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		<id>https://dragonquest-wiki.com/index.php?title=List_of_version_differences_in_Dragon_Quest_I&amp;diff=63325</id>
		<title>List of version differences in Dragon Quest I</title>
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		<updated>2017-01-25T21:16:58Z</updated>

		<summary type="html">&lt;p&gt;68.203.28.37: /* GBC Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is a listing of the version differences of &#039;&#039;[[Dragon Quest]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Famicom Version===&lt;br /&gt;
* Original version&lt;br /&gt;
* Password save system&lt;br /&gt;
* Uses sprites much like older PC RPGs (such as the early Ultima games), in that characters did not face in a particular direction, but instead always face forward.&lt;br /&gt;
* When you want to talk to someone, you &#039;&#039;have&#039;&#039; to choose a direction first. &lt;br /&gt;
&lt;br /&gt;
===NES Version===&lt;br /&gt;
* Battery-backed SRAM system. &lt;br /&gt;
* Dragon Warrior release was allocated more memory for graphics improvements&lt;br /&gt;
* Characters were given directional appearance and was also applied to all moving NPCs.&lt;br /&gt;
* Coastline graphics were slightly upgraded to appear better.&lt;br /&gt;
* When you want to talk to someone, the direction you &#039;&#039;face&#039;&#039; is used. This also applies to all moving NPCs as well.&lt;br /&gt;
&lt;br /&gt;
===SFC Version===&lt;br /&gt;
* Hero is able to carry multiple weapon and armor items.  Previously, only 1 of each type of equipment could be held.&lt;br /&gt;
* Scale of dungeons is greatly increased.&lt;br /&gt;
* [[Mountain Cave]] is greatly redesigned.  &lt;br /&gt;
* Experience needed to gain levels is decreased.&lt;br /&gt;
* Experience and gold given by monsters is increased.  &lt;br /&gt;
* The dragon guarding the princess is given an on screen sprite.&lt;br /&gt;
* Shrines are given world map sprites rather than simply staircase sprites.&lt;br /&gt;
* Shrines are given a unique soundtrack.  The same music which is used for shrines in &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
* The [[Silver Harp]] will summon any enemy in the area when used, as opposed to the NES Version which would only summon monsters from around Tantegal or the Mountain Cave.&lt;br /&gt;
* [[Roto&#039;s Tablet]] is now a tombstone that appears in place of the chest containing it.&lt;br /&gt;
&lt;br /&gt;
===GBC Version===&lt;br /&gt;
* Many names in the game have been shortened due to GBC&#039;s display constraints.&lt;br /&gt;
*A few convenience changes such as a travel journal save, that quits to the main menu.&lt;br /&gt;
&lt;br /&gt;
===Addendum===&lt;br /&gt;
* Name alteration: &#039;&#039;[[Dragon Quest]]&#039;&#039; is the original name. It was launched under that name in Japan. The North American release came across some trademark issues over that name, and as a result; began as &#039;&#039;[[Dragon Warrior]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;[[Dragon Quest]]&#039;&#039; has the logo on a solid-color background.[[Image:DQ_StartScreen_FC.png|frame|center|class=pixels|Japan Release / Trademark free logo]]&lt;br /&gt;
* &#039;&#039;[[Dragon Warrior]]&#039;&#039; has a more generic logo on a somewhat more interesting background. It also moves all the options to menus following the title screen.&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top;&amp;quot;&amp;gt;[[File:DW_StartScreen_PRG0_NES.png|frame|class=pixels|North America Release / Compare this... And...]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top;&amp;quot;&amp;gt;[[File:DW_Example_PRG0_NES.png|frame|class=pixels|PRG0... When it looks good on paper]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* At some point shortly after its launch in North America, someone with infinite wisdom noticed that there were some issues/typos with the translated copy, and so came the birth of a second version.&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top;&amp;quot;&amp;gt;[[File:DW_StartScreen_PRG1_NES.png|frame|class=pixels|To this. And...]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top;&amp;quot;&amp;gt;[[File:DW_Example_PRG1_NES.png|frame|class=pixels|PRG1...See? Infinite wisdom]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Some townspeople sprites from the Japanese version are present in the monster graphics of &#039;&#039;Dragon Warrior&#039;&#039;, unused.&lt;br /&gt;
* The locations of &amp;quot;SEARCH&amp;quot; and &amp;quot;DOOR&amp;quot; (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;しらべる&amp;lt;/span&amp;gt; and &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;とびら&amp;lt;/span&amp;gt;, respectively) in the control menu, were switched out due to the longer English text.&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
[[Category:Dragon Quest I]]&lt;/div&gt;</summary>
		<author><name>68.203.28.37</name></author>
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