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		<id>https://dragonquest-wiki.com/index.php?title=Merchant&amp;diff=250477</id>
		<title>Merchant</title>
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		<updated>2018-03-19T00:13:32Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:69C1:46E0:38D4:6694:D8C7:30C2: /* Dragon Quest III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Merchant3male.png‎|right|border|195px]][[File:Merchant3female.png‎|right|border|200px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Merchant&#039;&#039;&#039; (商人, &#039;&#039;Shounin&#039;&#039;), or &#039;&#039;&#039;Dealer&#039;&#039;&#039; in older localizations, is an infrequently occurring vocation in the early games in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. In &#039;&#039;Dragon Quest III&#039;&#039;, this is the only vocation required to advance the plot.&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version).&lt;br /&gt;
&lt;br /&gt;
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed.  Prior to being arrested, the merchant obtains a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. &#039;&#039;&#039;Warning:&#039;&#039;&#039; the Merchant &#039;&#039;&#039;will not&#039;&#039;&#039; rejoin the party in the NES version. Do not make the mistake of changing another character into a Merchant to complete the event.&lt;br /&gt;
&lt;br /&gt;
In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Starting equipment and Stats====&lt;br /&gt;
*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only)&lt;br /&gt;
*[[Plain clothes|Clothes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NES version&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 11 || 286&lt;br /&gt;
|-&lt;br /&gt;
| MP || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 4 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 3 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 4 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 6 || 138&lt;br /&gt;
|-&lt;br /&gt;
|Luck || 4 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Dig|level=12}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Service Call|level=17}}&lt;br /&gt;
{{CharacterSpellList|footer}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
[[Torneko]] begins his tale behind the counter in the weapons shop in [[Lakanaba]], and gains several merchant-related skills in the remakes of &#039;&#039;IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Merchant is one of the prerequisites for the [[Ranger]] vocation (along with [[Monster Master]] and [[Thief]]). Though the vocation reduces most of a character&#039;s stats, a merchant will gain additional gold at the end of battle as their rank increases. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Bonus Gold&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1/15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1/14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1/13&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1/12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1/11&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/10&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1/9&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1/4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stat Changes====&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -5%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| -40%&lt;br /&gt;
|-&lt;br /&gt;
|Defence&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
|Trait&lt;br /&gt;
| Extra gold per battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Huckster&lt;br /&gt;
|[[Peep]]&lt;br /&gt;
|1&lt;br /&gt;
|One item&lt;br /&gt;
|Reveals the nature of the treasure in a chest. Also enables item [[appraisal]].&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Peddler&lt;br /&gt;
|[[Muster Strength]]&lt;br /&gt;
|7&lt;br /&gt;
|Self&lt;br /&gt;
|Save up energy to bolster the next attack.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Salesclerk&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|15&lt;br /&gt;
|Self&lt;br /&gt;
|Dig in the dirt to unearth hidden treasure.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Pitchman&lt;br /&gt;
|[[Weird Dance]]&lt;br /&gt;
|24&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Lowers the enemy&#039;s MP.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Trader&lt;br /&gt;
|[[War Cry]]&lt;br /&gt;
|40&lt;br /&gt;
|All enemies&lt;br /&gt;
|A booming yell to make the enemy recoil in fear.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Broker&lt;br /&gt;
|[[Body Slam]]&lt;br /&gt;
|65&lt;br /&gt;
|One enemy&lt;br /&gt;
|Sacrifice the self to slam the enemy senseless.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Magnate&lt;br /&gt;
|[[Service Call]]&lt;br /&gt;
|95&lt;br /&gt;
|Self&lt;br /&gt;
|Summons on-the-spot aid with a sonorous shout.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Tycoon&lt;br /&gt;
|[[Call to Arms]]&lt;br /&gt;
|130&lt;br /&gt;
|Special&lt;br /&gt;
|Enlist the aid of an army of mercenaries...for a price.&lt;br /&gt;
|Level x50g&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Notable Merchants==&lt;br /&gt;
*Selectable class in &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
*[[Torneko Taloon]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQIIIMerchantClass.png|&lt;br /&gt;
File:DQIII Merchant Male Famicom.png|Male Merchant, &#039;&#039;[[Dragon Quest III]]&#039;&#039; Famicom art&lt;br /&gt;
File:DQIII Merchant Female Famicom.png|Female Merchant, &#039;&#039;[[Dragon Quest III]]&#039;&#039; Famicom art&lt;br /&gt;
File:DQIII Turban.png|Male merchant&lt;br /&gt;
Image:DQIII_Orochi_and_Merchant.png|&#039;&#039;DQIII&#039;&#039; female merchant running from the [[Orochi]].&lt;br /&gt;
Image:Dq3gbart12.jpg|Male Merchant, &#039;&#039;[[Dragon Quest III]]&#039;&#039; official artwork.&lt;br /&gt;
Image:Dq3gbart11.jpg|Female Merchant, &#039;&#039;[[Dragon Quest III]]&#039;&#039; official artwork.&lt;br /&gt;
Image:DQMCH_Merchant.png|&#039;&#039;DQM: Caravan Heart&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIIIClasses}}&lt;br /&gt;
{{DQVIClasses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest III classes]]&lt;br /&gt;
[[Category:Dragon Quest VI classes]]&lt;/div&gt;</summary>
		<author><name>2600:1700:69C1:46E0:38D4:6694:D8C7:30C2</name></author>
	</entry>
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