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	<updated>2026-05-02T18:49:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dreamstone&amp;diff=56767</id>
		<title>Dreamstone</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dreamstone&amp;diff=56767"/>
		<updated>2012-10-21T21:50:42Z</updated>

		<summary type="html">&lt;p&gt;96.41.201.64: /* Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DreamRuby.png|right|200px]]&lt;br /&gt;
The &#039;&#039;Dream Ruby&#039;&#039; is an item in [[Dragon Quest III]].  It is found in a treasure chest within the [[Cave West of Noaniels]].  It is part of the Dream Ruby subquest, which is an optional quest early in the game.  &lt;br /&gt;
&lt;br /&gt;
== Subquest ==&lt;br /&gt;
The Dream Ruby is part of a subquest involving the village of [[Noaniels]] and the village of [[Elvenham]].  A man from Noaniels fell in love with the daughter of the queen of Elvenham.  However, their love was forbidden by the queen and as a result the daughter stole the Dream Ruby.  The queen, thinking that the village of Noaniels had solen the ruby, placed a sleeping spell on the village.  Meanwhile, the daugher and her lover left a note and committed suicide in the [[Cave West of Noaniels]]. &lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
In the original game release, the Dream Ruby is a key to a major glitch known as the [http://dragon-quest.org/wiki/List_of_glitches_in_Dragon_Quest_III#Numb_status_glitch Dream Ruby Glitch].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
[[Category:Dragon Quest III items]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>96.41.201.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_glitches_in_Dragon_Quest_III&amp;diff=88378</id>
		<title>List of glitches in Dragon Quest III</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_glitches_in_Dragon_Quest_III&amp;diff=88378"/>
		<updated>2012-10-21T21:41:10Z</updated>

		<summary type="html">&lt;p&gt;96.41.201.64: /* Companion overload glitch */ Adding the negative aspect of this glitch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are known glitches in [[Dragon Quest III]].&lt;br /&gt;
&lt;br /&gt;
==Numb status glitch==&lt;br /&gt;
Often called the &#039;&#039;Dream Ruby&#039;&#039; glitch, because it can induce the numb status to a character, this glitch uses the fortune teller in [[Ashalam]] to alter memory addresses. Notably, it can be used to transform held items into other items, as well as alter the [[Zoom]] spell list to include locations not yet visited. This allows for large sequence breaks which can be used to complete the game very quickly. This glitch only applies to the NES version.&lt;br /&gt;
&lt;br /&gt;
==Companion overload glitch==&lt;br /&gt;
This glitch involves recruiting the maximum number of companions using [[Ruida&#039;s Tavern]]. Once the capacity has been reached, the [[Hero (Dragon Quest III)|hero]] will mysteriously know many spells which are not learned until later levels. It is hypothesized that some memory addresses overlap causing this glitch. This glitch only applies to the NES version.&lt;br /&gt;
&lt;br /&gt;
Several downsides to the glitch, however include the inability for the Hero to learn Heal and Return outside of battle &amp;amp; certain items disappearing from the inventory.  The first Wizard spells for battle will also disappear from the list.&lt;br /&gt;
&lt;br /&gt;
==Stat rollover glitch==&lt;br /&gt;
When leveled up high enough, certain stats will roll over the limit of 255, resulting in extremely low stats for a highly-leveled character. This glitch applies to the NES version.&lt;br /&gt;
&lt;br /&gt;
==Pachisi level up glitch==&lt;br /&gt;
This is widely viewed as a glitch, but does not seem to be as there is specific text in the game referencing its occurence. This glitch occurs while playing Pachisi and landing on a space which causes the characters stats to go down. After this occurs, the next battle fought will result in a massive number of experience to be added to the characters total experience, causing him/her to automatically level up to level 99. However, it has been noted that these level ups are not the same as standard level ups, causing the level 99 character to only have the stats of approximately a level 75 character who is leveled up normally. This glitch only applies to the GBC verions.&lt;br /&gt;
[[Category:Glitch lists]]&lt;br /&gt;
[[Category:Dragon Quest III lists]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>96.41.201.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Golem&amp;diff=50076</id>
		<title>Golem</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Golem&amp;diff=50076"/>
		<updated>2012-10-21T08:11:11Z</updated>

		<summary type="html">&lt;p&gt;96.41.201.64: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Golem&lt;br /&gt;
|image=[[Image:GolemArt.png|240px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;For the monster class in [[Dragon Quest VII]], see [[Golem (Class)]].&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;golem&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in the [[Dragon Quest|first game]] as a boss, it has since appeared in several other installments of the series, primarily as a normal enemy.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
In the &#039;&#039;[[Dragon Quest]]&#039;&#039;, defeating Golem was required in order to proceed to [[Mercado]].  It&#039;s revealed in &#039;&#039;[[Dragon Quest III]]&#039;&#039; that the Golem was created by a resident of the city for the purpose of protection.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Golems are hulking man-shaped monsters made of clay bricks. This sums up most of their appearances with their face being the only other detail: a mouth-like opening with two eyes glowing from the darkness.&lt;br /&gt;
&lt;br /&gt;
Since the appearance of the first golem the species has solidified itself as a hefty force of physical might but one that lacks in resistance to spells. One of the most notable vulnerabilities of the golem is that of sleep-inducing abilities, an Achilles&#039; heel that made the first golem easy to defeat and has since, for the most part, stuck with the monster as one of its more unfortunate qualities.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Main series===&lt;br /&gt;
{{VersionTabs|Dragon&amp;amp;nbsp;Quest|&lt;br /&gt;
The Golem guards the town of [[Cantlin|Cantlin/Mercado]] and must be defeated before that town may be entered. It can be put to sleep with a fairy flute to make the battle easier.&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Golem&lt;br /&gt;
|image = [[image:Dwgolem.gif]]&lt;br /&gt;
|game = Dragon Quest&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 70&lt;br /&gt;
|attack = 120&lt;br /&gt;
|defense = 60&lt;br /&gt;
|agility = 39&lt;br /&gt;
|experience = 5&lt;br /&gt;
|gold = 10&lt;br /&gt;
|description =&lt;br /&gt;
|locations = [[Cantlin]]([[Mercado]])&lt;br /&gt;
}}&lt;br /&gt;
|SNES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Golem&lt;br /&gt;
|image = [[image:golemsnes.gif]]&lt;br /&gt;
|game = Dragon Quest&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = N/A&lt;br /&gt;
|attack = 120&lt;br /&gt;
|defense = 60&lt;br /&gt;
|agility = 39&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 10&lt;br /&gt;
|description =&lt;br /&gt;
|locations = [[Cantlin]]([[Mercado]])&lt;br /&gt;
}}&lt;br /&gt;
|GBC|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Golem&lt;br /&gt;
|image = [[Image:Golem GBC.png]]&lt;br /&gt;
|game = Dragon Quest&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 155&lt;br /&gt;
|attack = 120&lt;br /&gt;
|defense = 60&lt;br /&gt;
|agility = 39&lt;br /&gt;
|experience = N/A&lt;br /&gt;
|gold = 10&lt;br /&gt;
|description =&lt;br /&gt;
|locations = [[Cantlin]]([[Mercado]])&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|V|&lt;br /&gt;
The first reappearance of the golem since it was introduced in the original game.&lt;br /&gt;
{{VersionTabs|SNES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Golem&lt;br /&gt;
|image = [[image:golem.gif]]&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 190&lt;br /&gt;
|attack = 160&lt;br /&gt;
|defense = 150&lt;br /&gt;
|agility = 51&lt;br /&gt;
|experience = 330&lt;br /&gt;
|gold = 90&lt;br /&gt;
|droppedItem = [[Seed of Strength]]&lt;br /&gt;
|captureRate = [[Golem (Recruit)|1/4]]&lt;br /&gt;
}}&lt;br /&gt;
|PS2|&lt;br /&gt;
N/A&lt;br /&gt;
|DS|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Golem&lt;br /&gt;
|image = [[image:dq7golem.gif]]&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 190&lt;br /&gt;
|attack = 160&lt;br /&gt;
|defense = 150&lt;br /&gt;
|agility = 51&lt;br /&gt;
|experience = 330&lt;br /&gt;
|gold = 90&lt;br /&gt;
|droppedItem = [[Seed of Strength]]&lt;br /&gt;
|captureRate = [[Golem (Recruit)|1/4]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|VII|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Golem.gif1]]&lt;br /&gt;
|name=Golem&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=280&lt;br /&gt;
|mp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|experience=60&lt;br /&gt;
|gold=70&lt;br /&gt;
|droppedItem=Wind Shard&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Material&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|captureRate=&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Rexwood&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Golem&#039;&#039;&#039; is a boss fought in the [[Rexwood Tower]].&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
With [[Hank]] on your side, the Golem isn&#039;t difficult at all. Although it is tough, a Sap spell cast on it twice renders it soft. Plus, the Golem also hits Hank and you don&#039;t have to worry about healing Hank. As long as you keep your HP to 20, the Golem will pose no threat.&lt;br /&gt;
|VIII|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Golem&lt;br /&gt;
|image = [[image:golem.png]]&lt;br /&gt;
|game = Dragon Quest VIII&lt;br /&gt;
|console = PS2&lt;br /&gt;
|hp = 225&lt;br /&gt;
|attack = 177&lt;br /&gt;
|defense = 153&lt;br /&gt;
|agility = 80&lt;br /&gt;
|experience = 237&lt;br /&gt;
|gold = 50&lt;br /&gt;
|droppedItem = [[Rennet Powder]] (Common)&amp;lt;br&amp;gt;[[Titan Belt]] (Rare)&lt;br /&gt;
|bestiaryNumber = 156&lt;br /&gt;
|description = &lt;br /&gt;
|locations = [[Arcadia Region]]&lt;br /&gt;
}}&lt;br /&gt;
While normal golems do not appear until later on in the story, the player can find a wandering one in the [[Maella Region]]  that they can recruit for their monster team.&lt;br /&gt;
|IX|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Golem&lt;br /&gt;
|image = [[image:nopic.png]]&lt;br /&gt;
|game = Dragon Quest IX&lt;br /&gt;
|console = DS&lt;br /&gt;
|experience = 1700&lt;br /&gt;
|gold = 174&lt;br /&gt;
|hp=300&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=175&lt;br /&gt;
|defense=210&lt;br /&gt;
|agility=99&lt;br /&gt;
|skills=[[Psych Up]]&amp;lt;br&amp;gt;Critical strike&lt;br /&gt;
|droppedItem = [[Flintstone]] (common, 1/16)&amp;lt;br /&amp;gt;[[Mythril ore]] (rare, 1/128)&lt;br /&gt;
|bestiaryNumber = 161&lt;br /&gt;
|locations = [[Lonely Coast]]&amp;lt;br&amp;gt;[[Wyrmwing]]&amp;lt;br&amp;gt;[[Wyrmneck]]&amp;lt;br&amp;gt;[[Wyrmsmaw]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|description=Though weak against wind, these stony souls will weather a storm of blows before unleashing a cataclysmic critical attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you ask them which monster has the most mates, they won&#039;t hesitate to suggest their own big-headed, bricky selves.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Monsters series===&lt;br /&gt;
{{VersionTabs|Dragon&amp;amp;nbsp;Quest&amp;amp;nbsp;Monsters|&lt;br /&gt;
{{VersionTabs|GBC|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Golem&lt;br /&gt;
|image = [[image:golem.png1]]&lt;br /&gt;
|game = Dragon Quest Monsters&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 3/5&lt;br /&gt;
|mp = 3/5&lt;br /&gt;
|attack = 3/5&lt;br /&gt;
|defense = 2/5&lt;br /&gt;
|agility = 2/5&lt;br /&gt;
|spells = Level 13 - [[PsycheUp]]&amp;lt;br /&amp;gt;Level 15 - [[ChargeUp]]&amp;lt;br /&amp;gt;Level 15 - [[Strong D]]&lt;br /&gt;
|family = [[Material Family]]&lt;br /&gt;
}}&lt;br /&gt;
|PSX|&lt;br /&gt;
N/A&lt;br /&gt;
}}&lt;br /&gt;
|2|&lt;br /&gt;
{{VersionTabs|GBC|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Golem&lt;br /&gt;
|image = [[image:golem.png1]]&lt;br /&gt;
|game = Dragon Quest Monsters 2&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 6/10&lt;br /&gt;
|mp = 3/10&lt;br /&gt;
|attack = 7/10&lt;br /&gt;
|defense = 6/10&lt;br /&gt;
|agility = 3/10&lt;br /&gt;
|spells = [[ChargeUp]], [[Meditate]], [[RockThrow]]&lt;br /&gt;
|family = [[Material Family]]&lt;br /&gt;
|locations = Breed a [[MudDoll]] with another [[MudDoll]]&lt;br /&gt;
}}&lt;br /&gt;
|PSX|&lt;br /&gt;
N/A&lt;br /&gt;
}}&lt;br /&gt;
|Caravan&amp;amp;nbsp;Heart|&lt;br /&gt;
N/A&lt;br /&gt;
|Joker|&lt;br /&gt;
Golems are rank A members of the material family, but not the top A monster of that group. A golem acts as the sentinel of the Xeroph Isle shrine and must be defeated in order to help the [[Incarnus]] reach its goal.&lt;br /&gt;
|Joker&amp;amp;nbsp;2|&lt;br /&gt;
N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;===&lt;br /&gt;
Golems do not appear until near the end of the game, acting as mechs piloted by [[platypunk]] members of the Plob within the Flying Clawtress and can also be piloted by the player once unmanned. They are potent monsters, capable of delivering charging punches and hitting their fists together to ward off opponents that are too close for comfort. If one is already being manned by a platypunk, it must be struck with three Elasto Blasts before the pilot will be forced to disembark. These &#039;liberated&#039; golems, and ones left unattended, can only suffer another three attacks before they go inoperable and explode, regardless of whether the player is piloting them or they are unmanned. Since they are too big and heavy to be knocked into the air and carried around, a [[chimaera wing]] must be thrown at them in order to send them back to town.&lt;br /&gt;
&lt;br /&gt;
Golems can also be used in tank battles, though they act the same way as they do outside of these battles, meaning they do nothing more than stand idle until the player jumps in to command one, being somewhat disadvantageous since only two other crew members will be left free and even more disadvantageous if these remaining crew members are poor at handling the cannons. This aside, golems can be incredibly useful when it comes to sabotaging an enemy tank since their fist-clapping move can quickly break open the entryway of an enemy tank, and their charging punches can wreck a whole wall of machinery when positioned right and easily enable one to reach the enemy&#039;s engine when the time arrives, but they can still only deal with three attacks before being defeated. An exploding golem can damage the player both inside and outside of tank battles, so it is recommended to gain some distance when a golem has taken as much as it can.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;===&lt;br /&gt;
A golem named [[Briquet]] is the boss of [[Galantyne Glades]].&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
*[[Gold golem]]&lt;br /&gt;
*[[Stone golem]]&lt;br /&gt;
*[[Golemuga]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Golem (Class)]]&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Golem Golems] are beings from Jewish folklore, often portrayed as servants animated from clay that obediently carry out orders but often to warped or far too literal extents.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:Dwgolem.gif|Dragon Quest (NES)&lt;br /&gt;
Image:golemsnes.gif|Dragon Quest (SNES)&lt;br /&gt;
Image:Golem GBC.png|Dragon Warrior I (GBC)&lt;br /&gt;
Image:Golem.gif|Dragon Quest V (SNES)&lt;br /&gt;
Image:Golem1.gif|Dragon Quest VII (PSX)&lt;br /&gt;
Image:Golem.png|Dragon Quest VIII (PS2)&lt;br /&gt;
Image:Golem1.png|Dragon Quest Monsters (GBC)&lt;br /&gt;
Image:Golem2.png|Dragon Quest Monsters 2&lt;br /&gt;
Image:Material-golem.jpg|Dragon Quest Monsters: Joker&lt;br /&gt;
Image:Golem.PNG|Golem battle in Dragon Warrior (NES)&lt;br /&gt;
Image:DW1NES_Golem.png|Golem in Dragon Warrior (NES)&lt;br /&gt;
Image:Golem_sofubi.jpg|A golem from the [[Sofubi Monster]] merchandise series.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest I bosses]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII bosses]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords bosses]]&lt;/div&gt;</summary>
		<author><name>96.41.201.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Lightning_staff&amp;diff=84076</id>
		<title>Lightning staff</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Lightning_staff&amp;diff=84076"/>
		<updated>2012-10-21T08:04:00Z</updated>

		<summary type="html">&lt;p&gt;96.41.201.64: /* Dragon Quest IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LightningStaff.png|right|border|180px]]&lt;br /&gt;
[[File:Staff of thunder.png|thumb|170px|right|Staff of Thunder]]&lt;br /&gt;
The &#039;&#039;&#039;Lightning Staff&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Staff of Thunder&#039;&#039;&#039; or &#039;&#039;&#039;Bolt Staff&#039;&#039;&#039;, is a powerful weapon wielded by spell casters in the [[Dragon Quest (series)|Dragon Quest Series]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===[[Dragon Quest II]]===&lt;br /&gt;
In [[Dragon Quest II]] the Staff of Thunder is dropped by the [[Evil Clown]] in the dungeon of [[Midenhall]]. When used in combat the Staff of Thunder casts [[Infernos]]. It is the most powerful weapon the [[Princess of Moonbrooke]] can equip.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest III]]===&lt;br /&gt;
In [[Dragon Quest III]] the Staff of Thunder can be found near a well in [[Soo]]. It casts [[Firebane]] when used as an item.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IV]]===&lt;br /&gt;
In [[Dragon Quest IV]] the Lightning Staff is hidden in the [[Palace of Necrosaro]]. [[Borya]] and [[Maya]] are able to use it. It has an attack bonus of +29, and casts [[Kasap]] when used as a tool in battle.  In the remakes, it can be found in the [[Vault of Vrenor]] in a hidden stairway that&#039;s revealed when you search the chest that originally contained the [[Armlet of Transmutation]].&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest V]]===&lt;br /&gt;
The lightning staff has an attack bonus of +29. It can be picked up in the [[Faerie Palace]].&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VII]]===&lt;br /&gt;
In [[Dragon Quest VII]], the Bolt Staff is found in [[Mardra]] after [[Zeppel]] is defeated.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
The lightning staff has an attack bonus of +24.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest II weapons]]&lt;br /&gt;
[[Category:Dragon Quest III weapons]]&lt;br /&gt;
[[Category:Dragon Quest IV weapons]]&lt;br /&gt;
[[Category:Dragon Quest V weapons]]&lt;br /&gt;
[[Category:Dragon Quest VII weapons]]&lt;br /&gt;
[[Category:Dragon Quest VIII weapons]]&lt;br /&gt;
[[Category:Dragon Quest IX weapons]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>96.41.201.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Armlet_of_Transmutation&amp;diff=13843</id>
		<title>Armlet of Transmutation</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Armlet_of_Transmutation&amp;diff=13843"/>
		<updated>2012-10-21T07:56:25Z</updated>

		<summary type="html">&lt;p&gt;96.41.201.64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Golden_bracelet.png|175px|thumb|The Golden Bracelet]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Armlet of Transmutation&#039;&#039;&#039; (&#039;&#039;&#039;Golden Bracelet&#039;&#039;&#039; in the NES version) is a critical plot item in &#039;&#039;[[Dragon Quest IV]]&#039;&#039;. It is a magical artifact essential for successfully performing the [[Secret of Evolution]]; without it, one&#039;s transformation will turn out imperfect and warped.&lt;br /&gt;
&lt;br /&gt;
[[Alena]] and her party discover it in the [[Vault of Vrenor]] during Chapter 2; however, perhaps not realizing its importance, they bargain it away as ransom for the [[Anya|Fake Princess of Santohaim]].&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
[[Category:Dragon Quest IV items]]{{Wikia}}&lt;br /&gt;
d&lt;/div&gt;</summary>
		<author><name>96.41.201.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IV&amp;diff=39611</id>
		<title>Dragon Quest IV</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IV&amp;diff=39611"/>
		<updated>2012-10-21T07:50:21Z</updated>

		<summary type="html">&lt;p&gt;96.41.201.64: /* Version Differences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;[[Heartbeat (company)|Heartbeat]], [[ArtePiazza]] (&#039;&#039;PS&#039;&#039;)&amp;lt;br /&amp;gt;[[ArtePiazza]], [[Cattle Call]](&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| publisher = [[Enix]]&amp;lt;br /&amp;gt; [[Square Enix]] (&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| image = [[File:DQIVDS_box_art.jpg|300px]]&lt;br /&gt;
| caption = North American box art for the DS remake&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Koichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Famicom&#039;&#039;&#039;/&#039;&#039;&#039;NES&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 11, 1990|NA=October 1992}}&#039;&#039;&#039;PlayStation&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2001}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = {{vgratings|CERO=A (PS1, DS)|ESRB=E10+ (DS)|OFLCA=PG}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], Famicom, [[PlayStation]], [[Nintendo DS]]&lt;br /&gt;
| media = 4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br/&amp;gt; [[Wikipedia:Compact disc|CD]] (PS1)&amp;lt;br/&amp;gt; [[Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Localization}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dragon Quest IV: Chapters of the Chosen&#039;&#039;&#039;&#039;&#039; (Japanese: 導かれし者たち, Dragon Quest IV: Michibikareshi Monotachi, lit. &#039;&#039;The People Who Are Shown the Way&#039;&#039;) is a role-playing game and the fourth installment of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; video game series. The game was originally released for the [[Nintendo Entertainment System|NES]] but was remade for the [[PlayStation]] and later [[Nintendo DS]]. It begins the &#039;&#039;Tenkuujyou&#039;&#039; (&#039;&#039;Celestial Castle&#039;&#039;) trilogy.&lt;br /&gt;
&lt;br /&gt;
It was originally released for the [[Nintendo Entertainment System|Famicom]] on February 11, 1990 in Japan. The North American version, titled &#039;&#039;Dragon Warrior IV&#039;&#039;, was released for the NES in October 1992.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; had a unique way of advancing the story. It was split into five chapters. The first four chapters were told from the perspective of the hero&#039;s future companions. The fifth chapter was the hero&#039;s quest. During that quest, you would meet with and join with the companions whose stories were told in earlier chapters. Then, with a full cast of companions the group would begin their journey to save the world.&lt;br /&gt;
&lt;br /&gt;
The storyline of Dragon Quest IV does not relate to the storyline of Dragon Quest I, II, and III.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; introduced several new features over the first three titles. The new chapter-based story telling system was one of them. Also the inclusion of the, now common, casino. In addition, there were party member [[artificial intelligence]] options, which allows the player to give strategies to his party while still directly controlling the hero character. Finally, the wagon which allowed extra characters to wait and be exchanged during battle if needed.&lt;br /&gt;
&lt;br /&gt;
A classic turn based style like its predecessors, Dragon Warrior IV breaks apart from the trilogy of its previous three games and sets you in a new world to venture and explore.  Also unlike, the games before it you don&#039;t start out as the hero, instead the game is divided into 5 chapters in which you play as your party members in the first 4 before finally controlling the hero and meeting your companions in the fifth chapter.&lt;br /&gt;
&lt;br /&gt;
In the fifth chapter the player no longer directly controls any of the previous characters, instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero.  All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game&#039;s AI.&lt;br /&gt;
&lt;br /&gt;
The wagon system was also introduced in Dragon Warrior IV.  With the wagon you can travel with more than four party members and can switch them in and out of battle on command.  Also new to the game was the [[Medal King]] who makes appearances is the sequels as well.  If you collected small medals for him you could exchange them for prizes.  The casino was also expanded to include poker, slots, and monster fight betting.  If you won big at the casino you could exchange your chips for extremely valuable prizes.&lt;br /&gt;
&lt;br /&gt;
===Version Differences===&lt;br /&gt;
Both the [[Playstation]] and [[Nintendo DS]] versions have a [[Prologue]] chapter to introduce the [[Hero (Dragon Warrior IV)|hero]] before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in chapter 5.  The Playstation version uses the graphics engine from [[Dragon Warrior VII]] and the [[Nintendo DS]] remake uses nearly the same style.  Other differences include:&lt;br /&gt;
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief&#039;s Key]] door blocking off the rest of the cave.  To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena breaks the door down despite having the key.  The Nintendo version of the cave lacks the door and can be completed without recruiting Borya.&lt;br /&gt;
*In the Nintendo Version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.&lt;br /&gt;
*Both of the remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]] as opposed to later in [[Castle Nadiria]].&lt;br /&gt;
*In Chapter 5 of the remakes, the location of the [[Desert Bazaar]] becomes an [[Immigrant Town]] under the guidance of [[Hank Hoffman Jr.]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:DQIVPSArt.png|right|thumb|310px|PlayStation art]]&lt;br /&gt;
The story in Dragon Warrior IV revolves around the hero and his/her companions and their quest to stop the resurrection of the ruler of evil, [[Estark]].  The first four chapters of the story are about the hero&#039;s companions and their journeys.  While they each travel with their own goals and dreams in mind they all eventually find out about [[Psaro]] and his plot to kill the hero and revive [[Estark]] leading them all to continue their journeys so they can find and protect the hero and stop [[Psaro]] and his plans.  Chapter 5 begins with the hero who has just turned 17 and is living peacefully in a small mountain town when [[Psaro]] and his minions attack trying to destroy the hero while he/she is still inexperienced.  One of the hero&#039;s friends Eliza transforms herself into the hero and dies at the hands of the fiends.  Thinking their mission was accomplished [[Psaro]] and his monsters return from whence they came leaving the hero to begin his/her journey and fulfill their own destiny.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1=== &lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 1| Chapter 1]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ragnar McRyan]] (ライアン, simply Ragnar in the NES localization), one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom. &lt;br /&gt;
&lt;br /&gt;
===Chapter 2===&lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 2| Chapter 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Alena]] (アリーナ), princess (Tsarevna in the Nintendo DS localization) of [[Zamoksva]], slips out of the castle in hopes of attending a tournament in the castle of [[Endor]]. She is accompanied by the priest [[Kiryl]](クリフト,&amp;amp;nbsp) and the mage [[Borya]] (ブライ).&lt;br /&gt;
&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 3| Chapter 3]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Torneko Taloon]] (トルネコ, simply Taloon in the NES localisation) lives in [[Lakanaba]] with his wife and son, and works part-time in the local weapon shop. He wants to become the best merchant in the world, so he leaves his hometown in search of profit.&lt;br /&gt;
&lt;br /&gt;
===Chapter 4===&lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 4| Chapter 4]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Maya]] (マーニャ, Mara in the NES localization) the dancer and her younger sister [[Meena]] (ミネア, Nara in the NES localization), the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their father&#039;s traitorous apprentice.&lt;br /&gt;
&lt;br /&gt;
===Chapter 5===&lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 5| Chapter 5]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Hero (Dragon Quest IV)]] has been brought up by the inhabitants of a remote and nameless mountain village. But [[Psaro]] and his legions destroy the village, leaving only the hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6===&lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 6| Chapter 6]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chapter 6 is a post-epilouge continuation of the game&#039;s storyline. Originally appearing in the PlayStation remake of Dragon Quest IV (and the subsequent DS port), Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were unadressed in the original release.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Remakes===&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; was remade for the [[PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using the [[Dragon Quest VII]]&#039;s 3D graphics engine, but was still &#039;&#039;Dragon Quest IV&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s story and world. With this remake came new features. Among these features were a new chapter, a new character, an inter-party talk command similar to &#039;&#039;Dragon Quest VII&#039;&#039;, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later canceled due to Heartbeat closing its video game development operations.&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; is the fourth game in the &#039;&#039;[[Dragon Quest]]&#039;&#039; series. The next game in the series is &#039;&#039;[[Dragon Quest V]]&#039;&#039;, which has some references to &#039;&#039;Dragon Quest IV&#039;&#039;, but is mostly an independent story.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. This is the tracklisting of the Symphonic Suite:&lt;br /&gt;
# &#039;&#039;[[Overture]]&#039;&#039; (1:55)&lt;br /&gt;
# &#039;&#039;Minuet&#039;&#039; (3:07)&lt;br /&gt;
# &#039;&#039;Comrades&#039;&#039; (10:28)&lt;br /&gt;
# &#039;&#039;In a Town&#039;&#039; (8:16)&lt;br /&gt;
# &#039;&#039;Homeland ~ Wagon Wheels&#039; March&#039;&#039; (5:58)&lt;br /&gt;
# &#039;&#039;Frightening Dungeons ~ Cursed Towers&#039;&#039; (5:19)&lt;br /&gt;
# &#039;&#039;Elegy ~ Mysterious Shrine&#039;&#039; (5:03)&lt;br /&gt;
# &#039;&#039;Balloon&#039;s Flight&#039;&#039; (4:32)&lt;br /&gt;
# &#039;&#039;Sea Breeze&#039;&#039; (4:31)&lt;br /&gt;
# &#039;&#039;The Unknown Castle&#039;&#039; (4:37)&lt;br /&gt;
# &#039;&#039;Battle for the Glory&#039;&#039; (7:51)&lt;br /&gt;
# &#039;&#039;The End&#039;&#039; (5:12)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
===PlayStation and DS===&lt;br /&gt;
* A sixth chapter was added.&lt;br /&gt;
* An [[Immigrant Town]] was added, similar to [[Sim&#039;s Town]] in [[Dragon Quest VII]].&lt;br /&gt;
* [[Boomerang]]s were replaced by crossbows.&lt;br /&gt;
* Instead of the [[liquid metal shield]], the [[casino]] sells [[falcon sword]]s.&lt;br /&gt;
* A new dungeon was added in the &amp;quot;after-game,&amp;quot; along with a new Return Point. Completing this dungeon a certain number of times grants access to get Psaro&#039;s equipment and causes Psaro, a naked and gender-confused man, to appear in the Immigrant Town.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dq4dsbox.jpg|Nintendo DS box art&lt;br /&gt;
Image:DQIVCast.png|Cast&lt;br /&gt;
Image:DQIVCharacters.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia|Dragon Warrior IV}}&lt;br /&gt;
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.rpgclassics.com/shrines/nes/dw4/ RPG Classics shrine]&lt;br /&gt;
*[http://www.woodus.com/den/games/dw4nes/ Dragon&#039;s Den]&lt;br /&gt;
*[http://www.dqshrine.com/dq/dq4/ DQ Shrine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest IV|*!]]&lt;br /&gt;
[[Category:NES games|Dragon Warrior IV]]&lt;br /&gt;
[[Category:Nintendo DS games|Dragon Quest IV: Chapter of the Chosen]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;/div&gt;</summary>
		<author><name>96.41.201.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IV&amp;diff=39610</id>
		<title>Dragon Quest IV</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IV&amp;diff=39610"/>
		<updated>2012-10-21T07:46:50Z</updated>

		<summary type="html">&lt;p&gt;96.41.201.64: /* Version Differences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;[[Heartbeat (company)|Heartbeat]], [[ArtePiazza]] (&#039;&#039;PS&#039;&#039;)&amp;lt;br /&amp;gt;[[ArtePiazza]], [[Cattle Call]](&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| publisher = [[Enix]]&amp;lt;br /&amp;gt; [[Square Enix]] (&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| image = [[File:DQIVDS_box_art.jpg|300px]]&lt;br /&gt;
| caption = North American box art for the DS remake&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Koichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Famicom&#039;&#039;&#039;/&#039;&#039;&#039;NES&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 11, 1990|NA=October 1992}}&#039;&#039;&#039;PlayStation&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2001}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = {{vgratings|CERO=A (PS1, DS)|ESRB=E10+ (DS)|OFLCA=PG}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], Famicom, [[PlayStation]], [[Nintendo DS]]&lt;br /&gt;
| media = 4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br/&amp;gt; [[Wikipedia:Compact disc|CD]] (PS1)&amp;lt;br/&amp;gt; [[Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Localization}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dragon Quest IV: Chapters of the Chosen&#039;&#039;&#039;&#039;&#039; (Japanese: 導かれし者たち, Dragon Quest IV: Michibikareshi Monotachi, lit. &#039;&#039;The People Who Are Shown the Way&#039;&#039;) is a role-playing game and the fourth installment of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; video game series. The game was originally released for the [[Nintendo Entertainment System|NES]] but was remade for the [[PlayStation]] and later [[Nintendo DS]]. It begins the &#039;&#039;Tenkuujyou&#039;&#039; (&#039;&#039;Celestial Castle&#039;&#039;) trilogy.&lt;br /&gt;
&lt;br /&gt;
It was originally released for the [[Nintendo Entertainment System|Famicom]] on February 11, 1990 in Japan. The North American version, titled &#039;&#039;Dragon Warrior IV&#039;&#039;, was released for the NES in October 1992.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; had a unique way of advancing the story. It was split into five chapters. The first four chapters were told from the perspective of the hero&#039;s future companions. The fifth chapter was the hero&#039;s quest. During that quest, you would meet with and join with the companions whose stories were told in earlier chapters. Then, with a full cast of companions the group would begin their journey to save the world.&lt;br /&gt;
&lt;br /&gt;
The storyline of Dragon Quest IV does not relate to the storyline of Dragon Quest I, II, and III.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; introduced several new features over the first three titles. The new chapter-based story telling system was one of them. Also the inclusion of the, now common, casino. In addition, there were party member [[artificial intelligence]] options, which allows the player to give strategies to his party while still directly controlling the hero character. Finally, the wagon which allowed extra characters to wait and be exchanged during battle if needed.&lt;br /&gt;
&lt;br /&gt;
A classic turn based style like its predecessors, Dragon Warrior IV breaks apart from the trilogy of its previous three games and sets you in a new world to venture and explore.  Also unlike, the games before it you don&#039;t start out as the hero, instead the game is divided into 5 chapters in which you play as your party members in the first 4 before finally controlling the hero and meeting your companions in the fifth chapter.&lt;br /&gt;
&lt;br /&gt;
In the fifth chapter the player no longer directly controls any of the previous characters, instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero.  All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game&#039;s AI.&lt;br /&gt;
&lt;br /&gt;
The wagon system was also introduced in Dragon Warrior IV.  With the wagon you can travel with more than four party members and can switch them in and out of battle on command.  Also new to the game was the [[Medal King]] who makes appearances is the sequels as well.  If you collected small medals for him you could exchange them for prizes.  The casino was also expanded to include poker, slots, and monster fight betting.  If you won big at the casino you could exchange your chips for extremely valuable prizes.&lt;br /&gt;
&lt;br /&gt;
===Version Differences===&lt;br /&gt;
Both the [[Playstation]] and [[Nintendo DS]] versions have a [[Prologue]] chapter to introduce the [[Hero (Dragon Warrior IV)|hero]] before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in chapter 5.  The Playstation version uses the graphics engine from [[Dragon Warrior VII]] and the [[Nintendo DS]] remake uses nearly the same style.  Other differences include:&lt;br /&gt;
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief&#039;s Key]] door blocking off the rest of the cave.  To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena breaks the door down despite having the key.  The Nintendo version of the cave lacks the door and can be completed without recruiting Borya.&lt;br /&gt;
*In the Nintendo Version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.&lt;br /&gt;
*Both of the remakes have the [[Lightning Staff]] available much sooner in the [[Vault of Vrenor]] as opposed to later in [[Castle Nadiria]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:DQIVPSArt.png|right|thumb|310px|PlayStation art]]&lt;br /&gt;
The story in Dragon Warrior IV revolves around the hero and his/her companions and their quest to stop the resurrection of the ruler of evil, [[Estark]].  The first four chapters of the story are about the hero&#039;s companions and their journeys.  While they each travel with their own goals and dreams in mind they all eventually find out about [[Psaro]] and his plot to kill the hero and revive [[Estark]] leading them all to continue their journeys so they can find and protect the hero and stop [[Psaro]] and his plans.  Chapter 5 begins with the hero who has just turned 17 and is living peacefully in a small mountain town when [[Psaro]] and his minions attack trying to destroy the hero while he/she is still inexperienced.  One of the hero&#039;s friends Eliza transforms herself into the hero and dies at the hands of the fiends.  Thinking their mission was accomplished [[Psaro]] and his monsters return from whence they came leaving the hero to begin his/her journey and fulfill their own destiny.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1=== &lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 1| Chapter 1]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ragnar McRyan]] (ライアン, simply Ragnar in the NES localization), one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom. &lt;br /&gt;
&lt;br /&gt;
===Chapter 2===&lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 2| Chapter 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Alena]] (アリーナ), princess (Tsarevna in the Nintendo DS localization) of [[Zamoksva]], slips out of the castle in hopes of attending a tournament in the castle of [[Endor]]. She is accompanied by the priest [[Kiryl]](クリフト,&amp;amp;nbsp) and the mage [[Borya]] (ブライ).&lt;br /&gt;
&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 3| Chapter 3]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Torneko Taloon]] (トルネコ, simply Taloon in the NES localisation) lives in [[Lakanaba]] with his wife and son, and works part-time in the local weapon shop. He wants to become the best merchant in the world, so he leaves his hometown in search of profit.&lt;br /&gt;
&lt;br /&gt;
===Chapter 4===&lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 4| Chapter 4]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Maya]] (マーニャ, Mara in the NES localization) the dancer and her younger sister [[Meena]] (ミネア, Nara in the NES localization), the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their father&#039;s traitorous apprentice.&lt;br /&gt;
&lt;br /&gt;
===Chapter 5===&lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 5| Chapter 5]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Hero (Dragon Quest IV)]] has been brought up by the inhabitants of a remote and nameless mountain village. But [[Psaro]] and his legions destroy the village, leaving only the hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6===&lt;br /&gt;
:&#039;&#039;Main article:[[Dragon Quest IV Chapter 6| Chapter 6]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chapter 6 is a post-epilouge continuation of the game&#039;s storyline. Originally appearing in the PlayStation remake of Dragon Quest IV (and the subsequent DS port), Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were unadressed in the original release.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Remakes===&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; was remade for the [[PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using the [[Dragon Quest VII]]&#039;s 3D graphics engine, but was still &#039;&#039;Dragon Quest IV&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s story and world. With this remake came new features. Among these features were a new chapter, a new character, an inter-party talk command similar to &#039;&#039;Dragon Quest VII&#039;&#039;, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later canceled due to Heartbeat closing its video game development operations.&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; is the fourth game in the &#039;&#039;[[Dragon Quest]]&#039;&#039; series. The next game in the series is &#039;&#039;[[Dragon Quest V]]&#039;&#039;, which has some references to &#039;&#039;Dragon Quest IV&#039;&#039;, but is mostly an independent story.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. This is the tracklisting of the Symphonic Suite:&lt;br /&gt;
# &#039;&#039;[[Overture]]&#039;&#039; (1:55)&lt;br /&gt;
# &#039;&#039;Minuet&#039;&#039; (3:07)&lt;br /&gt;
# &#039;&#039;Comrades&#039;&#039; (10:28)&lt;br /&gt;
# &#039;&#039;In a Town&#039;&#039; (8:16)&lt;br /&gt;
# &#039;&#039;Homeland ~ Wagon Wheels&#039; March&#039;&#039; (5:58)&lt;br /&gt;
# &#039;&#039;Frightening Dungeons ~ Cursed Towers&#039;&#039; (5:19)&lt;br /&gt;
# &#039;&#039;Elegy ~ Mysterious Shrine&#039;&#039; (5:03)&lt;br /&gt;
# &#039;&#039;Balloon&#039;s Flight&#039;&#039; (4:32)&lt;br /&gt;
# &#039;&#039;Sea Breeze&#039;&#039; (4:31)&lt;br /&gt;
# &#039;&#039;The Unknown Castle&#039;&#039; (4:37)&lt;br /&gt;
# &#039;&#039;Battle for the Glory&#039;&#039; (7:51)&lt;br /&gt;
# &#039;&#039;The End&#039;&#039; (5:12)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
===PlayStation and DS===&lt;br /&gt;
* A sixth chapter was added.&lt;br /&gt;
* An [[Immigrant Town]] was added, similar to [[Sim&#039;s Town]] in [[Dragon Quest VII]].&lt;br /&gt;
* [[Boomerang]]s were replaced by crossbows.&lt;br /&gt;
* Instead of the [[liquid metal shield]], the [[casino]] sells [[falcon sword]]s.&lt;br /&gt;
* A new dungeon was added in the &amp;quot;after-game,&amp;quot; along with a new Return Point. Completing this dungeon a certain number of times grants access to get Psaro&#039;s equipment and causes Psaro, a naked and gender-confused man, to appear in the Immigrant Town.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dq4dsbox.jpg|Nintendo DS box art&lt;br /&gt;
Image:DQIVCast.png|Cast&lt;br /&gt;
Image:DQIVCharacters.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia|Dragon Warrior IV}}&lt;br /&gt;
{{Wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.rpgclassics.com/shrines/nes/dw4/ RPG Classics shrine]&lt;br /&gt;
*[http://www.woodus.com/den/games/dw4nes/ Dragon&#039;s Den]&lt;br /&gt;
*[http://www.dqshrine.com/dq/dq4/ DQ Shrine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest IV|*!]]&lt;br /&gt;
[[Category:NES games|Dragon Warrior IV]]&lt;br /&gt;
[[Category:Nintendo DS games|Dragon Quest IV: Chapter of the Chosen]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;/div&gt;</summary>
		<author><name>96.41.201.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21379</id>
		<title>Bonus Dungeons</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21379"/>
		<updated>2012-10-21T06:43:04Z</updated>

		<summary type="html">&lt;p&gt;96.41.201.64: /* Dragon Quest III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;bonus dungeon&#039;&#039;&#039; is a location in a Dragon Quest game which is accessible after completing the main storyline of the game. It is considered additional &#039;&#039;bonus&#039;&#039; content to the main content of the game and typically features special rewards, challenges, or easter eggs. The concept of a bonus dungeon first appeared in [[Dragon Quest V]], and has appeared in each installment and remakes since.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Both the [[Super Famicom]] and [[Game Boy Color]] versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramevil]] appears at the end of the dungeon, which in turn leads to [[Zenith]] Castle.  The dungeon is a cave made up of layouts from the previous dungeons including:&lt;br /&gt;
* The 2nd and 5th floor of [[Gondo Cave]]&lt;br /&gt;
* The 1st floor of [[Zipangu Cave]]&lt;br /&gt;
* The 2nd floor of the [[Pyramid]] (the stairway on the upper righthand area leads to a room modeled after the basement of [[Tantegel Castle]])&lt;br /&gt;
* The 2nd floor of the [[Cave West of Noaniels]]&lt;br /&gt;
* The 1st floor of Gondo Cave&lt;br /&gt;
* The prison room of [[Samanao]] Castle&lt;br /&gt;
* The center of a fighting ring&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
The remakes introduced a new dungeon and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bonus boss: [[Chow Mein]] and [[Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect [[Rose]] and recruit [[Psaro (Character)|Psaro]] as a party member. The bonus bosses can be fought again to obtain special gear exclusive to Psaro.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
The first true bonus dungeon is [[Estark&#039;s Labyrinth]], which contains the superboss [[Estark]] as a cameo from &#039;&#039;[[Dragon Quest IV]]&#039;&#039;. In the PS2 &amp;amp; DS remakes, after defeating Estark a special T&#039;n&#039;T board aptly named &amp;quot;Stark Raving Mad&amp;quot; can be played; if the player manages to reach the finish, it unlocks two unique and powerful monster companions.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
The bonus dungeon is the [[Dragovian Path]], which features a sidequest that uncovers [[Hero (Dragon Quest VIII)|the Hero&#039;s]] heritage. After completing the Dragovian Trials, a new ending occurs after defeating [[Rhapthorne|the final boss]] again.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Recurring elements]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>96.41.201.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Elvenham&amp;diff=58179</id>
		<title>Elvenham</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Elvenham&amp;diff=58179"/>
		<updated>2012-10-21T06:34:29Z</updated>

		<summary type="html">&lt;p&gt;96.41.201.64: /* Item Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Elvenham&#039;&#039; (Hidden Village of Elves) is a village in the [[Overworld (Dragon Quest III) | overworld]] of [[Dragon Quest III]].  It is located west of [[Noaniels]] and is represented by a shrub tile on the world map.  &lt;br /&gt;
&lt;br /&gt;
== Dream Ruby Subquest ==&lt;br /&gt;
Elvenham is a stopping point for the [[Dream Ruby]] subquest.  By returning to the village with the Dream Ruby and showing it to the queen, the heroes can receive the [[Wake Dust]] which is needed to break the spell on the people of [[Noaniels]]. &lt;br /&gt;
&lt;br /&gt;
== Item Shop ==&lt;br /&gt;
Elvenham is home to an item shop which will only sell items to elves.  As a result, it cannot be used unless the heroes possess a [[Staff of Change|Change Staff]] which can be used to change their appearance.  In the original game, only 1 is available and must be used to receive the [[Sailors Thighbone]].  In the remakes, more can be found randomly by playing [[Pachisi]].  &lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
[[Category:Dragon Quest III locations]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>96.41.201.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21378</id>
		<title>Bonus Dungeons</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bonus_Dungeons&amp;diff=21378"/>
		<updated>2012-10-21T06:31:08Z</updated>

		<summary type="html">&lt;p&gt;96.41.201.64: /* Dragon Quest III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;bonus dungeon&#039;&#039;&#039; is a location in a Dragon Quest game which is accessible after completing the main storyline of the game. It is considered additional &#039;&#039;bonus&#039;&#039; content to the main content of the game and typically features special rewards, challenges, or easter eggs. The concept of a bonus dungeon first appeared in [[Dragon Quest V]], and has appeared in each installment and remakes since.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Both the [[Super Famicom]] and [[Game Boy Color]] versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramevil]] appears at the end of the dungeon, which in turn leads to [[Zenith]] Castle.  The dungeon is a cave made up of layouts from the previous dungeons including:&lt;br /&gt;
* The 2nd and 5th floor of [[Gondo Cave]]&lt;br /&gt;
* The 1st floor of [[Zipangu Cave]]&lt;br /&gt;
* The 2nd floor of the [[Pyramid]] (the stairway on the upper righthand area lead to a room modeled after the basement of [[Tantegel Castle]]&lt;br /&gt;
* The 2nd floor of the [[Cave West of Noaniels]]&lt;br /&gt;
* The 1st floor of Gondo Cave&lt;br /&gt;
* The prison room of [[Samanao]] Castle&lt;br /&gt;
* The center of a fighting ring&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
The remakes introduced a new dungeon and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bonus boss: [[Chow Mein]] and [[Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect [[Rose]] and recruit [[Psaro (Character)|Psaro]] as a party member. The bonus bosses can be fought again to obtain special gear exclusive to Psaro.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
The first true bonus dungeon is [[Estark&#039;s Labyrinth]], which contains the superboss [[Estark]] as a cameo from &#039;&#039;[[Dragon Quest IV]]&#039;&#039;. In the PS2 &amp;amp; DS remakes, after defeating Estark a special T&#039;n&#039;T board aptly named &amp;quot;Stark Raving Mad&amp;quot; can be played; if the player manages to reach the finish, it unlocks two unique and powerful monster companions.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
The bonus dungeon is the [[Dragovian Path]], which features a sidequest that uncovers [[Hero (Dragon Quest VIII)|the Hero&#039;s]] heritage. After completing the Dragovian Trials, a new ending occurs after defeating [[Rhapthorne|the final boss]] again.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Recurring elements]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>96.41.201.64</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III&amp;diff=39236</id>
		<title>Dragon Quest III</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III&amp;diff=39236"/>
		<updated>2012-10-21T05:52:48Z</updated>

		<summary type="html">&lt;p&gt;96.41.201.64: /* Super Nintendo remake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| title = Dragon Quest III&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| image = [[File:DQIIIGBC_box_art.jpg|300px]]&lt;br /&gt;
| caption = North American boxart of the Game Boy Color release&lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;[[Heartbeat]] (SFC)&amp;lt;br /&amp;gt;[[TOSE]] (GBC)&lt;br /&gt;
| publisher = [[Enix]] &lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 10, 1988|NA=June 12, 1991}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 6, 1996}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 8, 2000|NA=July 7, 2001}}&#039;&#039;&#039;Mobile phones&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=TBA}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = &#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgratings|ESRB=T}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy Color]]&lt;br /&gt;
| media = 2-megabit FC cartridge&amp;lt;br /&amp;gt;4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt;32-megabit SFC cartridge&amp;lt;br /&amp;gt;32-megabit GBC cartridge&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
| series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest III&#039;&#039;&#039; (ドラゴンクエストIII そして伝説へ… or Doragon Kuesuto III Soshite Densetsu e...), translated as &#039;&#039;&#039;&#039;&#039;Dragon Quest III: And Into the Legend...&#039;&#039;&#039;&#039;&#039;, is the third game in the Dragon Quest series of role-playing games published by [[Enix]] and released on the [[Famicom]]/[[NES]].  It was later remade and released on the [[Super Famicom]] and [[Game Boy Color]].  &#039;&#039;Dragon Quest III&#039;&#039; is the third and final game in the [[Roto Trilogy]].    &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; continued to expand upon the gameplay of it predecessors.  &#039;&#039;Dragon Quest III&#039;&#039; has a customizable party and class system, in which each character has a certain class.  The choice of class greatly effects the character&#039;s stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]].&lt;br /&gt;
&lt;br /&gt;
The world of &#039;&#039;Dragon Quest III&#039;&#039; takes place on two large world maps instead of just one.  The first world map roughly resembles a map of Earth and many areas are modeled after different cultures like [[Romaly]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Soo]] (America) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to [[Alefgard]], a world that exists beneath the surface of the first world. This world is familiar as well, encompassing the lands from the first [[Dragon Warrior]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; replaced the lottery in &#039;&#039;[[Dragon Quest II]]&#039;&#039; with an arena-gambling mini game.  The player can wager money on which monster will win each fight.  Remakes of &#039;&#039;Dragon Quest III&#039;&#039; added a board game mini game called [[Pachisi]] ([[Suguroku]]).  The game was also slated to have a collectible [[mini medal]] side quest, but this was cut due to space constraints.  Later Dragon Quest games and remakes would feature such side quests.  &lt;br /&gt;
&lt;br /&gt;
The [[Super Famicom]] remake of &#039;&#039;Dragon Quest III&#039;&#039; was the first in the series to include bonus content after completing the main plot of the game.  This came in the form of a bonus dungeon and other bonus locations.  The remake also included a personality system for all members of the player&#039;s party.  The personality system has not been included in any Dragon Quest game other than the remakes of &#039;&#039;Dragon Quest III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===New features===&lt;br /&gt;
* It is now possible to change the party&#039;s marching order. Also, characters can be added or dropped at [[Ruida&#039;s Tavern]].&lt;br /&gt;
* The [[Zoom]] spell and the [[Chimera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.&lt;br /&gt;
* Several new [[List of character statistics|statistics]]: agility, vitality, intelligence, and luck appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character&#039;s class.&lt;br /&gt;
* The combat system is enhanced to use the new stats; in particular agility will affect the order in which characters and monsters act.&lt;br /&gt;
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].&lt;br /&gt;
* Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.&lt;br /&gt;
* There is a [[day-night cycle]] for the first time. [[Alefgard]] is always shrouded in night, however.&lt;br /&gt;
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.&lt;br /&gt;
* There is now an [[Lamia|aerial vehicle]] in addition to the [[ship]].&lt;br /&gt;
* [[Mimic]]s appear for the first time. There is also an [[identify spell]] to detect mimics.&lt;br /&gt;
* [[Vault]]s appear for the first time, allowing gold to be preserved upon the party&#039;s demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added [[the Bag]].&lt;br /&gt;
* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character&#039;s level.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; is set many years before the original &#039;&#039;[[Dragon Quest I|Dragon Quest]]&#039;&#039; in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light.  For his bravery, the hero receives the title of [[Roto|Loto]] (Erdrick in the NES version).&lt;br /&gt;
&lt;br /&gt;
The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[key|keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos&#039; castle.  After a ferocious battle, the hero&#039;s celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to Zoma&#039;s castle for the final confrontation.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the tracklisting of the Symphonic Suite:&lt;br /&gt;
# Roto (1:41)&lt;br /&gt;
# Prologue (3:58)&lt;br /&gt;
# Rondo (2:59)&lt;br /&gt;
# Around the World (Around the World ~ Town ~ Jipang ~ Pyramid ~ Village) (6:48)&lt;br /&gt;
# Adventure (3:09)&lt;br /&gt;
# Dungeon ~ Tower ~ The Phantom Ship (5:34)&lt;br /&gt;
# Distant Memories (2:52)&lt;br /&gt;
# Requiem ~ Small Shrine (3:11)&lt;br /&gt;
# Sailing (2:53)&lt;br /&gt;
# Heavenly Flight (2:44)&lt;br /&gt;
# Grueling Fight (4:05)&lt;br /&gt;
# Zoma&#039;s Castle (3:30)&lt;br /&gt;
# Fighting Spirits (Battle Theme ~ In Alefgard ~ Hero&#039;s Challenge) (5:41)&lt;br /&gt;
# Into the Legend (3:01)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version differences ==&lt;br /&gt;
Like most Dragon Quest games, Dragon Quest III was censored in its initial appearance in America as Dragon Warrior III. The Priest character class was renamed &amp;quot;Pilgrim,&amp;quot; while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version of Dragon Quest III.&lt;br /&gt;
&lt;br /&gt;
The Japan-only 1996 remake of Dragon Quest III for the Super Nintendo featured updated graphics and sound, a new Thief character class, a new Personality statistic that affected character development, the Tiny Medal collection game first introduced in Dragon Quest IV, Monster Medals, bonus dungeons and the Pachisi minigame. The later Gameboy Color version of the game, which saw release in America in 2001, was based on this version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== North American edition (NES edition) ====&lt;br /&gt;
&lt;br /&gt;
* There is now a more elaborate title picture, and the title BGM is changed to &amp;quot;Theme of Erdrick&amp;quot;. The BGM for savegame selection is also changed; it is now the same as in [[Dragon Quest IV|Dragon Quest IV ]]&lt;br /&gt;
* The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano. This prologue is also included in the Japanese remakes.&lt;br /&gt;
* The cross and coffin graphics are changed as in all the old Dragon Warrior games.&lt;br /&gt;
* The credit roll BGM has been extended to match the new longer credits.&lt;br /&gt;
* XP and gold drops are increased 25%, so that characters can level faster.&lt;br /&gt;
&lt;br /&gt;
==== Super Nintendo remake ====&lt;br /&gt;
&lt;br /&gt;
The graphics and command system were upgraded using [[Dragon Quest VI]] as a base. However, its AI system was not copied.&lt;br /&gt;
&lt;br /&gt;
* As in the [[Dragon Quest I &amp;amp; II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.&lt;br /&gt;
* As in [[Dragon Quest VI]], it is now possible to climb into wells.&lt;br /&gt;
* The &amp;quot;[[Conversation memory|spells]]&amp;quot; associated with Dragon Quest VI&#039;s conversation recall system have been added.&lt;br /&gt;
* The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.&lt;br /&gt;
* There is now a character at the Tower of Dharma who can change the names of the characters (or even of the Bag).&lt;br /&gt;
* It is now possible to specify quantities when buying items at the item shop.&lt;br /&gt;
* Combat screens now have backdrops and monster animations; monsters also have more sound effects.&lt;br /&gt;
* There is now a Personality system, which assigns one of 45 personalities to each PC to determine stat growth when they level up. The protagonist&#039;s initial personality is determined by a &amp;quot;personality test&amp;quot; at the start of the game. Other PCs initial personalities are determined by the seedsused at their creation. Certain books and pieces of equipment can change a character&#039;s personality also.&lt;br /&gt;
* 5 [[Parchisi]] minigames were added to various locations.&lt;br /&gt;
* Stat increases depend on a character&#039;s gender.&lt;br /&gt;
* There is a new &amp;quot;Thief&amp;quot; class, as described in the classes section above.&lt;br /&gt;
* Merchants and Jesters can now gain MP when leveling; this is needed since they now gain some additional spells.&lt;br /&gt;
* As in [[Dragon Quest VI]], the special actions of the [[Jester]] class may now have special effects, such as healing the party.&lt;br /&gt;
* Female heroes now have different graphics, and a few dialogs are changed for them.&lt;br /&gt;
* There are also new dialogs in the case that the hero is not in the party, if the game has been completed.&lt;br /&gt;
* [[Ruida&#039;s Tavern]] can now save the game; this will be done automatically if the composition of the party is changed.&lt;br /&gt;
* As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Samanao]].&lt;br /&gt;
* There is a [[bonus dungeon]] with 8 new types of monster, and a hidden boss.&lt;br /&gt;
* There are many new kinds of item. But it is no longer possible to obtain one item, although it still exists in the game data.&lt;br /&gt;
* Some weapon and armor shops have different items in stock. (EG, [[Samanao]] no longer sells dragon slayer swords.)&lt;br /&gt;
* The world map shows visited regions in color.&lt;br /&gt;
* Boomerangs and whips can now attack multiple enemies at once.&lt;br /&gt;
* [[Tiny Medals]] can now be collected, and given to the Medal king in the well in [[Aliahan]]. The system from [[Dragon Quest VI]] is used: prizes are given according to the total number of medals collected.&lt;br /&gt;
* Monsters drop different items at the end of a battle.&lt;br /&gt;
* The pyramid layout is slightly different.&lt;br /&gt;
* It is now possible to save the game in [[Portoga]], by speaking to the minister of state next to the king.&lt;br /&gt;
* Portoga and [[Baharata]] now have weapon shops.&lt;br /&gt;
* After hatching Ramia, the merchant you left in [[Immigrant Town]] will be released from prison and return to Ruida&#039;s Tavern.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.&lt;br /&gt;
* The shop keeper in [[Elvenham]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf.&lt;br /&gt;
* A [[bonus dungeon]] has been added; it contains a castle which is a new [[Zoom]] target.&lt;br /&gt;
* The location BGM is now remixed depending on the time of day.&lt;br /&gt;
* There are new tunes.&lt;br /&gt;
&lt;br /&gt;
==== Gameboy Color remake ====&lt;br /&gt;
&lt;br /&gt;
* It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Gameboys.&lt;br /&gt;
* Battle screens no longer have illustrated backgrounds, although monsters and spell effects are still animated.&lt;br /&gt;
* It is now possible to create a [[Field Log|temporary save]] anywhere, since the Gameboy might run out of batteries at any time.&lt;br /&gt;
* There is a second [[bonus dungeon]], the Ice caves. It contains boss monsters and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional hidden boss who will challenge the party to collect all the monster medals.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
=== Original edition ===&lt;br /&gt;
* By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes.&lt;br /&gt;
* One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.&lt;br /&gt;
* Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. &amp;lt;!-- Needs confirmation --&amp;gt;&lt;br /&gt;
* The level requirements for Wizards to learn [[Blizzard]] and Ice Spears are switched.&lt;br /&gt;
* Some stats cycle if they are raised above 255. This has been fixed in the remakes.&lt;br /&gt;
* It is possible to create a party of only deceased characters by exploiting the paralysis status condition.  This was first though to be only possible using the [[Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]].  This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Color remake ===&lt;br /&gt;
* There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character&#039;s experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in &amp;quot;an unusual way&amp;quot; and &amp;quot;it will become clear to you in battle&amp;quot;.&lt;br /&gt;
* There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.&lt;br /&gt;
&lt;br /&gt;
==Spin-offs==&lt;br /&gt;
&lt;br /&gt;
On top of being remade for both the Super Famicom and the GameBoy Color, Dragon Warrior III also inspired several mangas including [[Dai no Daibouken]] and [[The Emblem of Roto]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Wikipedia|Dragon Warrior III}}&lt;br /&gt;
{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/games/dragon-warrior3/ Official &#039;&#039;Dragon Warrior III&#039;&#039; GBC Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest III|*!]]{{Wikia}}&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;/div&gt;</summary>
		<author><name>96.41.201.64</name></author>
	</entry>
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