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	<updated>2026-05-03T06:53:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Shepherd&amp;diff=105296</id>
		<title>Shepherd</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Shepherd&amp;diff=105296"/>
		<updated>2018-02-01T20:11:39Z</updated>

		<summary type="html">&lt;p&gt;91.182.172.192: /* Usefulness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQVII Shepherd class.png|border|right|180px]]&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;&#039;&#039; (羊飼い, &#039;&#039;Shepherd&#039;&#039;) is a vocation featured in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Shepherds are folk of the flock, and rely upon their cloven comrades to aid in battle. They make good early support characters with sleep-inducing skills and simple healing, but their real power lies in the lambpede skill.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Dragon Quest VII&#039;&#039;==&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Battles to Master&lt;br /&gt;
|135 (PS1)&lt;br /&gt;
|-&lt;br /&gt;
|81 (3DS)&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -15%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Resilience&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PS1 Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Beginner&lt;br /&gt;
|Nothing&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Novice&lt;br /&gt;
|[[Squelch|Antidote]]&lt;br /&gt;
|8&lt;br /&gt;
|One Ally&lt;br /&gt;
|Cures one ally of poison&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|FarmHand&lt;br /&gt;
|[[Heal]]&lt;br /&gt;
|17&lt;br /&gt;
|One Ally&lt;br /&gt;
|Heals ~30HP to one ally&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SlopFeed&lt;br /&gt;
|[[Slumber]]&lt;br /&gt;
|33&lt;br /&gt;
|Field&lt;br /&gt;
|Every step will restore 1 HP/MP to the caster. However, the caster will be asleep in the next battle.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Swain&lt;br /&gt;
|[[Whistle]]&lt;br /&gt;
|52&lt;br /&gt;
|Field&lt;br /&gt;
|Causes monsters to engage in battle. (Doesn&#039;t work in towns)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Fleecer&lt;br /&gt;
|Nothing&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Herder&lt;br /&gt;
|[[WoolGuard]]&lt;br /&gt;
|90&lt;br /&gt;
|All Allies&lt;br /&gt;
|Reduces cold damage to all allies&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SheepLord&lt;br /&gt;
|[[Stampede]]&lt;br /&gt;
|135&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Attacks random enemies four times&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===3DS Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Lambateur&lt;br /&gt;
|[[Slumber Rumbaa]]&lt;br /&gt;
|1&lt;br /&gt;
|One Group&lt;br /&gt;
|A shimmy that summons a flock of sheep to send the enemy to sleep.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Tepid Shepherd&lt;br /&gt;
|[[Squelch]]&lt;br /&gt;
|5&lt;br /&gt;
|One Ally&lt;br /&gt;
|Cures a single ally of the effects of poison.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Sheep Keeper&lt;br /&gt;
|[[Heal]]&lt;br /&gt;
|6&lt;br /&gt;
|One Ally&lt;br /&gt;
|Restores at least 30 HP to a single ally.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Wool Packer&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|5&lt;br /&gt;
|rowspan=2|Handy Herder&lt;br /&gt;
|[[Counting Sheep]]&lt;br /&gt;
|rowspan=2|8&lt;br /&gt;
|All Enemies&lt;br /&gt;
|A hypnotically repetitive song that sends the enemy to sleep.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Whistle]]&lt;br /&gt;
|Field&lt;br /&gt;
|Summons monsters with a whistle.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Field Leader&lt;br /&gt;
|[[Ram Raid]]&lt;br /&gt;
|9&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Summons a sheep that rams itself recklessly into a single enemy.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Mutton Master&lt;br /&gt;
|[[Woolly Blanket]]&lt;br /&gt;
|10&lt;br /&gt;
|All Allies&lt;br /&gt;
|Reduces damage from ice-based attacks.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Shear Genius&lt;br /&gt;
|[[Lambpede]]&lt;br /&gt;
|35&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Summons a swarm of sheep to ride roughshod over the enemy.&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Hybrid&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|[[RamSong]]&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Has a chance of putting all enemies to sleep&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|[[Increase]]&lt;br /&gt;
|All Allies&lt;br /&gt;
|Increases the defense of all allies&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]&lt;br /&gt;
|RamDance&lt;br /&gt;
|&lt;br /&gt;
|Does nothing&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Martial Artist]]&lt;br /&gt;
|RamAttack&lt;br /&gt;
|Self/One Enemy&lt;br /&gt;
|Reduces self and one enemy to 20% HP&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage]]&lt;br /&gt;
|[[Kasnooze|SleepAll]]&lt;br /&gt;
|One Group&lt;br /&gt;
|Has a better chance of causing sleep in one group of enemies&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]&lt;br /&gt;
|[[Mineuchi]]&lt;br /&gt;
|One Ally&lt;br /&gt;
|Cures one ally of sleep and confusion&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usefulness===&lt;br /&gt;
The Shepherd class&#039;s best skill is Whistle, which induces a battle any time the party is on the field. This is great for quickly leveling up class tiers and regular levels. The Wooly Blanket skill also protects the party from cold damage, good against monsters who use cold breath attacks like [[Gracos]]. Stampede works like [[Ruff|Ruff&#039;s]] Howl attack and improves with the user&#039;s level.&lt;br /&gt;
&lt;br /&gt;
In terms of career advancement, the Shepherd, when combined with the mastered [[Thief]] class, becomes a [[Monster Master|Monster Masher]] and learns all sorts of breath attacks. However, its main advantage is to tame monsters for [[Monster Meadows]].&lt;br /&gt;
&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;/div&gt;</summary>
		<author><name>91.182.172.192</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Shepherd&amp;diff=105295</id>
		<title>Shepherd</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Shepherd&amp;diff=105295"/>
		<updated>2018-02-01T20:00:48Z</updated>

		<summary type="html">&lt;p&gt;91.182.172.192: /* Usefulness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQVII Shepherd class.png|border|right|180px]]&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;&#039;&#039; (羊飼い, &#039;&#039;Shepherd&#039;&#039;) is a vocation featured in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Shepherds are folk of the flock, and rely upon their cloven comrades to aid in battle. They make good early support characters with sleep-inducing skills and simple healing, but their real power lies in the lambpede skill.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Dragon Quest VII&#039;&#039;==&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Battles to Master&lt;br /&gt;
|135 (PS1)&lt;br /&gt;
|-&lt;br /&gt;
|81 (3DS)&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -15%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Resilience&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PS1 Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Beginner&lt;br /&gt;
|Nothing&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Novice&lt;br /&gt;
|[[Squelch|Antidote]]&lt;br /&gt;
|8&lt;br /&gt;
|One Ally&lt;br /&gt;
|Cures one ally of poison&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|FarmHand&lt;br /&gt;
|[[Heal]]&lt;br /&gt;
|17&lt;br /&gt;
|One Ally&lt;br /&gt;
|Heals ~30HP to one ally&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|SlopFeed&lt;br /&gt;
|[[Slumber]]&lt;br /&gt;
|33&lt;br /&gt;
|Field&lt;br /&gt;
|Every step will restore 1 HP/MP to the caster. However, the caster will be asleep in the next battle.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Swain&lt;br /&gt;
|[[Whistle]]&lt;br /&gt;
|52&lt;br /&gt;
|Field&lt;br /&gt;
|Causes monsters to engage in battle. (Doesn&#039;t work in towns)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Fleecer&lt;br /&gt;
|Nothing&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Herder&lt;br /&gt;
|[[WoolGuard]]&lt;br /&gt;
|90&lt;br /&gt;
|All Allies&lt;br /&gt;
|Reduces cold damage to all allies&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|SheepLord&lt;br /&gt;
|[[Stampede]]&lt;br /&gt;
|135&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Attacks random enemies four times&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===3DS Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Lambateur&lt;br /&gt;
|[[Slumber Rumbaa]]&lt;br /&gt;
|1&lt;br /&gt;
|One Group&lt;br /&gt;
|A shimmy that summons a flock of sheep to send the enemy to sleep.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Tepid Shepherd&lt;br /&gt;
|[[Squelch]]&lt;br /&gt;
|5&lt;br /&gt;
|One Ally&lt;br /&gt;
|Cures a single ally of the effects of poison.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Sheep Keeper&lt;br /&gt;
|[[Heal]]&lt;br /&gt;
|6&lt;br /&gt;
|One Ally&lt;br /&gt;
|Restores at least 30 HP to a single ally.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Wool Packer&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|5&lt;br /&gt;
|rowspan=2|Handy Herder&lt;br /&gt;
|[[Counting Sheep]]&lt;br /&gt;
|rowspan=2|8&lt;br /&gt;
|All Enemies&lt;br /&gt;
|A hypnotically repetitive song that sends the enemy to sleep.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Whistle]]&lt;br /&gt;
|Field&lt;br /&gt;
|Summons monsters with a whistle.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Field Leader&lt;br /&gt;
|[[Ram Raid]]&lt;br /&gt;
|9&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Summons a sheep that rams itself recklessly into a single enemy.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Mutton Master&lt;br /&gt;
|[[Woolly Blanket]]&lt;br /&gt;
|10&lt;br /&gt;
|All Allies&lt;br /&gt;
|Reduces damage from ice-based attacks.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Shear Genius&lt;br /&gt;
|[[Lambpede]]&lt;br /&gt;
|35&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Summons a swarm of sheep to ride roughshod over the enemy.&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Hybrid&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|[[RamSong]]&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Has a chance of putting all enemies to sleep&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|[[Increase]]&lt;br /&gt;
|All Allies&lt;br /&gt;
|Increases the defense of all allies&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]&lt;br /&gt;
|RamDance&lt;br /&gt;
|&lt;br /&gt;
|Does nothing&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Martial Artist]]&lt;br /&gt;
|RamAttack&lt;br /&gt;
|Self/One Enemy&lt;br /&gt;
|Reduces self and one enemy to 20% HP&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage]]&lt;br /&gt;
|[[Kasnooze|SleepAll]]&lt;br /&gt;
|One Group&lt;br /&gt;
|Has a better chance of causing sleep in one group of enemies&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]&lt;br /&gt;
|[[Mineuchi]]&lt;br /&gt;
|One Ally&lt;br /&gt;
|Cures one ally of sleep and confusion&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usefulness===&lt;br /&gt;
The Shepherd class&#039;s best skill is Whistle, which induces a battle any time the party is on the field. This is great for quickly leveling up class tiers and regular levels. The Wooly Blanket skill also protects the party from cold damage, good against monsters who use cold breath attacks like [[Gracos]]. Stampede works like [[Ruff|Ruff&#039;s]] Howl attack and improves with the user&#039;s level.&lt;br /&gt;
&lt;br /&gt;
In terms of career advancement, the Shepherd, when combined with the mastered [[Thief]] class, becomes a [[Monster Master|Monster Master]] and learns all sorts of breath attacks. However, its main advantage is to tame monsters for [[Monster Meadows]].&lt;br /&gt;
&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;/div&gt;</summary>
		<author><name>91.182.172.192</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_enemies_in_Dragon_Quest_Monsters:_Joker_2&amp;diff=87657</id>
		<title>List of enemies in Dragon Quest Monsters: Joker 2</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_enemies_in_Dragon_Quest_Monsters:_Joker_2&amp;diff=87657"/>
		<updated>2018-01-20T14:16:48Z</updated>

		<summary type="html">&lt;p&gt;91.182.172.192: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following is a list of scoutable monsters, or monsters that are otherwise available through synthesizing, in &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{|id=&amp;quot;toc&amp;quot; class=&amp;quot;toc&amp;quot; summary=&amp;quot;Contents&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[#A|A]] - [[#B|B]] - [[#C|C]] - [[#D|D]] - [[#E|E]] - [[#F|F]] - [[#G|G]] - [[#H|H]] - [[#I|I]] - [[#J|J]] - [[#K|K]] - [[#L|L]] - [[#M|M]] - [[#N|N]] - [[#O|O]] - [[#P|P]] - [[#R|R]] - [[#S|S]] - [[#T|T]] - [[#U|U]] - [[#W|W]] - [[#X|X]] - [[#Y|Y]] - [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==A==&lt;br /&gt;
[[File:DQMJ2 Monster Synthesis.png|right|border|250px]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyss Diver.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Abyss diver]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
 | [[File:DQMJ3 Ace Of Spades.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ace of spades]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[File:DQMJ Alabast Dragon.png|130px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Alabast dragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Anchorman artwork.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Anchorman]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Angel Slime.png|93px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Angel slime]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Aquarion artwork.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Aquarion]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Archdemon.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Archdemon]]&lt;br /&gt;
| [[Necropolis]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquestrian gladiator.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Quayhorse|&amp;lt;br&amp;gt;Aquestrian &amp;lt;br&amp;gt; Gladiator]]  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Argon lizard artwork.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Argon lizard]]&lt;br /&gt;
| &lt;br /&gt;
| E&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:AtlasArt.png|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Atlas]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Bjorn the Behemoose.png|center|117px]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Bjørn the Behemoose|Baby Bjørn]]&#039;&#039;&#039;&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVII Bad Egg.png|45px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bad egg]]&lt;br /&gt;
| &lt;br /&gt;
| F&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bag o laughs.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bag o&#039; laughs]]&lt;br /&gt;
| &lt;br /&gt;
| F&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Balhib.png|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Balhib]]&lt;br /&gt;
| &lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Baramos.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Baramos]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barbarus.jpg|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Barbarus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Barracuda.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Barracuda]]&lt;br /&gt;
| [[Unshore]] &lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Beetleboy.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Beetleboy]]&lt;br /&gt;
| &lt;br /&gt;
| B&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Beetlebully.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Beetlebully]]&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Behemoth Slime.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Behemoth slime]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Belial.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Belial]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Beshemoth Slime.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Beshemoth slime]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Black Dragon.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Black dragon]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Bodkin Archer.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bodkin archer]]&lt;br /&gt;
| [[Bemusoleum]]&lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Boe.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boe]]&lt;br /&gt;
| &lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Boh.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boh]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Bona Constrictor.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bona constrictor]]&lt;br /&gt;
| [[Unshore]],&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Bone Baron.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bone baron]]&lt;br /&gt;
| &lt;br /&gt;
| B&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Boreal Serpent.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boreal serpent]]&lt;br /&gt;
| &lt;br /&gt;
| E&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM2 Boring Bug.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boring bug]]&lt;br /&gt;
| &lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BossTrollArt.png|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boss troll]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Brownie.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Brownie]]&lt;br /&gt;
| &lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Bubble Slime.png|93px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bubble slime]]&lt;br /&gt;
| &lt;br /&gt;
| F&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Buffalogre.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Buffalogre]]&lt;br /&gt;
| &lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Bullfinch.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bullfinch]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CanniboxArt.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cannibox]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Canzar.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Canzar]]&lt;br /&gt;
| Light World&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[File:DQVIII Capsichum.png|93px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Capsichum]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Captain Crow.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Captain Crow]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| Can increase tension of all allies at the start of a battle.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chainine.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Chainine]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Cheeky Tiki.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cheeky tiki]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| E&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Chimaera.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Chimaera]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cluboon.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cluboon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Cluboon Ace.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cluboon ace]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Cockateer.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cockateer]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conkettes alternative.jpg|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Conkettes]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conklave.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Conklave]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crabid.png|80px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Crabid]]&lt;br /&gt;
| &lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Cross Bones.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cross bones]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Cross Eye.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cross eye]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Cureslime.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cureslime]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Cyber Slime.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cyber slime]]&lt;br /&gt;
| &lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Dragonlord.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Dragonlord|Dracolord]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 800&lt;br /&gt;
| 850&lt;br /&gt;
| S&lt;br /&gt;
| Niflheim&lt;br /&gt;
| Can immobilise enemies at the start of a battle.&lt;br /&gt;
| [[great dragon]] + [[demon-at-arms]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Erazor Blade.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Erazor blade]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Estark.png|90px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Estark]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Ethereal Serpent.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ethereal serpent]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Eveel.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Eveel]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Exorsus.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Exorsus]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
==G==&lt;br /&gt;
==H==&lt;br /&gt;
==I==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Imp.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Imp]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Incarnus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jailcat Art.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jailcat]]&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jamiras.png|73px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jamirus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Jargon.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jargon]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Jum.png|83px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jum]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Jumping Jackal.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jumping jackal]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
==L==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Leonyx.png|120px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Leonyx]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Don Mole]] + [[Orochi]] +&amp;lt;br&amp;gt; [[Marquis de Léon]] + [[Wildcard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sidoh.gif|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Malroth]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 1200&lt;br /&gt;
| 960&lt;br /&gt;
| M&lt;br /&gt;
| Healer&lt;br /&gt;
| Monster can launch multiple attacks in succession. (3 attacks)&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt; Can put enemies to sleep with a successful attack.&lt;br /&gt;
| [[Hargon]] + [[Buffalogre]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Missing Lynx.png|120px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Missing lynx]]&#039;&#039;&#039;&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| C&lt;br /&gt;
| 1490&lt;br /&gt;
| 150&lt;br /&gt;
| L&lt;br /&gt;
| Missing Lynx&lt;br /&gt;
| Attacks strike all enemies and damage dealt by skills and abilities increases.&amp;lt;br&amp;gt; Monster&#039;s imposing presence can immobilise enemies at the start of the battle.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Mottle Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mottle slime]]&lt;br /&gt;
| Chance encounter with &#039;&#039;[[Dragon Quest VI]]&#039;&#039; (DS version)&lt;br /&gt;
| E&lt;br /&gt;
| 550&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Sizz&lt;br /&gt;
| Reduces enemies&#039; resistance to [[Zap]]-type magic. Has no effect on enemies that are impervious to Ban Dance.&lt;br /&gt;
| [[Mischievous mole|mischievous mole]] + [[Stump chump|stump chump]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Mud mannequin.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mud mannequin]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 490&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Dancer&lt;br /&gt;
| Reduces enemies&#039; resistance to Ban Dance. Has no effect on enemies that are impervious to Ban Dance.&lt;br /&gt;
| [[Mischievous mole|mischievous mole]] + [[Stump chump|stump chump]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Muddy Hand.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Muddy hand]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 430&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Materialist&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Funghoul|funghoul]] + [[Dracky|dracky]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Mum.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mum]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 920&lt;br /&gt;
| 600&lt;br /&gt;
| S&lt;br /&gt;
| Mage Aid&lt;br /&gt;
| Boosts [[Bang]]-type magic effects, while decreasing MP consumption.&lt;br /&gt;
| (lineage) [[Jum|jum]] + [[Material family|material family]]; [[Boe|boe]] + [[Material family|material family]]; [[Boh|boh]] + [[Material family|material family]];&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Mumboh-Jumboe.png|85px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mumboh-jumboe]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 920&lt;br /&gt;
| 600&lt;br /&gt;
| S&lt;br /&gt;
| Barricade&lt;br /&gt;
| Boosts [[Bang]]-type magic effects, while decreasing MP consumption.&lt;br /&gt;
| (four-body) [[Mum|mum]] + [[Boh|boh]] + [[Jum|jum]] + [[Boe|boe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Mummy Boy.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mummy boy]]&lt;br /&gt;
| [[Bemusoleum]] (night)&lt;br /&gt;
| E&lt;br /&gt;
| 560&lt;br /&gt;
| 240&lt;br /&gt;
| S&lt;br /&gt;
| Braveheart&lt;br /&gt;
| Can put enemies to sleep with a successful attack.&lt;br /&gt;
| [[Drohl drone|drohl drone]] + [[Heedoo voodoo|heedoo voodoo]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murdaw artwork.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Murdaw]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 770&lt;br /&gt;
| 940&lt;br /&gt;
| S&lt;br /&gt;
| Nightmare&lt;br /&gt;
| Boosts Crack-type magic effects while decreasing MP consumption.&amp;lt;br&amp;gt; Reduces enemies&#039; resistance to sleep.&lt;br /&gt;
| [[Bjørn the Behemoose|Baby Bjørn]] + [[Night clubber|night clubber]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Nardragon.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nardragon]]&lt;br /&gt;
| [[Unshore]] (foggy)&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 100&lt;br /&gt;
| S&lt;br /&gt;
| Psycho&lt;br /&gt;
| Allows monsters to psyche up in battle.&lt;br /&gt;
| [[Komodo|komodo]] + [[Material family|material family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Pro Nemeslime.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nemeslime]]&lt;br /&gt;
| After 200 communication battles, every 10 com. battles thereafter offer a reward.&amp;lt;br&amp;gt; There is a small chance of Nemeslime&amp;lt;br&amp;gt; being the reward.&lt;br /&gt;
| S&lt;br /&gt;
| 800&lt;br /&gt;
| 570&lt;br /&gt;
| S&lt;br /&gt;
| Imposing&lt;br /&gt;
| Monster&#039;s imposing presence can immobilise enemies at the start of the battle.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Night Clubber.png|125px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Night clubber]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 999&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Martyr&lt;br /&gt;
| Monster will attack last in battle.&amp;lt;br&amp;gt;Monster can deal heavy damage to L monsters.&lt;br /&gt;
| [[boss troll]] + [[pazuzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Night Emperor.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Night emperor]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| 570&lt;br /&gt;
| 520&lt;br /&gt;
| S&lt;br /&gt;
| Bad Breath&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[mischievous mole]] + [[dancing devil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVII Night Knight.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Night knight]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| 780&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Sizz &amp;amp; Zam&lt;br /&gt;
| Damage inflicted on enemies with metal bodies will increase by 1 point.&lt;br /&gt;
| [[wailin&#039; weed]] + [[demon-at-arms]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nimzo Demon.png|110px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nimzo]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1200&lt;br /&gt;
| 720&lt;br /&gt;
| M&lt;br /&gt;
| Nimzo&lt;br /&gt;
| May negate all buffing effects the enemies may have at the start of the battle.&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt; Monster will act twice in succession when not given specific orders.&lt;br /&gt;
| [[Drakulard]] + [[Baramos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Noble Gasbagon.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Noble gasbagon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 710&lt;br /&gt;
| 280&lt;br /&gt;
| S&lt;br /&gt;
| Bombardier&lt;br /&gt;
| Doubles the chance of launching pre-emptive strikes.&lt;br /&gt;
| [[merman]] + [[barracuda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Nokturnus.png|90px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nokturnus]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 830&lt;br /&gt;
| 400&lt;br /&gt;
| S&lt;br /&gt;
| Cursader&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt;May counter when struck with a physical attack.&amp;lt;br&amp;gt;May immobilise enemies at the start of a battle.&lt;br /&gt;
| [[dhuran]] + [[Dr. Snapped]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:NotsoMachoArt.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Notso macho]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| C&lt;br /&gt;
| 740&lt;br /&gt;
| 220&lt;br /&gt;
| S&lt;br /&gt;
| Berserker&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[merman]] + [[yabby]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Octavian Sentry.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Octavian sentry]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| 590&lt;br /&gt;
| 480&lt;br /&gt;
| S&lt;br /&gt;
| Thunderwind Slashes&lt;br /&gt;
| Doubles the chance of launching pre-emptive strikes.&lt;br /&gt;
| [[dangler fish]] + [[puppeteer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Orc.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Orc]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 550&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Speedster&lt;br /&gt;
| Boosts healing spell effects while decreasing MP consumption.&lt;br /&gt;
| [[night emperor]] + [[rubble slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orgodemir Second Forme.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Orgodemir]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1130&lt;br /&gt;
| 1090&lt;br /&gt;
| M&lt;br /&gt;
| Muspell&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks) &amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Mortamor]] + [[Alabast dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Overkilling Machine.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Overkilling machine]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 610&lt;br /&gt;
| 220&lt;br /&gt;
| S&lt;br /&gt;
| Thunderwind Slashes&lt;br /&gt;
| Always attacks twice in quick succession. &lt;br /&gt;
| [[Killing machine]] + [[Killing machine]] + &amp;lt;br&amp;gt; [[Balhib]] + [[Balhib]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Pan Piper.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Pan piper]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 520&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Nightmare&lt;br /&gt;
| Monster may put an enemy to sleep when attacking.&lt;br /&gt;
| [[satyr]] + [[dingaling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Paws.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Paws]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| 610&lt;br /&gt;
| 220&lt;br /&gt;
| S&lt;br /&gt;
| Anti-metal&lt;br /&gt;
| Can decrease tension of all enemies at the start of a battle.&amp;lt;br&amp;gt;Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[treeface]] + [[slime stack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Pazuzu.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Pazuzu]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| A&lt;br /&gt;
| 780&lt;br /&gt;
| 430&lt;br /&gt;
| S&lt;br /&gt;
| Bombardier&lt;br /&gt;
| Boosts Woosh-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[silvapithecus]] + [[gigantes]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Phantom Fencer.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Phantom fencer]]&lt;br /&gt;
| [[Unshore]] (foggy),&amp;lt;br&amp;gt; [[Bemusoleum]] (night)&lt;br /&gt;
| D&lt;br /&gt;
| 470&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Wind Blower&lt;br /&gt;
| Monster can deal heavy damage to L monsters. &amp;lt;br&amp;gt;Doubles the chances of evading enemy attacks.&lt;br /&gt;
| [[skeleton]] + [[cross eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Phantom Swordsman.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Phantom swordsman]]&lt;br /&gt;
| [[Necropolis]] &lt;br /&gt;
| B&lt;br /&gt;
| 580&lt;br /&gt;
| 580&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Zam&lt;br /&gt;
| Can confuse enemies when attacking.&amp;lt;br&amp;gt;Doubles the chances of evading enemy attacks.&lt;br /&gt;
| [[skeleton soldier]] + [[skeleton soldier]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Pink Sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Pink sanguini]]&lt;br /&gt;
| n/a &lt;br /&gt;
| B&lt;br /&gt;
| 640&lt;br /&gt;
| 450&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Crack&lt;br /&gt;
| Can dazzle enemies and immobilise them at the start of a battle.&amp;lt;br&amp;gt;Experience points received after a battle are increased by 10%.&lt;br /&gt;
| [[merman]] + [[grim rider]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Platypunk.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Platypunk]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| F&lt;br /&gt;
| 460&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Naturalist&lt;br /&gt;
| Monster can launch multiple attacks in succession. (3 attacks) &lt;br /&gt;
| [[slime]] + [[ghost]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Powie Yowie.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Powie yowie]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 210&lt;br /&gt;
| S&lt;br /&gt;
| Crack &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[mischievous mole]] + [[drohl drone]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Prince o Thieves.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Prince o&#039; thieves]]&lt;br /&gt;
| Chance encounter&lt;br /&gt;
| X&lt;br /&gt;
| 860&lt;br /&gt;
| 460&lt;br /&gt;
| S&lt;br /&gt;
| Cursader&lt;br /&gt;
| Monster will carry out an action once or twice when not given specific orders.&amp;lt;br&amp;gt;May immobilise enemies at the start of a battle.&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psaro_Final.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Psaro the Manslayer]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1350&lt;br /&gt;
| 540&lt;br /&gt;
| M&lt;br /&gt;
| Niflheim&lt;br /&gt;
| Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt;Increases the chance of landing a critical hit when HP is extremely low. &lt;br /&gt;
| [[roseguardin]] + [[ruin]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Puppeteer.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Puppeteer]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 600&lt;br /&gt;
| 500&lt;br /&gt;
| S&lt;br /&gt;
| All-rounder&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[dancing flame]] + [[firn fiend]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Red Dragon.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Dread dragon|Red dragon]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| D&lt;br /&gt;
| 780&lt;br /&gt;
| 390&lt;br /&gt;
| M&lt;br /&gt;
| Seal&lt;br /&gt;
| Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt;Monster recovers a little MP each time it acts in battle.&lt;br /&gt;
| [[Green dragon (DQI)|green dragon]] + [[Beast family|beast family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhapthorne first forme concept.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rhapthorne]]&lt;br /&gt;
| n/a &lt;br /&gt;
| X&lt;br /&gt;
| 760&lt;br /&gt;
| 999&lt;br /&gt;
| S&lt;br /&gt;
| Rhapthorne&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Dhoulmagus]] and [[Mortamor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhapthorne Second Forme.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rhapthorne|Rhapthorne II]]&lt;br /&gt;
| n/a &lt;br /&gt;
| X&lt;br /&gt;
| 1960&lt;br /&gt;
| 1180&lt;br /&gt;
| L&lt;br /&gt;
| Rhapthorne II&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt;Attacks strike all enemies.&amp;lt;br&amp;gt;Monster will carry out an action once or twice when not given specific orders.&lt;br /&gt;
| [[Rhapthorne]] and [[Zoma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Restless Armour.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Restless armour]]&lt;br /&gt;
| [[Bemusoleum]] &lt;br /&gt;
| C&lt;br /&gt;
| 600&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Anti-dragon&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[bona constrictor]] and [[merman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Rigor Mortex.png|110px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Rigor Mortex]]&#039;&#039;&#039;&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Leonyx]] and [[Zenith Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Riptide.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Riptide]]&lt;br /&gt;
| n/a &lt;br /&gt;
| A&lt;br /&gt;
| 620&lt;br /&gt;
| 290&lt;br /&gt;
| S&lt;br /&gt;
| Firewind Slashes&lt;br /&gt;
| Monster will attack first in battle.&amp;lt;br&amp;gt;Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[heligator]] and [[jumping jackal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Robbin&#039; hood]]&lt;br /&gt;
| Chance encounter&lt;br /&gt;
| S&lt;br /&gt;
| 860&lt;br /&gt;
| 580&lt;br /&gt;
| S&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&amp;lt;br&amp;gt;May immobilise enemies at the start of a battle.&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Robbin Huddle.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Robbin&#039; huddle]]&lt;br /&gt;
| Chance encounter&lt;br /&gt;
| C&lt;br /&gt;
| 610&lt;br /&gt;
| 230&lt;br /&gt;
| S&lt;br /&gt;
| Guerilla&lt;br /&gt;
| Monster can launch multiple attacks in succession. (4 attacks)&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RockbombArt.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rockbomb]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 150&lt;br /&gt;
| S&lt;br /&gt;
| Martyr&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Spitnik]] and [[Drohl drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Roseguardin.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Roseguardin]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| 620&lt;br /&gt;
| 400&lt;br /&gt;
| S&lt;br /&gt;
| Diminisher&lt;br /&gt;
| May counter when struck with a physical attack.&amp;lt;br&amp;gt; Monster will carry out an action once or twice when not given specific orders.&lt;br /&gt;
| [[Lethal armour]] and [[Bone baron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVII Mega Egger.png|45px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mega egger|Rotten egg]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 590&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Green Finger&lt;br /&gt;
| May counter when struck with a physical attack.&lt;br /&gt;
| [[Dark slime (Dragon Quest Monsters)|Dark slime]] and [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM2 Rock Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rubble slime]]&lt;br /&gt;
| [[Cragravation]],&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| D&lt;br /&gt;
| 630&lt;br /&gt;
| 160&lt;br /&gt;
| S&lt;br /&gt;
| Bang &amp;amp; Sizz&lt;br /&gt;
| Monster will usually sustain more damage, but will occasionally take none.&lt;br /&gt;
| [[Slime]] and [[Lesser demon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Ruin.png|110px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ruin]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 2280&lt;br /&gt;
| 340&lt;br /&gt;
| L&lt;br /&gt;
| Ruin&lt;br /&gt;
| Monster will attack last in battle.&amp;lt;br&amp;gt; Monster will act twice in succession when not given specific orders.&amp;lt;br&amp;gt; Attacks strike all enemies.&amp;lt;br&amp;gt; Attacks often miss the mark, but can deliver critical hits.&lt;br /&gt;
| [[Gold golem]] and [[Mumboh-jumboe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sagittar.png|90px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Sagittar]]&#039;&#039;&#039;&lt;br /&gt;
| [[Bemusoleum]]&amp;lt;br&amp;gt; (first visit only)&lt;br /&gt;
| X&lt;br /&gt;
| 1990&lt;br /&gt;
| 480&lt;br /&gt;
| L&lt;br /&gt;
| Sagittar&lt;br /&gt;
| Monster will attack first in battle.&amp;lt;br&amp;gt; Monster can launch multiple attacks in succession. (4 attacks)&amp;lt;br&amp;gt; Attacks strike all enemies. &lt;br /&gt;
| [[Trauminator]] + [[Overkilling machine|overkilling machine]] +&amp;lt;br&amp;gt; [[Trap box|trap box]] + [[Killing machine|killing machine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Satyr.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Satyr]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| F&lt;br /&gt;
| 460&lt;br /&gt;
| 270&lt;br /&gt;
| S&lt;br /&gt;
| Dancer&lt;br /&gt;
| Scout gauge can be boosted when a show of strength is launched.&lt;br /&gt;
| [[Mischievous mole]] + [[Capsichum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Scissor Beatle.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Scissor beatle]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 450&lt;br /&gt;
| 90&lt;br /&gt;
| S&lt;br /&gt;
| Hive Mind&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Scorpion|scorpion]] + [[Yabby|yabby]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Scorpion.png|55px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| 480&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Hive Mind&lt;br /&gt;
| Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; Can paralyse enemies when attacking.&lt;br /&gt;
| [[Crabid]] + [[Nature family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Sea Dragon.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Sea dragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 620&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Ice&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Seasaur]] + [[Eveel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seasaur.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Seasaur]]&lt;br /&gt;
| [[Unshore]] (foggy)&lt;br /&gt;
| D&lt;br /&gt;
| 660&lt;br /&gt;
| 120&lt;br /&gt;
| S&lt;br /&gt;
| Dragon Lore&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Gasbagon]] + [[Rubble slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII See Urchin.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[See urchin]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| F&lt;br /&gt;
| 280&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Aquapothecary&lt;br /&gt;
| Boosts healing spell effects while decreasing MP consumption.&lt;br /&gt;
| [[Dracky]] + [[Healslime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Seedy Weedie.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Seedy weedie]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| S&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Shadow.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| [[Iceolation]],&amp;lt;br&amp;gt; [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| 350&lt;br /&gt;
| 530&lt;br /&gt;
| S&lt;br /&gt;
| Reaper&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt; Boosts Zam-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Dancing flame]] + [[Dancing devil]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Shell Slime.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Shell slime]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| E&lt;br /&gt;
| 410&lt;br /&gt;
| 450&lt;br /&gt;
| S&lt;br /&gt;
| Bolsterer&lt;br /&gt;
| Scout gauge can be boosted when a show of strength is launched.&lt;br /&gt;
| [[Slime]] + [[Wild slime]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:SheSlimeArt.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[She-slime]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 480&lt;br /&gt;
| 380&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Zap&lt;br /&gt;
| Boosts Frizz-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Slime]] + [[Healslime]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Shogum.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Shogum]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 770&lt;br /&gt;
| 540&lt;br /&gt;
| S&lt;br /&gt;
| Icesplosion Slashes&lt;br /&gt;
| May counter when struck with a physical attack.&amp;lt;br&amp;gt; May carry out an action once or twice when not given specific orders.&lt;br /&gt;
| [[Metal kaiser slime]] + [[Metal kaiser slime]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Silvapithecus.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Silvapithecus]]&lt;br /&gt;
| [[Cragravation]],&amp;lt;br&amp;gt; [[Necropolis]]&lt;br /&gt;
| D&lt;br /&gt;
| 530&lt;br /&gt;
| 460&lt;br /&gt;
| S&lt;br /&gt;
| Diabolist&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Angel slime]] + [[Lesser demon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Skelegon.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skelegon]]&lt;br /&gt;
| [[Cragravation]] (raining),&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| D&lt;br /&gt;
| 660&lt;br /&gt;
| 180&lt;br /&gt;
| S&lt;br /&gt;
| Crack &amp;amp; Zam&lt;br /&gt;
| Boosts Zam-type magic effects while reducing MP consumption.&lt;br /&gt;
| [[Hacksaurus]] + [[Undead family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton]]&lt;br /&gt;
| [[Unshore]] (foggy)&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| D&lt;br /&gt;
| 620&lt;br /&gt;
| 290&lt;br /&gt;
| S&lt;br /&gt;
| Enfeebler&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Stump chump]] + [[Rubble slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton|Skeleton X]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 680&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Antimagic&lt;br /&gt;
| May counter when struck with a physical attack. &amp;lt;br&amp;gt;Monster&#039;s tension increasing causes enemy&#039;s tension to decrease.&lt;br /&gt;
| [[Skeleton]] + [[Skeleton]] (both must be Level 20 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton|Skeleton XY]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 870&lt;br /&gt;
| 540&lt;br /&gt;
| S&lt;br /&gt;
| Über knight&lt;br /&gt;
| May counter when struck with a physical attack. &amp;lt;br&amp;gt; May negate all buffing effects the enemies may have at the start of the battle.&amp;lt;br&amp;gt; Monster will otherwise survive fatal damage with 1HP.&lt;br /&gt;
| [[Skeleton|Skeleton X]] + [[Skeleton|Skeleton X]] (both must be Level 50 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton Soldier.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton soldier]]&lt;br /&gt;
| [[Necropolis]]&lt;br /&gt;
| B&lt;br /&gt;
| 750&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Healer&lt;br /&gt;
| Can paralyse enemies when attacking.&lt;br /&gt;
| [[Bona constrictor]] + [[Gryphon|gryphon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Skipper.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skipper]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 480&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Saboteur&lt;br /&gt;
| Monster will always be able to flee from a battle.&lt;br /&gt;
| [[Stump chump]] + [[Jailcat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime]]&lt;br /&gt;
| [[Albatross]],&amp;lt;br&amp;gt; [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 410&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Slimer&lt;br /&gt;
| Doubles the chance of landing a critical hit.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime|Slime X]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 540&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Slimer&lt;br /&gt;
| Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; May carry out an action up to 1-2 times in a row when not given specific orders.&lt;br /&gt;
| [[Slime]] + [[Slime]] (both must be Level 20 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime|Slime XY]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 780&lt;br /&gt;
| 630&lt;br /&gt;
| S&lt;br /&gt;
| Über Zapologist&lt;br /&gt;
| Boosts Zap-type magic effects while decreasing MP consumption.&amp;lt;br&amp;gt; Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; May carry out an action up to 1-2 times in a row when not given specific orders.&lt;br /&gt;
| [[Slime|Slime X]] + [[Slime|Slime X]] (both must be Level 50 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Slime Knight.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime knight]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 500&lt;br /&gt;
| 370&lt;br /&gt;
| S&lt;br /&gt;
| White Knight&lt;br /&gt;
| May counter when struck with a physical attack. &lt;br /&gt;
| [[Slime]] + [[Night emperor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Slime Stack.png|55px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime stack]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| C&lt;br /&gt;
| 670&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Bang &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (3 attacks)&amp;lt;br&amp;gt; Experience points received after a battle are increased by 10%.&lt;br /&gt;
| [[Angel slime]] + [[Dangler fish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Snail Slime.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snail slime]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| D&lt;br /&gt;
| 410&lt;br /&gt;
| 450&lt;br /&gt;
| S&lt;br /&gt;
| Bolsterer&lt;br /&gt;
| Scout gauge can be boosted when a show of strength is launched.&lt;br /&gt;
| [[Mummy boy]] + [[Wild slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Snapdragon.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snapdragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 720&lt;br /&gt;
| 120&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Woosh&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Dragonthorn]] + [[Undead family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Snowbird.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snowbird]]&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| E&lt;br /&gt;
| 540&lt;br /&gt;
| 240&lt;br /&gt;
| S&lt;br /&gt;
| Cold Sleep&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Mischievous mole]] + [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMCH Snowmangler.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snowmangler]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 550&lt;br /&gt;
| 500&lt;br /&gt;
| S&lt;br /&gt;
| Crack &amp;amp; Sizz&lt;br /&gt;
| Boosts Zam-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Slime]] + [[Dancing devil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SoulspawnArt.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Soulspawn]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 420&lt;br /&gt;
| 860&lt;br /&gt;
| S&lt;br /&gt;
| Graveheart&lt;br /&gt;
| Monster may inflict confusion on enemies when attacking.&amp;lt;br&amp;gt; 	Monster can launch multiple attacks in succession. (3 attacks)&lt;br /&gt;
| [[Bona constrictor]] + [[Dark slime (Dragon Quest Monsters)|Dark slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spikedhare.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Spiked hare]]&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| E&lt;br /&gt;
| 490&lt;br /&gt;
| 200&lt;br /&gt;
| S&lt;br /&gt;
| Naturalist&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Jailcat]] + [[Dracky]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Spitnik.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Spitnik]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| F&lt;br /&gt;
| 490&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Bang&lt;br /&gt;
| Boosts Bang-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Weaken beakon]] + [[Funghoul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Stark Raven.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Stark raven]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 610&lt;br /&gt;
| 460&lt;br /&gt;
| S&lt;br /&gt;
| Bird Brain&lt;br /&gt;
| Monster&#039;s tension increasing causes enemy&#039;s tension to decrease.&amp;lt;br&amp;gt; Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Paws]] + [[Dark slime knight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stump_Chump_modern.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Stump chump]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 450&lt;br /&gt;
| 310&lt;br /&gt;
| S&lt;br /&gt;
| Green Finger&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Ghost]] + [[Dracky]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swarmtroop.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Swarmtroop]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 360&lt;br /&gt;
| 240&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt; Doubles the chance of evading enemy attacks.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Teeny sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Teeny sanguini]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| D&lt;br /&gt;
| 530&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Zap&lt;br /&gt;
| Can dazzle enemies and immobilise them at the start of a battle.&amp;lt;br&amp;gt; Experience points received after a battle are increased by 10%.&lt;br /&gt;
| [[Mischievous mole]] + [[Imp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Teeny sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Teeny sanguini|Teeny sanguini X]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 530&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Zap&lt;br /&gt;
| Can dazzle enemies and immobilise them at the start of a battle.&amp;lt;br&amp;gt; Monster will attack first in battle.&lt;br /&gt;
| [[Teeny sanguini]] + [[Teeny sanguini]] (both must be Level 20 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Teeny sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Teeny sanguini|Teeny sanguini XY]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 680&lt;br /&gt;
| 710&lt;br /&gt;
| S&lt;br /&gt;
| Über Helpful&lt;br /&gt;
| Monster will attack first in battle.&amp;lt;br&amp;gt; Can increase tension of all allies at the start of a battle.&amp;lt;br&amp;gt; May automatically purge all negative status effects from the party.&lt;br /&gt;
| [[Teeny sanguini|Teeny sanguini X]] + [[Teeny sanguini|Teeny sanguini X]] (both must be Level 50 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Thornella.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Thornella]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| A&lt;br /&gt;
| 1210&lt;br /&gt;
| 330&lt;br /&gt;
| M&lt;br /&gt;
| Thornella&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks) &amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Gripevine]] + [[Exorsus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Tortured Soul.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Tortured soul]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| 640&lt;br /&gt;
| 999&lt;br /&gt;
| S&lt;br /&gt;
| Cursader&lt;br /&gt;
| Reduces enemies&#039; resistance to paralysis. &amp;lt;br&amp;gt; No effect on enemies who are impervious to paralysis.&lt;br /&gt;
| [[Fright knight]] + [[Wailin&#039; weed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Trap Box.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Trap box]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 920&lt;br /&gt;
| 660&lt;br /&gt;
| S&lt;br /&gt;
| Fear-monger&lt;br /&gt;
| Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; Monster will usually sustain more damage, but will occasionally take none.&lt;br /&gt;
| [[Cannibox]] + [[Mimic]] +&amp;lt;br&amp;gt; [[Mimic]] + [[Metal kaiser slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Trauminator.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Trauminator]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| X&lt;br /&gt;
| 1280&lt;br /&gt;
| 500&lt;br /&gt;
| M&lt;br /&gt;
| Darklight Slashes&lt;br /&gt;
| Always attacks twice in quick succession. &amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Overkilling machine]] + [[Ruin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Treeface.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Treeface]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 950&lt;br /&gt;
| 400&lt;br /&gt;
| M&lt;br /&gt;
| Green Finger&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt; Recovers some HP each time it acts in battle.&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Capsichum]] + [[Capsichum]] +&amp;lt;br&amp;gt; [[Stump chump]] + [[Stump chump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Trode.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Trode]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 880&lt;br /&gt;
| 550&lt;br /&gt;
| S&lt;br /&gt;
| Trickster&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&amp;lt;br&amp;gt; May counter when struck with a physical attack.&amp;lt;br&amp;gt; Monster&#039;s tension increasing causes enemy&#039;s tension to decrease.&lt;br /&gt;
| [[Nokturnus]] + [[Xenlon]] +&amp;lt;br&amp;gt; [[Gem slime]] + [[Dorsal fiend]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Tyrantosaurus.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Tyrantosaurus]]&lt;br /&gt;
| [[Necropolis]]&lt;br /&gt;
| B&lt;br /&gt;
| 690&lt;br /&gt;
| 170&lt;br /&gt;
| S&lt;br /&gt;
| Guerilla&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Gasbagon]] + [[Dark slime]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Ultra Slime.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ultra slime]]&lt;br /&gt;
| After 200 Wi-Fi battles,&amp;lt;br&amp;gt; an ultra slime appears&amp;lt;br&amp;gt; in the Monster Pen.&lt;br /&gt;
| A&lt;br /&gt;
| 640&lt;br /&gt;
| 390&lt;br /&gt;
| S&lt;br /&gt;
| Cleric&lt;br /&gt;
| Monster will attack first in battle.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Wailin Weed.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wailin&#039; weed]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| A&lt;br /&gt;
| 670&lt;br /&gt;
| 850&lt;br /&gt;
| S&lt;br /&gt;
| All-Rounder&lt;br /&gt;
| Can increase tension of all allies at the start of a battle.&lt;br /&gt;
| [[Phantom swordsman]] + [[King kelp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Walking corpse.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Walking corpse]]&lt;br /&gt;
| [[Bemusoleum]]&lt;br /&gt;
| C&lt;br /&gt;
| 800&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Bad Breath&lt;br /&gt;
| Monster may inflict poison on enemies upon being attacked.&lt;br /&gt;
| [[Bona constrictor]] + [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Wax Murderer.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wax murderer]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| S&lt;br /&gt;
| 380&lt;br /&gt;
| 290&lt;br /&gt;
| S&lt;br /&gt;
| Frizzmeister&lt;br /&gt;
| Boosts Frizz-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Weaken beakon]] + [[Stump chump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Weaken Beakon.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Weaken beakon]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| E&lt;br /&gt;
| 470&lt;br /&gt;
| 370&lt;br /&gt;
| S&lt;br /&gt;
| Sizz &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Mischievous mole]] + [[Healslime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Weartiger.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Weartiger]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 570&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Boom Boxer&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Night emperor]] + [[Angel slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reefer.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Weedie]]&lt;br /&gt;
| n/a&lt;br /&gt;
| F&lt;br /&gt;
| 380&lt;br /&gt;
| 250&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Sizz&lt;br /&gt;
| Boosts healing spell effects while decreasing MP consumption.&lt;br /&gt;
| [[Slime]] + [[Mischievous mole]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Wight King.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wight king]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 700&lt;br /&gt;
| 999&lt;br /&gt;
| S&lt;br /&gt;
| Reaper&lt;br /&gt;
| Monster may inflict poison on enemies upon being attacked.&lt;br /&gt;
| [[Tortured soul]] + [[King slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildBoarfishArt.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wild boarfish]]&lt;br /&gt;
| [[Doubtback]] (raining)&lt;br /&gt;
| E&lt;br /&gt;
| 410&lt;br /&gt;
| 470&lt;br /&gt;
| S&lt;br /&gt;
| Huntsman&lt;br /&gt;
| Monster may inflict paralysis on enemies upon being attacked.&lt;br /&gt;
| [[Bullfinch]] + [[Wild slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Wild Slime.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wild slime]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 110&lt;br /&gt;
| S&lt;br /&gt;
| Champion&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Slime]] + [[Frogface]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wildcard]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 460&lt;br /&gt;
| 900&lt;br /&gt;
| S&lt;br /&gt;
| Wildcard&lt;br /&gt;
| Counter is constantly activated and cannot be canceled. &amp;lt;br&amp;gt; Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Wulfspade ace]] + [[Ramia|Great godbird]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WinkyArt.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Winky]]&lt;br /&gt;
| n/a&lt;br /&gt;
| F&lt;br /&gt;
| 410&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Seal&lt;br /&gt;
| Increased chance of a critical strike when HP is extremely low.&lt;br /&gt;
| [[Lips]] + [[Mud mannequin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Wormonger.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Wormonger]]&#039;&#039;&#039;&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| D&lt;br /&gt;
| 1450&lt;br /&gt;
| 280&lt;br /&gt;
| L&lt;br /&gt;
| Wormonger&lt;br /&gt;
| Attacks strike all enemies. &amp;lt;br&amp;gt; Monster may inflict paralysis on enemies upon being attacked. &amp;lt;br&amp;gt; Monster may inflict poison on enemies upon being attacked.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Wrecktor.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wrecktor]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 410&lt;br /&gt;
| 760&lt;br /&gt;
| S&lt;br /&gt;
| Bang &amp;amp; Woosh&lt;br /&gt;
| Boosts Woosh-type magic effects while reducing MP consumption.&lt;br /&gt;
| [[Silvapithecus]] + [[Angel slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Wulfspade.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wulfspade]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 700&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Wulfspade&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Incarnus]] + [[Nature family]] (Rank A or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Wulfspade Ace.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wulfspade ace]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 900&lt;br /&gt;
| 700&lt;br /&gt;
| S&lt;br /&gt;
| Wulfspade III&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&amp;lt;br&amp;gt; Monster can launch multiple attacks in succession. (2 attacks)	&lt;br /&gt;
| [[Incarnus]] + [[Nature family]] (Rank S or higher)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Xenlon.png|80px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Xenlon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1300&lt;br /&gt;
| 610&lt;br /&gt;
| M&lt;br /&gt;
| Breath&lt;br /&gt;
| May carry out an action up to 1-3 times in a row when not given specific orders.&amp;lt;br&amp;gt; Boosts Zap-type magic effects while decreasing MP consumption.&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Boreal serpent]] + [[Ethereal serpent]] +&amp;lt;br&amp;gt;[[Alabast dragon]] + [[Orochi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Yabby.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Yabby]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| 500&lt;br /&gt;
| 400&lt;br /&gt;
| S&lt;br /&gt;
| Mage Aid&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Barracuda]] + [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Zenith Dragon.png|123px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Zenith Dragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Xenlon]] + [[Nokturnus]] +&amp;lt;br&amp;gt; [[Dragonlord|Dracolord]] + [[Sagittar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Zoma artwork.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Zoma]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| S&lt;br /&gt;
| Zoma&lt;br /&gt;
| Bounce is constantly activated and cannot be canceled.&amp;lt;br&amp;gt; May carry out an action up to 1-2 times in a row when not given specific orders.&lt;br /&gt;
| [[Malroth]] + [[Wight king]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters series enemy lists]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies|*]]&lt;/div&gt;</summary>
		<author><name>91.182.172.192</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_enemies_in_Dragon_Quest_Monsters:_Joker_2&amp;diff=87656</id>
		<title>List of enemies in Dragon Quest Monsters: Joker 2</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_enemies_in_Dragon_Quest_Monsters:_Joker_2&amp;diff=87656"/>
		<updated>2018-01-20T14:15:19Z</updated>

		<summary type="html">&lt;p&gt;91.182.172.192: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following is a list of scoutable monsters, or monsters that are otherwise available through synthesizing, in &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{|id=&amp;quot;toc&amp;quot; class=&amp;quot;toc&amp;quot; summary=&amp;quot;Contents&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[#A|A]] - [[#B|B]] - [[#C|C]] - [[#D|D]] - [[#E|E]] - [[#F|F]] - [[#G|G]] - [[#H|H]] - [[#I|I]] - [[#J|J]] - [[#K|K]] - [[#L|L]] - [[#M|M]] - [[#N|N]] - [[#O|O]] - [[#P|P]] - [[#R|R]] - [[#S|S]] - [[#T|T]] - [[#U|U]] - [[#W|W]] - [[#X|X]] - [[#Y|Y]] - [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==A==&lt;br /&gt;
[[File:DQMJ2 Monster Synthesis.png|right|border|250px]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyss Diver.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Abyss diver]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
 | [[File:DQMJ3 Ace Of Spades.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ace of spades]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[File:DQMJ Alabast Dragon.png|130px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Alabast dragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Anchorman artwork.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Anchorman]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Angel Slime.png|93px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Angel slime]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Aquarion artwork.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Aquarion]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Archdemon.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Archdemon]]&lt;br /&gt;
| [[Necropolis]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquestrian gladiator.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Quayhorse|&amp;lt;br&amp;gt;Aquestrian &amp;lt;br&amp;gt; Gladiator]]  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Argon lizard artwork.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Argon lizard]]&lt;br /&gt;
| &lt;br /&gt;
| E&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:AtlasArt.png|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Atlas]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Bjorn the Behemoose.png|center|117px]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Bjørn the Behemoose|Baby Bjørn]]&#039;&#039;&#039;&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVII Bad Egg.png|45px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bad egg]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bag o laughs.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bag o&#039; laughs]]&lt;br /&gt;
| &lt;br /&gt;
| F&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Balhib.png|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Balhib]]&lt;br /&gt;
| &lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Baramos.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Baramos]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barbarus.jpg|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Barbarus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Barracuda.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Barracuda]]&lt;br /&gt;
| [[Unshore]] &lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Beetleboy.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Beetleboy]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Beetlebully.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Beetlebully]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Behemoth Slime.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Behemoth slime]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Belial.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Belial]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Beshemoth Slime.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Beshemoth slime]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Black Dragon.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Black dragon]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Bodkin Archer.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bodkin archer]]&lt;br /&gt;
| [[Bemusoleum]]&lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Boe.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boe]]&lt;br /&gt;
| &lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Boh.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boh]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Bona Constrictor.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bona constrictor]]&lt;br /&gt;
| [[Unshore]],&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Bone Baron.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bone baron]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Boreal Serpent.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boreal serpent]]&lt;br /&gt;
| &lt;br /&gt;
| E&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM2 Boring Bug.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boring bug]]&lt;br /&gt;
| &lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BossTrollArt.png|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boss troll]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Brownie.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Brownie]]&lt;br /&gt;
| &lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Bubble Slime.png|93px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bubble slime]]&lt;br /&gt;
| &lt;br /&gt;
| F&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Buffalogre.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Buffalogre]]&lt;br /&gt;
| &lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Bullfinch.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bullfinch]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CanniboxArt.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cannibox]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Canzar.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Canzar]]&lt;br /&gt;
| Light World&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[File:DQVIII Capsichum.png|93px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Capsichum]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Captain Crow.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Captain Crow]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| Can increase tension of all allies at the start of a battle.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chainine.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Chainine]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Cheeky Tiki.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cheeky tiki]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| E&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Chimaera.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Chimaera]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cluboon.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cluboon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Cluboon Ace.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cluboon ace]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Cockateer.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cockateer]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conkettes alternative.jpg|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Conkettes]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conklave.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Conklave]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crabid.png|80px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Crabid]]&lt;br /&gt;
| &lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Cross Bones.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cross bones]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Cross Eye.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cross eye]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Cureslime.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cureslime]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Cyber Slime.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cyber slime]]&lt;br /&gt;
| &lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Dragonlord.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Dragonlord|Dracolord]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 800&lt;br /&gt;
| 850&lt;br /&gt;
| S&lt;br /&gt;
| Niflheim&lt;br /&gt;
| Can immobilise enemies at the start of a battle.&lt;br /&gt;
| [[great dragon]] + [[demon-at-arms]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Erazor Blade.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Erazor blade]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Estark.png|90px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Estark]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Ethereal Serpent.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ethereal serpent]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Eveel.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Eveel]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Exorsus.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Exorsus]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
==G==&lt;br /&gt;
==H==&lt;br /&gt;
==I==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Imp.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Imp]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Incarnus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jailcat Art.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jailcat]]&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jamiras.png|73px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jamirus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Jargon.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jargon]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Jum.png|83px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jum]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Jumping Jackal.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jumping jackal]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
==L==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Leonyx.png|120px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Leonyx]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Don Mole]] + [[Orochi]] +&amp;lt;br&amp;gt; [[Marquis de Léon]] + [[Wildcard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sidoh.gif|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Malroth]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 1200&lt;br /&gt;
| 960&lt;br /&gt;
| M&lt;br /&gt;
| Healer&lt;br /&gt;
| Monster can launch multiple attacks in succession. (3 attacks)&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt; Can put enemies to sleep with a successful attack.&lt;br /&gt;
| [[Hargon]] + [[Buffalogre]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Missing Lynx.png|120px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Missing lynx]]&#039;&#039;&#039;&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| C&lt;br /&gt;
| 1490&lt;br /&gt;
| 150&lt;br /&gt;
| L&lt;br /&gt;
| Missing Lynx&lt;br /&gt;
| Attacks strike all enemies and damage dealt by skills and abilities increases.&amp;lt;br&amp;gt; Monster&#039;s imposing presence can immobilise enemies at the start of the battle.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Mottle Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mottle slime]]&lt;br /&gt;
| Chance encounter with &#039;&#039;[[Dragon Quest VI]]&#039;&#039; (DS version)&lt;br /&gt;
| E&lt;br /&gt;
| 550&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Sizz&lt;br /&gt;
| Reduces enemies&#039; resistance to [[Zap]]-type magic. Has no effect on enemies that are impervious to Ban Dance.&lt;br /&gt;
| [[Mischievous mole|mischievous mole]] + [[Stump chump|stump chump]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Mud mannequin.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mud mannequin]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 490&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Dancer&lt;br /&gt;
| Reduces enemies&#039; resistance to Ban Dance. Has no effect on enemies that are impervious to Ban Dance.&lt;br /&gt;
| [[Mischievous mole|mischievous mole]] + [[Stump chump|stump chump]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Muddy Hand.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Muddy hand]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 430&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Materialist&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Funghoul|funghoul]] + [[Dracky|dracky]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Mum.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mum]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 920&lt;br /&gt;
| 600&lt;br /&gt;
| S&lt;br /&gt;
| Mage Aid&lt;br /&gt;
| Boosts [[Bang]]-type magic effects, while decreasing MP consumption.&lt;br /&gt;
| (lineage) [[Jum|jum]] + [[Material family|material family]]; [[Boe|boe]] + [[Material family|material family]]; [[Boh|boh]] + [[Material family|material family]];&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Mumboh-Jumboe.png|85px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mumboh-jumboe]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 920&lt;br /&gt;
| 600&lt;br /&gt;
| S&lt;br /&gt;
| Barricade&lt;br /&gt;
| Boosts [[Bang]]-type magic effects, while decreasing MP consumption.&lt;br /&gt;
| (four-body) [[Mum|mum]] + [[Boh|boh]] + [[Jum|jum]] + [[Boe|boe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Mummy Boy.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mummy boy]]&lt;br /&gt;
| [[Bemusoleum]] (night)&lt;br /&gt;
| E&lt;br /&gt;
| 560&lt;br /&gt;
| 240&lt;br /&gt;
| S&lt;br /&gt;
| Braveheart&lt;br /&gt;
| Can put enemies to sleep with a successful attack.&lt;br /&gt;
| [[Drohl drone|drohl drone]] + [[Heedoo voodoo|heedoo voodoo]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murdaw artwork.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Murdaw]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 770&lt;br /&gt;
| 940&lt;br /&gt;
| S&lt;br /&gt;
| Nightmare&lt;br /&gt;
| Boosts Crack-type magic effects while decreasing MP consumption.&amp;lt;br&amp;gt; Reduces enemies&#039; resistance to sleep.&lt;br /&gt;
| [[Bjørn the Behemoose|Baby Bjørn]] + [[Night clubber|night clubber]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Nardragon.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nardragon]]&lt;br /&gt;
| [[Unshore]] (foggy)&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 100&lt;br /&gt;
| S&lt;br /&gt;
| Psycho&lt;br /&gt;
| Allows monsters to psyche up in battle.&lt;br /&gt;
| [[Komodo|komodo]] + [[Material family|material family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Pro Nemeslime.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nemeslime]]&lt;br /&gt;
| After 200 communication battles, every 10 com. battles thereafter offer a reward.&amp;lt;br&amp;gt; There is a small chance of Nemeslime&amp;lt;br&amp;gt; being the reward.&lt;br /&gt;
| S&lt;br /&gt;
| 800&lt;br /&gt;
| 570&lt;br /&gt;
| S&lt;br /&gt;
| Imposing&lt;br /&gt;
| Monster&#039;s imposing presence can immobilise enemies at the start of the battle.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Night Clubber.png|125px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Night clubber]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 999&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Martyr&lt;br /&gt;
| Monster will attack last in battle.&amp;lt;br&amp;gt;Monster can deal heavy damage to L monsters.&lt;br /&gt;
| [[boss troll]] + [[pazuzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Night Emperor.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Night emperor]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| 570&lt;br /&gt;
| 520&lt;br /&gt;
| S&lt;br /&gt;
| Bad Breath&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[mischievous mole]] + [[dancing devil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVII Night Knight.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Night knight]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| 780&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Sizz &amp;amp; Zam&lt;br /&gt;
| Damage inflicted on enemies with metal bodies will increase by 1 point.&lt;br /&gt;
| [[wailin&#039; weed]] + [[demon-at-arms]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nimzo Demon.png|110px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nimzo]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1200&lt;br /&gt;
| 720&lt;br /&gt;
| M&lt;br /&gt;
| Nimzo&lt;br /&gt;
| May negate all buffing effects the enemies may have at the start of the battle.&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt; Monster will act twice in succession when not given specific orders.&lt;br /&gt;
| [[Drakulard]] + [[Baramos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Noble Gasbagon.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Noble gasbagon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 710&lt;br /&gt;
| 280&lt;br /&gt;
| S&lt;br /&gt;
| Bombardier&lt;br /&gt;
| Doubles the chance of launching pre-emptive strikes.&lt;br /&gt;
| [[merman]] + [[barracuda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Nokturnus.png|90px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nokturnus]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 830&lt;br /&gt;
| 400&lt;br /&gt;
| S&lt;br /&gt;
| Cursader&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt;May counter when struck with a physical attack.&amp;lt;br&amp;gt;May immobilise enemies at the start of a battle.&lt;br /&gt;
| [[dhuran]] + [[Dr. Snapped]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:NotsoMachoArt.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Notso macho]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| C&lt;br /&gt;
| 740&lt;br /&gt;
| 220&lt;br /&gt;
| S&lt;br /&gt;
| Berserker&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[merman]] + [[yabby]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Octavian Sentry.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Octavian sentry]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| 590&lt;br /&gt;
| 480&lt;br /&gt;
| S&lt;br /&gt;
| Thunderwind Slashes&lt;br /&gt;
| Doubles the chance of launching pre-emptive strikes.&lt;br /&gt;
| [[dangler fish]] + [[puppeteer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Orc.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Orc]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 550&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Speedster&lt;br /&gt;
| Boosts healing spell effects while decreasing MP consumption.&lt;br /&gt;
| [[night emperor]] + [[rubble slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orgodemir Second Forme.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Orgodemir]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1130&lt;br /&gt;
| 1090&lt;br /&gt;
| M&lt;br /&gt;
| Muspell&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks) &amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Mortamor]] + [[Alabast dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Overkilling Machine.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Overkilling machine]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 610&lt;br /&gt;
| 220&lt;br /&gt;
| S&lt;br /&gt;
| Thunderwind Slashes&lt;br /&gt;
| Always attacks twice in quick succession. &lt;br /&gt;
| [[Killing machine]] + [[Killing machine]] + &amp;lt;br&amp;gt; [[Balhib]] + [[Balhib]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Pan Piper.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Pan piper]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 520&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Nightmare&lt;br /&gt;
| Monster may put an enemy to sleep when attacking.&lt;br /&gt;
| [[satyr]] + [[dingaling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Paws.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Paws]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| 610&lt;br /&gt;
| 220&lt;br /&gt;
| S&lt;br /&gt;
| Anti-metal&lt;br /&gt;
| Can decrease tension of all enemies at the start of a battle.&amp;lt;br&amp;gt;Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[treeface]] + [[slime stack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Pazuzu.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Pazuzu]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| A&lt;br /&gt;
| 780&lt;br /&gt;
| 430&lt;br /&gt;
| S&lt;br /&gt;
| Bombardier&lt;br /&gt;
| Boosts Woosh-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[silvapithecus]] + [[gigantes]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Phantom Fencer.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Phantom fencer]]&lt;br /&gt;
| [[Unshore]] (foggy),&amp;lt;br&amp;gt; [[Bemusoleum]] (night)&lt;br /&gt;
| D&lt;br /&gt;
| 470&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Wind Blower&lt;br /&gt;
| Monster can deal heavy damage to L monsters. &amp;lt;br&amp;gt;Doubles the chances of evading enemy attacks.&lt;br /&gt;
| [[skeleton]] + [[cross eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Phantom Swordsman.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Phantom swordsman]]&lt;br /&gt;
| [[Necropolis]] &lt;br /&gt;
| B&lt;br /&gt;
| 580&lt;br /&gt;
| 580&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Zam&lt;br /&gt;
| Can confuse enemies when attacking.&amp;lt;br&amp;gt;Doubles the chances of evading enemy attacks.&lt;br /&gt;
| [[skeleton soldier]] + [[skeleton soldier]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Pink Sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Pink sanguini]]&lt;br /&gt;
| n/a &lt;br /&gt;
| B&lt;br /&gt;
| 640&lt;br /&gt;
| 450&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Crack&lt;br /&gt;
| Can dazzle enemies and immobilise them at the start of a battle.&amp;lt;br&amp;gt;Experience points received after a battle are increased by 10%.&lt;br /&gt;
| [[merman]] + [[grim rider]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Platypunk.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Platypunk]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| F&lt;br /&gt;
| 460&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Naturalist&lt;br /&gt;
| Monster can launch multiple attacks in succession. (3 attacks) &lt;br /&gt;
| [[slime]] + [[ghost]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Powie Yowie.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Powie yowie]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 210&lt;br /&gt;
| S&lt;br /&gt;
| Crack &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[mischievous mole]] + [[drohl drone]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Prince o Thieves.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Prince o&#039; thieves]]&lt;br /&gt;
| Chance encounter&lt;br /&gt;
| X&lt;br /&gt;
| 860&lt;br /&gt;
| 460&lt;br /&gt;
| S&lt;br /&gt;
| Cursader&lt;br /&gt;
| Monster will carry out an action once or twice when not given specific orders.&amp;lt;br&amp;gt;May immobilise enemies at the start of a battle.&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psaro_Final.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Psaro the Manslayer]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1350&lt;br /&gt;
| 540&lt;br /&gt;
| M&lt;br /&gt;
| Niflheim&lt;br /&gt;
| Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt;Increases the chance of landing a critical hit when HP is extremely low. &lt;br /&gt;
| [[roseguardin]] + [[ruin]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Puppeteer.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Puppeteer]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 600&lt;br /&gt;
| 500&lt;br /&gt;
| S&lt;br /&gt;
| All-rounder&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[dancing flame]] + [[firn fiend]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Red Dragon.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Dread dragon|Red dragon]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| D&lt;br /&gt;
| 780&lt;br /&gt;
| 390&lt;br /&gt;
| M&lt;br /&gt;
| Seal&lt;br /&gt;
| Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt;Monster recovers a little MP each time it acts in battle.&lt;br /&gt;
| [[Green dragon (DQI)|green dragon]] + [[Beast family|beast family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhapthorne first forme concept.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rhapthorne]]&lt;br /&gt;
| n/a &lt;br /&gt;
| X&lt;br /&gt;
| 760&lt;br /&gt;
| 999&lt;br /&gt;
| S&lt;br /&gt;
| Rhapthorne&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Dhoulmagus]] and [[Mortamor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhapthorne Second Forme.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rhapthorne|Rhapthorne II]]&lt;br /&gt;
| n/a &lt;br /&gt;
| X&lt;br /&gt;
| 1960&lt;br /&gt;
| 1180&lt;br /&gt;
| L&lt;br /&gt;
| Rhapthorne II&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt;Attacks strike all enemies.&amp;lt;br&amp;gt;Monster will carry out an action once or twice when not given specific orders.&lt;br /&gt;
| [[Rhapthorne]] and [[Zoma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Restless Armour.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Restless armour]]&lt;br /&gt;
| [[Bemusoleum]] &lt;br /&gt;
| C&lt;br /&gt;
| 600&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Anti-dragon&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[bona constrictor]] and [[merman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Rigor Mortex.png|110px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Rigor Mortex]]&#039;&#039;&#039;&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Leonyx]] and [[Zenith Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Riptide.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Riptide]]&lt;br /&gt;
| n/a &lt;br /&gt;
| A&lt;br /&gt;
| 620&lt;br /&gt;
| 290&lt;br /&gt;
| S&lt;br /&gt;
| Firewind Slashes&lt;br /&gt;
| Monster will attack first in battle.&amp;lt;br&amp;gt;Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[heligator]] and [[jumping jackal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Robbin&#039; hood]]&lt;br /&gt;
| Chance encounter&lt;br /&gt;
| S&lt;br /&gt;
| 860&lt;br /&gt;
| 580&lt;br /&gt;
| S&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&amp;lt;br&amp;gt;May immobilise enemies at the start of a battle.&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Robbin Huddle.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Robbin&#039; huddle]]&lt;br /&gt;
| Chance encounter&lt;br /&gt;
| C&lt;br /&gt;
| 610&lt;br /&gt;
| 230&lt;br /&gt;
| S&lt;br /&gt;
| Guerilla&lt;br /&gt;
| Monster can launch multiple attacks in succession. (4 attacks)&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RockbombArt.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rockbomb]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 150&lt;br /&gt;
| S&lt;br /&gt;
| Martyr&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Spitnik]] and [[Drohl drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Roseguardin.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Roseguardin]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| 620&lt;br /&gt;
| 400&lt;br /&gt;
| S&lt;br /&gt;
| Diminisher&lt;br /&gt;
| May counter when struck with a physical attack.&amp;lt;br&amp;gt; Monster will carry out an action once or twice when not given specific orders.&lt;br /&gt;
| [[Lethal armour]] and [[Bone baron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVII Mega Egger.png|45px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mega egger|Rotten egg]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 590&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Green Finger&lt;br /&gt;
| May counter when struck with a physical attack.&lt;br /&gt;
| [[Dark slime (Dragon Quest Monsters)|Dark slime]] and [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM2 Rock Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rubble slime]]&lt;br /&gt;
| [[Cragravation]],&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| D&lt;br /&gt;
| 630&lt;br /&gt;
| 160&lt;br /&gt;
| S&lt;br /&gt;
| Bang &amp;amp; Sizz&lt;br /&gt;
| Monster will usually sustain more damage, but will occasionally take none.&lt;br /&gt;
| [[Slime]] and [[Lesser demon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Ruin.png|110px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ruin]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 2280&lt;br /&gt;
| 340&lt;br /&gt;
| L&lt;br /&gt;
| Ruin&lt;br /&gt;
| Monster will attack last in battle.&amp;lt;br&amp;gt; Monster will act twice in succession when not given specific orders.&amp;lt;br&amp;gt; Attacks strike all enemies.&amp;lt;br&amp;gt; Attacks often miss the mark, but can deliver critical hits.&lt;br /&gt;
| [[Gold golem]] and [[Mumboh-jumboe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sagittar.png|90px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Sagittar]]&#039;&#039;&#039;&lt;br /&gt;
| [[Bemusoleum]]&amp;lt;br&amp;gt; (first visit only)&lt;br /&gt;
| X&lt;br /&gt;
| 1990&lt;br /&gt;
| 480&lt;br /&gt;
| L&lt;br /&gt;
| Sagittar&lt;br /&gt;
| Monster will attack first in battle.&amp;lt;br&amp;gt; Monster can launch multiple attacks in succession. (4 attacks)&amp;lt;br&amp;gt; Attacks strike all enemies. &lt;br /&gt;
| [[Trauminator]] + [[Overkilling machine|overkilling machine]] +&amp;lt;br&amp;gt; [[Trap box|trap box]] + [[Killing machine|killing machine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Satyr.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Satyr]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| F&lt;br /&gt;
| 460&lt;br /&gt;
| 270&lt;br /&gt;
| S&lt;br /&gt;
| Dancer&lt;br /&gt;
| Scout gauge can be boosted when a show of strength is launched.&lt;br /&gt;
| [[Mischievous mole]] + [[Capsichum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Scissor Beatle.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Scissor beatle]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 450&lt;br /&gt;
| 90&lt;br /&gt;
| S&lt;br /&gt;
| Hive Mind&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Scorpion|scorpion]] + [[Yabby|yabby]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Scorpion.png|55px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| 480&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Hive Mind&lt;br /&gt;
| Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; Can paralyse enemies when attacking.&lt;br /&gt;
| [[Crabid]] + [[Nature family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Sea Dragon.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Sea dragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 620&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Ice&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Seasaur]] + [[Eveel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seasaur.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Seasaur]]&lt;br /&gt;
| [[Unshore]] (foggy)&lt;br /&gt;
| D&lt;br /&gt;
| 660&lt;br /&gt;
| 120&lt;br /&gt;
| S&lt;br /&gt;
| Dragon Lore&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Gasbagon]] + [[Rubble slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII See Urchin.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[See urchin]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| F&lt;br /&gt;
| 280&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Aquapothecary&lt;br /&gt;
| Boosts healing spell effects while decreasing MP consumption.&lt;br /&gt;
| [[Dracky]] + [[Healslime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Seedy Weedie.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Seedy weedie]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| S&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Shadow.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| [[Iceolation]],&amp;lt;br&amp;gt; [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| 350&lt;br /&gt;
| 530&lt;br /&gt;
| S&lt;br /&gt;
| Reaper&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt; Boosts Zam-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Dancing flame]] + [[Dancing devil]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Shell Slime.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Shell slime]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| E&lt;br /&gt;
| 410&lt;br /&gt;
| 450&lt;br /&gt;
| S&lt;br /&gt;
| Bolsterer&lt;br /&gt;
| Scout gauge can be boosted when a show of strength is launched.&lt;br /&gt;
| [[Slime]] + [[Wild slime]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:SheSlimeArt.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[She-slime]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 480&lt;br /&gt;
| 380&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Zap&lt;br /&gt;
| Boosts Frizz-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Slime]] + [[Healslime]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Shogum.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Shogum]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 770&lt;br /&gt;
| 540&lt;br /&gt;
| S&lt;br /&gt;
| Icesplosion Slashes&lt;br /&gt;
| May counter when struck with a physical attack.&amp;lt;br&amp;gt; May carry out an action once or twice when not given specific orders.&lt;br /&gt;
| [[Metal kaiser slime]] + [[Metal kaiser slime]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Silvapithecus.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Silvapithecus]]&lt;br /&gt;
| [[Cragravation]],&amp;lt;br&amp;gt; [[Necropolis]]&lt;br /&gt;
| D&lt;br /&gt;
| 530&lt;br /&gt;
| 460&lt;br /&gt;
| S&lt;br /&gt;
| Diabolist&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Angel slime]] + [[Lesser demon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Skelegon.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skelegon]]&lt;br /&gt;
| [[Cragravation]] (raining),&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| D&lt;br /&gt;
| 660&lt;br /&gt;
| 180&lt;br /&gt;
| S&lt;br /&gt;
| Crack &amp;amp; Zam&lt;br /&gt;
| Boosts Zam-type magic effects while reducing MP consumption.&lt;br /&gt;
| [[Hacksaurus]] + [[Undead family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton]]&lt;br /&gt;
| [[Unshore]] (foggy)&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| D&lt;br /&gt;
| 620&lt;br /&gt;
| 290&lt;br /&gt;
| S&lt;br /&gt;
| Enfeebler&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Stump chump]] + [[Rubble slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton|Skeleton X]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 680&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Antimagic&lt;br /&gt;
| May counter when struck with a physical attack. &amp;lt;br&amp;gt;Monster&#039;s tension increasing causes enemy&#039;s tension to decrease.&lt;br /&gt;
| [[Skeleton]] + [[Skeleton]] (both must be Level 20 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton|Skeleton XY]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 870&lt;br /&gt;
| 540&lt;br /&gt;
| S&lt;br /&gt;
| Über knight&lt;br /&gt;
| May counter when struck with a physical attack. &amp;lt;br&amp;gt; May negate all buffing effects the enemies may have at the start of the battle.&amp;lt;br&amp;gt; Monster will otherwise survive fatal damage with 1HP.&lt;br /&gt;
| [[Skeleton|Skeleton X]] + [[Skeleton|Skeleton X]] (both must be Level 50 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton Soldier.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton soldier]]&lt;br /&gt;
| [[Necropolis]]&lt;br /&gt;
| B&lt;br /&gt;
| 750&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Healer&lt;br /&gt;
| Can paralyse enemies when attacking.&lt;br /&gt;
| [[Bona constrictor]] + [[Gryphon|gryphon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Skipper.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skipper]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 480&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Saboteur&lt;br /&gt;
| Monster will always be able to flee from a battle.&lt;br /&gt;
| [[Stump chump]] + [[Jailcat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime]]&lt;br /&gt;
| [[Albatross]],&amp;lt;br&amp;gt; [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 410&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Slimer&lt;br /&gt;
| Doubles the chance of landing a critical hit.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime|Slime X]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 540&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Slimer&lt;br /&gt;
| Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; May carry out an action up to 1-2 times in a row when not given specific orders.&lt;br /&gt;
| [[Slime]] + [[Slime]] (both must be Level 20 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime|Slime XY]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 780&lt;br /&gt;
| 630&lt;br /&gt;
| S&lt;br /&gt;
| Über Zapologist&lt;br /&gt;
| Boosts Zap-type magic effects while decreasing MP consumption.&amp;lt;br&amp;gt; Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; May carry out an action up to 1-2 times in a row when not given specific orders.&lt;br /&gt;
| [[Slime|Slime X]] + [[Slime|Slime X]] (both must be Level 50 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Slime Knight.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime knight]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 500&lt;br /&gt;
| 370&lt;br /&gt;
| S&lt;br /&gt;
| White Knight&lt;br /&gt;
| May counter when struck with a physical attack. &lt;br /&gt;
| [[Slime]] + [[Night emperor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Slime Stack.png|55px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime stack]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| C&lt;br /&gt;
| 670&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Bang &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (3 attacks)&amp;lt;br&amp;gt; Experience points received after a battle are increased by 10%.&lt;br /&gt;
| [[Angel slime]] + [[Dangler fish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Snail Slime.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snail slime]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| D&lt;br /&gt;
| 410&lt;br /&gt;
| 450&lt;br /&gt;
| S&lt;br /&gt;
| Bolsterer&lt;br /&gt;
| Scout gauge can be boosted when a show of strength is launched.&lt;br /&gt;
| [[Mummy boy]] + [[Wild slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Snapdragon.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snapdragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 720&lt;br /&gt;
| 120&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Woosh&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Dragonthorn]] + [[Undead family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Snowbird.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snowbird]]&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| E&lt;br /&gt;
| 540&lt;br /&gt;
| 240&lt;br /&gt;
| S&lt;br /&gt;
| Cold Sleep&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Mischievous mole]] + [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMCH Snowmangler.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snowmangler]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 550&lt;br /&gt;
| 500&lt;br /&gt;
| S&lt;br /&gt;
| Crack &amp;amp; Sizz&lt;br /&gt;
| Boosts Zam-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Slime]] + [[Dancing devil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SoulspawnArt.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Soulspawn]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 420&lt;br /&gt;
| 860&lt;br /&gt;
| S&lt;br /&gt;
| Graveheart&lt;br /&gt;
| Monster may inflict confusion on enemies when attacking.&amp;lt;br&amp;gt; 	Monster can launch multiple attacks in succession. (3 attacks)&lt;br /&gt;
| [[Bona constrictor]] + [[Dark slime (Dragon Quest Monsters)|Dark slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spikedhare.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Spiked hare]]&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| E&lt;br /&gt;
| 490&lt;br /&gt;
| 200&lt;br /&gt;
| S&lt;br /&gt;
| Naturalist&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Jailcat]] + [[Dracky]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Spitnik.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Spitnik]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| F&lt;br /&gt;
| 490&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Bang&lt;br /&gt;
| Boosts Bang-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Weaken beakon]] + [[Funghoul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Stark Raven.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Stark raven]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 610&lt;br /&gt;
| 460&lt;br /&gt;
| S&lt;br /&gt;
| Bird Brain&lt;br /&gt;
| Monster&#039;s tension increasing causes enemy&#039;s tension to decrease.&amp;lt;br&amp;gt; Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Paws]] + [[Dark slime knight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stump_Chump_modern.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Stump chump]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 450&lt;br /&gt;
| 310&lt;br /&gt;
| S&lt;br /&gt;
| Green Finger&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Ghost]] + [[Dracky]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swarmtroop.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Swarmtroop]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 360&lt;br /&gt;
| 240&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt; Doubles the chance of evading enemy attacks.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Teeny sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Teeny sanguini]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| D&lt;br /&gt;
| 530&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Zap&lt;br /&gt;
| Can dazzle enemies and immobilise them at the start of a battle.&amp;lt;br&amp;gt; Experience points received after a battle are increased by 10%.&lt;br /&gt;
| [[Mischievous mole]] + [[Imp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Teeny sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Teeny sanguini|Teeny sanguini X]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 530&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Zap&lt;br /&gt;
| Can dazzle enemies and immobilise them at the start of a battle.&amp;lt;br&amp;gt; Monster will attack first in battle.&lt;br /&gt;
| [[Teeny sanguini]] + [[Teeny sanguini]] (both must be Level 20 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Teeny sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Teeny sanguini|Teeny sanguini XY]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 680&lt;br /&gt;
| 710&lt;br /&gt;
| S&lt;br /&gt;
| Über Helpful&lt;br /&gt;
| Monster will attack first in battle.&amp;lt;br&amp;gt; Can increase tension of all allies at the start of a battle.&amp;lt;br&amp;gt; May automatically purge all negative status effects from the party.&lt;br /&gt;
| [[Teeny sanguini|Teeny sanguini X]] + [[Teeny sanguini|Teeny sanguini X]] (both must be Level 50 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Thornella.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Thornella]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| A&lt;br /&gt;
| 1210&lt;br /&gt;
| 330&lt;br /&gt;
| M&lt;br /&gt;
| Thornella&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks) &amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Gripevine]] + [[Exorsus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Tortured Soul.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Tortured soul]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| 640&lt;br /&gt;
| 999&lt;br /&gt;
| S&lt;br /&gt;
| Cursader&lt;br /&gt;
| Reduces enemies&#039; resistance to paralysis. &amp;lt;br&amp;gt; No effect on enemies who are impervious to paralysis.&lt;br /&gt;
| [[Fright knight]] + [[Wailin&#039; weed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Trap Box.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Trap box]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 920&lt;br /&gt;
| 660&lt;br /&gt;
| S&lt;br /&gt;
| Fear-monger&lt;br /&gt;
| Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; Monster will usually sustain more damage, but will occasionally take none.&lt;br /&gt;
| [[Cannibox]] + [[Mimic]] +&amp;lt;br&amp;gt; [[Mimic]] + [[Metal kaiser slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Trauminator.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Trauminator]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| X&lt;br /&gt;
| 1280&lt;br /&gt;
| 500&lt;br /&gt;
| M&lt;br /&gt;
| Darklight Slashes&lt;br /&gt;
| Always attacks twice in quick succession. &amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Overkilling machine]] + [[Ruin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Treeface.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Treeface]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 950&lt;br /&gt;
| 400&lt;br /&gt;
| M&lt;br /&gt;
| Green Finger&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt; Recovers some HP each time it acts in battle.&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Capsichum]] + [[Capsichum]] +&amp;lt;br&amp;gt; [[Stump chump]] + [[Stump chump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Trode.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Trode]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 880&lt;br /&gt;
| 550&lt;br /&gt;
| S&lt;br /&gt;
| Trickster&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&amp;lt;br&amp;gt; May counter when struck with a physical attack.&amp;lt;br&amp;gt; Monster&#039;s tension increasing causes enemy&#039;s tension to decrease.&lt;br /&gt;
| [[Nokturnus]] + [[Xenlon]] +&amp;lt;br&amp;gt; [[Gem slime]] + [[Dorsal fiend]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Tyrantosaurus.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Tyrantosaurus]]&lt;br /&gt;
| [[Necropolis]]&lt;br /&gt;
| B&lt;br /&gt;
| 690&lt;br /&gt;
| 170&lt;br /&gt;
| S&lt;br /&gt;
| Guerilla&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Gasbagon]] + [[Dark slime]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Ultra Slime.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ultra slime]]&lt;br /&gt;
| After 200 Wi-Fi battles,&amp;lt;br&amp;gt; an ultra slime appears&amp;lt;br&amp;gt; in the Monster Pen.&lt;br /&gt;
| A&lt;br /&gt;
| 640&lt;br /&gt;
| 390&lt;br /&gt;
| S&lt;br /&gt;
| Cleric&lt;br /&gt;
| Monster will attack first in battle.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Wailin Weed.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wailin&#039; weed]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| A&lt;br /&gt;
| 670&lt;br /&gt;
| 850&lt;br /&gt;
| S&lt;br /&gt;
| All-Rounder&lt;br /&gt;
| Can increase tension of all allies at the start of a battle.&lt;br /&gt;
| [[Phantom swordsman]] + [[King kelp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Walking corpse.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Walking corpse]]&lt;br /&gt;
| [[Bemusoleum]]&lt;br /&gt;
| C&lt;br /&gt;
| 800&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Bad Breath&lt;br /&gt;
| Monster may inflict poison on enemies upon being attacked.&lt;br /&gt;
| [[Bona constrictor]] + [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Wax Murderer.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wax murderer]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| S&lt;br /&gt;
| 380&lt;br /&gt;
| 290&lt;br /&gt;
| S&lt;br /&gt;
| Frizzmeister&lt;br /&gt;
| Boosts Frizz-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Weaken beakon]] + [[Stump chump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Weaken Beakon.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Weaken beakon]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| E&lt;br /&gt;
| 470&lt;br /&gt;
| 370&lt;br /&gt;
| S&lt;br /&gt;
| Sizz &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Mischievous mole]] + [[Healslime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Weartiger.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Weartiger]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 570&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Boom Boxer&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Night emperor]] + [[Angel slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reefer.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Weedie]]&lt;br /&gt;
| n/a&lt;br /&gt;
| F&lt;br /&gt;
| 380&lt;br /&gt;
| 250&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Sizz&lt;br /&gt;
| Boosts healing spell effects while decreasing MP consumption.&lt;br /&gt;
| [[Slime]] + [[Mischievous mole]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Wight King.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wight king]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 700&lt;br /&gt;
| 999&lt;br /&gt;
| S&lt;br /&gt;
| Reaper&lt;br /&gt;
| Monster may inflict poison on enemies upon being attacked.&lt;br /&gt;
| [[Tortured soul]] + [[King slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildBoarfishArt.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wild boarfish]]&lt;br /&gt;
| [[Doubtback]] (raining)&lt;br /&gt;
| E&lt;br /&gt;
| 410&lt;br /&gt;
| 470&lt;br /&gt;
| S&lt;br /&gt;
| Huntsman&lt;br /&gt;
| Monster may inflict paralysis on enemies upon being attacked.&lt;br /&gt;
| [[Bullfinch]] + [[Wild slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Wild Slime.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wild slime]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 110&lt;br /&gt;
| S&lt;br /&gt;
| Champion&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Slime]] + [[Frogface]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wildcard]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 460&lt;br /&gt;
| 900&lt;br /&gt;
| S&lt;br /&gt;
| Wildcard&lt;br /&gt;
| Counter is constantly activated and cannot be canceled. &amp;lt;br&amp;gt; Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Wulfspade ace]] + [[Ramia|Great godbird]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WinkyArt.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Winky]]&lt;br /&gt;
| n/a&lt;br /&gt;
| F&lt;br /&gt;
| 410&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Seal&lt;br /&gt;
| Increased chance of a critical strike when HP is extremely low.&lt;br /&gt;
| [[Lips]] + [[Mud mannequin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Wormonger.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Wormonger]]&#039;&#039;&#039;&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| D&lt;br /&gt;
| 1450&lt;br /&gt;
| 280&lt;br /&gt;
| L&lt;br /&gt;
| Wormonger&lt;br /&gt;
| Attacks strike all enemies. &amp;lt;br&amp;gt; Monster may inflict paralysis on enemies upon being attacked. &amp;lt;br&amp;gt; Monster may inflict poison on enemies upon being attacked.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Wrecktor.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wrecktor]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 410&lt;br /&gt;
| 760&lt;br /&gt;
| S&lt;br /&gt;
| Bang &amp;amp; Woosh&lt;br /&gt;
| Boosts Woosh-type magic effects while reducing MP consumption.&lt;br /&gt;
| [[Silvapithecus]] + [[Angel slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Wulfspade.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wulfspade]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 700&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Wulfspade&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Incarnus]] + [[Nature family]] (Rank A or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Wulfspade Ace.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wulfspade ace]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 900&lt;br /&gt;
| 700&lt;br /&gt;
| S&lt;br /&gt;
| Wulfspade III&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&amp;lt;br&amp;gt; Monster can launch multiple attacks in succession. (2 attacks)	&lt;br /&gt;
| [[Incarnus]] + [[Nature family]] (Rank S or higher)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Xenlon.png|80px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Xenlon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1300&lt;br /&gt;
| 610&lt;br /&gt;
| M&lt;br /&gt;
| Breath&lt;br /&gt;
| May carry out an action up to 1-3 times in a row when not given specific orders.&amp;lt;br&amp;gt; Boosts Zap-type magic effects while decreasing MP consumption.&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Boreal serpent]] + [[Ethereal serpent]] +&amp;lt;br&amp;gt;[[Alabast dragon]] + [[Orochi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Yabby.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Yabby]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| 500&lt;br /&gt;
| 400&lt;br /&gt;
| S&lt;br /&gt;
| Mage Aid&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Barracuda]] + [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Zenith Dragon.png|123px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Zenith Dragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Xenlon]] + [[Nokturnus]] +&amp;lt;br&amp;gt; [[Dragonlord|Dracolord]] + [[Sagittar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Zoma artwork.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Zoma]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| S&lt;br /&gt;
| Zoma&lt;br /&gt;
| Bounce is constantly activated and cannot be canceled.&amp;lt;br&amp;gt; May carry out an action up to 1-2 times in a row when not given specific orders.&lt;br /&gt;
| [[Malroth]] + [[Wight king]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters series enemy lists]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies|*]]&lt;/div&gt;</summary>
		<author><name>91.182.172.192</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_enemies_in_Dragon_Quest_Monsters:_Joker_2&amp;diff=87655</id>
		<title>List of enemies in Dragon Quest Monsters: Joker 2</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_enemies_in_Dragon_Quest_Monsters:_Joker_2&amp;diff=87655"/>
		<updated>2018-01-20T14:14:33Z</updated>

		<summary type="html">&lt;p&gt;91.182.172.192: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{stub}}&lt;br /&gt;
The following is a list of scoutable monsters, or monsters that are otherwise available through synthesizing, in &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{|id=&amp;quot;toc&amp;quot; class=&amp;quot;toc&amp;quot; summary=&amp;quot;Contents&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[#A|A]] - [[#B|B]] - [[#C|C]] - [[#D|D]] - [[#E|E]] - [[#F|F]] - [[#G|G]] - [[#H|H]] - [[#I|I]] - [[#J|J]] - [[#K|K]] - [[#L|L]] - [[#M|M]] - [[#N|N]] - [[#O|O]] - [[#P|P]] - [[#R|R]] - [[#S|S]] - [[#T|T]] - [[#U|U]] - [[#W|W]] - [[#X|X]] - [[#Y|Y]] - [[#Z|Z]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==A==&lt;br /&gt;
[[File:DQMJ2 Monster Synthesis.png|right|border|250px]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyss Diver.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Abyss diver]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
 | [[File:DQMJ3 Ace Of Spades.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ace of spades]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
|- &lt;br /&gt;
| [[File:DQMJ Alabast Dragon.png|130px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Alabast dragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Anchorman artwork.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Anchorman]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Angel Slime.png|93px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Angel slime]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Aquarion artwork.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Aquarion]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Archdemon.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Archdemon]]&lt;br /&gt;
| [[Necropolis]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquestrian gladiator.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Quayhorse|&amp;lt;br&amp;gt;Aquestrian &amp;lt;br&amp;gt; Gladiator]]  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Argon lizard artwork.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Argon lizard]]&lt;br /&gt;
| E&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:AtlasArt.png|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Atlas]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Bjorn the Behemoose.png|center|117px]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Bjørn the Behemoose|Baby Bjørn]]&#039;&#039;&#039;&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVII Bad Egg.png|45px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bad egg]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bag o laughs.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bag o&#039; laughs]]&lt;br /&gt;
| &lt;br /&gt;
| F&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Balhib.png|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Balhib]]&lt;br /&gt;
| &lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Baramos.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Baramos]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barbarus.jpg|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Barbarus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Barracuda.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Barracuda]]&lt;br /&gt;
| [[Unshore]] &lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Beetleboy.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Beetleboy]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Beetlebully.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Beetlebully]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Behemoth Slime.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Behemoth slime]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Belial.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Belial]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Beshemoth Slime.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Beshemoth slime]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Black Dragon.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Black dragon]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Bodkin Archer.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bodkin archer]]&lt;br /&gt;
| [[Bemusoleum]]&lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Boe.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boe]]&lt;br /&gt;
| &lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Boh.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boh]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Bona Constrictor.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bona constrictor]]&lt;br /&gt;
| [[Unshore]],&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Bone Baron.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bone baron]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Boreal Serpent.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boreal serpent]]&lt;br /&gt;
| &lt;br /&gt;
| E&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM2 Boring Bug.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boring bug]]&lt;br /&gt;
| &lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BossTrollArt.png|103px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Boss troll]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Brownie.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Brownie]]&lt;br /&gt;
| &lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Bubble Slime.png|93px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bubble slime]]&lt;br /&gt;
| &lt;br /&gt;
| F&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Buffalogre.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Buffalogre]]&lt;br /&gt;
| &lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Bullfinch.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Bullfinch]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CanniboxArt.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cannibox]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Canzar.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Canzar]]&lt;br /&gt;
| Light World&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[File:DQVIII Capsichum.png|93px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Capsichum]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Captain Crow.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Captain Crow]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| Can increase tension of all allies at the start of a battle.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chainine.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Chainine]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Cheeky Tiki.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cheeky tiki]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| E&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Chimaera.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Chimaera]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cluboon.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cluboon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Cluboon Ace.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cluboon ace]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Cockateer.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cockateer]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conkettes alternative.jpg|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Conkettes]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conklave.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Conklave]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crabid.png|80px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Crabid]]&lt;br /&gt;
| &lt;br /&gt;
| D&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Cross Bones.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cross bones]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Cross Eye.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cross eye]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Cureslime.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cureslime]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Cyber Slime.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Cyber slime]]&lt;br /&gt;
| &lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Dragonlord.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Dragonlord|Dracolord]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 800&lt;br /&gt;
| 850&lt;br /&gt;
| S&lt;br /&gt;
| Niflheim&lt;br /&gt;
| Can immobilise enemies at the start of a battle.&lt;br /&gt;
| [[great dragon]] + [[demon-at-arms]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Erazor Blade.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Erazor blade]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Estark.png|90px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Estark]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Ethereal Serpent.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ethereal serpent]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Eveel.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Eveel]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Exorsus.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Exorsus]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
==G==&lt;br /&gt;
==H==&lt;br /&gt;
==I==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Imp.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Imp]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Incarnus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jailcat Art.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jailcat]]&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jamiras.png|73px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jamirus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Jargon.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jargon]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Jum.png|83px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jum]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Jumping Jackal.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Jumping jackal]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
==L==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Leonyx.png|120px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Leonyx]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Don Mole]] + [[Orochi]] +&amp;lt;br&amp;gt; [[Marquis de Léon]] + [[Wildcard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sidoh.gif|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Malroth]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 1200&lt;br /&gt;
| 960&lt;br /&gt;
| M&lt;br /&gt;
| Healer&lt;br /&gt;
| Monster can launch multiple attacks in succession. (3 attacks)&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt; Can put enemies to sleep with a successful attack.&lt;br /&gt;
| [[Hargon]] + [[Buffalogre]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Missing Lynx.png|120px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Missing lynx]]&#039;&#039;&#039;&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| C&lt;br /&gt;
| 1490&lt;br /&gt;
| 150&lt;br /&gt;
| L&lt;br /&gt;
| Missing Lynx&lt;br /&gt;
| Attacks strike all enemies and damage dealt by skills and abilities increases.&amp;lt;br&amp;gt; Monster&#039;s imposing presence can immobilise enemies at the start of the battle.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Mottle Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mottle slime]]&lt;br /&gt;
| Chance encounter with &#039;&#039;[[Dragon Quest VI]]&#039;&#039; (DS version)&lt;br /&gt;
| E&lt;br /&gt;
| 550&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Sizz&lt;br /&gt;
| Reduces enemies&#039; resistance to [[Zap]]-type magic. Has no effect on enemies that are impervious to Ban Dance.&lt;br /&gt;
| [[Mischievous mole|mischievous mole]] + [[Stump chump|stump chump]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Mud mannequin.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mud mannequin]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 490&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Dancer&lt;br /&gt;
| Reduces enemies&#039; resistance to Ban Dance. Has no effect on enemies that are impervious to Ban Dance.&lt;br /&gt;
| [[Mischievous mole|mischievous mole]] + [[Stump chump|stump chump]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Muddy Hand.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Muddy hand]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 430&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Materialist&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Funghoul|funghoul]] + [[Dracky|dracky]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Mum.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mum]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 920&lt;br /&gt;
| 600&lt;br /&gt;
| S&lt;br /&gt;
| Mage Aid&lt;br /&gt;
| Boosts [[Bang]]-type magic effects, while decreasing MP consumption.&lt;br /&gt;
| (lineage) [[Jum|jum]] + [[Material family|material family]]; [[Boe|boe]] + [[Material family|material family]]; [[Boh|boh]] + [[Material family|material family]];&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Mumboh-Jumboe.png|85px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mumboh-jumboe]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 920&lt;br /&gt;
| 600&lt;br /&gt;
| S&lt;br /&gt;
| Barricade&lt;br /&gt;
| Boosts [[Bang]]-type magic effects, while decreasing MP consumption.&lt;br /&gt;
| (four-body) [[Mum|mum]] + [[Boh|boh]] + [[Jum|jum]] + [[Boe|boe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Mummy Boy.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mummy boy]]&lt;br /&gt;
| [[Bemusoleum]] (night)&lt;br /&gt;
| E&lt;br /&gt;
| 560&lt;br /&gt;
| 240&lt;br /&gt;
| S&lt;br /&gt;
| Braveheart&lt;br /&gt;
| Can put enemies to sleep with a successful attack.&lt;br /&gt;
| [[Drohl drone|drohl drone]] + [[Heedoo voodoo|heedoo voodoo]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murdaw artwork.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Murdaw]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 770&lt;br /&gt;
| 940&lt;br /&gt;
| S&lt;br /&gt;
| Nightmare&lt;br /&gt;
| Boosts Crack-type magic effects while decreasing MP consumption.&amp;lt;br&amp;gt; Reduces enemies&#039; resistance to sleep.&lt;br /&gt;
| [[Bjørn the Behemoose|Baby Bjørn]] + [[Night clubber|night clubber]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Nardragon.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nardragon]]&lt;br /&gt;
| [[Unshore]] (foggy)&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 100&lt;br /&gt;
| S&lt;br /&gt;
| Psycho&lt;br /&gt;
| Allows monsters to psyche up in battle.&lt;br /&gt;
| [[Komodo|komodo]] + [[Material family|material family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Pro Nemeslime.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nemeslime]]&lt;br /&gt;
| After 200 communication battles, every 10 com. battles thereafter offer a reward.&amp;lt;br&amp;gt; There is a small chance of Nemeslime&amp;lt;br&amp;gt; being the reward.&lt;br /&gt;
| S&lt;br /&gt;
| 800&lt;br /&gt;
| 570&lt;br /&gt;
| S&lt;br /&gt;
| Imposing&lt;br /&gt;
| Monster&#039;s imposing presence can immobilise enemies at the start of the battle.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Night Clubber.png|125px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Night clubber]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 999&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Martyr&lt;br /&gt;
| Monster will attack last in battle.&amp;lt;br&amp;gt;Monster can deal heavy damage to L monsters.&lt;br /&gt;
| [[boss troll]] + [[pazuzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Night Emperor.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Night emperor]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| 570&lt;br /&gt;
| 520&lt;br /&gt;
| S&lt;br /&gt;
| Bad Breath&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[mischievous mole]] + [[dancing devil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVII Night Knight.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Night knight]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| 780&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Sizz &amp;amp; Zam&lt;br /&gt;
| Damage inflicted on enemies with metal bodies will increase by 1 point.&lt;br /&gt;
| [[wailin&#039; weed]] + [[demon-at-arms]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nimzo Demon.png|110px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nimzo]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1200&lt;br /&gt;
| 720&lt;br /&gt;
| M&lt;br /&gt;
| Nimzo&lt;br /&gt;
| May negate all buffing effects the enemies may have at the start of the battle.&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt; Monster will act twice in succession when not given specific orders.&lt;br /&gt;
| [[Drakulard]] + [[Baramos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Noble Gasbagon.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Noble gasbagon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 710&lt;br /&gt;
| 280&lt;br /&gt;
| S&lt;br /&gt;
| Bombardier&lt;br /&gt;
| Doubles the chance of launching pre-emptive strikes.&lt;br /&gt;
| [[merman]] + [[barracuda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Nokturnus.png|90px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Nokturnus]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 830&lt;br /&gt;
| 400&lt;br /&gt;
| S&lt;br /&gt;
| Cursader&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt;May counter when struck with a physical attack.&amp;lt;br&amp;gt;May immobilise enemies at the start of a battle.&lt;br /&gt;
| [[dhuran]] + [[Dr. Snapped]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:NotsoMachoArt.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Notso macho]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| C&lt;br /&gt;
| 740&lt;br /&gt;
| 220&lt;br /&gt;
| S&lt;br /&gt;
| Berserker&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[merman]] + [[yabby]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Octavian Sentry.png|70px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Octavian sentry]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| 590&lt;br /&gt;
| 480&lt;br /&gt;
| S&lt;br /&gt;
| Thunderwind Slashes&lt;br /&gt;
| Doubles the chance of launching pre-emptive strikes.&lt;br /&gt;
| [[dangler fish]] + [[puppeteer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Orc.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Orc]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 550&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Speedster&lt;br /&gt;
| Boosts healing spell effects while decreasing MP consumption.&lt;br /&gt;
| [[night emperor]] + [[rubble slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orgodemir Second Forme.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Orgodemir]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1130&lt;br /&gt;
| 1090&lt;br /&gt;
| M&lt;br /&gt;
| Muspell&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks) &amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Mortamor]] + [[Alabast dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Overkilling Machine.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Overkilling machine]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 610&lt;br /&gt;
| 220&lt;br /&gt;
| S&lt;br /&gt;
| Thunderwind Slashes&lt;br /&gt;
| Always attacks twice in quick succession. &lt;br /&gt;
| [[Killing machine]] + [[Killing machine]] + &amp;lt;br&amp;gt; [[Balhib]] + [[Balhib]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Pan Piper.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Pan piper]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 520&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Nightmare&lt;br /&gt;
| Monster may put an enemy to sleep when attacking.&lt;br /&gt;
| [[satyr]] + [[dingaling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Paws.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Paws]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| 610&lt;br /&gt;
| 220&lt;br /&gt;
| S&lt;br /&gt;
| Anti-metal&lt;br /&gt;
| Can decrease tension of all enemies at the start of a battle.&amp;lt;br&amp;gt;Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[treeface]] + [[slime stack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Pazuzu.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Pazuzu]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| A&lt;br /&gt;
| 780&lt;br /&gt;
| 430&lt;br /&gt;
| S&lt;br /&gt;
| Bombardier&lt;br /&gt;
| Boosts Woosh-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[silvapithecus]] + [[gigantes]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Phantom Fencer.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Phantom fencer]]&lt;br /&gt;
| [[Unshore]] (foggy),&amp;lt;br&amp;gt; [[Bemusoleum]] (night)&lt;br /&gt;
| D&lt;br /&gt;
| 470&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Wind Blower&lt;br /&gt;
| Monster can deal heavy damage to L monsters. &amp;lt;br&amp;gt;Doubles the chances of evading enemy attacks.&lt;br /&gt;
| [[skeleton]] + [[cross eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Phantom Swordsman.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Phantom swordsman]]&lt;br /&gt;
| [[Necropolis]] &lt;br /&gt;
| B&lt;br /&gt;
| 580&lt;br /&gt;
| 580&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Zam&lt;br /&gt;
| Can confuse enemies when attacking.&amp;lt;br&amp;gt;Doubles the chances of evading enemy attacks.&lt;br /&gt;
| [[skeleton soldier]] + [[skeleton soldier]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Pink Sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Pink sanguini]]&lt;br /&gt;
| n/a &lt;br /&gt;
| B&lt;br /&gt;
| 640&lt;br /&gt;
| 450&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Crack&lt;br /&gt;
| Can dazzle enemies and immobilise them at the start of a battle.&amp;lt;br&amp;gt;Experience points received after a battle are increased by 10%.&lt;br /&gt;
| [[merman]] + [[grim rider]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Platypunk.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Platypunk]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| F&lt;br /&gt;
| 460&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Naturalist&lt;br /&gt;
| Monster can launch multiple attacks in succession. (3 attacks) &lt;br /&gt;
| [[slime]] + [[ghost]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Powie Yowie.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Powie yowie]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 210&lt;br /&gt;
| S&lt;br /&gt;
| Crack &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[mischievous mole]] + [[drohl drone]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Prince o Thieves.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Prince o&#039; thieves]]&lt;br /&gt;
| Chance encounter&lt;br /&gt;
| X&lt;br /&gt;
| 860&lt;br /&gt;
| 460&lt;br /&gt;
| S&lt;br /&gt;
| Cursader&lt;br /&gt;
| Monster will carry out an action once or twice when not given specific orders.&amp;lt;br&amp;gt;May immobilise enemies at the start of a battle.&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psaro_Final.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Psaro the Manslayer]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1350&lt;br /&gt;
| 540&lt;br /&gt;
| M&lt;br /&gt;
| Niflheim&lt;br /&gt;
| Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt;Increases the chance of landing a critical hit when HP is extremely low. &lt;br /&gt;
| [[roseguardin]] + [[ruin]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Puppeteer.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Puppeteer]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 600&lt;br /&gt;
| 500&lt;br /&gt;
| S&lt;br /&gt;
| All-rounder&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
| [[dancing flame]] + [[firn fiend]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Red Dragon.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Dread dragon|Red dragon]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| D&lt;br /&gt;
| 780&lt;br /&gt;
| 390&lt;br /&gt;
| M&lt;br /&gt;
| Seal&lt;br /&gt;
| Increases damage dealt by attacks, skills and abilities.&amp;lt;br&amp;gt;Monster recovers a little MP each time it acts in battle.&lt;br /&gt;
| [[Green dragon (DQI)|green dragon]] + [[Beast family|beast family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhapthorne first forme concept.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rhapthorne]]&lt;br /&gt;
| n/a &lt;br /&gt;
| X&lt;br /&gt;
| 760&lt;br /&gt;
| 999&lt;br /&gt;
| S&lt;br /&gt;
| Rhapthorne&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Dhoulmagus]] and [[Mortamor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhapthorne Second Forme.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rhapthorne|Rhapthorne II]]&lt;br /&gt;
| n/a &lt;br /&gt;
| X&lt;br /&gt;
| 1960&lt;br /&gt;
| 1180&lt;br /&gt;
| L&lt;br /&gt;
| Rhapthorne II&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt;Attacks strike all enemies.&amp;lt;br&amp;gt;Monster will carry out an action once or twice when not given specific orders.&lt;br /&gt;
| [[Rhapthorne]] and [[Zoma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Restless Armour.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Restless armour]]&lt;br /&gt;
| [[Bemusoleum]] &lt;br /&gt;
| C&lt;br /&gt;
| 600&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Anti-dragon&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[bona constrictor]] and [[merman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Rigor Mortex.png|110px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Rigor Mortex]]&#039;&#039;&#039;&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Leonyx]] and [[Zenith Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Riptide.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Riptide]]&lt;br /&gt;
| n/a &lt;br /&gt;
| A&lt;br /&gt;
| 620&lt;br /&gt;
| 290&lt;br /&gt;
| S&lt;br /&gt;
| Firewind Slashes&lt;br /&gt;
| Monster will attack first in battle.&amp;lt;br&amp;gt;Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[heligator]] and [[jumping jackal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Robbin&#039; hood]]&lt;br /&gt;
| Chance encounter&lt;br /&gt;
| S&lt;br /&gt;
| 860&lt;br /&gt;
| 580&lt;br /&gt;
| S&lt;br /&gt;
| Bounty Hunter&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&amp;lt;br&amp;gt;May immobilise enemies at the start of a battle.&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Robbin Huddle.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Robbin&#039; huddle]]&lt;br /&gt;
| Chance encounter&lt;br /&gt;
| C&lt;br /&gt;
| 610&lt;br /&gt;
| 230&lt;br /&gt;
| S&lt;br /&gt;
| Guerilla&lt;br /&gt;
| Monster can launch multiple attacks in succession. (4 attacks)&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RockbombArt.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rockbomb]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 150&lt;br /&gt;
| S&lt;br /&gt;
| Martyr&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Spitnik]] and [[Drohl drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Roseguardin.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Roseguardin]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| 620&lt;br /&gt;
| 400&lt;br /&gt;
| S&lt;br /&gt;
| Diminisher&lt;br /&gt;
| May counter when struck with a physical attack.&amp;lt;br&amp;gt; Monster will carry out an action once or twice when not given specific orders.&lt;br /&gt;
| [[Lethal armour]] and [[Bone baron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVII Mega Egger.png|45px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Mega egger|Rotten egg]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 590&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Green Finger&lt;br /&gt;
| May counter when struck with a physical attack.&lt;br /&gt;
| [[Dark slime (Dragon Quest Monsters)|Dark slime]] and [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM2 Rock Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Rubble slime]]&lt;br /&gt;
| [[Cragravation]],&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| D&lt;br /&gt;
| 630&lt;br /&gt;
| 160&lt;br /&gt;
| S&lt;br /&gt;
| Bang &amp;amp; Sizz&lt;br /&gt;
| Monster will usually sustain more damage, but will occasionally take none.&lt;br /&gt;
| [[Slime]] and [[Lesser demon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Ruin.png|110px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ruin]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 2280&lt;br /&gt;
| 340&lt;br /&gt;
| L&lt;br /&gt;
| Ruin&lt;br /&gt;
| Monster will attack last in battle.&amp;lt;br&amp;gt; Monster will act twice in succession when not given specific orders.&amp;lt;br&amp;gt; Attacks strike all enemies.&amp;lt;br&amp;gt; Attacks often miss the mark, but can deliver critical hits.&lt;br /&gt;
| [[Gold golem]] and [[Mumboh-jumboe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sagittar.png|90px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Sagittar]]&#039;&#039;&#039;&lt;br /&gt;
| [[Bemusoleum]]&amp;lt;br&amp;gt; (first visit only)&lt;br /&gt;
| X&lt;br /&gt;
| 1990&lt;br /&gt;
| 480&lt;br /&gt;
| L&lt;br /&gt;
| Sagittar&lt;br /&gt;
| Monster will attack first in battle.&amp;lt;br&amp;gt; Monster can launch multiple attacks in succession. (4 attacks)&amp;lt;br&amp;gt; Attacks strike all enemies. &lt;br /&gt;
| [[Trauminator]] + [[Overkilling machine|overkilling machine]] +&amp;lt;br&amp;gt; [[Trap box|trap box]] + [[Killing machine|killing machine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Satyr.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Satyr]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| F&lt;br /&gt;
| 460&lt;br /&gt;
| 270&lt;br /&gt;
| S&lt;br /&gt;
| Dancer&lt;br /&gt;
| Scout gauge can be boosted when a show of strength is launched.&lt;br /&gt;
| [[Mischievous mole]] + [[Capsichum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Scissor Beatle.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Scissor beatle]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 450&lt;br /&gt;
| 90&lt;br /&gt;
| S&lt;br /&gt;
| Hive Mind&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Scorpion|scorpion]] + [[Yabby|yabby]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Scorpion.png|55px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| 480&lt;br /&gt;
| 330&lt;br /&gt;
| S&lt;br /&gt;
| Hive Mind&lt;br /&gt;
| Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; Can paralyse enemies when attacking.&lt;br /&gt;
| [[Crabid]] + [[Nature family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Sea Dragon.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Sea dragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 620&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Ice&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Seasaur]] + [[Eveel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seasaur.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Seasaur]]&lt;br /&gt;
| [[Unshore]] (foggy)&lt;br /&gt;
| D&lt;br /&gt;
| 660&lt;br /&gt;
| 120&lt;br /&gt;
| S&lt;br /&gt;
| Dragon Lore&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Gasbagon]] + [[Rubble slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII See Urchin.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[See urchin]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| F&lt;br /&gt;
| 280&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Aquapothecary&lt;br /&gt;
| Boosts healing spell effects while decreasing MP consumption.&lt;br /&gt;
| [[Dracky]] + [[Healslime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Seedy Weedie.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Seedy weedie]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| S&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Shadow.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| [[Iceolation]],&amp;lt;br&amp;gt; [[Cragravation]]&lt;br /&gt;
| D&lt;br /&gt;
| 350&lt;br /&gt;
| 530&lt;br /&gt;
| S&lt;br /&gt;
| Reaper&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt; Boosts Zam-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Dancing flame]] + [[Dancing devil]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Shell Slime.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Shell slime]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| E&lt;br /&gt;
| 410&lt;br /&gt;
| 450&lt;br /&gt;
| S&lt;br /&gt;
| Bolsterer&lt;br /&gt;
| Scout gauge can be boosted when a show of strength is launched.&lt;br /&gt;
| [[Slime]] + [[Wild slime]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:SheSlimeArt.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[She-slime]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 480&lt;br /&gt;
| 380&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Zap&lt;br /&gt;
| Boosts Frizz-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Slime]] + [[Healslime]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Shogum.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Shogum]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 770&lt;br /&gt;
| 540&lt;br /&gt;
| S&lt;br /&gt;
| Icesplosion Slashes&lt;br /&gt;
| May counter when struck with a physical attack.&amp;lt;br&amp;gt; May carry out an action once or twice when not given specific orders.&lt;br /&gt;
| [[Metal kaiser slime]] + [[Metal kaiser slime]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Silvapithecus.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Silvapithecus]]&lt;br /&gt;
| [[Cragravation]],&amp;lt;br&amp;gt; [[Necropolis]]&lt;br /&gt;
| D&lt;br /&gt;
| 530&lt;br /&gt;
| 460&lt;br /&gt;
| S&lt;br /&gt;
| Diabolist&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Angel slime]] + [[Lesser demon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Skelegon.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skelegon]]&lt;br /&gt;
| [[Cragravation]] (raining),&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| D&lt;br /&gt;
| 660&lt;br /&gt;
| 180&lt;br /&gt;
| S&lt;br /&gt;
| Crack &amp;amp; Zam&lt;br /&gt;
| Boosts Zam-type magic effects while reducing MP consumption.&lt;br /&gt;
| [[Hacksaurus]] + [[Undead family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton]]&lt;br /&gt;
| [[Unshore]] (foggy)&amp;lt;br&amp;gt; [[Bemusoleum]]&lt;br /&gt;
| D&lt;br /&gt;
| 620&lt;br /&gt;
| 290&lt;br /&gt;
| S&lt;br /&gt;
| Enfeebler&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Stump chump]] + [[Rubble slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton|Skeleton X]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 680&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Antimagic&lt;br /&gt;
| May counter when struck with a physical attack. &amp;lt;br&amp;gt;Monster&#039;s tension increasing causes enemy&#039;s tension to decrease.&lt;br /&gt;
| [[Skeleton]] + [[Skeleton]] (both must be Level 20 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton|Skeleton XY]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 870&lt;br /&gt;
| 540&lt;br /&gt;
| S&lt;br /&gt;
| Über knight&lt;br /&gt;
| May counter when struck with a physical attack. &amp;lt;br&amp;gt; May negate all buffing effects the enemies may have at the start of the battle.&amp;lt;br&amp;gt; Monster will otherwise survive fatal damage with 1HP.&lt;br /&gt;
| [[Skeleton|Skeleton X]] + [[Skeleton|Skeleton X]] (both must be Level 50 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Skeleton Soldier.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skeleton soldier]]&lt;br /&gt;
| [[Necropolis]]&lt;br /&gt;
| B&lt;br /&gt;
| 750&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Healer&lt;br /&gt;
| Can paralyse enemies when attacking.&lt;br /&gt;
| [[Bona constrictor]] + [[Gryphon|gryphon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Skipper.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Skipper]]&lt;br /&gt;
| n/a&lt;br /&gt;
| E&lt;br /&gt;
| 480&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Saboteur&lt;br /&gt;
| Monster will always be able to flee from a battle.&lt;br /&gt;
| [[Stump chump]] + [[Jailcat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime]]&lt;br /&gt;
| [[Albatross]],&amp;lt;br&amp;gt; [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 410&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Slimer&lt;br /&gt;
| Doubles the chance of landing a critical hit.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime|Slime X]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 540&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Slimer&lt;br /&gt;
| Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; May carry out an action up to 1-2 times in a row when not given specific orders.&lt;br /&gt;
| [[Slime]] + [[Slime]] (both must be Level 20 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQ Slime.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime|Slime XY]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 780&lt;br /&gt;
| 630&lt;br /&gt;
| S&lt;br /&gt;
| Über Zapologist&lt;br /&gt;
| Boosts Zap-type magic effects while decreasing MP consumption.&amp;lt;br&amp;gt; Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; May carry out an action up to 1-2 times in a row when not given specific orders.&lt;br /&gt;
| [[Slime|Slime X]] + [[Slime|Slime X]] (both must be Level 50 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Slime Knight.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime knight]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 500&lt;br /&gt;
| 370&lt;br /&gt;
| S&lt;br /&gt;
| White Knight&lt;br /&gt;
| May counter when struck with a physical attack. &lt;br /&gt;
| [[Slime]] + [[Night emperor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Slime Stack.png|55px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Slime stack]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| C&lt;br /&gt;
| 670&lt;br /&gt;
| 420&lt;br /&gt;
| S&lt;br /&gt;
| Bang &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (3 attacks)&amp;lt;br&amp;gt; Experience points received after a battle are increased by 10%.&lt;br /&gt;
| [[Angel slime]] + [[Dangler fish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Snail Slime.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snail slime]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| D&lt;br /&gt;
| 410&lt;br /&gt;
| 450&lt;br /&gt;
| S&lt;br /&gt;
| Bolsterer&lt;br /&gt;
| Scout gauge can be boosted when a show of strength is launched.&lt;br /&gt;
| [[Mummy boy]] + [[Wild slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Snapdragon.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snapdragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 720&lt;br /&gt;
| 120&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Woosh&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Dragonthorn]] + [[Undead family]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Snowbird.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snowbird]]&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| E&lt;br /&gt;
| 540&lt;br /&gt;
| 240&lt;br /&gt;
| S&lt;br /&gt;
| Cold Sleep&lt;br /&gt;
| Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Mischievous mole]] + [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMCH Snowmangler.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Snowmangler]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 550&lt;br /&gt;
| 500&lt;br /&gt;
| S&lt;br /&gt;
| Crack &amp;amp; Sizz&lt;br /&gt;
| Boosts Zam-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Slime]] + [[Dancing devil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SoulspawnArt.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Soulspawn]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 420&lt;br /&gt;
| 860&lt;br /&gt;
| S&lt;br /&gt;
| Graveheart&lt;br /&gt;
| Monster may inflict confusion on enemies when attacking.&amp;lt;br&amp;gt; 	Monster can launch multiple attacks in succession. (3 attacks)&lt;br /&gt;
| [[Bona constrictor]] + [[Dark slime (Dragon Quest Monsters)|Dark slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spikedhare.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Spiked hare]]&lt;br /&gt;
| [[Iceolation]]&lt;br /&gt;
| E&lt;br /&gt;
| 490&lt;br /&gt;
| 200&lt;br /&gt;
| S&lt;br /&gt;
| Naturalist&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Jailcat]] + [[Dracky]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Spitnik.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Spitnik]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| F&lt;br /&gt;
| 490&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Bang&lt;br /&gt;
| Boosts Bang-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Weaken beakon]] + [[Funghoul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Stark Raven.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Stark raven]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 610&lt;br /&gt;
| 460&lt;br /&gt;
| S&lt;br /&gt;
| Bird Brain&lt;br /&gt;
| Monster&#039;s tension increasing causes enemy&#039;s tension to decrease.&amp;lt;br&amp;gt; Doubles the chance of evading enemy attacks.&lt;br /&gt;
| [[Paws]] + [[Dark slime knight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stump_Chump_modern.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Stump chump]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 450&lt;br /&gt;
| 310&lt;br /&gt;
| S&lt;br /&gt;
| Green Finger&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Ghost]] + [[Dracky]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swarmtroop.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Swarmtroop]]&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| F&lt;br /&gt;
| 360&lt;br /&gt;
| 240&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt; Doubles the chance of evading enemy attacks.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Teeny sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Teeny sanguini]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| D&lt;br /&gt;
| 530&lt;br /&gt;
| 350&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Zap&lt;br /&gt;
| Can dazzle enemies and immobilise them at the start of a battle.&amp;lt;br&amp;gt; Experience points received after a battle are increased by 10%.&lt;br /&gt;
| [[Mischievous mole]] + [[Imp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Teeny sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Teeny sanguini|Teeny sanguini X]]&lt;br /&gt;
| n/a&lt;br /&gt;
| B&lt;br /&gt;
| 530&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Frizz &amp;amp; Zap&lt;br /&gt;
| Can dazzle enemies and immobilise them at the start of a battle.&amp;lt;br&amp;gt; Monster will attack first in battle.&lt;br /&gt;
| [[Teeny sanguini]] + [[Teeny sanguini]] (both must be Level 20 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Teeny sanguini.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Teeny sanguini|Teeny sanguini XY]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 680&lt;br /&gt;
| 710&lt;br /&gt;
| S&lt;br /&gt;
| Über Helpful&lt;br /&gt;
| Monster will attack first in battle.&amp;lt;br&amp;gt; Can increase tension of all allies at the start of a battle.&amp;lt;br&amp;gt; May automatically purge all negative status effects from the party.&lt;br /&gt;
| [[Teeny sanguini|Teeny sanguini X]] + [[Teeny sanguini|Teeny sanguini X]] (both must be Level 50 or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Thornella.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Thornella]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| A&lt;br /&gt;
| 1210&lt;br /&gt;
| 330&lt;br /&gt;
| M&lt;br /&gt;
| Thornella&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks) &amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Gripevine]] + [[Exorsus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Tortured Soul.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Tortured soul]]&lt;br /&gt;
| n/a&lt;br /&gt;
| A&lt;br /&gt;
| 640&lt;br /&gt;
| 999&lt;br /&gt;
| S&lt;br /&gt;
| Cursader&lt;br /&gt;
| Reduces enemies&#039; resistance to paralysis. &amp;lt;br&amp;gt; No effect on enemies who are impervious to paralysis.&lt;br /&gt;
| [[Fright knight]] + [[Wailin&#039; weed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Trap Box.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Trap box]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 920&lt;br /&gt;
| 660&lt;br /&gt;
| S&lt;br /&gt;
| Fear-monger&lt;br /&gt;
| Doubles the chance of landing a critical hit.&amp;lt;br&amp;gt; Monster will usually sustain more damage, but will occasionally take none.&lt;br /&gt;
| [[Cannibox]] + [[Mimic]] +&amp;lt;br&amp;gt; [[Mimic]] + [[Metal kaiser slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIX Trauminator.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Trauminator]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| X&lt;br /&gt;
| 1280&lt;br /&gt;
| 500&lt;br /&gt;
| M&lt;br /&gt;
| Darklight Slashes&lt;br /&gt;
| Always attacks twice in quick succession. &amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Overkilling machine]] + [[Ruin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Treeface.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Treeface]]&lt;br /&gt;
| n/a&lt;br /&gt;
| C&lt;br /&gt;
| 950&lt;br /&gt;
| 400&lt;br /&gt;
| M&lt;br /&gt;
| Green Finger&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&amp;lt;br&amp;gt; Recovers some HP each time it acts in battle.&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Capsichum]] + [[Capsichum]] +&amp;lt;br&amp;gt; [[Stump chump]] + [[Stump chump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Trode.png|56px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Trode]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 880&lt;br /&gt;
| 550&lt;br /&gt;
| S&lt;br /&gt;
| Trickster&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&amp;lt;br&amp;gt; May counter when struck with a physical attack.&amp;lt;br&amp;gt; Monster&#039;s tension increasing causes enemy&#039;s tension to decrease.&lt;br /&gt;
| [[Nokturnus]] + [[Xenlon]] +&amp;lt;br&amp;gt; [[Gem slime]] + [[Dorsal fiend]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Tyrantosaurus.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Tyrantosaurus]]&lt;br /&gt;
| [[Necropolis]]&lt;br /&gt;
| B&lt;br /&gt;
| 690&lt;br /&gt;
| 170&lt;br /&gt;
| S&lt;br /&gt;
| Guerilla&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Gasbagon]] + [[Dark slime]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Ultra Slime.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Ultra slime]]&lt;br /&gt;
| After 200 Wi-Fi battles,&amp;lt;br&amp;gt; an ultra slime appears&amp;lt;br&amp;gt; in the Monster Pen.&lt;br /&gt;
| A&lt;br /&gt;
| 640&lt;br /&gt;
| 390&lt;br /&gt;
| S&lt;br /&gt;
| Cleric&lt;br /&gt;
| Monster will attack first in battle.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Wailin Weed.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wailin&#039; weed]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| A&lt;br /&gt;
| 670&lt;br /&gt;
| 850&lt;br /&gt;
| S&lt;br /&gt;
| All-Rounder&lt;br /&gt;
| Can increase tension of all allies at the start of a battle.&lt;br /&gt;
| [[Phantom swordsman]] + [[King kelp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Walking corpse.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Walking corpse]]&lt;br /&gt;
| [[Bemusoleum]]&lt;br /&gt;
| C&lt;br /&gt;
| 800&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Bad Breath&lt;br /&gt;
| Monster may inflict poison on enemies upon being attacked.&lt;br /&gt;
| [[Bona constrictor]] + [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQV Wax Murderer.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wax murderer]]&lt;br /&gt;
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]&lt;br /&gt;
| S&lt;br /&gt;
| 380&lt;br /&gt;
| 290&lt;br /&gt;
| S&lt;br /&gt;
| Frizzmeister&lt;br /&gt;
| Boosts Frizz-type magic effects while decreasing MP consumption.&lt;br /&gt;
| [[Weaken beakon]] + [[Stump chump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Weaken Beakon.png|50px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Weaken beakon]]&lt;br /&gt;
| [[Doubtback]]&lt;br /&gt;
| E&lt;br /&gt;
| 470&lt;br /&gt;
| 370&lt;br /&gt;
| S&lt;br /&gt;
| Sizz &amp;amp; Zap&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Mischievous mole]] + [[Healslime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Weartiger.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Weartiger]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 570&lt;br /&gt;
| 300&lt;br /&gt;
| S&lt;br /&gt;
| Boom Boxer&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Night emperor]] + [[Angel slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reefer.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Weedie]]&lt;br /&gt;
| n/a&lt;br /&gt;
| F&lt;br /&gt;
| 380&lt;br /&gt;
| 250&lt;br /&gt;
| S&lt;br /&gt;
| Woosh &amp;amp; Sizz&lt;br /&gt;
| Boosts healing spell effects while decreasing MP consumption.&lt;br /&gt;
| [[Slime]] + [[Mischievous mole]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVIII Wight King.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wight king]]&lt;br /&gt;
| n/a&lt;br /&gt;
| S&lt;br /&gt;
| 700&lt;br /&gt;
| 999&lt;br /&gt;
| S&lt;br /&gt;
| Reaper&lt;br /&gt;
| Monster may inflict poison on enemies upon being attacked.&lt;br /&gt;
| [[Tortured soul]] + [[King slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildBoarfishArt.png|65px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wild boarfish]]&lt;br /&gt;
| [[Doubtback]] (raining)&lt;br /&gt;
| E&lt;br /&gt;
| 410&lt;br /&gt;
| 470&lt;br /&gt;
| S&lt;br /&gt;
| Huntsman&lt;br /&gt;
| Monster may inflict paralysis on enemies upon being attacked.&lt;br /&gt;
| [[Bullfinch]] + [[Wild slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Wild Slime.png|60px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wild slime]]&lt;br /&gt;
| [[Cragravation]]&lt;br /&gt;
| E&lt;br /&gt;
| 600&lt;br /&gt;
| 110&lt;br /&gt;
| S&lt;br /&gt;
| Champion&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Slime]] + [[Frogface]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildcard.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wildcard]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 460&lt;br /&gt;
| 900&lt;br /&gt;
| S&lt;br /&gt;
| Wildcard&lt;br /&gt;
| Counter is constantly activated and cannot be canceled. &amp;lt;br&amp;gt; Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Wulfspade ace]] + [[Ramia|Great godbird]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WinkyArt.png|53px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Winky]]&lt;br /&gt;
| n/a&lt;br /&gt;
| F&lt;br /&gt;
| 410&lt;br /&gt;
| 360&lt;br /&gt;
| S&lt;br /&gt;
| Seal&lt;br /&gt;
| Increased chance of a critical strike when HP is extremely low.&lt;br /&gt;
| [[Lips]] + [[Mud mannequin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ2 Wormonger.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Wormonger]]&#039;&#039;&#039;&lt;br /&gt;
| [[Treepidation]]&lt;br /&gt;
| D&lt;br /&gt;
| 1450&lt;br /&gt;
| 280&lt;br /&gt;
| L&lt;br /&gt;
| Wormonger&lt;br /&gt;
| Attacks strike all enemies. &amp;lt;br&amp;gt; Monster may inflict paralysis on enemies upon being attacked. &amp;lt;br&amp;gt; Monster may inflict poison on enemies upon being attacked.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQII Wrecktor.png|86px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wrecktor]]&lt;br /&gt;
| n/a&lt;br /&gt;
| D&lt;br /&gt;
| 410&lt;br /&gt;
| 760&lt;br /&gt;
| S&lt;br /&gt;
| Bang &amp;amp; Woosh&lt;br /&gt;
| Boosts Woosh-type magic effects while reducing MP consumption.&lt;br /&gt;
| [[Silvapithecus]] + [[Angel slime]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Wulfspade.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wulfspade]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 700&lt;br /&gt;
| 320&lt;br /&gt;
| S&lt;br /&gt;
| Wulfspade&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&lt;br /&gt;
| [[Incarnus]] + [[Nature family]] (Rank A or higher)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQMJ Wulfspade Ace.png|96px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Wulfspade ace]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 900&lt;br /&gt;
| 700&lt;br /&gt;
| S&lt;br /&gt;
| Wulfspade III&lt;br /&gt;
| Monster can psyche up in battle, making scouting easier.&amp;lt;br&amp;gt; Monster can launch multiple attacks in succession. (2 attacks)	&lt;br /&gt;
| [[Incarnus]] + [[Nature family]] (Rank S or higher)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIII Xenlon.png|80px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Xenlon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| X&lt;br /&gt;
| 1300&lt;br /&gt;
| 610&lt;br /&gt;
| M&lt;br /&gt;
| Breath&lt;br /&gt;
| May carry out an action up to 1-3 times in a row when not given specific orders.&amp;lt;br&amp;gt; Boosts Zap-type magic effects while decreasing MP consumption.&amp;lt;br&amp;gt; Increases damage dealt by attacks, skills and abilities.&lt;br /&gt;
| [[Boreal serpent]] + [[Ethereal serpent]] +&amp;lt;br&amp;gt;[[Alabast dragon]] + [[Orochi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQVI Yabby.png|76px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Yabby]]&lt;br /&gt;
| [[Unshore]]&lt;br /&gt;
| C&lt;br /&gt;
| 500&lt;br /&gt;
| 400&lt;br /&gt;
| S&lt;br /&gt;
| Mage Aid&lt;br /&gt;
| Monster can launch multiple attacks in succession. (2 attacks)&lt;br /&gt;
| [[Barracuda]] + [[Dancing flame]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Area&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Rank&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|HP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|MP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Slot size&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Skill&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Special&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|How to Synthesize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQIV Zenith Dragon.png|123px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Zenith Dragon]]&lt;br /&gt;
| n/a&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Xenlon]] + [[Nokturnus]] +&amp;lt;br&amp;gt; [[Dragonlord|Dracolord]] + [[Sagittar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQM Zoma artwork.png|66px|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| [[Zoma]]&lt;br /&gt;
| n/a&lt;br /&gt;
| ???&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| S&lt;br /&gt;
| Zoma&lt;br /&gt;
| Bounce is constantly activated and cannot be canceled.&amp;lt;br&amp;gt; May carry out an action up to 1-2 times in a row when not given specific orders.&lt;br /&gt;
| [[Malroth]] + [[Wight king]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters series enemy lists]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies|*]]&lt;/div&gt;</summary>
		<author><name>91.182.172.192</name></author>
	</entry>
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