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		<id>https://dragonquest-wiki.com/index.php?title=Monster_Meadows&amp;diff=140789</id>
		<title>Monster Meadows</title>
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		<updated>2017-07-22T03:47:41Z</updated>

		<summary type="html">&lt;p&gt;71.68.228.59: /* Recruitment bait */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Monster Meadows&#039;&#039;&#039; is a side quest in the game &#039;&#039;[[Dragon Quest VII]]&#039;&#039;, focusing on building up a nature preserve of sorts for a wide variety of monster species to live in.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The Meadow is available when the player defeats  [[Sulkk]] in [[Nottagen]]. When the town is brought to the present, the Monster Meadows appears next to Nottagen.&lt;br /&gt;
&lt;br /&gt;
When the player enters the monster park, they see a house. Inside the house lives the Monster Guru. The monster guru&#039;s dream is to create a place where people can come from all over the world to view monsters in their natural habitat, and enlists the party to help him fulfill the plan.&lt;br /&gt;
&lt;br /&gt;
==[[Monster recruitment|Taming]]==&lt;br /&gt;
In order to tame monsters, the player must have the beef jerky in their inventory. It is a quest item so as such, it cannot be thrown away. The player does not need to have the beef jerky in one of the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
The monster who is defeated last will be the one that the player has a chance at taming, similar to [[Monster recruitment|recruitment]] in &#039;&#039;V&#039;&#039;. Each monster has a set taming value ranging from 1/8, like a [[Slime]], to 1/256.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If a monster is recruited but the plan for it&#039;s habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player.  &lt;br /&gt;
If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.&lt;br /&gt;
&lt;br /&gt;
Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character &#039;&#039;&#039;must&#039;&#039;&#039; be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.&lt;br /&gt;
&lt;br /&gt;
==Recruitment bait==&lt;br /&gt;
===Meaty treat===&lt;br /&gt;
The &#039;&#039;&#039;Meaty treat&#039;&#039;&#039; (originally &#039;&#039;&#039;Rib&#039;&#039;&#039;) is one of the first meat related items that can be found for monster recruitment.  Five can be used in a single battle to guarantee recruitment.  It can also be sold for 347 [[Gold]] Coins.&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
*[[Roamer Encampment]] (Present)&lt;br /&gt;
*[[Sanctum of the Cirrus]] (Present)&lt;br /&gt;
*[[Mount Gora]] (Past)&lt;br /&gt;
*[[Vogograd]] (Present)&lt;br /&gt;
*[[Casino]] game Lucky Panel in [[Buccanham]] in the present.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
*&#039;&#039;&#039;A hunk of meat with impressive effects.  Once gobbled up, it&#039;s gone...&#039;&#039;&#039; (Description when selecting a Meaty treat in [[Nintendo 3DS]] &#039;&#039;Dragon Quest VII&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
===Prime cuts===&lt;br /&gt;
The &#039;&#039;&#039;Prime cuts&#039;&#039;&#039; (originally &#039;&#039;&#039;Filet&#039;&#039;&#039;) is a more effective meat to use when recruiting monsters.  Three can be used in a single battle to guarantee recruitment.  It can also be sold for 4,533 [[Gold]] Coins.&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
*Defeating the first bonus [[Numen|boss]] in under 20 turns.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
*&#039;&#039;&#039;The butcher&#039;s very best.  They will be snapped up in a second.&#039;&#039;&#039; (Description when selecting a Prime cut in [[Nintendo 3DS]] &#039;&#039;Dragon Quest VII&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
===Shepherd&#039;s crook===&lt;br /&gt;
Exclusive to the [[Nintendo 3DS]] port, the Shepherd&#039;s crook is a weapon.  It can be equipped by [[Maribel Mayde|Maribel]] and [[Sir Mervyn]] with the stat bonus of +27 Attack/+21 Style.  It has the same effect as [[Animal Magnetism]] when used in battle.&lt;br /&gt;
&lt;br /&gt;
====Location====&lt;br /&gt;
Won after the first defeat of [[Rebel lion]] in the [[DLC Tablet]] &#039;&#039;Purrrfect Day&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
*&#039;&#039;&#039;Can also be used as an item during battle.&#039;&#039;&#039; (Description when selecting the Shepherd&#039;s crook in [[Nintendo 3DS]] &#039;&#039;Dragon Quest VII&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
==Enclosure Plans==&lt;br /&gt;
In the beginning, the monster park will have only three areas: a grassy plain, a storage area for extra monsters, and the guru&#039;s house. However, during the course of the game, the player will come across plans for additional &#039;&#039;&#039;enclosures&#039;&#039;&#039; (originally called &#039;&#039;&#039;BluePrint&#039;&#039;&#039;). These blueprints will allow the monster guru to build new areas for different monsters.&lt;br /&gt;
&lt;br /&gt;
Once a new enclosure is given, the Party needs to spend the night at an [[Inn]] for it to be built.&lt;br /&gt;
&lt;br /&gt;
There are nine plans in the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Graveyard:&#039;&#039;&#039; Highendreigh Tower in the present, defeat the [[King Slime]].&lt;br /&gt;
*&#039;&#039;&#039;Tower:&#039;&#039;&#039; [[Medal King]] in the present, collect 75 Mini Medals.&lt;br /&gt;
*&#039;&#039;&#039;Highlands:&#039;&#039;&#039; [[Mount Gora]]  in the past; First cave -&amp;gt; East exit outside -&amp;gt; Up ladder -&amp;gt; Up ladder -&amp;gt; Up Western ladder -&amp;gt; Enter cave -&amp;gt; East exit outside for chest.&lt;br /&gt;
*&#039;&#039;&#039;Mountains:&#039;&#039;&#039; [[Aeolus Vale]] in the past, barrel next to the Praetor&#039;s house.&lt;br /&gt;
*&#039;&#039;&#039;Forest:&#039;&#039;&#039; Den of the Dwarves in the past, in a third floor treasure chest requiring the magic key.&lt;br /&gt;
*&#039;&#039;&#039;Desert:&#039;&#039;&#039; [[Buccanham]] in the present, purchase for 5000 Tokens in the Casino.&lt;br /&gt;
*&#039;&#039;&#039;Seaside:&#039;&#039;&#039; [[Coral Cave]] in the past or present.&lt;br /&gt;
*&#039;&#039;&#039;Tropics:&#039;&#039;&#039; [[Sharkeye|Sharkeye&#039;s]] ship in the present, in treasure chest on first floor. near the garden.&lt;br /&gt;
*&#039;&#039;&#039;Cavern:&#039;&#039;&#039; [[Cathedral of Blight]] in the present.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
*&#039;&#039;&#039;Blueprints showing a proposed place for monsters to call home.&#039;&#039;&#039; (Description when selecting an Enclosure Plan in [[Nintendo 3DS]] &#039;&#039;Dragon Quest VII&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
After the player collects all monsters for the monster park, the monster guru will thank you.  The main reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome.  The other part of the reward is a Memento of [[Wiggles]]:&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#B1ED00;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Original English Name&lt;br /&gt;
! Current English Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Memento&lt;br /&gt;
|Wiggles&#039;s whatsit&lt;br /&gt;
|Has the effect of [[Lambpede]] when used in battle, though uses an army of Wiggles rather than lambs.&lt;br /&gt;
|It might be worth using it in battle and seeing what happens...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable attributes==&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
&amp;lt;small&amp;gt;(After the [[Orgodemir|Demon King]]&#039;s resurrection)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Blightcrawler]]&lt;br /&gt;
*[[Blistering bloater]]&lt;br /&gt;
*[[Dragstar]]&lt;br /&gt;
*[[Gold fryling]]&lt;br /&gt;
*[[Liquid metal slime]]&lt;br /&gt;
*[[Oinkubus]]&lt;br /&gt;
*[[Small fry]]&lt;br /&gt;
*[[Whole hog]]&lt;br /&gt;
*[[Winged sabrecat]]&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Sidequests]]&lt;/div&gt;</summary>
		<author><name>71.68.228.59</name></author>
	</entry>
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