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		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II&amp;diff=39058</id>
		<title>Dragon Quest II</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II&amp;diff=39058"/>
		<updated>2010-02-13T09:34:39Z</updated>

		<summary type="html">&lt;p&gt;65.191.11.59: /* Prince of Lorasia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type = Main series games&lt;br /&gt;
|title=Dragon Warrior II&lt;br /&gt;
|image=[[File:DQ2logo.jpg|220px]]&lt;br /&gt;
|caption=North American boxart&lt;br /&gt;
|developer=[[Chunsoft]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer= [[Koichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released={{vgrelease|JP=January 26, 1987}}{{vgrelease|NA=December 1990}}&lt;br /&gt;
|genre=[[Console role-playing game]]&lt;br /&gt;
|modes = [[Single player]]&lt;br /&gt;
|ratings=&lt;br /&gt;
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[Game Boy|GB]]/[[Game Boy Color|GBC]] (hybrid cartridge), [[MSX]], [[Super Nintendo Entertainment System|SFC]], [[Mobile Phone]]&lt;br /&gt;
|media=2-[[megabit]] NES [[Cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt; [[Floppy disk]] (MSX)&amp;lt;br /&amp;gt;GBC/SFC cartridges&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dragon Quest II: Akuryo no Kamigami&#039;&#039;&#039;&#039;&#039; (Japanese: 悪霊の神々, lit. &#039;&#039;Pantheon of Evil Spirits&#039;&#039;) also knownas &#039;&#039;&#039;Dragon Warrior II&#039;&#039;&#039; in North America is a [[RPG|role-playing game]] that was initially released for the [[Famicom]] in Japan on January 26, 1987. It is the second installment of the [[Dragon Quest]] series. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game offers three spots to save the game. It also allows deletion and the moving of saved games. To save, find a king or minister and talk to them. As in the first game, the original Japanese version had a password system (or &amp;quot;spell of revival&amp;quot;) instead a battery backup (or &amp;quot;roll of honor&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is noted for greatly expanding the game play from the previous game, [[Dragon Quest (game)|Dragon Quest]]. &#039;&#039;Dragon Quest II&#039;&#039; is the first game in the series to feature multiple heroes and enemies in a battle, as well as a sailing [[ship]] and [[Travel Gate | travel gates]].  It was also the first to have weapons which cast spells when used in battles.  In addition, &#039;&#039;Dragon Quest II&#039;&#039; offers a wider array of spells and items and a much larger world (256 by 256 instead of 100 by 100).&lt;br /&gt;
&lt;br /&gt;
To save memory for the multiple monster portraits, the background of the battle screen was removed. So the portraits are shown on a blank black or white background.&lt;br /&gt;
&lt;br /&gt;
The [[wyvern wing|chimera wing]] and [[Return spell|Zoom spell]] will take the party to the last place they saved the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Prince of Lorasia===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Lorasia]]&#039;&#039;&lt;br /&gt;
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of Middenhall. His name is directly selected by the player.&lt;br /&gt;
&lt;br /&gt;
===Prince of Cannock===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Cannock]]&#039;&#039;&lt;br /&gt;
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes.  He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic.  However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic.  This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Cannock, although there is a cheat code to alter his name.&lt;br /&gt;
&lt;br /&gt;
===Princess of Moonbrooke===&lt;br /&gt;
:&#039;&#039;See main article: [[Princess of Moonbrooke]]&#039;&#039;&lt;br /&gt;
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock&#039;s magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.&lt;br /&gt;
&lt;br /&gt;
===Hargon===&lt;br /&gt;
:&#039;&#039;See main article: [[Hargon]]&#039;&#039;&lt;br /&gt;
[[Hargon]] is the evil wizard that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon&#039;s defeat can peace return to the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is set 100 years after &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. A century of peace is suddenly ended when the evil wizard Hargon destroys the country of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Lorasia. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Lorasia and a descendant of Roto (also known as Erdrick in the original english localization), to defeat Hargon.&lt;br /&gt;
&lt;br /&gt;
The prince is not alone on his quest. He has two cousins, the prince of Cannock and the princess of Moonbrooke. However, he must find them first. The prince of Cannock already left on a similar journey, and the princess of Moonbrooke was in the castle of Moonbrooke when it was attacked. It is up to the prince of Lorasia to find them, join together, and defeat Hargon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Ports===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; had a port for the [[MSX]] platform in Japan.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was released in North America, under the name &#039;&#039;Dragon Warrior II&#039;&#039;, on the [[Nintendo Entertainment System]] in December of 1990.&lt;br /&gt;
&lt;br /&gt;
===Remakes===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was remade and combined with &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. It was released as  &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; on the [[Super Famicom]] and [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
===Sequels/Prequels===&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is the second installment of the &#039;&#039;[[Dragon Quest]]&#039;&#039; series. &#039;&#039;[[Dragon Quest III]]&#039;&#039; is the prequel to &#039;&#039;Dragon Quest&#039;&#039;, and &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039; is the previous entry in the series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The entire game world of &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039; is included on the world map in &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first &#039;&#039;[[Dragon Quest]]&#039;&#039; game to include a game of chance, a slot-machine-like card game. It is played using lottery tickets distributed randomly by merchants, and prizes are awarded directly if the party wins a game.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was also the first &#039;&#039;[[Dragon Quest]]&#039;&#039; game to use multiple key types, and persistent keys.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first to have [[status ailment]]s, and [[church]]es for removing them.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first game in the series to feature pits and tower balconies from which the party can fall. (As always, they take no damage from this.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. &#039;&#039;Dragon Quest II&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite was bundled with &#039;&#039;Dragon Quest I&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing of the &#039;&#039;Dragon Quest II&#039;&#039; portion of that release:&lt;br /&gt;
# Dragon Quest March (1:39)&lt;br /&gt;
# Only Lonely Boy (2:42)&lt;br /&gt;
# Pastoral ~ Catastrophe (3:21)&lt;br /&gt;
# Château (3:03)&lt;br /&gt;
# Town (3:30)&lt;br /&gt;
# Fright in Dungeon ~ Devil&#039;s Town (4:02)&lt;br /&gt;
# Requiem (2:09)&lt;br /&gt;
# Endless World (5:43)&lt;br /&gt;
# Beyond the Waves (2:13)&lt;br /&gt;
# Deathfight ~ Dead or Alive (3:56)&lt;br /&gt;
# My Road, My Journey (4:10)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{wikipedia|Dragon Quest II}}&lt;br /&gt;
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest II]]&lt;br /&gt;
[[Category:Main series games]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;/div&gt;</summary>
		<author><name>65.191.11.59</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IX&amp;diff=40054</id>
		<title>Dragon Quest IX</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IX&amp;diff=40054"/>
		<updated>2009-09-13T16:24:18Z</updated>

		<summary type="html">&lt;p&gt;65.191.11.59: /* Impact and Reception */ corrected spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Title=Dragon Quest IX&lt;br /&gt;
|Type=Main series games&lt;br /&gt;
|Image=[[Image:DQ9logo.png|220px]]&lt;br /&gt;
|Caption=Defenders of the Starry Sky&lt;br /&gt;
|Developer|[[Level-5]]&lt;br /&gt;
|Publisher|[[Square Enix]]&lt;br /&gt;
|Platform|[[Nintendo DS|NDS]]&lt;br /&gt;
|Release date|July 11, 2009 (Japan)&amp;lt;br /&amp;gt;2010 (NA)&amp;lt;br /&amp;gt;TBA (PAL)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dragon Quest IX: Defenders of the Starry Sky&#039;&#039;&#039;&#039;&#039; (&#039;&#039;Dragon Quest IX Hoshizora no Mamoribito&#039;&#039;, &#039;&#039;ドラゴンクエストIX 星空の守り人&#039;&#039;) is the ninth installment of the main [[Dragon Quest]] series, and the first numbered game to be released on a handheld console, [[Nintendo DS]]. The game was rumored to be in development from early 2006, with the first confirmation by series composer, [[Koichi Sugiyama]], on August 19, and officially announced on December 12, during a press conference celebrating the 20th anniversary of the &#039;&#039;Dragon Quest&#039;&#039; franchise.&lt;br /&gt;
&lt;br /&gt;
==Game features==&lt;br /&gt;
* Highly customizable characters, with many different faces, skin colors, weapons and armors.&lt;br /&gt;
* Co-operative play with up to four players through local ad-hoc.&lt;br /&gt;
* 3D graphics similar to those found in the previous installment, .Dragon Quest VIII.&lt;br /&gt;
* The touch screen will be used for inputting commands during battle&lt;br /&gt;
* Real time map like to &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Dragon Quest IX continues the Dragon Quest tradition of turn-based combat, but is much harder than its previous titles. The game allows players to have a cooperative wireless multiplayer experience with up to four players; there is not, however, multiplayer mode via Nintendo Wi-Fi.&lt;br /&gt;
&lt;br /&gt;
The game includes a quest system. Quests serve as side-stories helping non-player characters around the game&#039;s world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Unlike previous Dragon Quest installments, Dragon Quest IX contains many open ended mini-quests. Upon completion of the quests, a &amp;quot;Quest List log,&amp;quot; serving as an in-game achievement list.&lt;br /&gt;
&lt;br /&gt;
The game includes only one save slot.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
As of January 2009[update], plot details are scarce. However, the game is believed to involve angels, as the game&#039;s title might suggest. Dragon Quest IX is known to begin in a kingdom where angels reside, and the player is made to believe that the protagonist created by them is one of these angels. These angels have been trying for some time to move into the God&#039;s Land. However, before they can leave, they require a fruit - the Goddess fruit. The fruit is very rare and the &amp;quot;World Tree&amp;quot; it grows on must be empowered with &amp;quot;Star Auras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The main character begins the game as an angel but after falling to earth in an accident awakens to find themself in the form of a human.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by &amp;quot;giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX is in development. He is quoted by Japanese video game magazine Famitsu as saying, &amp;quot;I&#039;m not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I&#039;m personally excited.&amp;quot; On December 12, 2006, during a press conference celebrating the 20th anniversary of the Dragon Quest franchise, Square Enix announced that Dragon Quest IX will be released exclusively for the Nintendo DS handheld video game console making it the first numbered Dragon Quest title to debut on a handheld.&lt;br /&gt;
&lt;br /&gt;
The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands.&lt;br /&gt;
&lt;br /&gt;
On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game&#039;s release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX&#039;s delay may affect Final Fantasy XIII&#039;s release, stating that he &amp;quot;[could] not say there [would not] be an effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say &amp;quot;people can always find out information on the internet　— like that&#039;s part of the game experience.&amp;quot; In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
Dragon Quest IX shipped with over 2 million pre-order sales. While the official release date for Dragon Quest IX is July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release. Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous Dragon Quest sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, Dragon Quest VIII.&lt;br /&gt;
&lt;br /&gt;
==Impact and Reception==&lt;br /&gt;
A malware version of the ROM was released early on 2chan. Instead of the actual game, it is a hentai slideshow that bricks the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
While Nintendo expects a boost in their DSi sales with the simultaneously timed launch of the red DSi in Japan, Square-Enix is expected to not fare as well despite the record sales. After a last minute delay in the release date from March 11, 2009 to July 11, 2009 Square-Enix dropped its expected yearly earnings by 17 percent and profits by 62.5 percent. The company hopes to bolster the appeal of the series with the redesign of the game.&lt;br /&gt;
&lt;br /&gt;
Since the day of the game&#039;s launch, it has largely received mixed to highly negative response from fans on the Internet, particularly towards Sandy the gyaru-ish fairy. According to Kotaku night editor Brian Ashcraft, however, it could have been an organized attempt to &amp;quot;slam&amp;quot; the game. Japanese gaming magazine Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.dqix.jp/ Official &#039;&#039;Dragon Quest IX&#039;&#039; Japanese Website]&lt;br /&gt;
* [http://www.level5.co.jp/products/dq9/ Teaser Site] The Official &#039;&#039;Dragon Quest IX&#039;&#039; Teaser Website from Level 5&lt;br /&gt;
* [http://ds.ign.com/objects/849/849436.html &#039;&#039;Dragon Quest IX&#039;&#039;] at [[IGN]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{Wikipedia|Dragon Quest IX Hoshizora no Mamoribito}}&lt;br /&gt;
[[Category:Story]]&lt;/div&gt;</summary>
		<author><name>65.191.11.59</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VIII:_Journey_of_the_Cursed_King&amp;diff=42293</id>
		<title>Dragon Quest VIII: Journey of the Cursed King</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VIII:_Journey_of_the_Cursed_King&amp;diff=42293"/>
		<updated>2009-09-13T16:16:38Z</updated>

		<summary type="html">&lt;p&gt;65.191.11.59: /* Alternate Ending */ corrected spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Title=Dragon Quest VIII&lt;br /&gt;
|Type=Main series games&lt;br /&gt;
|Image=[[Image:Dq8boxart.jpg|220px]]&lt;br /&gt;
|Caption=Journey of the Cursed King&lt;br /&gt;
|Developer|[[Level-5]]&lt;br /&gt;
|Publisher|[[Square Enix]]&lt;br /&gt;
|Platform|[[Sony PlayStation 2|PS2]]&lt;br /&gt;
|Release date|November 15, 2005&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dragon Quest VIII: Journey of the Cursed King&#039;&#039;&#039;&#039;&#039; (&#039;&#039;ドラゴンクエストVIII 空と海と大地と呪われし姫君&#039;&#039; ?) is the eighth installment in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series, developed by Level-5 and published by Square Enix for the [[PlayStation 2]] video game console. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
*[[Hero (Dragon Quest VIII)|Hero]] - The hero is a royal guard of Trodain who journeys with King Trode to hunt down Dhoulmagus and make him pay for his crimes. His pet mouse, Munchie, always rides in his right coat pocket.&lt;br /&gt;
&lt;br /&gt;
*[[Yangus]] - Yangus is a former bandit who journeys with the Hero and King Trode, like the hero, he is a party member from the start of the game&lt;br /&gt;
&lt;br /&gt;
*[[Jessica]] - A voluptuous short-tempered and tomboyish sorceress born to a wealthy family in the small town of Alexandria and the third party member. She seeks to avenge her brother Alistair, who is slain by Dhoulmagus. &lt;br /&gt;
&lt;br /&gt;
*[[Angelo]] - Angelo is a Templar in Maella Abbey&#039;s templar knights and the fourth party member. Though unable to live with the strict moral code of the Templars with his lust for gambling and women, he is faithfully devoted to Abbot Francisco.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*[[King Trode]] - King Trode is the King of Trodain and the titular character of Dragon Quest VIII: Journey of the Cursed King. He was transformed into a toad-like creature by the evil wizard Dhoulmagus and is trying to find a way to lift the curse upon him. During parts of the game if you press the select button, King Trode will give you helpful advice.&lt;br /&gt;
&lt;br /&gt;
*[[Princess Medea]] - Medea is the daughter of King Trode. She was turned into a horse when her father was cursed by Dhoulmagus. She travels with the heroes by pulling the cart with their supplies. She and the Hero are close childhood friends.&lt;br /&gt;
&lt;br /&gt;
*[[Marcello]] - Marcello was the captain of the Templar knights who guarded the Abbot with their lives. However, Marcello wanted more power that was offered and after he took over after the Abbot&#039;s death he became a partner to High Priest [[Rolo]]. With this opening, the events that Marcello caused would set the stage for the fate of the world.&lt;br /&gt;
&lt;br /&gt;
*[[Sir Leopold]] - He was the spoiled dog of the great magician [[Dominico]]. Leopold was let out of his cage by the mistake of a servant and after the previous wielder of the scepter dropped it, Leopold picked it up and was taken over by Rhapthorne.&lt;br /&gt;
&lt;br /&gt;
*[[Dhoulmagus]] - Dhoulmagus is a jester who, in order to get revenge on those who insulted him, stole a magical sceptre from Trodain Castle. However, when he attempted to unleash its power, it overloaded him, and allowed Rhapthorne to take over his body.&lt;br /&gt;
&lt;br /&gt;
*[[Lord Rhapthorne]] - Lord Rhapthorne is the main antagonist who is heard, but isn&#039;t seen until the end of the game. His spirit was trapped in the Trodain sceptre that Dhoulmagus possessed in the beginning of the game. Lord Rhapthorne took control of whoever possessed the sceptre which was first Dhoulmagus, then Jessica, then a fearsome pet dog named Sir Leopold until he killed each heir of the seven sages to release his energy and give himself his own body&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Hunting for Dhoulmagus===&lt;br /&gt;
Dragon Quest VIII begins when the evil jester Dhoulmagus steals a magical scepter from Trodain Castle. With this powerful scepter, he transforms the inhabitants of Trodain into plant-like statues, as well as changing the king into a toad-like monster and the princess into a horse and covering the majority of the castle in large green magical thorns. The Hero, a young Trodain guardsman, is the only resident to remain uncursed. Accompanying the cursed king and princess, he hunts Dhoulmagus, in hopes of restoring Trodain to its former glory. The Hero is eventually joined on his quest by three companions: a scarred, inarticulate bandit named Yangus, a wand-waving bimbo named Jessica, and Angelo, a rapier-wielding Templar knight and self-proclaimed ladies&#039; man. During their travels, the party runs into Dhoulmagus several times. A couple of these encounters involve Dhoulmagus killing someone beloved by members of the Hero&#039;s party. Individuals slain by Dhoulmagus include Alistair (Jessica&#039;s brother) and Abbot Francisco, who is head of the abbey where Angelo lives. The party finally tracks down Dhoulmagus to the Dark Ruins, where they find him recuperating, and finally face off against him. After his defeat, he tries to curse the party with his sceptre, but the hero is again unaffected by the curse, blocking the blast and sparing the other party members. Dhoulmagus then uses his menacing power to change into a hideous creature. However, even with his new powers, he is no match for the might of the heroes. Much to their surprise, however, they find that even with his defeat, the curse still has not been lifted. Concluding that something else must be maintaining the curse, they leave the ruins, with Jessica picking up Dhoulmagus&#039; sceptre as they exit.&lt;br /&gt;
&lt;br /&gt;
===The Next Owners of the Staff===&lt;br /&gt;
The next morning, the Hero and the others find to their surprise that Jessica is missing. While searching for her, the party enters a town called Arcadia, arriving just in time to save a magician named Dominico from an apparently possessed Jessica wielding the sceptre. After chastising David, his young servant, Dominico sends the heroes to find the Kran Spinels to aid in warding off Jessica. Once the heroes return with the jewels, Dominico uses them to create a more effective barrier against Jessica. While he prepares the incantation to erect the barrier, the party engages Jessica outside in an attempt to stall her, discovering in the process that her true objective is David, an heir of one of the 7 great sages. After the battle, Dominico&#039;s barrier is able to release Jessica from her possession.&lt;br /&gt;
&lt;br /&gt;
After recovery, Jessica reveals what her possessor had planned, as well as giving it a name - Rhapthorne, The Lord of Darkness. His soul had previously been imprisoned inside the sceptre by the seven sages, and he plots to remove the seals by killing their heirs as soon as possible. At that point, the party realizes the sceptre was missing. They rush over to Dominico&#039;s estate, only to see that Rhapthorne succeeded in mortally wounding David after taking control of Dominico&#039;s dog Sir Leopold as his next host. After Rhapthorne fled, David uttered his final words as a repentant and grieving Dominico laments over him. With only two heirs left to kill, the possessed Sir Leopold absconds to the snowy mountain valley of the north. An old woman named Marta, who happens to be the one of the two remaining heirs, lives in the wintry countryside.&lt;br /&gt;
&lt;br /&gt;
After running an errand for Marta and finding her son Marek, the party comes back to Marta&#039;s house only to see it set ablaze by Sir Leopold. Holding her son Marek hostage, Sir Leopold forces Marta to come out and face him. He manages to kill her and flies away to find the last living heir. Enlisting the aid of the legendary godbird Empyrea, the party tracks Sir Leopold down to the Lord High Priest&#039;s mansion and engage him. After putting down the possessed Sir Leopold, he loses his grip on the sceptre and dies. The Lord High Priest goes into shock and faints. Meanwhile, Marcello (the new abbot and Angelo&#039;s half-brother) enters and frames the party for attempting to assassinate the Lord High Priest and has them exiled to Purgatory Island. Marcello picks up the sceptre but manages to resist Lord Rhapthorne&#039;s evil influence. He assumes his position of the Lord High Priest thereafter.&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
The party manages to escape from Purgatory Island, return to face Marcello on the holy isle of Neos and defeat him. In his weakened state, Marcello gives in to Rhapthorne&#039;s influence. With all seven sages killed, Rhapthorne is resurrected in flesh and blood. He transforms Neos into the Black Citadel and rises it into the sky to stage his attack upon the world. The heroes battle their way through the Citadel and defeat Rhapthorne in his first body. However, by doing so, Rhapthorne is able to unleash his full power and incorporate the Black Citadel into himself, transforming himself into a massive devil looming over the land. Empyrea called upon the heroes to destroy Rhapthorne once and for all. The sceptre of Trodain, imbued with Empyrea&#039;s essence, is now an essential weapon for the party, able to unlock the power of the seven orbs containing the spirits of the seven sages, to penetrate into Rhapthorne&#039;s mighty barrier and engage him in mortal combat. After finally ending the reign of Rhapthorne, the party restored peace to the world. King Trode and Princess Medea are changed back to their human forms, and the curse of Trodain along with its thorns is lifted and removed.&lt;br /&gt;
&lt;br /&gt;
===The Princesses Wedding===&lt;br /&gt;
A seven months later, the Hero is assigned to escort Princess Medea to her arranged wedding with Prince Charmles of Argonia. After reuniting with his three friends, the hero sets sail for Savella Cathedral with the king and princess. Prince Charmles meets with the entourage personally and forbids the party from attending the ceremony within the cathedral. On the day of the wedding, the Hero manages to slip into the cathedral with Yangus&#039; help. However, the Princess was nowhere to be found. The Hero escapes and finds the Princess at the cathedral courtyard waiting for him. They return to Trodain in a carriage steered by King Trode and live happily ever after.&lt;br /&gt;
&lt;br /&gt;
===Alternate Ending===&lt;br /&gt;
An &amp;quot;alternate ending&amp;quot; can be achieved once the first ending has been viewed, which unlocks the Dragovian Realm. A well-experienced party of heroes can challenge the Lord of the Dragovians at the Heavenly Dais. If successful, the hero&#039;s true origins are revealed and the alternate ending will replace the first ending when the player defeats Rhapthorne again. In the alternate ending, the Hero is revealed as the son of the lost prince of Argonia. His mother was a Dragovian maiden who escaped to the human world and met Clavius&#039; older brother, but her father did not agree to the relationship and took her home. Following after, the Prince died just short of the Dragovian homeland. The hero was born shortly after but sentenced to exile in the human world, as his birth took the life of his mother. Ashamed for his actions, the maiden&#039;s father went with his only surviving kin, as the mouse Munchie. Upon defeating the Dragovian lord, who had become mad after trying to abandon his human form, gives the Hero his father&#039;s ring. Clavius, king of Argonia and Prince Charmles&#039; father, acknowledges the hero&#039;s right to marry the Princess after seeing the ring, which allows him to finally feel at peace with his lost brother. The two are wed at Savella Cathedral, much to the scorn of Charmles who is finally confronted by his father over his initiation test earlier in the story. The newlywed couple come out of the cathedral together and embrace each other, much to the surprise of the other party members. They return to Trodain in the same fashion as the first ending and live happily ever after.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Like the other games in the series, Dragon Quest VIII&#039;s designers include Yuji Horii as scenario director, Akira Toriyama as the art designer, and Koichi Sugiyama as the music composer.&lt;br /&gt;
&lt;br /&gt;
Unlike the original Japanese version, the North American and European localizations of the game mark a departure from previous Dragon Quest titles due to the inclusion of voice acting in certain parts of the adventure pertaining to the advancement of the storyline. The game nevertheless retains the series&#039; tradition of allowing the player to name the lead character, reconciling the two by having the voice acting script skip all incidences of the hero&#039;s name, (e.g. the line &amp;quot;Okay, Hero, my boy...&amp;quot; appears on-screen, while the voice acting says, &amp;quot;Okay, my boy...&amp;quot;) and occasionally replacing the name with Yangus&#039; nickname for the hero, &amp;quot;&#039;guv&amp;quot; (as in &amp;quot;governor,&amp;quot; pronounced with a Cockney accent) In addition, small changes, such as the removal of the traditional 8-bit sound effects that accompany attack and magic abilities, were made. Despite other games in the series being edited during localization for North America, Dragon Quest VIII has no editing in it. The English translation is credited to Plus Alpha Translations and AltJapan.&lt;br /&gt;
&lt;br /&gt;
Several characters from previous Dragon Quest games make a cameo appearance, among which are the Fighter and Warrior from Dragon Quest III; Ragnar, Healie, and Torneko (here called Torneko Taloon, a combination of the names by which he&#039;s known in Japan and America) from Dragon Quest IV; and the legendary bird Ramia from Dragon Quest III. Even an allusion to Dracolord from Dragon Quest 1.&lt;br /&gt;
&lt;br /&gt;
===Localization===&lt;br /&gt;
Dragon Quest VIII: Journey of the Cursed King was released in North America on November 15, 2005, and shipped with a playable Final Fantasy XII demo disc. Additions and changes to the North American version of Dragon Quest VIII include: voice acting, new animations, enhanced music and sound effects, additional spells and attacks, and a new menu interface. It was also the first game in the Dragon Quest series to bear the Dragon Quest name (rather than Dragon Warrior) in North America. A demo disc for Dragon Quest VIII was released in America during the fall of 2005 through certain venues, including Shonen Jump magazine. Dragon Quest VIII is also the first flagship Dragon Quest game to be released in Europe. It was released in Europe on April 13, 2006, under the title Dragon Quest: The Journey of the Cursed King, dropping the sequel number. Unlike the North American version, the European version does not contain a Final Fantasy XII demo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Features==&lt;br /&gt;
&lt;br /&gt;
* The game uses a over-the-shoulder 3d display on all maps, replacing the traditional birdseye view. It can optionally be switched to a first-person view. Only the lead character is displayed in the map view, however. Other characters only appear in combat and cutscenes.&lt;br /&gt;
* There is an automap feature in dungeons, and complete maps of all towns. The locations and contents of chests are marked on the map. Also, it is possible to browse the inventory of the shops while looking at the town map.&lt;br /&gt;
* Characters are shown holding their equipped weapons, in an appropriate posture. In a few cases, the character&#039;s displayed clothing will change to reflect their other equipment, although it usually stays the same.&lt;br /&gt;
* The buildings in a town are visible even from the overworld view.&lt;br /&gt;
* Random encounters are suppressed as long as the party is on a road.&lt;br /&gt;
* Chests and special encounters with [[monster taming|tameable monster]]s can be found on the overworld.&lt;br /&gt;
* The [[day-night cycle]] of games 3, 4, and 5 is restored. Time now passes even in towns, and the party can use an [[inn]] to switch from day to night, as well as vice versa. Thus there is no longer a [[Darkness Lamp]] or related spells.&lt;br /&gt;
* [[Party conversation]]s return from the previous installment, but it is now possible to either select which party member to talk to, or cycle through them in order.&lt;br /&gt;
* The battle screens are shown as a 3d view, with shifting camera angles to display the current combatant. The party appears in the battle screen, unlike previous installments. At the end of the battle, an animation of the surviving party members putting away their weapons is played.&lt;br /&gt;
&lt;br /&gt;
===Tension system===&lt;br /&gt;
&lt;br /&gt;
There is a new [[Dragon Ball]]-inspired&amp;lt;ref&amp;gt;&amp;quot;V Jump Urgent Special Edition 2004 page 130&amp;quot; Vジャンプ緊急増刊2004 p.130, cited on ja&amp;lt;/ref&amp;gt; [[tension]] system, allowing combatants to spend a turn building up &amp;quot;tension&amp;quot; which will increase the power level of their next attack or spell. Tension can be built up repeatedly, increasing attack power still further. There is a new [[party AI]] option to focus on using high-tension attacks, replacing the old &amp;quot;Leave it to me&amp;quot; option. Tension can be used to overcome a monster&#039;s resistance to physical or elemental attacks.&lt;br /&gt;
&lt;br /&gt;
Attempting to reach the fourth, &amp;quot;super-high tension&amp;quot; state has a chance of failure depending on the character&#039;s level. Also, some monsters are able to instantly reach the third stage of tension, and will then repeatedly attempt to reach the super-high level.&lt;br /&gt;
&lt;br /&gt;
===Skill system===&lt;br /&gt;
&lt;br /&gt;
Each character has five [[skill]] values that can increase during the course of the game; three are associated with the character&#039;s three favored weapon types, one with unarmed combat, and one with the character&#039;s special ability. Skill points awarded on level-up, or when using a skill [[seed]], can be distributed among the five skills by the player. Increasing a skill beyond certain fixed levels grants additional powers and bonuses to statistics when the player is using an appropriate type of weapon.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
At a certain point in the game, the party receives an [[Alchemy Pot]]. This device can be used to combine two items into a third (usually more powerful) item following various [[Alchemy recipe|recipe]]s. The combination takes a certain amount of time, depending on the power of the combined item and the level of the pot. This &amp;quot;time&amp;quot; only advances as the wagon moves, on the overworld. Later in the game, the pot is upgraded to hold three items, allowing additional, even more powerful recipes.&lt;br /&gt;
&lt;br /&gt;
An invalid recipe will be rejected imediately without consuming the items, allowing the player to experiment to find new recipes. In the Bonus Dungeon the player gains a pot that can mix items instantly.&lt;br /&gt;
&lt;br /&gt;
New recipes (or clues to new recipes) are revealed in various books and scraps of paper found throughout the game. All recipes the player has discovered are listed in a &amp;quot;recipe book&amp;quot; accessed through the alchemy menu; recipes which are only partially known (from a clue) will have some item names replaced with ????.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&lt;br /&gt;
[[Vehicle]]s are shown at their actual size, and the world map is scaled down appropriately when they are in use.&lt;br /&gt;
&lt;br /&gt;
The [[ship]] has a bridge which it uses to dock with the land, and its altitude can be changed to match the shorter cliffs if necessary. &lt;br /&gt;
&lt;br /&gt;
The other available vehicles are a Sabrecat steed (summoned with a magic bell), which moves much faster than the hero, allowing the party to move further between random encounters (although they still occur at the same rate), and a feather which allows the party to turn into birds.&lt;br /&gt;
&lt;br /&gt;
Although the party has a [[wagon]] throughout the game, it has no effect on gameplay, since the party is essentially fixed throughout the game. Also, it is not normally shown on the display.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Dragon Quest VIIImonsterslist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wikipedia|Dragon Warrior VIII}}&lt;br /&gt;
{{Wikipedia-ja|ドラゴンクエストVIII_空と海と大地と呪われし姫君}}&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
{{Main Series}}&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>65.191.11.59</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II&amp;diff=39047</id>
		<title>Dragon Quest II</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II&amp;diff=39047"/>
		<updated>2009-09-13T05:23:40Z</updated>

		<summary type="html">&lt;p&gt;65.191.11.59: /* Trivia */ corrected how game of chance was played&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Title=Dragon Quest II&lt;br /&gt;
|Type=Main series games&lt;br /&gt;
|Image=[[Image:DQ2logo.jpg|220px]]&lt;br /&gt;
|Caption=Pantheon of Evil Spirits&lt;br /&gt;
|Developer|[[Enix]]&lt;br /&gt;
|Publisher|[[Enix]]&lt;br /&gt;
|Platform|[[Nintendo Entertainment System|NES]]&lt;br /&gt;
|Release date|January 26, 1987&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Dragon Quest II: Akuryo no Kamigami&#039;&#039;&#039;&#039;&#039; (Japanese: 悪霊の神々, lit. &#039;&#039;Pantheon of Evil Spirits&#039;&#039;) also know as &#039;&#039;&#039;Dragon Warrior II&#039;&#039;&#039; in North America is a [[RPG|role-playing game]] that was initially released for the [[Famicom]] in Japan on January 26, 1987. It is the second installment of the [[Dragon Quest]] series. Dragon Quest II was remade, integrated into &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;, and released as &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Game information==&lt;br /&gt;
===Plot===&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is set 100 years after &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. A century of peace is suddenly ended when the evil wizard Hargon destroys the country of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Midenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Midenhall and a descendant of Erdrick (also known as Loto in later versions), to defeat Hargon.&lt;br /&gt;
&lt;br /&gt;
The prince is not alone on his quest. He has two cousins, the prince of Cannock and the princess of Moonbrooke. However, he must find them first. The prince of Cannock already left on a similar journey, and the princess of Moonbrooke was in the castle of Moonbrooke when it was attacked. It is up to the prince of Midenhall to find them, join together, and defeat Hargon.&lt;br /&gt;
&lt;br /&gt;
===Setting===&lt;br /&gt;
The early part of the game takes place on land. From a few magical tiles or tunnels, the player can visit a few tiny islands in the beginning, but upon reaching a major port and fulfilling a specific task does the player get a ship which allows the player to explore much more of the world by sea.  Magical teleportation is the last means of transport that the player must use.&lt;br /&gt;
&lt;br /&gt;
Architecturally, some castles are presented as ruins.&lt;br /&gt;
&lt;br /&gt;
===Cast===&lt;br /&gt;
====The prince of Midenhall/Lorasia====&lt;br /&gt;
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.&lt;br /&gt;
&lt;br /&gt;
====The prince of Cannock/Samantoria====&lt;br /&gt;
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes.  He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic.  However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic.  This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Cannock, although there is a cheat code to alter his name.&lt;br /&gt;
&lt;br /&gt;
====The princess of Moonbrooke====&lt;br /&gt;
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock&#039;s magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.&lt;br /&gt;
&lt;br /&gt;
====Hargon====&lt;br /&gt;
[[Hargon]] is the evil wizard that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon&#039;s defeat can peace return to the world.&lt;br /&gt;
&lt;br /&gt;
===Game play===&lt;br /&gt;
The game offers three spots to save the game. It also allows deletion and the moving of saved games. To save, find a king or minister and talk to them. As in the first game, the original Japanese version had a password system (or &amp;quot;spell of revival&amp;quot;) instead a battery backup (or &amp;quot;roll of honor&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is noted for greatly expanding the game play from the previous game, [[Dragon Quest (game)|Dragon Quest]]. &#039;&#039;Dragon Quest II&#039;&#039; is the first game in the series to feature multiple heroes and enemies in a battle, as well as a sailing [[ship]] and [[Travel Gate]]s.  It was also the first to have weapons which cast spells when used in battles.  In addition, &#039;&#039;Dragon Quest II&#039;&#039; offers a wider array of spells and items and a much larger world (256 by 256 instead of 100 by 100).&lt;br /&gt;
&lt;br /&gt;
To save memory for the multiple monster portraits, the background of the battle screen was removed. So the portraits are shown on a blank black or white background.&lt;br /&gt;
&lt;br /&gt;
The [[wyvern wing]] and [[Return spell]] will take the party to the last place they saved the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other releases==&lt;br /&gt;
===Official ports===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; had a port for the [[MSX]] platform in Japan.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was released in North America, under the name &#039;&#039;Dragon Warrior II&#039;&#039;, on the [[Nintendo Entertainment System]] in December of 1990.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was remade and combined with &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. It was released as  &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; on the [[Super Famicom]] and [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
===Sequels/Prequels===&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is the second installment of the &#039;&#039;[[Dragon Quest]]&#039;&#039; series. &#039;&#039;[[Dragon Quest III]]&#039;&#039; is the prequel to &#039;&#039;Dragon Quest&#039;&#039;, and &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039; is the previous entry in the series.&lt;br /&gt;
&lt;br /&gt;
===Fan projects===&lt;br /&gt;
There are no known fan-projects for &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The entire game world of &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039; is included on the world map in &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first &#039;&#039;[[Dragon Quest]]&#039;&#039; game to include a game of chance, a slot-machine-like card game. It is played using lottery tickets distributed randomly by merchants, and prizes are awarded directly if the party wins a game.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was also the first &#039;&#039;[[Dragon Quest]]&#039;&#039; game to use multiple key types, and persistent keys.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first to have [[status ailment]]s, and [[church]]es for removing them.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first game in the series to feature pits and tower balconies from which the party can fall. (As always, they take no damage from this.)&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. &#039;&#039;Dragon Quest II&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite was bundled with &#039;&#039;Dragon Quest I&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing of the &#039;&#039;Dragon Quest II&#039;&#039; portion of that release:&lt;br /&gt;
# Dragon Quest March (1:39)&lt;br /&gt;
# Only Lonely Boy (2:42)&lt;br /&gt;
# Pastoral ~ Catastrophe (3:21)&lt;br /&gt;
# Château (3:03)&lt;br /&gt;
# Town (3:30)&lt;br /&gt;
# Fright in Dungeon ~ Devil&#039;s Town (4:02)&lt;br /&gt;
# Requiem (2:09)&lt;br /&gt;
# Endless World (5:43)&lt;br /&gt;
# Beyond the Waves (2:13)&lt;br /&gt;
# Deathfight ~ Dead or Alive (3:56)&lt;br /&gt;
# My Road, My Journey (4:10)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{wikipedia|Dragon Quest II}}&lt;br /&gt;
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = Dragon Quest series&lt;br /&gt;
| title = [[Dragon Quest|&#039;&#039;Dragon Quest&#039;&#039; and &#039;&#039;Dragon Warrior&#039;&#039;]] series&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|group1 =  Main series&lt;br /&gt;
|list1 = &#039;&#039;[[Dragon Warrior|I]]&#039;&#039; • &#039;&#039;[[Dragon Warrior II|II]]&#039;&#039; • &#039;&#039;[[Dragon Warrior III|III]]&#039;&#039; • &#039;&#039;[[Dragon Quest IV: Chapters of the Chosen|IV: Chapters of the Chosen]]&#039;&#039; • &#039;&#039;[[Dragon Quest V: Hand of the Heavenly Bride|V: Hand of the Heavenly Bride]]&#039;&#039; • &#039;&#039;[[Dragon Quest VI: Realms of Reverie|VI: Realms of Reverie]]&#039;&#039; • &#039;&#039;[[Dragon Warrior VII|VII]]&#039;&#039; • &#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King|VIII: Journey of the Cursed King]]&#039;&#039; • &#039;&#039;[[Dragon Quest IX Hoshizora no Mamoribito|IX]]&#039;&#039; • &#039;&#039;[[Dragon Quest X|X]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|group2 =  &#039;&#039;[[Dragon Quest Monsters|Monsters]]&#039;&#039;&lt;br /&gt;
|list2 = &#039;&#039;[[Dragon Warrior Monsters|1]]&#039;&#039; • &#039;&#039;[[Dragon Warrior Monsters 2|2]]&#039;&#039; • &#039;&#039;[[Dragon Quest Monsters 1+2|1+2]]&#039;&#039; • &#039;&#039;[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]&#039;&#039; • &#039;&#039;[[Dragon Quest Monsters: Joker|Joker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|group3 =  Slime titles&lt;br /&gt;
|list3 = &#039;&#039;[[Slime MoriMori Dragon Quest: Shōgeki no Shippo Dan|Shōgeki No Shippo Dan]]&#039;&#039; • &#039;&#039;[[Dragon Quest Heroes: Rocket Slime|Rocket Slime]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|group4 =  &#039;&#039;[[Mystery Dungeon]]&#039;&#039;&lt;br /&gt;
|list4 = &#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon|Torneko no Daibōken]]&#039;&#039; • &#039;&#039;[[Torneko: The Last Hope|The Last Hope]]&#039;&#039; • &#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3|Torneko 3]]&#039;&#039; • &#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|group5 =  Creators&lt;br /&gt;
|list5 = [[Yūji Horii]] • [[Akira Toriyama]] • [[Koichi Sugiyama]]&lt;br /&gt;
&lt;br /&gt;
|group6 =  &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|list6 = &#039;&#039;[[Dragon Warrior I &amp;amp; II|I &amp;amp; II]]&#039;&#039; • &#039;&#039;[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Kenshin]]&#039;&#039; • &#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|Swords]]&#039;&#039; • &#039;&#039;[[Dragon Quest: Monster Battle Road|Monster Battle Road]]&#039;&#039; • &#039;&#039;[[Itadaki Street]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Modèle:Dragon Quest]]&lt;br /&gt;
[[ja:Template:DragonQuest]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Dragon Quest II]]&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>65.191.11.59</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II&amp;diff=39046</id>
		<title>Dragon Quest II</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II&amp;diff=39046"/>
		<updated>2009-09-13T05:21:37Z</updated>

		<summary type="html">&lt;p&gt;65.191.11.59: /* Sequels/Prequels */ corrected timeline error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Title=Dragon Quest II&lt;br /&gt;
|Type=Main series games&lt;br /&gt;
|Image=[[Image:DQ2logo.jpg|220px]]&lt;br /&gt;
|Caption=Pantheon of Evil Spirits&lt;br /&gt;
|Developer|[[Enix]]&lt;br /&gt;
|Publisher|[[Enix]]&lt;br /&gt;
|Platform|[[Nintendo Entertainment System|NES]]&lt;br /&gt;
|Release date|January 26, 1987&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Dragon Quest II: Akuryo no Kamigami&#039;&#039;&#039;&#039;&#039; (Japanese: 悪霊の神々, lit. &#039;&#039;Pantheon of Evil Spirits&#039;&#039;) also know as &#039;&#039;&#039;Dragon Warrior II&#039;&#039;&#039; in North America is a [[RPG|role-playing game]] that was initially released for the [[Famicom]] in Japan on January 26, 1987. It is the second installment of the [[Dragon Quest]] series. Dragon Quest II was remade, integrated into &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;, and released as &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Game information==&lt;br /&gt;
===Plot===&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is set 100 years after &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. A century of peace is suddenly ended when the evil wizard Hargon destroys the country of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Midenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Midenhall and a descendant of Erdrick (also known as Loto in later versions), to defeat Hargon.&lt;br /&gt;
&lt;br /&gt;
The prince is not alone on his quest. He has two cousins, the prince of Cannock and the princess of Moonbrooke. However, he must find them first. The prince of Cannock already left on a similar journey, and the princess of Moonbrooke was in the castle of Moonbrooke when it was attacked. It is up to the prince of Midenhall to find them, join together, and defeat Hargon.&lt;br /&gt;
&lt;br /&gt;
===Setting===&lt;br /&gt;
The early part of the game takes place on land. From a few magical tiles or tunnels, the player can visit a few tiny islands in the beginning, but upon reaching a major port and fulfilling a specific task does the player get a ship which allows the player to explore much more of the world by sea.  Magical teleportation is the last means of transport that the player must use.&lt;br /&gt;
&lt;br /&gt;
Architecturally, some castles are presented as ruins.&lt;br /&gt;
&lt;br /&gt;
===Cast===&lt;br /&gt;
====The prince of Midenhall/Lorasia====&lt;br /&gt;
This is the classic warrior of the three heroes. He can use any armor and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defense are the greatest of the three. This is the character the player starts out with in the castle of [[Midenhall]]. His name is directly selected by the player.&lt;br /&gt;
&lt;br /&gt;
====The prince of Cannock/Samantoria====&lt;br /&gt;
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes.  He cannot use as wide a variety of weapons and armor as the prince of Lorasia but compensates for this with the ability to use magic.  However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic.  This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Cannock, although there is a cheat code to alter his name.&lt;br /&gt;
&lt;br /&gt;
====The princess of Moonbrooke====&lt;br /&gt;
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock&#039;s magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.&lt;br /&gt;
&lt;br /&gt;
====Hargon====&lt;br /&gt;
[[Hargon]] is the evil wizard that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon&#039;s defeat can peace return to the world.&lt;br /&gt;
&lt;br /&gt;
===Game play===&lt;br /&gt;
The game offers three spots to save the game. It also allows deletion and the moving of saved games. To save, find a king or minister and talk to them. As in the first game, the original Japanese version had a password system (or &amp;quot;spell of revival&amp;quot;) instead a battery backup (or &amp;quot;roll of honor&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is noted for greatly expanding the game play from the previous game, [[Dragon Quest (game)|Dragon Quest]]. &#039;&#039;Dragon Quest II&#039;&#039; is the first game in the series to feature multiple heroes and enemies in a battle, as well as a sailing [[ship]] and [[Travel Gate]]s.  It was also the first to have weapons which cast spells when used in battles.  In addition, &#039;&#039;Dragon Quest II&#039;&#039; offers a wider array of spells and items and a much larger world (256 by 256 instead of 100 by 100).&lt;br /&gt;
&lt;br /&gt;
To save memory for the multiple monster portraits, the background of the battle screen was removed. So the portraits are shown on a blank black or white background.&lt;br /&gt;
&lt;br /&gt;
The [[wyvern wing]] and [[Return spell]] will take the party to the last place they saved the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other releases==&lt;br /&gt;
===Official ports===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; had a port for the [[MSX]] platform in Japan.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was released in North America, under the name &#039;&#039;Dragon Warrior II&#039;&#039;, on the [[Nintendo Entertainment System]] in December of 1990.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was remade and combined with &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. It was released as  &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; on the [[Super Famicom]] and [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
===Sequels/Prequels===&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is the second installment of the &#039;&#039;[[Dragon Quest]]&#039;&#039; series. &#039;&#039;[[Dragon Quest III]]&#039;&#039; is the prequel to &#039;&#039;Dragon Quest&#039;&#039;, and &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039; is the previous entry in the series.&lt;br /&gt;
&lt;br /&gt;
===Fan projects===&lt;br /&gt;
There are no known fan-projects for &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The entire game world of &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039; is included on the world map in &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first &#039;&#039;[[Dragon Quest]]&#039;&#039; game to include a game of chance, a slot-machine-like card game. It is played using tokens, and prizes are awarded directly if the party wins a game.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was also the first &#039;&#039;[[Dragon Quest]]&#039;&#039; game to use multiple key types, and persistent keys.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first to have [[status ailment]]s, and [[church]]es for removing them.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first game in the series to feature pits and tower balconies from which the party can fall. (As always, they take no damage from this.)&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. &#039;&#039;Dragon Quest II&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite was bundled with &#039;&#039;Dragon Quest I&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing of the &#039;&#039;Dragon Quest II&#039;&#039; portion of that release:&lt;br /&gt;
# Dragon Quest March (1:39)&lt;br /&gt;
# Only Lonely Boy (2:42)&lt;br /&gt;
# Pastoral ~ Catastrophe (3:21)&lt;br /&gt;
# Château (3:03)&lt;br /&gt;
# Town (3:30)&lt;br /&gt;
# Fright in Dungeon ~ Devil&#039;s Town (4:02)&lt;br /&gt;
# Requiem (2:09)&lt;br /&gt;
# Endless World (5:43)&lt;br /&gt;
# Beyond the Waves (2:13)&lt;br /&gt;
# Deathfight ~ Dead or Alive (3:56)&lt;br /&gt;
# My Road, My Journey (4:10)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{wikipedia|Dragon Quest II}}&lt;br /&gt;
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = Dragon Quest series&lt;br /&gt;
| title = [[Dragon Quest|&#039;&#039;Dragon Quest&#039;&#039; and &#039;&#039;Dragon Warrior&#039;&#039;]] series&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|group1 =  Main series&lt;br /&gt;
|list1 = &#039;&#039;[[Dragon Warrior|I]]&#039;&#039; • &#039;&#039;[[Dragon Warrior II|II]]&#039;&#039; • &#039;&#039;[[Dragon Warrior III|III]]&#039;&#039; • &#039;&#039;[[Dragon Quest IV: Chapters of the Chosen|IV: Chapters of the Chosen]]&#039;&#039; • &#039;&#039;[[Dragon Quest V: Hand of the Heavenly Bride|V: Hand of the Heavenly Bride]]&#039;&#039; • &#039;&#039;[[Dragon Quest VI: Realms of Reverie|VI: Realms of Reverie]]&#039;&#039; • &#039;&#039;[[Dragon Warrior VII|VII]]&#039;&#039; • &#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King|VIII: Journey of the Cursed King]]&#039;&#039; • &#039;&#039;[[Dragon Quest IX Hoshizora no Mamoribito|IX]]&#039;&#039; • &#039;&#039;[[Dragon Quest X|X]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|group2 =  &#039;&#039;[[Dragon Quest Monsters|Monsters]]&#039;&#039;&lt;br /&gt;
|list2 = &#039;&#039;[[Dragon Warrior Monsters|1]]&#039;&#039; • &#039;&#039;[[Dragon Warrior Monsters 2|2]]&#039;&#039; • &#039;&#039;[[Dragon Quest Monsters 1+2|1+2]]&#039;&#039; • &#039;&#039;[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]&#039;&#039; • &#039;&#039;[[Dragon Quest Monsters: Joker|Joker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|group3 =  Slime titles&lt;br /&gt;
|list3 = &#039;&#039;[[Slime MoriMori Dragon Quest: Shōgeki no Shippo Dan|Shōgeki No Shippo Dan]]&#039;&#039; • &#039;&#039;[[Dragon Quest Heroes: Rocket Slime|Rocket Slime]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|group4 =  &#039;&#039;[[Mystery Dungeon]]&#039;&#039;&lt;br /&gt;
|list4 = &#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon|Torneko no Daibōken]]&#039;&#039; • &#039;&#039;[[Torneko: The Last Hope|The Last Hope]]&#039;&#039; • &#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3|Torneko 3]]&#039;&#039; • &#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|group5 =  Creators&lt;br /&gt;
|list5 = [[Yūji Horii]] • [[Akira Toriyama]] • [[Koichi Sugiyama]]&lt;br /&gt;
&lt;br /&gt;
|group6 =  &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|list6 = &#039;&#039;[[Dragon Warrior I &amp;amp; II|I &amp;amp; II]]&#039;&#039; • &#039;&#039;[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Kenshin]]&#039;&#039; • &#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|Swords]]&#039;&#039; • &#039;&#039;[[Dragon Quest: Monster Battle Road|Monster Battle Road]]&#039;&#039; • &#039;&#039;[[Itadaki Street]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Modèle:Dragon Quest]]&lt;br /&gt;
[[ja:Template:DragonQuest]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Dragon Quest II]]&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>65.191.11.59</name></author>
	</entry>
</feed>