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	<title>Dragon Quest Wiki - User contributions [en]</title>
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		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=54053</id>
		<title>Dragon Quest XI: Echoes of an Elusive Age</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=54053"/>
		<updated>2018-11-05T19:17:17Z</updated>

		<summary type="html">&lt;p&gt;2601:40C:8300:1D35:B555:FD45:D23C:3029: /* International bonus features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Echoes of an Elusive Age&lt;br /&gt;
|image=[[Image:DQXI_Logo_EN.png|center|390px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|designer = [[Yuji Horii]]&amp;lt;br&amp;gt;[[Akira Toriyama]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;[[Armor Project]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
| genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes = &lt;br /&gt;
|platforms = [[PlayStation 4]]&amp;lt;br&amp;gt;[[Nintendo 3DS]] (Japan)&amp;lt;br&amp;gt;[[Nintendo Switch]]&amp;lt;br&amp;gt;[[Microsoft Windows]] (West)&lt;br /&gt;
|released = {{release|jp=July 28, 2017}}{{release|na=September 4, 2018}}{{release|eu=September 4, 2018}}&lt;br /&gt;
|ratings = {{vgratings|ESRB=T|CERO=A|PEGI=12|OFLC=M|USK=12}}&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|media = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest XI&#039;&#039;&#039; is the eleventh main &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; game. The game was released on the [[Nintendo 3DS]] and the [[PlayStation 4]] game consoles, as well as plans for the [[Nintendo Switch]] and Microsoft Windows via Steam.&amp;lt;ref name=&amp;quot;NX&amp;quot;&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-x-and-xi-are-in-development-for-nintendo-nx/ Dragon Quest XI And X Are In Development For Nintendo NX: Update]&amp;lt;/ref&amp;gt; The game was first revealed during a livestream on July 28, 2015.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/watch-square-enixs-dragon-quest-announcement-event-right-here/ Watch Square Enix&#039;s Dragon Quest Announcement Event Right Here]&amp;lt;/ref&amp;gt;The game was released on July 29th, 2017 on the PlayStation 4 and Nintendo 3DS in Japan, and on the PlayStation 4 and Microsoft Windows via Steam on September 4, 2018.&lt;br /&gt;
&lt;br /&gt;
On July 28, 2017, [[Yuji Horii]] announced that the game will be released internationally in 2018 in five different languages. The Western release of the game was announced on March 28, 2018, which will include various new features added from the Japanese release, including voice acting, as well as a release on PC systems. The five languages the game will be released are English, Spanish, French, Italian, and German.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;Dragon Quest&#039;&#039; Paradise News Station event at Tokyo Game Show 2018 on September 23, 2018, Square Enix announced that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI: Echoes of an Elusive Age S&#039;&#039;, with &#039;S&#039; meaning &amp;quot;Switch,&amp;quot; &amp;quot;Special,&amp;quot; &amp;quot;Shaberu&amp;quot; (Speaking), and &amp;quot;Seiyuu&amp;quot; (Voice Actor), according to Yuji Horii. &#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto added that &amp;quot;Even though shaberu (speaking) will be taking priority...I think there are some players who would prefer Dragon Quest without voices, and we&#039;re keeping that in mind. Horii will be able to say more about that at some point...&amp;quot;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://gematsu.com/2018/09/dragon-quest-xi-for-switch-titled-dragon-quest-xi-s#IjL1ZjLTYQFtUKEr.99 Dragon Quest XI for Switch titled Dragon Quest XI S [Update]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; has the same gameplay elements from the previous &#039;&#039;Dragon Quest&#039;&#039; games in the series, in which the players explore and fight against monsters, including the ability to explore high areas. The Nintendo 3DS shows a different style than the PlayStation 4 version. The game&#039;s battle system still uses the series&#039; traditional turn-based battle system.&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; shows several styles for the Nintendo 3DS and the PlayStation 4. The Nintendo 3DS version shows super deformed graphics which is shown on the top screen and 16-bit styled sprites on the bottom of the screen. However, the split scene between 3D and 2D graphics is not entirely shown in the game, which revealed that it is only like that for the opening stages and after the opening stages, the players can decide which style to play. But the players can switch between its 3D and 2D styles at any time during the game.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/30/dragon-quest-xi-on-3ds-wont-simultaneously-be-in-3d-and-2d-for-the-entire-game/ Dragon Quest XI On 3DS Won’t Simultaneously Play In 3D And 2D For The Entire Game]&amp;lt;/ref&amp;gt; The PlayStation 4 version of the game shows an entire 3D style layout with a clear appearance of the area and the monsters. The players has a lot of freedom to walk through many part of the game which the players can even walk through ropes.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-xis-first-3ds-footage-shows-its-2d-and-3d-styles/ Dragon Quest XI’s First 3DS Footage Shows Its 2D And 3D Styles]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Battle style ===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is still using its traditional turn-based battle system, which the player and monsters can attack by turns. The player can switch the battle style graphics of the Nintendo 3DS version from 3D to 2D, which the battle system can be toggled after encountering a monster when the players are walking through the field. For the Playstation 4 version, there are two battle systems as well.   With the Free Camera-style, the player can rotate the camera freely and position characters as desired, similar to the style of Dragon Quest X.   While using the Classic Camera-style, the player cannot move characters around and camera angles are dynamic, similar to Dragon Quest VIII.  Regardless of style, battles are still turn-based.&lt;br /&gt;
&lt;br /&gt;
===International bonus features===&lt;br /&gt;
*Fully voiced characters.&lt;br /&gt;
*Draconian quest: an excessively difficult mode for experienced players.&lt;br /&gt;
*A sprint button that allows a character to dash.&lt;br /&gt;
*Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork.&lt;br /&gt;
*Refined camera control for easier viewing of details.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
*[[Hero (Dragon Quest XI)|Hero]] - A young man from the village of [[Cobblestone]] who is, in fact, the reincarnation of an ancient hero that once saved the world. He was born with a mysterious mark on his left hand.&lt;br /&gt;
&lt;br /&gt;
*[[Erik]] - A blue-haired thief that is encountered during the adventure. He is quite mean, but behind his tough appearance is a kind heart. He encounters the hero in the prisons of [[Heliodor]].&lt;br /&gt;
&lt;br /&gt;
*[[Veronica (Dragon Quest XI)|Veronica]] - A strong-willed girl who hates being treated like a child. She is skilled with offensive magic.&lt;br /&gt;
&lt;br /&gt;
*[[Serena (XI)|Serena]] -  A neat and tidy beauty. She is seen playing a lyre in the game’s opening movie. She is capable of using healing magic.&lt;br /&gt;
&lt;br /&gt;
*[[Sylvando]] - A flamboyant entertainer with a dream to make people smile around the world.&lt;br /&gt;
&lt;br /&gt;
*[[Jade]] - A female martial artist with a desire to protect everyone.&lt;br /&gt;
&lt;br /&gt;
*[[Rab]] - A mysterious elderly man who has been waiting for the Hero. He is a nimble fighter who wields a pair of claws.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*[[Gemma]] - Childhood friend of the hero, who was born on the same day as her. She and the Hero celebrated their birthday together, just before the young man departs on his journey.&lt;br /&gt;
&lt;br /&gt;
*[[Hendrik]] - A general from the Kingdom of Heliodor with a strong sense of justice and loyalty to his lord. He leads a chase against the Hero and is seen dueling with him.&lt;br /&gt;
&lt;br /&gt;
*[[Jasper]] - A cruel strategist from the Kingdom of Heliodor. His cold methods have led to many victories.&lt;br /&gt;
&lt;br /&gt;
*[[King Carnelian]] - The wise and respected ruler of Heliodor. He is known as a master swordsman and is skeptical of the Hero&#039;s claims.&lt;br /&gt;
&lt;br /&gt;
== Pre-released information ==&lt;br /&gt;
=== Development ===&lt;br /&gt;
The news about &#039;&#039;Dragon Quest XI&#039;&#039; was revealed by its creator [[Yuji Horii]], when saying that he won&#039;t release &#039;&#039;Dragon Quest XI&#039;&#039; for smartphones.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2013/12/26/dragon-quest-xi-wont-smartphones-says-dragon-quest-creator/ Dragon Quest XI Won’t Be For Smartphones Says Dragon Quest Creator]&amp;lt;/ref&amp;gt; In April 2014, Yuji Horii teased that he is working on the next &#039;&#039;Dragon Quest&#039;&#039; title.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2014/04/28/series-creator-yuji-horii-teasing-dragon-quest-xi/ Could Series Creator Yuji Horii Be Teasing Dragon Quest XI?]&amp;lt;/ref&amp;gt; In July 2015, they announced through a Japanese magazine Shonen Jump that they will release a new &#039;&#039;Dragon Quest&#039;&#039; title during a livestream on July 28, 2018. &amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/23/a-new-dragon-quest-title-to-be-announced-in-on-july-28th/ A New Dragon Quest Title To Be Announced In On July 28th]&amp;lt;/ref&amp;gt; After the announcement in Shonen Jump, there were been rumours that the newly titled game is in fact &#039;&#039;Dragon Quest XI&#039;&#039;. A &#039;&#039;Wall Street Journal Japan&#039;&#039; reporter received a letter of invitation from Square Enix containing that there will be &amp;quot;a new title from main &#039;&#039;Dragon Quest&#039;&#039; series.&amp;quot; which the letter fully revealed &amp;quot;a new title from the main &#039;&#039;Dragon Quest&#039;&#039; series for the first time in three years.&amp;quot;&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/24/rumor-dragon-quest-xi-to-be-announced-next-week/ Rumor: Dragon Quest XI To Be Announced Next Week]&amp;lt;/ref&amp;gt; During the livestream on July 28, 2015, the revealed gameplay footage of &#039;&#039;Dragon Quest XI&#039;&#039;, revealing that it will be released for the Nintendo 3DS and PlayStation 4. They also said that the PlayStation 4 version uses the [[wikipedia:Unreal Engine 4|Unreal Engine 4]] game engine to create a high quality game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto confirmed during an interview with Dualshockers on April 8, 2018 that &#039;&#039;Dragon Quest XI S&#039;&#039; will be based off the PlayStation 4 version. He also mentioned that while &#039;&#039;Dragon Quest XI S&#039;&#039; was already part of the outlook when the development team started developing Dragon Quest XI, the game at the time couldn&#039;t run on the Nintendo Switch since the SDK (software development kit) wasn&#039;t ready within Unreal Engine 4. But the development team is now able to start working on &#039;&#039;Dragon Quest XI S&#039;&#039; since the SDK that supports the Nintendo Switch has been implemented on Unreal Engine 4. However, that SDK only supports a version of Unreal Engine 4 that is higher than the version that the original game is developed on, which means the development team had to update the engine, which comes with its own sets of issues; the developers are in the process of resolving those issues. Square Enix had considered releasing Dragon Quest XI at the same time as the PlayStation 4 and PC versions. But since they don&#039;t have a solid input on how long the development for &#039;&#039;Dragon Quest XI S&#039;&#039; will take, they believe it&#039;s going to be a long ways out, and they didn&#039;t want fans on PlayStation 4 and PC to wait that long to be able to enjoy &#039;&#039;Dragon Quest XI&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.dualshockers.com/dragon-quest-xi-switch-ps4-3ds/ Square Enix Confirms Dragon Quest XI for Switch Is Based on PS4 Version; Explains Lack of 3DS Version]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Images ===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Hero screenshot.png|Hero&lt;br /&gt;
File:DQXI Hero art.png|Hero concept art&lt;br /&gt;
Image:DQXI_Hero.png|More Hero concept art&lt;br /&gt;
File:DQXI Hero Erdricks sword.png|The hero with [[Erdrick&#039;s sword]]&lt;br /&gt;
File:DQXI Camus screenshot.png|Erik&lt;br /&gt;
File:DQXI Camus art.png|Erik concept art&lt;br /&gt;
File:DQXI Camus concept.jpg|More Erik concept art&lt;br /&gt;
File:DQXI Emma screenshot.png|Gemma&lt;br /&gt;
File:DQXI Veronica.png|Veronica art&lt;br /&gt;
File:DQXI Senya.png|Serena art&lt;br /&gt;
File:DQXI Sylvia.png|Sylvando art&lt;br /&gt;
File:DQXI_Martina.jpg|Jade art&lt;br /&gt;
File:DQXI_Row.jpg|Rab art&lt;br /&gt;
File:DQXI Graig.jpg|Hendrik art&lt;br /&gt;
File:DQXI Graig screenshot.jpg|Hendrik&lt;br /&gt;
File:DQXI Homer.jpg|Jasper art&lt;br /&gt;
File:DQXI King Delcadar.jpg|King of Heliodor art&lt;br /&gt;
File:DQXI first battle.jpg|The hero protecting Gemma in the first battle (3DS version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
{{VideoGallery/Start}}&lt;br /&gt;
{{VideoGallery/Item|id=FBaE0mNexTs|description=Early gameplay of {{DQ11}}.}}&lt;br /&gt;
{{VideoGallery/Item|id=KdHYS2OWYW0|description{{DQ11}} Opening movie.}}&lt;br /&gt;
{{VideoGallery/End}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{language&lt;br /&gt;
| width = 60&lt;br /&gt;
| japanese = {{tt|ドラゴンクエストXI 過ぎ去りし時を求めて|Doragon Kuesuto Irebun: Sugisarishi Toki o Motomete}}&lt;br /&gt;
| japanese meaning = &#039;&#039;Dragon Quest XI: In Search of Departed Time&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest XI&#039;&#039;}}&lt;br /&gt;
[[Category:Dragon Quest XI|*!]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 11}}&lt;/div&gt;</summary>
		<author><name>2601:40C:8300:1D35:B555:FD45:D23C:3029</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Erdrick&amp;diff=59080</id>
		<title>Erdrick</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Erdrick&amp;diff=59080"/>
		<updated>2018-11-01T20:20:58Z</updated>

		<summary type="html">&lt;p&gt;2601:40C:8300:1D35:B555:FD45:D23C:3029: /* Other References to Erdrick */ starts to stars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name= Erdrick&lt;br /&gt;
|Game= &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
|Image=[[Image:Hero3male.png|300px]]&lt;br /&gt;
[[Image:Hero3female.png|250px]]&lt;br /&gt;
|Sprite=[[Image:Dq3hero-sprite-NES.gif|32px|class=pixels]]&amp;lt;!--2:1 from 16x16--&amp;gt;&lt;br /&gt;
|home = [[Aliahan]]&lt;br /&gt;
|beginstats = &lt;br /&gt;
|appearances= &#039;&#039;[[Dragon Quest III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest Monster Battle Road: Victory]]&#039;&#039;&lt;br /&gt;
|Title=Erdrick&lt;br /&gt;
|Japanese name=ロト&lt;br /&gt;
|Roumaji=Roto&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=16&lt;br /&gt;
|Family=[[Ortega]] (father)&amp;lt;br&amp;gt;{{spoiler|start}}[[Hero (Dragon Quest)]] (descendant)&amp;lt;br&amp;gt;[[Prince of Midenhall]] (descendant)&amp;lt;br&amp;gt;[[Prince of Cannock]] (descendant)&amp;lt;br&amp;gt;[[Princess of Moonbrooke]] (descendant){{spoiler|end}}&lt;br /&gt;
|Voice Actor   = [http://www.imdb.com/name/nm0585640/ Hikaru Midorikawa] ([[Dragon Quest III CD Theater|CD Theater]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erdrick&#039;&#039;&#039; is a recurring legendary hero from the Dragon Quest series, and specifically the playable character of &#039;&#039;[[Dragon Quest III]]&#039;&#039;. The first three &#039;&#039;[[Dragon Quest]]&#039;&#039; games are called the &amp;quot;[[Erdrick Trilogy]]&amp;quot;, as each relate to the character of Erdrick in some way.  Although he/she does not appear in &#039;&#039;[[Dragon Quest]]&#039;&#039; or &#039;&#039;[[Dragon Quest II]]&#039;&#039;, Erdrick is mentioned heavily in the game dialog and many items bear his/her name.&lt;br /&gt;
&lt;br /&gt;
Erdrick is referenced in many of the later main &#039;&#039;Dragon Quest&#039;&#039; games, as well as some spin-offs.  The character of Erdrick is often representative of the early &#039;&#039;Dragon Quest&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In &#039;&#039;III&#039;&#039; the hero, who may be either male or female, departs from their home [[Aliahan]] on their sixteenth birthday in order to follow in the footsteps of their brave father [[Ortega]] to  defeat the [[Demon Lord|archfiend]] [[Baramos]].  After defeating Baramos, the hero returns victorious to [[Aliahan]] only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat [[Zoma]], the hero travels through the [[Great Pit of Giaga]] to [[Alefgard]], which is sealed in darkness.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Although Erdrick can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky dark brown hair. The female Erdrick is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back. The hero wields a simple sword and a grey heater shield with an insignia of a dragon&#039;s head and two crossed swords on the front. The hero&#039;s outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. He is seen carrying a cutlass and a round version of Erdrick&#039;s shield. There was also no illustrations of the female Erdrick until the Super Famicom remake. In certain illustrations, the female Erdrick&#039;s outfit is more feminized, making her blue tunic a strapless miniskirt, and giving her knee-length yellow stockings instead of pants, as well as elbow length yellow sleeves.&lt;br /&gt;
&lt;br /&gt;
==Origins of Title==&lt;br /&gt;
At the end of &#039;&#039;[[Dragon Quest III]]&#039;&#039; the King of [[Alefgard]] bestows upon the hero &#039;&#039;&#039;&#039;&#039;the Order of Erdrick&#039;&#039;&#039;&#039;&#039;, the country’s highest honor reserved only for true heroes.  This implies &#039;&#039;Erdrick&#039;&#039; is a title rather than the hero&#039;s actual name.  The hero is referred to by this title in all references outside of Dragon Quest III.&lt;br /&gt;
&lt;br /&gt;
Attempting to name the hero &amp;quot;Erdrick&amp;quot; in &#039;&#039;Dragon Quest III&#039;&#039; for the NES will generate a message requesting the player to enter their real name; however, if a space is added at the end, the warning message will not be displayed and the game may be played with the hero being named &amp;quot;Erdrick &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the manga series, &#039;&#039;Dragon Quest: [[The Emblem of Roto]]&#039;&#039;, as well as the novelization and the CD theater drama, the hero&#039;s real name is &#039;&#039;&#039;Arel&#039;&#039;&#039; (アレル). This adds to the implication that Erdrick/Roto is a title.&lt;br /&gt;
&lt;br /&gt;
==Lineage==&lt;br /&gt;
In &#039;&#039;[[Dragon Quest]]&#039;&#039;, Erdrick was the ancestor of [[Hero (Dragon Quest)|the Hero]].  The hero follows in the footsteps of Erdrick to ultimately reach [[Charlock Castle]] and confront the [[Dragonlord]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Quest II]]&#039;&#039;, the heroes are descendants of Erdrick, and also of the hero from &#039;&#039;[[Dragon Quest]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Quest III]]&#039;&#039;, the origins of the hero Erdrick are revealed; therefore, the chronological order of the first three games is III, I, II.&lt;br /&gt;
&lt;br /&gt;
Originally known as Erdrick to many North Americans, the hero is also known by two other names: Roto and Loto. In the original Japanese version games (i.e. [[Dragon Quest]]), Erdrick is known exclusively by the name &#039;&#039;&#039;Roto&#039;&#039;&#039;, which is also used by some import gamers. Another romanization of the name is &#039;&#039;&#039;Loto&#039;&#039;&#039;, which was used in place of Erdrick when [[Enix|Enix America, Inc.]] re-released &#039;&#039;Dragon Quest I, II, and III&#039;&#039; on the [[Game Boy]] Color.  This was most likely used because the Japanese language does not distinguish between &#039;&#039;R&#039;&#039; and &#039;&#039;L&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;[[Dragon Quest IX: Sentinels of the Starry Skies]]&#039;&#039; was released in North America and Europe, the name &#039;&#039;&#039;Erdrick&#039;&#039;&#039; was once again used to refer to the legendary hero of &#039;&#039;[[Dragon Quest III]]&#039;&#039;, effectively returning to the original English localization from the NES era.&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
&#039;&#039;NES Version&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 15 || 446&lt;br /&gt;
|-&lt;br /&gt;
| MP || 6 || 218&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 8 || 181&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 6 || 156&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 7 || 244&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 6 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 5 || 157&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Cypress stick]], [[Plain clothes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In all remakes of the game, the hero&#039;s attribute growth is determined by their [[List of personality types in Dragon Quest III|Personality]]. At the start of the game, the hero is asked a series of questions by a mysterious voice in the sky, culminating in a short scene in order to see just what type of person the hero is. There are 32 different personalities that can be assigned at the beginning, but it is possible to change it with the help of various books or accessories that can be found. The hero is a true jack-of-all-trades in any case, being able to fulfill a variety of different roles in combat, such as being a powerful physical attacker or dedicated healer. The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In the remakes, this condition is removed after defeating Zoma.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The hero has access to a very wide range of both weapons, ranging from swords, spears, axes, as well as whips and boomerangs in the remakes. They are capable of being outfitted with the heaviest armour, shields, and helmets available. Erdrick is also the only character capable of using the legendary equipment, which will prove useful when fighting against [[Zoma]]. In the remake versions, the hero begins his journey equipped with a [[copper sword]] and [[wayfarer&#039;s clothes]].&lt;br /&gt;
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cypress Stick]]|statModifier=Attack +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Falcon Blade]]|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Oaken Club]]|statModifier=Attack +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Copper Sword]]|statModifier=Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Divine Dagger]]|statModifier=Attack +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain Sickle]]|statModifier=Attack +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thorn Whip]]|statModifier=Attack +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Boomerang (weapon)|Boomerang]]|statModifier=Attack +19}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Edged Boomerang]]|statModifier=Attack +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Lance]]|statModifier=Attack +26}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Steel Broadsword]]|statModifier=Attack +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Axe]]|statModifier=Attack +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spiked Steel Whip]]|statModifier=Attack +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flametang Boomerang]]|statModifier=Attack +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Siren Sword]]♥|statModifier=Attack +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mountaincleaver]]|statModifier=Attack +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragontail Whip]]|statModifier=Attack +54}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Orochi&#039;s Sword]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Zombiesbane]]|statModifier=Attack +67}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragonsbane]]|statModifier=Attack +79}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thunderbolt Blade]]|statModifier=Attack +82}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blizzard Blade]]|statModifier=Attack +90}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stormlord&#039;s Sword]]|statModifier=Attack +95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bastard Sword]]|statModifier=Attack +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gringham Whip]]|statModifier=Attack +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sword of Ruin]]|statModifier=Attack +107}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Double-Edged Sword]]|statModifier=Attack +115}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sword of Kings]]|statModifier=Attack +120}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Destructiball]]|statModifier=Attack +135}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Helmets|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Helmet}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Hat]]|statModifier=Defense +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hardwood Headwear]]|statModifier=Defense +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[King&#039;s Crown]]|statModifier=Defense +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur Hood]]♥|statModifier=Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Helmet]]|statModifier=Defense +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver Tiara]]♥|statModifier=Defense +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Mask]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ortega&#039;s Helm]]|statModifier=Defense +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hapless Helm]]|statModifier=Defense +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mythril Helm]]|statModifier=Defense +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Great Helm]]|statModifier=Defense +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mask of Implacability]]|statModifier=Defense +255}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Armor|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Armor}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scandalous Swimsuit]]♥|statModifier=Defense+1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Plain Clothes]]|statModifier=Defense+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wayfarer&#039;s Clothes]]|statModifier=Defense+8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Armour]]|statModifier=Defense+12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Dress]]♥|statModifier=Defense+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shell Armour]]|statModifier=Defense+16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain Mail]]|statModifier=Defense+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silk Robe]]♥|statModifier=Defense+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cloak of Evasion]]|statModifier=Defense+23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Kilt]]|statModifier=Defense+24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Armour]]|statModifier=Defense+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magical Skirt]]♥|statModifier=Defense+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Glombolero]]|statModifier=Defense+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full Plate Armour]]|statModifier=Defense+32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cat Suit]]|statModifier=Defense+35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic Armour]]|statModifier=Defense+40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon Mail]]|statModifier=Defense+45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Earthenwear]]|statModifier=Defense+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spiked Armour]]|statModifier=Defense+55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic Bikini]]♥|statModifier=Defense+65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hate Mail]]|statModifier=Defense+65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Auroral Armour]]|statModifier=Defense+82}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blessed Bikini]]♥|statModifier=Defense+88}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shimmering Dress]]♥|statModifier=Defense+90}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Shields|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Shields}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pot Lid]]|statModifier=Defense+2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Shield]]|statModifier=Defense+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze Shield]]|statModifier=Defense+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale Shield]]|statModifier=Defense+12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Shield]]|statModifier=Defense+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic Shield]]|statModifier=Defense+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon Shield]]|statModifier=Defense+32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tempest Shield]]|statModifier=Defense+35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver Shield]]|statModifier=Defense+40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shield of Shame]]|statModifier=Defense+42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Power Shield]]|statModifier=Defense+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ogre Shield]]|statModifier=Defense+60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hero&#039;s Shield]]|statModifier=Defense+65}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Accessories|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Accessories}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Strength Ring]]|statModifier=Strength+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tough Guy Tattoo]]|statModifier=Strength+8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mighty Armlet]]|statModifier=Strength+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Doh-Hican]]|statModifier=Defence+3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Garter]]♥|statModifier=Defence+3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold Rosary]]|statModifier=Defence+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leg Warmers]]♥|statModifier=Defence+5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ten Ton Toupee]]|statModifier=Defence+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cower Ring]]|statModifier=Agility+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull Ring]]|statModifier=Agility+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Agility Ring]]|statModifier=Agility+`5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mercury&#039;s Bandana]]|statModifier=Agility+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorite Bracer]]|statModifier=Agilityx2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Restless Heart]]|statModifier=Resilience+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold Chain]]|statModifier=Resilience+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Weightlifter&#039;s Belt]]|statModifier=Resilience+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Recovery Ring]]|statModifier=Resilience+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Care Ring]]|statModifier=Wisdom+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s Specs]]|statModifier=Wisdom+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Goddess Ring]]♥|statModifier=Wisdom+33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny Tail]]♥|statModifier=Luck+8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Golden Tiara]]♥|statModifier=Luck+13}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hen&#039;s Tooth]]|statModifier=Luck+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred Amulet]]|statModifier=Luck+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elevating Shoes]]|statModifier=Luck+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dummy]]|statModifier=}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime Earrings]]|statModifier=}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruby Wristband]]|statModifier=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}}}&lt;br /&gt;
*♥ denotes female only equipment.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
The Hero is capable of learning a balanced mix of magic from both the [[Priest]] and [[Mage]]&#039;s pools, as well as some that are unique to them, such as Kaclang and Zap.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#439CD0&amp;quot;&lt;br /&gt;
| Level Learned || Original Japanese || GBC Localization || Modern Localization || MP || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| 2 || メラ  &#039;&#039;Mera&#039;&#039; || Blaze || [[Frizz]] || 2 || A simple fire spell; affects one enemy.  &lt;br /&gt;
|-&lt;br /&gt;
| 4 || ホイミ &#039;&#039;Hoimi&#039;&#039; || Heal || [[Heal]] || 3 || A simple healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ニフラム &#039;&#039;Nifuramu&#039;&#039; || Expel || [[Poof]] || 2 || Blows away weak enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || ルーラ &#039;&#039;Ruura&#039;&#039; || Return || [[Zoom]] || 8 || Instantaneous travel to a previously visited location.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ギラ &#039;&#039;Gira&#039;&#039; || Firebal || [[Sizz]] || 4 || A weak fire spell that affects a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || アストロン &#039;&#039;Asutoron&#039;&#039; || Ironize || [[Kaclang]] || 6 || Makes the hero immune to all enemy attacks for a short period of time. &lt;br /&gt;
|-&lt;br /&gt;
| 14 || リレミト &#039;&#039;Riremito&#039;&#039; || Outside || [[Evac]] || 8 || Exit a cave with this spell.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || ラリホー &#039;&#039;Rarihoo&#039;&#039; || Sleep || [[Snooze]] || 3 || May put a group of enemies to sleep.  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || マホトーン &#039;&#039;Mahotoon&#039;&#039; || StopSpell || [[Fizzle]] || 3 || Try to block the enemies&#039; spell.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || トヘロス &#039;&#039;Toherosu&#039;&#039; || Repel || [[Holy Protection]] || 4 || Causes weak enemies to leave you alone.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || ベギラマ &#039;&#039;Begirama&#039;&#039; || Firebane || [[Sizzle]] || 6 || This fire spell affects a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || ライデイン &#039;&#039;Raidein&#039;&#039; || Zap || [[Zap]] || 8 || Affects one enemy; the first lightning type spell.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || ベホイミ &#039;&#039;Behoimi&#039;&#039; || Healmore || [[Midheal]] || 5 || A stronger form of Heal.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || イオラ &#039;&#039;Iora&#039;&#039; || Boom || [[Boom]] || 9 || Damages all targets with a powerful explosion.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || ベホマ &#039;&#039;Behoma&#039;&#039; || Healall ||[[Fullheal]] || 7 || Restores an ally to full health. &lt;br /&gt;
|-&lt;br /&gt;
| 35 || ザオラル &#039;&#039;Zaoraru&#039;&#039; || Vivify || [[Zing]] || 10 || 50% chance to revive a deceased party member.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || ベホマズン &#039;&#039;Behomazun&#039;&#039; || Healusall || [[Omniheal]] || 62 || Restores the party to full health.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || ギガデイン &#039;&#039;Gigadein&#039;&#039; || Thordain || [[Kazap]] || 30 || Causes around 200 points of electrical damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items Iconography==&lt;br /&gt;
In the [[Nintendo Entertainment System]] versions of &#039;&#039;[[Dragon Quest]]&#039;&#039;, several items that once belonged to the hero have Erdrick in their names. See the &#039;&#039;[[Erdrick Equipment]]&#039;&#039; article for more detail.&lt;br /&gt;
&lt;br /&gt;
====Erdrick’s sword====&lt;br /&gt;
This is the most powerful sword in &#039;&#039;[[Dragon Quest]]&#039;&#039;  and &#039;&#039;[[Dragon Quest III]]&#039;&#039;.  Other names for this sword include Sword of Erdrick (&#039;&#039;[[Dragon Quest II]]&#039;&#039;) and Sword of Kings (&#039;&#039;[[Dragon Quest III]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Erdrick’s Armour====&lt;br /&gt;
The most powerful armour in &#039;&#039;[[Dragon Quest]]&#039;&#039;, which protects against the hit point damage from poison swamps and barriers.  It is also known as Armour of Erdrick in &#039;&#039;[[Dragon Quest II]]&#039;&#039; and as Auroral Armour in &#039;&#039;[[Dragon Quest III]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Shield of Erdrick====&lt;br /&gt;
The Hero&#039;s Shield was discovered in the [[Nail Mark]].  This is the name found in &#039;&#039;[[Dragon Quest II]]&#039;&#039;.  It is called the Shield of Erdrick only in &#039;&#039;[[Dragon Quest III]]&#039;&#039;, as it does not exist in &#039;&#039;[[Dragon Quest]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Helmet of Erdrick====&lt;br /&gt;
This item exists only in &#039;&#039;[[Dragon Quest II]]&#039;&#039;, as there is no specific helm referred to as such in &#039;&#039;[[Dragon Quest III]]&#039;&#039;. In the remakes the player can acquire &#039;&#039;[[Ortega&#039;s helmet]]&#039;&#039;, which bears a distinct similarity to  Erdrick&#039;s helmet from &#039;&#039;II&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
====[[Emblem of Erdrick|Erdrick’s Emblem]]====&lt;br /&gt;
An object which proves the hero&#039;s lineage in &#039;&#039;[[Dragon Quest]]&#039;&#039;, which is found in a swamp south of [[Cantlin]]. In &#039;&#039;III&#039;&#039;, the emblem is referred to as the [[Sacred amulet]].&lt;br /&gt;
&lt;br /&gt;
====Erdrick&#039;s Tablet====&lt;br /&gt;
A message written in stone by Erdrick in &#039;&#039;[[Dragon Quest III]]&#039;&#039; and left for the hero in &#039;&#039;[[Dragon Quest]]&#039;&#039;.  It gives instructions on what items are needed to reach the Isle of Dragons, which is the location of [[Charlock Castle]].  The tablet is found in a cave called [[Erdrick&#039;s Cave]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQ Erdricks Sword.png|Erdrick&#039;s Sword&lt;br /&gt;
Image:ErdrickArmor.png|Erdrick&#039;s Armour&lt;br /&gt;
File:DQII Erdricks Shield.png|Erdrick&#039;s Shield&lt;br /&gt;
Image:ErdrickHelmet.png|Erdrick&#039;s Helmet&lt;br /&gt;
File:DQ I NES Erdrick&#039;s Token.png|Erdrick&#039;s Emblem&lt;br /&gt;
File:DW1 ErdricksTablet.png|Erdrick&#039;s Tablet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other References to Erdrick==&lt;br /&gt;
*In the opening scene of &#039;&#039;[[Dragon Quest V]]&#039;&#039;, the protagonist&#039;s father, Pankraz, suggests the name &amp;quot;Madason&amp;quot; for his son. His wife, Madalena, disagrees, and suggests the name which the player entered. If the player already entered the name &amp;quot;Madason&amp;quot;, Pankraz will suggest &amp;quot;Erdrick&amp;quot; instead.&lt;br /&gt;
*In the US translation of &#039;&#039;[[Dragon Quest VI]]&#039;&#039; ([[Nintendo DS]] Version), an [[Non-Player Character|NPC]] in [[Gallows Moor]] goes by the name of Erdrick.&lt;br /&gt;
*In &#039;&#039;[[Dragon Quest IX]]&#039;&#039; the set of legendary armaments are referred to as Erdrick&#039;s, and not Loto&#039;s, reversing the localization change from the [[Game Boy]] Color remake of &#039;&#039;Dragon Quest III&#039;&#039;.&lt;br /&gt;
*In the original &#039;&#039;Final Fantasy&#039;&#039;, a role-playing game produced by [[Square]], there is a grave for Erdrick (in the remakes, and the original Japanese version of Final Fantasy, the name is Link).&lt;br /&gt;
*Erdrick&#039;s sword is wielded by a mark in &#039;&#039;Final Fantasy XII&#039;&#039;. It is referred to as the &amp;quot;Wyrmhero Blade&amp;quot; (In the Japanese version, it&#039;s called the Tolo Sword).&lt;br /&gt;
*The manga series &#039;&#039;Gintama&#039;&#039; has a parody of &#039;&#039;Dragon Quest&#039;&#039; which stars [http://gintama.wikia.com/wiki/Leukocyte_King Leukocyte King], a character based on Erdrick.&lt;br /&gt;
*In the demo for Dragon Quest Builders, the player&#039;s default name is &amp;quot;Buildrick&amp;quot;. This is likely a reference to Erdrick.&lt;br /&gt;
&lt;br /&gt;
==Other Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
In this game, it is possible to replicate Erdrick&#039;s outfit by receiving pieces from defeating either Baramos or Zoma, who appear as [[Legacy Boss]]es in the game. An accolade is conferred to the player after wearing all of the pieces of Erdrick&#039;s outfit.&lt;br /&gt;
*[[Aliahan clothes]]&lt;br /&gt;
*[[Aliahan headpiece]]&lt;br /&gt;
*[[Aliahan trousers]]&lt;br /&gt;
*[[Aliahan boots]]&lt;br /&gt;
*[[Aliahan gloves]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest XI]]&#039;&#039;===&lt;br /&gt;
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of &#039;&#039;[[Dragon Quest III]]&#039;&#039; is shown, with Erdrick appearing at the end.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQIII Hero Famicom.png|Famicom art&lt;br /&gt;
File:Erdrick_Wayfarers_Clothes.png|&lt;br /&gt;
File:DQIIIHeroArt.png&lt;br /&gt;
File:Erdrick and Monsters.png|&lt;br /&gt;
File:DQIII_Characters.png|&lt;br /&gt;
File:DQIII Party Super Famicom art.png|Super Famicom art&lt;br /&gt;
File:DQIII Mutsumi Inomata.png|Art by Mutsumi Inomata&lt;br /&gt;
File:Mutsumi Inomata DQIII novel art.png|Art by Mutsumi Inomata&lt;br /&gt;
File:Dq3hero.jpg&lt;br /&gt;
File:Erdrick Leather Hat.png|Wearing a [[Leather hat|leather hat]]&lt;br /&gt;
File:DQIII Iron Armour.png|Wearing [[iron armour]]&lt;br /&gt;
File:DQIII Spiked Armour.png|Wearing [[spiked armour]]&lt;br /&gt;
File:DQIII Fifers Spire.png|Exploring [[Fifer&#039;s Spire]]&lt;br /&gt;
File:Treasures n Trapdoors.png|Playing [[Treasures n&#039; Trapdoors]]&lt;br /&gt;
File:DQ Monster Storybook DQIII group.png|&#039;&#039;Dragon Quest Monster Storybook&#039;&#039;&lt;br /&gt;
File:DQIII Erdrick and Slime.png&lt;br /&gt;
File:dq3hero-dqv.jpg|As seen in the &#039;&#039;Monster Battle Road&#039;&#039; series&lt;br /&gt;
File:DQMBR Heroes.png|&#039;&#039;Dragon Quest: Monster Battle Road&#039;&#039; (third from right)&lt;br /&gt;
File:DQMBRV Erdrick.png|&#039;&#039;Dragon Quest: Monster Battle Road Victory&#039;&#039;&lt;br /&gt;
Image:DQ3Herosofubi.jpg|&#039;&#039;[[Dragon Quest Sofubi Character]]&#039;&#039; merchandise series &lt;br /&gt;
File:DQ3card.jpg|&lt;br /&gt;
File:For Want of a Key.png|Locked door&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|5mK4YwR63yo|300}}&#039;&#039;[[Dragon Quest: Monster Battle Road Victory]]&#039;&#039; finishing move&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
:# {{note|dw_manual}} (1989) Nintendo, Enix Corporation &#039;&#039;Dragon Warrior Instruction Manual&#039;&#039; (in English).&lt;br /&gt;
:# {{note|np7_40}} Editors of Nintendo Power: &#039;&#039;Nintendo Power July - August, 1989; issue 7&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 40.&lt;br /&gt;
:# {{note|dw2_manual}} Enix Corporation &#039;&#039;Unveiled Secrets of Dragon Warrior II&#039;&#039; (in English) Enix America Corporation.&lt;br /&gt;
:# {{note|np16_67}} Editors of Nintendo Power: &#039;&#039;Nintendo Power September/October, 1990; issue 16&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 67.&lt;br /&gt;
:# {{note|dw_np_guide}} (1989) Nintendo of America Inc., Tokuma Shoten U.S. Edition, Enix Corporation Licensed exclusively to Nintendo of America Inc., Nintendo Power Strategy Guide Published by Nintendo of America Inc. and Tokuma Shoten &#039;&#039;Dragon Warrior Strategy Guide&#039;&#039; (in English).&lt;br /&gt;
:# {{note|dw2_map}} (1990) Nintendo, Enix America Corporation Licensed Nintendo of America Inc. &#039;&#039;Dragon Warrior II Map&#039;&#039; (in English) ENI-D2-US.&lt;br /&gt;
:# {{note|dw3_manual}} (1991) Enix Corporation &#039;&#039;Dragon Warrior III Explorer&#039;s Handbook&#039;&#039; (in English) Enix America Corporation.&lt;br /&gt;
:# {{note|dw3_map}} (1991) Enix Corporation &#039;&#039;Dragon Warrior III Map&#039;&#039; (in English) ENI-D3-US.&lt;br /&gt;
:# {{note|np8_23}} Editors of Nintendo Power: &#039;&#039;Nintendo Power September - October, 1989; issue 8&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 23.&lt;br /&gt;
&lt;br /&gt;
{{Hero}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III characters]]&lt;br /&gt;
[[Category:Dragon Quest III]]&lt;/div&gt;</summary>
		<author><name>2601:40C:8300:1D35:B555:FD45:D23C:3029</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37776</id>
		<title>Dragon Quest</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37776"/>
		<updated>2018-11-01T20:11:26Z</updated>

		<summary type="html">&lt;p&gt;2601:40C:8300:1D35:B555:FD45:D23C:3029: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the original game in the Dragon Quest series&lt;br /&gt;
 |for=series information&lt;br /&gt;
 |see=Dragon Quest (series)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| type=Main series games&lt;br /&gt;
| title=Dragon Quest&lt;br /&gt;
| image=[[File:DQ Logo.png|325px]][[File:DQ Laurel Wreath art.png|325px]]&lt;br /&gt;
| caption=&lt;br /&gt;
| developer=[[Chunsoft]]&lt;br /&gt;
| publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}&lt;br /&gt;
| designer=[[Yūji Horii]]&amp;lt;br /&amp;gt;[[Koichi Nakamura]]&amp;lt;br /&amp;gt;Yukinobu Chida&lt;br /&gt;
| artist=[[Akira Toriyama]]&lt;br /&gt;
| composer=[[Koichi Sugiyama]]&lt;br /&gt;
| released={{vgrelease|JP=May 27, 1986}}{{vgrelease|NA=August 1989}}&lt;br /&gt;
| genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes=[[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy |GBC]])&lt;br /&gt;
| platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]] [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color (hybrid cartridge), [[Cell phone|Mobile phone]], [[Wii]], [[Cell phone|Android &amp;amp; iOS]]&lt;br /&gt;
| media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges&lt;br /&gt;
| requirements=&lt;br /&gt;
| input=&lt;br /&gt;
| series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest&#039;&#039;&#039;&#039;&#039;|ドラゴンクエスト|Doragon Kuesuto|originally known as: &#039;&#039;&#039;Dragon Warrior&#039;&#039;&#039;}} is the original &#039;&#039;Dragon Quest&#039;&#039; game which preceded the entire [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039; series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Nintendo Entertainment System|Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to &#039;&#039;Dragon Warrior&#039;&#039; to avoid infringing on the trademark of the pen and paper game &#039;&#039;[[wikipedia:DragonQuest|DragonQuest]]&#039;&#039;. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of &#039;&#039;Dragon Warrior&#039;&#039; as an incentive for subscribing to [[Nintendo Power]], the company&#039;s in-house promotions magazine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was the first turn-based role playing games to debut on a video game console and is considered a pioneer in the development of the genre. &#039;&#039;Dragon Quest&#039;&#039;&#039;s immense success proved that RPGs had a place in the industry, and would spawn a successful franchise that would become one of the de facto standards for role playing video games.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was developed to be simple enough for anyone to understand it&#039;s intricacies, but also captivating enough to compel players to explore every inch of its digital surface. &lt;br /&gt;
&lt;br /&gt;
The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]], traversing an immense country and visiting numerous towns. He can equip various weapons and armour and battle enemy monsters in one-on-one, turn-based combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must confront the Dragonlord in his citadel, marking the end of his adventure.  The basic gameplay formula used in &#039;&#039;Dragon Quest&#039;&#039; would be replicated countless times in similar RPG titles on home consoles after its release.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest I)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrived from an unknown location to help the land of [[Alefgard]].&lt;br /&gt;
*[[Erdrick]]: He rescued Alefgard years earlier. He had left items and clues for his descendant to aid in defeating the Dragonlord.&lt;br /&gt;
*[[Lorik]]: The king of [[Tantegel]], and ruler of the land of Alefgard.&lt;br /&gt;
*[[Princess Gwaelin]]: Daughter of King [[Lorik]]. Imprisoned in the [[Quagmire Cave]] southwest of [[Kol]], by servants of the [[Dragonlord]].&lt;br /&gt;
*[[Dragonlord]]: The villain of the story, he has stolen the [[Sphere of Light]] in order to infest Alefgard with horrid monsters.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Long before the game begins, a man named Erdrick returned peace to the land of Alefgard by defeating a great demon. The peace came in the form of the sacred [[Ball of Light]]. Erdrick returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel&#039;s walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, Dragons and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and were stolen by the Dragonlord himself.&lt;br /&gt;
&lt;br /&gt;
After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King&#039;s feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man&#039;s eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.&lt;br /&gt;
&lt;br /&gt;
After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green dragon]], who is hiding her in a cave. After slaying the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.&lt;br /&gt;
&lt;br /&gt;
Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including Erdrick&#039;s own sword, the Hero enters Charlock Castle, the Dragonlord&#039;s domain, and kills him, temporarily freeing Alefgard from the terror of evil.&lt;br /&gt;
&lt;br /&gt;
Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
&lt;br /&gt;
===Influence on the Video Game Industry===&lt;br /&gt;
[[File:DQI + II Hero.png|right|thumb|&#039;&#039;Dragon Quest&#039;&#039; allowed players to assume the role of a [[Hero (Dragon Quest)|hero]] and live out his adventure.|200px]]&lt;br /&gt;
Before the release of &#039;&#039;Dragon Quest&#039;&#039;, the video game marketplace consisted of fast-paced, reflex dependent action titles. The majority of these were originally developed as arcade quarter-munchers, and retained the immense difficulty of such even when ported to a home console. Storytelling was sparse, if text was even programmed into a game, and titles relied on the player&#039;s imagination to fill in the gaps.&lt;br /&gt;
&lt;br /&gt;
When [[Yuji Horii]]&#039;s dream project proved to be a smashing success, the entire perception of what a video game could be changed. Countless RPGs flooded store shelves to cash in on the newfound hype surrounding the genre, and action titles began to experiment with deeper plotlines and character interaction instead of merely pushing level complexity.&lt;br /&gt;
&lt;br /&gt;
A humble title from a small publishing company changed everything for games.&lt;br /&gt;
&lt;br /&gt;
===Remakes===&lt;br /&gt;
Being the original game in the series, &#039;&#039;Dragon Quest&#039;&#039; has been remade and re-released on a variety of different platforms; most notably for the Super Famicom.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the leveling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason.  See [[List of version differences in Dragon Quest I]] for a listing of version differences.&lt;br /&gt;
&lt;br /&gt;
Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of Dragon Quest releases]].&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was closely followed by &#039;&#039;[[Dragon Quest II]]&#039;&#039; which met with similar success. &#039;&#039;Dragon Quest II&#039;&#039; featured the same timeline and setting as the original, a concept which was further extended into &#039;&#039;[[Dragon Quest III]]&#039;&#039;. Together, the first three games comprise what is known as the [[Erdrick Trilogy]].  All three games were designed for the Famicom/NES and share similar artistic styles.&lt;br /&gt;
&lt;br /&gt;
===Spinoffs===&lt;br /&gt;
As the first game in the series, &#039;&#039;Dragon Quest&#039;&#039; has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for &#039;&#039;Dragon Quest&#039;&#039; ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and spinoffs.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Dragon Quest jp manual art.png|right|border|325px]]&lt;br /&gt;
*The stat improvement algorithms depend on the player&#039;s name, deciding if the player will be more proficient in strength, agility, or magic (MP).&lt;br /&gt;
*There is no party, only a single player character.&lt;br /&gt;
*Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battle.&lt;br /&gt;
*Enemies attack the hero 1-on-1, never in groups.&lt;br /&gt;
*There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].&lt;br /&gt;
*Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel. This is because the spell&#039;s Japanese name, &#039;&#039;rura&#039;&#039;, derives from the English word &#039;&#039;Ruler&#039;&#039;.&lt;br /&gt;
*Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.&lt;br /&gt;
*There is no equipment slot for helmets, despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations.&lt;br /&gt;
*[[Key]]s are consumed when used; new ones can be purchased at one of the &amp;quot;key houses&amp;quot; in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.&lt;br /&gt;
*There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.&lt;br /&gt;
*Caves are dark, and must be lit up with a [[torch]] or [[Glow|Glow spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.&lt;br /&gt;
*In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.&lt;br /&gt;
*The original Japanese Famicom and MSX versions of this game (and &#039;&#039;[[Dragon Quest II]]&#039;&#039;) have a &amp;quot;[[Spell of Restoration]]&amp;quot; (password system), in place of the &amp;quot;Imperial Scrolls of Honor&amp;quot; (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.&lt;br /&gt;
*Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.&lt;br /&gt;
*The [[Game Boy]] Color release had a more direct translation of many character and town names.&lt;br /&gt;
*A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, Enix held a public ceremony to &amp;quot;induct&amp;quot; the word into the Japanese language, but this was for publicity only, and the word is not officially recognized as a part of the Japanese language.&lt;br /&gt;
*Erdrick&#039;s Sword is used during an optional boss fight in &#039;&#039;Final Fantasy XII&#039;&#039; and is also the prize for winning that battle. This also marks the first time the mix of &#039;&#039;Final Fantasy&#039;&#039; and &#039;&#039;Dragon Quest&#039;&#039; has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few times previously in the &#039;&#039;[[Fortune Street]]&#039;&#039; series).&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] served as composer for the soundtrack. He would go on to write most of the music for the entire Dragon Quest series.  Dragon Quest I&#039;s symphonic suite was bundled with Dragon Quest II&#039;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing for the Dragon Quest I portion of that release:&lt;br /&gt;
&lt;br /&gt;
# [[Overture]] March (序曲/&#039;&#039;Overture&#039;&#039;) (3:59)&lt;br /&gt;
# Château Ladutorm (ラダトーム城/&#039;&#039;Castle Ladutorm&#039;&#039;) (3:25)&lt;br /&gt;
# People (街の人々/&#039;&#039;People of the Town&#039;&#039;) (3:36)&lt;br /&gt;
# Unknown World (広野を行く/&#039;&#039;Going in Plain&#039;&#039;) (2:07)&lt;br /&gt;
# Fight (戦闘/&#039;&#039;Fight&#039;&#039;) (2:12)&lt;br /&gt;
# Dungeons (洞窟/&#039;&#039;Cave&#039;&#039;) (3:40)&lt;br /&gt;
# King Dragon (竜王/&#039;&#039;King Dragon&#039;&#039;) (3:08)&lt;br /&gt;
# Finale (フィナーレ/&#039;&#039;Finale&#039;&#039;) (2:40)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragon Quest 1 box.jpg|Famicom box art&lt;br /&gt;
Image:Dragon_Warrior_NES.png|NES box art&lt;br /&gt;
Image:DQ Famicom guide.png|Famicom guide&lt;br /&gt;
Image:Higuchi_Dragon_Quest.png|Adventure novel&lt;br /&gt;
Image:Shousetsu Dragon Quest.png|Novelization&lt;br /&gt;
Image:Dragon Quest Suite.png|Dragon Quest Suite&lt;br /&gt;
Image:DQI CD Theater.png|CD Theater&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 9.png|4koma comics&lt;br /&gt;
Image:Dragonwarrior_battle.jpg&lt;br /&gt;
Image:DQIGroupArt.png&lt;br /&gt;
Image:DQI iOS Android.png|iOS/Android&lt;br /&gt;
Image:DQI 25th Anniversary wallpaper.png|25th Anniversary wallpaper&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{VideoGallery/Start}}&lt;br /&gt;
{{VideoGallery/Item|id=https://www.youtube.com/watch?v=D2ve2cpcLi4|description=The original TV commercial for {{DQ}}}}.&lt;br /&gt;
{{VideoGallery/Item|id=https://www.youtube.com/watch?v=1qL5_3EhqK8|description=The original TV commercial for the localized version.}}&lt;br /&gt;
{{VideoGallery/End}}&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest I|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;/div&gt;</summary>
		<author><name>2601:40C:8300:1D35:B555:FD45:D23C:3029</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IV:_Chapters_of_the_Chosen&amp;diff=39728</id>
		<title>Dragon Quest IV: Chapters of the Chosen</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IV:_Chapters_of_the_Chosen&amp;diff=39728"/>
		<updated>2018-11-01T20:06:49Z</updated>

		<summary type="html">&lt;p&gt;2601:40C:8300:1D35:B555:FD45:D23C:3029: /* PlayStation and DS */ An to a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| title = Chapters of the Chosen&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;Heartbeat, [[ArtePiazza]] (&#039;&#039;PS&#039;&#039;)&amp;lt;br /&amp;gt;[[ArtePiazza]], Cattle Call(&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| publisher = [[Enix]]&amp;lt;br /&amp;gt; [[Square Enix]] (&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| image = [[Image:DQIV_Logo.png|center|310px]][[File:DQIV V Jump Art.png|310px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Koichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Famicom&#039;&#039;&#039;/&#039;&#039;&#039;NES&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 11, 1990|NA=October 1992}}&#039;&#039;&#039;PlayStation&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2001}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=April 17, 2014|NA=August 7, 2014}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = {{vgratings|CERO=A (PS1, DS)|ESRB=E10+ (DS)|OFLCA=PG}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], Famicom, [[Sony PlayStation]], [[Nintendo DS]], Android &amp;amp; iOS&lt;br /&gt;
| media = 4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br/&amp;gt; [[Wikipedia:Compact disc|CD]] (PS1)&amp;lt;br/&amp;gt; [[Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest IV&#039;&#039;&#039;|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; &#039;&#039;The People Who Are Shown the Way&#039;&#039;}} is a role-playing game and the fourth installment of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; video game series. The game was originally released for the [[Nintendo Entertainment System|NES]], but has been remade several times for different systems. It begins the &#039;&#039;Tenkuu&#039;&#039; (&#039;&#039;Celestial&#039;&#039;) trilogy, known better as the &#039;&#039;Zenithian&#039;&#039; trilogy in English.&lt;br /&gt;
&lt;br /&gt;
It was originally released for the [[Nintendo Entertainment System|Famicom]] on February 11, 1990 in Japan. The North American version, titled &#039;&#039;Dragon Warrior IV&#039;&#039;, was released for the NES in October 1992.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;IV&#039;&#039; is the first of the series to not be related to the [[Erdrick trilogy|lineage of Erdrick]]--the game is the first of a new trilogy revolving around the legend of a [[Zenithia trilogy|castle in the sky]] that watches over the world below. The world map is of a comparable size to that of &#039;&#039;III&#039;&#039;, but has no direct parallels to the real world in regards to the shape of the continents and nature of the kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The story in &#039;&#039;IV&#039;&#039; is a more character-focused tale centered around the lives of the chosen ones prior to and during their quest to prevent the resurrection of the ruler of evil, [[Estark]]. The first four chapters of the story are about the hero&#039;s companions and their own challenges and hardships. While they each travel with their own goals and dreams in mind, they all eventually discover the conspiracy of [[Psaro]] the Manslayer to drive the human race to extinction via Estark&#039;s hellish power.&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Prologue|Prologue]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are introduced to [[Hero (Dragon Quest IV)|The Hero]] and his/her friend [[Eliza]].  This portion of the story was introduced in the PlayStation version, and became standard in later remakes.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1=== &lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 1| Chapter 1]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ragnar McRyan]], one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom. &lt;br /&gt;
&lt;br /&gt;
===Chapter 2===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 2| Chapter 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Alena]], princess (Tsarevna in the Nintendo DS localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].&lt;br /&gt;
&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 3| Chapter 3]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Torneko Taloon]] lives in [[Lakanaba]] with his wife and son, and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.&lt;br /&gt;
&lt;br /&gt;
===Chapter 4===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 4| Chapter 4]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Maya]] the dancer and her younger sister [[Meena]], the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their father&#039;s traitorous apprentice.&lt;br /&gt;
&lt;br /&gt;
===Chapter 5===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 5| Chapter 5]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Hero (Dragon Quest IV)|Hero]] has been brought up by the inhabitants of a remote and nameless mountain village. But [[Psaro]] and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 6| Chapter 6]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chapter 6 is a post-epilogue continuation of the game&#039;s storyline. Originally appearing in the PlayStation remake of &#039;&#039;Dragon Quest IV&#039;&#039;, Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous  in the original release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Artificial intelligence===&lt;br /&gt;
In a bold move for an NES title, a significant portion of the game&#039;s memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the NES version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game&#039;s AI.&lt;br /&gt;
&lt;br /&gt;
===Party expansion===&lt;br /&gt;
*Every chapter save the second includes a non-chosen party member who will assist the group temporarily during their travels together. Each is tied to a story element of the chapter and reflect that section of the story&#039;s tone.&lt;br /&gt;
*A [[wagon]] was implemented to transport up to eight party members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the wagon to enter the area, however.&lt;br /&gt;
&lt;br /&gt;
===Collectibles===&lt;br /&gt;
*[[Mini medals]] are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the [[Medal king]]. &lt;br /&gt;
*Items are now hidden in drawers, cabinets, and urns in addition to chests. Contents range from stat boosting seeds to common item and small sums of gold.&lt;br /&gt;
&lt;br /&gt;
===[[Casino]]===&lt;br /&gt;
Building upon the gambling featured in the monster arenas of &#039;&#039;III&#039;&#039;, the fourth game allows players to explore a large casino in the city of [[Endor]]. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[File:DQIV_Group.png|right|thumb|The characters of &#039;&#039;Dragon Quest IV&#039;&#039;. From left to right: [[Kiryl]], [[Ragnar]], [[Alena]], the [[Hero (Dragon Quest IV)|Hero]] (female and male), [[Borya]], [[Maya]], [[Meena]], and [[Torneko]]. |380px]]&lt;br /&gt;
===Remakes===&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using &#039;&#039;[[Dragon Quest VII]]&#039;&#039; &#039;s 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of &#039;&#039;VII&#039;&#039;&#039;s, an [[Party chat|inter-party talk]] command similar to &#039;&#039;Dragon Quest VII&#039;&#039;, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.&lt;br /&gt;
&lt;br /&gt;
On November 22, 2007, this Playstation remake was ported to the Nintendo DS. No significant changes were made to the game&#039;s story, gameplay, or bonus features, aside from modifying the boom town&#039;s immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]&#039;s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ([[bonus dungeon]]) changed it&#039;s layout to random locations for each floor, whereas the Playstation Version was a mix of previous areas from the game and from &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.  This portable version was released internationally in September of 2008. An oversight in the localization process created a bug in the programming that made it impossible to access the party chat, despite all dialogue being fully translated into English.&lt;br /&gt;
&lt;br /&gt;
On April 7, 2014, the Playstation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna&#039;s critical hit ratio, and a slight change adding a detour in the boom town development.  The bonus dungeon layout from the DS port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
&#039;&#039;[[Dragon Quest V]]&#039;&#039; has some references to &#039;&#039;Dragon Quest IV&#039;&#039;, but is mostly an independent story that does not heavily rely on the previous entry. The adventure of the chosen is known only by a scant few individuals, which further separates the Zenithian trilogy from it&#039;s predecessor.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Monster Battle Victory DQ IV group.png|right|border|450px]]&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. This is the track listing of the Symphonic Suite:&lt;br /&gt;
# &#039;&#039;[[Overture]]&#039;&#039; (1:55)&lt;br /&gt;
# &#039;&#039;Minuet&#039;&#039; (3:07)&lt;br /&gt;
# &#039;&#039;Comrades&#039;&#039; (10:28)&lt;br /&gt;
# &#039;&#039;In a Town&#039;&#039; (8:16)&lt;br /&gt;
# &#039;&#039;Homeland ~ Wagon Wheels&#039; March&#039;&#039; (5:58)&lt;br /&gt;
# &#039;&#039;Frightening Dungeons ~ Cursed Towers&#039;&#039; (5:19)&lt;br /&gt;
# &#039;&#039;Elegy ~ Mysterious Shrine&#039;&#039; (5:03)&lt;br /&gt;
# &#039;&#039;Balloon&#039;s Flight&#039;&#039; (4:32)&lt;br /&gt;
# &#039;&#039;Sea Breeze&#039;&#039; (4:31)&lt;br /&gt;
# &#039;&#039;The Unknown Castle&#039;&#039; (4:37)&lt;br /&gt;
# &#039;&#039;Battle for the Glory&#039;&#039; (7:51)&lt;br /&gt;
# &#039;&#039;The End&#039;&#039; (5:12)&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===PlayStation and DS===&lt;br /&gt;
[[File:Dragon Quest IV characters.png|right|thumb|The characters of &#039;&#039;Dragon Quest IV&#039;&#039;|350px]]&lt;br /&gt;
*Both the [[Sony PlayStation]] and [[Nintendo DS]] versions have a &#039;&#039;Prologue&#039;&#039; chapter to introduce the [[Hero (Dragon Quest IV)|hero]] before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in chapter 5.  The PlayStation version uses the graphics engine from &#039;&#039;[[Dragon Quest VII]]&#039;&#039; and the [[Nintendo DS]] remake uses nearly the same style, with some minor compression to account for the handheld&#039;s screen size.&lt;br /&gt;
&lt;br /&gt;
*A [[Pioneer Town]] was added, similar to [[The Haven]] in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. It is located in place of the [[Desert Bazaar]] (which in the NES version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the NES Version).&lt;br /&gt;
&lt;br /&gt;
*A new dungeon was added in the &amp;quot;after-game&amp;quot;, along with a new [[Zoom]] point within. Completing this dungeon a certain number of times grants access to get Psaro&#039;s equipment and causes a separate Psaro, a naked and gender-confused man, to appear in the Pioneer Town.&lt;br /&gt;
&lt;br /&gt;
*In the NES Version, Hank Hoffman Jr. leaves the party after [[Alena]] and her companions join. In the PlayStation and DS Version, he leaves immediately upon entering Mintos.&lt;br /&gt;
&lt;br /&gt;
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief&#039;s Key]] door blocking off the rest of the cave. To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The NES version of the cave lacks the door and can be completed without recruiting Borya.&lt;br /&gt;
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the DS version of &#039;&#039;Dragon Quest IV&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*While still uncontrollable during combat, Healing Spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.&lt;br /&gt;
&lt;br /&gt;
*The PS and DS, iOS, Android version include The [[Bag]] for unlimited item storage which can carry up to 99 for each item.&lt;br /&gt;
&lt;br /&gt;
*In the PS and DS version, only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] Spell, whereas in the NES Version, the Hero could also learn it.&lt;br /&gt;
&lt;br /&gt;
*In the Nintendo Version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.&lt;br /&gt;
&lt;br /&gt;
*In the remakes, the player no longer loses [[Gold]] Coins after being defeated by Marquis de Léon in Chapter 4.&lt;br /&gt;
&lt;br /&gt;
*Both of the remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]], as opposed to later in [[Castle Nadiria]].&lt;br /&gt;
&lt;br /&gt;
*[[Boomerang]]s were replaced by [[Hunter&#039;s Bow]]s.&lt;br /&gt;
&lt;br /&gt;
*[[Thorn Whip]]s were replaced by [[Divine Dagger]]s.&lt;br /&gt;
&lt;br /&gt;
*[[Morning star]]s were replaced by [[Holy lance]]s.&lt;br /&gt;
&lt;br /&gt;
*Instead of the [[Liquid metal shield]] which sold for 4000 coins, the [[casino]] sells [[falcon sword]]s for 65,000 coins.&lt;br /&gt;
&lt;br /&gt;
*There&#039;s only one Liquid metal shield in the Nintendo DS, iOS, Android game that you can get by trading in 52 mini medals to the medal king.&lt;br /&gt;
&lt;br /&gt;
*[[Liquid metal armour]] now costs 35,000 Gold Coins, as opposed to the 15,000 in the NES Version.&lt;br /&gt;
&lt;br /&gt;
*Mild profanity such as damnedest, hell, helliva is used in the DS, Android, iOS versions of the game.&lt;br /&gt;
&lt;br /&gt;
*The DS uses 2 separate screens in the game.&lt;br /&gt;
&lt;br /&gt;
*The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.&lt;br /&gt;
&lt;br /&gt;
*Religious references that were removed from Dragon Warrior IV NES are now included in the game.&lt;br /&gt;
&lt;br /&gt;
*Name changes to Weapons, Armor, items is made in the DS, iOS, Android version.&lt;br /&gt;
&lt;br /&gt;
*The bonus Chapter 6 is now included in the DS, iOS, Android version including Psaro being a playable character and brand new dungeons.&lt;br /&gt;
&lt;br /&gt;
*The gospel ring accessory is now included at the Pioneer town which is upgraded to a castle and is sold for 250,000 coins at the casino.&lt;br /&gt;
&lt;br /&gt;
*The Big book of Beast is now included for the monster bestiary and the player will be rewarded 250,000 coins if they complete the list of monsters.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[List of Name Changes in the Zenithia Trilogy#Dragon Quest IV: Chapters of the Chosen|Name Changes in the Zenithia Trilogy]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Title Screens===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ4-NDS-TITLESCREEN.png]]|game={{DQ4}}|platform=Nintendo DS}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQIV_Famicom.png|Original artwork of the Famicom release&lt;br /&gt;
Image:Dragon_Warrior_IV_NES.png|NES box art&lt;br /&gt;
File:DQIV PS Box Art.png|PlayStation box art&lt;br /&gt;
Image:DQIV_DS_Box.png|Nintendo DS box art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Symphonic Suite Dragon Quest IV.png|Symphonic Suite&lt;br /&gt;
File:DQIV Famicom guide.png|Famicom guide&lt;br /&gt;
Image:DQIVCast.png|Cast&lt;br /&gt;
Image:DQIV_Cast battling monsters.png|&lt;br /&gt;
File:DQIV Into The Fray.png|&lt;br /&gt;
Image:DQIV Camping.png|&lt;br /&gt;
Image:DQIV_Group_cheering.png|&lt;br /&gt;
Image:DQIVCharacters.png&lt;br /&gt;
File:DQIV Random Encounter.png|&lt;br /&gt;
Image:DQIV CD Theater 1.png|CD Theater&lt;br /&gt;
Image:DQIV CD Theater 2.png|CD Theater&lt;br /&gt;
Image:DQIV CD Theater 3.png|CD Theater&lt;br /&gt;
File:DQIV Legend in the Dark.png|&amp;quot;Legend in the Dark&amp;quot; novel&lt;br /&gt;
File:DQ 4koma Gekijou 1.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 2.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 3.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 4.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 5.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 6.png|4koma comics&lt;br /&gt;
File:DQIV V Jump guide.png|PlayStation guide&lt;br /&gt;
File:DQIVPSArt.png|PlayStation art&lt;br /&gt;
File:DQIV PS Group.jpg|PlayStation group&lt;br /&gt;
File:DQIV iOS Android.png|iOS/Android&lt;br /&gt;
File:DQTCG DQIV Bosses card sleeve.jpg|&amp;quot;Bosses&amp;quot; Trading Card Game sleeve&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.rpgclassics.com/shrines/nes/dw4/ RPG Classics shrine]&lt;br /&gt;
*[http://www.woodus.com/den/games/dw4nes/ Dragon&#039;s Den]&lt;br /&gt;
*[http://www.dqshrine.com/dq/dq4/ DQ Shrine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest IV|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 04}}&lt;/div&gt;</summary>
		<author><name>2601:40C:8300:1D35:B555:FD45:D23C:3029</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=39307</id>
		<title>Dragon Quest III: The Seeds of Salvation</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=39307"/>
		<updated>2018-11-01T20:03:15Z</updated>

		<summary type="html">&lt;p&gt;2601:40C:8300:1D35:B555:FD45:D23C:3029: /* Mobile Phone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}{{Infobox VG&lt;br /&gt;
| title = The Seeds of Salvation&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| image = [[File:DQIII_Logo.png|325px]][[File:DQIII Laurel Wreath art.png|325px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;[[Heartbeat]] (SFC)&amp;lt;br /&amp;gt;[[TOSE]] (GBC)&lt;br /&gt;
| publisher = [[Enix]] &lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 10, 1988|NA=June 12, 1991}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 6, 1996}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 8, 2000|NA=July 7, 2001}}&#039;&#039;&#039;Mobile phones&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 9, 2009}}&#039;&#039;&#039;Wii&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 15, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 25, 2014|NA=December 4, 2014}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = &#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgratings|ESRB=T}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color, Mobile phones&lt;br /&gt;
| media = 2-megabit FC cartridge&amp;lt;br /&amp;gt;4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt;32-megabit SFC cartridge&amp;lt;br /&amp;gt;32-megabit GBC cartridge&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
| series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest III&#039;&#039;&#039;|ドラゴンクエストIII そして伝説へ…|&#039;&#039;Doragon Kuesuto III: Soshite Densetsu he...&#039;&#039;, &amp;quot;And into the Legend...&amp;quot;}}, is the third game in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom]]/[[Nintendo Entertainment System|NES]].  It was later remade and released on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the [[Nintendo Wii]] in 2011 as part of the Dragon Quest 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS.  &#039;&#039;Dragon Quest III&#039;&#039; is the third and final game in the [[Erdrick Trilogy]].    &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world of &#039;&#039;Dragon Quest III&#039;&#039; takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; is set many years before the original &#039;&#039;[[Dragon Quest I|Dragon Quest]]&#039;&#039; in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.&lt;br /&gt;
&lt;br /&gt;
The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party&#039;s travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin&#039; &#039;Ood]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos&#039; castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero&#039;s celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to [[Zoma]]&#039;s castle for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of &#039;&#039;Erdrick&#039;&#039;.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Character customization===&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[vocation]]. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character&#039;s stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].&lt;br /&gt;
&lt;br /&gt;
===Character and Battle refinement===&lt;br /&gt;
*Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character&#039;s vocation.&lt;br /&gt;
*It is now possible to change the party&#039;s marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Blasto|banished]] in the middle of battle and be found again at [[Patty&#039;s Party Planning Place]].&lt;br /&gt;
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.&lt;br /&gt;
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh|woosh]] can still be damaged by [[Crack|crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning. &lt;br /&gt;
*It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].&lt;br /&gt;
*Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.&lt;br /&gt;
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences=== &lt;br /&gt;
*The [[Zoom|zoom]] spell and the [[Chimaera wing|chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.&lt;br /&gt;
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.&lt;br /&gt;
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party&#039;s demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added [[the Bag]] feature that is always carried with the hero.&lt;br /&gt;
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player&#039;s freedom of mobility.&lt;br /&gt;
*[[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.&lt;br /&gt;
&lt;br /&gt;
===Kingdom and Town intricacy=== &lt;br /&gt;
*There is a [[day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for NPCs, who will also change their behavior depending on the time.&lt;br /&gt;
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character&#039;s level. As select NPCs point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite:&lt;br /&gt;
# Roto (1:41)&lt;br /&gt;
# Prologue (3:58)&lt;br /&gt;
# Rondo (2:59)&lt;br /&gt;
# Around the World (Around the World ~ Town ~ Jipang ~ Pyramid ~ Village) (6:48)&lt;br /&gt;
# Adventure (3:09)&lt;br /&gt;
# Dungeon ~ Tower ~ The Phantom Ship (5:34)&lt;br /&gt;
# Distant Memories (2:52)&lt;br /&gt;
# Requiem ~ Small Shrine (3:11)&lt;br /&gt;
# Sailing (2:53)&lt;br /&gt;
# Heavenly Flight (2:44)&lt;br /&gt;
# Grueling Fight (4:05)&lt;br /&gt;
# Zoma&#039;s Castle (3:30)&lt;br /&gt;
# Fighting Spirits (Battle Theme ~ In Alefgard ~ Hero&#039;s Challenge) (5:41)&lt;br /&gt;
# Into the Legend (3:01)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Like most &#039;&#039;Dragon Quest&#039;&#039; games, &#039;&#039;III&#039;&#039; was censored in its initial appearance in America as &#039;&#039;Dragon Warrior III&#039;&#039;. The Priest character class was renamed &amp;quot;Pilgrim,&amp;quot; while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
The Japan-only 1996 remake of &#039;&#039;III&#039;&#039; for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player&#039;s party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; series, &#039;&#039;[[Dragon Quest X]]&#039;&#039;, and &#039;&#039;[[Dragon Quest: Monster Parade]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The 16-bit version of &#039;&#039;III&#039;&#039; also added the board game-like minigame from &#039;&#039;[[Dragon Quest V]]&#039;&#039;, [[Treasures n&#039; Trapdoors]]. The game was also originally slated to have a collectible [[mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of &#039;&#039;[[Dragon Quest III]]&#039;&#039; have included an extensive mini medal quest. The later Gameboy Color version of the game, which saw release in America in 2001, was based on this version. The GBC edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.&lt;br /&gt;
&lt;br /&gt;
In 2014, an enhanced port of the SNES version was brought to Andorid and iOS mobile phones. It retains all content from the SNES version and some of the minor balance tweaks from the GBC release, but does away with the monster medal feature and it&#039;s associated dungeon. This version was made available outside of Japan on December fourth, 2014 and featured a newly translated script in-line with the standards set by [[Plus-Alpha]] that also does away with the lingering censorship of the GBC version.&lt;br /&gt;
&lt;br /&gt;
===North American edition (NES edition)===&lt;br /&gt;
*There is now a more elaborate title picture, and the title BGM is changed to &amp;quot;Theme of Erdrick&amp;quot;. The BGM for savegame selection is also changed; it is now the same as in &#039;&#039;[[Dragon Quest IV|Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.&lt;br /&gt;
*The cross and coffin graphics are changed as in all the old &#039;&#039;Dragon Warrior&#039;&#039; games.&lt;br /&gt;
*The credit roll BGM has been extended to match the new longer credits.&lt;br /&gt;
*EXP and gold drops are increased 25%, so that characters can level faster.&lt;br /&gt;
&lt;br /&gt;
===Super Famicom remake===&lt;br /&gt;
[[Image:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide]]&lt;br /&gt;
The graphics and command system were upgraded using the &#039;&#039;[[Dragon Quest VI]]&#039;&#039; engine as a base. However, its AI system was not copied.&lt;br /&gt;
&lt;br /&gt;
*As in the [[Dragon Quest I &amp;amp; II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.&lt;br /&gt;
*As in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, it is now possible to climb into wells.&lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been added; the Hero&#039;s spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well. &lt;br /&gt;
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.&lt;br /&gt;
*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag).&lt;br /&gt;
*It is now possible to specify quantities when buying items at the item shop.&lt;br /&gt;
*Combat screens now have backdrops and monster animations; monsters also have more sound effects than in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
*Merchants and Gadabouts can now gain MP when leveling; this is needed since they now gain some MP-consuming skills.&lt;br /&gt;
*As in &#039;&#039;VI&#039;&#039;, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]].&lt;br /&gt;
*Female heroes now have different graphics, and a few line of dialog are changed for them.&lt;br /&gt;
*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.&lt;br /&gt;
*[[Patty&#039;s Party Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.&lt;br /&gt;
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].&lt;br /&gt;
*There are many new kinds of items.&lt;br /&gt;
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)&lt;br /&gt;
*The world map shows visited regions in color, with the unexplored regions greyed out.&lt;br /&gt;
*Boomerangs and whips can now attack multiple enemies at once.&lt;br /&gt;
*Monsters drop different items at the end of a battle.&lt;br /&gt;
*In the NES Version, the fight with [[Robbin&#039; &#039;Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper&#039;s Cave]].  Skipping it results in his henchmen in the cave tossing the player out.&lt;br /&gt;
*The pyramid layout is slightly different.&lt;br /&gt;
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.&lt;br /&gt;
*Portoga and [[Baharata]] now have weapon shops.&lt;br /&gt;
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the NES Version has him/her taking on the sprite of the usual town merchant.&lt;br /&gt;
*After hatching [[Ramia| a certain feathered friend]], the merchant you left in Immigrant Town will be released from prison and return to Patty&#039;s Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.&lt;br /&gt;
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf.&lt;br /&gt;
*The location BGM is now remixed depending on the time of day.&lt;br /&gt;
*More of the music from the first &#039;&#039;Dragon Quest&#039;&#039; game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]].&lt;br /&gt;
*There are new tunes composed for the new areas, as well as cutscenes and item jingles.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
*It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Game Boys.&lt;br /&gt;
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.&lt;br /&gt;
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.&lt;br /&gt;
*There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.&lt;br /&gt;
*In the NES Version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel| the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.&lt;br /&gt;
&lt;br /&gt;
===Mobile Phone===&lt;br /&gt;
Based on the SFC version, with the following differences:&lt;br /&gt;
*New script for the English release. Modern English is used for the main world, and &amp;quot;Olde English&amp;quot; for the dark world.&lt;br /&gt;
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters. &lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been removed, and the hero&#039;s spell list has been revised slightly to account for the removing of these spells. &lt;br /&gt;
*The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]. &lt;br /&gt;
*Touch-screen controls added, running the same system as in the mobile releases of &#039;&#039;[[Dragon Quest I]]&#039;&#039; and &#039;&#039;[[Dragon Quest II]]&#039;&#039;. &lt;br /&gt;
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers&#039; Tips. &lt;br /&gt;
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.&lt;br /&gt;
*[[Treasures n&#039; Trapdoors]] minigame was removed, and all [[T&#039;n&#039;T ticket|T&#039;n&#039;T tickets]] and have likewise been removed. &amp;lt;br&amp;gt;As a result, there are fewer [[Mini Medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SFC and GBC releases. &lt;br /&gt;
*Monster animations seen in the SFC version are removed. As a result, the opening sequence featuring [[Ortega|Ortega&#039;s]] quest is also removed.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{main|List of glitches in Dragon Quest III}}&lt;br /&gt;
===Original edition===&lt;br /&gt;
*By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes.&lt;br /&gt;
*One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.&lt;br /&gt;
*Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. &amp;lt;!-- Needs confirmation --&amp;gt;&lt;br /&gt;
*The level requirements for Wizards to learn [[Kacrack|Blizzard]] and [[Kacrackle|Ice Spears]] are switched.&lt;br /&gt;
*Some stats cycle if they are raised above 255. This has been fixed in the remakes.&lt;br /&gt;
*It is possible to create a party of only deceased characters by exploiting the paralysis status condition.  This was first though to be only possible using the [[Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]].  This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
*There is an experience glitch associated with playing T&#039;n&#039;T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character&#039;s experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in &amp;quot;an unusual way&amp;quot; and &amp;quot;it will become clear to you in battle&amp;quot;.&lt;br /&gt;
*There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.&lt;br /&gt;
&lt;br /&gt;
==Spin-offs==&lt;br /&gt;
On top of being remade several times, &#039;&#039;Dragon Quest III&#039;&#039; also inspired several mangas including &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039; and &#039;&#039;[[The Emblem of Roto|Dragon Quest: The Emblem of Roto]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:2342772-dragon quest iii.jpg|Original Famicom box art&lt;br /&gt;
Image:Dragon_Warrior_III_NES.png|NES box art&lt;br /&gt;
Image:DQIII Famicom guide.png|Famicom guide&lt;br /&gt;
Image:DQIII Super Famicom.png|Super Famicom box art&lt;br /&gt;
Image:DQIII Super Famicom guide.png|Super Famicom guide&lt;br /&gt;
Image:DQIII_GBC.png|Game Boy Color box art (JP)&lt;br /&gt;
Image:DWIII_GBC.png|Game Boy Color box art (NA)&lt;br /&gt;
Image:DQIII GBC V Jump guide.png|GBC guide&lt;br /&gt;
Image:DQ 4Koma Gekijou Extra 2.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 15.png|4koma comics&lt;br /&gt;
Image:DQIII Hero Class.png|Super Famicom Hero class art&lt;br /&gt;
Image:Shousetsu Dragon Quest III.png|Novel&lt;br /&gt;
Image:DQIII CD Theater.png|CD Theater&lt;br /&gt;
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art&lt;br /&gt;
Image:DQIII_Characters.png|Promotional artwork for the SNES release&lt;br /&gt;
Image:DQIII iOS Android.png|iOS/Android&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/games/dragon-warrior3/ Official &#039;&#039;Dragon Warrior III&#039;&#039; GBC Website]&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest III|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 03}}&lt;/div&gt;</summary>
		<author><name>2601:40C:8300:1D35:B555:FD45:D23C:3029</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=39306</id>
		<title>Dragon Quest III: The Seeds of Salvation</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=39306"/>
		<updated>2018-11-01T20:00:06Z</updated>

		<summary type="html">&lt;p&gt;2601:40C:8300:1D35:B555:FD45:D23C:3029: /* Super Nintendo remake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}{{Infobox VG&lt;br /&gt;
| title = The Seeds of Salvation&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| image = [[File:DQIII_Logo.png|325px]][[File:DQIII Laurel Wreath art.png|325px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;[[Heartbeat]] (SFC)&amp;lt;br /&amp;gt;[[TOSE]] (GBC)&lt;br /&gt;
| publisher = [[Enix]] &lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 10, 1988|NA=June 12, 1991}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 6, 1996}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 8, 2000|NA=July 7, 2001}}&#039;&#039;&#039;Mobile phones&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 9, 2009}}&#039;&#039;&#039;Wii&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 15, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 25, 2014|NA=December 4, 2014}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = &#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgratings|ESRB=T}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color, Mobile phones&lt;br /&gt;
| media = 2-megabit FC cartridge&amp;lt;br /&amp;gt;4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt;32-megabit SFC cartridge&amp;lt;br /&amp;gt;32-megabit GBC cartridge&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
| series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest III&#039;&#039;&#039;|ドラゴンクエストIII そして伝説へ…|&#039;&#039;Doragon Kuesuto III: Soshite Densetsu he...&#039;&#039;, &amp;quot;And into the Legend...&amp;quot;}}, is the third game in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom]]/[[Nintendo Entertainment System|NES]].  It was later remade and released on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the [[Nintendo Wii]] in 2011 as part of the Dragon Quest 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS.  &#039;&#039;Dragon Quest III&#039;&#039; is the third and final game in the [[Erdrick Trilogy]].    &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world of &#039;&#039;Dragon Quest III&#039;&#039; takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; is set many years before the original &#039;&#039;[[Dragon Quest I|Dragon Quest]]&#039;&#039; in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.&lt;br /&gt;
&lt;br /&gt;
The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party&#039;s travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin&#039; &#039;Ood]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos&#039; castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero&#039;s celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to [[Zoma]]&#039;s castle for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of &#039;&#039;Erdrick&#039;&#039;.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Character customization===&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[vocation]]. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character&#039;s stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].&lt;br /&gt;
&lt;br /&gt;
===Character and Battle refinement===&lt;br /&gt;
*Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character&#039;s vocation.&lt;br /&gt;
*It is now possible to change the party&#039;s marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Blasto|banished]] in the middle of battle and be found again at [[Patty&#039;s Party Planning Place]].&lt;br /&gt;
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.&lt;br /&gt;
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh|woosh]] can still be damaged by [[Crack|crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning. &lt;br /&gt;
*It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].&lt;br /&gt;
*Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.&lt;br /&gt;
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences=== &lt;br /&gt;
*The [[Zoom|zoom]] spell and the [[Chimaera wing|chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.&lt;br /&gt;
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.&lt;br /&gt;
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party&#039;s demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added [[the Bag]] feature that is always carried with the hero.&lt;br /&gt;
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player&#039;s freedom of mobility.&lt;br /&gt;
*[[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.&lt;br /&gt;
&lt;br /&gt;
===Kingdom and Town intricacy=== &lt;br /&gt;
*There is a [[day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for NPCs, who will also change their behavior depending on the time.&lt;br /&gt;
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character&#039;s level. As select NPCs point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite:&lt;br /&gt;
# Roto (1:41)&lt;br /&gt;
# Prologue (3:58)&lt;br /&gt;
# Rondo (2:59)&lt;br /&gt;
# Around the World (Around the World ~ Town ~ Jipang ~ Pyramid ~ Village) (6:48)&lt;br /&gt;
# Adventure (3:09)&lt;br /&gt;
# Dungeon ~ Tower ~ The Phantom Ship (5:34)&lt;br /&gt;
# Distant Memories (2:52)&lt;br /&gt;
# Requiem ~ Small Shrine (3:11)&lt;br /&gt;
# Sailing (2:53)&lt;br /&gt;
# Heavenly Flight (2:44)&lt;br /&gt;
# Grueling Fight (4:05)&lt;br /&gt;
# Zoma&#039;s Castle (3:30)&lt;br /&gt;
# Fighting Spirits (Battle Theme ~ In Alefgard ~ Hero&#039;s Challenge) (5:41)&lt;br /&gt;
# Into the Legend (3:01)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Like most &#039;&#039;Dragon Quest&#039;&#039; games, &#039;&#039;III&#039;&#039; was censored in its initial appearance in America as &#039;&#039;Dragon Warrior III&#039;&#039;. The Priest character class was renamed &amp;quot;Pilgrim,&amp;quot; while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
The Japan-only 1996 remake of &#039;&#039;III&#039;&#039; for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player&#039;s party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; series, &#039;&#039;[[Dragon Quest X]]&#039;&#039;, and &#039;&#039;[[Dragon Quest: Monster Parade]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The 16-bit version of &#039;&#039;III&#039;&#039; also added the board game-like minigame from &#039;&#039;[[Dragon Quest V]]&#039;&#039;, [[Treasures n&#039; Trapdoors]]. The game was also originally slated to have a collectible [[mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of &#039;&#039;[[Dragon Quest III]]&#039;&#039; have included an extensive mini medal quest. The later Gameboy Color version of the game, which saw release in America in 2001, was based on this version. The GBC edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.&lt;br /&gt;
&lt;br /&gt;
In 2014, an enhanced port of the SNES version was brought to Andorid and iOS mobile phones. It retains all content from the SNES version and some of the minor balance tweaks from the GBC release, but does away with the monster medal feature and it&#039;s associated dungeon. This version was made available outside of Japan on December fourth, 2014 and featured a newly translated script in-line with the standards set by [[Plus-Alpha]] that also does away with the lingering censorship of the GBC version.&lt;br /&gt;
&lt;br /&gt;
===North American edition (NES edition)===&lt;br /&gt;
*There is now a more elaborate title picture, and the title BGM is changed to &amp;quot;Theme of Erdrick&amp;quot;. The BGM for savegame selection is also changed; it is now the same as in &#039;&#039;[[Dragon Quest IV|Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.&lt;br /&gt;
*The cross and coffin graphics are changed as in all the old &#039;&#039;Dragon Warrior&#039;&#039; games.&lt;br /&gt;
*The credit roll BGM has been extended to match the new longer credits.&lt;br /&gt;
*EXP and gold drops are increased 25%, so that characters can level faster.&lt;br /&gt;
&lt;br /&gt;
===Super Famicom remake===&lt;br /&gt;
[[Image:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide]]&lt;br /&gt;
The graphics and command system were upgraded using the &#039;&#039;[[Dragon Quest VI]]&#039;&#039; engine as a base. However, its AI system was not copied.&lt;br /&gt;
&lt;br /&gt;
*As in the [[Dragon Quest I &amp;amp; II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.&lt;br /&gt;
*As in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, it is now possible to climb into wells.&lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been added; the Hero&#039;s spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well. &lt;br /&gt;
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.&lt;br /&gt;
*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag).&lt;br /&gt;
*It is now possible to specify quantities when buying items at the item shop.&lt;br /&gt;
*Combat screens now have backdrops and monster animations; monsters also have more sound effects than in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
*Merchants and Gadabouts can now gain MP when leveling; this is needed since they now gain some MP-consuming skills.&lt;br /&gt;
*As in &#039;&#039;VI&#039;&#039;, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]].&lt;br /&gt;
*Female heroes now have different graphics, and a few line of dialog are changed for them.&lt;br /&gt;
*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.&lt;br /&gt;
*[[Patty&#039;s Party Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.&lt;br /&gt;
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].&lt;br /&gt;
*There are many new kinds of items.&lt;br /&gt;
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)&lt;br /&gt;
*The world map shows visited regions in color, with the unexplored regions greyed out.&lt;br /&gt;
*Boomerangs and whips can now attack multiple enemies at once.&lt;br /&gt;
*Monsters drop different items at the end of a battle.&lt;br /&gt;
*In the NES Version, the fight with [[Robbin&#039; &#039;Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper&#039;s Cave]].  Skipping it results in his henchmen in the cave tossing the player out.&lt;br /&gt;
*The pyramid layout is slightly different.&lt;br /&gt;
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.&lt;br /&gt;
*Portoga and [[Baharata]] now have weapon shops.&lt;br /&gt;
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the NES Version has him/her taking on the sprite of the usual town merchant.&lt;br /&gt;
*After hatching [[Ramia| a certain feathered friend]], the merchant you left in Immigrant Town will be released from prison and return to Patty&#039;s Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.&lt;br /&gt;
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf.&lt;br /&gt;
*The location BGM is now remixed depending on the time of day.&lt;br /&gt;
*More of the music from the first &#039;&#039;Dragon Quest&#039;&#039; game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]].&lt;br /&gt;
*There are new tunes composed for the new areas, as well as cutscenes and item jingles.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
*It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Game Boys.&lt;br /&gt;
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.&lt;br /&gt;
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.&lt;br /&gt;
*There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.&lt;br /&gt;
*In the NES Version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel| the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.&lt;br /&gt;
&lt;br /&gt;
===Mobile Phone===&lt;br /&gt;
Based on the SNES version, with the following differences:&lt;br /&gt;
*New script for the English release. Modern English is used for the main world, and &amp;quot;Olde English&amp;quot; for the dark world.&lt;br /&gt;
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters. &lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been removed, and the hero&#039;s spell list has been revised slightly to account for the removing of these spells. &lt;br /&gt;
*The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]. &lt;br /&gt;
*Touch-screen controls added, running the same system as in the mobile releases of &#039;&#039;[[Dragon Quest I]]&#039;&#039; and &#039;&#039;[[Dragon Quest II]]&#039;&#039;. &lt;br /&gt;
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers&#039; Tips. &lt;br /&gt;
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.&lt;br /&gt;
*[[Treasures n&#039; Trapdoors]] minigame was removed, and all [[T&#039;n&#039;T ticket|T&#039;n&#039;T tickets]] and have likewise been removed. &amp;lt;br&amp;gt;As a result, there are fewer [[Mini Medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SNES and GBC releases. &lt;br /&gt;
*Monster animations seen in the SNES version are removed. As a result, the opening sequence featuring [[Ortega|Ortega&#039;s]] quest is also removed.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{main|List of glitches in Dragon Quest III}}&lt;br /&gt;
===Original edition===&lt;br /&gt;
*By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes.&lt;br /&gt;
*One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.&lt;br /&gt;
*Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. &amp;lt;!-- Needs confirmation --&amp;gt;&lt;br /&gt;
*The level requirements for Wizards to learn [[Kacrack|Blizzard]] and [[Kacrackle|Ice Spears]] are switched.&lt;br /&gt;
*Some stats cycle if they are raised above 255. This has been fixed in the remakes.&lt;br /&gt;
*It is possible to create a party of only deceased characters by exploiting the paralysis status condition.  This was first though to be only possible using the [[Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]].  This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
*There is an experience glitch associated with playing T&#039;n&#039;T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character&#039;s experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in &amp;quot;an unusual way&amp;quot; and &amp;quot;it will become clear to you in battle&amp;quot;.&lt;br /&gt;
*There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.&lt;br /&gt;
&lt;br /&gt;
==Spin-offs==&lt;br /&gt;
On top of being remade several times, &#039;&#039;Dragon Quest III&#039;&#039; also inspired several mangas including &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039; and &#039;&#039;[[The Emblem of Roto|Dragon Quest: The Emblem of Roto]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:2342772-dragon quest iii.jpg|Original Famicom box art&lt;br /&gt;
Image:Dragon_Warrior_III_NES.png|NES box art&lt;br /&gt;
Image:DQIII Famicom guide.png|Famicom guide&lt;br /&gt;
Image:DQIII Super Famicom.png|Super Famicom box art&lt;br /&gt;
Image:DQIII Super Famicom guide.png|Super Famicom guide&lt;br /&gt;
Image:DQIII_GBC.png|Game Boy Color box art (JP)&lt;br /&gt;
Image:DWIII_GBC.png|Game Boy Color box art (NA)&lt;br /&gt;
Image:DQIII GBC V Jump guide.png|GBC guide&lt;br /&gt;
Image:DQ 4Koma Gekijou Extra 2.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 15.png|4koma comics&lt;br /&gt;
Image:DQIII Hero Class.png|Super Famicom Hero class art&lt;br /&gt;
Image:Shousetsu Dragon Quest III.png|Novel&lt;br /&gt;
Image:DQIII CD Theater.png|CD Theater&lt;br /&gt;
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art&lt;br /&gt;
Image:DQIII_Characters.png|Promotional artwork for the SNES release&lt;br /&gt;
Image:DQIII iOS Android.png|iOS/Android&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/games/dragon-warrior3/ Official &#039;&#039;Dragon Warrior III&#039;&#039; GBC Website]&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest III|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 03}}&lt;/div&gt;</summary>
		<author><name>2601:40C:8300:1D35:B555:FD45:D23C:3029</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37775</id>
		<title>Dragon Quest</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37775"/>
		<updated>2018-11-01T19:58:05Z</updated>

		<summary type="html">&lt;p&gt;2601:40C:8300:1D35:B555:FD45:D23C:3029: /* Remakes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the original game in the Dragon Quest series&lt;br /&gt;
 |for=series information&lt;br /&gt;
 |see=Dragon Quest (series)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| type=Main series games&lt;br /&gt;
| title=Dragon Quest&lt;br /&gt;
| image=[[File:DQ Logo.png|325px]][[File:DQ Laurel Wreath art.png|325px]]&lt;br /&gt;
| caption=&lt;br /&gt;
| developer=[[Chunsoft]]&lt;br /&gt;
| publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}&lt;br /&gt;
| designer=[[Yūji Horii]]&amp;lt;br /&amp;gt;[[Koichi Nakamura]]&amp;lt;br /&amp;gt;Yukinobu Chida&lt;br /&gt;
| artist=[[Akira Toriyama]]&lt;br /&gt;
| composer=[[Koichi Sugiyama]]&lt;br /&gt;
| released={{vgrelease|JP=May 27, 1986}}{{vgrelease|NA=August 1989}}&lt;br /&gt;
| genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes=[[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy |GBC]])&lt;br /&gt;
| platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]] [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color (hybrid cartridge), [[Cell phone|Mobile phone]], [[Wii]], [[Cell phone|Android &amp;amp; iOS]]&lt;br /&gt;
| media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges&lt;br /&gt;
| requirements=&lt;br /&gt;
| input=&lt;br /&gt;
| series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest&#039;&#039;&#039;&#039;&#039;|ドラゴンクエスト|Doragon Kuesuto|originally known as: &#039;&#039;&#039;Dragon Warrior&#039;&#039;&#039;}} is the original &#039;&#039;Dragon Quest&#039;&#039; game which preceded the entire [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039; series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Nintendo Entertainment System|Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to &#039;&#039;Dragon Warrior&#039;&#039; to avoid infringing on the trademark of the pen and paper game &#039;&#039;[[wikipedia:DragonQuest|DragonQuest]]&#039;&#039;. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of &#039;&#039;Dragon Warrior&#039;&#039; as an incentive for subscribing to [[Nintendo Power]], the company&#039;s in-house promotions magazine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was the first turn-based role playing games to debut on a video game console and is considered a pioneer in the development of the genre. &#039;&#039;Dragon Quest&#039;&#039;&#039;s immense success proved that RPGs had a place in the industry, and would spawn a successful franchise that would become one of the de facto standards for role playing video games.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was developed to be simple enough for anyone to understand it&#039;s intricacies, but also captivating enough to compel players to explore every inch of its digital surface. &lt;br /&gt;
&lt;br /&gt;
The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]], traversing an immense country and visiting numerous towns. He can equip various weapons and armour and battle enemy monsters in one-on-one, turn-based combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must confront the Dragonlord in his citadel, marking the end of his adventure.  The basic gameplay formula used in &#039;&#039;Dragon Quest&#039;&#039; would be replicated countless times in similar RPG titles on home consoles after its release.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest I)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrived from an unknown location to help the land of [[Alefgard]].&lt;br /&gt;
*[[Erdrick]]: He rescued Alefgard years earlier. He had left items and clues for his descendant to aid in defeating the Dragonlord.&lt;br /&gt;
*[[Lorik]]: The king of [[Tantegel]], and ruler of the land of Alefgard.&lt;br /&gt;
*[[Princess Gwaelin]]: Daughter of King [[Lorik]]. Imprisoned in the [[Quagmire Cave]] southwest of [[Kol]], by servants of the [[Dragonlord]].&lt;br /&gt;
*[[Dragonlord]]: The villain of the story, he has stolen the [[Sphere of Light]] in order to infest Alefgard with horrid monsters.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Long before the game begins, a man named Erdrick returned peace to the land of Alefgard by defeating a great demon. The peace came in the form of the sacred [[Ball of Light]]. Erdrick returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel&#039;s walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, Dragons and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and were stolen by the Dragonlord himself.&lt;br /&gt;
&lt;br /&gt;
After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King&#039;s feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man&#039;s eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.&lt;br /&gt;
&lt;br /&gt;
After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green dragon]], who is hiding her in a cave. After slaying the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.&lt;br /&gt;
&lt;br /&gt;
Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including Erdrick&#039;s own sword, the Hero enters Charlock Castle, the Dragonlord&#039;s domain, and kills him, temporarily freeing Alefgard from the terror of evil.&lt;br /&gt;
&lt;br /&gt;
Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
&lt;br /&gt;
===Influence on the Video Game Industry===&lt;br /&gt;
[[File:DQI + II Hero.png|right|thumb|&#039;&#039;Dragon Quest&#039;&#039; allowed players to assume the role of a [[Hero (Dragon Quest)|hero]] and live out his adventure.|200px]]&lt;br /&gt;
Before the release of &#039;&#039;Dragon Quest&#039;&#039;, the video game marketplace consisted of fast-paced, reflex dependent action titles. The majority of these were originally developed as arcade quarter-munchers, and retained the immense difficulty of such even when ported to a home console. Storytelling was sparse, if text was even programmed into a game, and titles relied on the player&#039;s imagination to fill in the gaps.&lt;br /&gt;
&lt;br /&gt;
When [[Yuji Horii]]&#039;s dream project proved to be a smashing success, the entire perception of what a video game could be changed. Countless RPGs flooded store shelves to cash in on the newfound hype surrounding the genre, and action titles began to experiment with deeper plotlines and character interaction instead of merely pushing level complexity.&lt;br /&gt;
&lt;br /&gt;
A humble title from a small publishing company changed everything for games.&lt;br /&gt;
&lt;br /&gt;
===Remakes===&lt;br /&gt;
Being the original game in the series, &#039;&#039;Dragon Quest&#039;&#039; has been remade and re-released on a variety of different platforms; most notably for the Super Famicom.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the leveling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason.  See [[List of version differences in Dragon Quest I]] for a listing of version differences.&lt;br /&gt;
&lt;br /&gt;
Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of Dragon Quest releases]].&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was closely followed by &#039;&#039;[[Dragon Quest II]]&#039;&#039; which met with similar success. &#039;&#039;Dragon Quest II&#039;&#039; featured the same timeline and setting as the original, a concept which was further extended into &#039;&#039;[[Dragon Quest III]]&#039;&#039;. Together, the first three games comprise what is known as the [[Erdrick Trilogy]].  All three games were designed for the Famicom/NES and share similar artistic styles.&lt;br /&gt;
&lt;br /&gt;
===Spinoffs===&lt;br /&gt;
As the first game in the series, &#039;&#039;Dragon Quest&#039;&#039; has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for &#039;&#039;Dragon Quest&#039;&#039; ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and spinoffs.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Dragon Quest jp manual art.png|right|border|325px]]&lt;br /&gt;
*The stat improvement algorithms depend on the player&#039;s name, deciding if the player will be more proficient in strength, agility, or magic (MP).&lt;br /&gt;
*There is no party, only a single player character.&lt;br /&gt;
*Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battle.&lt;br /&gt;
*Enemies attack the hero 1-on-1, never in groups.&lt;br /&gt;
*There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].&lt;br /&gt;
*Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel. This is because the spell&#039;s Japanese name, &#039;&#039;rura&#039;&#039;, derives from the English word &#039;&#039;Ruler&#039;&#039;.&lt;br /&gt;
*Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.&lt;br /&gt;
*There is no equipment slot for helmets, despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations.&lt;br /&gt;
*[[Key]]s are consumed when used; new ones can be purchased at one of the &amp;quot;key houses&amp;quot; in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.&lt;br /&gt;
*There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.&lt;br /&gt;
*Caves are dark, and must be lit up with a [[torch]] or [[Glow|Glow spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.&lt;br /&gt;
*In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.&lt;br /&gt;
*The original Japanese Famicom and MSX versions of this game (and &#039;&#039;[[Dragon Quest II]]&#039;&#039;) have a &amp;quot;[[Spell of Restoration]]&amp;quot; (password system), in place of the &amp;quot;Imperial Scrolls of Honor&amp;quot; (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.&lt;br /&gt;
*Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.&lt;br /&gt;
*The [[Game Boy]] Color release had a more accurate translation of many character and town names.&lt;br /&gt;
*A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, Enix held a public ceremony to &amp;quot;induct&amp;quot; the word into the Japanese language, but this was for publicity only, and the word is not officially recognized as a part of the Japanese language.&lt;br /&gt;
*Erdrick&#039;s Sword is used during an optional boss fight in &#039;&#039;Final Fantasy XII&#039;&#039; and is also the prize for winning that battle. This also marks the first time the mix of &#039;&#039;Final Fantasy&#039;&#039; and &#039;&#039;Dragon Quest&#039;&#039; has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few times previously in the &#039;&#039;[[Fortune Street]]&#039;&#039; series).&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] served as composer for the soundtrack. He would go on to write most of the music for the entire Dragon Quest series.  Dragon Quest I&#039;s symphonic suite was bundled with Dragon Quest II&#039;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing for the Dragon Quest I portion of that release:&lt;br /&gt;
&lt;br /&gt;
# [[Overture]] March (序曲/&#039;&#039;Overture&#039;&#039;) (3:59)&lt;br /&gt;
# Château Ladutorm (ラダトーム城/&#039;&#039;Castle Ladutorm&#039;&#039;) (3:25)&lt;br /&gt;
# People (街の人々/&#039;&#039;People of the Town&#039;&#039;) (3:36)&lt;br /&gt;
# Unknown World (広野を行く/&#039;&#039;Going in Plain&#039;&#039;) (2:07)&lt;br /&gt;
# Fight (戦闘/&#039;&#039;Fight&#039;&#039;) (2:12)&lt;br /&gt;
# Dungeons (洞窟/&#039;&#039;Cave&#039;&#039;) (3:40)&lt;br /&gt;
# King Dragon (竜王/&#039;&#039;King Dragon&#039;&#039;) (3:08)&lt;br /&gt;
# Finale (フィナーレ/&#039;&#039;Finale&#039;&#039;) (2:40)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragon Quest 1 box.jpg|Famicom box art&lt;br /&gt;
Image:Dragon_Warrior_NES.png|NES box art&lt;br /&gt;
Image:DQ Famicom guide.png|Famicom guide&lt;br /&gt;
Image:Higuchi_Dragon_Quest.png|Adventure novel&lt;br /&gt;
Image:Shousetsu Dragon Quest.png|Novelization&lt;br /&gt;
Image:Dragon Quest Suite.png|Dragon Quest Suite&lt;br /&gt;
Image:DQI CD Theater.png|CD Theater&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 9.png|4koma comics&lt;br /&gt;
Image:Dragonwarrior_battle.jpg&lt;br /&gt;
Image:DQIGroupArt.png&lt;br /&gt;
Image:DQI iOS Android.png|iOS/Android&lt;br /&gt;
Image:DQI 25th Anniversary wallpaper.png|25th Anniversary wallpaper&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{VideoGallery/Start}}&lt;br /&gt;
{{VideoGallery/Item|id=https://www.youtube.com/watch?v=D2ve2cpcLi4|description=The original TV commercial for {{DQ}}}}.&lt;br /&gt;
{{VideoGallery/Item|id=https://www.youtube.com/watch?v=1qL5_3EhqK8|description=The original TV commercial for the localized version.}}&lt;br /&gt;
{{VideoGallery/End}}&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest I|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;/div&gt;</summary>
		<author><name>2601:40C:8300:1D35:B555:FD45:D23C:3029</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II:_Luminaries_of_the_Legendary_Line&amp;diff=39143</id>
		<title>Dragon Quest II: Luminaries of the Legendary Line</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II:_Luminaries_of_the_Legendary_Line&amp;diff=39143"/>
		<updated>2018-11-01T19:55:12Z</updated>

		<summary type="html">&lt;p&gt;2601:40C:8300:1D35:B555:FD45:D23C:3029: /* Version Differences */ it was on the Super Famicom, never on the &amp;quot;western&amp;quot; Super NES, other than via fan translations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type = Main series games&lt;br /&gt;
|title=Luminaries of the Legendary Line&lt;br /&gt;
| image=[[File:DQII Logo.png|325px]][[File:DQII Laurel Wreath art.png|325px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Chunsoft]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer= [[Koichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released={{vgrelease|JP=January 26, 1987}}{{vgrelease|NA=December 1990}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
|modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
|ratings=&lt;br /&gt;
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[Game Boy|GBC]], [[Wii]] (hybrid cartridge), [[MSX]], [[Super Nintendo Entertainment System|SFC]], [[Cell phone]], Android &amp;amp; iOS&lt;br /&gt;
|media=2-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:Cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt; [[Wikipedia:Floppy disk|Floppy disk]] (MSX)&amp;lt;br /&amp;gt;GBC/SFC cartridges&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest II&#039;&#039;&#039;|ドラゴンクエストII 悪霊の神々|Doragon Kuesuto Tsū Akuryo no Kamigami|literally meaning; &amp;quot;Pantheon of Evil Spirits&amp;quot;|originally known as: &#039;&#039;&#039;Dragon Warrior II&#039;&#039;&#039;}}, is a role-playing game and sequel to the original &#039;&#039;[[Dragon Quest]]&#039;&#039;.  It was initially released for the [[Nintendo Entertainment System|Famicom]] in Japan on January 26, 1987.  It would later be released in North America in 1990 and has been remade several times on different platforms. Currently, it is known as &#039;&#039;&#039;Dragon Quest II: Luminaries of the Legendary Line&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Series additions==&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100) than its predecessor. After battle status ailments have been introduced as well, embodied in the new [[Bubble slime]] foe. Due to the limited size of the NES/Famicom&#039;s cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites.&lt;br /&gt;
&lt;br /&gt;
===Multiple characters===&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies in a battle. Each Luminary has a well defined range of abilities and weaknesses that would codify later characters and vocations, and the menagerie of monster encounters would follow suit. Party dynamics, extended strategies, and shuffling through equipment to better suit specific encounters all began with &#039;&#039;II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Augmentative and debilitating spells===&lt;br /&gt;
Where as battle spells in the first game were limited to disabling foes and inflicting/restoring damage, the sequel introduced the concept of influencing a character or monster&#039;s &#039;&#039;stats&#039;&#039; through the use of [[Kabuff]] and [[Kasap]]. The theme of spending a turn buffing characters and weakening monsters would be greatly expanded upon in future titles, quickly becoming just as important as combating monsters directly.&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
The humble [[Ship]] attained in [[Rippleport]] set the standard for expanding the reach of the player at the midway point of a game.&lt;br /&gt;
&lt;br /&gt;
[[Teleportal]]s were introduced to allow for faster traveling between areas, and to serve as early previews of distant lands to highlight the greater scope of the game compared to it&#039;s predecessor. They have become a staple of the series ever since, appearing in every title as both convenience features and as elements of the story. &lt;br /&gt;
&lt;br /&gt;
===[[Tombola]]===&lt;br /&gt;
Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[Thief&#039;s Key]]. Churches have now been given actual function rather than cosmetic purpose, with priests reviving fallen party members and removing various ailments for a fee. &lt;br /&gt;
&lt;br /&gt;
===Multiple save locations===&lt;br /&gt;
The game provides multiple locations for players to save their progress. It also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them to initiate the process--this save area will also be the Zoom location in most versions. As in the first game, the original Japanese version had a password system (or &amp;quot;[[Spell of Restoration]]&amp;quot;) instead a battery backup (or &amp;quot;Imperial Scrolls of Honor&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the Super Famicom, second the on Gameboy, third [[Cell phone]]s in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user&#039;s stat growth and exp requirements being adjusted accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to spacial constraints of the Gameboy and Gameboy color&#039;s screen, the english release of Dragon Warrior 1+2 in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus-Alpha in 2010 with their localization of [[Dragon Quest IX]], which elected to retain the NES names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their NES designations (or very slight edits of such, like [[Midenhall]] instead of Middenhall), other characters and locations have elected for new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:DQI &amp;amp; II SNES artwork.png|right|thumb|250px|The three heroes.]]&lt;br /&gt;
===Prince of Midenhall===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Midenhall]]&#039;&#039;&lt;br /&gt;
The heir of the Kingdom of [[Midenhall]] is the classic warrior of the three Luminaries, with the most impressive physical stats. He can equip all weapons and armour in the game, though he has no magic ability (he is the only protagonist in the series to lack magical aptitude). This is the character the player starts out with in the castle of Midenhall, and his name is directly selected by the player.&lt;br /&gt;
&lt;br /&gt;
===Prince of Cannock===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Cannock]]&#039;&#039;&lt;br /&gt;
The prince of [[Cannock]] is closer to his [[Hero (Dragon Quest I)|ancestor]] than the other Luminaries. He cannot use as wide a variety of weapons and armor as the prince of Midenhall but compensates for this with the ability with a unique assortment of spells. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke. Despite this, he can, like his cousin, equip the [[Erdrick&#039;s sword]]. This character is hard to track down in the beginning of the game, but he will grow to be a great ally. In earlier releases, his name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name. As of the [[Cell phone]] release, his name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Prince of Cannock a name of the player&#039;s choosing. &lt;br /&gt;
&lt;br /&gt;
===Princess of Moonbrooke===&lt;br /&gt;
:&#039;&#039;See main article: [[Princess of Moonbrooke]]&#039;&#039;&lt;br /&gt;
The princess of [[Moonbrooke]] is the archetypal sorceress of the three Luminaries. Her armour and weapon selections are slim, but are incredibly potent. She shares some of the prince of Cannock&#039;s magic, but the bulk of her spells are exclusive to her. She is the first of the three main characters the player will see, shown being assaulted with her father in the game&#039;s cinematic intro. After this she will has been cursed and needs to be freed before she will be able to join her cousins. In earlier releases, her name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter her name. As of the [[Cell phone]] release, her name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Princess of Moonbrooke a name of the player&#039;s choosing.&lt;br /&gt;
&lt;br /&gt;
===Hargon===&lt;br /&gt;
:&#039;&#039;See main article: [[Hargon]]&#039;&#039;&lt;br /&gt;
[[Hargon]] is the wicked occultist that attacked Moonbrooke, cursed its princess, and threatened to destroy the world by summoning the gods of evil. His defeat is the goal of the three heroes.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is set 100 years after &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. The offspring of the original game&#039;s hero have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Middenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Middenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Middenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.&lt;br /&gt;
&lt;br /&gt;
Upon reaching Cannock he is informed by the King of that kingdom that his son has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to Middenhall to join the [[Hero (Dragon Quest II)|Hero]], whom he doesn&#039;t know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the prince joins the Hero&#039;s party on his quest.&lt;br /&gt;
&lt;br /&gt;
Together the two cousins set out northwest towards [[Gwaelin&#039;s Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the [[Mirror of Ra]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat Hargon. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the party heads for a shrine west of Moonbrooke where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon&#039;s Horn]]: two tall towers, each fixated on one side of a river.&lt;br /&gt;
&lt;br /&gt;
Scaling the southern tower to its peak, the party glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[gremlin|gremlins]]. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[sunken treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to Rippleport, a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.&lt;br /&gt;
&lt;br /&gt;
The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Charlock|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord&#039;s decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]]. &lt;br /&gt;
&lt;br /&gt;
With this new information in hand the party sets sail south of Alefgard and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a treasure chest and offers its contents to the luminaries. However upon opening the chest they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Star Sigil|Star Sigil]], which one of the fiends was carrying.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:DQII_Trio_leaping.png|right|thumb|&#039;&#039;Dragon Quest II&#039;&#039; was the first game to introduce the concept of a [[party]].|350px]]&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yuji Horii&#039;s writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.&lt;br /&gt;
&lt;br /&gt;
===Ports===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; had a port for the [[MSX]] platform in Japan.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was released in North America, under the name &#039;&#039;Dragon Warrior II&#039;&#039;, on the [[Nintendo Entertainment System]] in December of 1990.&lt;br /&gt;
&lt;br /&gt;
===Remakes===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was remade and combined with &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. It was released as  &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color in the 90&#039;s, on [[Cell phone]]s in the early millennium, and on android and ios smart phones in June of 2014.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A smaller, simplified version of the world of &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039; is included on the world map in &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first game in the series to feature pits and tower balconies from which the party can fall. (As always, they take no damage from this.)&lt;br /&gt;
*The MSX version of the game contained a special scene involving the &amp;quot;Dangerous Swimsuit&amp;quot; and the Princess of Moonbrooke. This was removed by the time the game made it outside of Japan, due to Nintendo of America&#039;s strict censorship policies and the objectively poor quality of the image in question.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Image:DQI&amp;amp;II_GameBoy_Art.png|border|right|350px]]&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. &#039;&#039;Dragon Quest II&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite was bundled with &#039;&#039;Dragon Quest I&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing of the &#039;&#039;Dragon Quest II&#039;&#039; portion of that release:&lt;br /&gt;
# Dragon Quest March (ドラゴンクエストマーチ/&#039;&#039;Dragon Quest March&#039;&#039;) (1:39)&lt;br /&gt;
# [[Only Lonely Boy]] (Love Song 探して/&#039;&#039;Looking for the Love Song&#039;&#039;) (2:42)&lt;br /&gt;
# Pastoral ~ Catastrophe (3:21)&lt;br /&gt;
# Château (王城/&#039;&#039;Royal Castle&#039;&#039;) (3:03)&lt;br /&gt;
# Town (街の賑わい/&#039;&#039;Bustle of the Town&#039;&#039;) (3:30)&lt;br /&gt;
# Fright in Dungeon ~ Devil&#039;s Town (恐怖の地下洞～魔の塔/&#039;&#039;Fear Dungeon ~ Devil&#039;s Town&#039;&#039;) (4:02)&lt;br /&gt;
# Requiem (レクイエム/&#039;&#039;Requiem&#039;&#039;) (2:09)&lt;br /&gt;
# Endless World (遥かなる旅路～広野を行く～果てしなき世界/&#039;&#039;Distant Journey ~ Going in Plain ~ Endless World&#039;&#039;) (5:43)&lt;br /&gt;
# Beyond the Waves (海原を行く/&#039;&#039;Going on the Sea&#039;&#039;) (2:13)&lt;br /&gt;
# Deathfight ~ Dead or Alive (戦い～死を賭して/&#039;&#039;Fighting ~ Risking Death&#039;&#039;) (3:56)&lt;br /&gt;
# [[wikipedia:My Road, My Journey|My Road, My Journey]] (この道わが旅/&#039;&#039;My journey is This Road&#039;&#039;) (4:10)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragon-Quest-II-japanese-box-art.jpg|Famicom box art&lt;br /&gt;
Image:Dragon_Warrior_II_NES.png|NES box art&lt;br /&gt;
Image:DQII Famicom guide.png|Famicom guide&lt;br /&gt;
Image:Shousetsu Dragon Quest II.png|Novelization&lt;br /&gt;
Image:DQII CD Theater.png|CD Theater&lt;br /&gt;
Image:DQII The Gods of Evil novel.png|&amp;quot;The Gods of Evil&amp;quot; novel part one&lt;br /&gt;
Image:DQII The Gods of Evil novel 2.png|&amp;quot;The Gods of Evil&amp;quot; novel part two&lt;br /&gt;
Image:DQ 4koma Gekijou 11.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 19.png|4koma comics&lt;br /&gt;
Image:DQII_Characters.png|&lt;br /&gt;
Image:DQII iOS Android.png|iOS/Android&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest II|*!]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 02: Luminaries of the Legendary Line}}&lt;/div&gt;</summary>
		<author><name>2601:40C:8300:1D35:B555:FD45:D23C:3029</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Prayer_ring&amp;diff=93660</id>
		<title>Prayer ring</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Prayer_ring&amp;diff=93660"/>
		<updated>2018-11-01T19:51:32Z</updated>

		<summary type="html">&lt;p&gt;2601:40C:8300:1D35:B555:FD45:D23C:3029: /* Dragon Quest VI */ missing word &amp;quot;restores&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQVIII_Prayer_Ring.png|right|border|170px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Prayer Ring&#039;&#039;&#039; (formerly &#039;&#039;Wizard Ring&#039;&#039;) is a recurring accessory in the [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039;]] series. It&#039;s designed to recharge MP on use, but has a 33.3% risk of breaking. It is a tiny gold band with a cloudy blue pearl fixed on it.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
The Prayer Ring can be found in various chests and is the second-prize reward from the [[Tombola]]. It can be sold for 1950, but this isn&#039;t recommended. When used it will restore 25~30 MP in the original, and 20~27 in the remakes.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
The ring can be found in various chests, or bought in the Faerie Village – but only if the party uses the [[Mod rod]] to change shape first. The faerie shop keeper will charge 2500 for a ring and buy them back for 1875. The ring will restore 10~34 MP in all versions, and is is &#039;&#039;&#039;strongly&#039;&#039;&#039; recommended to stockpile them in advance of the final leg of the journey. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
The Prayer Ring is a normal item in the original version of the game, but classified as an accessory that increases defence by 5 in the various remakes. and restores 20~30 MP when used. In the original 8-bit version of &#039;&#039;IV&#039;&#039; the ring will &#039;&#039;&#039;always break&#039;&#039;&#039; when used in battle. The Prayer ring in the DS, Android, iOS remake can be bought at Endor&#039;s casino for 500 coins and it can be sold for 2250 gold.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
The ring will restore 20~30 MP, but is eclipsed by the more potent [[Elfin elixir]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;VI&#039;&#039; is the first game in which the ring is classified as an accessory, owing to the vast increase of equipable ornaments. It increases defence by +5, style by +22, and can be worn by [[Milly]], [[Ashlynn]], [[Terry]], and the [[Hero (Dragon Quest VI)|Hero]]. It restores 20~30 MP when used.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
The ring&#039;s fashion factor has dropped considerably for some reason in &#039;&#039;VII&#039;&#039;, increasing style only by +3. It still provides +5 defence, and anyone not named [[Kiefer]] can equip it. When used it will restore 20~30 MP and, in the 3DS remake at least, its chance to break has been reduced to 12.5% ({{fraction|1|8}}).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;A ring that restores some of the wearer&#039;s MP when used as an item.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The prayer ring can now be purchased as a normal item in the [[Argonia]] bazaar without having to meet any odd requirements first, with merchants charging 9000 for it. It increases defence by +5 once again, and restores 20~30 MP.&lt;br /&gt;
&lt;br /&gt;
More importantly, the ring is a vital ingredient in several [[List of alchemy recipes in Dragon Quest VIII|alchemical]] recipes.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Equipment|header|image=|name=Prayer ring|console=DS}}&lt;br /&gt;
{{Equipment|stat|name=Defence|modifier=3}}&lt;br /&gt;
{{Equipment|stat|name=Style|modifier=7}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=1/5}}&lt;br /&gt;
{{Equipment|footer|buyPrice=--|sellPrice=1350|flavor=A righteous ring that restores a modicum of MP when used.|note=Restores 20~30 MP each use.}}&lt;br /&gt;
Unlike most accessories, the ring can be worn by any vocation and sex. As with &#039;&#039;VIII&#039;&#039;, the ring is incredibly potent when used in [[Lists of alchemy recipes in Dragon Quest IX|alchemy]].&lt;br /&gt;
&lt;br /&gt;
Rings can be purchased from Cap&#039;n Max by trading three [[Mini medal]]s, can be dropped/stolen from [[Genie sanguini]] ({{fraction|1|64}}), and [[Hocus chimaera]] ({{fraction|1|128}}).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQII_Ring_of_Prayer.png|&#039;&#039;Dragon Quest II&#039;&#039;&lt;br /&gt;
Image:DQIII_Ring_of_Prayer.png|&#039;&#039;Dragon Quest III&#039;&#039;&lt;br /&gt;
Image:DQIV_Prayer_Ring.png|&#039;&#039;Dragon Quest IV&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Dragon Quest II items]]&lt;br /&gt;
[[Category:Dragon Quest III items]]&lt;br /&gt;
[[Category:Dragon Quest IV items]]&lt;br /&gt;
[[Category:Dragon Quest IV accessories]]&lt;br /&gt;
[[Category:Dragon Quest V items]]&lt;br /&gt;
[[Category:Dragon Quest VI accessories]]&lt;br /&gt;
[[Category:Dragon Quest VII accessories]]&lt;br /&gt;
[[Category:Dragon Quest VIII accessories]]&lt;br /&gt;
[[Category:Dragon Quest IX accessories]]&lt;br /&gt;
[[Category:Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below accessories]]&lt;/div&gt;</summary>
		<author><name>2601:40C:8300:1D35:B555:FD45:D23C:3029</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Ulcer&amp;diff=121580</id>
		<title>Ulcer</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Ulcer&amp;diff=121580"/>
		<updated>2018-10-28T22:06:50Z</updated>

		<summary type="html">&lt;p&gt;2601:40C:8300:1D35:B555:FD45:D23C:3029: /* Characteristics */ adverisiers is not a word, replacing it with adventurers, as that seems to fit,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Ulcer&lt;br /&gt;
|image=[[Image:DQVII Ulcer.png|180px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=ゾンビーアイ&lt;br /&gt;
|romanji=Zonbīai&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ulcer&#039;&#039;&#039; (formerly &#039;&#039;&#039;ZombieEye&#039;&#039;&#039;) is a monster in the game &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. It can be found in the [[Mountain Pass (Dragon Quest VII)|Mountain Pass]], the [[Western Cave]], and [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Ulcers are large blue masses of freaky  [[Zombie family|flesh]] that look like monstrously misshapen heads with grotesque and ungodly physical disfigurements. Their right eyeball is too big for its socket, making it bulge out, while the left is exposed, both with pupils that bounce wildly around in their horrific heads, giving foes a headache and leading them to not know where there&#039;ll strike next. Their large mouths make up almost the entirety of their bodies, filled with jagged razor sharp splintered teeth that jut out in all directions, fanning out as the beast breaths. They have large lopping yellow tongues that they use to lick foes, causing them to shiver in disgust so much that they&#039;re unable to act in battle. They are constantly drooling in a disgusting way that makes adventurers even further freaked out by these destructive beasts.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Ulcer&lt;br /&gt;
|kanji= ゾンビーアイ&lt;br /&gt;
|romanji=Zonbīai&lt;br /&gt;
|sprite=[[Image:Zombieeye.png]]&lt;br /&gt;
|hp=45&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=20 (PSX)&amp;lt;br&amp;gt;30 (3DS)&lt;br /&gt;
|gold=6 (PSX)&amp;lt;br&amp;gt;9 (3DS)&lt;br /&gt;
|attack=45&lt;br /&gt;
|defense=18&lt;br /&gt;
|agility=18&lt;br /&gt;
|tameRate={{fraction|1|32}}&lt;br /&gt;
|bestiaryNumber=034&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=[[Tongue Lashing]]&lt;br /&gt;
|locations=[[Mountain Pass (Dragon Quest VII)|Mountain Pass]]&amp;lt;br&amp;gt;[[Western Cave]]&amp;lt;br&amp;gt;[[Dungeon of Descent]]&lt;br /&gt;
|items=[[Pretty betsy]]{{fraction|1|128}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=15%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|dazzle-resist=15%&lt;br /&gt;
|snooze-resist=15%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=15%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Carbuncle]]&lt;br /&gt;
*[[Pustule]]&lt;br /&gt;
*[[Gobbler]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;/div&gt;</summary>
		<author><name>2601:40C:8300:1D35:B555:FD45:D23C:3029</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=42163</id>
		<title>Dragon Quest VII: Fragments of the Forgotten Past</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=42163"/>
		<updated>2018-10-28T22:00:08Z</updated>

		<summary type="html">&lt;p&gt;2601:40C:8300:1D35:B555:FD45:D23C:3029: &lt;/p&gt;
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&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Fragments of the Forgotten Past&lt;br /&gt;
|image= [[Image:DQVII_Logo.png|320px|center]][[File:DQVII Battle.png|center|320px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Heartbeat]], [[ArtePiazza]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released= &#039;&#039;&#039;PlayStation&#039;&#039;&#039;{{vgrelease|JP=August 26, 2000}}{{vgrelease|NA=November 1, 2001}}{{vgrelease|JP=March 2, 2005}} (PSOne Books re-release)&amp;lt;br /&amp;gt;{{vgrelease|JP=June 20, 2006}} (Ultimate Hits re-release)&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 7, 2013}}{{vgrelease|NA=September 16, 2016}}{{vgrelease|EU=September 16, 2016}}{{vgrelease|AUS=September 17, 2016}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 17, 2015}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings={{vgratings|ESRB=T (Teen)|CERO=A (All Ages)}}&lt;br /&gt;
|platforms=[[Sony PlayStation]], [[3DS|Nintendo 3DS]]&lt;br /&gt;
|media=2 [[Wikipedia:CD-ROM|CD-ROM]], Game cartridge&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest VII&#039;&#039;&#039;|ドラゴンクエストVII エデンの戦士たち|Doragon Kuesuto Sebun Eden no Senshi-tachi|literally meaning; Dragon Quest VII: Warriors of Eden}} is the seventh installment of the popular &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series of role playing games and the first in the series to not be a part of a larger trilogy.&lt;br /&gt;
It was the first main series &#039;&#039;Dragon Quest&#039;&#039; title to be released outside of Japan since the release of &#039;&#039;[[Dragon Quest IV|Dragon Warrior IV]]&#039;&#039; in North America in [[wikipedia:1992 in video gaming|1992]], and the last &#039;&#039;DQ&#039;&#039; title to be released in North America with the &#039;&#039;Dragon Warrior&#039;&#039; name.&lt;br /&gt;
&lt;br /&gt;
The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their isolated home of [[Estard]], the only land mass in the entire world. Through some ancient ruins, they are transported to the pasts of various islands that used to exist and must defeat evil in each new location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;VII&#039;&#039; is best known for its immense playtime. Without completing the game&#039;s side quests, a single game of &#039;&#039;Dragon Quest VII&#039;&#039; can take a hundred hours or more. The main flow of the game is different than the other &#039;&#039;Dragon Quest&#039;&#039; games; instead of exploring one large world, the party goes to separate continents by placing stone shards into their appropriate pedestals in the Shrine of Mysteries. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location centuries in the past. After solving whatever problems plague the region, the party then travels back to the present. From there, they can travel via boat, carpet, or sky stone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can only be revisited through the ruins. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; tells the story of a young hero, the son of a prominent fisherman in the village of Pilchard Bay on Estard Island, the only land mass in the world, and his friends in a fantastical, medieval-like world. They set out on adventures through the world&#039;s past and learn about its history. Upon discovering different lands in the past and solving the troubles, they reappear in the game&#039;s present-day map.&lt;br /&gt;
&lt;br /&gt;
The party begins their adventure when the hero and Kiefer discovers a mysterious stone fragment of a map his father brings home from a fishing trip. Further investigations lead him to discover that the world he lives on, which seems to consist of only his small island, used to contain many continents that have somehow been sealed away. By placing found shards on pedestals in Estard&#039;s ruins, the Hero and his friends are sent to different lands in the past which the party eventually realizes. Once they solve the problems in the area&#039;s past, the land masses appear in the present.&lt;br /&gt;
&lt;br /&gt;
After the world is restored, Orgodemir, the Demonlord, disguises himself as God and seals several of the islands away once again; this time Estard is sealed as well. The party sets out to revive the elemental spirits: Wind; Fire; Earth; and Water. Orgodemir is then revealed as the Demon Lord to the world whereupon he claims to have done so to trick humanity. Orgodemir then raises his Dark Palace and with the aid of the Flying Rock, the party confronts him in a final battle.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For a full synopsis on events that happen in Dragon Quest VII, click on the Dragon Quest VII navigational tool.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest VII)|Hero]] — The Hero has no default name; as is traditional in the &#039;&#039;Dragon Quest&#039;&#039; series, the name is supplied by the player (however, he is called Arus in the official manga). The Hero is a lifelong native of the town of [[Pilchard Bay]] on Estard Island. He is good friends with Maribel, daughter of the mayor, and Kiefer, prince of Estard Castle. In particular, he has a fondness for going out on impromptu &amp;quot;adventures&amp;quot; with Kiefer. It is one such adventure than begins the story of the game. In terms of gameplay, the Hero is a well-rounded character who will do well in any vocation. &lt;br /&gt;
&lt;br /&gt;
*[[Kiefer]] — Kiefer is a prince of [[Estard|Estard Island]], and the presumptive heir to the throne. Far from anticipating his elevation to kingship, however, Kiefer seems to resent his royal blood, and is a source of endless worry and frustration to his family and advisers. Kiefer, for his part, spends much of his time in search of excitement and adventure, and has found a kindred spirit in the Hero, whom he considers his closest friend. Kiefer is incredibly strong, with a high physical attack statistic and naturally high hit points. He is the most powerful character available early on in the game. On one trip to an ancient land, Kiefer falls in love, and remains behind. Upon returning to the present, the hero finds out that Kiefer has become a famous guardian of the [[Roamers]], and is the biological ancestor of almost an entire culture/continent. Kiefer is also the main character of the game &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; as a young boy.&lt;br /&gt;
&lt;br /&gt;
*[[Maribel]] — A friend of both the Hero and Kiefer, Maribel is the daughter of mayor Mayde. Unlike Kiefer, who has steadfastly refused to let his social status influence how he looks upon other people, Maribel tends to be very condescending towards others regardless of their social status. Despite this, she gets along well with her friends, and occasionally accompanies them on their adventuring, even if she sometimes has to pressure them into letting her tag along. Maribel is primarily a magic user: with low starting physical statistics, and an early lack of powerful weapons available for her use, it takes a good deal of time before she can do anything approaching the amount of physical damage inflicted by some of the other characters. On the other hand, Maribel has access to a variety of damaging attack spells relatively early on. In the remakes, she is capable of growing faster than even Ruff.&lt;br /&gt;
&lt;br /&gt;
*[[Ruff]] — Although he appears to be a normal boy, Ruff is actually a [[White Wolves|white wolf]] pup who was irrevocably turned into a human. As such, he retains a number of obvious lupine characteristics, and can be somewhat bestial at times, though as a side effect of the Hacrobat attempting to cure him of his condition he can speak the human tongue well enough to be understood. He agrees to travel with the heroes hoping to protect his family from the demon king, but remains with the group out of a sense of loyalty. Despite his diminutive size and young age, he can easily become as powerful as the Hero, Mervyn, and Aishe through mastery of the the melee vocations. He is also very agile, though not as fleet-footed as Maribel.[[Image:Tablet Fragments.png|right|border|180px]]&lt;br /&gt;
&lt;br /&gt;
*[[Sir Mervyn]] — A skilled paladin of centuries past, Mervyn fought on the side of [[God]] against the [[Orgodemir|Demon Lord]] many years ago. Mervyn excelled at his work, and distinguished himself in both skill and honor. As such, Mervyn was petrified in stone by God, so that, should the need arise, he could be reawakened to once again take up the fight against evil. Mervyn joins the party after a lengthy revival process, although his age and unfamiliarity with the present day often leave other characters somewhat befuddled. Mervyn is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical attack skills.&lt;br /&gt;
&lt;br /&gt;
*[[Aishe]] — Aishe is the lead ritual dancer of the Roamer tribe, an ancient race of people charged with the stewardship of a temple necessary in the act of calling forth God. Raised and trained at swordsmanship as well as gypsy dancing, Aishe is a more than capable fighter and will do well in any physically-oriented vocation. Although capable of doing both significant physical and significant magical damage, Aishe stands in contrast to Mervyn, in that her magic skills tend to lag slightly behind her physical statistics.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*Total play time is now marked next to save files.&lt;br /&gt;
*The ability to change message display speed and audio settings has been moved from the start screen to the in-game menu.&lt;br /&gt;
*All items can now be bought in bulk, not just weapons and armor.&lt;br /&gt;
*Brief descriptions of items are displayed when the cursor hover over them in the menu.&lt;br /&gt;
*The [[Big Book of Beasts]] debuts, displaying monster actions, exp total, gold total, number defeated, and what item is dropped per species.&lt;br /&gt;
*If the player accidentally presses a button when there is nothing to interact with, no time-consuming message is displayed.&lt;br /&gt;
*When an item or gold is found, a small icon will appear over the protagonist&#039;s sprite along with the traditional jingle.&lt;br /&gt;
*The contents of bookshelves has been embellished, with hints for the area, anecdotal stories, and bad jokes found in several.&lt;br /&gt;
:*A mimic for books has been added as well.&lt;br /&gt;
*Characters will typically move and gesture while speaking, making it easier to tell whom is talking.&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
*The maximum value for all stats has been set to 999.&lt;br /&gt;
*A.I. strategies can be assigned to specific characters now instead of group-wide orders.&lt;br /&gt;
*The menu for spells and skills have been split into three categories--&#039;&#039;Offensive&#039;&#039;, &#039;&#039;Defensive&#039;&#039;, and &#039;&#039;Other&#039;&#039;.&lt;br /&gt;
*Status buffs and debuffs for allies and enemies now expire after a number of turns, along with [[Paralysis]].&lt;br /&gt;
*[[Cursed]] equipment has been reinstated, requiring the use of a priest to remove.&lt;br /&gt;
*&#039;&#039;VII&#039;&#039; includes &#039;&#039;&#039;thirty-four&#039;&#039;&#039; Monster Vocations compared tot he previous game&#039;s two, which can be unlocked by using the appropriate Monster Heart at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]] or by mastering prerequisite Monster forms. This allows a party member to transform into a monster during battle, gaining the resistances (and vulnerabilities) of that species.&lt;br /&gt;
:*In the 3DS remake these vocations are often the only way to permanently learn excellent abilities.&lt;br /&gt;
&lt;br /&gt;
===[[The Haven]]===&lt;br /&gt;
Returning from &#039;&#039;III&#039;&#039;, the boom town side quest has been reworked from a passive sequence to one the player controls directly. The Haven lets the player recruit people from various towns in the PSX version, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). In the 3DS remake the system is dependent on [[Traveller&#039;s Tablet]]s after a brief tutorial, and the culture of the settlement is no longer variable. Additionally, all the inhabitants of the haven are reformed monsters instead of mundane folk, with the syntax of their past life carrying over into their current persona.&lt;br /&gt;
&lt;br /&gt;
===[[Party chat]]===&lt;br /&gt;
The ability to talk with the party members in and outside of battles was first added to the series in &#039;&#039;VII&#039;&#039;, adding a great layer of depth to each party member and setting a standard that would be continued in future installments. Party members will offer advice about battle strategies, remind the player about important plot points, or simply comment on how they feel at a given moment when this feature is used. The use of this feature adds considerable personality to each character, so much so that party chat was frequently used as a marketing device for remakes of older titles in Japan.&lt;br /&gt;
:*Due to the tendency of party members reminding players what to do, the memory spells seen in &#039;&#039;VI&#039;&#039; and &#039;&#039;III&#039;&#039; have been removed.&lt;br /&gt;
&lt;br /&gt;
===[[Excellence Grading Organisation]]===&lt;br /&gt;
The E.G.O. contests allow the player to compete for the highest stats, like the Best Dressed Contest from &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. Excellent equipment is awarded to anyone who can topple the reigning champions, two of whom are NPCs that can be found in the larger world.&lt;br /&gt;
&lt;br /&gt;
===[[Monster Meadows]]===&lt;br /&gt;
The ability to [[Monster recruitment|catch monsters]] functions similarly to the Super Famicom version of &#039;&#039;VI&#039;&#039;, although they no longer participate in battle. Instead, tamed monsters are sent off to a nature preserve called Monster Meadows: here the monsters can be seen in their natural environment and be interacted with in the same manner as human NPCs. Blueprints are found to add new environs to the park, allowing space for nearly every monster.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Tomes of Torment.jpg|border|left|thumb|250px|The &#039;&#039;infamous&#039;&#039; planning document for VII. Every line of dialogue, plot synopsis, character connections, item purposes, and battle details were written by hand over the course of development.]]&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively. Horii has stated in interviews since the game&#039;s release that the team focused more on the puzzle solving aspect and the individual stories of the antiquated towns than the game&#039;s overarching story. For inspiration, the team pulled from the Old Testament of the Bible, incorporating several judeo-christian themes into the backstory and the scenarios of several plagued towns. &lt;br /&gt;
&lt;br /&gt;
The game was officially announced in 1996 and originally planned for the [[wikipedia:Nintendo_64DD|Nintendo 64DD]]. On January 15, 1997, it was announced that development had been moved to the PlayStation. By the next day, both stock in [[Wikipedia:Sony|Sony]] and Enix rose significantly in Japan. By 2000, &#039;&#039;Dragon Quest VII&#039;&#039; was predicted to be so successful in Japan that it would &amp;quot;create a 50 billion yen effect on the Japanese economy&amp;quot;, said research firm DIHS. &#039;&#039;Dragon Quest VII&#039;&#039; would go on to be released on August 26, 2000 and sold 4.06 million games in Japan alone, becoming one of the highest selling games of all time and &#039;&#039;the&#039;&#039; highest selling title in the series until the release of &#039;&#039;IX&#039;&#039; in 2009.&lt;br /&gt;
[[File:DQVII Purple Fairy.png|border|right|thumb|275px|The attendant of the shrine of mysteries was created to make navigating the time periods and fragment finding easier.]]&lt;br /&gt;
The game was delayed numerous times before its actual release. Work on the game was extended because the development staff wanted to perfect the game due to high expectations from the fans, and because the team only consisted of about 35 people. Before its release, it was ranked as the most wanted game in Japan and Square, knowing about &#039;&#039;Dragon Quest VII&#039;s&#039;&#039; release, moved its &#039;&#039;Final Fantasy IX&#039;&#039; game to come out on a later date so as not to hurt potential sales. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to letters written to Enix by fans fearing that doing so would change the overall feeling of the series. &lt;br /&gt;
&lt;br /&gt;
The English language localization of &#039;&#039;Dragon Warrior VII&#039;&#039; began directly after the game&#039;s Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and 5 copy editors, leading to an inconsistent script tone and several plot-holes. No effort was made to edit or censor the context of the Japanese script. The 2013 remake for the Nintendo 3DS was localized in 2016 under the title &#039;&#039;&#039;Dragon Quest VII: Fragments of the Forgotten Past&#039;&#039;&#039;. It was translated by UK-based localization specialists Shloc Ltd, and adheres to the tone and style set by the wonderfully silly [[Plus Alpha]].&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the musical score and directed all the associated spinoff soundtracks. As a first for the series, the original sound version was bundled with the symphonic suite in a two-disc set called &#039;&#039;Dragon Quest VII: Eden no Senshitachi Symphonic Suite + OST&#039;&#039;. The entire first disc and the opening song of the second disc consists of the symphonic suite, while the rest of the second disc is the original sound version. A disc titled &#039;&#039;Dragon Quest VII: Eden no Senshitachi on Piano&#039;&#039; was also released, and contained 27 [[wikipedia:Piano|piano]]-arranged tracks. The &#039;&#039;Symphonic Suite&#039;&#039; was later reprinted by itself in 2006.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{|class=&amp;quot;wikitable infobox&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;padding-right: 0px; padding-left: 0px; font-size: 80%; float: right; padding-bottom: 0px; margin: 0.5em 0px 0.5em 1em; width: 23em; padding-top: 0px; text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%&amp;quot;|Reception&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Aggregate scores&lt;br /&gt;
|-&lt;br /&gt;
!Aggregator&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameRankings|GameRankings]]&lt;br /&gt;
|81%&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Metacritic|Metacritic]]&lt;br /&gt;
|78 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:MobyGames|MobyGames]]&lt;br /&gt;
|77 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:TopTenReviews|TopTenReviews]]&lt;br /&gt;
|3.20 of 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Review scores&lt;br /&gt;
|-&lt;br /&gt;
!Publication&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Famitsu|Famitsu]]&#039;&#039;&lt;br /&gt;
|38 out of 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Game_Informer|Game Informer]]&#039;&#039;&lt;br /&gt;
|6.75 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039;&lt;br /&gt;
|4 out of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameSpot|GameSpot]]&lt;br /&gt;
|7.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:IGN|IGN]]&lt;br /&gt;
|8.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Official_U.S._PlayStation_Magazine|Official PlayStation Magazine (US)]]&#039;&#039;&lt;br /&gt;
|4.5 out of 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;VII&#039;&#039; was very well-received in Japan upon release, though in recent years it has attracted a larger amount of criticism than is usual for the series. &#039;&#039;Dragon Quest VII&#039;&#039; won the grand prize in Digital (Interactive) Art Division at the 4th [[wikipedia:Japan_Media_Arts_Festival|Japan Media Arts Festival]] in 2000, where the game was praised for being &amp;quot;...engaging without depending on a high degree of realism...&amp;quot; and &amp;quot;...well refined and artfully executed.&amp;quot; The game also won four awards from the 5th Japan Entertainment Software Awards by the [[wikipedia:Computer_Entertainment_Supplier|Association Computer Entertainment Supplier&#039;s Association]] (CESA), including Best Prize, Scenario Prize, Sales Prize, and Popularity Prize. &lt;br /&gt;
&lt;br /&gt;
Sales of the North American version of &#039;&#039;Dragon Warrior VII&#039;&#039; reached about 200,000 copies according to The Magic Box, which was not nearly as stellar as its Japanese counterpart. Enix of America still expressed their satisfaction with the sales figures. &#039;&#039;Dragon Warrior VII&#039;&#039; met with mostly good reviews from North American critics. [[wikipedia:IGN|IGN]] noted that all &amp;quot;100+ hours&amp;quot; of the game are enjoyable despite the dated visuals and clunky presentation. &#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039; questioned whether the game&#039;s package was nostalgic or just awful, but still gave it a decent score and called it a great game overall. GameZone.com praised the game&#039;s concept and nostalgia factor and cited it as &amp;quot;what role-playing games were meant to be.&amp;quot; They also noted the game&#039;s high difficulty, which, instead of making the game frustrating, they say, &amp;quot;make it that much more of an accomplishment when you complete a quest.&amp;quot; IGN described the game&#039;s class system as &amp;quot;one of the best class systems seen outside a strategy RPG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other critics were not as pleased with &#039;&#039;VII&#039;&#039;: GameShark.com described the first two hours of the game as &amp;quot;some of the most boring hours you will ever play in a video game.&amp;quot; XenGamers.com also pointed out that in order to play the game, the player needs &amp;quot;the patience of a rock&amp;quot;. [[wikipedia:Game_Informer|Game Informer]] even went as far as to say that &amp;quot;four million Japanese can be wrong&amp;quot;, referring to the game&#039;s immense popularity in Japan.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s delay in being developed, its release was after the [[Sony PlayStation 2|Playstation 2&#039;s]] release, which created some negative feedback, particularly about the game&#039;s graphics. IGN commented on this, calling the game &amp;quot;a game that makes only a bare minimum of concessions to advancing technology, but more than makes up for this with its deep gameplay, massive quest, and sheer variety.&amp;quot; Gamespot called the graphics &amp;quot;not good&amp;quot; and warned readers that if the &amp;quot;most rewarding things&amp;quot; they &amp;quot;got out of &#039;&#039;Final Fantasy VII&#039;&#039; were the full-motion video interludes, you definitely won&#039;t be wowed by anything you see in &#039;&#039;Dragon Warrior VII&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the game&#039;s release, the most notable and consistent points of contrition among fans have been the lackluster graphical presentation, and the exploitative nature of the vocation system. Of particular note is the abundance of redundant skills and spells available to the earlier careers (Focus Strength &amp;amp; Muster Strength, Shove &amp;amp; Heave-ho, Muscle Dance &amp;amp; Roundhouse Kick, etc), along with a distinct imbalance between the usefulness of spells compared to skills. Coupled with this is the fact that, by having only three top tier vocations, the five party members will invariably share similar abilities and thus negate their individuality. Indeed, the glut of abilities was one of the primary motivations for the creation of &#039;&#039;VIII&#039;s&#039;&#039; weapon-specific skill trees, which have become the standard of the series ever since.&lt;br /&gt;
&lt;br /&gt;
==3DS version==&lt;br /&gt;
===Changes in the 3DS version===&lt;br /&gt;
*A radar has been added to make finding the stone shards easier than ever. A new character stationed in the Divine Shrine has also been added that gives players hints to finding them as well.&lt;br /&gt;
*Streetpass stones, a place in the immigrant town to go online to trade them with other players. Bringing streetpass stones to the immigrant town unlocks new dungeons, and special story scenes. You can also get Streetpass Stones by making a party of monsters from your monster park and sending them into a special randomly generated dungeon.&lt;br /&gt;
*Party member appearance change immediately after switching vocations.&lt;br /&gt;
*Party member appearance also changes immediately for monster vocations, not just upon mastery like in the PS1 version.&lt;br /&gt;
*Weapons and shields are displayed in battle.[[Image:Running_From_The_Fiends.png|right|border|350px]]&lt;br /&gt;
*Vocation ranks require fewer battles to advance&lt;br /&gt;
*Spells/skills for second and third tier vocations are only usable when in that class, giving the last part of the main game more balance.&lt;br /&gt;
*Overall simplification and re-balancing of which vocations get which skills, including elimination of the hybrid skill system. These skills have not been removed, however.&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
The [[wikipedia:Manga|manga]] adaptation of &#039;&#039;Dragon Quest VII&#039;&#039; was published by Enix&#039;s &#039;&#039;[[wikipedia:Gangan Comics|Monthly Gangan]]&#039;&#039; in Japan. It was illustrated by [[wikipedia:Kamui_Fujiwara|Kamui Fujiwara]], who also worked on another franchise-related manga, &#039;&#039;[[The Emblem of Roto|Dragon Quest Retsuden: Roto no Monshō]]&#039;&#039;. Fourteen volumes were released between 2001 and 2006, though the series is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
In this adaptation, the hero is given the name &amp;quot;Arus&amp;quot;. The manga follows the game story while adding in new characters and more detailed relationships, as the original hero was silent and a personality needed to be added for the comic version.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ VII PS1 Cover (Front Side).png|PlayStation (JP)&lt;br /&gt;
Image:DQ VII PS1 Cover (Back Side).jpg|&lt;br /&gt;
Image:DQ VII PS1 Disc 1.jpg|Disc 1&lt;br /&gt;
Image:DQ VII PS1 Disc 2.jpg|Disc 2&lt;br /&gt;
Image:DQ VII PS1 Instruction Manuel (Front Side).jpg|Instruction manuel front cover&lt;br /&gt;
Image:DQ VII PS1 Instruction Manuel (Back Side).jpg|Instruction manuel back cover&lt;br /&gt;
Image:DW VII PS1 Case (Front Side).png|PlayStation (NA)&lt;br /&gt;
Image:DW VII PS1 Case (Back Side).jpg|&lt;br /&gt;
Image:DW VII PS1 Disc 1.png|Disc 1&lt;br /&gt;
Image:DW VII PS1 Disc 2.png|Disc 2&lt;br /&gt;
Image:DQVII Japan Art.png|Cover art&lt;br /&gt;
Image:DQVII_guide.png|Guide&lt;br /&gt;
Image:DQVII soundtrack.png|Symphonic Suite + OST&lt;br /&gt;
Image:DQVII Eden No Senshi Tachi On Piano.png|Piano arrangements&lt;br /&gt;
Image:DQVII_3DS.png|3DS box art (Japan)&lt;br /&gt;
Image:DQVII 3DS Box.png|3DS box art (NA)&lt;br /&gt;
Image:DQVII_3DS_Europe.png|3DS box art (Europe)&lt;br /&gt;
Image:DQVII All Aglow.png|3DS art&lt;br /&gt;
Image:DQ VII PS1 V-Jump 1.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine&lt;br /&gt;
Image:DQ VII PS1 V-Jump 2.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine 2&lt;br /&gt;
Image:DQVII_Manga.png|Manga Vol. 1&lt;br /&gt;
Image:DQVII_Manga 2.png|Manga Vol. 2&lt;br /&gt;
Image:DQVII_Manga 3.png|Manga Vol. 3&lt;br /&gt;
Image:DQVII_Manga 4.png|Manga Vol. 4&lt;br /&gt;
Image:DQVII_Manga 5.png|Manga Vol. 5&lt;br /&gt;
Image:DQVII_Manga 6.png|Manga Vol. 6&lt;br /&gt;
Image:DQVII Manga 7.png|Manga Vol. 7&lt;br /&gt;
Image:DQVII iOS Japan.png|iOS/Android (Japan)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*&#039;&#039;[http://dragonquest7.nintendo.com/ DQVII Nintendo 3DS site]&#039;&#039;&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest VII|*!]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>2601:40C:8300:1D35:B555:FD45:D23C:3029</name></author>
	</entry>
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