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	<updated>2026-05-03T03:58:21Z</updated>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21401</id>
		<title>Bonus Dungeons</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21401"/>
		<updated>2022-12-30T12:22:08Z</updated>

		<summary type="html">&lt;p&gt;84.247.0.64: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;bonus dungeon&#039;&#039;&#039; is a location in a {{Main Series}} game which is accessible after completing the main storyline of the game. It is considered additional &#039;&#039;bonus&#039;&#039; content to the main content of the game and typically features special rewards, challenges, or easter eggs.&lt;br /&gt;
&lt;br /&gt;
The concept of a bonus dungeon first appeared in {{DQ5}}, and has appeared in each installment and remakes since.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons. In the {{Game Boy Color}} version, in [[Leiamland]] the spot that was occupied by [[Ramia]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon. The entrance, will become available after making a wish to [[Xenlon]] to open it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The remakes of the fourth title introduced the {{Fungeon 4}} and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses [[Chow Mein and Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect an [[Rose|individual]] and recruit a {{Psaro 9}} as a {{Party 4}} member. The bonus bosses can be fought again to obtain [[Pandemonic Equipment|special gear exclusive to the new character]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The first bonus dungeon included in an original release is [[Estark&#039;s Labyrinth]], which contains the eponymous superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating Estark a special [[T&#039;n&#039;T]] board aptly named &amp;quot;Stark Raving Mad&amp;quot; will be made available to the player; if the player manages to reach the finish square, it unlocks two [[Starkers|unique]] and [[Rebjørn|powerful]] [[Monster recruitment|monster companions]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
After defeating the [[Mortamor|final boss]], if the {{Party 6}} have between them reached the fifth rank of every single {{Vocation}}, including the secret {{Dragon V}} and [[Liquid metal slime (vocation)|Liquid metal slime]], then they can enter the {{Fungeon 6}} through the back chamber of {{Alltrades Abbey 6}} in the [[Upper World]]. Besides taking the {{Hero 6}} and {{Party 6}} to a grim mirror of [[Weaver&#039;s Peak]], with some of the rarest items for purchase, the {{Fungeon 6}} is home to one of the most powerful {{MFamilies}}s in the entire series, the demon lord who destroyed [[Castle Graceskull]], the great and terrible [[Nokturnus]]. If the {{Party 6}} can defeat him within 20 turns, the player will be treated to a very special ending variant of the final battle against [[Mortamor]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the [[Cave to Another World]] and the [[Cave to Yet Another World]]. Both of these extras require their own sets of [[Fragment]]s to be amassed and assembled in the [[Shrine of Mysteries]], and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is [[Numen|a deity]], who will offer the {{Party 7}} a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the [[Earth Spirit]], [[Fire Spirit]], [[Water Spirit]], and [[Wind Spirit]]. They aggressively defend the humble dwelling of the first bonus boss and will not even allow the warriors of eden to approach it. &lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The bonus dungeon is the [[Dragovian Path]], which features a sidequest that uncovers the {{Hero 8}}&#039;s heritage. After completing the Dragovian Trials, a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the {{3DS}} version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The Altar of Wroth can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding&#039;s ancestor. [[Memories Lane]] is a secret dungeon that can be unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with the absurdly powerful bosses waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of [[Legacy Boss]]es.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
After enhance [[Cetacea]] to reach the [[Calasmos|final boss]] in the act 3, the entrance of the bonus dungeon, the [[Drustan&#039;s labyrinth]], is open in the ruin of [[Zwaardsrust region]]. The dungeon is composed of several parts recycling existing parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon and three trials with powerfull bonus bosses who give wishes if they are beaten under a turn limit.&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonus dungeon]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Dragon Quest VIII locations]]&lt;br /&gt;
[[Category:Dragon Quest IX locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</summary>
		<author><name>84.247.0.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Cloudsgate_Citadel_(bonus_dungeon)&amp;diff=27995</id>
		<title>Cloudsgate Citadel (bonus dungeon)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Cloudsgate_Citadel_(bonus_dungeon)&amp;diff=27995"/>
		<updated>2022-12-30T12:21:47Z</updated>

		<summary type="html">&lt;p&gt;84.247.0.64: /* {{DQ3}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest III}}&lt;br /&gt;
|title = Cloudsgate Citadel&lt;br /&gt;
|type= Bonus dungeon&lt;br /&gt;
|image = [[File:Zenith-DQIII.gif]]&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ゼニスの城&lt;br /&gt;
|romanji= &lt;br /&gt;
|old=Zenith&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cloudsgate Citadel&#039;&#039;&#039; is the name of the {{Bonus Dungeon}} that appears in the 16-bit remake and ports of {{DQ3}}. It is a homage to the [[Cloudsgate Citadel|original flying castle]] of the [[Zenithia trilogy]], which was the most recent title in the series when the {{SFC}} remake of {{III}} was released in 1996.&lt;br /&gt;
&lt;br /&gt;
==Appearances==  &lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
[[File:Zenith-Enemies-DQIII.gif|right|thumb|200px|{{Monster}}s introduced the first new dungeon in {{Dragon Quest III}}.]]&lt;br /&gt;
The citadel is reached by stepping into the light of the stained glass windows at the [[Castle of the Dragon Queen]], although this only occurs if the player has already defeated [[Zoma]] and seen the ending, earning the &amp;quot;Erdrick&amp;quot; title on their save file on the loading screen.&lt;br /&gt;
&lt;br /&gt;
The {{Party 3}} will find themselves on a small, floating island surrounded by thick clouds. On this island is a deep cave, containing many rooms resembling those seen previously.  The floors include:&lt;br /&gt;
*1F and 4F of [[Maw of the Necrogond]].&lt;br /&gt;
*B1F of [[Orochi&#039;s Lair]].&lt;br /&gt;
*2F of the [[Pyramid]] (the stairway on the upper righthand area leads to a room modeled after the basement of [[Tantegel]] Castle).&lt;br /&gt;
*B2F of the [[Underground Lake]] (The healing spring is also present).&lt;br /&gt;
*B1F of Maw of the Necrogond.&lt;br /&gt;
*The prison room of [[Manoza]] Castle.&lt;br /&gt;
*The center of what is or resembles the [[Monster Arena]] from [[Romaria]].&lt;br /&gt;
*2F of [[Portoga Lighthouse]].&lt;br /&gt;
*The throne room of [[Isis]] Castle.&lt;br /&gt;
*1F of the house in [[Reeve]] containing the [[Wrecking ball]].&lt;br /&gt;
&lt;br /&gt;
Many fierce {{MFamilies}}s populate this dungeon, including [[Baramos]] doppelgangers known as [[Baramonster]]s. The final room of the dungeon is a [[Monster Arena]], where the heroes fight inside the ring. Once this room is passed, the {{Party 3}} will enter a duplicate of the [[Queen of Isis]]&#039; throne room. A monarch calling himself King Zenith sits on the throne.&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Seed of strength]] (2)&lt;br /&gt;
*[[Mini medal]] (6)&lt;br /&gt;
*[[Cower ring]]&lt;br /&gt;
*[[Flail of destruction]]&lt;br /&gt;
*[[Elevating  shoes]]&lt;br /&gt;
*[[Ruby wristband]]&lt;br /&gt;
*[[Staff of strife]]&lt;br /&gt;
*[[Mountaincleaver]]&lt;br /&gt;
*[[Shield of shame]]&lt;br /&gt;
*[[Seed of life]]&lt;br /&gt;
*[[T&#039;n&#039;T ticket]] ({{SFC}} &amp;amp; {{GBC}} only)&lt;br /&gt;
*[[The Champion&#039;s Code]]&lt;br /&gt;
*[[Goddess ring]] (zenith)&lt;br /&gt;
*[[Glombolero]] (zenith)&lt;br /&gt;
&lt;br /&gt;
A man in the throne room will ask the player 3 riddles, with each one rewarding the player with an incredible item:&lt;br /&gt;
*A [[Theddon|town]] in ruins. [[Beast claw|What]] glitters beneath the cross?&lt;br /&gt;
*A enclosed [[Cantlin|town]] in a [[Alefgard|dark world]]. [[Dark robe|It]] sleeps among flowers...&lt;br /&gt;
*The [[Lozamii|gazer of stars]] notices not [[Sage&#039;s stone|what]] lies at his feet...&lt;br /&gt;
&lt;br /&gt;
====Xenlon the divine dragon====&lt;br /&gt;
[[Image:God_Dragon-Zenith.gif|right]]&lt;br /&gt;
The final boss at the end of the dungeon is [[Xenlon]], the most powerful dragon. She rests at the apex of the citadel among the clouds, and will grant the player one wish from a list of options if they can defeat her within a certain number of turns.&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
*[[Abracadabrer]]&lt;br /&gt;
*[[Baramonster]]&lt;br /&gt;
*[[Dragon zombie]]&lt;br /&gt;
*[[Elysium bird]]&lt;br /&gt;
*[[Franticore]]&lt;br /&gt;
*[[Gold golem (Dragon Quest III)|Gold golem]]&lt;br /&gt;
*[[Great keeper]]&lt;br /&gt;
*[[Green dragon]]&lt;br /&gt;
*[[Grievous bodily arm]]&lt;br /&gt;
*[[Liquid metal slime]]&lt;br /&gt;
*[[King crab]]&lt;br /&gt;
*[[King Hydra]]&lt;br /&gt;
*[[Infernal serpent]]&lt;br /&gt;
*[[Mimic]]&lt;br /&gt;
*[[Metal chimaera]]&lt;br /&gt;
*[[Phoenix]]&lt;br /&gt;
*[[Soaring scourger]]&lt;br /&gt;
*[[Terror troll]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ III SF Zenith dungeon.png|The {{Bonus Dungeon}}&#039;s layout. ({{SFC}})&lt;br /&gt;
DQ III Android Monster Arena Center.jpg|[[Monster Arena]] center. ([[Cell phone]])&lt;br /&gt;
DQ III Android Cloudsgate Citadel Center.jpg|The King and his chamber. ([[Cell phone]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonus dungeon]]&lt;br /&gt;
[[Category:Dragon Quest III]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;/div&gt;</summary>
		<author><name>84.247.0.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21400</id>
		<title>Bonus Dungeons</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21400"/>
		<updated>2022-12-30T12:19:18Z</updated>

		<summary type="html">&lt;p&gt;84.247.0.64: /* {{DQ3}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;bonus dungeon&#039;&#039;&#039; is a location in a {{Main Series}} game which is accessible after completing the main storyline of the game. It is considered additional &#039;&#039;bonus&#039;&#039; content to the main content of the game and typically features special rewards, challenges, or easter eggs.&lt;br /&gt;
&lt;br /&gt;
The concept of a bonus dungeon first appeared in {{DQ5}}, and has appeared in each installment and remakes since.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
[[File:Zenith-Enemies-DQIII.gif|right|thumb|200px|{{Monster}}s introduced the first new dungeon in {{Dragon Quest III}}.]]&lt;br /&gt;
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons. In the {{Game Boy Color}} version, in [[Leiamland]] the spot that was occupied by [[Ramia]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon. The entrance, will become available after making a wish to [[Xenlon]] to open it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The remakes of the fourth title introduced the {{Fungeon 4}} and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses [[Chow Mein and Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect an [[Rose|individual]] and recruit a {{Psaro 9}} as a {{Party 4}} member. The bonus bosses can be fought again to obtain [[Pandemonic Equipment|special gear exclusive to the new character]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The first bonus dungeon included in an original release is [[Estark&#039;s Labyrinth]], which contains the eponymous superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating Estark a special [[T&#039;n&#039;T]] board aptly named &amp;quot;Stark Raving Mad&amp;quot; will be made available to the player; if the player manages to reach the finish square, it unlocks two [[Starkers|unique]] and [[Rebjørn|powerful]] [[Monster recruitment|monster companions]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
After defeating the [[Mortamor|final boss]], if the {{Party 6}} have between them reached the fifth rank of every single {{Vocation}}, including the secret {{Dragon V}} and [[Liquid metal slime (vocation)|Liquid metal slime]], then they can enter the {{Fungeon 6}} through the back chamber of {{Alltrades Abbey 6}} in the [[Upper World]]. Besides taking the {{Hero 6}} and {{Party 6}} to a grim mirror of [[Weaver&#039;s Peak]], with some of the rarest items for purchase, the {{Fungeon 6}} is home to one of the most powerful {{MFamilies}}s in the entire series, the demon lord who destroyed [[Castle Graceskull]], the great and terrible [[Nokturnus]]. If the {{Party 6}} can defeat him within 20 turns, the player will be treated to a very special ending variant of the final battle against [[Mortamor]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the [[Cave to Another World]] and the [[Cave to Yet Another World]]. Both of these extras require their own sets of [[Fragment]]s to be amassed and assembled in the [[Shrine of Mysteries]], and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is [[Numen|a deity]], who will offer the {{Party 7}} a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the [[Earth Spirit]], [[Fire Spirit]], [[Water Spirit]], and [[Wind Spirit]]. They aggressively defend the humble dwelling of the first bonus boss and will not even allow the warriors of eden to approach it. &lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The bonus dungeon is the [[Dragovian Path]], which features a sidequest that uncovers the {{Hero 8}}&#039;s heritage. After completing the Dragovian Trials, a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the {{3DS}} version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The Altar of Wroth can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding&#039;s ancestor. [[Memories Lane]] is a secret dungeon that can be unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with the absurdly powerful bosses waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of [[Legacy Boss]]es.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
After enhance [[Cetacea]] to reach the [[Calasmos|final boss]] in the act 3, the entrance of the bonus dungeon, the [[Drustan&#039;s labyrinth]], is open in the ruin of [[Zwaardsrust region]]. The dungeon is composed of several parts recycling existing parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon and three trials with powerfull bonus bosses who give wishes if they are beaten under a turn limit.&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonus dungeon]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Dragon Quest VIII locations]]&lt;br /&gt;
[[Category:Dragon Quest IX locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</summary>
		<author><name>84.247.0.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Drustan%27s_labyrinth&amp;diff=57041</id>
		<title>Drustan&#039;s labyrinth</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Drustan%27s_labyrinth&amp;diff=57041"/>
		<updated>2022-12-30T12:01:20Z</updated>

		<summary type="html">&lt;p&gt;84.247.0.64: /* Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest XI}}&lt;br /&gt;
|title = Drustan&#039;s labyrinth&lt;br /&gt;
|type= Bonus dungeon&lt;br /&gt;
|image = [[File:nopic.png]]&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ネルセンの迷宮&lt;br /&gt;
|romaji= Nerusen no merikiyuu &lt;br /&gt;
|old=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Drustan&#039;s labyrinth&#039;&#039;&#039; is the [[Bonus dungeon|bonus dungeon]] of {{Dragon Quest XI}}, available in the third act of the game. The labyrinth was created by the warrior King [[Drustan]] before his death, with help from the [[Watchers]], as a way to test the mettle of heroes before facing the [[Calasmos|scourge of Erdrea]]. In the King&#039;s own words, the labyrinth is also the storehouse for the world&#039;s mightiest weapons and armor, set aside in anticipation of the great evil&#039;s return. These include the armaments of the fabled [[Erdwin]] along with those of Drustan himself.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Drustan&#039;s labyrinth is accessed from the ruins of [[Zwaardsrust region]], to the northwest of the [[Warrior&#039;s rest inn]] Zoom point. The gate to the dungeon is sealed by a mysterious force through the bulk of the game and will only open during the third act after the player has witnessed the destruction of [[Erdwin&#039;s Lantern]] and spoken to the Elder of the Watchers. After that the dungeon is unlocked by recovering three [[Seedlings of Yggdrasil]], which are found across [[Erdrea]] by using the Watchers&#039; [[Guiding Light]], and then speaking to the [[Timekeeper]]. The labyrinth is distinct from the older bonus dungeons in that it is a hub area that contains four smaller dungeons within, being [[The Path to Trial Isle]] as the first section which leads to [[Trial Isle]] itself. From there the party is greeted by the spirit of Drustan, who remained in the labyrinth to watch over it until the [[Hero (Dragon Quest XI)|The Luminary&#039;s]] arrival instead of moving on into the afterlife.  &lt;br /&gt;
 &lt;br /&gt;
Conquering Drustan&#039;s labyrinth entails traversing three dungeons: [[The Disciple&#039;s Trial]], [[The Sage&#039;s Trial]], &amp;amp; [[The Luminary&#039;s Trial]]. These three dungeons are sequential and must be completed in order, with the party being transported back to Trial Isle to recuperate after completing one. After completing one of the trials, Drustan presents the Luminary with a test--overcoming his own fear in the form of his vices made manifest. These erstwhile emotions are similar to earlier bonus bosses in that they must be defeated with a set number of turns to receive a prize, but the catch is that each ally&#039;s actions count as their own turn. Drustan will offer the party one of five wishes if the player defeats a boss within the allotted time, with the player being allowed to go through any of the trials multiple times to gain the final two wishes once all three have been completed.&lt;br /&gt;
&lt;br /&gt;
====Drustan&#039;s wishes====&lt;br /&gt;
*Awards the Luminary the &#039;&#039;[[List of fun-size forge recipe book locations in Dragon Quest XI|Supreme Secrets of the Sword of Light]]&#039;&#039; forging manual&lt;br /&gt;
*Unlocks the Black Cup horse race in [[Gallopolis]]&lt;br /&gt;
*Bequeaths a copy of the [[Oogler&#039;s digest]], in mint condition&lt;br /&gt;
*Changes {{Serena 11}}&#039;s hairstyle to that of the game&#039;s second act&lt;br /&gt;
*Organizes the Luminary&#039;s marriage to [[Gemma]]&lt;br /&gt;
:*Organizes the marriage of the Luminary with the girl of his dreams or sets up the living arrangements with a male party member, &#039;&#039;S edition&#039;&#039; exclusive&lt;br /&gt;
In addition to the wishes, Drustan will also hand out a randomly chosen stat-boosting seeds and a [[Pretty betsy]] after each successful battle.&lt;br /&gt;
&lt;br /&gt;
====Treasure====&lt;br /&gt;
Path to Trial Isle:&lt;br /&gt;
*[[Artful amethyst]]&lt;br /&gt;
*[[Avabranch]]&lt;br /&gt;
*[[Colorful cocoon]]&lt;br /&gt;
*[[Cumulonimbough]]&lt;br /&gt;
*[[Equable emerald]]&lt;br /&gt;
*[[Ethereal stone]]&lt;br /&gt;
*[[Glimmergrass]]&lt;br /&gt;
*[[Ice crystal]]&lt;br /&gt;
*&#039;&#039;&#039;[[Psyche swiper]]&#039;&#039;&#039;&lt;br /&gt;
*[[Royal ruby]]&lt;br /&gt;
*&#039;&#039;&#039;[[Sacred armor]]&#039;&#039;&#039;&lt;br /&gt;
*[[Savvy sapphire]]&lt;br /&gt;
*[[Serpent&#039;s soul]]&lt;br /&gt;
*[[Sunny citrine]]&lt;br /&gt;
&lt;br /&gt;
Disciple&#039;s trial--Cruel Crypt:&lt;br /&gt;
*30 casino tokens&lt;br /&gt;
*100 casino tokens&lt;br /&gt;
*300 casino tokens&lt;br /&gt;
*500 casino tokens&lt;br /&gt;
*[[Agate of evolution]]&lt;br /&gt;
*[[Densinium]]&lt;br /&gt;
*[[Gold nuglet]]&lt;br /&gt;
* [[List of fun-size forge recipe book locations in Dragon Quest XI|Kings of the Rings]] forge manual&lt;br /&gt;
*[[Mini medal]] x2&lt;br /&gt;
*[[Seed of Skill]]--Vicious [[Mimic]] reward&lt;br /&gt;
&lt;br /&gt;
Disciple&#039;s Trial--The Eerie Eyrie:&lt;br /&gt;
*[[List of fun-size forge recipe book locations in Dragon Quest XI|A Hero&#039;s Book of Better Weapons]] forge manual&lt;br /&gt;
*[[Brighten rock]]&lt;br /&gt;
*Cumulonimbough x2&lt;br /&gt;
*Densinium&lt;br /&gt;
*[[Dieamend]]&lt;br /&gt;
*&#039;&#039;&#039;[[Devilry drinker]]&lt;br /&gt;
*[[Dracolyte]]&lt;br /&gt;
*&#039;&#039;&#039;[[Drustan&#039;s helm]]&#039;&#039;&#039;&lt;br /&gt;
*[[Fire ball]]s x3&lt;br /&gt;
*[[Lumen essence]]&lt;br /&gt;
*Minimedals x3&lt;br /&gt;
*[[Red wood]]&lt;br /&gt;
&lt;br /&gt;
The Sage&#039;s trial--The Fierce Forest:&lt;br /&gt;
*[[Night stick]]&lt;br /&gt;
*Red wood&lt;br /&gt;
*&#039;&#039;&#039;[[Serenica&#039;s circlet]]&#039;&#039;&#039;&lt;br /&gt;
*[[Spectralite]] x2&lt;br /&gt;
*[[Technicolor dreamcloth]] x2&lt;br /&gt;
*[[List of fun-size forge recipe book locations in Dragon Quest XI|The Fandom of the Opera]] forging manual&lt;br /&gt;
*[[Über agate of evolution]]&lt;br /&gt;
*[[List of fun-size forge recipe book locations in Dragon Quest XI|What a Wonderful World Tree]] forging manual&lt;br /&gt;
*[[Yggdrasil leaf]]&lt;br /&gt;
&lt;br /&gt;
The Sage&#039;s Trial--Hoarder&#039;s Keep:&lt;br /&gt;
*[[Agate of evolution]]&lt;br /&gt;
*&#039;&#039;&#039;[[Drustan&#039;s shield]]&#039;&#039;&#039;&lt;br /&gt;
*[[List of fun-size forge recipe book locations in Dragon Quest XI|Eternal Elegance]] forging manual&lt;br /&gt;
*[[Gold bar]]&lt;br /&gt;
*Gold nuglet x2&lt;br /&gt;
&lt;br /&gt;
The Luminary&#039;s Trial--Citadel of Spite:&lt;br /&gt;
*100 casino tokens&lt;br /&gt;
*1,000 casino tokens&lt;br /&gt;
*Artful amethyst&lt;br /&gt;
*[[List of fun-size forge recipe book locations in Dragon Quest XI|Big Hitters of the Battlefield]]&lt;br /&gt;
*&#039;&#039;&#039;[[Drustan&#039;s armor]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Drustan&#039;s sword]]&#039;&#039;&#039;&lt;br /&gt;
*Equable emerald&lt;br /&gt;
*&#039;&#039;&#039;[[Erdwin&#039;s coronet]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Erdwin&#039;s tunic]]&#039;&#039;&#039;&lt;br /&gt;
*[[Evencloth]] x2&lt;br /&gt;
*[[List of fun-size forge recipe book locations in Dragon Quest XI|If I Could Turn Back Time]] forging manual&lt;br /&gt;
*Mini medal x7&lt;br /&gt;
*[[Pep pop]]&lt;br /&gt;
*[[Pep pip]] x4&lt;br /&gt;
*Royal ruby&lt;br /&gt;
*[[Sage&#039;s stone]]&lt;br /&gt;
*Savvy sapphire&lt;br /&gt;
*&#039;&#039;&#039;[[Serenica&#039;s surplice]]&#039;&#039;&#039;&lt;br /&gt;
*Serpent&#039;s soul x3&lt;br /&gt;
*[[Slime crown]] x3&lt;br /&gt;
*Sunny citrine&lt;br /&gt;
*Über agate of evolution&lt;br /&gt;
*[[Yggdrasil dew]]&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
[[Category:Bonus dungeon]]&lt;br /&gt;
[[Category:Dragon Quest XI]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</summary>
		<author><name>84.247.0.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21399</id>
		<title>Bonus Dungeons</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21399"/>
		<updated>2022-12-30T11:56:42Z</updated>

		<summary type="html">&lt;p&gt;84.247.0.64: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;bonus dungeon&#039;&#039;&#039; is a location in a {{Main Series}} game which is accessible after completing the main storyline of the game. It is considered additional &#039;&#039;bonus&#039;&#039; content to the main content of the game and typically features special rewards, challenges, or easter eggs.&lt;br /&gt;
&lt;br /&gt;
The concept of a bonus dungeon first appeared in {{DQ5}}, and has appeared in each installment and remakes since.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
[[File:Zenith-Enemies-DQIII.gif|right|thumb|200px|{{Monster}}s introduced the first new dungeon in {{Dragon Quest III}}.]]&lt;br /&gt;
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons including:&lt;br /&gt;
&lt;br /&gt;
*1F and 4F of [[Maw of the Necrogond]].&lt;br /&gt;
*B1F of [[Orochi&#039;s Lair]].&lt;br /&gt;
*2F of the [[Pyramid]] (the stairway on the upper righthand area leads to a room modeled after the basement of [[Tantegel]] Castle).&lt;br /&gt;
*B2F of the [[Underground Lake]] (The healing spring is also present).&lt;br /&gt;
*B1F of Maw of the Necrogond.&lt;br /&gt;
*The prison room of [[Manoza]] Castle.&lt;br /&gt;
*The center of what is or resembles the [[Monster Arena]] from [[Romaria]].&lt;br /&gt;
*2F of [[Portoga Lighthouse]].&lt;br /&gt;
*The throne room of [[Isis]] Castle.&lt;br /&gt;
*1F of the house in [[Reeve]] containing the [[Wrecking ball]].&lt;br /&gt;
&lt;br /&gt;
In the {{Game Boy Color}} version, in [[Leiamland]] the spot that was occupied by [[Ramia]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon. The entrance, will become available after making a wish to [[Xenlon]] to open it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The remakes of the fourth title introduced the {{Fungeon 4}} and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses [[Chow Mein and Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect an [[Rose|individual]] and recruit a {{Psaro 9}} as a {{Party 4}} member. The bonus bosses can be fought again to obtain [[Pandemonic Equipment|special gear exclusive to the new character]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The first bonus dungeon included in an original release is [[Estark&#039;s Labyrinth]], which contains the eponymous superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating Estark a special [[T&#039;n&#039;T]] board aptly named &amp;quot;Stark Raving Mad&amp;quot; will be made available to the player; if the player manages to reach the finish square, it unlocks two [[Starkers|unique]] and [[Rebjørn|powerful]] [[Monster recruitment|monster companions]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
After defeating the [[Mortamor|final boss]], if the {{Party 6}} have between them reached the fifth rank of every single {{Vocation}}, including the secret {{Dragon V}} and [[Liquid metal slime (vocation)|Liquid metal slime]], then they can enter the {{Fungeon 6}} through the back chamber of {{Alltrades Abbey 6}} in the [[Upper World]]. Besides taking the {{Hero 6}} and {{Party 6}} to a grim mirror of [[Weaver&#039;s Peak]], with some of the rarest items for purchase, the {{Fungeon 6}} is home to one of the most powerful {{MFamilies}}s in the entire series, the demon lord who destroyed [[Castle Graceskull]], the great and terrible [[Nokturnus]]. If the {{Party 6}} can defeat him within 20 turns, the player will be treated to a very special ending variant of the final battle against [[Mortamor]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the [[Cave to Another World]] and the [[Cave to Yet Another World]]. Both of these extras require their own sets of [[Fragment]]s to be amassed and assembled in the [[Shrine of Mysteries]], and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is [[Numen|a deity]], who will offer the {{Party 7}} a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the [[Earth Spirit]], [[Fire Spirit]], [[Water Spirit]], and [[Wind Spirit]]. They aggressively defend the humble dwelling of the first bonus boss and will not even allow the warriors of eden to approach it. &lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The bonus dungeon is the [[Dragovian Path]], which features a sidequest that uncovers the {{Hero 8}}&#039;s heritage. After completing the Dragovian Trials, a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the {{3DS}} version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The Altar of Wroth can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding&#039;s ancestor. [[Memories Lane]] is a secret dungeon that can be unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with the absurdly powerful bosses waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of [[Legacy Boss]]es.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
After enhance [[Cetacea]] to reach the [[Calasmos|final boss]] in the act 3, the entrance of the bonus dungeon, the [[Drustan&#039;s labyrinth]], is open in the ruin of [[Zwaardsrust region]]. The dungeon is composed of several parts recycling existing parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon and three trials with powerfull bonus bosses who give wishes if they are beaten under a turn limit.&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonus dungeon]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Dragon Quest VIII locations]]&lt;br /&gt;
[[Category:Dragon Quest IX locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</summary>
		<author><name>84.247.0.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21398</id>
		<title>Bonus Dungeons</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21398"/>
		<updated>2022-12-30T11:53:40Z</updated>

		<summary type="html">&lt;p&gt;84.247.0.64: /* {{DQ11}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;bonus dungeon&#039;&#039;&#039; is a location in a {{Main Series}} game which is accessible after completing the main storyline of the game. It is considered additional &#039;&#039;bonus&#039;&#039; content to the main content of the game and typically features special rewards, challenges, or easter eggs.&lt;br /&gt;
&lt;br /&gt;
The concept of a bonus dungeon first appeared in {{DQ5}}, and has appeared in each installment and remakes since.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
[[File:Zenith-Enemies-DQIII.gif|right|thumb|200px|{{Monster}}s introduced the first new dungeon in {{Dragon Quest III}}.]]&lt;br /&gt;
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons including:&lt;br /&gt;
&lt;br /&gt;
*1F and 4F of [[Maw of the Necrogond]].&lt;br /&gt;
*B1F of [[Orochi&#039;s Lair]].&lt;br /&gt;
*2F of the [[Pyramid]] (the stairway on the upper righthand area leads to a room modeled after the basement of [[Tantegel]] Castle).&lt;br /&gt;
*B2F of the [[Underground Lake]] (The healing spring is also present).&lt;br /&gt;
*B1F of Maw of the Necrogond.&lt;br /&gt;
*The prison room of [[Manoza]] Castle.&lt;br /&gt;
*The center of what is or resembles the [[Monster Arena]] from [[Romaria]].&lt;br /&gt;
*2F of [[Portoga Lighthouse]].&lt;br /&gt;
*The throne room of [[Isis]] Castle.&lt;br /&gt;
*1F of the house in [[Reeve]] containing the [[Wrecking ball]].&lt;br /&gt;
&lt;br /&gt;
In the {{Game Boy Color}} version, in [[Leiamland]] the spot that was occupied by [[Ramia]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon. The entrance, will become available after making a wish to [[Xenlon]] to open it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The remakes of the fourth title introduced the {{Fungeon 4}} and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses [[Chow Mein and Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect an [[Rose|individual]] and recruit a {{Psaro 9}} as a {{Party 4}} member. The bonus bosses can be fought again to obtain [[Pandemonic Equipment|special gear exclusive to the new character]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The first bonus dungeon included in an original release is [[Estark&#039;s Labyrinth]], which contains the eponymous superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating Estark a special [[T&#039;n&#039;T]] board aptly named &amp;quot;Stark Raving Mad&amp;quot; will be made available to the player; if the player manages to reach the finish square, it unlocks two [[Starkers|unique]] and [[Rebjørn|powerful]] [[Monster recruitment|monster companions]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
After defeating the [[Mortamor|final boss]], if the {{Party 6}} have between them reached the fifth rank of every single {{Vocation}}, including the secret {{Dragon V}} and [[Liquid metal slime (vocation)|Liquid metal slime]], then they can enter the {{Fungeon 6}} through the back chamber of {{Alltrades Abbey 6}} in the [[Upper World]]. Besides taking the {{Hero 6}} and {{Party 6}} to a grim mirror of [[Weaver&#039;s Peak]], with some of the rarest items for purchase, the {{Fungeon 6}} is home to one of the most powerful {{MFamilies}}s in the entire series, the demon lord who destroyed [[Castle Graceskull]], the great and terrible [[Nokturnus]]. If the {{Party 6}} can defeat him within 20 turns, the player will be treated to a very special ending variant of the final battle against [[Mortamor]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the [[Cave to Another World]] and the [[Cave to Yet Another World]]. Both of these extras require their own sets of [[Fragment]]s to be amassed and assembled in the [[Shrine of Mysteries]], and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is [[Numen|a deity]], who will offer the {{Party 7}} a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the [[Earth Spirit]], [[Fire Spirit]], [[Water Spirit]], and [[Wind Spirit]]. They aggressively defend the humble dwelling of the first bonus boss and will not even allow the warriors of eden to approach it. &lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The bonus dungeon is the [[Dragovian Path]], which features a sidequest that uncovers the {{Hero 8}}&#039;s heritage. After completing the Dragovian Trials, a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the {{3DS}} version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The Altar of Wroth can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding&#039;s ancestor. [[Memories Lane]] is a secret dungeon that can be unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with the absurdly powerful bosses waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of [[Legacy Boss]]es.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
After enhance [[Cetacea]] to reach the final boss in the act 3, the entrance of the bonus dungeon, the [[Drustan&#039;s labyrinth]], is open in the ruin of [[Zwaardsrust region]]. The dungeon is composed of several parts recycling existing parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon and three trials with powerfull bonus bosses who give wishes if they are beaten under a turn limit.&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonus dungeon]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Dragon Quest VIII locations]]&lt;br /&gt;
[[Category:Dragon Quest IX locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</summary>
		<author><name>84.247.0.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21397</id>
		<title>Bonus Dungeons</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21397"/>
		<updated>2022-12-30T11:52:12Z</updated>

		<summary type="html">&lt;p&gt;84.247.0.64: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;bonus dungeon&#039;&#039;&#039; is a location in a {{Main Series}} game which is accessible after completing the main storyline of the game. It is considered additional &#039;&#039;bonus&#039;&#039; content to the main content of the game and typically features special rewards, challenges, or easter eggs.&lt;br /&gt;
&lt;br /&gt;
The concept of a bonus dungeon first appeared in {{DQ5}}, and has appeared in each installment and remakes since.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
[[File:Zenith-Enemies-DQIII.gif|right|thumb|200px|{{Monster}}s introduced the first new dungeon in {{Dragon Quest III}}.]]&lt;br /&gt;
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons including:&lt;br /&gt;
&lt;br /&gt;
*1F and 4F of [[Maw of the Necrogond]].&lt;br /&gt;
*B1F of [[Orochi&#039;s Lair]].&lt;br /&gt;
*2F of the [[Pyramid]] (the stairway on the upper righthand area leads to a room modeled after the basement of [[Tantegel]] Castle).&lt;br /&gt;
*B2F of the [[Underground Lake]] (The healing spring is also present).&lt;br /&gt;
*B1F of Maw of the Necrogond.&lt;br /&gt;
*The prison room of [[Manoza]] Castle.&lt;br /&gt;
*The center of what is or resembles the [[Monster Arena]] from [[Romaria]].&lt;br /&gt;
*2F of [[Portoga Lighthouse]].&lt;br /&gt;
*The throne room of [[Isis]] Castle.&lt;br /&gt;
*1F of the house in [[Reeve]] containing the [[Wrecking ball]].&lt;br /&gt;
&lt;br /&gt;
In the {{Game Boy Color}} version, in [[Leiamland]] the spot that was occupied by [[Ramia]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon. The entrance, will become available after making a wish to [[Xenlon]] to open it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The remakes of the fourth title introduced the {{Fungeon 4}} and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses [[Chow Mein and Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect an [[Rose|individual]] and recruit a {{Psaro 9}} as a {{Party 4}} member. The bonus bosses can be fought again to obtain [[Pandemonic Equipment|special gear exclusive to the new character]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The first bonus dungeon included in an original release is [[Estark&#039;s Labyrinth]], which contains the eponymous superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating Estark a special [[T&#039;n&#039;T]] board aptly named &amp;quot;Stark Raving Mad&amp;quot; will be made available to the player; if the player manages to reach the finish square, it unlocks two [[Starkers|unique]] and [[Rebjørn|powerful]] [[Monster recruitment|monster companions]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
After defeating the [[Mortamor|final boss]], if the {{Party 6}} have between them reached the fifth rank of every single {{Vocation}}, including the secret {{Dragon V}} and [[Liquid metal slime (vocation)|Liquid metal slime]], then they can enter the {{Fungeon 6}} through the back chamber of {{Alltrades Abbey 6}} in the [[Upper World]]. Besides taking the {{Hero 6}} and {{Party 6}} to a grim mirror of [[Weaver&#039;s Peak]], with some of the rarest items for purchase, the {{Fungeon 6}} is home to one of the most powerful {{MFamilies}}s in the entire series, the demon lord who destroyed [[Castle Graceskull]], the great and terrible [[Nokturnus]]. If the {{Party 6}} can defeat him within 20 turns, the player will be treated to a very special ending variant of the final battle against [[Mortamor]].&lt;br /&gt;
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==={{DQ7}}===&lt;br /&gt;
The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the [[Cave to Another World]] and the [[Cave to Yet Another World]]. Both of these extras require their own sets of [[Fragment]]s to be amassed and assembled in the [[Shrine of Mysteries]], and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is [[Numen|a deity]], who will offer the {{Party 7}} a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the [[Earth Spirit]], [[Fire Spirit]], [[Water Spirit]], and [[Wind Spirit]]. They aggressively defend the humble dwelling of the first bonus boss and will not even allow the warriors of eden to approach it. &lt;br /&gt;
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==={{DQ8}}===&lt;br /&gt;
The bonus dungeon is the [[Dragovian Path]], which features a sidequest that uncovers the {{Hero 8}}&#039;s heritage. After completing the Dragovian Trials, a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the {{3DS}} version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The Altar of Wroth can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding&#039;s ancestor. [[Memories Lane]] is a secret dungeon that can be unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.&lt;br /&gt;
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==={{DQ9}}===&lt;br /&gt;
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with the absurdly powerful bosses waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of [[Legacy Boss]]es.&lt;br /&gt;
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==={{DQ11}}===&lt;br /&gt;
After enhance Cetacea to reach the final boss in the act 3, the entrance of the bonus dungeon, the [[Drustan&#039;s labyrinth]], is open in the ruin of [[Zwaardsrust region]]. The dungeon is composed of several parts recycling existing parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon and three trials with powerfull bonus bosses who give wishes if they are beaten under a turn limit.&lt;br /&gt;
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{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
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[[Category:Bonus dungeon]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Dragon Quest VIII locations]]&lt;br /&gt;
[[Category:Dragon Quest IX locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</summary>
		<author><name>84.247.0.64</name></author>
	</entry>
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