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	<updated>2026-05-03T12:19:25Z</updated>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Batsureg&amp;diff=17193</id>
		<title>Batsureg</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Batsureg&amp;diff=17193"/>
		<updated>2020-05-27T16:54:43Z</updated>

		<summary type="html">&lt;p&gt;2.30.42.31: /* Item Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|type=Village&lt;br /&gt;
|game=Dragon Quest IX&lt;br /&gt;
|image=[[File:Batsureg.PNG|200px]]&lt;br /&gt;
|caption=In game map of Batsureg&lt;br /&gt;
|title=Batsureg&lt;br /&gt;
|japanese=カルバドの集落&lt;br /&gt;
|romanji=Karubado Tribe&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Batsureg&#039;&#039;&#039; is a nomad-styled town in [[Dragon Quest IX]]. It is located in [[Iluugazar Plains]]. There is a lot of minutiae that show cultural difference. For example, the church is located in a cave because of the different religions, and the weapon and armour shop sells mostly equipment for [[Gladiator]] and [[Ranger]] vocations, mainly because of nomadic living style. &lt;br /&gt;
&lt;br /&gt;
==Inn==&lt;br /&gt;
{{Inn&lt;br /&gt;
|game=Dragon Quest IX&lt;br /&gt;
|console=DS&lt;br /&gt;
|price=6G per person&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Shop==&lt;br /&gt;
The item shop is inside a cave with the church.&lt;br /&gt;
{{Shop|header|title=Item Shop}}&lt;br /&gt;
{{DQIX ShopItem/medicinal herb}}&lt;br /&gt;
{{DQIX ShopItem/strong medicine}}&lt;br /&gt;
{{DQIX ShopItem/antidotal herb}}&lt;br /&gt;
{{DQIX ShopItem/moonwort bulb}}&lt;br /&gt;
{{DQIX ShopItem/chimaera wing}}&lt;br /&gt;
{{DQIX ShopItem/evac-u-bell}}&lt;br /&gt;
{{DQIX ShopItem/holy water}}&lt;br /&gt;
{{DQIX ShopItem/angel bell}}&lt;br /&gt;
{{DQIX ShopItem/magic water}}&lt;br /&gt;
{{DQIX ShopItem/coagulant}}&lt;br /&gt;
{{DQIX ShopItem/tangleweb}}&lt;br /&gt;
{{DQIX ShopItem/lambswool}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Shop==&lt;br /&gt;
{{Shop|header|title=Weapon Shop|includeClasses}}&lt;br /&gt;
{{DQIX ShopItem/bandit blade}}&lt;br /&gt;
{{Shop|entry|item={{9I/sword}} [[valkyrie sword]]|price=7700|attributes=Attack +64|classes={{DQIX Icon/warrior}}{{9I/thief}}{{9I/minstrel}}{{9I/gladiator}}{{9I/armamentalist}}}}&lt;br /&gt;
{{DQIX ShopItem/sandstorm spear}}&lt;br /&gt;
{{Shop|entry|item={{9I/lance}} [[partisan]]|price=7100|attributes=Attack +61|classes={{DQIX Icon/warrior}}{{9I/priest}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/knife}} [[assassin&#039;s dagger]]|price=7000|attributes=Attack +54&amp;lt;br/&amp;gt;Possible fell an enemy with 1 strike|classes={{DQIX Icon/warrior}}{{9I/mage}}{{9I/thief}}}}&lt;br /&gt;
{{DQIX ShopItem/lightning staff}}&lt;br /&gt;
{{DQIX ShopItem/iron whip}}&lt;br /&gt;
{{DQIX ShopItem/driller pillar}}&lt;br /&gt;
{{Shop|entry|item={{9I/pole}} [[sleepy stick]]|price=8200|attributes=Attack +65|classes={{9I/priest}}{{9I/martial}}}}&lt;br /&gt;
{{DQIX ShopItem/handrills}}&lt;br /&gt;
{{Shop|entry|item={{9I/fan}} [[cobra fan]]|price=5200|attributes=Attack +56|classes={{9I/martial}}{{9I/minstrel}}}}&lt;br /&gt;
{{DQIX ShopItem/battle axe}}&lt;br /&gt;
{{DQIX ShopItem/war hammer}}&lt;br /&gt;
{{DQIX ShopItem|edged boomerang}}&lt;br /&gt;
{{DQIX ShopItem/crucerang}}&lt;br /&gt;
{{Shop|entry|item={{9I/thrown}} [[razorwing boomerang]]|price=9100|attributes=Attack +38|classes={{9I/ranger}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/bow}} [[hunter&#039;s bow]]|price=4900|attributes=Attack +57|classes={{9I/ranger}}{{9I/armamentalist}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/bow}} [[potshot bow]]|price=9200|attributes=Attack +70|classes={{9I/ranger}}{{9I/armamentalist}}}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
&lt;br /&gt;
==Armor Shop==&lt;br /&gt;
{{Shop|header|title= Shop|includeClasses}}&lt;br /&gt;
{{Shop|entry|item={{9I/shield}} [[flame shield]]|price=5200|attributes=Defense +18&amp;lt;br/&amp;gt;Block Chance +2.5%|classes={{DQIX Icon/warrior}}{{9I/priest}}{{9I/mage}}{{9I/minstrel}}{{9I/armamentalist}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/shield}} [[ice shield]]|price=5700|attributes=Defense +18&amp;lt;br/&amp;gt;Block Chance +2.5%|classes={{DQIX Icon/warrior}}{{9I/priest}}{{9I/mage}}{{9I/minstrel}}{{9I/armamentalist}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/head}} [[mail coif]]|price=4500|attributes=Defense +20&amp;lt;br/&amp;gt;Magical Mending +4|classes=Unknown}}&lt;br /&gt;
{{Shop|entry|item={{9I/head}} [[hocus hat]]|price=2800|attributes=Defense +12&amp;lt;br/&amp;gt;Magical Might +18|classes={{9I/mage}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/head}} [[hunter&#039;s hat]]|price=2200|attributes=Defense +15|classes={{9I/ranger}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/head}} [[ear cosy]]|price=2400|attributes=Defense +16|classes={{9I/ranger}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/head}} [[battler&#039;s band]]|price=4050|attributes=Defense +21|classes={{9I/gladiator}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/body}}{{9I/female}} [[Femiscyran mail]] |price=6100|attributes=Defense +40|classes={{DQIX Icon/warrior}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/body}}{{9I/female}} [[strongsam]] |price=4100|attributes=Defense +32|classes={{9I/martial}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/body}} [[fur vest]]|price=5800|attributes=Defense +36|classes={{DQIX Icon/allclasses}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/hand}}{{9I/female}} [[Femiscyran fingerwear]] |price=1900|attributes=Defense +11|classes={{DQIX Icon/warrior}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/hand}} [[archer&#039;s armguard]]|price=770|attributes=Deftness +50|classes={{9I/ranger}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/leg}}{{9I/female}} [[blue skirt]] |price=1750|attributes=Defense +12&amp;lt;br/&amp;gt;Magical Might +8|classes={{DQIX Icon/allclasses}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/leg}}{{9I/female}} [[Femiscyran bottoms]] |price=1450|attributes=Defense +13|classes={{DQIX Icon/warrior}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/leg}} [[chainmail socks]]|price=2900|attributes=Defense +17|classes=Unknown}}&lt;br /&gt;
{{Shop|entry|item={{9I/leg}} [[steppe steppers]]|price=2600|attributes=Defense +16|classes={{9I/ranger}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/leg}} [[green tights]]|price=2500|attributes=Defense +13|classes={{DQIX Icon/allclasses}}}}&lt;br /&gt;
{{Shop|entry|item={{9I/foot}} [[agiliboots]]|price=3100|attributes=Defense +13&amp;lt;br/&amp;gt;Agility +20|classes={{9I/ranger}}}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
&lt;br /&gt;
==Location Attributes==&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
{{LocationAttr|other|image=FyggIcon.png|text=This is where a [[Fygg]] can be collected}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
[[Category:Dragon Quest IX locations]]&lt;/div&gt;</summary>
		<author><name>2.30.42.31</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Angel_Falls&amp;diff=12383</id>
		<title>Angel Falls</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Angel_Falls&amp;diff=12383"/>
		<updated>2020-05-27T16:52:12Z</updated>

		<summary type="html">&lt;p&gt;2.30.42.31: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|type=Town&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|image=[[File:Angel_Falls_FV.png|200px]]&lt;br /&gt;
|caption=In-game map of Angel Falls&lt;br /&gt;
|title=Angel Falls&lt;br /&gt;
|japanese=ウォルロ村&lt;br /&gt;
|romanji=Wollo Village&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;This article is about the town, for the region see [[Angel Falls (region)]].&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Angel Falls&#039;&#039;&#039; is a town in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;. It is the first town visited in the game. It is also the town which the [[Hero (Dragon Quest IX)|hero]] is selected to protect as guardian. After the first portion of the game, it does not play a significant role in the story.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The hero of Dragon Quest IX takes over being guardian of Angel Falls at the start of the game. It was previously watched over by [[Aquila]], the hero&#039;s mentor. Early in the game, the hero collects multiple portions of [[benevolessence]] from the people.  One part is collected after Aquila and the hero save Erinn and her grandfather from monsters. Another part is received by finding a ring which a dog shows the hero and then delivering it to the woman in the church. The third is received by cleaning up the manure in the stable while the man is asleep. A fourth is received after helping the ghost of a man realize that he is now dead, allowing him to peacefully go to the afterlife.&lt;br /&gt;
&lt;br /&gt;
After the fall from the [[Observatory]], the hero is taken in by Erinn. The hero then travels with Ivor to attempt to clear the main road leading to [[Stornway]]. After rescuing [[Patty]] at the [[The Hexagon]], the hero helps Erinn to learn the truth about her father and move to Stornway. The hero meets up with [[Stella]] who offers him a ride back to the Observatory on the [[Starflight Express]]. This marks the end of Angel Falls major involvement in the game.&lt;br /&gt;
&lt;br /&gt;
The Town Inn when it was under Erinn was a popular resting place for travelers, however when Ivor took over the Inn lost some of its reputation. The waterfall for which the town is named is said to having healing properties This is the reason given for why [[List of minor characters in Dragon Quest IX#Erinn|Erinn]] and her father moved there when she was a child and is later used in a few quests to produce Angel Tears when combined with fresh water.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
At the south-east side of the region is the dungeon [[The Hexagon]], the original connection path between Angel Falls and Stornway.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{DQIXQuest/1}}&lt;br /&gt;
{{DQIXQuest/17}}&lt;br /&gt;
{{DQIXQuest/18}}&lt;br /&gt;
{{DQIXQuest/40}}&lt;br /&gt;
{{DQIXQuest/41}}&lt;br /&gt;
{{DQIXQuest/55}}&lt;br /&gt;
&lt;br /&gt;
== Inn ==&lt;br /&gt;
At the start of the game, [[List of minor characters in Dragon Quest IX#Erinn|Erinn]] will give the [[Hero (Dragon Quest IX)|hero]] free rest at her house. Later, [[List of minor characters in Dragon Quest IX#Ivor|Ivor]] takes over the Inn after she leaves for Stornway.&lt;br /&gt;
{{Inn&lt;br /&gt;
|game=Dragon Quest IX&lt;br /&gt;
|console=DS&lt;br /&gt;
|price=5G per person&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item shop ==&lt;br /&gt;
{{Shop|header|includeClasses|title=Item Shop}} &lt;br /&gt;
{{9SI/medicinal herb|classes}}&lt;br /&gt;
{{9SI/antidotal herb|classes}}&lt;br /&gt;
{{9SI/chimaera wing|classes}}&lt;br /&gt;
{{9SI/copper sword}}&lt;br /&gt;
{{9SI/soldier&#039;s sword}}&lt;br /&gt;
{{9SI/leather whip}}&lt;br /&gt;
{{9SI/feather fan}}&lt;br /&gt;
{{Shop|entry|item={{9I/shield}} [[Pot lid]]|price=40|attributes=Attack +1|classes={{DQIX Icon/warrior}}{{9I/priest}}{{9I/mage}}{{9I/minstrel}}{{9I/armamentalist}}{{9I/paladin}}{{9I/sage}}{{9I/luminary}}}}&lt;br /&gt;
{{9SI/leather shield}}&lt;br /&gt;
{{9SI/bandanna}}&lt;br /&gt;
{{Shop|entry|item={{9I/body}} [[Plain clothes]]|price=30|attributes=Defense +2|classes={{DQIX Icon/allclasses}}}}&lt;br /&gt;
{{9SI/wayfarer&#039;s clothes}}&lt;br /&gt;
{{9SI/leather armour}}&lt;br /&gt;
{{9SI/cotton gloves}}&lt;br /&gt;
{{9SI/cotton trousers}}&lt;br /&gt;
{{Shop|entry|item={{9I/foot}} [[Sandals]]|price=18|attributes=Evasion chance +0.5%|classes={{DQIX Icon/allclasses}}}}&lt;br /&gt;
{{9SI/leather shoes}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
&lt;br /&gt;
==Location attributes==&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Angel Falls Map.png|The village&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Like most names in Dragon Quest IX, Angel Falls is named for its role in the plot of the game. It is the town where the hero literally falls from the [[Observatory]] and loses his/her wings.&lt;br /&gt;
*Angel Falls is also the name of two real world locations; Angel Falls in Venuzula and Angel Falls in Maine, USA.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
[[Category:Dragon Quest IX locations]]&lt;/div&gt;</summary>
		<author><name>2.30.42.31</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Critical_Hit&amp;diff=30448</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Critical_Hit&amp;diff=30448"/>
		<updated>2020-05-26T20:13:08Z</updated>

		<summary type="html">&lt;p&gt;2.30.42.31: /* {{DQ9}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; are a recurring feature of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. &lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
Every time any character makes an attack, they have a small chance of that attack being a &amp;quot;Critical Hit,&amp;quot; which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]], provided the monster does not dodge the critical hit. Weapons that strike multiple times, such as the [[Falcon Knife Earrings]], can critical but weapons that strike multiple targets cannot. This means flails, whips, and boomerangs. &lt;br /&gt;
&lt;br /&gt;
However, many monsters also can get critical hits, usually termed a &#039;&#039;terrific blow&#039;&#039;, &#039;&#039;brutal hit&#039;&#039;, or &#039;&#039;desperate attack&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}} &amp;amp; {{DQ2}}===&lt;br /&gt;
The critical hit rate is fixed at {{fraction|1|64}}. &lt;br /&gt;
&lt;br /&gt;
==={{DQ3}} &amp;amp; {{DQ4}}===&lt;br /&gt;
[[Martial Artist]]s and [[Tsarevna Alena]] have rate depends on their level, being calculated as &#039;&#039;Level/256&#039;&#039;. The cap is level 64, with a rate of 25%.&lt;br /&gt;
&lt;br /&gt;
In the Nintendo DS and cell phone versions of &#039;&#039;IV&#039;&#039;, Alena&#039;s critical hit rate was tweaked to  &#039;&#039;(Level x 0.75)/256&#039;&#039;. In the Nintendo DS version, the effect stops at level 64 still, making her critical rate cap at 18.75%; however, the phone version raises the cap to level 89, granting her a rate of 26.07% - provided, of course, the player is willing to raise her that high.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The critical hit rate returns to {{fraction|1|64}} and cannot be improved.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}} &amp;amp; {{DQ7}}===&lt;br /&gt;
Characters have the standard {{fraction|1|64}} rate unless they become martial artists at [[Alltrades Abbey]]. After taking up the art of the fist, the character&#039;s rank in the vocation will improve their chance to land a critical until they hit the cap of {{fraction|1|8}} at rank 8. This gives a party of martial artists a 50% chance to score a critical when using normal attacks and single-target skills that utilizes their strength stat.&lt;br /&gt;
*[[Paladin]]s have a similar vocation trait, in that they have a chance to instantly slay a target based on rank. Though this will not work on boss monsters, it will still slay metal slimes at a {{fraction|1|8}} rate when mastered.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
A character will double their critical hit rate to {{fraction|1|32}} after investing enough skill points in the appropriate section. [[Yangus]] can raise his rate to {{fraction|1|8}} by equipping the [[Megaton hammer]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Beginning in &#039;&#039;Dragon Quest IX&#039;&#039; and carrying forwards to &#039;&#039;X&#039;&#039; and [[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below|Heroes]]&#039;&#039;, the frequency of critical hits became dependent on a character&#039;s deftness.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;IX&#039;&#039;, the algorithm is &#039;&#039;Deftness/100 + 3% (with weapon skill trait boost)&#039;&#039;. Wearing the Critical Acclaim will add another 4%, and thus the maximum rate is 16.99% at 999 deftness. The natural, unbolstered rates for each vocation are:&lt;br /&gt;
*[[Ranger]]: 500 -&amp;gt; 5%&lt;br /&gt;
*[[Thief]]: 402 -&amp;gt; 4%&lt;br /&gt;
*[[Minstrel]]: 304 -&amp;gt; 3%&lt;br /&gt;
*[[Mage]]: 304 -&amp;gt; 3%&lt;br /&gt;
*[[Luminary]]: 259 -&amp;gt; 2.5%&lt;br /&gt;
*[[Gladiator]]: 256 -&amp;gt; 2.5%&lt;br /&gt;
*[[Martial Artist]]: 256 -&amp;gt; 2.5%&lt;br /&gt;
*[[Priest]]: 206 -&amp;gt; 2%&lt;br /&gt;
*[[Warrior]]: 111 -&amp;gt; 1%&lt;br /&gt;
*[[Armamentalist]]: 110 -&amp;gt; 1%&lt;br /&gt;
*[[Sage]]: 57 -&amp;gt; 0.5%&lt;br /&gt;
*[[Paladin]]: &#039;&#039;&#039;9 -&amp;gt; 0.09%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Every 200 points of deftness increases the critical hit chance by 1%, leading to a natural cap of 5%. Skill panel, pep boosts and equipment bonuses can raise this chance even further.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;===&lt;br /&gt;
Critical Hits are a unique trait to [[Hero (Super Smash Bros.)|Hero]]&#039;s moveset in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;. Any of his Smash Attacks can result in a Critical Hit, which gives him increased attack power and knockback. The Critical Hit sound effect from the &#039;&#039;Dragon Quest&#039;&#039; series plays when it occurs.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Certain weapons can guarantee the chances of a character getting a critical hit in exchange for low accuracy. The [[Hela Hammer]] has an accuracy of 3/8ths, the [[Headsman&#039;s Axe]] has a 3/4ths accuracy, a 1/8th chance to critical, and a 1/8th chance to miss outright. The [[Megaton Hammer]] has a 1/8th critical chance and no reduction to accuracy at all.&lt;br /&gt;
&lt;br /&gt;
These weapons would lose these traits as the series adopted deftness-based calculations with the ninth entry, and would often simply be powerful members of their respective weapon families in subsequent games.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
With the implementation of skills in &#039;&#039;V&#039;&#039;, certain abilities were designed with instant critical hit rates in mind. These skills would often have a paltry MP cost, but suffer the same low accuracy as the above mentioned weapons in older titles.&lt;br /&gt;
*[[Hatchet man]]&lt;br /&gt;
*[[Thunder Thrust]]&lt;br /&gt;
*[[Frenzy]]&lt;br /&gt;
*[[Whopper Chop]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Beginning with &#039;&#039;IX&#039;&#039; spells can also become critical hits, where the spell &amp;quot;goes haywire&amp;quot;. This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune).&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
The [[Zam]] line of spells have a four-times higher chance to critical than other spells.&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>2.30.42.31</name></author>
	</entry>
</feed>