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	<updated>2026-05-02T19:25:45Z</updated>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Zoma&amp;diff=130104</id>
		<title>Zoma</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Zoma&amp;diff=130104"/>
		<updated>2009-08-12T03:36:32Z</updated>

		<summary type="html">&lt;p&gt;24.250.42.162: How come nobody put anythingh ere that notes his appearence in Dragon Quest Monsters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zoma&#039;&#039;&#039; is the final boss of and chief antagonist of &#039;&#039;[[Dragon Quest III]]&#039;&#039;. Near the end of the game, he is revealed to be the master of the archfiend [[Baramos]], whom had been previously seen as the final boss to the game. Zoma resides in [[Charlock Castle]] in [[Alefgard]]. He also appears in [[Dragon Quest Monsters ]] as the boss for the Room of Control.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, this appearance is voice only, but is visual as well in the remake. Zoma threatens the inhabitants of the world of &#039;&#039;Dragon Quest III&#039;&#039;, claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In [[Dragon Quest Monsters ]], he resides deep inside the Room of Control, threatening Terry the same way he threatened people in &#039;&#039;Dragon Quest III.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Inside Charlock Castle ==&lt;br /&gt;
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the hero prior to allowing his three subordinates to fight the hero&#039;s party before him. &lt;br /&gt;
&lt;br /&gt;
Zoma has his own battle theme, a general standard for a final boss. Using the [[Orb of Light]] reduces Zoma&#039;s overall hit points, allowing him to be defeated much more easily. In the remake of &#039;&#039;Dragon Quest III&#039;&#039;, Zoma&#039;s specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game which made Zoma a blue color after using the Orb of Light. &lt;br /&gt;
&lt;br /&gt;
== Defeat ==&lt;br /&gt;
Upon his defeat, Zoma&#039;s reign over the land of Alefgard ends and light returns to the outer world. The [[Pit of Gaia]] also closes up, sealing the hero and his party in Alefgard.&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
==Trivia==It is possible that the room he resides in, in &#039;&#039;Dragon Quest Monsters, &#039;&#039;The Room of Control is a reference to his wanting to control the world.==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gallery&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Zoma1-n.gif&lt;br /&gt;
Image:Zoma2-n.gif&lt;br /&gt;
Image:Zoma.png&lt;br /&gt;
Image:Zoma.png1&lt;br /&gt;
Image:Demon-zoma.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:boss]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:Final bosses]]&lt;/div&gt;</summary>
		<author><name>24.250.42.162</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Alefgard&amp;diff=11298</id>
		<title>Alefgard</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Alefgard&amp;diff=11298"/>
		<updated>2009-07-28T23:37:38Z</updated>

		<summary type="html">&lt;p&gt;24.250.42.162: HOW COME YOU DIDN&amp;#039;T HAVE THIS IN HERE!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Alefgard&#039;&#039; is the name of the geographical setting of [[Dragon Quest (game) |Dragon Quest]] the &#039;dark world&#039; of [[Dragon Quest III]], and a area that (until the end of the game) was submerged in water in Dragon Quest Monsters: Caravan Hearts. It is one portion of the geography of [[Dragon Quest II]] and due to it&#039;s smaller size, most of the towns of Alefgard do not exist in that game with the exception of [[Tantegel]], [[Brecconary]] (though it&#039;s merged like in Dragon Quest III) and [[Charlock Castle]]. It also appeared in Dragon Quest Monsters: Caravan Heart, once you put all the Orbs of Loto in the statues.&lt;br /&gt;
&lt;br /&gt;
== Major Areas ==&lt;br /&gt;
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in [[Dragon Quest II]] where in locations outside of Alefgard, a different music theme is used.&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
[[Category:Dragon Quest locations]]&lt;br /&gt;
[[Category:Dragon Quest II locations]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;/div&gt;</summary>
		<author><name>24.250.42.162</name></author>
	</entry>
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