<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dragonquest-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A89%3AC502%3A3890%3A1510%3A5356%3A1360%3AAEF2</id>
	<title>Dragon Quest Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dragonquest-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A89%3AC502%3A3890%3A1510%3A5356%3A1360%3AAEF2"/>
	<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/Special:Contributions/2601:89:C502:3890:1510:5356:1360:AEF2"/>
	<updated>2026-05-09T10:54:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Call_Team&amp;diff=24264</id>
		<title>Call Team</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Call_Team&amp;diff=24264"/>
		<updated>2019-06-12T16:42:14Z</updated>

		<summary type="html">&lt;p&gt;2601:89:C502:3890:1510:5356:1360:AEF2: /* Available monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Call Team&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = チーム呼び&lt;br /&gt;
|romaji = Call team&lt;br /&gt;
|old = &lt;br /&gt;
|type = Skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Call team&#039;&#039;&#039; is a [[Summon|summoning]] skill unique to &#039;&#039;VIII&#039;&#039;. Instead of a random extra-dimensional entity, using the skill brings forth the [[Monster recruitment|recruited monsters]] the party has amassed over the course of their journey. &lt;br /&gt;
==Acquirement==&lt;br /&gt;
The [[Hero (Dragon Quest VIII)|Hero]] will be taught how to use the skill after completing rank E of [[Morrie]]&#039;s monster arena. After the player bests rank B, they will summon one of two monster teams.&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
Call team costs 10 MP to use, and will summon one of the party&#039;s monster teams even if only one monster is present. Monsters that are not already vanquished will enter battle in peak condition, though if they fall, only Morrie can revive them.&lt;br /&gt;
&lt;br /&gt;
The selected team will stay in battle for a minimum of three turns. Each monster has a hidden stat that affects the number of turns they can stay in battle, and the total is always rounded up. For example, if the sum of a three-monster team&#039;s staying power is 3.2, they will stay in battle for four turns.&lt;br /&gt;
&lt;br /&gt;
==Available monsters==&lt;br /&gt;
[[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]], [[Big Al]], [[Bishop (Recruit)|Bishop]], [[Bladewolf]], [[Blizag Jr]], [[Bones (Recruit)|Bones]], [[Brickman]], [[Brontes]], [[Bush-W]], [[Capers]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Deadnoble (Recruit)|Deadnoble]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Hori (Recruit)|Hori]], [[Hork (Recruit)|Hork]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Metabble (Recruit)|Metabble]], [[Metaly (Recruit)|Metaly]], [[Moppet]], [[Mornstar]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Skeledoid]], [[Slurpy]], [[Smiles]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Tori]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]]&lt;br /&gt;
&lt;br /&gt;
==Special teams and bonuses==&lt;br /&gt;
Monsters of the same [[Monster Families|family]] or appropriate theme will gain deathmoves or boosts to their stats when summoned together. These attributes will stack together: for example  a team composed of all metal slimes will have &#039;&#039;Multi-Masher&#039;&#039;, &#039;&#039;Magic Burst&#039;&#039;, and the &#039;&#039;Slime Power&#039;&#039; HP doubler. &lt;br /&gt;
&lt;br /&gt;
===Clank and Spank===&lt;br /&gt;
All team members are of the [[Machine family]], activates &#039;&#039;Metal Panic&#039;&#039; – All team members attack a single foe, doing 50% more damage than normal.&lt;br /&gt;
&lt;br /&gt;
===Club Club===&lt;br /&gt;
All team members have clubs: Arges, Brontes, Klub Kong, Pa Troll, Skeledoid, Squiggles, &amp;amp; Steropes. Activates &#039;&#039;[[Mind Breaker]]&#039;&#039; – All team members attack one enemy, and that enemy &lt;br /&gt;
loses their turn.&lt;br /&gt;
&lt;br /&gt;
===Demented Elements===&lt;br /&gt;
All team members belong to the [[Elemental family]]. Activates &#039;&#039; Elemental Storm&#039;&#039; – All team members and party members resistance to fire and ice damage increases, and a barrier reflects spells back to their caster.&lt;br /&gt;
&lt;br /&gt;
===Far From Heaven===&lt;br /&gt;
All members belong to the [[Demon family]] and will receive an extra turn when called.&lt;br /&gt;
&lt;br /&gt;
===Full Metal Power===&lt;br /&gt;
Team includes Hev and Metaly, activates &#039;&#039;[[Magic Burst]]&#039;&#039; deathmove. &lt;br /&gt;
&lt;br /&gt;
===Happy Together===&lt;br /&gt;
Team includes Jewelbag and Trick Bag, and has no distinguishing features.&lt;br /&gt;
&lt;br /&gt;
===Just Beastly===&lt;br /&gt;
All members belong to the [[Beast family]], attack increased by 15 points.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
All members belong to the [[Material family]], and will receive an extra turn when called.&lt;br /&gt;
&lt;br /&gt;
===Mega Metal Maniacs===&lt;br /&gt;
Team includes Hev and Metabble, and activates a unique version of &#039;&#039;Magic Burst&#039;&#039; that deals 110~130 damage to random enemies 3~10 times.&lt;br /&gt;
&lt;br /&gt;
===Metal Power===&lt;br /&gt;
Team includes Metabble and Metaly, activates &#039;&#039;Magic Burst&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===My Three Golems===&lt;br /&gt;
Team consists of Brickman, Goldman, and Stoneman, who fuse into [[Mazin]].&lt;br /&gt;
&lt;br /&gt;
===Not Quite Human===&lt;br /&gt;
Team members belong to the [[Humanoid family]], HP is increased by 15 points.&lt;br /&gt;
&lt;br /&gt;
===Slime Power!===&lt;br /&gt;
Team members belong to the [[Slime family]], HP is doubled.&lt;br /&gt;
&lt;br /&gt;
===Slime Therapy===&lt;br /&gt;
Two of the following: Curer, Healer, Metaly. Activates &#039;&#039;[[Multiheal]]&#039;&#039;, which heals the party in battle as well as the monsters.&lt;br /&gt;
&lt;br /&gt;
===Slime Time===&lt;br /&gt;
Metaly and two normal slimes, activates &#039;&#039;Slime Spank&#039;&#039; – All team members attack a single foe, doing 50% more damage than usual.&lt;br /&gt;
&lt;br /&gt;
===Team Goodnight===&lt;br /&gt;
Team consists of Capers, Hoodwink, and Nightwing. Activates &#039;&#039;Dirge&#039;&#039; – Reduces the defense of all team members and enemies to 0. This move uses the instant death element, so it will not work on bosses and metal slimes.&lt;br /&gt;
&lt;br /&gt;
===The Angry Archers===&lt;br /&gt;
Team consists of Archer, Fletch, and Sagittari. Activates &#039;&#039;Harrowing Arrow&#039;&#039; – Arrows hit the entire enemy group for 116~124 [[Bang]] type damage. Team theme also increases max HP by 15.&lt;br /&gt;
&lt;br /&gt;
===The Aqua Marines===&lt;br /&gt;
Team members belong to the [[Aquatic family]], all team members&#039; defense increases by 30.&lt;br /&gt;
&lt;br /&gt;
===The Avian Attackers===&lt;br /&gt;
Team members belong to the [[Bird family]], all team members&#039; agility is increased by 30.&lt;br /&gt;
&lt;br /&gt;
===The Blade Runners===&lt;br /&gt;
All team members have swords: Bones, Capers, Cybot, Dumbking, Foul Fowl, Jockey, &lt;br /&gt;
Lonely Joe, Nohi, Roborg, Skeledoid, and Slimehopper. Activates &#039;&#039;Triple Swords&#039;&#039; – All team members attack a single foe, doing 50% more damage than normal.&lt;br /&gt;
&lt;br /&gt;
===The Drack Pack===&lt;br /&gt;
Team members belong to the [[Dragon family]], all team members&#039; attack increased by 30.&lt;br /&gt;
&lt;br /&gt;
===The Dynamic Duo===&lt;br /&gt;
Team consists of Orrid and Spike, activates &#039;&#039;Sapper Slapper&#039;&#039; – Orrid and Spike attack a single foe, and its defense is reduced.&lt;br /&gt;
&lt;br /&gt;
===The Fatal Attraction===&lt;br /&gt;
Team consists of Faunus, Hazel, and Slimehopper. Activates &#039;&#039;Love Typhoon&#039;&#039; – A pink whirlwind hits a group of foes for 95~105 non-elemental damage.&lt;br /&gt;
&lt;br /&gt;
===The Hackers===&lt;br /&gt;
All team members have axes: Bush-W., Hackzilla, Hoodwink, and Skeledoid. Activates &#039;&#039;Typhoeus&#039; Maul&#039;&#039; – All team members attack a single foe, doing 50% more damage than normal. If the target is of the beast family, damage is doubled.&lt;br /&gt;
&lt;br /&gt;
===The Javelinas===&lt;br /&gt;
All team members have javelins: Deadnoble, Octurion, Orcus. Activates &#039;&#039;Jolly Jousters&#039;&#039; – All team members attack eight enemies at random. Each attack deals 50% less damage than normal.&lt;br /&gt;
&lt;br /&gt;
===The King and Us===&lt;br /&gt;
Team members are Healer, Curer, and Hev. Activates &#039;&#039;Maximaster&#039;&#039; – All dead team members are brought back to life and all team members are fully healed. All team members&#039; defense is increased and all enemies&#039; defense are decreased.&lt;br /&gt;
&lt;br /&gt;
===The Legends===&lt;br /&gt;
Team consists of three of the following: Hori, Nohi, Sugi, Tori. Activates &#039;&#039;[[Big Bang]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===The Nightriders===&lt;br /&gt;
All team members are mounted: Deadnoble, Jockey, and Slimehopper. Activates &#039;&#039;Riders&#039; Carnival&#039;&#039; – All team members attack a single foe, dealing double damage.&lt;br /&gt;
&lt;br /&gt;
===The Psyche Wards===&lt;br /&gt;
Team consists of three of the following: Big Al, Hazel, Jewelbag, Trick Bag. Activates &#039;&#039;Tension Boost – All team members and party tension increase by two levels.&lt;br /&gt;
&lt;br /&gt;
===The Slime Squad===&lt;br /&gt;
Team consists of plain slimes, activates &#039;&#039;Supersize Slimey&#039;&#039; – All team members merge into [[Ultrus]].&lt;br /&gt;
&lt;br /&gt;
===The Treasure Hunters===&lt;br /&gt;
Team includes Goldman and JewelBag, activates &#039;&#039;Good as Gold&#039;&#039; – Goldman and Jewelbag attack a single foe, and the party receives gold equal to half the damage dealt. Note that this cannot be used in the monster arena.&lt;br /&gt;
&lt;br /&gt;
===The Zombebops===&lt;br /&gt;
Team members belong to the [[Undead family]], HP increases by 50 points.&lt;br /&gt;
&lt;br /&gt;
===Trauma Centre===&lt;br /&gt;
Team members are Metaly, Curer, and Healer. Activates &#039;&#039;[[Omniheal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Triple Trouble===&lt;br /&gt;
Team consists of Cybot, Nohi, Roborg. Activates &#039;&#039;Stream Killer Attack&#039;&#039; – All team members attack a single foe, dealing triple the usual damage.&lt;br /&gt;
&lt;br /&gt;
===Two Eyes===&lt;br /&gt;
Team consists of Brontes and Steropes. Activates &#039;&#039;Sapper Slapper&#039;&#039; – Brontes and Steropes attack a single foe, and its defense is reduced.&lt;br /&gt;
&lt;br /&gt;
===Valentine&#039;s Day===&lt;br /&gt;
Team consists of Dolldrums and Moppet, increases agility by 15 points.&lt;br /&gt;
&lt;br /&gt;
===Wizards o&#039; Z===&lt;br /&gt;
Team members are Metabble, Curer, and Healer. Activates &#039;&#039;Zingslinger&#039;&#039; – All dead team members are returned to life and all team members are completely healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
[[Category:Dragon Quest VIII]]&lt;br /&gt;
[[Category:Dragon Quest VIII recruitable monsters]]&lt;br /&gt;
[[Category:Dragon Quest VIII skills]]&lt;/div&gt;</summary>
		<author><name>2601:89:C502:3890:1510:5356:1360:AEF2</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Monster_recruitment&amp;diff=140944</id>
		<title>Monster recruitment</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Monster_recruitment&amp;diff=140944"/>
		<updated>2019-06-12T16:34:02Z</updated>

		<summary type="html">&lt;p&gt;2601:89:C502:3890:1510:5356:1360:AEF2: /* Available in all versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of &#039;&#039;[[Dragon Quest VI]]&#039;&#039; along with several monstrous mates.]]&lt;br /&gt;
Introduced in &#039;&#039;[[Dragon Quest V]]&#039;&#039;, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest V]]&#039;&#039;==&lt;br /&gt;
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recrutiable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero.&lt;br /&gt;
In the DS and mobile versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters. See the Gallery for recruitment percentages for each monster.&lt;br /&gt;
===DS and Mobile devices===&lt;br /&gt;
[[Archdemon (Recruit)|Archdemon]], [[Bad apple (Recruit)|Bad apple]], [[Barbatos (Recruit)|Barbatos]]&lt;br /&gt;
[[Battle pip (Recruit)|Battle pip]], [[Beastmaster (Recruit)|Beastmaster]], [[Blizzybody (Recruit)|Blizzybody]], [[Bomboulder (Recruit)|Bomboulder]], [[Brownie (Recruit)|Brownie]], [[Chimaera (Recruit)|Chimaera]], [[Conkerer (Recruit)|Conkerer]], [[Conkjurer (Recruit)|Conkjurer]], [[Conkuisitor (Recruit)|Conkuisitor]], [[Conkuistador (Recruit)|Conkuistador]], [[Cross eye (Recruit)|Cross eye]],[[Cureslime (Recruit)|Cureslime]], [[Dracky (Recruit)|Dracky]], [[Drag-goof (Recruit)|Drag-goof]], [[Dwight]], [[Epipany (Recruit)|Epipany]], [[Fandangow (Recruit)|Fandangow]], [[Fat rat (Recruit)|Fat rat]], [[Flamethrower (Recruit)|Flamethrower]],[[Funghoul (Recruit)|Funghoul]], [[Ghost (Recruit)|Ghost]], [[Gigantes (Recruit)|Gigantes]], [[Golem (Recruit)|Golem]], [[Goodybag (Recruit)|Goodybag]], [[Great dragon (Recruit)|Great dragon]], [[Grudgerigar (Recruit)|Grudgerigar]], [[Hades helm (Recruit)|Hades helm]], [[Hawk man (Recruit)|Hawk man]], [[Healslime (Recruit)|Healslime]], [[Hellion (Recruit)|Hellion]], [[Hoodlum (Recruit)|Hoodlum]], [[Hulagan (Recruit)|Hulagan]], [[Hyperanemon (Recruit)|Hyperanemon]], [[Jailcat (Recruit)|Jailcat]], [[Killing machine (Recruit)|Killing machine]], [[King cureslime (Recruit)|King cureslime]], [[King slime (Recruit)|King slime]], [[Liquid metal slime (Recruit)|Liquid metal slime]], [[Magic marionette (Recruit)|Magic marionette]], [[Man o&#039; war (Recruit)|Man o&#039; war]], [[Mandrake marshal (Recruit)|Mandrake marshal]], [[Metal slime (Recruit)|Metal slime]], [[Minidemon (Recruit)|Minidemon]], [[Moosifer (Recruit)|Moosifer]], [[Mudraker (Recruit)|Mudraker]], [[Old man of the sea (Recruit)|Old man of the sea]], [[Orc king (Recruit)|Orc king]], [[Pip fighter (Recruit)|Pip fighter]], [[Pocus poppet (Recruit)|Pocus poppet]], [[Powie yowie (Recruit)|Powie yowie]], [[Prestidigitator (Recruit)|Prestidigitator]], [[Rebjørn]], [[Restless armour (Recruit)|Restless armour]], [[Revaulting horse (Recruit)|Revaulting horse]], [[Rockbomb (Recruit)|Rockbomb]], [[Rotten apple (Recruit)|Rotten apple]] ,[[Saber]], [[Samigina (Recruit)|Samigina]], [[Slime (Recruit)|Slime]], [[Slime knight (Recruit)|Slime knight]], [[Small fry (Recruit)|Small fry]], [[Snowbird (Recruit)|Snowbird]], [[Starkers]], [[Ticking timeburrm (Recruit)|Ticking timeburrm]], [[Walking corpse (Recruit)|Walking corpse]], [[Warhog (Recruit)|Warhog]], [[Wax murderer (Recruit)|Wax murderer]], [[Wiz pip (Recruit)|Wiz pip]]&lt;br /&gt;
&lt;br /&gt;
===Unavailable in PS2 version===&lt;br /&gt;
Archdemon, Jailcat&lt;br /&gt;
&lt;br /&gt;
===Unavailable in SNES version===&lt;br /&gt;
Archdemon, Bad apple, Blizzybody, Beast master, Dwight, Fat rat, Flamethrower, Funghoul, Ghost, Hades helm, Hawkman, Hulagan,   Metal slime, Mudraker, Pocus poppet,  Restless armour, Rotten apple, Wax murderer, and the Conk and Pip families.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VI]]&#039;&#039;==&lt;br /&gt;
In the original SNES version of &#039;&#039;VI&#039;&#039; monster recruitment worked identically to &#039;&#039;V&#039;&#039;, though someone in the party must be a [[Monster Master]]. When the DS version (and subsequent mobile ports) were produced, this mechanic was retired in favor of &amp;quot;Slime Buddies&amp;quot;: slimes players could interact with in towns and dungeons like NPCs who would join the party once certain conditions were met. These slimes are not treated as full characters, however, and thus lack the detailed party chat of humans and Lizzie.&lt;br /&gt;
&lt;br /&gt;
In both versions of the game, any recruited slime may enter into the gladiatorial contests at [[Slimopolis]].&lt;br /&gt;
&lt;br /&gt;
===Available in the SNES version===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sprite !! Monster Name !! Recruit Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6batteringramsnes.png|48px|center]] || [[Battering ram (Recruit)|Battering ram]] || {{fraction|1|16}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosstroll DQVI SNES.gif|68px|center]] || [[Boss troll (Recruit)|Boss troll]] || {{fraction|1|16}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dg6chimaerasnes.png|48px|center]] || [[Dreamaera (Recruit)|Dreamaera]] || {{fraction|1|32}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Furrat.gif|48px|center]] || [[Feralball (Recruit)|Feralball]]|| {{fraction|1|8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windmage.gif|58px|center]] || [[Gustbluster (Recruit)|Gustbluster]] || {{fraction|1|64}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6highdjinkssnes.png|58px|center]] || [[High djinks (Recruit)|High djinks]] || {{fraction|1|256}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6lesserdemonsnes.png|68px|center]] || [[Lesser Demon (Recruit)|Lesser demon]] || {{fraction|1|4}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6lipssnes.png|48px|center]] || [[Lips (Recruit)|Lips]] || {{fraction|1|64}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6mudmannequainsnes.png|48px|center]] || [[Mud mannequin (Recruit)|Mud mannequin]] || {{fraction|1|64}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6overkillingmachinesnes.png|58px|center]] || [[Overkilling machine (Recruit)|Overkilling machine]] || {{fraction|1|64}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6rockbombsnes.png|48px|center]] || [[Rockbomb (Recruit)|Rockbomb]] || {{fraction|1|32}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6slimeknightsnes.png|48px|center]]  || [[Goowain|Slime knight]] || {{fraction|1|4}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Supertensk.gif|48px|center]] || [[Sluggernaut (Recruit)|Sluggernaut]] || {{fraction|1|4}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6walkingcorpsesnes.png|48px|center]] || [[Walking corpse (Recruit)|Walking corpse]] || {{fraction|1|32}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Available in the DS version===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sprite !! Monster Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6slimeknightsnes.png|32px|center]]  || [[Goowain]] || [[Howcastle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6healslimesnes.png|22px|center]] || [[Healie]] || [[Clearvale]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6 mottle slime.png|28px|center]] || [[Spot]] || [[Castle Graceskull]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6 king slime.png|28px|center]] || [[Kingsley]] || [[Château de Sass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober]] || [[Slimopolis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6 cure slime.png|18px|center]] || [[Curie]] || [[Suite dreams]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marineslime3snes.png|32px|center]] || [[Shelley]] || [[Underwater Inn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6LMSsnes.png|32px|center]] || [[Mercury]] || [[Suite dreams]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VII]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;VII&#039;&#039; is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of &amp;quot;wild life reserve&amp;quot; called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability. &lt;br /&gt;
&lt;br /&gt;
Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from &#039;&#039;VI&#039;&#039; and allow the character holding them to take on monster-based vocations at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. The main difference is that a character&#039;s sprite/model will change into the corresponding monster once the vocation is mastered.&lt;br /&gt;
*In the 3DS remake, the character will immediately become a monster after using a heart.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;==&lt;br /&gt;
In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove &#039;&#039;&#039;much&#039;&#039;&#039; more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie|Morrie&#039;s]] place they can join the party. This allows the monsters to enter the competition in [[Monster Arena|Morrie&#039;s Monstrous Pit]], and through the use of the [[Call team]] skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero&#039;s level rises, and do not need to gain battle experience themselves.&lt;br /&gt;
*In the 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.&lt;br /&gt;
&lt;br /&gt;
===Available in all versions===&lt;br /&gt;
[[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]], [[Big Al]], [[Bishop (Recruit)|Bishop]], [[Bladewolf]], [[Blizag Jr]], [[Bones (Recruit)|Bones]], [[Brickman]], [[Brontes]], [[Bush-W]], [[Capers]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Deadnoble (Recruit)|Deadnoble]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Hori (Recruit)|Hori]], [[Hork (Recruit)|Hork]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Metabble (Recruit)|Metabble]], [[Metaly (Recruit)|Metaly]], [[Moppet]], [[Mornstar]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Skeledoid]], [[Slurpy]], [[Smiles]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Tori]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest X]]&#039;&#039;==&lt;br /&gt;
Certain monsters can be recruited by players beginning in version 2.4 Taming is done through a skill attack that creates a fixed 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Monsters that have joined players are controlled through A.I. and essentially serve as party members for times when the player&#039;s fiends and comrades are offline.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest Monsters|Dragon Quest Monsters 1]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2|2]]&#039;&#039;==&lt;br /&gt;
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using [[Monster munchies]] in battle. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest Monsters: Joker]] series&#039;&#039;==&lt;br /&gt;
Recruitment is implemented via the &#039;&#039;Scout&#039;&#039; option in the battle menu. When selected, the player&#039;s team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group&#039;s sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher.&lt;br /&gt;
*In Joker 2, tossing a bundle of [[Beastie bites]] at the foe will raise the chance by a flat 10%.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQV Recruitment refference guide.png|Level requirements and percentages in &#039;&#039;V&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQX}}&lt;br /&gt;
{{DQM}}&lt;br /&gt;
{{DQM2}}&lt;br /&gt;
[[Category: Game mechanics]]&lt;br /&gt;
[[category:Recurring elements]]&lt;/div&gt;</summary>
		<author><name>2601:89:C502:3890:1510:5356:1360:AEF2</name></author>
	</entry>
</feed>