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		<id>https://dragonquest-wiki.com/index.php?title=Martial_Artist&amp;diff=248551</id>
		<title>Martial Artist</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Martial_Artist&amp;diff=248551"/>
		<updated>2018-01-15T05:32:03Z</updated>

		<summary type="html">&lt;p&gt;2600:1702:E0:E6E0:644E:61C:6B9D:D396: /* Critical hits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fighter3male.png‎|right|border|200px]][[File:Fighter3female.png‎|right|border|190px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;A fighter well versed in hand-to-hand techniques that turn hands and feet into lethal weapons.&#039;&#039;&lt;br /&gt;
--Description from &#039;&#039;[[Dragon Quest VII]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Martial Artist&#039;&#039;&#039; (武闘家, &#039;&#039;Butouka&#039;&#039;), or &#039;&#039;&#039;Fighter&#039;&#039;&#039; in earlier localizations, is a class in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Practitioners of the way of the fist possess high Agility, Strength, and Resilience, but low magical capability.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Martial artists have a great amount of speed, agility, and strength. They can deal devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with any weapon other than a claw in &#039;&#039;DQIII&#039;&#039;, a M.A.&#039;s abilities will actually decrease as his or her attack power will lower considerably.&lt;br /&gt;
&lt;br /&gt;
===[[Critical Hit|Critical hits]]===&lt;br /&gt;
A pugilist has a higher chance of scoring a critical hit on an enemy than other vocations, with their ratio being dependent on their level instead of staying at a fixed {{fraction|1|64}} chance throughout the game. In all versions of &#039;&#039;III&#039;&#039; the formula is &#039;&#039;&#039;LvL/256&#039;&#039;&#039;, capping once the martial artist reaches level 64 (25%). For &#039;&#039;VI&#039;&#039; and &#039;&#039;VII&#039;&#039; the formula is dependent on the character&#039;s rank in the vocation, capping at {{fraction|1|8}} when the vocation is mastered. Critical hits utilize a character&#039;s [[Deftness]] in &#039;&#039;IX&#039;&#039;, with martial artists receiving no special treatment other than a high aptitude for the stat.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest III]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NES version&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 12 || 432&lt;br /&gt;
|-&lt;br /&gt;
| MP || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 15 || 255&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 10 || 255&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 5 || 216&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 4 || 73&lt;br /&gt;
|-&lt;br /&gt;
|Luck || 1 || 218&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Starting equipment===&lt;br /&gt;
*[[Plain clothes|Clothes]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VI]]&#039;&#039;==&lt;br /&gt;
Martial Artist is one of the basic classes available.  It is one of the prerequisites for the [[Gladiator]] vocation (along with [[Warrior]]), and for the [[Paladin]] vocation (along with [[Priest]]).&lt;br /&gt;
&lt;br /&gt;
As mentioned above, M.A.&#039;s get higher critical hit rates as their vocation rank rises:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Critical Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1/256&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1/256&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1/64&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1/48&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/24&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1/16&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1/8&lt;br /&gt;
|}&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Defence&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
|Trait&lt;br /&gt;
| Increased critical hit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|White Belt&lt;br /&gt;
|[[Leg Sweep]]&lt;br /&gt;
|1&lt;br /&gt;
|One Enemy&lt;br /&gt;
|A martial arts technique that knocks foes to the ground.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Yellow Belt&lt;br /&gt;
|[[Roundhouse Kick]]&lt;br /&gt;
|16&lt;br /&gt;
|One group&lt;br /&gt;
|A circular kick that pummels a single group of enemies.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Green Belt&lt;br /&gt;
|[[Wind Sickles]]&lt;br /&gt;
|32&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Sends a whirlwind of sickles pirouetting into the enemy.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Brown Belt&lt;br /&gt;
|[[Dodgy Dance]]&lt;br /&gt;
|60&lt;br /&gt;
|Self&lt;br /&gt;
|Fancy footwork that prepares the performer to take evasive maneuvers.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Black Belt&lt;br /&gt;
|[[Knuckle Sandwich]]&lt;br /&gt;
|90&lt;br /&gt;
|One Enemy&lt;br /&gt;
|A powerfully focused and damaging bare-fisted strike.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Instructor&lt;br /&gt;
|[[Pressure Pointer]]&lt;br /&gt;
|125&lt;br /&gt;
|One enemy&lt;br /&gt;
|Targets a vital spot to take down an enemy instantly.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Dojo Master&lt;br /&gt;
|[[Heave-Ho]]&lt;br /&gt;
|158&lt;br /&gt;
|One enemy&lt;br /&gt;
|Ejects enemy from battle&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Fist of Fate&lt;br /&gt;
|[[Multifists]]&lt;br /&gt;
|200&lt;br /&gt;
|Variable&lt;br /&gt;
|A vicious four-hit strike on a random enemy.&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VII]]&#039;&#039;==&lt;br /&gt;
[[Image:DQVII_Martial_Artist_male.png|right|border|190px]][[Image:DQVII_Martial_Artist_female.png|right|border|215px]]&lt;br /&gt;
Martial artist is one of the basic classes available at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. It is a prerequisite for the Gladiator and Paladin vocations, which in turn are necessary for the [[Champion]] advanced vocation.&lt;br /&gt;
&lt;br /&gt;
The critical hit rate has been changed slightly from &#039;&#039;VI&#039;&#039;, but the cap is still 1/8th.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Critical Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1/64&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1/64&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1/64&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1/16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/16&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25/256&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1/8&lt;br /&gt;
|}&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Resilience&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PS1 Abilities===&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Beginner&lt;br /&gt;
|Nothing&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Novice&lt;br /&gt;
|[[Leg Sweep]]&lt;br /&gt;
|16&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Trips an enemy, preventing it from attacking the next turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Grappler&lt;br /&gt;
|[[Flying Knee]]&lt;br /&gt;
|32&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Performs a jump kick with low damage but higher accuracy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Black Belt&lt;br /&gt;
|[[Roundhouse Kick]]&lt;br /&gt;
|50&lt;br /&gt;
|One Group&lt;br /&gt;
|Attacks one group of enemies with decreasing damage&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Assassin&lt;br /&gt;
|[[Heave-Ho]]&lt;br /&gt;
|70&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Banishes a single enemy from battle. (Works like Poof)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Ninja&lt;br /&gt;
|[[War Cry]]&lt;br /&gt;
|105&lt;br /&gt;
|All enemies&lt;br /&gt;
|If successful, will prevent all enemies from attacking the next turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Sensei&lt;br /&gt;
|[[Knuckle Sandwich]]&lt;br /&gt;
|130&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Does 50 Percent more damage than a regular attack&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Master&lt;br /&gt;
|[[Wind Sickles]]&lt;br /&gt;
|160&lt;br /&gt;
|One Enemy&lt;br /&gt;
|A wind based attack that becomes stronger the higher the level gained&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===3DS Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|White Belt&lt;br /&gt;
|Nothing&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Yellow Belt&lt;br /&gt;
|[[Leg Sweep]]&lt;br /&gt;
|8&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Trips an enemy, preventing it from attacking the next turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Green Belt&lt;br /&gt;
|[[Flying Knee]]&lt;br /&gt;
|16&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Performs a jump kick with low damage but higher accuracy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Brown Belt&lt;br /&gt;
|[[Roundhouse Kick]]&lt;br /&gt;
|24&lt;br /&gt;
|One Group&lt;br /&gt;
|Attacks one group of enemies with decreasing damage&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Black Belt&lt;br /&gt;
|[[Heave-Ho]]&lt;br /&gt;
|33&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Banishes a single enemy from battle. (Works like [[Poof]])&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Instructor&lt;br /&gt;
|[[Pressure Pointer]]&lt;br /&gt;
|43&lt;br /&gt;
|One enemy&lt;br /&gt;
|Has the chance of killing a single enemy; if it fails, it inflicts 50% melee damage instead&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Dojo Master&lt;br /&gt;
|[[Knuckle Sandwich]]&lt;br /&gt;
|53&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Does 50 Percent more damage than a regular attack&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Fist of Fate&lt;br /&gt;
|[[Wind Sickles]]&lt;br /&gt;
|65&lt;br /&gt;
|One Enemy&lt;br /&gt;
|A wind based attack that becomes stronger the higher the level gained&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Hybrid&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]&lt;br /&gt;
|[[Muscle Dance|Jock Dance]]&lt;br /&gt;
|One Group&lt;br /&gt;
|Attacks one group of enemies with decreasing damage&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jester]]&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Self&lt;br /&gt;
|Returns any attack against the caster back to the enemy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage]]&lt;br /&gt;
|[[Fire Air]]&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Does ~10HP in fire damage&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mariner]]&lt;br /&gt;
|[[Big Trip]]&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Damages the enemy and prevents them from acting the next turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shepherd]]&lt;br /&gt;
|[[Ram Attack]]&lt;br /&gt;
|Self/One Enemy&lt;br /&gt;
|Reduces self and one enemy to 20% HP&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|[[Pressure Pointer|K.O. Punch]]&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Has the chance of killing a single enemy&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usefulness===&lt;br /&gt;
The M.A.&#039;s skill Wind Sickles is worth learning as it grows in strength the higher the level. In terms of development, the M.A. is required in order to become a [[Gladiator]] and [[Paladin]]. The great thing about Martial Artists is that these two classes combine to make a [[Godhand]]. The Godhand is worth investing some time and battles in getting if the player is looking to go to the bonus dungeons.&lt;br /&gt;
&lt;br /&gt;
The M.A.&#039;s hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn&#039;t require changing into a [[Dancer]] to do so.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest IX]]&#039;&#039;==&lt;br /&gt;
[[File:DQIX Martial Artist Male.png‎|right|border|185px]][[File:DQIX Martial Artist Female.png‎|right|border|190px]]&lt;br /&gt;
The &#039;&#039;&#039;Martial Artist&#039;&#039;&#039; (Monk) vocation is available at the start of the game and has the unique skill set &amp;quot;Focus&amp;quot;. Martial Artists can also use skill points to learn [[Fan]], [[Staff]], [[Claw]], and [[Fisticuffs]] skills. Their [[Coup-de-Grace]] is &amp;quot;Roaring Tirade,&amp;quot; which terrorizes all enemies and raises [[tension]] by one level.&lt;br /&gt;
As mentioned above, a Martial Artist is no more likely to land a critical hit than a character with the same Deftness stat.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 24 || 540&lt;br /&gt;
|-&lt;br /&gt;
| MP || 2 || 38&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 18 || 399&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 23 || 500&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 11 || 245&lt;br /&gt;
|-&lt;br /&gt;
| Magical Might || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Magical Mending || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Deftness || 11 || 255&lt;br /&gt;
|-&lt;br /&gt;
| Charm || 5 || 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Focus]]===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color:white;&amp;quot;|Accolades&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color:white;&amp;quot;|Required points&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Effects&lt;br /&gt;
|-&lt;br /&gt;
|Energiser||4||[[Warcry]]||Intimidates a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Surpriser||10||Natural Agility +10||Increases [[agility]] by 10&lt;br /&gt;
|-&lt;br /&gt;
|Chastiser||16||[[Psyche Up]]||Increases tension by one level &lt;br /&gt;
|-&lt;br /&gt;
|Galvaniser||22||Natural Strength +10||Increases [[strength]] by 10&lt;br /&gt;
|-&lt;br /&gt;
|Pressuriser||32||[[Mens Sana]]||Removes negative status effects&lt;br /&gt;
|-&lt;br /&gt;
|Equaliser||42||Natural Max HP +30||Increases maximum HP by 30 &lt;br /&gt;
|-&lt;br /&gt;
|Agoniser||55||[[Mind Over Matter]]||Protects against breath attack&lt;br /&gt;
|-&lt;br /&gt;
|Terroriser||68||Natural Agility +30||Increases agility by 30&lt;br /&gt;
|-&lt;br /&gt;
|Pulveriser||90||[[Meditation]]||Restores at least 80 HP&lt;br /&gt;
|-&lt;br /&gt;
|Atomiser||100||Natural Agility +60||Increases agility by 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revocation Award===&lt;br /&gt;
*[[Mercury Prize]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest X]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The male martial artist from &#039;&#039;Dragon Quest III&#039;&#039; has made cameo appearances as an NPC in other games in the series, including &#039;&#039;VII&#039;&#039; and &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notable Martial Artists==&lt;br /&gt;
*[[Alena]]&lt;br /&gt;
*[[Carver]]&lt;br /&gt;
*[[Morrie]] is said to be an evolved mix of one and a [[Minstrel]] in the 3DS version of &#039;&#039;VIII&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DQIII Martial Artist Male Famicom.png|Male Martial Artist, &#039;&#039;[[Dragon Quest III]]&#039;&#039; Famicom art&lt;br /&gt;
File:DQIII Martial Artist Female Famicom.png|Female Martial Artist, &#039;&#039;[[Dragon Quest III]]&#039;&#039; Famicom art&lt;br /&gt;
Image:DQIIIMartialArtistClass.png|&#039;&#039;Dragon Quest III&#039;&#039;&lt;br /&gt;
File:DQIII Strength.png|Strength...&lt;br /&gt;
File:DQIII Agility.png|...and agility&lt;br /&gt;
Image:Dq3gbart07.jpg|&#039;&#039;[[Dragon Quest III]]&#039;&#039; martial artist&lt;br /&gt;
Image:Cannibox_Attack.png|Being munched on by a [[Cannibox]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIIIClasses}}&lt;br /&gt;
{{DQVIClasses}}&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
{{DQIXClasses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest III classes]]&lt;br /&gt;
[[Category:Dragon Quest VI classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;br /&gt;
[[Category:Dragon Quest IX classes]]&lt;br /&gt;
[[Category:Dragon Quest X classes]]&lt;/div&gt;</summary>
		<author><name>2600:1702:E0:E6E0:644E:61C:6B9D:D396</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_character_statistics&amp;diff=86257</id>
		<title>List of character statistics</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_character_statistics&amp;diff=86257"/>
		<updated>2018-01-14T14:39:59Z</updated>

		<summary type="html">&lt;p&gt;2600:1702:E0:E6E0:644E:61C:6B9D:D396: /* Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DQV_Hero_stats.png|right|border|180px]]&lt;br /&gt;
The following is a list of measurable statistics for playable characters which may be found throughout the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Other than normal level progression, there are [[Seeds of skill|seeds]] that can change this before then.&lt;br /&gt;
&lt;br /&gt;
==Hit Points==&lt;br /&gt;
[[Image:DQIII_HP.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039; determine how much health a character has remaining. All damage subtracts from this score, and if it reaches 0, the character can no longer participate in battle, and must be revived. HP can be restored via [[medicinal herb]]s, healing spells, resting at an [[inn]], etc.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest IV|IV]]&#039;&#039;, Resilience directly determines your character&#039;s maximum Hit Points. The more a character&#039;s Resilience score increases upon leveling, the more Hit Points a character will receive upon the next level increase. &lt;br /&gt;
In all other titles the maximum HP a character has is generally determined by their level and, if applicable, vocation. [[Martial artist]]s, [[warrior]]s, and [[paladin]]s have the highest HP on average. &lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of life]] to increase their maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Magic Points==&lt;br /&gt;
[[Image:DQIII_MP.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Magic Points (MP)&#039;&#039;&#039; determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low. Some very special spells like [[Magic Burst]] will consume &#039;&#039;&#039;all&#039;&#039;&#039; remaining MP when cast. Starting with &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, skills were introduced that also consumed MP.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dragon Quest III&#039;&#039;, and the NES version of &#039;&#039;Dragon Quest IV&#039;&#039; Wisdom directly determines your character&#039;s maximum Magic Points, paralleling the Resilience stat. In all other titles the maximum MP a character has is determined by their level and, if applicable, vocation. Prior to &#039;&#039;Dragon Quest VI&#039;&#039;, non-magical characters had no MP pools as they had no use for them, but with the addition of skills, most characters began accumulating an MP pool even if they never learned actual spells. &lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of magic]] to increase their maximum MP.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
[[Image:DQIII_Strength.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; measures how physically strong a character is, and is added to a character&#039;s weapon bonus in determining damage inflicted upon an enemy. In later installments, some skills depend on Strength for determining damage output, ignoring if a weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of strength]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; determines a character&#039;s priority in turns, utilizing a Gaussian Curve. Additionally, in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, &#039;&#039;[[Dragon Quest VII]]&#039;&#039;, and &#039;&#039;[[Dragon Quest VIII]]&#039;&#039; a character&#039;s agility will also determine their probability to dodge physical strikes. The game&#039;s programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands:&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039; to &#039;&#039;[[Dragon Quest VII]]&#039;&#039;===  &lt;br /&gt;
[[Image:DQIII_Agility.png|right|border|130px]]&lt;br /&gt;
If a character&#039;s agility is below 400, evasion is calculated as &#039;&#039;{(Agility/80)+3}/192&#039;&#039; for a cap of 1/24 at 400. Once a character&#039;s agility surpasses 400, evasion is calculated as &#039;&#039;([{(Agility-400)*6}/25]+8)/192&#039;&#039; for a maximum doge rate of 1/6 at 500. In other words, the evade chances are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Agility !! Chance to evade&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1.56%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1.89%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 2.21%&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 2.86%&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 3.52%&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 4.17%&lt;br /&gt;
|-&lt;br /&gt;
| 401 || 4.29%&lt;br /&gt;
|-&lt;br /&gt;
| 425 || 7.29%&lt;br /&gt;
|-&lt;br /&gt;
| 450 || 10.42%&lt;br /&gt;
|-&lt;br /&gt;
| 475 || 13.54%&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 16.67%&lt;br /&gt;
|}&lt;br /&gt;
*Factors such as vocation bonuses and the effects of spells and skill also influence dodge rates.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;DQVIII&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Agility !! Chance to evade&lt;br /&gt;
|-&lt;br /&gt;
| 1~249 || 1.56%&lt;br /&gt;
|-&lt;br /&gt;
| 250~499 || 3.12%&lt;br /&gt;
|-&lt;br /&gt;
| 500~749 || 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| 750~998 || 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 999 || 25%&lt;br /&gt;
|}&lt;br /&gt;
*Note: if a character has raised his or her Fisticuffs level to receive an increase in evasion, the default is raised to 50% before stacking with all other bonuses. The character&#039;s level must be higher than the attacking enemy&#039;s for the boost to take effect.&lt;br /&gt;
&lt;br /&gt;
As can be inferred, the spell [[acceleratle]] is vitally important when battling strong foes, even slower ones. &lt;br /&gt;
In the [[Nintendo Entertainment System|NES]] versions of the first four games, as well as all versions of &#039;&#039;[[Dragon Quest III]]&#039;&#039;, agility also contributes to the character&#039;s innate defence. If a character has no armour or other defensive gear equipped in these titles, then their defence will be half (50%) of their agility.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of agility]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Resilience==&lt;br /&gt;
[[Image:DQIII_Resilience.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Resilience&#039;&#039;&#039; (&#039;&#039;formerly localized as Vitality&#039;&#039;) measures how durable a character is. Resilience is added to a character&#039;s equipment defense in determining how much physical damage they endure when struck.&lt;br /&gt;
In all versions of &#039;&#039;Dragon Quest III&#039;&#039; and the NES &amp;amp; PSX versions of &#039;&#039;IV&#039;&#039; , Resilience determines a character&#039;s potential Hit Points. The maximum Hit Points at any time is between 195~205% of the character&#039;s Resilience score.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of resilience]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Wisdom==&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; (&#039;&#039;formerly localized as Intelligence&#039;&#039;) measures a character&#039;s natural cognitive ability. In &#039;&#039;III&#039;&#039; &amp;amp; &#039;&#039;IV&#039;&#039; Wisdom determines a character&#039;s potential Magic Points, with the maximum at any time being 195~205% of the Wisdom stat. Additionally, the stat determined how quickly a character could learn a new spell: learning a spell could be delayed or expedited by up to five levels. This aspect was reduced in subsequent versions of the two games, with the influence being three levels at most.&lt;br /&gt;
[[Image:DQIII_Wisdom.png|right|border|130px]]&lt;br /&gt;
===A.I. Efficiency=== &lt;br /&gt;
Beginning with &#039;&#039;[[Dragon Quest VI]]&#039;&#039; wisdom decides how intelligently an A.I. controlled character will act in battle and how they react to player actions. This lucidity stacks on top of the behavioral patters set by the various battle commands such as &#039;&#039;Watch My Back&#039;&#039; and &#039;&#039;Show No Mercy&#039;&#039;, and as such even melee characters benefit from being bright.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wisdom !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
| 1~10 || Attacks are unfocused and random.&lt;br /&gt;
|-&lt;br /&gt;
| 21~30 || Effects of weapons are taken into consideration. Focus is on weaker enemies, starting from left to right.&lt;br /&gt;
|-&lt;br /&gt;
| 31~40 || Focus is on the weakest enemy period, ignoring previous left to right sorting method.&lt;br /&gt;
|-&lt;br /&gt;
| 41~60 || Damaged enemies within a group will generally be ignored if an enemy outside the group can be defeated in a single move.  &lt;br /&gt;
|-&lt;br /&gt;
| 61~70 || Characters will always focus on the healthiest enemy in a group.&lt;br /&gt;
|-&lt;br /&gt;
| 71~100  || Characters begin to target the most dangerous enemy in an encounter, rather than the weakest.&lt;br /&gt;
|-&lt;br /&gt;
| 101~200 || Characters begin to take player action into account, altering their strategy 1/8th of the time. This acknowledgement overrides normal A.I. decision making, even if the player&#039;s action is the least intelligent choice for that turn (I.E. if the player casts [[oomph]] on the weakling magus, the magus will attack instead of casting a powerful spell).&lt;br /&gt;
|-&lt;br /&gt;
| 201~300 || Player recognition raised to 1/4th.&lt;br /&gt;
|-&lt;br /&gt;
| 301~500 || Player recognition risen to 1/3rd.&lt;br /&gt;
|}&lt;br /&gt;
* In games where Wisdom is not present, the character&#039;s level controls their A.I. efficiency.&lt;br /&gt;
&lt;br /&gt;
===Spell Power===&lt;br /&gt;
Starting with &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;, however, Wisdom has also begun to effect the potency and power of spells, such as raising [[Frizz]]&#039;s power from 10~13 to 21~24 at higher values. Each spell has it&#039;s own growth rate, with some taking up to five points of wisdom to increase in damage, and others as few as two.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of wisdom]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
In all versions of &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, Luck affects your character&#039;s chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle. Each enemy spell has a different base accuracy that is lowered as the stat rises, being calculated as &#039;&#039;A = ( ( MOD * [ ( 768 - 2 * LUCK ) / 2 ] ) / 256 )&#039;&#039;.&lt;br /&gt;
If A &amp;lt;= 0...255 the status effect will fail. and if A &amp;gt; 0...255 then the status effect is successful.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! MOD !! Staus ailments&lt;br /&gt;
|-&lt;br /&gt;
| 160 || [[Dazzle]], [[Deceleratle]]&lt;br /&gt;
|-&lt;br /&gt;
| 128 || [[Sap]], [[Kasap]], [[Kamikazee]] (fixed)&lt;br /&gt;
|-&lt;br /&gt;
| 96 || [[Snooze]], [[Fizzle]]&lt;br /&gt;
|-&lt;br /&gt;
| 64 || [[Fuddle]]&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[Whack]], [[Thwack]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Image:DQIII_Luck.png|right|border|130px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Quest V]]&#039;&#039; Luck determines the accuracy of an enemy &#039;&#039;&#039;curse&#039;&#039;&#039; rather than status ailment spells, with fixed accuracy rates assigned to enemy spells.&lt;br /&gt;
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==Style==&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039; is the predecessor of the Charm attribute to be found in later games, and as such it describes a character&#039;s innate charisma and attractiveness. Style determines a character&#039;s placement in the contests such as the World Style Ranking in &#039;&#039;[[Dragon Quest VI]]&#039;&#039; and &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A common misconception is that style influences the [[Luminary]] vocation&#039;s ability to stun monsters. This is false, as the stun chance is based on the character&#039;s ranking in the vocation rather than any stat.&lt;br /&gt;
&lt;br /&gt;
Any character can increase their style by consuming a [[Pretty betsy|pretty betsy]].&lt;br /&gt;
==Deftness==&lt;br /&gt;
&#039;&#039;&#039;Deftness&#039;&#039;&#039; measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle. It should be noted that the Luck statistic is not present in games that feature Deftness.&lt;br /&gt;
&lt;br /&gt;
Steal rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
[[File:Steal rate formula.PNG]]&lt;br /&gt;
&lt;br /&gt;
Critical Hit rate is calculated as: &#039;&#039;Deftness/100 + 3% (with weapon skill trait)&#039;&#039;. Wearing the Critical Acclaim will add another 4%.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of deftness]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
&#039;&#039;&#039;Charm&#039;&#039;&#039; is a measurement of a character&#039;s attractiveness. Introduced in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, it is added to a character&#039;s equipment style rating in determining how often they may enthrall a monster. Enraptured foes have a 95% chance to be stunned for 1~2 turns, and a 5% chance to become [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Magical Mending==&lt;br /&gt;
&#039;&#039;&#039;Magical Mending&#039;&#039;&#039; determines how powerful a character&#039;s healing spells will be. Introduced in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, it is calculated in all healing spells, as well as certain offensive skills and spells such as [[Solar Flair]] and the [[Whack]] line.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of therapeusis]] to increase this attribute.&lt;br /&gt;
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==Magical Might==&lt;br /&gt;
&#039;&#039;&#039;Magical Might&#039;&#039;&#039; determines how powerful a character&#039;s attack spells will be. Introduced in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, it is calculated in all offensive magical spells, as well as magical skills such as [[Gigaslash]], and as part of the accuracy of status spells such as fizzle.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of sorcery]] to increase this attribute.&lt;br /&gt;
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==Attack==&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039; is used to determine how hard a character can hit with melee attacks. It is checked against the enemy&#039;s Defense in calculation of damage inflicted.&lt;br /&gt;
&lt;br /&gt;
Attack is derived from a character&#039;s strength score added to their weapon&#039;s attack rating, which is  then divided by two, plus bonuses from certain accessories or traits.&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; is the sum of a character&#039;s Resilience and Armour equipped, if any, checked against the enemy&#039;s Attack in calculations for damage. One-fourth (25%) is checked against half the assailant&#039;s Attack stat. It has no effect on magical or breath damage, which are dependent on spells/skills and equipment traits.&lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo Entertainment System|NES]] titles, as well as all versions of [[Dragon Quest III]], Defense is the sum of half a character&#039;s Agility and the sum of their armor&#039;s durability.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ragnar_Strength.png|Ragnar (Strength)&lt;br /&gt;
File:Kiryl DEF.png|Kiryl (Resilience)&lt;br /&gt;
Image:Torneko_Luck.png|Torneko (Luck)&lt;br /&gt;
Image:Maya_MP.png|Maya (Magic Points)&lt;br /&gt;
Image:DQVI_Ashlynn_Stats.png|Ashlynn&lt;br /&gt;
Image:DQVI_Carver_Stats.png|Carver&lt;br /&gt;
Image:DQVI_Hero_Stats.png|&#039;&#039;DQVI&#039;&#039; Hero&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Game_Mechanics}}&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Statistics|*]]&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>2600:1702:E0:E6E0:644E:61C:6B9D:D396</name></author>
	</entry>
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