, which costs 5 skill points.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Walk]]&#039;&#039;===&lt;br /&gt;
Sizz can be learned by Mages at level 10 and costs 8 MP to cast, dealing a small amount of damage to all enemies.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Sizz is known naturally by [[Clawcerer]], [[Ghoul]], [[Goodybag]], [[Lunatick]], [[Tortured soul]], [[Woebergine]], [[Whackolyte]], and [[Wickerman]] at level 1, and can be learned by [[Arrghgoyle]], [[Dracky]], [[Drackolyte]], [[Hell niño]], [[Meowgician]], and [[Peeper]] at level 16. It costs 6 MP to cast, has a range of three squares in front of the caster, and inflicts minor Sizz-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Sizz&lt;br /&gt;
|kanji=ギラ&lt;br /&gt;
|romanji=Gira&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png|48px]]&lt;br /&gt;
|mp=6&lt;br /&gt;
|range=[[Image:DQTact RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals minor Sizz-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=Arrghgoyle, Clawcerer, Drackolyte, Dracky, Ghoul, Goodybag, Lunatick, Meowgician, Peeper, Tortured soul, Whackolyte, Wickerman, Woebergine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Sizz is available to the [[Hero (Super Smash Bros.)|Hero]] through his Command Selection ability. It costs 8 MP to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.&lt;br /&gt;
&lt;br /&gt;
==Enemy versions==&lt;br /&gt;
In &#039;&#039;II&#039;&#039;, the spell hits for 8~16 in all versions, and targets all three Luminaries in the mobile version onwards. In &#039;&#039;III&#039;&#039; Sizz singes all characters for 10~18 damage. This range would remain consistent up until &#039;&#039;VIII&#039;&#039;. In that title, the spell hits for 8~14 points.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|de=Knister|de-meaning=Derived from the German verb &#039;&#039;knistern&#039;&#039;, which means to sizzle, to crackle; the sound of fire.&lt;br /&gt;
|es=Miniincendio|es-meaning=From &#039;&#039;{{tt|mini-|small or miniature}}&#039;&#039; and &#039;&#039;{{tt|incendio|fire}}&#039;&#039;.&lt;br /&gt;
|fr=Crame|fr-meaning=Derived from the French verb &#039;&#039;cramer&#039;&#039;, which means to burn.&lt;br /&gt;
|it=Fuoco|it-meaning=Italian for &amp;quot;fire&amp;quot;.&lt;br /&gt;
|ko={{tt|기라|Gira}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Gira&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-NES-SIZZ.png]]|game={{DQ}}|platform=NES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SIZZ.png]]|game={{DQ}}|platform=SFC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SIZZ.png]]|game={{DQ2}}|platform=SFC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 2 gbc.gif]]|game={{DQ2}}|platform=GBC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizz.gif]]|game={{DQ3}}|platform=SFC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 3 gbc.gif]]|game={{DQ3}}|platform=GBC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 4 psx.gif]]|game={{DQ4}}|platform=PSX}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 5 snes.gif]]|game={{DQ5}}|platform=SFC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 5 ps2.gif]]|game={{DQ5}}|platform=PS2}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizz.gif]]|game={{DQ6}}|platform=SFC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizz.gif]]|game={{DQ7}}|platform=PSX}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 7 3ds.gif]]|game={{DQ7}}|platform=3DS}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Sizz.gif]]|game={{DQ8}}|platform=PS2}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz XI.gif]]|game={{DQ11}}|platform=PS4}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm 1.gif]]|game=&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;|platform=GBC}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm psx.gif]]|game=&#039;&#039;[[Dragon Quest Monsters 1-2]]&#039;&#039;|platform=PSX}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz caravan.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;|platform=GBA}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqmj2.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;|platform=NDS}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqmj3.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 3]]&#039;&#039;|platform=3DS}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz heroes.gif]]|game=&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;|platform=PS4}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz zenithia ds.gif]]|game=&#039;&#039;[[Zenithia Trilogy]]&#039;&#039;|platform=NDS}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AlefSizz.jpeg|Casting Sizz on a [[Chimaera]]&lt;br /&gt;
DQ_Sizz.png|&#039;&#039;Dragon Quest&#039;&#039;&lt;br /&gt;
DQ3 Spell Sizz.png|&#039;&#039;Dragon Quest III&#039;&#039;&lt;br /&gt;
SSBU Sizz.jpg|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Crame]]&lt;/div&gt;</summary>
		<author><name>181.46.166.11</name></author>
	</entry>
</feed>