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	<updated>2026-05-04T14:58:05Z</updated>
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		<id>https://dragonquest-wiki.com/index.php?title=Gold&amp;diff=49487</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Gold&amp;diff=49487"/>
		<updated>2020-02-15T02:07:40Z</updated>

		<summary type="html">&lt;p&gt;204.228.144.161: /* {{DQ2}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:InomataTorneko.png|thumb|right|275px|Torneko dropping some gold.]]&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039; or &#039;&#039;&#039;gold coins&#039;&#039;&#039; (with the currency symbol of &#039;&#039;&#039;G&#039;&#039;&#039;) is the standard unit of exchange used in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; games.  Gold is needed to purchase weapons, armor, items, getting Casino tokens, taking an item out of the vault, as well as to stay at most [[Inn|inns]].  You can get gold from defeating monsters as well as obtaining it from treasure chests or selling your old equipment and unused items.&lt;br /&gt;
&lt;br /&gt;
Gold is also subtracted if the player dies in battle in order to be resurrected (though the main character will still be resurrected even if there&#039;s no gold).&lt;br /&gt;
&lt;br /&gt;
The value of gold coins is not consistent across &#039;&#039;Dragon Quest&#039;&#039; titles and a particular item frequently costs more or less depending on the game. That said, it&#039;s interesting to note that gold coins can be considered a sort of auxiliary world currency, as they are accepted everywhere throughout a particular game&#039;s world (though even in that world one item may have a differing value, possibly suggesting a sort of exchange rate.)&lt;br /&gt;
&lt;br /&gt;
==Protecting gold==&lt;br /&gt;
Starting with &#039;&#039;Dragon Quest III&#039;&#039;, gold can be stored within [[vault]]s, though the minimum amount that can be deposited is 1,000 coins.  Gold that is stored in the vault will not be taken if the main character(s) is killed.  Remakes of &#039;&#039;Dragon Quest&#039;&#039; &amp;amp; &#039;&#039;Dragon Quest II&#039;&#039; also had vaults implemented.&lt;br /&gt;
&lt;br /&gt;
Starting with &#039;&#039;Dragon Quest VI&#039;&#039;, vaults were replaced with a [[bank]] which unlike the former, stored only gold rather than with equipment.&lt;br /&gt;
&lt;br /&gt;
==Other means of obtaining gold==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
&#039;&#039;&#039;Selling Death Necklaces for easy money:&#039;&#039;&#039; Go to Craggy Cave and get the Death Necklace which can be found at random, then sell it for 1200 Gold. You can repeat this process for easy money.&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
&#039;&#039;&#039;Selling Staff of Thunder for easy money. [[Nintendo Entertainment System|NES version.&#039;&#039;&#039; In the NES version of &#039;&#039;Dragon Quest II&#039;&#039;, once you get the Jail Key. Go to Midenhall, go down the basement of the dungeon, open the Jail doors and then fight the Evil Clowns who will drop the Staff of Thunder which can be sold for 19,500 gold. After you sell the Staff of Thunder, save your game and rest. Open the game back up and fight the Evil Clown and get the Staff of Thunder again. Use this trick for easy money. Note: This trick will no longer work in the Gameboy Color version, or the Android, iOS, Nintendo Switch version.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
*Party members who are [[Merchant]]s will snag several additional gold coins after the end of a battle.&lt;br /&gt;
*Gold can be won through winning bets in the arenas at [[Romaria]], [[Isis]], [[Manoza]] and [[Cantlin]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
*[[Dragon Quest IV Chapter 3|Chapter 3]] had many ways to obtain gold due [[Torneko Taloon|Torneko]]&#039;s goal:&lt;br /&gt;
**Torneko is payed for his work in the weapon shop of [[Lakanaba]].&lt;br /&gt;
**Old Man Finnegan pays you around 10 gold coins to take him the [[church]] daily.&lt;br /&gt;
**An old man in [[Endor]] will pay 25,000 gold coins for the [[The Cistern Chapel|Silver goddess statue]].&lt;br /&gt;
**Equipment can be sold for more money than usual at [[Torneko&#039;s shop]].&lt;br /&gt;
**After Torneko&#039;s shop is opened, King Norman of Endor will pay you 60,000 gold coin to provide his soldiers with 6 sets of [[Steel broadsword]] and [[Iron armour]] (7 of each in the NES Version).&lt;br /&gt;
*[[Meena Mahabala]] and [[Maya Mahabala]] receive a payment of 100 gold coins for their last day from the theater troupe from [[Laissez Fayre]].&lt;br /&gt;
*You can get a Cautery sword who will sell it to Torneko at random. Once you get it in the store immediately quit working at the weapon store or it&#039;s at risk of being bought by a customer.&lt;br /&gt;
*Once you buy the store at Endor, you can make money by giving your wife who runs the store, Steel broadswords, Cautery swords, Iron Aprons. She will pay you more money. You can have a stockpile of 99 of each weapon, armor, item. It will be carried over in chapter 5.&lt;br /&gt;
*&#039;&#039;&#039;Selling Prayer Rings and Magical Silks for easy money:&#039;&#039;&#039; Chapter 2, 3, 5 and 6 is the best place for making money at the Casino. First of all buy coins. Then go save your game. Then go to the Monster Arena place 50 tokens on the monster who may or may not win. You&#039;ll need to win at least 2 or 3 times in a row which is difficult to do and you&#039;ll have a 25 to 33 percent chance of winning coins on the monster you bet on. If you lose too much money, rest and start over. Once you win at least over 800 coins, save your game and repeat the process over and over. Eventually you&#039;ll have enough to buy Prayer Rings for 500 coins which can be sold for 2250 Gold. Later on in Chapter 6 DS version or near the end of Chapter 5 Android or iOS, get your Pioneer Town upgraded to a castle and then go to the Casino in the basement of the castle and buy Magical Skirts for 1000 coins which can be sold for 7350 Gold. This will help you buy expensive weapons and armor.&lt;br /&gt;
*&#039;&#039;&#039;Torneko stealing weapons, armor from monsters:&#039;&#039;&#039; You&#039;ll need the Sands of Time item if you need to start the battle over, if you accidentally kill an enemy. In battle you&#039;ll want to have Torneko fight in your party. Torneko will disobey the player and randomly do his own thing the following he does in battle, tell a joke, put enemies to sleep, scare enemies, land a critical hit on an enemy, do nothing, steal from the enemy. Once Torneko decides to randomly steal from the enemy he will will succeed 100 percent of the time. You can steal weapons and armor and sell them for a lot of gold which is helpful since weapons and armor is very expensive in Chapter 5, 6.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
*[[Maria]] will give [[Hero (Dragon Quest V)|The Hero]] and Harry 1,000 [[Gold]] Coins, only if spoken to prior to the first departure from [[Heaven&#039;s Above Abbey]].&lt;br /&gt;
*Once enough [[Knick-knacks]] are placed at the [[Knick-knackatory]], [[Old Man Nick Knack]] will give The Hero and party a small amount of gold at night.&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
*The following opportunities only applies if The Hero is married to [[Nera Briscoletti|Nera]] or [[Debora Briscoletti]]:&lt;br /&gt;
**A soldier hired by [[Rodrigo Briscoletti]] drops off a chest containing 2,000 Gold Coins.&lt;br /&gt;
**Romana [[Briscoletti]] gives the party 5,000 Gold Coins after their defeat of [[Bjørn the Behemoose]].&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
*In [[Haggleton]], brothers Buck &amp;amp; Bill will try to compete in purchasing the [[List of items in Dragon Quest VI#Incredible Items|Village goods]] from you by offering a higher amount of gold than the others.  The high amount obtainable is 480 gold coins from Bill.&lt;br /&gt;
*The characters, while fighting as [[Merchant]]s will pick up extra gold after battles.&lt;br /&gt;
*&#039;&#039;&#039;Selling Silk Tuxedos for easy money:&#039;&#039;&#039; When you get to a town Port Haven, save your game first before doing this. Then go to the Casino in the basement and gamble on the slot machines. Bet your coins to the maximum and win money. If you lose too much, rest and start over. Once you win money, save your game and go back to the casino and gamble on the slot machines. Bet 900 coins on the biggest slot machine and you win more money than ever. Once you have enough coins, trade it in for prizes. Buy the Silk Tuxedos and then sell them at stores and you&#039;ll make 2625 coins. This will help you to buy expensive weapons and armor in the game.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
*Basic items can be mixed in the [[Krak Pot|Alchemy Pot]] to create more valuable items for selling, though it should only be done in moderation as the selling price will lower after selling a certain amounts of rare items.&lt;br /&gt;
*Dodgy Dave from [[Pickham]] will give the party several rewards for supplying him with items mostly available through Alchemy, with most of the rewards being gold.&lt;br /&gt;
*(&#039;&#039;&#039;[[Nintendo 3DS]] Version only&#039;&#039;&#039;) [[Red]] is able to sometime obtain extra gold after a battle if her skill points in Roguery are up to 7 (Gold-Getter) or 52 (Fortune Fleecer).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In the original versions of &#039;&#039;Dragon Quest IV&#039;&#039; and &#039;&#039;Dragon Quest V&#039;&#039; the player would suffer loss of gold during the course of both stories due to bosses that are unbeatable at a certain point.  Remakes of both games changed it to remove the penalty, due to there being no choice for the players.  The bosses in question are:&lt;br /&gt;
**[[Marquis de Léon]] near the end of [[Dragon Quest IV Chapter 4|Chapter 4]].&lt;br /&gt;
**[[Ladja]] during the end of Generation I.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Casino]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQII_Gold.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>204.228.144.161</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Metal_king_slime&amp;diff=138546</id>
		<title>Metal king slime</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Metal_king_slime&amp;diff=138546"/>
		<updated>2018-09-27T05:01:59Z</updated>

		<summary type="html">&lt;p&gt;204.228.144.161: Added dropped item Liquid metal helm to Metal king slime bestiary Dragon Quest 4 list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Metal king slime&lt;br /&gt;
|image=[[Image:DQIV_Metal_King_Slime.png|280px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=メタルキング&lt;br /&gt;
|romanji=Metal king&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Metal King Slime&#039;&#039;&#039; (formerly &#039;&#039;King Metal&#039;&#039;, &#039;&#039;MetalKing&#039;&#039; / &#039;&#039;Metal King&#039;&#039; in later translations due to display constraints) is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, it is a metallic version of the [[king slime]] that usually gives the greatest amount of experience of any monster in the games it appears in, with very few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
As the name would suggest, metal king slimes are king slimes of a metallic color. Their crowns are different in color to that of the king slimes&#039; as well, bearing shades of purple or blue.&lt;br /&gt;
&lt;br /&gt;
Like all other [[metal monsters]], metal king slimes have extremely high defense and speed, give an absurd amount of experience points when defeated, and often flee from battle instead of fighting. Their HP is much higher than that of most metal monsters, and they are also fairly competent when it comes to fighting, something that [[metal slime]]s and [[liquid metal slime]]s usually aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Metal king slimes share their first appearance with their variants, king slimes and [[king cureslime]]s. They do not appear until near the end of the game and are, in the original, NES release, the greatest source of experience in the game: they lose this position to [[platinum king jewel]]s in the remakes.&lt;br /&gt;
&lt;br /&gt;
Because their HP is so much higher than other metal monsters, it is usually recommended that [[Alena]] be used to fight them given her high critical hit ratio, which negates the monstrous defense of these metal globs.&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image = [[Image:Metalkingslime DQIV NES.gif]]&lt;br /&gt;
|name=King Metal&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 7&lt;br /&gt;
|mp = 255&lt;br /&gt;
|attack= 140&lt;br /&gt;
|defense=1023&lt;br /&gt;
|agility=165&lt;br /&gt;
|experience = 30010&lt;br /&gt;
|gold = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image = [[Image:Metal_king_slime1.png]]&lt;br /&gt;
|name=Metal king slime&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 7&lt;br /&gt;
|mp = 255&lt;br /&gt;
|attack= 140&lt;br /&gt;
|defense=1023&lt;br /&gt;
|agility=165&lt;br /&gt;
|experience = 30010&lt;br /&gt;
|gold = 20&lt;br /&gt;
|droppedItem=[[Liquid metal helm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[Image:Metalkingslime DQV SNES.gif]]&lt;br /&gt;
|name=King Metal&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console=SNES&lt;br /&gt;
|hp= 7&lt;br /&gt;
|mp= 20&lt;br /&gt;
|attack= 97&lt;br /&gt;
|defense=2047&lt;br /&gt;
|agility=152&lt;br /&gt;
|experience=30010&lt;br /&gt;
|gold=15&lt;br /&gt;
|droppedItem=[[Mini medal]]&lt;br /&gt;
|spells=[[Hocus Pocus]]&lt;br /&gt;
|family=[[Slime family]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[Image:Metal_king_slime.png]]&lt;br /&gt;
|name=Metal king slime&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console=DS&lt;br /&gt;
|hp= 7&lt;br /&gt;
|mp= 20&lt;br /&gt;
|attack= 97&lt;br /&gt;
|defense=1023&lt;br /&gt;
|agility=152&lt;br /&gt;
|experience=30010&lt;br /&gt;
|gold=15&lt;br /&gt;
|family=[[Slime family]]&lt;br /&gt;
|bestiaryNumber=144&lt;br /&gt;
|droppedItem=[[Mini medal]]&lt;br /&gt;
|spells=[[Hocus Pocus]]&lt;br /&gt;
|locations=[[Mt. Zugzwang]]&amp;lt;br&amp;gt;[[Estark&#039;s Labyrinth]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Metal King Slime&lt;br /&gt;
|image = [[Image:Metal_king_slime.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 14&lt;br /&gt;
|mp = 20&lt;br /&gt;
|attack = 157&lt;br /&gt;
|defense = 999&lt;br /&gt;
|agility = 350&lt;br /&gt;
|experience = 30010&lt;br /&gt;
|gold = 15&lt;br /&gt;
|droppedItem = [[Duplic hat]]&lt;br /&gt;
|bestiaryNumber=150&lt;br /&gt;
|locations=[[Dread Realm]] (outside [[Mortamor&#039;s Dreadlair]])&lt;br /&gt;
|spells=[[Sizz]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:nopic.png]]&lt;br /&gt;
|name=Metal King Slime&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=20&lt;br /&gt;
|mp=60&lt;br /&gt;
|attack=169&lt;br /&gt;
|defense=999&lt;br /&gt;
|agility=255&lt;br /&gt;
|experience=33000&lt;br /&gt;
|gold=100&lt;br /&gt;
|droppedItem=Luck Shoes&lt;br /&gt;
|skills=Charges Party&lt;br /&gt;
|spells=Swoosh&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=188&lt;br /&gt;
|captureRate=Hard&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Formed by 8 Metal Slimes &amp;lt;br&amp;gt; Orph &amp;lt;br&amp;gt; Krage &amp;lt;br&amp;gt; Mardra&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The metal king slime can be found in the [[Orph]] region in Disc 2, the [[Krage]] region in Disc 2 and the [[Mardra]] region in Disc 2. It is also formed when 8 Metal Slimes merge.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[Image:king_metal_slime.png]]&lt;br /&gt;
|hp=20&lt;br /&gt;
|mp=66&lt;br /&gt;
|exp=30010&lt;br /&gt;
|gold=240&lt;br /&gt;
|attack=166&lt;br /&gt;
|defense=4096&lt;br /&gt;
|agility=255&lt;br /&gt;
|bestiaryNumber=171&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=Travellers who happen to encounter this monster can&#039;t help chuckling. And if they&#039;re fortunate enough to defeat it, they can&#039;t stop smiling.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&amp;lt;br&amp;gt;Swells up and smothers (125% damage)&lt;br /&gt;
|locations=[[Untrodden Groves]]&amp;lt;br&amp;gt;[[Dragon Graveyard]]&amp;lt;br&amp;gt;[[Black Citadel]]&amp;lt;br&amp;gt;[[Dragovian Path]]&lt;br /&gt;
|items=[[Slime crown]]{{fraction|1|64}}&amp;lt;br&amp;gt;[[Orichalcum]]{{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=100%&lt;br /&gt;
|sizz-resist=100%&lt;br /&gt;
|bang-resist=100%&lt;br /&gt;
|woosh-resist=100%&lt;br /&gt;
|crack-resist=100%&lt;br /&gt;
|zap-resist=100%&lt;br /&gt;
|flame-resist=100%&lt;br /&gt;
|ice-resist=100%&lt;br /&gt;
|grapple-resist=100%&lt;br /&gt;
|troop-resist=100%&lt;br /&gt;
|death-resist=100%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|shock-resist=100%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:nopic.png]]&lt;br /&gt;
|name=Metal king slime&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=16&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=318&lt;br /&gt;
|defense=512&lt;br /&gt;
|agility=349&lt;br /&gt;
|experience=120040&lt;br /&gt;
|gold=80&lt;br /&gt;
|droppedItem=[[Slime crown]] (common, 1/128)&amp;lt;br&amp;gt;[[Orichalcum]] (rare, 1/256)&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=214&lt;br /&gt;
|description=&#039;&#039;Big bundles of shiny joy whose ample insides hide the ingredients for an incredible experience.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;They admire a certain medal-mad monarch, and like to collect mini medals from their mini metal friends to mimic his methods.&#039;&#039;&lt;br /&gt;
|locations=[[Tower of Nod]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|collapsed=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Monsters series===&lt;br /&gt;
{{VersionTabs|Dragon&amp;amp;nbsp;Quest&amp;amp;nbsp;Monsters|&lt;br /&gt;
{{VersionTabs|GBC|&lt;br /&gt;
N/A&lt;br /&gt;
|PSX|&lt;br /&gt;
N/A&lt;br /&gt;
}}&lt;br /&gt;
|2|&lt;br /&gt;
{{VersionTabs|GBC|&lt;br /&gt;
N/A&lt;br /&gt;
|PSX|&lt;br /&gt;
N/A&lt;br /&gt;
}}&lt;br /&gt;
|Caravan&amp;amp;nbsp;Heart|&lt;br /&gt;
N/A&lt;br /&gt;
|Joker|&lt;br /&gt;
Metal king slimes appear as rank S members of the slime family and can be synthesized via quadrulinear synthesis using four liquid metal slimes. Players can also attempt to scout them in Palaish Isle&#039;s metal menagerie, Tartarus during the post-game, and certain scouts that might use them, though in all instances the monsters can prove incredibly difficult to impress.&lt;br /&gt;
}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
The metal king slime is a Rank S monster in &#039;&#039;Dragon Quest Monsters: Joker 2&#039;&#039;. It is practically invincible.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;===&lt;br /&gt;
Earl Luminum appears to be a metal king slime.&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
*[[King slime]]&lt;br /&gt;
*[[King cureslime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Metal medley]]&lt;br /&gt;
*[[Liquid metal slime]]&lt;br /&gt;
*[[Platinum king jewel]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:Metalkingslime DQIV NES.gif|NES &#039;&#039;Dragon Quest IV&#039;&#039;&lt;br /&gt;
Image:Metalkingslime DQV SNES.gif|SNES &#039;&#039;Dragon Quest V&#039;&#039;&lt;br /&gt;
Image:Metalkingslime DQVI SNES.gif|SNES &#039;&#039;Dragon Quest VI&#039;&#039;&lt;br /&gt;
Image:King_metal_slime.png|&#039;&#039;Dragon Quest VIII&#039;&#039;&lt;br /&gt;
Image:Metalkingslime DQM GBC.png|&#039;&#039;Dragon Quest Monsters&#039;&#039;&lt;br /&gt;
Image:Metalkingslime DQM2 GBC.png|&#039;&#039;Dragon Quest Monsters 2&#039;&#039;&lt;br /&gt;
Image:Metalkingslime.jpg|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
Image:Metalkingslime DQM PSX.gif|Dragon Quest Monsters 1 + 2 (PSX)&lt;br /&gt;
Image:Metal_king_slime1.png|DS &#039;&#039;Dragon Quest IV - VI&#039;&#039;&lt;br /&gt;
Image:Metal_king_slime.png|Test&lt;br /&gt;
Image:Metalkingslimesofubi.jpg|&amp;lt;center&amp;gt;Square Enix&#039;s [[Sofubi Monster]] Merchandise Series&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Metal king armour]]&lt;br /&gt;
[[Category:Slimes]]&lt;br /&gt;
[[Category:Metal Monsters]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;/div&gt;</summary>
		<author><name>204.228.144.161</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Paladin&amp;diff=130860</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Paladin&amp;diff=130860"/>
		<updated>2018-09-14T15:38:55Z</updated>

		<summary type="html">&lt;p&gt;204.228.144.161: /* 3DS Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQX Paladin class.png‎|right|thumb|Paladins in Dragon Quest X]]&lt;br /&gt;
The &#039;&#039;&#039;Paladin&#039;&#039;&#039; (パラディン, &#039;&#039;Paradin&#039;&#039;) is a defensively-oriented vocation in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Originally, the vocation was depicted as more of a &amp;quot;Holy Monk&amp;quot; rather than the typical heavily armored knight. Starting with &#039;&#039;IX&#039;&#039;, the vocation has shifted to better reflect the popular perception.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Paladin increases Strength, Agility and Wisdom in &#039;&#039;VI&#039;&#039; and &#039;&#039;VII&#039;&#039;, and possess a low chance of killing the enemy instantly by striking a soft spot. This chance rises when the higher rank the paladin is, and varies between two titles.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;IX&#039;&#039;, the Paladin loses its ability to instantly slay monsters in exchange for a much more durable body, focusing the vocation&#039;s skills and spells entirely on defending the party. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VI]]&#039;&#039;==&lt;br /&gt;
A character needs to master both the [[Martial Artist]] and [[Priest]] vocations to become a Paladin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Slay Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1/256&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1/64&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1/48&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/16&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1/16&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1/8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|260&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Trait&lt;br /&gt;
| Chance to instantly kill enemies with melee attacks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mastery Bonus&#039;&#039;&#039;&lt;br /&gt;
| +20 Max HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Bronze Knight&lt;br /&gt;
|[[Selflessness]]&lt;br /&gt;
|1&lt;br /&gt;
|One Ally&lt;br /&gt;
|Step in to take a blow for a party member in peril.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Iron Knight&lt;br /&gt;
|[[Thin Air]]&lt;br /&gt;
|25&lt;br /&gt;
|All enemies&lt;br /&gt;
|Conjures a vacuum-vortex that tears enemies to shreds.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Steel Knight&lt;br /&gt;
|[[Double Up]]&lt;br /&gt;
|50&lt;br /&gt;
|One enemy&lt;br /&gt;
|Ditches defence to increase attack an impressive amount.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Silver Knight&lt;br /&gt;
|[[Kaswoosh]]&lt;br /&gt;
|80&lt;br /&gt;
|One group&lt;br /&gt;
|Slices through a group of enemies with a ferocious whirlwind.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Gold Knight&lt;br /&gt;
|[[Magic Barrier]]&lt;br /&gt;
|115&lt;br /&gt;
|Party&lt;br /&gt;
|Forms a protective barrier that reduces the efficacy of enemy spells.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Crystal Knight&lt;br /&gt;
|[[Forbearance]]&lt;br /&gt;
|155&lt;br /&gt;
|Party&lt;br /&gt;
|Stand steadfast in order to protect allies from attack.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Royal Knight&lt;br /&gt;
|[[Kerplunk]]&lt;br /&gt;
|200&lt;br /&gt;
|Party&lt;br /&gt;
|Sacrifice caster&#039;s life to resurrect all other party members.&lt;br /&gt;
|&#039;&#039;&#039;All&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Holy Knight&lt;br /&gt;
|[[Pearly Gates]]&lt;br /&gt;
|260&lt;br /&gt;
|All enemies&lt;br /&gt;
|Opens heaven&#039;s door to unleash divine judgement on a group of enemies.&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VII]]&#039;&#039;==&lt;br /&gt;
[[File:DQVII 3DS Paladin.png|right|border|210px]]&lt;br /&gt;
As before, characters become Paladins by mastering the Priest and M.A. vocations, and can go on to become [[Champion]]s when combined with [[Gladiator]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Slay Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0/256&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0/256&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1/16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Battles to Master&lt;br /&gt;
|240 (PS1)&lt;br /&gt;
|-&lt;br /&gt;
|201 (3DS)&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Resilience&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Mastery Bonus&lt;br /&gt;
| +20 Bonus to HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PS1 Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Page&lt;br /&gt;
|[[Selflessness]]&lt;br /&gt;
|1&lt;br /&gt;
|Self&lt;br /&gt;
|User will intercept all attacks directed to one ally for one turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Squire&lt;br /&gt;
|[[Thin Air]]&lt;br /&gt;
|20&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Causes wind damage to all enemies. Its power grows as the user gains levels&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Knight&lt;br /&gt;
|[[Double Up]]&lt;br /&gt;
|40&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Instantly does a critical hit but lowers the user&#039;s defense to zero for the remainder of the turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Zealot&lt;br /&gt;
|[[Kaswoosh]]&lt;br /&gt;
|80&lt;br /&gt;
|One Group&lt;br /&gt;
|Causes ~150HP in wind damage to one group of enemies&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Crusader&lt;br /&gt;
|[[Magic Barrier]]&lt;br /&gt;
|120&lt;br /&gt;
|All Allies&lt;br /&gt;
|Reduces magic damage to all allies&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Templar&lt;br /&gt;
|[[Forbearance]]&lt;br /&gt;
|150&lt;br /&gt;
|Self&lt;br /&gt;
|Intercepts all attacks to all allies for one turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Holy Knight&lt;br /&gt;
|[[Kerplunk]]&lt;br /&gt;
|180&lt;br /&gt;
|Self&lt;br /&gt;
|All allies are healed but the caster is killed&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Martyr&lt;br /&gt;
|[[Pearly Gates]]&lt;br /&gt;
|240&lt;br /&gt;
|One Group&lt;br /&gt;
|Causes ~200HP in wind damage to one group of enemies, does 30% extra damage to undead monsters&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
===3DS Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|1&lt;br /&gt;
|rowspan=2|Bronze Knight&lt;br /&gt;
|[[Selflessness]]&lt;br /&gt;
|rowspan=2|1&lt;br /&gt;
|One ally&lt;br /&gt;
|Shields a chosen ally for one turn.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|All enemies&lt;br /&gt;
|Damage all enemies with [[woosh]] damage, has a 1/3 chance to fail.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Iron Knight&lt;br /&gt;
|[[Thin Air]]&lt;br /&gt;
|19&lt;br /&gt;
|All enemies&lt;br /&gt;
|Damage all enemies with [[woosh]] damage for ((Lvl*2)+30), capping at 165.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|3&lt;br /&gt;
|rowspan=2|Steel Knight&lt;br /&gt;
|[[Kasap]]&lt;br /&gt;
|rowspan=2|39&lt;br /&gt;
|One group&lt;br /&gt;
|Reduces defence of a group of enemies.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Up]]&lt;br /&gt;
|One enemy&lt;br /&gt;
|Ditches users defence to increase attack, lasts one turn.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|4&lt;br /&gt;
|rowspan=2|Silver Knight&lt;br /&gt;
|[[Kaswoosh]]&lt;br /&gt;
|rowspan=2|63&lt;br /&gt;
|One group&lt;br /&gt;
|Summon a twister that damages an enemy group.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiheal]]&lt;br /&gt;
|Party&lt;br /&gt;
|Restore at least 100HP to all party members.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|5&lt;br /&gt;
|rowspan=2|Gold Knight&lt;br /&gt;
|[[Magic Barrier]]&lt;br /&gt;
|rowspan=2|91&lt;br /&gt;
|Party&lt;br /&gt;
|Raises the magic resistance of the whole party.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Forbearance]]&lt;br /&gt;
|Party&lt;br /&gt;
|The user guards all allies from enemy attacks, even attacks that hit multiple party members.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|6&lt;br /&gt;
|rowspan=2|Crystal Knight&lt;br /&gt;
|[[Oomph]]&lt;br /&gt;
|rowspan=2|115&lt;br /&gt;
|One ally&lt;br /&gt;
|Temporarily double an ally&#039;s attack.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Kazing]]&lt;br /&gt;
|One ally&lt;br /&gt;
|Resurrect a chosen fallen ally to full health.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|7&lt;br /&gt;
|rowspan=2|Royal Knight&lt;br /&gt;
|[[Kerplunk]]&lt;br /&gt;
|rowspan=2|151&lt;br /&gt;
|Party&lt;br /&gt;
|Sacrifices user to resurrect party.&lt;br /&gt;
|All MP&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptive Wave]]&lt;br /&gt;
|All enemies&lt;br /&gt;
|Remove all buffs and debuffs from the enemies.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Holy Knight&lt;br /&gt;
|[[Pearly Gates]]&lt;br /&gt;
|201&lt;br /&gt;
|One group&lt;br /&gt;
|Deals between 180~210 damage&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usefulness===&lt;br /&gt;
The Paladin&#039;s innate ability to instantly kill one enemy is low even at rank 8, and will not work on bosses. As for the skills, Kerplunk isn&#039;t a useful skill except as a last resort. Forbearance and Selflessness are extremely useful, but extra care must be used when facing enemies that utilize multi-target skills and spells, as the Paladin will take up to &#039;&#039;&#039;four times&#039;&#039;&#039; the damage. Thin Air is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Pearly Gates is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Thin Air.&lt;br /&gt;
&lt;br /&gt;
In regards to career advancement, the Paladin can combine the mastered [[Gladiator]] class to become a [[Godhand]] and have access to some of the best offensive skills in the game.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Dragon Quest IX&#039;&#039;==&lt;br /&gt;
[[File:DQIX Paladin Male.png‎|right|border|195px]][[File:DQIX Paladin Female.png‎|right|border|240px]]&lt;br /&gt;
The Paladin vocation is late in the game after completing Quest 114. Paladins have the unique skillset &amp;quot;Virtue&amp;quot;, and can also use skill points to learn [[Hammer]], [[Spear]], [[Wand]], and [[Shield]] skills. Their [[Coup-de-Grace]] is &amp;quot;Knight&#039;s Watch,&amp;quot; which prevents all damage and enrages all enemies.&lt;br /&gt;
&lt;br /&gt;
Many players consider the vocation to be a [[Rubiss|Goddess-send]] when facing Legacy Bosses, as the beasts can very easily obliterate an unguarded party even at high levels. Due to elemental resisting equipment now working off of percentages rather than static numbers, it is slightly easier to keep a Paladin alive when he or she bears the brunt of a multi-striking ability.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 36 || 600&lt;br /&gt;
|-&lt;br /&gt;
| MP || 11 || 175&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 21 || 354&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 4 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 22 || 360&lt;br /&gt;
|-&lt;br /&gt;
| Magical Might || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Magical Mending || 10 || 164&lt;br /&gt;
|-&lt;br /&gt;
| Deftness || 1 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Charm || 7 || 116&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Virtue]]===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color:white;&amp;quot;|Accolade&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color:white;&amp;quot;|Required points&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Effects&lt;br /&gt;
|-&lt;br /&gt;
|Slight Knight||4||[[Pincushion]]||Defends and adds recoil damage to attacker&lt;br /&gt;
|-&lt;br /&gt;
|Alright Knight||10||Natural Resilience +10||Permanently adds 10 to resilience&lt;br /&gt;
|-&lt;br /&gt;
|Polite Knight||16||[[H-Pathy]]||Transfers HP to party member&lt;br /&gt;
|-&lt;br /&gt;
|Light Knight||22||Natural Magical Mending +30||Permanently adds 30 to magical mending&lt;br /&gt;
|-&lt;br /&gt;
|Bright Knight||32||[[M-Pathy]]||Transfers MP to party member&lt;br /&gt;
|-&lt;br /&gt;
|White Knight||42||Natural Resilience +30||Permanently adds 30 to resilience&lt;br /&gt;
|-&lt;br /&gt;
|Right Knight||55||[[Selflessness]]||Shields any party member in critical condition&lt;br /&gt;
|-&lt;br /&gt;
|Upright Knight||68||Natural Resilience +60||Permanently adds 60 to resilience&lt;br /&gt;
|-&lt;br /&gt;
|Outright Knight||82||[[Forbearance]]||Shields all party members&lt;br /&gt;
|-&lt;br /&gt;
|Out of Sight Knight||100||Natural Max HP +80||Permanently adds 80 to max HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|MP&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Buff]]||2||3||Raises the defence of a single party member.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal]]||7||2||Restores at least 30 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Checker]]||10||3||&lt;br /&gt;
|-&lt;br /&gt;
|[[Midheal]]||20||4||Restores at least 75 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kabuff]]||26||6||Raises the defence of all party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Barrier]]||28||6||Protects the whole party from attack spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kamikazee]]||33||1||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kerplunk]]||46||All||Caster dies, but all other party members return to life or full health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revocation Award===&lt;br /&gt;
*[[Order of Chivalry]]&lt;br /&gt;
&lt;br /&gt;
{{DQVIClasses}}&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
{{DQIXClasses}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest VI classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;br /&gt;
[[Category:Dragon Quest IX classes]]&lt;br /&gt;
[[Category:Dragon Quest X classes]]&lt;/div&gt;</summary>
		<author><name>204.228.144.161</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Paladin&amp;diff=130859</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Paladin&amp;diff=130859"/>
		<updated>2018-09-14T15:37:42Z</updated>

		<summary type="html">&lt;p&gt;204.228.144.161: /* 3DS Abilities */ Changed 3DS to DS since Dragon Quest VI was released on DS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQX Paladin class.png‎|right|thumb|Paladins in Dragon Quest X]]&lt;br /&gt;
The &#039;&#039;&#039;Paladin&#039;&#039;&#039; (パラディン, &#039;&#039;Paradin&#039;&#039;) is a defensively-oriented vocation in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Originally, the vocation was depicted as more of a &amp;quot;Holy Monk&amp;quot; rather than the typical heavily armored knight. Starting with &#039;&#039;IX&#039;&#039;, the vocation has shifted to better reflect the popular perception.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Paladin increases Strength, Agility and Wisdom in &#039;&#039;VI&#039;&#039; and &#039;&#039;VII&#039;&#039;, and possess a low chance of killing the enemy instantly by striking a soft spot. This chance rises when the higher rank the paladin is, and varies between two titles.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;IX&#039;&#039;, the Paladin loses its ability to instantly slay monsters in exchange for a much more durable body, focusing the vocation&#039;s skills and spells entirely on defending the party. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VI]]&#039;&#039;==&lt;br /&gt;
A character needs to master both the [[Martial Artist]] and [[Priest]] vocations to become a Paladin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Slay Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1/256&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1/64&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1/48&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/16&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1/16&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1/8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|260&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Trait&lt;br /&gt;
| Chance to instantly kill enemies with melee attacks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mastery Bonus&#039;&#039;&#039;&lt;br /&gt;
| +20 Max HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Bronze Knight&lt;br /&gt;
|[[Selflessness]]&lt;br /&gt;
|1&lt;br /&gt;
|One Ally&lt;br /&gt;
|Step in to take a blow for a party member in peril.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Iron Knight&lt;br /&gt;
|[[Thin Air]]&lt;br /&gt;
|25&lt;br /&gt;
|All enemies&lt;br /&gt;
|Conjures a vacuum-vortex that tears enemies to shreds.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Steel Knight&lt;br /&gt;
|[[Double Up]]&lt;br /&gt;
|50&lt;br /&gt;
|One enemy&lt;br /&gt;
|Ditches defence to increase attack an impressive amount.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Silver Knight&lt;br /&gt;
|[[Kaswoosh]]&lt;br /&gt;
|80&lt;br /&gt;
|One group&lt;br /&gt;
|Slices through a group of enemies with a ferocious whirlwind.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Gold Knight&lt;br /&gt;
|[[Magic Barrier]]&lt;br /&gt;
|115&lt;br /&gt;
|Party&lt;br /&gt;
|Forms a protective barrier that reduces the efficacy of enemy spells.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Crystal Knight&lt;br /&gt;
|[[Forbearance]]&lt;br /&gt;
|155&lt;br /&gt;
|Party&lt;br /&gt;
|Stand steadfast in order to protect allies from attack.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Royal Knight&lt;br /&gt;
|[[Kerplunk]]&lt;br /&gt;
|200&lt;br /&gt;
|Party&lt;br /&gt;
|Sacrifice caster&#039;s life to resurrect all other party members.&lt;br /&gt;
|&#039;&#039;&#039;All&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Holy Knight&lt;br /&gt;
|[[Pearly Gates]]&lt;br /&gt;
|260&lt;br /&gt;
|All enemies&lt;br /&gt;
|Opens heaven&#039;s door to unleash divine judgement on a group of enemies.&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VII]]&#039;&#039;==&lt;br /&gt;
[[File:DQVII 3DS Paladin.png|right|border|210px]]&lt;br /&gt;
As before, characters become Paladins by mastering the Priest and M.A. vocations, and can go on to become [[Champion]]s when combined with [[Gladiator]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Slay Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0/256&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0/256&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1/16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Battles to Master&lt;br /&gt;
|240 (PS1)&lt;br /&gt;
|-&lt;br /&gt;
|201 (3DS)&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Resilience&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Mastery Bonus&lt;br /&gt;
| +20 Bonus to HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PS1 Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|1&lt;br /&gt;
|Page&lt;br /&gt;
|[[Selflessness]]&lt;br /&gt;
|1&lt;br /&gt;
|Self&lt;br /&gt;
|User will intercept all attacks directed to one ally for one turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Squire&lt;br /&gt;
|[[Thin Air]]&lt;br /&gt;
|20&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Causes wind damage to all enemies. Its power grows as the user gains levels&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Knight&lt;br /&gt;
|[[Double Up]]&lt;br /&gt;
|40&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Instantly does a critical hit but lowers the user&#039;s defense to zero for the remainder of the turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Zealot&lt;br /&gt;
|[[Kaswoosh]]&lt;br /&gt;
|80&lt;br /&gt;
|One Group&lt;br /&gt;
|Causes ~150HP in wind damage to one group of enemies&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Crusader&lt;br /&gt;
|[[Magic Barrier]]&lt;br /&gt;
|120&lt;br /&gt;
|All Allies&lt;br /&gt;
|Reduces magic damage to all allies&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Templar&lt;br /&gt;
|[[Forbearance]]&lt;br /&gt;
|150&lt;br /&gt;
|Self&lt;br /&gt;
|Intercepts all attacks to all allies for one turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Holy Knight&lt;br /&gt;
|[[Kerplunk]]&lt;br /&gt;
|180&lt;br /&gt;
|Self&lt;br /&gt;
|All allies are healed but the caster is killed&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Martyr&lt;br /&gt;
|[[Pearly Gates]]&lt;br /&gt;
|240&lt;br /&gt;
|One Group&lt;br /&gt;
|Causes ~200HP in wind damage to one group of enemies, does 30% extra damage to undead monsters&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
===DS Abilities===&lt;br /&gt;
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|-&lt;br /&gt;
|rowspan=2|1&lt;br /&gt;
|rowspan=2|Bronze Knight&lt;br /&gt;
|[[Selflessness]]&lt;br /&gt;
|rowspan=2|1&lt;br /&gt;
|One ally&lt;br /&gt;
|Shields a chosen ally for one turn.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|All enemies&lt;br /&gt;
|Damage all enemies with [[woosh]] damage, has a 1/3 chance to fail.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Iron Knight&lt;br /&gt;
|[[Thin Air]]&lt;br /&gt;
|19&lt;br /&gt;
|All enemies&lt;br /&gt;
|Damage all enemies with [[woosh]] damage for ((Lvl*2)+30), capping at 165.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|3&lt;br /&gt;
|rowspan=2|Steel Knight&lt;br /&gt;
|[[Kasap]]&lt;br /&gt;
|rowspan=2|39&lt;br /&gt;
|One group&lt;br /&gt;
|Reduces defence of a group of enemies.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Up]]&lt;br /&gt;
|One enemy&lt;br /&gt;
|Ditches users defence to increase attack, lasts one turn.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|4&lt;br /&gt;
|rowspan=2|Silver Knight&lt;br /&gt;
|[[Kaswoosh]]&lt;br /&gt;
|rowspan=2|63&lt;br /&gt;
|One group&lt;br /&gt;
|Summon a twister that damages an enemy group.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiheal]]&lt;br /&gt;
|Party&lt;br /&gt;
|Restore at least 100HP to all party members.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|5&lt;br /&gt;
|rowspan=2|Gold Knight&lt;br /&gt;
|[[Magic Barrier]]&lt;br /&gt;
|rowspan=2|91&lt;br /&gt;
|Party&lt;br /&gt;
|Raises the magic resistance of the whole party.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Forbearance]]&lt;br /&gt;
|Party&lt;br /&gt;
|The user guards all allies from enemy attacks, even attacks that hit multiple party members.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|6&lt;br /&gt;
|rowspan=2|Crystal Knight&lt;br /&gt;
|[[Oomph]]&lt;br /&gt;
|rowspan=2|115&lt;br /&gt;
|One ally&lt;br /&gt;
|Temporarily double an ally&#039;s attack.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Kazing]]&lt;br /&gt;
|One ally&lt;br /&gt;
|Resurrect a chosen fallen ally to full health.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|7&lt;br /&gt;
|rowspan=2|Royal Knight&lt;br /&gt;
|[[Kerplunk]]&lt;br /&gt;
|rowspan=2|151&lt;br /&gt;
|Party&lt;br /&gt;
|Sacrifices user to resurrect party.&lt;br /&gt;
|All MP&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptive Wave]]&lt;br /&gt;
|All enemies&lt;br /&gt;
|Remove all buffs and debuffs from the enemies.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Holy Knight&lt;br /&gt;
|[[Pearly Gates]]&lt;br /&gt;
|201&lt;br /&gt;
|One group&lt;br /&gt;
|Deals between 180~210 damage&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usefulness===&lt;br /&gt;
The Paladin&#039;s innate ability to instantly kill one enemy is low even at rank 8, and will not work on bosses. As for the skills, Kerplunk isn&#039;t a useful skill except as a last resort. Forbearance and Selflessness are extremely useful, but extra care must be used when facing enemies that utilize multi-target skills and spells, as the Paladin will take up to &#039;&#039;&#039;four times&#039;&#039;&#039; the damage. Thin Air is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Pearly Gates is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Thin Air.&lt;br /&gt;
&lt;br /&gt;
In regards to career advancement, the Paladin can combine the mastered [[Gladiator]] class to become a [[Godhand]] and have access to some of the best offensive skills in the game.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Dragon Quest IX&#039;&#039;==&lt;br /&gt;
[[File:DQIX Paladin Male.png‎|right|border|195px]][[File:DQIX Paladin Female.png‎|right|border|240px]]&lt;br /&gt;
The Paladin vocation is late in the game after completing Quest 114. Paladins have the unique skillset &amp;quot;Virtue&amp;quot;, and can also use skill points to learn [[Hammer]], [[Spear]], [[Wand]], and [[Shield]] skills. Their [[Coup-de-Grace]] is &amp;quot;Knight&#039;s Watch,&amp;quot; which prevents all damage and enrages all enemies.&lt;br /&gt;
&lt;br /&gt;
Many players consider the vocation to be a [[Rubiss|Goddess-send]] when facing Legacy Bosses, as the beasts can very easily obliterate an unguarded party even at high levels. Due to elemental resisting equipment now working off of percentages rather than static numbers, it is slightly easier to keep a Paladin alive when he or she bears the brunt of a multi-striking ability.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 36 || 600&lt;br /&gt;
|-&lt;br /&gt;
| MP || 11 || 175&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 21 || 354&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 4 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 22 || 360&lt;br /&gt;
|-&lt;br /&gt;
| Magical Might || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Magical Mending || 10 || 164&lt;br /&gt;
|-&lt;br /&gt;
| Deftness || 1 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Charm || 7 || 116&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Virtue]]===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color:white;&amp;quot;|Accolade&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color:white;&amp;quot;|Required points&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Effects&lt;br /&gt;
|-&lt;br /&gt;
|Slight Knight||4||[[Pincushion]]||Defends and adds recoil damage to attacker&lt;br /&gt;
|-&lt;br /&gt;
|Alright Knight||10||Natural Resilience +10||Permanently adds 10 to resilience&lt;br /&gt;
|-&lt;br /&gt;
|Polite Knight||16||[[H-Pathy]]||Transfers HP to party member&lt;br /&gt;
|-&lt;br /&gt;
|Light Knight||22||Natural Magical Mending +30||Permanently adds 30 to magical mending&lt;br /&gt;
|-&lt;br /&gt;
|Bright Knight||32||[[M-Pathy]]||Transfers MP to party member&lt;br /&gt;
|-&lt;br /&gt;
|White Knight||42||Natural Resilience +30||Permanently adds 30 to resilience&lt;br /&gt;
|-&lt;br /&gt;
|Right Knight||55||[[Selflessness]]||Shields any party member in critical condition&lt;br /&gt;
|-&lt;br /&gt;
|Upright Knight||68||Natural Resilience +60||Permanently adds 60 to resilience&lt;br /&gt;
|-&lt;br /&gt;
|Outright Knight||82||[[Forbearance]]||Shields all party members&lt;br /&gt;
|-&lt;br /&gt;
|Out of Sight Knight||100||Natural Max HP +80||Permanently adds 80 to max HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|MP&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Buff]]||2||3||Raises the defence of a single party member.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal]]||7||2||Restores at least 30 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Checker]]||10||3||&lt;br /&gt;
|-&lt;br /&gt;
|[[Midheal]]||20||4||Restores at least 75 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kabuff]]||26||6||Raises the defence of all party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Barrier]]||28||6||Protects the whole party from attack spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kamikazee]]||33||1||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kerplunk]]||46||All||Caster dies, but all other party members return to life or full health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revocation Award===&lt;br /&gt;
*[[Order of Chivalry]]&lt;br /&gt;
&lt;br /&gt;
{{DQVIClasses}}&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
{{DQIXClasses}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest VI classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;br /&gt;
[[Category:Dragon Quest IX classes]]&lt;br /&gt;
[[Category:Dragon Quest X classes]]&lt;/div&gt;</summary>
		<author><name>204.228.144.161</name></author>
	</entry>
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