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		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IV:_Chapters_of_the_Chosen&amp;diff=39740</id>
		<title>Dragon Quest IV: Chapters of the Chosen</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IV:_Chapters_of_the_Chosen&amp;diff=39740"/>
		<updated>2020-03-15T21:36:33Z</updated>

		<summary type="html">&lt;p&gt;2601:641:380:560:81FF:19EA:F67D:ED22: /* DS */ fixed a typo (added a space between &amp;quot;style&amp;quot; and &amp;quot;as&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| title = Chapters of the Chosen&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;Heartbeat, [[ArtePiazza]] (&#039;&#039;PS&#039;&#039;)&amp;lt;br /&amp;gt;[[ArtePiazza]], Cattle Call(&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| publisher = [[Enix]]&amp;lt;br /&amp;gt; [[Square Enix]] (&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| image = [[Image:DQIV_Logo.png|center|310px]][[File:DQIV V Jump Art.png|310px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Famicom&#039;&#039;&#039;/&#039;&#039;&#039;NES&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 11, 1990|NA=October 1992}}&#039;&#039;&#039;PlayStation&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2001}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=April 17, 2014|NA=August 7, 2014}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = {{vgratings|CERO=A (PS1, DS)|ESRB=E10+ (DS)|OFLCA=PG}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], Famicom, [[Sony PlayStation]], [[Nintendo DS]], Android &amp;amp; iOS&lt;br /&gt;
| media = 4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br/&amp;gt; [[Wikipedia:Compact disc|CD]] (PS1)&amp;lt;br/&amp;gt; [[Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest IV&#039;&#039;&#039;|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; &#039;&#039;The People Who Are Shown the Way&#039;&#039;}} is a role-playing game and the fourth installment of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; video game series. The game was originally released for the {{NES}}, but has been remade several times for different systems. It begins the &#039;&#039;Tenkuu&#039;&#039; (&#039;&#039;Celestial&#039;&#039;) trilogy, known better as the &#039;&#039;Zenithian&#039;&#039; trilogy in English.&lt;br /&gt;
&lt;br /&gt;
It was originally released for the [[Nintendo Entertainment System|Famicom]] on February 11, 1990 in Japan. The North American version, titled &#039;&#039;Dragon Warrior IV&#039;&#039;, was released for the {{NES}} in October 1992.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;IV&#039;&#039; is the first of the series to not be related to the [[Erdrick trilogy|lineage of Erdrick]]--the game is the first of a new trilogy revolving around the legend of a [[Zenithia trilogy|castle in the sky]] that watches over the world below. The world map is of a comparable size to that of &#039;&#039;III&#039;&#039;, but has no direct parallels to the real world in regards to the shape of the continents and nature of the kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The story in &#039;&#039;IV&#039;&#039; is a more character-focused tale centered around the lives of the chosen ones prior to and during their quest to prevent the resurrection of the ruler of evil, [[Estark]]. The first four chapters of the story are about the hero&#039;s companions and their own challenges and hardships. While they each travel with their own goals and dreams in mind, they all eventually discover the conspiracy of [[Psaro]] the Manslayer to drive the human race to extinction via Estark&#039;s hellish power.&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Prologue|Prologue]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are introduced to the [[Hero (Dragon Quest IV)|Hero]] and his/her friend [[Eliza]].  This portion of the story was introduced in the PlayStation version, and became standard in later remakes.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1=== &lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 1| Chapter 1]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ragnar McRyan]], one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom. &lt;br /&gt;
&lt;br /&gt;
===Chapter 2===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 2| Chapter 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Alena]], princess (Tsarevna in the Nintendo DS localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].&lt;br /&gt;
&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 3| Chapter 3]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Torneko Taloon]] lives in [[Lakanaba]] with his wife and son, and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.&lt;br /&gt;
&lt;br /&gt;
===Chapter 4===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 4| Chapter 4]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Maya Mahabala]] the dancer and her younger sister [[Meena Mahabala]], the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their [[Mahabala|father]]&#039;s traitorous apprentice.&lt;br /&gt;
&lt;br /&gt;
===Chapter 5===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 5| Chapter 5]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Hero (Dragon Quest IV)|Hero]] has been brought up by the inhabitants of a remote and nameless mountain village. But [[Psaro]] and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 6| Chapter 6]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chapter 6 is a post-epilogue continuation of the game&#039;s storyline. Originally appearing in the PlayStation remake of &#039;&#039;Dragon Quest IV&#039;&#039;, Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous in the original release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Artificial intelligence===&lt;br /&gt;
In a bold move for an {{NES}} title, a significant portion of the game&#039;s memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the {{NES}} version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game&#039;s AI.&lt;br /&gt;
&lt;br /&gt;
===Party expansion===&lt;br /&gt;
*Every chapter save the second includes a non-chosen party member who will assist the group temporarily during their travels together. Each is tied to a story element of the chapter and reflect that section of the story&#039;s tone.&lt;br /&gt;
*A [[wagon]] was implemented to transport up to eight party members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the wagon to enter the area, however.&lt;br /&gt;
&lt;br /&gt;
===Collectibles===&lt;br /&gt;
*[[Mini medal]]s are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the [[Medal King]]. &lt;br /&gt;
*Items are now hidden in drawers, cabinets, and urns in addition to chests. Contents range from stat boosting seeds to common item and small sums of gold.&lt;br /&gt;
&lt;br /&gt;
===[[Casino]]===&lt;br /&gt;
Building upon the gambling featured in the monster arenas of &#039;&#039;III&#039;&#039;, the fourth game allows players to explore a large casino in the city of [[Endor]]. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[File:DQIV_Group.png|right|thumb|The characters of &#039;&#039;Dragon Quest IV&#039;&#039;. From left to right: [[Kiryl]], [[Ragnar]], [[Alena]], the [[Hero (Dragon Quest IV)|Hero]] (female and male), [[Borya]], [[Maya Mahabala]], [[Meena Mahabala]], and [[Torneko Taloon]]. |380px]]&lt;br /&gt;
===Remakes===&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using {{DQ7}} &#039;s 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of &#039;&#039;VII&#039;&#039;&#039;s, an [[Party Chat|inter-party talk]] command similar to &#039;&#039;Dragon Quest VII&#039;&#039;, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.&lt;br /&gt;
&lt;br /&gt;
On November 22, 2007, this PlayStation remake was ported to the Nintendo DS. No significant changes were made to the game&#039;s story, gameplay, or bonus features, aside from modifying the boom town&#039;s immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]&#039;s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ([[Bonus Dungeons|bonus dungeon]]) changed it&#039;s layout to random locations for each floor, whereas the PlayStation Version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the party chat feature. This was due to square enix&#039;s uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in &#039;&#039;V&#039;&#039; and &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On April 7, 2014, the PlayStation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna&#039;s critical hit ratio, and a slight change adding a detour in the boom town development.  The bonus dungeon layout from the DS port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
{{DQ5}} has some references to &#039;&#039;Dragon Quest IV: Chapters of the Chosen&#039;&#039;, but is mostly an independent story that does not heavily rely on the previous entry. The adventure of the chosen is known only by a scant few individuals, which further separates the Zenithian trilogy from it&#039;s predecessor.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Monster Battle Victory DQ IV group.png|right|border|450px]]&lt;br /&gt;
[[Kōichi Sugiyama]] composed the music and directed all the associated spin-offs. This is the track listing of the Symphonic Suite:&lt;br /&gt;
#&#039;&#039;[[Overture]]&#039;&#039; (1:55)&lt;br /&gt;
#&#039;&#039;Minuet&#039;&#039; (3:07)&lt;br /&gt;
#&#039;&#039;Comrades&#039;&#039; (10:28)&lt;br /&gt;
#&#039;&#039;In a Town&#039;&#039; (8:16)&lt;br /&gt;
#&#039;&#039;Homeland ~ Wagon Wheels&#039; March&#039;&#039; (5:58)&lt;br /&gt;
#&#039;&#039;Frightening Dungeons ~ Cursed Towers&#039;&#039; (5:19)&lt;br /&gt;
#&#039;&#039;Elegy ~ Mysterious Shrine&#039;&#039; (5:03)&lt;br /&gt;
#&#039;&#039;Balloon&#039;s Flight&#039;&#039; (4:32)&lt;br /&gt;
#&#039;&#039;Sea Breeze&#039;&#039; (4:31)&lt;br /&gt;
#&#039;&#039;The Unknown Castle&#039;&#039; (4:37)&lt;br /&gt;
#&#039;&#039;Battle for the Glory&#039;&#039; (7:51)&lt;br /&gt;
#&#039;&#039;The End&#039;&#039; (5:12)&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
&lt;br /&gt;
===PS remake===&lt;br /&gt;
&#039;&#039;Main article: [[Dragon Quest IV (PS)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
[[File:Dragon Quest IV characters.png|right|thumb|The characters of &#039;&#039;Dragon Quest IV&#039;&#039;|350px]]&lt;br /&gt;
*The [[Nintendo DS]] remake uses nearly the same style as the PS Version, with some minor compression to account for the handheld&#039;s screen size.&lt;br /&gt;
*The [[Pioneer Town]] lacks the variants of the PS Version due to replacing recruitable [[Non-Player Character|NPC]]s with ones that can be found after a certain point in game (see the article for more details).&lt;br /&gt;
*The floors of the [[Fungeon (Dragon Quest IV)|Fungeon]] are made up of new designs rather than from previous areas in the game, as well as {{DQ7}}.&lt;br /&gt;
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the DS version of &#039;&#039;Dragon Quest IV&#039;&#039;]]&lt;br /&gt;
*Mild profanity such as damnedest, hell, helliva is used in the DS, Android, iOS versions of the game.&lt;br /&gt;
*The DS uses 2 separate screens in the game, the top screen displaying the map and the heroes&#039; battle information.&lt;br /&gt;
*Religious references that were removed from the {{NES}} Version are now included in the game.&lt;br /&gt;
*Name changes to Weapons, Armor, items.&lt;br /&gt;
&lt;br /&gt;
===Mobile changes===&lt;br /&gt;
In addition to the changes from the previous two versions, the smartphone port adds the following:&lt;br /&gt;
*The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.&lt;br /&gt;
*Zoom and Evac&#039;s MP cost have been reduced to 1 MP each.&lt;br /&gt;
*The immigrant town&#039;s upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[List of Name Changes in the Zenithia Trilogy#Dragon Quest IV: Chapters of the Chosen|Name Changes in the Zenithia Trilogy]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Title Screens===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ4-NDS-TITLESCREEN.png]]|game={{DQ4}}|platform=Nintendo DS}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQIV_Famicom.png|Original artwork of the [[Nintendo Entertainment System|Famicom]] release.&lt;br /&gt;
Image:Dragon_Warrior_IV_NES.png|{{NES}} box art.&lt;br /&gt;
Image:DQIV_DS_Box.png|[[Nintendo DS]] box art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Symphonic Suite Dragon Quest IV.png|Symphonic Suite.&lt;br /&gt;
File:DQIV Famicom guide.png|Famicom guide.&lt;br /&gt;
Image:DQIVCast.png|Cast.&lt;br /&gt;
Image:DQIV_Cast battling monsters.png|&lt;br /&gt;
File:DQIV Into The Fray.png|&lt;br /&gt;
Image:DQIV Camping.png|&lt;br /&gt;
Image:DQIV_Group_cheering.png|&lt;br /&gt;
Image:DQIVCharacters.png&lt;br /&gt;
File:DQIV Random Encounter.png|&lt;br /&gt;
Image:DQIV CD Theater 1.png|CD Theater.&lt;br /&gt;
Image:DQIV CD Theater 2.png|CD Theater.&lt;br /&gt;
Image:DQIV CD Theater 3.png|CD Theater.&lt;br /&gt;
File:DQIV Legend in the Dark.png|&amp;quot;Legend in the Dark&amp;quot; novel.&lt;br /&gt;
File:DQ 4koma Gekijou 1.png|4koma comics.&lt;br /&gt;
File:DQ 4koma Gekijou 2.png|4koma comics.&lt;br /&gt;
File:DQ 4koma Gekijou 3.png|4koma comics.&lt;br /&gt;
File:DQ 4koma Gekijou 4.png|4koma comics.&lt;br /&gt;
File:DQ 4koma Gekijou 5.png|4koma comics.&lt;br /&gt;
File:DQ 4koma Gekijou 6.png|4koma comics.&lt;br /&gt;
File:DQIV iOS Android.png|[[Call phone]].&lt;br /&gt;
File:DQTCG DQIV Bosses card sleeve.jpg|&amp;quot;Bosses&amp;quot; Trading Card Game sleeve.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.rpgclassics.com/shrines/nes/dw4/ RPG Classics shrine]&lt;br /&gt;
*[http://www.woodus.com/den/games/dw4nes/ Dragon&#039;s Den]&lt;br /&gt;
*[http://www.dqshrine.com/dq/dq4/ DQ Shrine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest IV|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 04}}&lt;/div&gt;</summary>
		<author><name>2601:641:380:560:81FF:19EA:F67D:ED22</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=82030</id>
		<title>Kōichi Sugiyama</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=82030"/>
		<updated>2020-03-15T21:34:57Z</updated>

		<summary type="html">&lt;p&gt;2601:641:380:560:81FF:19EA:F67D:ED22: fixed a spelling error in the first paragraph (changed &amp;quot;controverstial&amp;quot; to &amp;quot;controversial&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kōichi_Sugiyama.png|right|thumb|230px]]&lt;br /&gt;
&#039;&#039;&#039;Kōichi Sugiyama&#039;&#039;&#039; (&#039;&#039;すぎやま こういち, Sugiyama Kō&#039;ichi?&#039;&#039;) (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the controversial lead composer of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series, with other works done for Japanese TV shows, such as &#039;&#039;Space Runaway Ideon&#039;&#039;, &#039;&#039;Cyborg 009&#039;&#039; and &#039;&#039;Gatchaman&#039;&#039;. Because of the incredible length of his career, Suigyama&#039;s accomplishments have been officially recognized by the Guinness World record association.&lt;br /&gt;
&lt;br /&gt;
==History on Dragon Quest==&lt;br /&gt;
Sugiyama started composing with a smaller Japanese home computer called the &amp;quot;PC-8801&amp;quot;, and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game {{DQ}} for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD &amp;quot;[[Dragon Quest I Symphonic Suite]]&amp;quot; was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama&#039;s melodies.&lt;br /&gt;
&lt;br /&gt;
In 1987, he composed for {{DQ2}}, and then held the very first video game music concert in the world. &amp;quot;Family Classic Concert&amp;quot; was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. &amp;quot;Dragon Quest I Symphonic Suite&amp;quot; and &amp;quot;[[Dragon Quest II Symphonic Suite]]&amp;quot; were performed. The &amp;quot;Family Classic Concerts&amp;quot; have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.&lt;br /&gt;
&lt;br /&gt;
Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts.&lt;br /&gt;
&lt;br /&gt;
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]], which was choreographed by Minoru Suzuki.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Kōichi also released the Symphonic Suites for the &#039;&#039;Dragon Quest&#039;&#039; games he had worked on thus far. As this was the very first ballet inspired by a video game in the world, Sugiyama was awarded a place in the Guinness World Records book for his accomplishment.  &lt;br /&gt;
&lt;br /&gt;
In late 2004, he finished and released the {{DQ8}} Original soundtrack, and the &amp;quot;[[Dragon Quest VIII Symphonic Suite]]&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for {{DQ8}}, as well as his classic compositions from the past. In August 2005, his music from {{DQ}} was performed live at the European Symphonic Game Music Concert. There, for the first time, his music was presented in a live symphonic concert outside Japan.&lt;br /&gt;
&lt;br /&gt;
From 2006, he also worked on diverse projects, one of them being the music for &#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;. On August 19, 2006 Sugiyama announced {{DQ9}}&#039;s production in Japanese video game magazine Famitsu as saying &amp;quot;I&#039;m not sure when &#039;&#039;Dragon Quest IX&#039;&#039; will be released, but it seems that progress is continually being made. I&#039;m personally excited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On January 26th, 2016, Sugiyama received his second award from &#039;&#039;Guinness World Records&#039;&#039;, celebrating his status as the world&#039;s oldest video game composer at age 85.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest Discography==&lt;br /&gt;
[[File:Torneko conducting.png|right|border|350px]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest]]&#039;&#039; (1986)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest Suite]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Electone]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Piano Vol. 1]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest CD Theater]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Remix Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I &amp;amp; II Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass 2]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Symphonic Suite (Tokyo Metropolitan Symphony Orchestra)]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest II: Luminaries of the Legendary Line|Dragon Quest II: Akuryo no Kamigami]]&#039;&#039; (1987)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest III: The Seeds of Salvation|Dragon Quest III: Soshite Densetsu he]]&#039;&#039; (1988)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IV: Chapters of the Chosen|Dragon Quest IV: Michibikareshi Monotachi]]&#039;&#039; (1990)&lt;br /&gt;
*&#039;&#039;Hanjyuku Hero: Aah Sekai yo Hanjuku Nare&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;Divertimento ~ Hanjuku Hero&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest V: Hand of the Heavenly Bride|Dragon Quest V: Tenku no Hanayome]]&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;Itadaki Street 2: Neon Sign ha Bara Iro ni&#039;&#039; (1994)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VI: Realms of Revelation|Dragon Quest VI: Maboroshi no Daichi]]&#039;&#039; (1995)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; (1998)&lt;br /&gt;
*&#039;&#039;[[Torneko: The Last Hope|Torneko no Daibouken 2]]&#039;&#039; (1999)&lt;br /&gt;
**&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 1 &amp;amp; 2]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VII: Fragments of the Forgotten Past|Dragon Quest VII: Eden no Senshitachi]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039; (2001)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3]]&#039;&#039; (2002)&lt;br /&gt;
*&#039;&#039;[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Itadaki Street Special]]&#039;&#039; (2004)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]&#039;&#039; (2004) (also conductor)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039; (2005)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039; (2006), with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IX: Sentinels of the Starry Skies|Dragon Quest IX: Hoshizora no Mamoribito]]&#039;&#039; (2009)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest X|Dragon Quest X: Onrain]]&#039;&#039; (2012)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest XI: Echoes of an Elusive Age|Dragon Quest XI: Sugisarishi Toki o Motomete]]&#039;&#039; (2017)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest XI: Echoes of an Elusive Age|Dragon Quest XI: Sugisarishi Toki o Motomete S]]&#039;&#039; (2019)&lt;br /&gt;
&lt;br /&gt;
==Non-Dragon Quest Works==&lt;br /&gt;
Sugiyama has a lengthy career of composition spanning several decades. Some of the highlights of his work include:&lt;br /&gt;
===Political jingles===&lt;br /&gt;
*&#039;&#039;Nippon no Kokoro&#039;&#039; (Heart of Japan), official party anthem&lt;br /&gt;
&lt;br /&gt;
===Film and Animation===&lt;br /&gt;
*&#039;&#039;The Return of Ultraman&#039;&#039; (1971), television series&lt;br /&gt;
*&#039;&#039;Science Ninja Team Gatchaman: the movie&#039;&#039; (1978), animated film&lt;br /&gt;
*&#039;&#039;Cyborg 009&#039;&#039; (1979), anime&lt;br /&gt;
*&#039;&#039;Space Runaway Ideon&#039;&#039; (1980), anime&lt;br /&gt;
*&#039;&#039;The Sea Prince and the Fire Child&#039;&#039; (1981), animated film&lt;br /&gt;
*&#039;&#039;The Yearling&#039;&#039; (1983), animated film&lt;br /&gt;
*&#039;&#039;Godzilla vs Biollante&#039;&#039; (1989), voted by Japanese fans as the best Godzilla film in a 2014 poll.&lt;br /&gt;
*&#039;&#039;Magical Knight Rayearth 1 &amp;amp; 2&#039;&#039; (1994~1995), anime&lt;br /&gt;
[[File:Sugiyaman species.png|right|thumb|370px|Sugiyama&#039;s cameo as a playable and enemy species in &#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039;]]&lt;br /&gt;
===Other Video Games===&lt;br /&gt;
*&#039;&#039;World Golf&#039;&#039; (1985~1990), various&lt;br /&gt;
*&#039;&#039;Jesus&#039;&#039; (1987), Famicom&lt;br /&gt;
*&#039;&#039;Angelus: the Gospel of Evil&#039;&#039; (1987), NEC PC-8801&lt;br /&gt;
*&#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039; (1990), NEC PC-9801&lt;br /&gt;
*&#039;&#039;Jesus 2&#039;&#039; (1991), various&lt;br /&gt;
*&#039;&#039;Tetris 2 &amp;amp; Bombliss&#039;&#039; (1991), Famicom&lt;br /&gt;
*&#039;&#039;Master of Monsters&#039;&#039; (1991), Sega Genesis/Mega Drive&lt;br /&gt;
*&#039;&#039;E.V.O. the search for Eden&#039;&#039; (1992), Super Nintendo&lt;br /&gt;
*&#039;&#039;Mystery Dungeon: Shiren the Wanderer&#039;&#039; (1995), Super Famicom&lt;br /&gt;
**&#039;&#039;Mystery Dungeon 2: Shiren the Wanderer Special Arrange Version&#039;&#039; (1995), album arrangement&lt;br /&gt;
**&#039;&#039;Mystery Dungeon: Shiren the Wanderer DS&#039;&#039; (2006), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
**&#039;&#039;Mystery Dungeon: Shiren the Wanderer&#039;&#039; (2019), iOS/Android, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB: Moonlight-Village Monster&#039;&#039; (1997), Game Boy&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 2: Demon Invasion! Shiren Castle!&#039;&#039; (2000), Nintendo 64&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB2: Magic Castle of the Desert&#039;&#039; (2001), Game Boy Color&lt;br /&gt;
**&#039;&#039;Shiren the Wanderer DS2: Magic Castle of the Desert&#039;&#039; (2008), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 3: The Sleeping Princess of the Karakuri Mansion&#039;&#039; (2008), Nintendo Wii, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Derby Stallion 64&#039;&#039; (2001), Nintendo 64&lt;br /&gt;
&lt;br /&gt;
==Compositional Style and Inspirations==&lt;br /&gt;
Sugiyama has stated that Johann Sebastian Bach, Wolfgang Amadeus Mozart, Joseph Haydn, and George Frideric Handel are his main sources of inspiration. His style varies between games and other media, but maintains a strong thematic quality reminiscent of Baroque and early-Classical work. &lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.geocities.ws/leergutdieb/index-2.html Music of Kōichi Sugiyama]&lt;br /&gt;
{{DQNavbox}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</summary>
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