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		<id>https://dragonquest-wiki.com/index.php?title=Monster_recruitment&amp;diff=140979</id>
		<title>Monster recruitment</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Monster_recruitment&amp;diff=140979"/>
		<updated>2024-04-14T04:09:46Z</updated>

		<summary type="html">&lt;p&gt;71.246.223.254: Fixed Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]]&lt;br /&gt;
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.&lt;br /&gt;
&lt;br /&gt;
Specifically, the system is present in every even-numbered title beginning with {{DQ6}}.&lt;br /&gt;
&lt;br /&gt;
=={{DQ5}}==&lt;br /&gt;
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable {{MFamilies}}s appear in the same encounter, only the final felled foe will have a chance to join the {{Hero 5}}. In the [[Nintendo DS]] and [[cell phone]] versions, {{MFamilies}} allies will only alternate between two lines of dialogue during [[Party Chat]], as opposed to the fuller conversations of human characters.&lt;br /&gt;
&lt;br /&gt;
As of 2019, the [[Cell phone]] ports saw the addition of the [[Monster magnet]] accessory for the the {{Hero 5}}, which when equipped can increase the odds of a {{MFamilies}} joining up by one rank. This is likely due to the release of {{DQYS}}, which would have attracted a new audience to the title and such players would have desired an easier time collecting {{MFamilies}}s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sprite !! Monster Name !!{{SFC}} !! {{PS2}} !! {{DS}} &amp;amp; Phone !! Tame Rate !! Level required !! Recruitment locations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ArchdemonMUG DQV DS.png]] || {{Archdemon R}} || No || No || Yes || {{fraction|1|64}} ||30 || Mantleplace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BadappleMUG DQV DS.png]] ||  {{Bad apple R}} || No || Yes || Yes || {{fraction|1|4}}||7 || Faerie Lea, Dwarf&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barbatos_DS_mugshot.png]] || {{Barbatos R}}  || Yes || Yes || Yes || {{fraction|1|256}} ||41 || Estark&#039;s Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BattlepipMUG DQV DS.png]] || {{Battle pip R}}  || No || Yes || Yes ||{{fraction|1|16}} ||7 || Faerie Lea&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeastmasterMUG DQV DS.png]] || {{Beastmaster R}}  || No || Yes || Yes ||{{fraction|1|4}} ||30 || Mantleplace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlizzybodyMUG DQV DS.png]] || {{Blizzybody R}}  || No || Yes || Yes ||{{fraction|1|64}} || 26 || Estuary Sanctuary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomboulder_DS_mugshot.png]] || {{Bomboulder R}}  || Yes || Yes || Yes ||{{fraction|1|256}} || 30 || Neverglade, Talon Tower, Estark&#039;s Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrownieMUG DQV DS.png]] || {{Brownie R}}  || Yes || Yes || Yes || {{fraction|1|4}} ||7 || Whealbrook Adit, Fortuna area, Talon Tower area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChimaeraMUG DQV DS.png]] ||  {{Chimaera R}} || Yes || Yes || Yes || {{fraction|1|16}} ||15 || Mount Magmageddon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ConkererMUG DQV DS.png]] ||  {{Conkerer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ConkjurerMUG DQV DS.png]] ||  {{Conkjurer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ConkuisitorMUG DQV DS.png]] || {{Conkuisitor R}}  || No  || Yes || Yes ||{{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ConkuistadorMUG DQV DS.png]] || {{Conkuistador R}}  || No || Yes || Yes ||{{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cross_eye_DS_mugshot.png]] || {{Cross eye R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||9 || Abovitall Tower, Scary Lair, Zoomingale Tunnel&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CureslimeMUG DQV DS.png]] ||  {{Cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}} ||16 || Dominicus&#039; Dominion area, Cataract Caves, Helmunaptra area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dracky_DS_mugshot.png]] ||  {{Dracky R}} || Yes || Yes || Yes ||{{fraction|1|4}} ||7 || Coburg area, Fortuna area, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drag goof DS mugshot.png]] || {{Drag-goof R}}  || Yes || Yes || Yes ||{{fraction|1|16}} ||18 || Gotha Path, Gotha area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dwight_DS_mugshot.png]] || [[Dwight]]  || No || Yes || Yes || N/A || N/A || Dwarf&#039;s Den (3rd generation)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epipany DS mugshot.png]] || {{Epipany R}}  || No || Yes || Yes ||{{fraction|1|16}} ||7 || Faerie Lea&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fandangow_DS_mugshot.png]] || {{Fandangow R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||9 || Coburg area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fat rat DS mugshot.png]] || {{Fat rat R}}  || No || Yes || Yes ||{{fraction|1|2}} || 7 || Talon Tower area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower DS mugshot.png]] ||  {{Flamethrower R}} || No || Yes || Yes ||{{fraction|1|64}} ||16 || Helmunaptra area, Mount Magmageddon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Funghoul DS mugshot.png]] || {{Funghoul R}}  || No || Yes || Yes || {{fraction|1|16}} ||7 || Coburg area, Zoomingale area, Whealbrook area, Fortuna area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ghost DS mugshot.png]] || {{Ghost R}}  || No || Yes || Yes ||{{fraction|1|2}}||7 || Porgie Estate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gigantes DS mugshot.png]] ||  {{Gigantes R}} || Yes || Yes || Yes ||{{fraction|1|32}}||34 || Nadiria, Estark&#039;s Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golem DS mugshot.png]] ||  {{Golem R}} || Yes || Yes || Yes ||{{fraction|1|4}}||25 || Lofty Peak area, summoned by Metal dragons and Muddy hands. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goodybag DS mugshot.png]] || {{Goodybag R}}  || Yes || Yes || Yes ||{{fraction|1|16}}||16 || Mount Magmageddon, Cataract Caves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Great dragon DS mugshot.png]] || {{Great dragon R}}  || Yes || Yes || Yes ||{{fraction|1|64}}||35 || Nadiria, Estark&#039;s Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grudgerigar DS mugshot.png]] || {{Grudgerigar R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||9 || Coburg castle dungeon, Fortuna area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hades helm DS mugshot.png]] || {{Hades&#039; helm R}}  || No || Yes || Yes ||{{fraction|1|64}}||29 || Diggery Pokery, Mantleplace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hawk man DS mugshot.png]] ||  {{Hawk man R}} || No || Yes || Yes ||{{fraction|1|32}}||23 || Knightmare Towers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Healslime DS mugshot.png]] || {{Healslime R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Abovitall Tower, Faerie Lea&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hellion DS mugshot.png]] ||  {{Hellion R}} || Yes || Yes || Yes ||{{fraction|1|32}}||23 || Knightmare Towers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hoodlum DS mugshot.png]] || {{Hoodlum R}} || Yes || Yes || Yes ||{{fraction|1|16}}||25 || Stairway to Zenithia, Lofty Peak area, Central Continent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hulagan DS mugshot.png]] ||  {{Hulagan R}} || No || Yes || Yes ||{{fraction|1|16}}||9 || Abovitall Tower, Hay area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hyperanemon DS mugshot.png]] || {{Hyperanemon R}}  || Yes ||  Yes|| Yes ||{{fraction|1|64}}||41 || Estark&#039;s Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jailcat DS mugshot.png]] ||  {{Jailcat R}} || No || No || Yes || {{fraction|1|16}} || 7 || Fortuna area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Killing machine DS mugshot.png]] || {{Killing machine R}}  || Yes || Yes || Yes ||{{fraction|1|256}}||34 || Nadiria, Estark&#039;s Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:King cureslime DS mugshot.png]] ||  {{King cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||28 || Stairway to Zenithia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:King slime DS mugshot.png]] || {{King slime R}}  || Yes || Yes || Yes ||{{fraction|1|64}}||10 || Helmunaptra area, Dominicus&#039; Dominion area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liquid metal slime2.png]] || {{Liquid metal slime R}}  || Yes || Yes || Yes ||{{fraction|1|256}}||20 || Central Continent, Gotha Path, Riteof Passage, Knightmare Towers, Ancient Ruins area (G3), Mantleplace, Nadiria, Estark&#039;s Labyrinth,&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magic marionette DS mugshot.png]] || {{Magic marionette R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||12 || Mostroferrato area, Scuttlebutt area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Man o war DS mugshot.png]] || {{Man o&#039; war R}}  || Yes || Yes || Yes ||{{fraction|1|2}}||18 || Ocean&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandrake marshal DS mugshot.png]] || {{Mandrake marshal R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||32 || Talon Tower, Crocodilopolis, Estark&#039;s Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal slime3.png]] || {{Metal slime R}}  || No || Yes || Yes ||{{fraction|1|256}}||7 ||Whealbrook Adit (G2), Abovitall Tower, Scary Lair, Cataract Caves, Dominicus&#039; Dominion, Neverglade, Nadiria, Estark&#039;s Labyrinth &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minidemon DS mugshot.png]] ||  {{Minidemon R}} || Yes || Yes || Yes ||{{fraction|1|32}}||20 || Gotha Path, Knightmare Towers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moosifer DS mugshot.png]] ||  {{Moosifer R}} || Yes || Yes || Yes ||{{fraction|1|4}}||30 || Neverglade, Talon Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mudraker DS mugshot.png]] || {{Mudraker R}}  || No || Yes || Yes ||{{fraction|1|4}}||11 || Scary Lair&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old man of the sea DS mugshot.png]] || {{Old man of the sea R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||25 || Ocean&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orc king DS mugshot.png]] || {{Orc king R}}  || Yes || Yes || Yes ||{{fraction|1|4}}||21 || Gotha area, Riteof Passage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pip fighter DS mugshot.png]] || {{Pip fighter R}}  || No || Yes || Yes ||{{fraction|1|16}}||7 || Faerie Lea&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pocus poppet DS mugshot.png]] || {{Pocus poppet R}}  || No || Yes ||  Yes||{{fraction|1|16}}||10 || Scary Lair, Zoomingale outskirts, Lodestar Harbor outskirts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Powie yowie DS mugshot.png]] || {{Powie yowie R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Coburg area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Prestidigitator DS mugshot.png]] || {{Prestidigitator R}}  || Yes || Yes || Yes ||{{fraction|1|4}}||10 || Scary Lair area, Fairy Lea, Lodestar Harbor area, Zoomingale area&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Rebjørn]]  || No || Yes || Yes ||N/A||N/A || The Pothold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Restless armour DS mugshot.png]] || {{Restless armour R}}  || No || Yes || Yes ||{{fraction|1|64}}||10 || Scary Lair area, Abovitall Tower, Zoomingale area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revaulting horse DS mugshot.png]] || {{Revaulting horse R}}  || Yes || Yes || Yes ||{{fraction|1|16}}||27 || Central Continent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockbomb DS mugshot.png]] || {{Rockbomb R}}  || Yes || Yes || Yes ||{{fraction|1|64}} ||15 || Mount Magmageddon, Knightmare Towers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rotten apple.png]] || {{Rotten apple R}}  || No || Yes || Yes ||{{fraction|1|2}}||7 || Coburg area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Saber DS mugshot.png]] ||  [[Saber]] || Yes || Yes || Yes ||N/A ||N/A || Roundbeck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Samigina DS mugshot.png]] || {{Samigina R}}  || Yes ||  Yes|| Yes ||{{fraction|1|32}} ||20 || Gotha area, Riteof Passage, Knightmare Towers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ5-NDS-SLIME-MUGSHOT.png]] || {{Slime R}}  || Yes || Yes || Yes ||{{fraction|1|2}} ||7 || Whealbrook Adit, Fortuna outskirts, Dominicus Dominion, Desert near Talon Tower&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime knight DS mugshot.png]] || {{Slime knight R}}  || Yes || Yes || Yes ||{{fraction|1|4}} ||7 || Fortuna area, Coburg area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallfryMUG DQV DS.png]] || {{Small fry R}}  || Yes || Yes || Yes ||{{fraction|1|16}} ||7 || Fortuna area, Coburg area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SnowbirdMUG DQV DS.png]] || {{Snowbird R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||34 || Nadiria&lt;br /&gt;
|-&lt;br /&gt;
|  ||  [[Starkers]] || No || Yes || Yes ||N/A || N/A || Estark&#039;s Labyrinth -Stark Raving T&#039;N&#039;T board&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TickingtimeburrmMUG DQV DS.png]] || {{Ticking timeburrm R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||7 || Whealbrook area, Fortuna area&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Walking corpse1.png]] || {{Walking corpse R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||7 || Coburg castle dungeon, Whealbrook Adit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warhog.png]] || {{Warhog R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||28 || Diggery Pokery, Talon Tower, Mantleplace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wax murderer.png]] || {{Wax murderer R}}  || No || Yes || Yes || {{fraction|1|16}} ||7 || Porgie Estate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wiz pip.png]] || {{Wiz pip R}}  || No || Yes || Yes || {{fraction|1|16}} ||7 || Faerie Lea&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{DQ6}}==&lt;br /&gt;
In the original {{SFC}} version of {{VI}} monster recruitment worked identically to {{V}}, though someone in the {{Party 6}} must be a [[Monster Master]] for the chance to activate. When the {{DS}} version (and subsequent [[Cell phone]] ports) were produced, this mechanic was retired in favor of &amp;quot;Slime Buddies&amp;quot;: {{Slime}}s players could interact with in towns and dungeons like {{NPC}}s who would join the {{Party 6}} once certain conditions were met as was the case with [[Lizzie]]. These {{Slime}}s are not treated as full characters, however, and thus lack the detailed [[Party Chat]] of humans and [[Lizzie]].&lt;br /&gt;
&lt;br /&gt;
In both versions of the game, any recruited {{Slime}} may enter into the gladiatorial contests at [[Slimopolis]].&lt;br /&gt;
&lt;br /&gt;
===Available in the SFC version===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sprite !! Monster Name !! Tame Rate !! Rank required &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6batteringramsnes.png|48px|center]] || {{Damned ram R}} || {{fraction|1|16}} || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosstroll DQVI SNES.gif|68px|center]] || {{Boss troll R}} || {{fraction|1|16}} || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dg6chimaerasnes.png|48px|center]] || {{Dreamaera R}} || {{fraction|1|32}} || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Furrat.gif|48px|center]] || {{Feralball R}} || {{fraction|1|4}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windmage.gif|58px|center]] || {{Gustbluster R}} || {{fraction|1|64}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6highdjinkssnes.png|58px|center]] || {{High djinks R}} || {{fraction|1|256}} || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6 king slime.png|48px|center|]] || [[Kingsley|King slime]] || {{fraction|1|64}} || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6lesserdemonsnes.png|68px|center]] || {{Lesser demon R}} || {{fraction|1|4}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}} || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6lipssnes.png|48px|center]] || {{Lips R}} || {{fraction|1|64}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6mudmannequainsnes.png|48px|center]] || {{Mud mannequin R}} || {{fraction|1|64}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6overkillingmachinesnes.png|58px|center]] || {{Overkilling machine R}} || {{fraction|1|64}} || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6rockbombsnes.png|48px|center]] || {{Rockbomb R}} || {{fraction|1|32}} || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6slimeknightsnes.png|42px|center]]  || [[Goowain|Slime knight]] || {{fraction|1|4}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Supertensk.gif|48px|center]] || {{Sluggernaut R}} || {{fraction|1|4}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dq6walkingcorpsesnes.png|48px|center]] || {{Walking corpse R}} || {{fraction|1|32}} || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Available in the DS &amp;amp; phone versions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sprite !! Monster Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goowain mugshot.png]]  || [[Goowain]] || [[Howcastle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Healie mugshot.png]] || [[Healie]] || [[Clearvale]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spot mugshot.png]] || [[Spot (DQ6)|Spot]] || [[Castle Graceskull]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kinglsey mugshot.png]] || [[Kingsley]] || [[Château de Sass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goober mugshot.png]] || [[Goober]] || [[Slimopolis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizzie mugshot.png]]  || [[Lizzie]] || [[Arkbolt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Curie mugshot.png]] || [[Curie]] || [[Suite Dreams]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelley mugshot.png]] || [[Shelley]] || [[Underwater Inn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mercury mugshot.png]] || [[Mercury]] || [[Suite Dreams]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{DQ7}}==&lt;br /&gt;
Monster recruitment is not present in the seventh game; instead, {{MFamilies}}s will sojourn off to a sort of wild life reserve called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were {{NPC}}s, though only three lines of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability in a numbered title. &lt;br /&gt;
&lt;br /&gt;
Additionally, defeated {{MFamilies}}s will occasionally drop [[Monster Heart]]s. These function similarly to the [[Dragonic Diligence]] and [[Liquid Metal Mind]] scrolls from {{VI}}, and allow the character holding them to take on monster-based vocations at {{Alltrades Abbey 6}}. The main difference is that a character&#039;s sprite will change into the corresponding monster once the vocation is mastered.&lt;br /&gt;
*In the {{3DS}} remake, the character will immediately become a monster after using a heart.&lt;br /&gt;
&lt;br /&gt;
=={{DQ8}}==&lt;br /&gt;
In the {{PS2}} version of the game, players will notice several {{MFamilies}}s wandering the overworld. These infamous beasties prove &#039;&#039;&#039;much&#039;&#039;&#039; more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie]]&#039;s place they can join the party. This allows the monsters to enter the competition in [[Morrie&#039;s Place|Morrie&#039;s Monstrous Pit]], and through the use of the [[Call Team]] skill they may be summoned into battle for 3 or more turns. All recruited {{MFamilies}}s grow more powerful as the {{Hero 8}}&#039;s Level rises, and do not need to gain battle {{exp}}erience themselves.&lt;br /&gt;
*In the [[Nintendo 3DS]] port, all {{MFamilies}}s are visible in the overworld, with the [[infamous monster]]s being given distinctive icons.&lt;br /&gt;
&lt;br /&gt;
===Available in all versions===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;50%&amp;quot; align=&amp;quot;{{{align|left}}}&amp;quot; valign=&amp;quot;{{{valign|top}}}&amp;quot; style=&amp;quot;border:0&amp;quot;|&lt;br /&gt;
*[[Archer]]&lt;br /&gt;
*[[Archfiend (Recruit)|Archfiend]]&lt;br /&gt;
*[[Arges]]&lt;br /&gt;
*[[Big Al]]&lt;br /&gt;
*[[Bishop (Recruit)|Bishop]]&lt;br /&gt;
*[[Bladewolf]]&lt;br /&gt;
*[[Blizag Jr]]&lt;br /&gt;
*[[Bones (Recruit)|Bones]]&lt;br /&gt;
*[[Brickman]]&lt;br /&gt;
*[[Brontes]]&lt;br /&gt;
*[[Bush-W]]&lt;br /&gt;
*[[Capers]]&lt;br /&gt;
*[[Clio]]&lt;br /&gt;
*[[Cowboy]]&lt;br /&gt;
*[[Curer (Recruit)|Curer]]&lt;br /&gt;
*[[Cybot]]&lt;br /&gt;
*[[Deadnoble (Recruit)|Deadnoble]]&lt;br /&gt;
*[[Dolldrums]]&lt;br /&gt;
*[[Doug]]&lt;br /&gt;
*[[Dumbking]]&lt;br /&gt;
*[[Fat cat]]&lt;br /&gt;
*[[Faunus]]&lt;br /&gt;
*[[Flameman]]&lt;br /&gt;
*[[Fletch]]&lt;br /&gt;
*[[Foul fowl]]&lt;br /&gt;
*[[Frillsaur]]&lt;br /&gt;
*[[Goldman (Recruit)|Goldman]]&lt;br /&gt;
*[[Gryphus]]&lt;br /&gt;
*[[Hackzilla]]&lt;br /&gt;
*[[Hazel (Recruit)|Hazel]]&lt;br /&gt;
*[[Healer (Recruit)|Healer]]&lt;br /&gt;
*[[Hev]]&lt;br /&gt;
*[[Hoodwink]]&lt;br /&gt;
*[[Hori (Recruit)|Hori]]&lt;br /&gt;
*[[Hork (Recruit)|Hork]]&lt;br /&gt;
*[[Jack Frost]]&lt;br /&gt;
*[[Jewelbag (Recruit)|Jewelbag]]&lt;br /&gt;
*[[Jockey]]&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; align=&amp;quot;{{{align|left}}}&amp;quot; valign=&amp;quot;{{{valign|top}}}&amp;quot; style=&amp;quot;border:0&amp;quot;|&lt;br /&gt;
*[[Klub kong]]&lt;br /&gt;
*[[Lonely Joe]]&lt;br /&gt;
*[[McHammer]]&lt;br /&gt;
*[[Mechabubo]]&lt;br /&gt;
*[[Metabble (Recruit)|Metabble]]&lt;br /&gt;
*[[Metaly (Recruit)|Metaly]]&lt;br /&gt;
*[[Moppet]]&lt;br /&gt;
*[[Mornstar]]&lt;br /&gt;
*[[Nightwing]]&lt;br /&gt;
*[[Nohi]]&lt;br /&gt;
*[[Octurion]]&lt;br /&gt;
*[[Orcus]]&lt;br /&gt;
*[[Orrid]]&lt;br /&gt;
*[[Pa Troll]]&lt;br /&gt;
*[[Potbelly]]&lt;br /&gt;
*[[Roborg]]&lt;br /&gt;
*[[Robster]]&lt;br /&gt;
*[[Sagittari]]&lt;br /&gt;
*[[Salsa]]&lt;br /&gt;
*[[Scorpius]]&lt;br /&gt;
*[[Seasaw]]&lt;br /&gt;
*[[Sippy]]&lt;br /&gt;
*[[Skeledoid]]&lt;br /&gt;
*[[Slurpy]]&lt;br /&gt;
*[[Smiles]]&lt;br /&gt;
*[[Snap Case]]&lt;br /&gt;
*[[Spike]]&lt;br /&gt;
*[[Spot (DQ8)|Spot]]&lt;br /&gt;
*[[Squiggles]]&lt;br /&gt;
*[[Steropes]]&lt;br /&gt;
*[[Stoneman (Recruit)|Stoneman]]&lt;br /&gt;
*[[Sugi]]&lt;br /&gt;
*[[Talos]]&lt;br /&gt;
*[[Torchman]]&lt;br /&gt;
*[[Tori]]&lt;br /&gt;
*[[Trick Bag (Recruit)|Trick Bag]]&lt;br /&gt;
*[[Twiggy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{DQ10}}==&lt;br /&gt;
Certain {{MFamilies}}s can be recruited by players beginning in version 2.0, which saw the return of the [[Monster Master]] vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it&#039;s selection of monsters. The former tames organic {{MFamilies}}s, while the latter handles [[Material family|living objects]] and [[Machine family|robots]], with each having 15 species to choose from.&lt;br /&gt;
&lt;br /&gt;
Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub.&lt;br /&gt;
&lt;br /&gt;
Monsters that have joined players are controlled through A.I. dependent on their [[Personality|personality]] and essentially serve as [[party]] members for times when the player&#039;s friends and comrades are offline. Monsters have a Level cap of 50, but can undergo a process similar to a [[Revocation]] to further raise their stats. The equipment pool of a given {{MFamilies}} is fixed and cannot be changed, but gear can be shared between the {{MFamilies}} and master: for example a [[Monster Master]] and Hacksaurus can simultaneously wield the same [[Kaiser axe]] in a battle for the sake of player convenience. New to the series is the concept of bonding, a stat that denotes the level of attachment a {{MFamilies}} has to its master and is raised by fighting together. Raising this stat will confer benefits such as additional skill points, and once this stat reaches a certain threshold, a {{MFamilies}} will follow a character regardless of their {{vocation}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Monster Name !! Version available !! Weapon !! Armour !!  Book&lt;br /&gt;
|-&lt;br /&gt;
|[[Brownie]] || 2.4 || Hammers || Heavy armour || Monster battle road prize&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimaera]] || 2.0 || Wands || Robes || Casino prize&lt;br /&gt;
|-&lt;br /&gt;
|[[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize&lt;br /&gt;
|-&lt;br /&gt;
|[[Great sabrecat]] || 4.1 || Claws || Clothing || Monster drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Hacksaurus]] || 2.0 || Axes || Heavy armour || Casino prize&lt;br /&gt;
|-&lt;br /&gt;
|[[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Imp]] || 2.2 ||Spears || Robes ||Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Jailcat]] || 2.0 || Claws || Robes || Monster drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake major]] || 2.0 || Swords || Heavy armour || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Slime]] ||2.0 ||Boomerangs || Clothing || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Slime knight]] || 2.0 ||Swords || Heavy armour || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Small fry]] || 2.2 || Claws || Clothing || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Monster Name !! Version available !! Weapon !! Armor !! Book&lt;br /&gt;
|-&lt;br /&gt;
|[[Bambooligan]] || 2.1 || Spears || Heavy armour || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Fromage Fray]] || 2.1 || Heavy wands || Robes || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Golem]] || 2.1 || Greatswords || Heavy armour || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Goodybag]] || 2.1 || Fans || Robes || Casino prize&lt;br /&gt;
|-&lt;br /&gt;
|[[Harmour]] || 2.1 || Swords || Heavy armour || Casino prize&lt;br /&gt;
|-&lt;br /&gt;
|[[Hat hamwitch]] || 2.1 || Heavy wands || Robes || Monster drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellbound horror]] || 2.3 || Axes || Clothing || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Killing machine]] || 2.2 || Greatswords|| Heavy armour || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic marionette]] || 2.2 || Knives || Clothing || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha-mynah]] || 2.1 || Claws || Clothing || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|Needle man || 2.1 || Knives || Clothing || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Pocus poppet]] || 4.2 || Boomerangs || Clothing || Monster drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Prancing pillar]] || 2.1 || Fans || Clothing || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|[[Restless armour]] || 2.1 || Swords || Heavy armour || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{DQB2}}==&lt;br /&gt;
On explorer&#039;s shores after [[Skelkatrez]], one can recruit {{MFamilies}}s with [[Monster munchies]]. When a {{MFamilies}} that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the {{MFamilies}} will become annoyed and go away.&lt;br /&gt;
&lt;br /&gt;
Tamed monsters join the residents of the Island of Awakening as {{NPC}}s, who go about their daily routines as the other islanders do, and some have special effects: the [[Chimaera]]s can be ridden to fly, the [[Powie yowie]] can be given an ice lolly to spread snow, the [[Liquid metal slime]] will play tag once a day for 100 hearts, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Monster Name !! Location !! Gimmick&lt;br /&gt;
|-&lt;br /&gt;
|Bloody Hand || Unholy Holm || Plays with islanders&amp;lt;br&amp;gt;crafts items at workstations&lt;br /&gt;
|-&lt;br /&gt;
|Brownie || Iridescent Island ||Demolishes blocks marked with a smashing sign&lt;br /&gt;
|-&lt;br /&gt;
|Chimaera || Blossom Bay || Flying mount&lt;br /&gt;
|-&lt;br /&gt;
|Corpse Corporal || Laguna Perfuma ||Bartender&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic Chimaera || Rimey Reef ||Flying mount&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul || Rimey Reef ||Bartender&lt;br /&gt;
|-&lt;br /&gt;
|Gold Golem || Coral Cay ||Can use terraforma tiles&amp;lt;br&amp;gt;Melee mount&lt;br /&gt;
|- &lt;br /&gt;
|Golem || Sunny Sands (one per visit) ||Can use terraforma tiles&amp;lt;br&amp;gt;Mount&lt;br /&gt;
|-&lt;br /&gt;
|Great Sabrecub || Blossom Bay ||Double-jump mount&lt;br /&gt;
|-&lt;br /&gt;
|Great Sabrecat || Soggy Skerry ||Double-jump mount&lt;br /&gt;
|-&lt;br /&gt;
|Hammerhood || Sunny Sands ||Demolishes blocks marked with a smashing sign&lt;br /&gt;
|-&lt;br /&gt;
|Healslime || nearly all Explorer&#039;s Shores ||Casts Heal in battle&amp;lt;br&amp;gt;Bartender&lt;br /&gt;
|-&lt;br /&gt;
|Hocus Chimaera || Iridescent Island ||Flying mount&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Mech || Rimey Reef ||Farmer&lt;br /&gt;
|- &lt;br /&gt;
|Killing Machine || Laguna Perfuma ||Farmer&lt;br /&gt;
|-&lt;br /&gt;
|Living Statue || Rimey Reef (one per visit) ||Produces dyes at stain extractors&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Metal Slime || Laguna Perfuma ||Plays tag&lt;br /&gt;
|- &lt;br /&gt;
|Muddy Hand || Soggy Skerry ||Plays with islanders&amp;lt;br&amp;gt;crafts items at workstations&lt;br /&gt;
|-&lt;br /&gt;
|Powie Yowie || Rimey Reef ||Feed ice lollies to freeze ground&lt;br /&gt;
|-&lt;br /&gt;
|She-Slime || Sunny Sands ||Double-jump mount&lt;br /&gt;
|-&lt;br /&gt;
|Slime || Blossom Bay ||Double-jump mount&lt;br /&gt;
|-&lt;br /&gt;
||Stone Golem || Iridescent Island (one per visit) ||Can use terraforma tiles&amp;lt;br&amp;gt;Melee mount&lt;br /&gt;
|-&lt;br /&gt;
|Stone Guardian || Unholy Holm || Produces dyes at stain extractors&lt;br /&gt;
|-&lt;br /&gt;
|Walking Corpse || Soggy Skerry ||Bartender&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest Monsters|Dragon Quest Monsters 1]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2|2]]&#039;&#039;==&lt;br /&gt;
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using Monster munchies in battle. &lt;br /&gt;
&lt;br /&gt;
=={{DQMJ}} series==&lt;br /&gt;
Recruitment is implemented via the &#039;&#039;Scout&#039;&#039; option in the battle menu. When selected, the player&#039;s team of {{MFamilies}}s will perform a group assault on the target to impress the {{MFamilies}} into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group&#039;s sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher.&lt;br /&gt;
*In {{Joker 2}}, tossing a bundle of [[Beastie bites]] at the foe will raise the chance by a flat 10%.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQV Recruitment refference guide.png|Level requirements and percentages in {{V}}.&lt;br /&gt;
Cobi_Tara_and_monster_husbandry.png|[[Tara]] &amp;amp; [[Cobi]] demonstrating the day-to-day obligations of raising monsters; it isn&#039;t all just battles&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQX}}&lt;br /&gt;
{{DQMI}}&lt;br /&gt;
{{DQBII}}&lt;br /&gt;
{{DQMII}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;br /&gt;
[[category:Recurring elements]]&lt;/div&gt;</summary>
		<author><name>71.246.223.254</name></author>
	</entry>
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