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		<id>https://dragonquest-wiki.com/index.php?title=Skills_(Dragon_Quest_IX)&amp;diff=107405</id>
		<title>Skills (Dragon Quest IX)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Skills_(Dragon_Quest_IX)&amp;diff=107405"/>
		<updated>2010-08-02T17:09:45Z</updated>

		<summary type="html">&lt;p&gt;92.27.183.102: /* Classes/Skills Matrix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; in [[Dragon Quest IX]] are awarded using a points based system that is tied to character level.  As a character gains levels, they may apply a certain number of skill points toward class-specific skills.  For full lists of each different skill type, see [[Lists of skills in Dragon Quest IX]].&lt;br /&gt;
&lt;br /&gt;
==Earning Skill Points==&lt;br /&gt;
For each character class, a total of 200 skill points can be earned by growing from level 1 to 99.  These points are distributed in a bell curve over the span of levels.&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level !! Skill Points !! !! Level !! Skill Points !! !! Level !! Skill Points !! !! Level !! Skill Points&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 || || 29 || 4 || || 53 || 2 || || 77 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 3 || || 30 || 5 || || 54 || 2 || || 78 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3 || || 32 || 5 || || 56 || 2 || || 80 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3 || || 33 || 5 || ||  57 || 2 || || 81 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 3 || || 35 || 5 || || 59 || 2 || || 83 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3 || || 36 || 5 || || 60 || 2 || || 84 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 4 || || 38 || 5 || || 62 || 2 || || 86 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 4 || || 39 || 6 || || 63 || 2 || || 87 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4 || || 41 || 6 || || 65 || 2 || || 89 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4 || || 42 || 6 || || 66 || 2 || || 90 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 4 || || 44 || 6 || || 68 || 2 || || 92 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 4 || || 45 || 2 || || 69 || 2 || || 93 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 5 || || 47 || 2 || || 71 || 2 || || 95 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 5 || || 48 || 2 || || 72 || 2 || || 96 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 5 || || 50 || 2 || || 74 || 2 || || 98 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 5 || || 51 || 2 || || 75 || 2 || || 99 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Applying Skill Points==&lt;br /&gt;
For each class, only a subset of skills are available to be improved using skill points.  This means that strategy must be applied in order to maximize the capabilities of a character as they gain levels and change classes.  Skill points must be applied wisely due to the fact that certain skills are only available to a small number of classes.  &lt;br /&gt;
&lt;br /&gt;
===Classes/Skills Matrix===&lt;br /&gt;
This table does not include skills which are available to only a single class or the Hero skills.&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable listTable&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Class !! Sword !! Spear !! Staff !! Knife !! Shield !! Claw !! Whip !! Fan !! Axe !! Hammer !! Fisticuffs !! Wand !! Bow !! Boomerang&lt;br /&gt;
|-&lt;br /&gt;
| Minstrel || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Priest || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mage || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| Thief || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || ||  || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armamentalist || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || || || || || || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Sage || || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Luminary || || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || class=&amp;quot;highlight&amp;quot; | {{hidden|1}} || || || || || || class=&amp;quot;highlight&amp;quot; | {{hidden|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maximizing Character Skills===&lt;br /&gt;
It is impossible to fully maximize a single character&#039;s skills without the use of skill seeds before beating story mode. There are 14 multi-class skills and only 12 classes. This means that a minimum of 2 skill types cannot reach the max of 100 points for any single character.  Skill seeds can be used to fill the remaining 200 skill points if desired.&lt;br /&gt;
&lt;br /&gt;
Once the story is completed for the first time, a character at level 99 in a vocation can revocate back to level 1 and regain skill points again without losing the ones used. This allows that character to fill in the remaining 200 missing points. &amp;lt;!-- I actually haven&#039;t tried this out, yet, but it seems like it ought to be the case, yo --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
[[Category:Dragon Quest IX]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>92.27.183.102</name></author>
	</entry>
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