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		<id>https://dragonquest-wiki.com/index.php?title=Slime&amp;diff=108048</id>
		<title>Slime</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Slime&amp;diff=108048"/>
		<updated>2015-01-29T04:06:30Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: cleaning, it still could use some work though... (images for each slime and more general cleanup...)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Slime&lt;br /&gt;
|image=[[File:Slime DQIX DS artwork.png|100px]]&lt;br /&gt;
|caption=Official art of a Slime in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;This article is about the enemy, for the monster class in [[Dragon Quest VII]], see [[Slime (Class)]].&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;slime&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in the very first game, slimes have since become the series&#039; mascot due to their popularity and iconic qualities. The basic slime has been in every &#039;&#039;Dragon Quest&#039;&#039; to date.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The basic slime is known for its onion/droplet shape, round eyes, and goofy, toothless smile, the former two traits having become the ones shared amongst nearly all other slimes.&lt;br /&gt;
&lt;br /&gt;
They are typically the weakest enemies in every game, having no abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with &#039;&#039;Dragon Quest IV&#039;&#039;, there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in &#039;&#039;Dragon Quest IX&#039;&#039; three slimes may join to form the [[slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, slimes can be domesticated into pets and others have gained the ability to speak to humans in their own tongue. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;,  &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;human&#039;&#039;, and &#039;&#039;slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Main series===&lt;br /&gt;
{{VersionTabs|Dragon&amp;amp;nbsp;Quest|&lt;br /&gt;
Slimes make their debut as one of the first monsters the player is likely to encounter alongside [[she-slime]]s and [[dracky|drackies]].&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 3&lt;br /&gt;
|attack = 5&lt;br /&gt;
|defense = 3&lt;br /&gt;
|agility = 2&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|description = &lt;br /&gt;
}}&lt;br /&gt;
|GBC|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:SLIME_GBC.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 3&lt;br /&gt;
|attack = 5&lt;br /&gt;
|defense = 3&lt;br /&gt;
|agility = 2&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|description = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|II|&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest II]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 4&lt;br /&gt;
|attack = 7&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 2&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Herb]]}}&lt;br /&gt;
|GBC|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:SLIME_GBC.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest II]]&#039;&#039;&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 4&lt;br /&gt;
|attack = 7&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 2&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Herb]]}}&lt;br /&gt;
}}&lt;br /&gt;
|III|&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float =&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 8&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 4&lt;br /&gt;
|experience = 6&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Herb]]&lt;br /&gt;
|bestiaryNumber = 001&lt;br /&gt;
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}&lt;br /&gt;
|SNES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float =&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:SLIME_-_DQ3_-_SNES.png‎]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
|console = NES, SNES, GBC&lt;br /&gt;
|hp = 8&lt;br /&gt;
|defense = 5&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Herb]]&lt;br /&gt;
|bestiaryNumber = 001&lt;br /&gt;
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}&lt;br /&gt;
|GBC|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float =&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DW3SLIME.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
|console = NES, SNES, GBC&lt;br /&gt;
|hp = 8&lt;br /&gt;
|attack = 4 &lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 9 &lt;br /&gt;
|experience = 4 &lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Herb]]&lt;br /&gt;
|bestiaryNumber = 001&lt;br /&gt;
|locations = Aliahan Region, [[Promontory Cave]], [[Alefgard]]}}&lt;br /&gt;
}}&lt;br /&gt;
|IV|&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 8&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Strathbaile]] outskirts (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca]] outskirts}}&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 40&lt;br /&gt;
|attack = ??&lt;br /&gt;
|defense = 30&lt;br /&gt;
|agility = 15&lt;br /&gt;
|experience = 3&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Call for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Havre Léon]] outskirts (chapter 4)}}&lt;br /&gt;
|PSX|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:Slimelv8.gif]] &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = PSX&lt;br /&gt;
|hp = 8&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Strathbaile]] outskirts (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca]] outskirts}}&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[Image:Slimelv8.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = PSX&lt;br /&gt;
|hp = 40&lt;br /&gt;
|attack = ??&lt;br /&gt;
|defense = 30&lt;br /&gt;
|agility = 15&lt;br /&gt;
|experience = 3&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Call for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Havre Léon]] outskirts (chapter 4)}}&lt;br /&gt;
|DS|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQ4SLIMEDS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Strathbaile]] outskirts (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca]] outskirts}}&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image =  [[Image:DQ4SLIMEDS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 40&lt;br /&gt;
|attack = ??&lt;br /&gt;
|defense = 30&lt;br /&gt;
|agility = 15&lt;br /&gt;
|experience = 3&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Call for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Havre Léon]] outskirts (chapter 4)}}&lt;br /&gt;
}}&lt;br /&gt;
|V|&lt;br /&gt;
{{VersionTabs|SNES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:Slime.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 7&lt;br /&gt;
|attack = 7&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[Image:Slime.gif]] &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 53&lt;br /&gt;
|attack = 53&lt;br /&gt;
|defense = 35&lt;br /&gt;
|agility = 56&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Dominicus&#039; Dominion]]}}&lt;br /&gt;
|PS2|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:Slimelv8.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = PS2&lt;br /&gt;
|hp = 7&lt;br /&gt;
|attack = 7&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[Image:Slimelv8.gif]] &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = PS2&lt;br /&gt;
|hp = 53&lt;br /&gt;
|attack = 53&lt;br /&gt;
|defense = 35&lt;br /&gt;
|agility = 56&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Dominicus&#039; Dominion]]}}&lt;br /&gt;
|DS|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQ5SLIMEDS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 7&lt;br /&gt;
|attack = 7&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[Image:DQ5SLIMEDS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 53&lt;br /&gt;
|attack = 53&lt;br /&gt;
|defense = 35&lt;br /&gt;
|agility = 56&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Dominicus&#039; Dominion]]}}&lt;br /&gt;
}}&lt;br /&gt;
|VI|&lt;br /&gt;
{{VersionTabs|SNES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:Slime2.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 12&lt;br /&gt;
|attack = 14&lt;br /&gt;
|defense = 13&lt;br /&gt;
|agility = 4&lt;br /&gt;
|experience = 4&lt;br /&gt;
|gold = 3&lt;br /&gt;
|droppedItem = [[Herb]]}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[Image:Slime2.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 150&lt;br /&gt;
|attack = 105&lt;br /&gt;
|defense = 72&lt;br /&gt;
|agility = 86&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Slime Armor]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]}}&lt;br /&gt;
|DS|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 9&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 14&lt;br /&gt;
|defense = 13&lt;br /&gt;
|agility = 4&lt;br /&gt;
|experience = 5&lt;br /&gt;
|gold = 3&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|bestiaryNumber=15&lt;br /&gt;
|locations=}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|VII|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Slimelv8.gif]]&lt;br /&gt;
|name=Slime&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|experience=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|droppedItem=Herb &amp;lt;br&amp;gt; Slime Heart&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|captureRate=Very Easy&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Rexwood &amp;lt;br&amp;gt; Krage}}&lt;br /&gt;
The slime can be found in the [[Rexwood]] region in the past, the [[Colorstone Mine]] in the past and present, [[Rexwood Tower]], and the [[Krage]] region in Disc 2. The slime has the rare chance of dropping a Slime Heart, allowing one party member to become a slime when it is taken to the [[Temple of Dharma]].&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Slimelv8.gif]]&lt;br /&gt;
|name=SlimeLv8&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=120&lt;br /&gt;
|mp=100&lt;br /&gt;
|attack=58&lt;br /&gt;
|defense=35&lt;br /&gt;
|agility=30&lt;br /&gt;
|experience=150&lt;br /&gt;
|gold=50&lt;br /&gt;
|droppedItem=Herb&lt;br /&gt;
|skills=Call for Help (SlimeLv8) &amp;lt;br&amp;gt; Call for Help (KingSlime)&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=229&lt;br /&gt;
|captureRate=Hard&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Hamelia &amp;lt;br&amp;gt; Probina}}&lt;br /&gt;
The SlimeLv8 can be found in the [[Mountain Tower]] in the past both before and during the flood and also in the present and [[Mount Probina]] in the past.&lt;br /&gt;
|VIII|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:SLIME_-_DQ8.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|console = PS2&lt;br /&gt;
|hp = 7&lt;br /&gt;
|attack = 10&lt;br /&gt;
|defense = 8&lt;br /&gt;
|agility = 6&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]] (common)&amp;lt;br&amp;gt;[[Amor seco essence]] (Rare)&lt;br /&gt;
|description=A well-known monster commonly encountered throughout the world.&lt;br /&gt;
Quite intelligent. Some have even managed to learn the human tongue.&lt;br /&gt;
|locations = [[Farebury Region]]}}&lt;br /&gt;
|IX|&lt;br /&gt;
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]].&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Slime (Normal)&lt;br /&gt;
|image = [[File:Slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;(extended) &#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Angel Falls]], [[The Hexagon]]}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Slime (Newid Isle)&lt;br /&gt;
|image = [[Image:DQ9SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 55&lt;br /&gt;
|mp = 4&lt;br /&gt;
|experience = 48&lt;br /&gt;
|gold = 16&lt;br /&gt;
|attack=42&lt;br /&gt;
|defense=48&lt;br /&gt;
|agility=80&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;(extended) &#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]}}&lt;br /&gt;
Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won&#039;t be able to form the stack until they are down to three.&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Slime (Bloomingdale)&lt;br /&gt;
|image = [[Image:DQ9SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 76&lt;br /&gt;
|mp = 4&lt;br /&gt;
|experience = 72&lt;br /&gt;
|gold = 24&lt;br /&gt;
|attack=52&lt;br /&gt;
|defense=65&lt;br /&gt;
|agility=128&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;(extended) &#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Bloomingdale]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Monsters series===&lt;br /&gt;
{{VersionTabs|Dragon&amp;amp;nbsp;Quest&amp;amp;nbsp;Monsters|&lt;br /&gt;
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of GreatTree.&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQMSLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Warrior Monsters]]&#039;&#039;&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 2/5&lt;br /&gt;
|mp = 4/5&lt;br /&gt;
|attack = 2/5&lt;br /&gt;
|defense = 3/5&lt;br /&gt;
|agility = 5/5&lt;br /&gt;
|spells = [[Fireball]], [[Radiant]], [[Mega Magic]]&lt;br /&gt;
|family = [[Slime Family]]}}&lt;br /&gt;
|2|&lt;br /&gt;
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with Cobi and Tara&#039;s family to GreatLog.&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQMSLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Warrior Monsters 2]]&#039;&#039;&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 6/10&lt;br /&gt;
|mp = 6/10&lt;br /&gt;
|attack = 5/10&lt;br /&gt;
|defense = 6/10&lt;br /&gt;
|agility = 6/10&lt;br /&gt;
|spells = [[Firebal]], [[Radiant]], [[MegaMagic]]&lt;br /&gt;
|family = [[Slime Family]]&lt;br /&gt;
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}&lt;br /&gt;
|Caravan&amp;amp;nbsp;Heart|&lt;br /&gt;
As was the case with the previous two titles, the slime is once again the starting monster.&lt;br /&gt;
|Joker|&lt;br /&gt;
In a break from tradition, the slime is &#039;&#039;not&#039;&#039; the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, Infant Isle, along with several uncharted islands, and is likely the first wild monster encountered in the game.&lt;br /&gt;
|Joker&amp;amp;nbsp;2|&lt;br /&gt;
Slimes are the first monster encountered in the game aside from the monsters that the player has to choose from at the start of the game.&lt;br /&gt;
Slimes, when synthesised over level twenty, create a &#039;&#039;&#039;Slime X&#039;&#039;&#039;. Two level fifty Slime X&#039;s make a &#039;&#039;&#039;Slime XY&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
{{Enemy &lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = None&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 540&lt;br /&gt;
|mp = 360&lt;br /&gt;
|attack = 500&lt;br /&gt;
|defense = 510&lt;br /&gt;
|agility = 470&lt;br /&gt;
|wisdom = 490&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 780&lt;br /&gt;
|mp = 630&lt;br /&gt;
|attack = 730&lt;br /&gt;
|defense = 770&lt;br /&gt;
|agility = 740&lt;br /&gt;
|wisdom = 740&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Fire Breath Reflect&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Sabotage 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Dazzle 0% &amp;lt;br&amp;gt; Sabotage 0%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
==Notable Slimes==&lt;br /&gt;
*[[Rocket]] - the heroic slime the player uses in Rocket Slime.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of Rocket Slime, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the Dragon Quest manga, &#039;&#039;Dragon Quest: [[Dai no Daibouken]]&#039;&#039;.&lt;br /&gt;
*[[Rookie|Goober]] - originally known as Rookie in the Super Famicom version, he is a slime companion joining you after winning the [[Slimopolis]] in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Dark slime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[She-slime]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Slime (Class)]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;Nintendo Power&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (possibly the creeping crud&amp;lt;sup&amp;gt;[http://www.gamespot.com/features/tenspot_monsters/page8.html]&amp;lt;/sup&amp;gt;) from the &#039;&#039;Wizardry series&#039;&#039;.&amp;lt;sup&amp;gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;Nintendo Power&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analyzed. The section also showcased a handful of other types of Slimes, such as the [[Metal Slime]] and [[Slime Knight]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Slimes|*]]&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Zenith_Dragon&amp;diff=129536</id>
		<title>Zenith Dragon</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Zenith_Dragon&amp;diff=129536"/>
		<updated>2015-01-29T03:38:50Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Zenith Dragon&lt;br /&gt;
|Game=Dragon Quest IV&lt;br /&gt;
|Image=[[File:Zenithian Dragon DQMJ2.png]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=&lt;br /&gt;
|Roumaji=&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Dragon&lt;br /&gt;
|Age= Several hundred years old&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Zenith Dragon&#039;&#039;&#039; (also known as the &#039;&#039;&#039;Master Dragon&#039;&#039;&#039;) is a character in &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, &#039;&#039;[[Dragon Quest V]]&#039;&#039;, and &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. He is an enormous, platinum colored [[dragon]] and the ruler of [[Zenithia]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
When the [[Hero (Dragon Quest IV)|Hero]] meets the Zenith Dragon in Zenithia, he informs him of the situation, as [[Psaro the Manslayer]] is rapidly amassing power in Nadiria. He imbues the [[Zenithia Sword]] with the power necessary to defeat Psaro and shows the party the way into the underworld. In ages past he was the one to vanquish [[Estark]] when the fiendlord made his attempt to conquer the world, sealing the monster away in the area that would one day become [[Mamon Mine]]. In the intervening years he has grown weaker with age, and can not aid in the battle against Psaro.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
The Zenith dragon is first met as Dr. Agon, a man claiming to be Zenithian. After you free him from a perpetual mine cart ride, something he&#039;s been stuck in for the last 20 years, he joins your party. Dr. Agon will not participate in combat.&lt;br /&gt;
&lt;br /&gt;
Eventually the party finds their way to Zenithia, which has fallen into a lake, and Dr. Agon uses his meditation powers to learn that the Golden Orb, one of the orbs that keeps Zenithia afloat, has been destroyed (in the beginning of the game, the hero acquired the orb, and it is later destroyed by [[Ladja]]). Dr Agon stays in the castle while the party finds a replacement gold orb. The hero ends up having to travel back in time to when he had the orb before it was destroyed, and he switches the gold orb held by his past self with a fake one. When the party returns, Zenithia is raised and Dr Agon checks on his friends.&lt;br /&gt;
&lt;br /&gt;
Later, when the party finds the Dragon Orb, they return to Zenithia to find the doctor being questioned by real Zenithians, because they say there aren&#039;t any by the name of &amp;quot;Dr Agon.&amp;quot; He will then ask for the [[Dragon Orb]], and when you give it to him, he transforms into his true form, the Zenith Dragon. He will then carry the party to [[Crocodilopolis]], at the very top of a mountain. He can also be used to travel over any terrain at high speeds, but can only drop off the part on flat terrain. After you defeat [[Nimzo|Grandmaster Nimzo]], he will take you to many towns and let you talk to the people, eventually returning you to [[Gotha]].&lt;br /&gt;
&lt;br /&gt;
Like the previous game the Zenith Dragon talks extremely formal and with dignity, however it is later revealed in DQV that it&#039;s an act and he actually hates talking like that. In reality he talks crazy and eccentric. This was probably put in to surprise many players.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
[[Category:Dragon Quest IV characters]]&lt;br /&gt;
[[Category:Dragon Quest V characters]]&lt;br /&gt;
[[Category:Dragon Quest V vehicles]]&lt;br /&gt;
[[Category:Dragon Quest VI characters]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragons]]&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Metal_king_slime&amp;diff=138532</id>
		<title>Metal king slime</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Metal_king_slime&amp;diff=138532"/>
		<updated>2015-01-27T22:03:52Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Metal king slime&lt;br /&gt;
|image=[[Image:Metal_king_slime1.png|150px]]&lt;br /&gt;
|caption=Metal king slime sprite from the DS remakes&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;metal king slime&#039;&#039;&#039; (originally &#039;&#039;&#039;King Metal&#039;&#039;&#039;; &#039;&#039;&#039;MetalKing&#039;&#039;&#039; / &#039;&#039;&#039;Metal King&#039;&#039;&#039; in later translations due to display constraints) is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, it is a metallic version of the [[king slime]] that usually gives the greatest amount of experience of any monster in the games it appears in, with very few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
As the name would suggest, metal king slimes are king slimes of a metallic color. Their crowns are different in color to that of the king slimes&#039; as well, bearing shades of purple or blue.&lt;br /&gt;
&lt;br /&gt;
Like all other [[metal monsters]], metal king slimes have extremely high defense and speed, give an absurd amount of experience points when defeated, and often flee from battle instead of fighting. Their HP is much higher than that of most metal monsters, and they are also fairly competent when it comes to fighting, something that [[metal slime]]s and [[liquid metal slime]]s usually aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Main series===&lt;br /&gt;
{{VersionTabs|Dragon&amp;amp;nbsp;Quest&amp;amp;nbsp;IV|&lt;br /&gt;
Metal king slimes share their first appearance with their variants, king slimes and [[king cureslime]]s. They do not appear until near the end of the game and are, in the original, NES release, the greatest source of experience in the game: they lose this position to [[platinum king jewel]]s in the remakes.&lt;br /&gt;
&lt;br /&gt;
Because their HP is so much higher than other metal monsters, it is usually recommended that [[Alena]] be used to fight them given her high critical hit ratio, which negates the monstrous defense of these metal globs.&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image = [[Image:Kingmetal.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 7&lt;br /&gt;
|experience = 30010&lt;br /&gt;
|gold = 20&lt;br /&gt;
}}&lt;br /&gt;
|PSX|&lt;br /&gt;
N/A&lt;br /&gt;
|DS|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image = [[Image:Metal_king_slime1.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 7&lt;br /&gt;
|experience = 30010&lt;br /&gt;
|gold = 20&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|V|&lt;br /&gt;
{{VersionTabs|SNES|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[Image:Kingmetal.gif1]]&lt;br /&gt;
|name=King Metal&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console=SNES&lt;br /&gt;
|hp= 7&lt;br /&gt;
|mp= 20&lt;br /&gt;
|attack= 97&lt;br /&gt;
|defense=2047&lt;br /&gt;
|agility=152&lt;br /&gt;
|experience=30010&lt;br /&gt;
|gold=15&lt;br /&gt;
|droppedItem=[[Mini medal|Small Medal]]&lt;br /&gt;
|spells=[[Hocus Pocus|Chance]]&lt;br /&gt;
|family=[[Slime family]]&lt;br /&gt;
}}&lt;br /&gt;
|PS2|&lt;br /&gt;
N/A&lt;br /&gt;
|DS|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[Image:Metal_king_slime.png]]&lt;br /&gt;
|name=Metal king slime&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console=DS&lt;br /&gt;
|hp= 7&lt;br /&gt;
|mp= 20&lt;br /&gt;
|attack= 97&lt;br /&gt;
|defense=1023&lt;br /&gt;
|agility=152&lt;br /&gt;
|experience=30010&lt;br /&gt;
|gold=15&lt;br /&gt;
|family=[[Slime family]]&lt;br /&gt;
|bestiaryNumber=144&lt;br /&gt;
|droppedItem=[[Mini medal]]&lt;br /&gt;
|spells=[[Hocus Pocus]]&lt;br /&gt;
|locations=[[Mt. Zugzwang]]&amp;lt;br&amp;gt;[[Estark&#039;s Labyrinth]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|VI|&lt;br /&gt;
{{VersionTabs|SNES|&lt;br /&gt;
N/A&lt;br /&gt;
|DS|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Metal King Slime&lt;br /&gt;
|image = &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 14&lt;br /&gt;
|mp = 20&lt;br /&gt;
|attack = 157&lt;br /&gt;
|defense = 999&lt;br /&gt;
|agility = 350&lt;br /&gt;
|experience = 30010&lt;br /&gt;
|gold = 15&lt;br /&gt;
|droppedItem = [[Duplic hat]]&lt;br /&gt;
|bestiaryNumber=150&lt;br /&gt;
|locations=}}&lt;br /&gt;
}}&lt;br /&gt;
|VII|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Metalking.gif]]&lt;br /&gt;
|name=MetalKing&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=20&lt;br /&gt;
|mp=60&lt;br /&gt;
|attack=169&lt;br /&gt;
|defense=999&lt;br /&gt;
|agility=255&lt;br /&gt;
|experience=33000&lt;br /&gt;
|gold=100&lt;br /&gt;
|droppedItem=Luck Shoes&lt;br /&gt;
|skills=Charges Party&lt;br /&gt;
|spells=Infermore&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=188&lt;br /&gt;
|captureRate=Hard&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Formed by 8 MetalyS &amp;lt;br&amp;gt; Orph &amp;lt;br&amp;gt; Krage &amp;lt;br&amp;gt; Mardra&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The metal king slime (then MetalKing) can be found in the [[Orph]] region in Disc 2, the [[Krage]] region in Disc 2 and the [[Mardra]] region in Disc 2. It is also formed when 8 MetalyS merge.&lt;br /&gt;
|VIII|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:king_metal_slime.png]]&lt;br /&gt;
|name=Metal King Slime&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|console=PS2&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=20&lt;br /&gt;
|mp=66&lt;br /&gt;
|attack=166&lt;br /&gt;
|defense=4096&lt;br /&gt;
|agility=255&lt;br /&gt;
|experience=30010&lt;br /&gt;
|gold=240&lt;br /&gt;
|droppedItem=[[Slime crown]] (common)&amp;lt;br&amp;gt;[[Orichalcum]] (rare)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=171&lt;br /&gt;
|description=Travellers who happen to encounter this monster can&#039;t help chuckling. And if they&#039;re fortunate enough to defeat it, they can&#039;t stop smiling.&lt;br /&gt;
|locations=[[Untrodden Groves]]&amp;lt;br&amp;gt;[[Dragon Graveyard]]&amp;lt;br&amp;gt;[[Black Citadel]]&amp;lt;br&amp;gt;[[Dragovian Path]]&lt;br /&gt;
|}}&lt;br /&gt;
|IX|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:nopic.png]]&lt;br /&gt;
|name=Metal king slime&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=16&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=318&lt;br /&gt;
|defense=512&lt;br /&gt;
|agility=349&lt;br /&gt;
|experience=120040&lt;br /&gt;
|gold=80&lt;br /&gt;
|droppedItem=[[Slime crown]] (common, 1/128)&amp;lt;br&amp;gt;[[Orichalcum]] (rare, 1/256)&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=214&lt;br /&gt;
|description=&#039;&#039;Big bundles of shiny joy whose ample insides hide the ingredients for an incredible experience.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;They admire a certain medal-mad monarch, and like to collect mini medals from their mini metal friends to mimic his methods.&#039;&#039;&lt;br /&gt;
|locations=[[Tower of Nod]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|collapsed=&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Monsters series===&lt;br /&gt;
{{VersionTabs|Dragon&amp;amp;nbsp;Quest&amp;amp;nbsp;Monsters|&lt;br /&gt;
{{VersionTabs|GBC|&lt;br /&gt;
N/A&lt;br /&gt;
|PSX|&lt;br /&gt;
N/A&lt;br /&gt;
}}&lt;br /&gt;
|2|&lt;br /&gt;
{{VersionTabs|GBC|&lt;br /&gt;
N/A&lt;br /&gt;
|PSX|&lt;br /&gt;
N/A&lt;br /&gt;
}}&lt;br /&gt;
|Caravan&amp;amp;nbsp;Heart|&lt;br /&gt;
N/A&lt;br /&gt;
|Joker|&lt;br /&gt;
Metal king slimes appear as rank S members of the slime family and can be synthesized via quadrulinear synthesis using four liquid metal slimes. Players can also attempt to scout them in Palaish Isle&#039;s metal menagerie, Tartarus during the post-game, and certain scouts that might use them, though in all instances the monsters can prove incredibly difficult to impress.&lt;br /&gt;
}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;===&lt;br /&gt;
Earl Luminum appears to be a metal king slime.&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
*[[King slime]]&lt;br /&gt;
*[[King cureslime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Metal medley]]&lt;br /&gt;
*[[Liquid metal slime]]&lt;br /&gt;
*[[Platinum king jewel]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:Metalkingslime DQIV NES.gif|NES &#039;&#039;Dragon Quest IV&#039;&#039;&lt;br /&gt;
Image:Metalkingslime DQV SNES.gif|SNES &#039;&#039;Dragon Quest V&#039;&#039;&lt;br /&gt;
Image:Metalkingslime DQVI SNES.gif|SNES &#039;&#039;Dragon Quest VI&#039;&#039;&lt;br /&gt;
Image:Metalking.gif|DS &#039;&#039;Dragon Quest IV - VI&#039;&#039;&lt;br /&gt;
Image:King_metal_slime.png|&#039;&#039;Dragon Quest VIII&#039;&#039;&lt;br /&gt;
Image:Metalkingslime DQM GBC.png|&#039;&#039;Dragon Quest Monsters&#039;&#039;&lt;br /&gt;
Image:Metalkingslime DQM2 GBC.png|&#039;&#039;Dragon Quest Monsters 2&#039;&#039;&lt;br /&gt;
Image:Metalking.png1|&#039;&#039;Dragon Quest Monsters: Caravan Heart&#039;&#039;&lt;br /&gt;
Image:Metalkingslime.jpg|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
Image:Metalkingslime DQM PSX.gif|Dragon Quest Monsters 1 + 2 (PSX)&lt;br /&gt;
Image:Metalkingslimesofubi.jpg|&amp;lt;center&amp;gt;Square Enix&#039;s [[Sofubi Monster]] Merchandise Series&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Slimes]]&lt;br /&gt;
[[Category:Metal Monsters]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Jailcat&amp;diff=76806</id>
		<title>Jailcat</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Jailcat&amp;diff=76806"/>
		<updated>2015-01-26T09:36:57Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Appearances==&lt;br /&gt;
===Main series===&lt;br /&gt;
{{VersionTabs|Dragon&amp;amp;nbsp;Quest&amp;amp;nbsp;V|&lt;br /&gt;
{{Template:Enemy&lt;br /&gt;
|name = Jailcat&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 21&lt;br /&gt;
|mp = 6&lt;br /&gt;
|attack = 17&lt;br /&gt;
|defense = 10&lt;br /&gt;
|agility = 11&lt;br /&gt;
|experience = 11&lt;br /&gt;
|gold = 7&lt;br /&gt;
|droppedItem = [[Rags]]&lt;br /&gt;
|spells = [[Crack]]&lt;br /&gt;
|bestiaryNumber=15&lt;br /&gt;
|captureRate=[[Jailcat (Recruit)|1/16]]&lt;br /&gt;
|locations=[[Whealbrook]] area&amp;lt;br&amp;gt;Outside [[Uptaten Towers]]&amp;lt;br&amp;gt;[[Fortuna]] area&amp;lt;br&amp;gt;Outside [[Talon Tower]]&lt;br /&gt;
}}&lt;br /&gt;
The jailcat is a monster exclusive to the DS remake replacing the Baby Sabrecat. It&#039;s possible to recruit one shortly after obtaining the [[wagon]] in [[Fortuna]]; the jailcat is somewhat unique being one of the earliest sources of ice magic (which normally isn&#039;t available until much later), and can last until the third generation.&lt;br /&gt;
==Trvia==&lt;br /&gt;
The Baby Sabrecat was probably removed and replaced because it may be confusing to some players of why you are trying to help a Baby sabrecat while other Baby Sabrecats are attacking you.&lt;br /&gt;
|VIII|&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Jailcat.png]]&lt;br /&gt;
|name=Jailcat&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|console=PS2&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=29&lt;br /&gt;
|mp=6&lt;br /&gt;
|attack=27&lt;br /&gt;
|defense=18&lt;br /&gt;
|agility=19&lt;br /&gt;
|experience=19&lt;br /&gt;
|gold=8&lt;br /&gt;
|droppedItem=[[Bandana]] (common)&amp;lt;br&amp;gt;[[Plain cheese]] (rare)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Beast&lt;br /&gt;
|bestiaryNumber=23&lt;br /&gt;
|description=A feline monster with stripes reminiscent of a jailhouse convict. Strangely popular among cat lovers. Usually quite playful, but capable of casting spells when provoked.&lt;br /&gt;
|locations=[[Alexandria Region]]&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Monsters series===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Candy cat]]&lt;br /&gt;
*[[Terror tabby]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Jailcat.png&lt;br /&gt;
Image:Nature-jailcat.jpg&lt;br /&gt;
File:Jailcat1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Endor&amp;diff=58637</id>
		<title>Endor</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Endor&amp;diff=58637"/>
		<updated>2015-01-26T08:37:34Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: in the remakes their is another casino in the town you get to choose the name for&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Endor.png|right|300px|thumb|Official art of Endor]]&lt;br /&gt;
&#039;&#039;&#039;Endor&#039;&#039;&#039; (エンドール, romanized in official Japanese guidebooks as &#039;&#039;Endohr&#039;&#039;) is a [[List of Kingdoms in Dragon Quest|kingdom]] and a castle town found in [[Enix America Corporation|Enix&#039;s]] &#039;&#039;[[Dragon Warrior IV]]&#039;&#039;. It is one of the few locations in &#039;&#039;[[Dragon Quest IV|Dragon Quest IV: Chapters of the Chosen]]&#039;&#039; to [[List of Name Changes in the Zenithia Trilogy|use the same localization]] from the earlier NES game. The castle town is the only location in the original NES game with a [[casino]].&lt;br /&gt;
&lt;br /&gt;
Endor is featured in Chapter 2 with [[Alena]], Chapter 3 with [[Torneko]] and Chapter 5 with the [[Hero (Dragon Warrior IV)|hero]].&lt;br /&gt;
&lt;br /&gt;
==Kingdom of Endor==&lt;br /&gt;
The Kingdom of Endor is composed of Endor, the Cave of the Silver Statuette, a [[Zamoksva/Endor Teleportal|shrine]] leading to [[Zamoksva]] and the entrance of the Tunnel to [[Casabranca]].&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
*[[Seed of life]]&lt;br /&gt;
*[[Mini medal]] (Chapter 5 only, with a second one in the remake)&lt;br /&gt;
*[[Fishnet stockings]] (Chapter 5 only, in the remake)&lt;br /&gt;
*[[Pink leotard]] (Chapter 5 only)&lt;br /&gt;
*[[Feathered cap]] (Chapter 5 only)&lt;br /&gt;
*[[Double-edged sword]] (Chapter 5 only)&lt;br /&gt;
*[[Seed of strength]] (Chapter 5 only)&lt;br /&gt;
&lt;br /&gt;
==Endor Castle and Town==&lt;br /&gt;
[[Image:EndorCastle.png|right|300px]]&lt;br /&gt;
Endor is one of the largest castle towns in the game, with multiple weapon, armour, and item shops.&lt;br /&gt;
&lt;br /&gt;
===Basic Shops &amp;amp; Services===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
{{Shop|header|title=Weapon Shop}}&lt;br /&gt;
{{Shop|subtable|game=[[Dragon Quest IV]]|console=DS}}&lt;br /&gt;
{{Shop|entry|item=[[Chain sickle]]|price=550|attributes=Attack +20}}&lt;br /&gt;
{{Shop|entry|item=[[Poison moth knife]]|price=750|attributes=Attack +24}}&lt;br /&gt;
{{Shop|entry|item=[[Iron lance]]|price=880|attributes=Attack +28}}&lt;br /&gt;
{{Shop|entry|item=[[Morning star]] ([[Nintendo Entertainment System|NES]] Version)|price=1250|attributes=Attack +33}}&lt;br /&gt;
{{Shop|entry|item=[[Holy lance]] ([[Sony PlayStation|Playstation]] and [[Nintendo DS|DS]] Version)|price=1250|attributes=Attack +33}}&lt;br /&gt;
{{Shop|entry|item=[[Astraea&#039;s abacus]]|price=1600|attributes=Attack +35}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
{{Shop|header|title=Armour Shop}}&lt;br /&gt;
{{Shop|subtable|game=[[Dragon Quest IV]]|console=DS}}&lt;br /&gt;
{{Shop|entry|item=[[Chain mail]]|price=350|attributes=Defense +18}}&lt;br /&gt;
{{Shop|entry|item=[[Bronze armour]]|price=700|attributes=Defense +25}}&lt;br /&gt;
{{Shop|entry|item=[[Iron armour]]|price=1200|attributes=Defense +30}}&lt;br /&gt;
{{Shop|entry|item=[[Iron apron]]|price=1500|attributes=Defense +32}}&lt;br /&gt;
{{Shop|entry|item=[[Scale shield]]|price=180|attributes=Defense +7}}&lt;br /&gt;
{{Shop|entry|item=[[Iron shield]]|price=650|attributes=Defense +12}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
{{Shop|header|title=Item Shop}}&lt;br /&gt;
{{Shop|subtable|game=[[Dragon Quest IV]]|console=DS}}&lt;br /&gt;
{{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=}}&lt;br /&gt;
{{Shop|entry|item=[[Antidotal herb]]|price=10|attributes=}}&lt;br /&gt;
{{Shop|entry|item=[[Holy water]]|price=20|attributes=}}&lt;br /&gt;
{{Shop|entry|item=[[Chimera wing]]|price=25|attributes=}}&lt;br /&gt;
{{Shop|entry|item=[[Moonwort bulb]]|price=30|attributes=}}&lt;br /&gt;
{{Shop|entry|item=[[Hardwood headwear]]|price=120|attributes=Defense +6}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
{{Inn|entry|price=7 gold per person}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Shops &amp;amp; Services===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
{{Shop|header|title=Casino}}&lt;br /&gt;
{{Shop|subtable|game=[[Dragon Quest IV]]|console=DS}}&lt;br /&gt;
{{Shop|entry|item=[[Magic water]]|price=30|attributes=}}&lt;br /&gt;
{{Shop|entry|item=[[Prayer ring]]|price=500|attributes=Defense +5}}&lt;br /&gt;
{{Shop|entry|item=[[Staff of jubilation]] ([[Nintendo Entertainment System|NES]] Version)|price=1,000|attributes=Attack +33}}&lt;br /&gt;
{{Shop|entry|item=[[Gold bracer]] ([[Sony PlayStation|Playstation]] and [[Nintendo DS|DS]] Version)|price=1,000|attributes=Defence +5}}&lt;br /&gt;
{{Shop|entry|item=[[Ra&#039;s Mirror]] ([[Nintendo Entertainment System|NES]] Version)|price=2,500|attributes=}}&lt;br /&gt;
{{Shop|entry|item=[[Spangled dress]] ([[Sony PlayStation|Playstation]] and [[Nintendo DS|DS]] Version)|price=2,500|attributes=Defence +40}}&lt;br /&gt;
{{Shop|entry|item=[[Meteorite bracer]]|price=10,000|attributes=}}&lt;br /&gt;
{{Shop|entry|item=[[Liquid metal shield]] ([[Nintendo Entertainment System|NES]] Version)|price=50,000|attributes=Defense +60}}&lt;br /&gt;
{{Shop|entry|item=[[Falcon blade]] ([[Sony PlayStation|Playstation]] and [[Nintendo DS|DS]] Version)|price=65,000|attributes=Attack +66}}&lt;br /&gt;
{{Shop|note|text=The price for casino items are tokens rather than [[gold]] coins.&amp;lt;br&amp;gt;*The Prayer ring serves as a means of defense in the remakes only.&amp;lt;br&amp;gt;*The Meteorite bracer costs only 4,000 tokens in the NES Version.}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
{{Shop|header|title=Armour Shop (Secret)}}&lt;br /&gt;
{{Shop|subtable|game=[[Dragon Quest IV]]|console=DS}}&lt;br /&gt;
{{Shop|entry|item=[[Cloak of evasion]]|price=3,000|attributes=Defense +28}}&lt;br /&gt;
{{Shop|entry|item=[[Spiked armour]]|price=9,800|attributes=Defense +50}}&lt;br /&gt;
{{Shop|entry|item=[[Liquid metal armour]]|price=35,000|attributes=Defense +95}}&lt;br /&gt;
{{Shop|note|text=This shop is accessible only with the [[Magic Key]]&amp;lt;br&amp;gt;The Liquid metal armour only costs 15,000 [[gold]] coins in the NES Version.}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coliseum==&lt;br /&gt;
[[File:EndorColosseumGroup.png|right|thumb|160px|From left to right:Quick Draw McGore, Atilla the Hunk &amp;amp; Prima Donna]]&lt;br /&gt;
Psaro is the first fighter to take part in the tournament here, and defeat all five opponents.  Alena soon arrived for her change to take part in the tournament, and was successful, though [[Psaro the Manslayer]] takes leave before he is called out.&lt;br /&gt;
&lt;br /&gt;
Later on, the coliseum serves as the place for Prince [[Regan]] of [[Ballymoral]] &amp;amp; Princess [[Veronica]] of Endor.&lt;br /&gt;
&lt;br /&gt;
It is always closed at night.&lt;br /&gt;
===Torunament monsters===&lt;br /&gt;
*[[Atilla the Hunk]]&lt;br /&gt;
*[[Quick Draw McGore]]&lt;br /&gt;
*[[Prima Donna]]&lt;br /&gt;
*[[Samson Knight]]&lt;br /&gt;
*[[Abominable Showman]]&lt;br /&gt;
===Shop===&lt;br /&gt;
This shop is the only known place to buy the Iron claw.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
{{Shop|header|title=Item Shop}}&lt;br /&gt;
{{Shop|subtable|game=[[Dragon Quest IV]]|console=DS}}&lt;br /&gt;
{{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=}}&lt;br /&gt;
{{Shop|entry|item=[[Iron claw]]|price=1500|attributes=Attack +38}}&lt;br /&gt;
{{Shop|note|text=This shop is only available during the Endor Tournament in Chapter 2}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
{{Inn|entry|price=8 gold per person}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Doors==&lt;br /&gt;
{{LockedDoor|header}}&lt;br /&gt;
{{LockedDoor|entry|game=[[Dragon Quest IV]]|console=NES,DS|keytype=[[Thief&#039;s Key]]|info=Southwest of town}}&lt;br /&gt;
{{LockedDoor|entry|game=[[Dragon Quest IV]]|console=NES,DS|keytype=[[Magic Key]]|info=On either side of a passage near the far end of the side corridors}}&lt;br /&gt;
{{LockedDoor|entry|game=[[Dragon Quest IV]]|console=NES,DS|keytype=[[Magic Key]]|info=Behind thief&#039;s key door}}&lt;br /&gt;
{{LockedDoor|entry|game=[[Dragon Quest IV]]|console=NES,DS|keytype=[[Final Key|Ultimate Key]]|info=Castle basement}}&lt;br /&gt;
{{LockedDoor|footer}}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Services==&lt;br /&gt;
Torneko&#039;s wife [[Tessie]] runs a vault starting with chapter 5. In Dragon Warrior IV, items could be stored here.&lt;br /&gt;
&lt;br /&gt;
===Other notable attributes===&lt;br /&gt;
{{LocationAttr|save|game=[[Dragon Quest IV]]|console=NES,DS}}&lt;br /&gt;
{{LocationAttr|zoom|game=[[Dragon Quest IV]]|console=NES,DS}}&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
===Chapter 2===&lt;br /&gt;
*[[Armoured scorpion]]&lt;br /&gt;
*[[Cyclown]]&lt;br /&gt;
*[[Medislime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Pteranodon]]&lt;br /&gt;
*[[Restless armour]]&lt;br /&gt;
*[[Skeleton swordsman]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
*[[Bodkin archer]]&lt;br /&gt;
*[[Firespirit]]&lt;br /&gt;
*[[Healslime]]&lt;br /&gt;
*[[Mad mole]]&lt;br /&gt;
*[[Splatypunk]]&lt;br /&gt;
*[[Stump chump]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
===Chapter 5===&lt;br /&gt;
*[[Air rat]]&lt;br /&gt;
*[[Bubble slime]]&lt;br /&gt;
*[[Carnivine]]&lt;br /&gt;
*[[Firespirit]]&lt;br /&gt;
*[[Lickspittle]]&lt;br /&gt;
*[[Mad mole]]&lt;br /&gt;
*[[Winkster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[Image:EndorShop.png|right|260px]]&lt;br /&gt;
In chapter 2, the king of Endor is holding a [[Tournament of Endor|tournament]] to attract powerful warriors.  The prize for winning the tournament is the hand of the princess in marriage.  Alena enters the tournament not only to prove her strength but to save the princess from an undesirable marriage.  Alena is able to win the tournament by defeating five opponents and by the forfeit of [[Psaro]], the only other person to defeat five opponents.&lt;br /&gt;
&lt;br /&gt;
In chapter 3, Torneko is able to mend the bad feelings between the king of [[Ballymoral]] and the king of Endor.  Because of his expert mediation, the king of Endor allows Taloon to set up [[Torneko&#039;s shop|a shop]] in Endor.  Torneko moves into the shop with his wife and child.  He later provides a set of [[Steel broadsword]]s and [[Iron armour]]s to the king in exchange for 60,000 gold coins.  Prior to the casino&#039;s reopening, [[Ragnar McRyan]] is looking for a lead on [[Hero (Dragon Quest IV)|The Hero]] in the area.&lt;br /&gt;
&lt;br /&gt;
At the end of chapter 4, sisters [[Maya]] &amp;amp; [[Meena]] arrived here from [[Havre Léon]] after being defeated by [[Marquis de Léon]].&lt;br /&gt;
&lt;br /&gt;
In chapter 5, the hero meets the sisters in Endor, where they join the hero&#039;s party.&lt;br /&gt;
&lt;br /&gt;
==Remake==&lt;br /&gt;
*Though they aren&#039;t needed after fighting the Abominable Showman, the remake gives you the option to use Medicinal herbs soon after.&lt;br /&gt;
*In the [[Nintendo Entertainment System|NES]] Version, the number of Steel broadswords and Iron armour you have to supply to the king is 7 of each.  It the remake it&#039;s 6 of each.&lt;br /&gt;
*Tessie&#039;s vault only consists of [[gold]] storage due to the unlimited space of the [[bag]].&lt;br /&gt;
*The Hero &amp;amp; company starts off here in chapter six.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:DQ IV NES Map of Endor.png|200px]]&lt;br /&gt;
&lt;br /&gt;
{{DWIV}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Zenithia&amp;diff=129634</id>
		<title>Zenithia</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Zenithia&amp;diff=129634"/>
		<updated>2015-01-26T04:11:49Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: fixed spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = &lt;br /&gt;
|title = Zenithia&lt;br /&gt;
|type= Castle&lt;br /&gt;
|image = [[Image:Zenithia.png|right|200px]]&lt;br /&gt;
|caption = Zenithia, from Square Enix&#039;s [[Dragon Quest World Gallery]] series.&lt;br /&gt;
|japanese=&lt;br /&gt;
|romanji=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zenithia&#039;&#039;&#039;, also called &#039;&#039;&#039;Zenith Castle&#039;&#039;&#039; or simply &#039;&#039;&#039;Zenith&#039;&#039;&#039;, is the name of a fictional sky castle from the video game series &#039;&#039;[[Dragon Quest]]&#039;&#039;.  The first appearance is in &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, and the castle is one of several elements from &#039;&#039;[[Dragon Quest IV|IV]]&#039;&#039;, &#039;&#039;[[Dragon Quest V|V]]&#039;&#039;, and &#039;&#039;[[Dragon Quest VI|VI]]&#039;&#039; which connects the three games as a distant trilogy; this group was often called the &#039;&#039;Tenku&#039;&#039; (Japanese for &#039;&#039;Heaven&#039;&#039;, or &#039;&#039;Sky&#039;&#039;), or the &#039;&#039;Tenkuu no Shiro&#039;&#039; (&#039;&#039;Castle in the Sky&#039;&#039;) trilogy until Square Enix branded them as the [[Zenithia Trilogy]] in 2008.&lt;br /&gt;
&lt;br /&gt;
Zenithia is home to a powerful [[Zenith Dragon|dragon]], lord of the skies, and the winged, angel-like Zenithian people. Zenithians are an insular culture who avoid contact with those on the ground if at all possible, but there have been instances where they have fallen off the clouds by accident or descended to earth of their own volition.&lt;br /&gt;
&lt;br /&gt;
Zenithia is one of the few locations in [[Square Enix]]&#039;s DS remake &#039;&#039;[[Dragon Quest IV: Chapters of the Chosen]]&#039;&#039; to [[List of Name Changes in the Zenithia Trilogy|keep the name]] used in the original localization.&lt;br /&gt;
&lt;br /&gt;
A castle in the &#039;&#039;[[Dragon Quest III]]&#039;&#039; remakes for [[Super Nintendo Entertainment System|Super Famicom]]/[[Game Boy]] Color is also called [[Zenith]], though the layout differs from the castle from the eponymous series. It is unclear whether Zenith and Zenithia are one in the same.&lt;br /&gt;
&lt;br /&gt;
The counterpart to Zenithia is [[Nadiria]], the underworld.&lt;br /&gt;
&lt;br /&gt;
==Appearances/Location==&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest IV===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, Zenithia makes its first appearance. The castle can be accessed by climbing the [[Stairway to Zenithia]] near the [[Azimuth]], which goes as far up to the sky.  It is directly above the entrance to [[Nadiria]]. While at Zenithia, the [[Hero (Dragon Quest IV)|hero]] is given additional power by the Zenith Dragon.&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest V===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest V]]&#039;&#039;, Zenithia has fallen into a lake south of [[Lofty Peak]]. This happened when the [[Golden Orb]], half of a set of magical orbs that supported the castle in the sky, fell from its place.  Once recovered and returned to the [[Zenith Dragon]], it will make Zenithia rise again. This time, the castle can move freely around the sky, and is one of the methods of travel used by the [[Hero (Dragon Quest V)|hero]] to fly around the world map -- it&#039;s the only means of reached the secluded [[Talon Tower]].&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest VI===&lt;br /&gt;
Zenith Castle is sealed away by [[Demon Lord]] [[Durran]] in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, and a giant hole is left behind in its place in the [[dream world]]. It can be restored to its proper place by defeating Durran. After [[Mortamor]] is defeated, the dream world begins to disintegrate; Zenith Castle is left as the only part of it that can still be seen, and floating above the real world it becomes the Zenithia known in &#039;&#039;Dragon Quest IV&#039;&#039; and &#039;&#039;Dragon Quest V&#039;&#039;. Implying Dragon Quest VI is a prequel to IV and V at least&lt;br /&gt;
&lt;br /&gt;
==Legendary Equipment==&lt;br /&gt;
&#039;&#039;Main article: [[Zenithian Equipment]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exists a set of legendary weapons and armor hailing from Zenithia.&lt;br /&gt;
&lt;br /&gt;
Most commonly known as the [[Zenithian Sword|Zenithian sword]], armor, shield and helmet; only a hero of Zenithian descent can wear them.  The entire set is required to be allowed entry into Zenithia in &#039;&#039;Dragon Warrior IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These are also known as the Celestial or Zenithian sword, armor, shield, and helmet in &#039;&#039;Dragon Quest V&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dragon Quest VI&#039;&#039;, the sword is called the [[Sword of Ramias]], the armor is the [[Armor of Orgo]], the shield is the [[Shield of Sufieda]], and the helmet is the [[Helm of Cevas]].&lt;br /&gt;
&lt;br /&gt;
[[Square Enix]] has released the Celestial Sword (the Zenithian Sword) and Sword of Ramias as part of their [[Dragon Quest Legend Items]] series - miniature collectible toy replicas of artifacts from the &#039;&#039;Dragon Quest&#039;&#039; universe.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
===(Dragon Quest IV)===&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[Yggdrasil dew]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
===(Dragon Quest V)===&lt;br /&gt;
*[[Grappling hook]]&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[T&#039;n&#039;T ticket]]&lt;br /&gt;
*[[Yggdrasil dew]]&lt;br /&gt;
*[[Zenithian tintinnabulum]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
===(Dragon Quest VI)===&lt;br /&gt;
*[[Seed of life]]&lt;br /&gt;
*2 [[Yggdrasil leaf]]s (2nd one is found after the castle rises into the [[Phantom World]])&lt;br /&gt;
*[[Yggdrasil dew]]&lt;br /&gt;
*2 [[Mini medal]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
&#039;&#039;(Dragon Quest VI)&#039;&#039;&lt;br /&gt;
*[[Battering ram]]&lt;br /&gt;
*[[Darkgoyle]]&lt;br /&gt;
*[[Hellstalker]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Jumping jackal]]&lt;br /&gt;
*[[Urnexpected]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&#039;&#039;(Dragon Quest VI)&#039;&#039;&lt;br /&gt;
*[[Überkilling machine]]&lt;br /&gt;
*[[Iron tortoise]]&lt;br /&gt;
*[[Terry]]&lt;br /&gt;
*[[Dhuran]]&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
An inhabitant of Zentihia is called a zenithian; notable zenithians appearing in &#039;&#039;Dragon Quest IV&#039;&#039;, &#039;&#039;V&#039;&#039;, or &#039;&#039;VI&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zenith Dragon&#039;&#039;&#039; (originally &#039;&#039;&#039;Master Dragon&#039;&#039;&#039;) - The ruler of Zenithia in &#039;&#039;[[Dragon Quest IV]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest V]]&#039;&#039;. In IV, he asks the party to defeat [[Psaro the Manslayer]]. In V, he offers to carry the party on his back through the skies.&lt;br /&gt;
* &#039;&#039;&#039;Orifiela&#039;&#039;&#039; (originally &#039;&#039;&#039;Lucia&#039;&#039;&#039;) - She appears in the game &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, as a Zenithian who has fallen to the world below and was unable to return to Zenithia. The party meets her at the top of the [[Yggdrasil]], and she participates in battle as an uncontrollable partner.&lt;br /&gt;
* &#039;&#039;&#039;Dr Agon&#039;&#039;&#039; (originally &#039;&#039;&#039;Pusan&#039;&#039;&#039;) - An enigmatic person who comes from the Castle of Zenithia. He appears in &#039;&#039;[[Dragon Quest V]]&#039;&#039;, and he may be more than he seems at first.&lt;br /&gt;
* &#039;&#039;&#039;King Zenith&#039;&#039;&#039;. The ruler of Zenith Castle in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. He is humanoid, unlike the Zenith Dragon.&lt;br /&gt;
* &#039;&#039;&#039;Sparkie&#039;&#039;&#039; (originally &#039;&#039;&#039;Doran&#039;&#039;&#039;) - A young dragon who is sent by Zenith Dragon to help the party in their fight against [[Psaro the Manslayer]]. He appears in &#039;&#039;[[Dragon Quest IV]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Oopsy and Daisy]]&#039;&#039;&#039; - Both are elfin girls who first appear in [[Birdsong Tower]] in Chapter 2.  They leave upon [[Alena]], [[Kiryl]] &amp;amp; [[Borya]] reaching the top of the tower, and accidently drop [[Birdsong nectar]].  They appear again in Chapter 5 &amp;amp; 6 in Zenithia voicing their distrust of human, but concede respect for The Hero and company upon their victory of [[Psaro]] ([[Aamon]] in Chapter 6).&lt;br /&gt;
* According to the games, at least one  woman from Zenithia became involved in a relationship with a human, leaving an offspring that is half-human and half-Zenithian.&lt;br /&gt;
&lt;br /&gt;
==Background music==&lt;br /&gt;
* The theme for Zenithia was called &amp;quot;Unknown Castle&amp;quot; in the Japanese [[soundtrack]] for Dragon Quest IV.&lt;br /&gt;
* [[Dragon Quest V]]&#039;s theme was called &amp;quot;Heaven&amp;quot;.&lt;br /&gt;
* [[Dragon Quest VI]] does not have a special theme for Zenithia; instead it uses the regular castle theme, &amp;quot;At the Palace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Zenithia might have some relation to [[Zenith]] from [[Dragon Quest III]], being both ruled by a powerful dragon and both being in the sky. In fact, Zenithia comes from the word &#039;&#039;zenith&#039;&#039;, meaning highest point or state, aptly appropriate seeing as it is the highest point in the game.&lt;br /&gt;
**Conversely, its counterpart, Nadiria, is derived from the word &#039;&#039;nadir&#039;&#039;, meaning lowest point.&lt;br /&gt;
* The Zenithians could be compared to [[Celestrian]]s in [[Dragon Quest IX]], though they play a significantly smaller role in the world they inhabit than the latter does.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:DQ VI SF Zenithian Castle.png|Zenithia Castle earthbound in &#039;&#039;Dragon Quest VI&#039;&#039; ([[Super Nintendo Entertainment System|SF]])&lt;br /&gt;
Image:DQ IV NES Zenithian Castle.png|Zenithia Castle in &#039;&#039;Dragon Quest IV&#039;&#039; (NES)&lt;br /&gt;
Image:DQ V SF Zenithian Castle underwater.png|Underwater Zenithia Castle in &#039;&#039;Dragon Quest V&#039;&#039; (SF)&lt;br /&gt;
Image:DQ V SF Zenithian Castle risen.png|Zenithia Castle risen in &#039;&#039;Dragon Quest V&#039;&#039; (SF)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Alefgard]]&lt;br /&gt;
*[[Zenithia.com]]&lt;br /&gt;
*[[Zenith]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest V Places]]&lt;br /&gt;
[[Category:Dragon Quest VI Places]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]][[Category:Dragon Quest V vehicles]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]][[category:Recurring elements]]&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VI&amp;diff=41895</id>
		<title>Dragon Quest VI</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VI&amp;diff=41895"/>
		<updated>2015-01-26T04:07:27Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| title = Dragon Quest VI: Realms of Revelation (NA)&amp;lt;br&amp;gt;Dragon Quest VI: Realms of Reverie (EU and AUS)&lt;br /&gt;
| image = [[File:Logo DQVI SNES.png]]&lt;br /&gt;
| caption=The Japanese logo for Dragon Quest Shikkusu Maboroshi no Daichi&lt;br /&gt;
| developer = [[Heartbeat]] ([[Super Nintendo Entertainment System|SFC]])&amp;lt;br /&amp;gt;[[ArtePiazza]] ([[Nintendo DS|DS]])&lt;br /&gt;
| publisher = [[Enix]] (SFC)&amp;lt;br /&amp;gt;[[Square Enix]] (NDS)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 9, 1995}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=January 28, 2010}}{{vgrelease|NA=February 14, 2011}}{{vgrelease|EU=May 20, 2011}}{{vgrelease|AUS=June 16, 2011}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings = {{vgratings|ESRB=T (Teen)|CERO=A (all ages)}}&lt;br /&gt;
| platforms = [[Super Nintendo Entertainment System|Super Famicom]], [[Nintendo DS]]&lt;br /&gt;
| media = 32-[[Wikipedia:megabit|megabit]] [[Wikipedia:cartridge (electronics)|cartridge]], (SFAM)&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039;&#039;|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} (in North America, released as &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Reverie&#039;&#039;&#039;&#039;&#039; in Europe and Australia) is the sixth instalment in the [[Dragon Quest (series)|Dragon Quest series]]. It is the final &#039;&#039;[[Dragon Quest]]&#039;&#039; series title for the Nintendo Super Famicom and the last game in the [[Zenithia trilogy]]. It was the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].  &lt;br /&gt;
&lt;br /&gt;
In July 2007, Square Enix announced a series of remakes of &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, &#039;&#039;[[Dragon Quest V|V]]&#039;&#039; and &#039;&#039;VI&#039;&#039; for the Nintendo DS. This marks the first time the game will be available on another console and outside of Japan. Prior to this, it has only been available through [[fan translation|fan translations]].  Dragon Quest VI was the final game of the subseries to be released, following Dragon Quest IV in 2008 and Dragon Quest V in 2009.  &lt;br /&gt;
&lt;br /&gt;
In January 2010, the game was re-released in Japan on the Nintendo DS. On December 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing Dragon Quest VI on February 14, 2011. The subtitle has been officially named &amp;quot;Realms of Revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
[[File:Dq6hero2.png|thumb|80px|left|The &#039;&#039;Dragon Quest VI&#039;&#039; [[Hero (Dragon Quest VI)|hero]].]]&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; opens as the Hero, Milly, and Carver approach Murdaw, the demon king’s castle. After Milly summons a dragon, the party enters the castle and comes face to face with Murdaw. Overpowering the trio, Murdaw appears to destroy each member of the party. The Hero wakes up in [[Weaver&#039;s Peak]], and cannot remember anything before the fight with Murdaw. Tania, a small girl from Weaver&#039;s Peak, insists that he is her brother.&lt;br /&gt;
&lt;br /&gt;
On his way to Somnia Castle, where information on Murdaw can be found, the Hero stumbles into a strange portal which brings him to another unfamiliar town. However, no one can see or hear him. After finding a similar portal, the Hero reaches Somnia and meets Soldi, the leader of Somnia&#039;s army, and Carver, who appears not to remember the Hero. To defeat Murdaw, they learn, they need the Mirror of Ra. The Hero and Carver discover another portal, which brings them to Port Haven, another town they can neither be heard nor seen. Milly, also appearing to have lost her memory, does see them and helps them become visible. &lt;br /&gt;
&lt;br /&gt;
The party discovers a Somnia Castle in the “Phantom World” and learns that the prince is missing and that the Hero looks like him. They also meet General Tom, who bears a striking resemblance to Soldi. Gaining entrance to the Mirror Tower, the party meets Ashlynn, a woman who was invisible in the “Phantom World” at first, too, and together they find the Mirror of Ra. &lt;br /&gt;
&lt;br /&gt;
The four of them travel to Murdaw&#039;s castle, in the original world. After defeating Murdaw, the Hero uses the Mirror on him. Murdaw then turns into the king of Somnia, confused and unaware of what happened. The king reveals that the original world is in fact the Dream World and the Phantom World is the Real World. Upon travelling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but that the real Murdaw lives and that the party must travel to Ghent to retrieve a boat to get to Murdaw&#039;s lair. In Ghent, Nevan, a healer, joins the party and allows them to use the Ghent Clan&#039;s ship. During the fight with the real Murdaw, the Hero gets sent back to Weaver&#039;s Peak like before. However, with the Mirror of Ra, the Hero warps back into the battle and defeats Murdaw.&lt;br /&gt;
&lt;br /&gt;
The Queen of Somnia tells the Hero to discover who he really is. The quest leads the party to Arkbolt, where a terrible monster is blocking a nearby cave. The reward for defeating the monster is the famed Sword of Thunder, but before the party can strike the final blow, a warrior by the name of Terry kills the monster, winning the sword. After travelling both worlds, the party learns that Murdaw was not the only evil in the world, having fought several other monsters that all seem to be connected. [[File:Ashlynn DQVI DS artwork 2.png|thumb|100px|right|The sorceress [[Ashlynn]].]]&lt;br /&gt;
&lt;br /&gt;
In Sorceria, the party learns that this is Ashlynn&#039;s home. The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell Madante to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armour, shield, and helmet of legend. While doing so, the Hero meets his double in Real Weaver&#039;s Peak, who gets spooked, and speaks &#039;Y-You. Y-You&#039;re m-m-me!&#039;, and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Somnia, the King and Queen tell the Hero that he is indeed the prince. When he fused with his clone, the Hero gained his memory back, much like Milly and Carver had done.&lt;br /&gt;
&lt;br /&gt;
The party reaches Cloud Castle and meets [[Dhuran]], who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of Mortamor, the Demon Emperor. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor.&lt;br /&gt;
&lt;br /&gt;
Once Cloud Castle is back to normal, the party speaks to [[Zenithia|King Zenith]] who informs them of Mortamor&#039;s doings and how to reach the Dark World. Mortamor plans on merging both worlds. The party’s horse fuses with Pegasus, allowing the party to fly to the Dark World. With the help of two brothers, Krimut and Masarl, the party enters Mortamor&#039;s Castle. After solving many puzzles, they come face to face with Mortamor and defeat him. Masarl reveals that the Dark World is falling apart and Pegasus helps them escape.&lt;br /&gt;
&lt;br /&gt;
In a similar fashion to &#039;&#039;Dragon Quest III&#039;&#039;, the hero&#039;s weapons and armour were renamed for this instalment in the [[Zenithia Trilogy]].  They are known as the [[Sword of Ramias]], [[Armour of Orgo]], [[Shield of Valora]] and [[Helm of Sebath]].  After the events of this game, these armaments become the [[Zenithian Equipment|Zenithian equipment]] and are renamed as such.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting===&lt;br /&gt;
Like every other [[Dragon Quest games|Dragon Quest game]], the setting in Dragon Quest VI is very medieval, complete with castles, knights, and magic. The main world is divided into the Real World and the Dream World, each with a separate, but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending stairs on the world map. &lt;br /&gt;
&lt;br /&gt;
If something cannot be found in the Real World, chances are it has appeared in the Dream World, such as with [[Miralgo&#039;s Tower]], in the middle of the quest. Also, another similarity to much of the series is the Dark World. This separate map features a dark island with a psychedelic sea surrounding it and some of the toughest monsters in the game. The final boss, [[Mortamor]], lives there. Also, once Mortamor is defeated, the player can access the [[bonus dungeon]] and the secret final boss, [[Nokturnus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
As the sixth instalment to the &#039;&#039;Dragon Quest&#039;&#039; series, the graphics and gameplay remain close to the other games, with minor additions and upgrades. The graphics were improved from &#039;&#039;[[Dragon Quest V]]&#039;&#039;, which was also for the SNES, but had only a 16-megabit cartridge. &#039;&#039;Dragon Quest VI&#039;&#039; uses a 32-megabit cartridge instead. Navigation remains largely unchanged from the previous games and the turn-based battles are still only in first-person. The vocation system from &#039;&#039;Dragon Quest III&#039;&#039; returns, with minor adjustments.&lt;br /&gt;
&lt;br /&gt;
===Vocation system===&lt;br /&gt;
This Dragon Quest, like &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest VII]]&#039;&#039;, features an extensive class system, referred to as vocations in games. The way vocations affect characters differs from those of Dragon Quest III and IX; once the party gets to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], they have the option of becoming one of nine base vocation. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To gain new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation. For example, mastering the warrior and the martial artist vocations allows a character to become a gladiator. Once certain hybrid classes are mastered, an attribute relating to that class will permanently increase. &lt;br /&gt;
&lt;br /&gt;
After fighting a certain number of battles in a given class, the PC will be promoted to the next rank in the class, gaining a new title and some new spells and abilities associated with the class. Ranks within a class are indicated by a number of stars (★) in the status screen. Experience in a class is retained when the PC changes their trade, and can be further increased by returning to the vocation. Battles with weak monsters do not increase a vocation&#039;s rank; the monsters must be higher level than the character in question. But in the some of the later dungeons in the game, this rule is overturned and all battles will increase the party&#039;s experience.&lt;br /&gt;
&lt;br /&gt;
Changing vocations  will not cause the PC to lose any spells or skills from the old class, but special powers such as the Thief&#039;s ability to steal items will be lost when the PC is not in the appropriate vocation.&lt;br /&gt;
&lt;br /&gt;
Not all characters are suited to every class, as their natural stats may be too low to be effective, even after the increase from joining the class.&lt;br /&gt;
&lt;br /&gt;
====Initial Vocations====&lt;br /&gt;
*[[Warrior]]: Strength and [[Hit Points|HP]] go up while agility, wisdom and magic points drop. Several basic fencing skills are learned.&lt;br /&gt;
*[[Martial Artist]]: Agility increases at the cost of magic points, and melee skills are acquired. Additionally, the character&#039;s critical hit ratio improves significantly, by up to three times.&lt;br /&gt;
*[[Mage]]: Most attributes go down, except wisdom and [[Magic points|MP]]. Attack and status spells are learned.&lt;br /&gt;
*[[Priest]]: Many attributes decrease, but the priest is less frail than the mage. Restorative, status, and woosh spells are learned.&lt;br /&gt;
*[[Dancer]]:  All attributes save for style ang agility drop significantly, and a variety of status inducing dances are learned&lt;br /&gt;
*[[Thief]]: Agility goes up, but most other stats go down, and skills that help outside battle, such as Hawkeye, are learned. The thief may also steal an item from an enemy at the end of a battle.&lt;br /&gt;
*[[Monster Master]]: All stats go down except for agility, wisdom and style. Several breath skills are learned, as well as the puff spell. In the original SFC version, monsters may join the party when there is a monster master present.&lt;br /&gt;
*[[Merchant]]: Wisdom goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the party&#039;s income.&lt;br /&gt;
*[[Gadabout]]: Style slightly goes up, but most stats dramatically drop. Skills learned are quite random. Sometimes, instead of doing nothing, the gadabout will perform a beneficial trick, such as singing a lullaby to put enemies to sleep.&lt;br /&gt;
&lt;br /&gt;
====Hybrid Classes====&lt;br /&gt;
*[[Gladiator]] (Warrior+Martial Artist): Strength, HP, speed, and defence go up, making this a strong class. Most skills are super effective against one type of enemy, such as Dragon Slash. &lt;br /&gt;
*[[Armamentalist]] (Warrior+Mage): Stats mostly go down and strong magic skills/spells are learned. &lt;br /&gt;
*[[Paladin]] (Martial Artist+Priest): Strength, speed, and wisdom go up and a mixture of Priest and Martial Artist skills are learned. &lt;br /&gt;
*[[Sage]] (Mage+Priest): Wisdom and HP go up and high level attack and healing spells are learned. &lt;br /&gt;
*[[Luminary]] (Dancer+Gadabout): Style is the only stat that goes up and an assortment of skills are learned. &lt;br /&gt;
*[[Ranger]] (Merchant+Thief+Monster Master): Speed and wisdom go up and an assortment of exploration and defensive skills are learned.&lt;br /&gt;
*[[Hero (Class)|Hero]] (Gladiator+Sage+Luminary+Ranger): This is the ultimate class and all stats go up. Several attack spells/skills are learned. The [[Hero (Dragon Quest VI)|Hero of Dragon Quest VI]] only has to master one of those classes for Hero class to become available.&lt;br /&gt;
&lt;br /&gt;
===Vehicles=== &lt;br /&gt;
There are seven different vehicles in the game, counting the wagon; this is the most of any game in the series so far. Also, this is the only game in the series to allow the players to travel underwater.&lt;br /&gt;
&lt;br /&gt;
* [[Wagon]]&lt;br /&gt;
* [[Ship]]&lt;br /&gt;
* [[Floating Island]]&lt;br /&gt;
* [[Flying Bed]]&lt;br /&gt;
* [[Magic Carpet]]&lt;br /&gt;
* [[Pegasus]]&lt;br /&gt;
&amp;lt;!-- Here are six; I seem to be missing one; perhaps the Mermaid Harp, or whatever it is?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster Companions===&lt;br /&gt;
[[Monster companion]]s are treated more like human party members in this game; they stay at [[Luisa&#039;s Tavern]] and can change class like humans. But they will not join the party unless one of the active PCs belongs to the Monster Tamer class. Monster Companions are less valuable in this game, because there are a large number of human characters, who can learn most of the same skills and powers monsters obtain. There are a few powers that can only be obtained by monsters, however. There are 18 types of monster that can join the party; but the Tavern has only 15 slots for monsters, considerably less than the fifth game.&lt;br /&gt;
&lt;br /&gt;
According to [http://www.famitsu.com/game/news/1230051_1124.html Famitsu], this feature has been removed from the DS version, as the Monster Master is incapable of recruiting monsters. It has been replaced by a system allowing recruitment of slime family monsters only through encountering them in towns/dungeons/etc.&lt;br /&gt;
&lt;br /&gt;
===Slime Arena===&lt;br /&gt;
Monsters of the [[slime]] type can fight in a special arena; one chosen slime fights a series of three battles in a tournament (controlled by the AI), and if it wins, the party receives a prize dependent on the level of the tournament (which ranges from rank A to rank H). Winning the Rank H tournament twice will allow the slime to participate in the Championship battle.&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
* As in games [[Dragon Quest IV|IV]] and [[Dragon Quest V|V]], there is a [[wagon]] to store extra party members. It can hold up to eight additional PCs. There can once more be four PCs in the active party at once. Unlike in the two preceding games, characters in the wagon can cast spells at any time, even in dungeons where the wagon cannot go.&lt;br /&gt;
&lt;br /&gt;
* Characters now move twice as quickly in towns and dungeons than they do in the world map. The screen no longer scrolls off the edge of a town map; instead the party will begin to move towards the edge of the screen, moving the message window if necessary. Doors will now open automatically upon being pushed against, if the player has the appropriate key.&lt;br /&gt;
&lt;br /&gt;
* It is now possible to enter wells by examining them; this takes the party to a special map determined by the well. Some wells have [[Magic Well (monster)|Magic Well]] monsters which attack the party when they try to enter. Other wells may have additional wells inside.&lt;br /&gt;
&lt;br /&gt;
* The party combat modes have been changed slightly; there is now a new strategy which causes the other party members to focus exclusively on supporting the Hero. It will also cause monsters to focus on attacking the Hero. The AI takes account of previous events in the round, so it is useful to have some slow characters that act last in the round. Also, other party members will automatically attack enemies&#039; weak points. Because of these things, the AI is more efficient than a human player. The AI is toned down somewhat in [[Dragon Quest VII]].&lt;br /&gt;
&lt;br /&gt;
* Combat arenas now cover the whole screen, and the monsters are animated when they attack (although only the final boss has sound effects). &amp;lt;!--  In addition, each individual character of each command &amp;quot;We JUMON pep talk and how to nail and I immediately BOUGYO&amp;quot; (no particular order) and a six. また、各キャラクターごとの個別コマンドが「こうげき・じゅもん・とくぎ・どうぐ・そうび・ぼうぎょ」（順不同）の6つとなった。 --&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
* There are two full worlds once more, as in [[Dragon Quest III]], but there is no longer a day/night cycle; it will however become night-time during certain plot events.&lt;br /&gt;
&lt;br /&gt;
* For the first time, there is a [[bag]] to store excess items. As a result, the [[Item Vault]] shop was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all; but this is changed in later games, including the remakes from [[Dragon Quest III]] onward.&lt;br /&gt;
&lt;br /&gt;
* There is a [[conversation memory|system to memorize speeches made by the townspeople]]. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] &amp;quot;spell&amp;quot; will cause the memorized conversations to be replayed. At higher levels, the Hero can replay more messages or delete messages from the list. This system is also used in the remake of Dragon Quest III, but not in any later games.&lt;br /&gt;
&lt;br /&gt;
===Charisma and the Best Dresser Contest===&lt;br /&gt;
A &amp;quot;KAKKOYOSA&amp;quot; (かっこよさ, effectively Charisma, known as [[Style]] in English localizations) stat makes its debut, allowing the PCs to compete in a [[Best Dresser Contest]]. &amp;lt;!-- The &amp;quot;うんのよさ&amp;quot; stat was removed to make room for it. --&amp;gt; [[Style]] measures how charismatic and well-dressed the characters are; it will be high for attractive characters and monsters, and low for ugly-looking ones. Various weapons and armour can increase or decrease the stat; the effects of these equipments can themselves be altered at a [[Fashionable Forge]]. A matching set of equipment will increase the stat further. &lt;br /&gt;
&lt;br /&gt;
The Best Dresser Contest has eight ranks, which the player enters in order. The contestant with the highest charisma will win the prize. Depending on rank, the contest may be limited to men, women, or monsters. To win a given rank, the player must enter a party member whose charisma (modified by items) exceeds a certain value; otherwise another contestant will win the rank and the party will have to replay that rank. The contest is one of the [[mini-game]]s in Dragon Quest VI; the party must win the third rank of the contest because its prize is an important item.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Production===&lt;br /&gt;
The scenario designer, like always, is [[Yuuji Horii]]. As in all other Dragon Quest games, the art work and design are made by [[Akira Toriyama]] of [[Dragon Ball]] fame, who also worked on [[Chrono Trigger]], [[Tobal No.1]], and [[Blue Dragon]]. This is the last game in the series to belong to the [[Zenithia]] or [[Tenkuu no Shiro]] (Castle in the Sky) trilogy.&lt;br /&gt;
&lt;br /&gt;
A prequel, &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; (&#039;&#039;Dragon Quest Monsters: Terry&#039;s Wonderland&#039;&#039; in Japan), was released in 1998. This game featured Terry and Milly years before the events of &#039;&#039;Dragon Quest VI&#039;&#039;. It was released in North America the next year, even though &#039;&#039;Dragon Quest VI&#039;&#039; was never released in North America. Along with Terry and Milly, several of the main enemies, including Mortamor, reappear, however, their previous roles have been eliminated, making them appear as just normal enemies. Mortamor and Murdaq (Mudou in the game) do appear as very challenging, very late in-game bosses, though.&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
[[File:Dq6boxart.jpg|thumb|right|The original Japanese Super Famicom box art from 1995.]]&lt;br /&gt;
The initial release was delayed over a year, Enix wanting to further develop their game. The game was eventually shown at Shoshinkai in November of 1995. &#039;&#039;Dragon Quest VI&#039;&#039; was released a few weeks later on December 9, with the very steep price of 11,400 yen (roughly over 100 U.S. dollars). The game went on to sell over 3.20 million copies. Since then, in Japan, the game actually made the news in 2005, when a Japanese student threatened another student over an argument about what &#039;&#039;Dragon Quest&#039;&#039; is the best, the student doing the threatening favoring &#039;&#039;Dragon Quest VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====North America====&lt;br /&gt;
On February 12, 2011 [[Yuuji Horii]] visited Palo Alto, California for a special Nintendo launch event at Gamestop, where he signed autographs for the first 50 in attendance.  Fans were able to purchase the game two days before the official launch date, affectionately referred to by Nintendo as &#039;&#039;Valenslime Day&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Nintendo also held a trivia contest via Twitter, with the winner receiving a trip to the launch event to be the first in line to meet Horii.&lt;br /&gt;
&lt;br /&gt;
Best Buy also had special events to promote &#039;&#039;Dragon Quest VI&#039;&#039; and &#039;&#039;[[Dragon Quest IX]]&#039;&#039; on February 26, 2011 and March 5, 2011.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Fan Translations===&lt;br /&gt;
Several unofficial English translations were attempted by several different groups. While none of them have ever been fully completed, as of 2001, the online translation group NoPrgress has released a translation in which 93% of the dialog, 80% of the battle text, and 95% of the menu text is translated. In 2000, the online translation group DeJap released an incomplete translation, however, the project is currently dead. A fan translation of the DS Remake was anonymously released (for plausible deniability) in December 24, 2010.&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS Remake===&lt;br /&gt;
[[Image:DQ6dsOriginalSElogo.jpg|right|thumb|The original Square Enix logo for &#039;&#039;Dragon Quest VI&#039;&#039;, when the planned subtitle was &#039;&#039;Realms of Reverie&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; did not receive an enhanced remake on a console until the Nintendo DS. The &#039;&#039;Dragon Quest VI&#039;&#039; enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and was developed by [[ArtePiazza]]. &lt;br /&gt;
&lt;br /&gt;
On April 28, 2008, it was reported that [[Square Enix]] had applied for the trademark &amp;quot;The Realms of Reverie&amp;quot; at the United States Patent and Trademark Office, leading to speculation that it was the localized title for this game. On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging &#039;&#039;Realms of Reverie&#039;&#039; as the official subtitle, as well as confirming a release in North America. The next day, a press release from Square Enix confirmed that the game would be released in Europe as &#039;&#039;Dragon Quest: Realms of Reverie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two and a half years later, on December 20, 2010, Nintendo of America issued a press release concerning &#039;&#039;Dragon Quest VI&#039;&#039;; the game would be published by Nintendo in North America under the name &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039;&#039;&#039;&#039; and would be released on February 14, 2011. As with the release of &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, the sword in the Dragon Quest logo was replaced with an ordinary &#039;T&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:DQ6dsEuropeBox.jpg|right|thumb|&amp;lt;center&amp;gt;Box art of the European release, &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Reverie&#039;&#039;&#039;&#039;&#039;.&amp;lt;/center&amp;gt;]]&lt;br /&gt;
During the following months, &#039;&#039;Dragon Quest VI&#039;&#039; would be released in Europe and Australia as &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Reverie&#039;&#039;&#039;&#039;&#039;.  The logo used was identical to that used in the North American release, other than the subtitle, while the actual box art was nearly identical to that of the Japanese release.&lt;br /&gt;
&lt;br /&gt;
The engine is the same as the DS remakes of &#039;&#039;[[Dragon Quest IV]]&#039;&#039; and &#039;&#039;[[Dragon Quest V]]&#039;&#039;, based on the one used in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The monster recruiting function of the Monster Master class was removed, replaced with a system of slime companions that can be recruited during the journey. Some of these slimes, like the spotted slime, were not available in the original version.&lt;br /&gt;
*A new mini-game called [[Slippin&#039; Slime]] can be played, utilizing the DS stylus.&lt;br /&gt;
*Enemies generally have 80% HP and give 120% EXP compared to the SFC version. Some enemy groups have been increased in number to compensate for this.&lt;br /&gt;
*[[Magic Burst]]&#039;s damage multiplier is reduced to 2x MP (similar to later instalments), instead of 3x MP.&lt;br /&gt;
*The hero&#039;s conversational memory spells have been removed.&lt;br /&gt;
*Party members&#039; natural resistances are now gone. However, [[Lizzie]] and slime companions retain the native resistances of their monster counterparts.&lt;br /&gt;
*Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells.&lt;br /&gt;
*The layout of some towns and dungeons have been slightly altered.&lt;br /&gt;
*[[Amos]] now has a unique sprite model.&lt;br /&gt;
*[[Zoom]] can now be used to warp to both the real world and dream world versions of [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]].&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Three soundtracks were released for the music of &#039;&#039;Dragon Quest VI&#039;&#039;. The first was a two-disk soundtrack, which included an orchestral performance and an OST. The second soundtrack was released on August 23, 2000, and just had the orchestral version. This version was released by SPE Visual Works (now Aniplex), and was named &#039;&#039;Dragon Quest VI ~The Dream World~ Symphonic Suite&#039;&#039;. This version was featured on &#039;&#039;Dragon Quest Daizenshu Vol. 2&#039;&#039;, which is a compilation of &#039;&#039;Dragon Quest&#039;&#039; music. A second Symphonic Suite edition of the OST was performed in March 2005 and released on July 19, 2006, also by Aniplex. The Symphonic Suite tracklist is as follows:&lt;br /&gt;
&lt;br /&gt;
# [[Overture]] (1:20)&lt;br /&gt;
# At the Palace (3:40)&lt;br /&gt;
# In the Town ~ Happy Humming ~ Inviting Village ~ Folk Dance (7:02)&lt;br /&gt;
# Through the Fields ~ Wandering through the Silence ~ Another World (5:03)&lt;br /&gt;
# Ocean Waves (5:11)&lt;br /&gt;
# Flying Bed (2:08)&lt;br /&gt;
# Pegasus ~ Saint&#039;s Wreath (5:39)&lt;br /&gt;
# Evil World ~ Satan&#039;s Castle ~ Frightening Dungeon (4:22)&lt;br /&gt;
# Brave Fight (6:23)&lt;br /&gt;
# Melancholy (3:11)&lt;br /&gt;
# Ocarina ~ The Saint (2:07)&lt;br /&gt;
# Devil&#039;s Tower (1:36)&lt;br /&gt;
# Dungeons ~ Last Dungeon (5:52)&lt;br /&gt;
# Monsters (4:36)&lt;br /&gt;
# Demon Combat (5:15)&lt;br /&gt;
# Eternal Lullaby (6:46)&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
A survey in the magazine Famitsu in 2006 earned &#039;&#039;Dragon Quest VI&#039;&#039; the #34 spot on the list. This is a much lower spot on the list than the other games in the series, showing that, although the game is popular, it remains in the shadows compared to the rest of the series, particularly &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;, which were both in the top five. &#039;&#039;Dragon Quest VI&#039;&#039; was one of the best selling Super Famicom games in Japan, selling well over three million copies.&lt;br /&gt;
In volume 81 of &#039;&#039;Nintendo Power&#039;&#039;, the staff wrote an article on &#039;&#039;Dragon Quest VI&#039;&#039;, hoping the game would find a U.S. release. They also suggested why the series might not appeal to the American audience: there is too much fighting and not enough adventuring. The game has not been released outside of Japan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; was listed as #7 among the 10 Best Japanese Games Never Released in the U.S. by &#039;&#039;GamePro&#039;&#039; magazine in their May 2005 issue. &#039;&#039;Dragon Quest V&#039;&#039;, another Japan-only game, was also on the list, placing at #2. (the whole list can be seen here [http://www.woodus.com/den/gallery/graphics/sightings/gamepro_may2005_pg46.jpg])&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
A 10-volume manga adaptation of the game was made by [[Masomi Kanzaki]]. It was published by [[Enix]] in the &#039;&#039;Monthly Shonen Gangan&#039;&#039; between 1997 and 2001. The storyline roughly follows that of the video game from which it was based but with several differences, such as the inclusion of the character Kizu Buchi, a spotted slime.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The game is probably a prequel to at least IV and V here&#039;s why:&lt;br /&gt;
&lt;br /&gt;
*The Zenithian equipment is a not even the Zenithian equipment yet&lt;br /&gt;
# Zenithian Sword = Sword of Ramias&lt;br /&gt;
# Zenithian Helm = Helm of Cevas&lt;br /&gt;
# Zenithian Armor = Armor of Orgo&lt;br /&gt;
# Zenithian Shield = Shield of Ende&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Not even the Zenithian castle ruler is a Dragon, rather a typical King. And during the game there is a dragon egg in the castle that finally hatches during the end credits that is most likely the Zenithian Dragon.&lt;br /&gt;
&lt;br /&gt;
There are other minuscule details such as NPCs mentioning  deserts and towers used to be there, geographic locations etc. however the ones mentioned above are the main big ones.&lt;br /&gt;
Dragon Quest IX massively contradicts these games that are supposedly thousands of years apart by having characters from I-VIII in the same hotel, however if one can overlook that as just for fun it becomes clear that the the Zenithian Trilogy is VI-IV-V (we know that V comes after at  IV because of many mentions to the previous DQ4 hero) So we know the connections of these games despite Yuji Horii saying these games are not connected when they clearly are.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQVISuperFamicomArt.png|Super Famicom cover art&lt;br /&gt;
Image:Dq6boxb.jpg|Super Famicom box art back&lt;br /&gt;
Image:DQVIManga1.png|Manga Vol. 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia|Dragon Quest VI:Realms of Reverie}}&lt;br /&gt;
{{wikipedia-ja|ドラゴンクエストVI 幻の大地}}&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/zenithia/ Official Nintendo DS Dragon Quest Zenithia Portal site]&lt;br /&gt;
*[http://dragonquest6.nintendo.com/ Official Dragon Quest VI website]&lt;br /&gt;
&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest VI|*!]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Nintendo DS games|Dragon Quest VI: Realms of the Revelation]]&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest VI&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Zenithia&amp;diff=129633</id>
		<title>Zenithia</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Zenithia&amp;diff=129633"/>
		<updated>2015-01-26T03:24:38Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = &lt;br /&gt;
|title = Zenithia&lt;br /&gt;
|type= Castle&lt;br /&gt;
|image = [[Image:Zenithia.png|right|200px]]&lt;br /&gt;
|caption = Zenithia, from Square Enix&#039;s [[Dragon Quest World Gallery]] series.&lt;br /&gt;
|japanese=&lt;br /&gt;
|romanji=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zenithia&#039;&#039;&#039;, also called &#039;&#039;&#039;Zenith Castle&#039;&#039;&#039; or simply &#039;&#039;&#039;Zenith&#039;&#039;&#039;, is the name of a fictional sky castle from the video game series &#039;&#039;[[Dragon Quest]]&#039;&#039;.  The first appearance is in &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, and the castle is one of several elements from &#039;&#039;[[Dragon Quest IV|IV]]&#039;&#039;, &#039;&#039;[[Dragon Quest V|V]]&#039;&#039;, and &#039;&#039;[[Dragon Quest VI|VI]]&#039;&#039; which connects the three games as a distant trilogy; this group was often called the &#039;&#039;Tenku&#039;&#039; (Japanese for &#039;&#039;Heaven&#039;&#039;, or &#039;&#039;Sky&#039;&#039;), or the &#039;&#039;Tenkuu no Shiro&#039;&#039; (&#039;&#039;Castle in the Sky&#039;&#039;) trilogy until Square Enix branded them as the [[Zenithia Trilogy]] in 2008.&lt;br /&gt;
&lt;br /&gt;
Zenithia is home to a powerful [[Zenith Dragon|dragon]], lord of the skies, and the winged, angel-like Zenithian people. Zenithians are an insular culture who avoid contact with those on the ground if at all possible, but there have been instances where they have fallen off the clouds by accident or descended to earth of their own volition.&lt;br /&gt;
&lt;br /&gt;
Zenithia is one of the few locations in [[Square Enix]]&#039;s DS remake &#039;&#039;[[Dragon Quest IV: Chapters of the Chosen]]&#039;&#039; to [[List of Name Changes in the Zenithia Trilogy|keep the name]] used in the original localization.&lt;br /&gt;
&lt;br /&gt;
A castle in the &#039;&#039;[[Dragon Quest III]]&#039;&#039; remakes for [[Super Nintendo Entertainment System|Super Famicom]]/[[Game Boy]] Color is also called [[Zenith]], though the layout differs from the castle from the eponymous series. It is unclear whether Zenith and Zenithia are one in the same.&lt;br /&gt;
&lt;br /&gt;
The counterpart to Zenithia is [[Nadiria]], the underworld.&lt;br /&gt;
&lt;br /&gt;
==Appearances/Location==&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest IV===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, Zenithia makes its first appearance. The castle can be accessed by climbing the [[Stairway to Zenithia]] near the [[Azimuth]], which goes as far up to the sky.  It is directly above the entrance to [[Nadiria]]. While at Zenithia, the [[Hero (Dragon Quest IV)|hero]] is given additional power by the Zenith Dragon.&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest V===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest V]]&#039;&#039;, Zenithia has fallen into a lake south of [[Lofty Peak]]. This happened when the [[Golden Orb]], half of a set of magical orbs that supported the castle in the sky, fell from its place.  Once recovered and returned to the [[Zenith Dragon]], it will make Zenithia rise again. This time, the castle can move freely around the sky, and is one of the methods of travel used by the [[Hero (Dragon Quest V)|hero]] to fly around the world map -- it&#039;s the only means of reached the secluded [[Talon Tower]].&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest VI===&lt;br /&gt;
Zenith Castle is sealed away by [[Demon Lord]] [[Durran]] in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, and a giant hole is left behind in its place in the [[dream world]]. It can be restored to its proper place by defeating Durran. After [[Mortamor]] is defeated, the dream world begins to disintegrate; Zenith Castle is left as the only part of it that can still be seen, and floating above the real world it becomes the Zenithia known in &#039;&#039;Dragon Quest IV&#039;&#039; and &#039;&#039;Dragon Quest V&#039;&#039;. Implying Dragon Quest VI is a prequel too IV and V at least&lt;br /&gt;
&lt;br /&gt;
==Legendary Equipment==&lt;br /&gt;
&#039;&#039;Main article: [[Zenithian Equipment]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exists a set of legendary weapons and armor hailing from Zenithia.&lt;br /&gt;
&lt;br /&gt;
Most commonly known as the [[Zenithian Sword|Zenithian sword]], armor, shield and helmet; only a hero of Zenithian descent can wear them.  The entire set is required to be allowed entry into Zenithia in &#039;&#039;Dragon Warrior IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These are also known as the Celestial or Zenithian sword, armor, shield, and helmet in &#039;&#039;Dragon Quest V&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dragon Quest VI&#039;&#039;, the sword is called the [[Sword of Ramias]], the armor is the [[Armor of Orgo]], the shield is the [[Shield of Sufieda]], and the helmet is the [[Helm of Cevas]].&lt;br /&gt;
&lt;br /&gt;
[[Square Enix]] has released the Celestial Sword (the Zenithian Sword) and Sword of Ramias as part of their [[Dragon Quest Legend Items]] series - miniature collectible toy replicas of artifacts from the &#039;&#039;Dragon Quest&#039;&#039; universe.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
===(Dragon Quest IV)===&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[Yggdrasil dew]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
===(Dragon Quest V)===&lt;br /&gt;
*[[Grappling hook]]&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[T&#039;n&#039;T ticket]]&lt;br /&gt;
*[[Yggdrasil dew]]&lt;br /&gt;
*[[Zenithian tintinnabulum]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
===(Dragon Quest VI)===&lt;br /&gt;
*[[Seed of life]]&lt;br /&gt;
*2 [[Yggdrasil leaf]]s (2nd one is found after the castle rises into the [[Phantom World]])&lt;br /&gt;
*[[Yggdrasil dew]]&lt;br /&gt;
*2 [[Mini medal]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
&#039;&#039;(Dragon Quest VI)&#039;&#039;&lt;br /&gt;
*[[Battering ram]]&lt;br /&gt;
*[[Darkgoyle]]&lt;br /&gt;
*[[Hellstalker]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Jumping jackal]]&lt;br /&gt;
*[[Urnexpected]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&#039;&#039;(Dragon Quest VI)&#039;&#039;&lt;br /&gt;
*[[Überkilling machine]]&lt;br /&gt;
*[[Iron tortoise]]&lt;br /&gt;
*[[Terry]]&lt;br /&gt;
*[[Dhuran]]&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
An inhabitant of Zentihia is called a zenithian; notable zenithians appearing in &#039;&#039;Dragon Quest IV&#039;&#039;, &#039;&#039;V&#039;&#039;, or &#039;&#039;VI&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zenith Dragon&#039;&#039;&#039; (originally &#039;&#039;&#039;Master Dragon&#039;&#039;&#039;) - The ruler of Zenithia in &#039;&#039;[[Dragon Quest IV]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest V]]&#039;&#039;. In IV, he asks the party to defeat [[Psaro the Manslayer]]. In V, he offers to carry the party on his back through the skies.&lt;br /&gt;
* &#039;&#039;&#039;Orifiela&#039;&#039;&#039; (originally &#039;&#039;&#039;Lucia&#039;&#039;&#039;) - She appears in the game &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, as a Zenithian who has fallen to the world below and was unable to return to Zenithia. The party meets her at the top of the [[Yggdrasil]], and she participates in battle as an uncontrollable partner.&lt;br /&gt;
* &#039;&#039;&#039;Dr Agon&#039;&#039;&#039; (originally &#039;&#039;&#039;Pusan&#039;&#039;&#039;) - An enigmatic person who comes from the Castle of Zenithia. He appears in &#039;&#039;[[Dragon Quest V]]&#039;&#039;, and he may be more than he seems at first.&lt;br /&gt;
* &#039;&#039;&#039;King Zenith&#039;&#039;&#039;. The ruler of Zenith Castle in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. He is humanoid, unlike the Zenith Dragon.&lt;br /&gt;
* &#039;&#039;&#039;Sparkie&#039;&#039;&#039; (originally &#039;&#039;&#039;Doran&#039;&#039;&#039;) - A young dragon who is sent by Zenith Dragon to help the party in their fight against [[Psaro the Manslayer]]. He appears in &#039;&#039;[[Dragon Quest IV]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Oopsy and Daisy]]&#039;&#039;&#039; - Both are elfin girls who first appear in [[Birdsong Tower]] in Chapter 2.  They leave upon [[Alena]], [[Kiryl]] &amp;amp; [[Borya]] reaching the top of the tower, and accidently drop [[Birdsong nectar]].  They appear again in Chapter 5 &amp;amp; 6 in Zenithia voicing their distrust of human, but concede respect for The Hero and company upon their victory of [[Psaro]] ([[Aamon]] in Chapter 6).&lt;br /&gt;
* According to the games, at least one  woman from Zenithia became involved in a relationship with a human, leaving an offspring that is half-human and half-Zenithian.&lt;br /&gt;
&lt;br /&gt;
==Background music==&lt;br /&gt;
* The theme for Zenithia was called &amp;quot;Unknown Castle&amp;quot; in the Japanese [[soundtrack]] for Dragon Quest IV.&lt;br /&gt;
* [[Dragon Quest V]]&#039;s theme was called &amp;quot;Heaven&amp;quot;.&lt;br /&gt;
* [[Dragon Quest VI]] does not have a special theme for Zenithia; instead it uses the regular castle theme, &amp;quot;At the Palace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Zenithia might have some relation to [[Zenith]] from [[Dragon Quest III]], being both ruled by a powerful dragon and both being in the sky. In fact, Zenithia comes from the word &#039;&#039;zenith&#039;&#039;, meaning highest point or state, aptly appropriate seeing as it is the highest point in the game.&lt;br /&gt;
**Conversely, its counterpart, Nadiria, is derived from the word &#039;&#039;nadir&#039;&#039;, meaning lowest point.&lt;br /&gt;
* The Zenithians could be compared to [[Celestrian]]s in [[Dragon Quest IX]], though they play a significantly smaller role in the world they inhabit than the latter does.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:DQ VI SF Zenithian Castle.png|Zenithia Castle earthbound in &#039;&#039;Dragon Quest VI&#039;&#039; ([[Super Nintendo Entertainment System|SF]])&lt;br /&gt;
Image:DQ IV NES Zenithian Castle.png|Zenithia Castle in &#039;&#039;Dragon Quest IV&#039;&#039; (NES)&lt;br /&gt;
Image:DQ V SF Zenithian Castle underwater.png|Underwater Zenithia Castle in &#039;&#039;Dragon Quest V&#039;&#039; (SF)&lt;br /&gt;
Image:DQ V SF Zenithian Castle risen.png|Zenithia Castle risen in &#039;&#039;Dragon Quest V&#039;&#039; (SF)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Alefgard]]&lt;br /&gt;
*[[Zenithia.com]]&lt;br /&gt;
*[[Zenith]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest V Places]]&lt;br /&gt;
[[Category:Dragon Quest VI Places]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]][[Category:Dragon Quest V vehicles]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]][[category:Recurring elements]]&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Whack&amp;diff=125565</id>
		<title>Whack</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Whack&amp;diff=125565"/>
		<updated>2015-01-26T02:57:12Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: kinda sounded like he would cast whack then beat, so i cleared up any possible confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Whack&lt;br /&gt;
|image = [[Image:DQ3 Spell Whack.png]]&lt;br /&gt;
|japanese = ザキ&lt;br /&gt;
|romaji = Zaki&lt;br /&gt;
|type = Debilitation&lt;br /&gt;
|old=Beat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whack&#039;&#039;&#039; (previously &#039;&#039;&#039;Beat&#039;&#039;&#039;) is a recurring spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. It instantly reduces the target&#039;s HP to 0, causing instant death.&lt;br /&gt;
&lt;br /&gt;
Though a potent spell, Whack and its advanced forms tend to rarely work. It is typically learned by Priests and other practitioners of curative arts, likely to balance out the power of life with a little power of death.&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
[[Kiryl]] learns Whack at level 18.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
Debora learns this move, but only in the DS remake.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Goodybag/recruit|Goodybag]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Samigina/recruit|Samigina]]||6&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc king/recruit|Orc king]]||6&lt;br /&gt;
|-&lt;br /&gt;
|[[Blizzybody/recruit|Blizzybody]]||16&lt;br /&gt;
|-&lt;br /&gt;
|[[Debora Briscoletti|Debora]]||19&lt;br /&gt;
|-&lt;br /&gt;
|[[Sancho]]||28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Whack is learned by [[Nevan]] at level 21. Other characters can learn it by advancing to rank 5 of the [[Priest]] vocation.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
[[Angelo]] learns Whack at level 17.&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Whack is learned by [[priest]]s at level 20.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview with &#039;&#039;Nintendo Power&#039;&#039; magazine, series creator [[Yuji Horii]] noted that the AI in &#039;&#039;[[Dragon Quest IV]]&#039;&#039; was built such that in its original version, [[Kiryl]]&#039;s algorithms would always conclude Whack (called Beat in this version) and the character would end up casting it turn after turn, simply because it &amp;quot;could not get over the power of the spell.&amp;quot; The problem was halfway corrected in the balance-adjusted [[Sony PlayStation 2|PS2]] remake, except that he almost &#039;&#039;never&#039;&#039; cast Whack.&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Slugger&amp;diff=109593</id>
		<title>Slugger</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Slugger&amp;diff=109593"/>
		<updated>2015-01-26T02:48:27Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: greatly improved page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Slugger is a funny looking creature appearing in the main series in just two games, they are probably more annoying then weak with their sultry dance that has the effect of a character being inactive for a round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===[[Dragon Quest VI]]===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slugger&lt;br /&gt;
|image = [[Image:Tensk.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 10&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 17&lt;br /&gt;
|defense = 14&lt;br /&gt;
|agility = 6&lt;br /&gt;
|experience = 7&lt;br /&gt;
|gold = 9&lt;br /&gt;
|droppedItem = [[Pretty betsy]]&lt;br /&gt;
|bestiaryNumber=8&lt;br /&gt;
|skills=[[Sultry Dance]]&lt;br /&gt;
|spells=&lt;br /&gt;
|locations=}}&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Slugger.PNG|200px]]&lt;br /&gt;
|name=Slugger&lt;br /&gt;
|game=Dragon Quest IX&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=48&lt;br /&gt;
|mp=4&lt;br /&gt;
|attack=42&lt;br /&gt;
|defense=34&lt;br /&gt;
|agility=68&lt;br /&gt;
|experience=64&lt;br /&gt;
|gold=47&lt;br /&gt;
|droppedItem=[[Medicinal herb]] (common, 1/16)&amp;lt;br&amp;gt;[[Garish garb]] (rare, 1/128)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Bug&lt;br /&gt;
|bestiaryNumber=035&lt;br /&gt;
|description=They know a dazzling array of dastardly dances, but run out of steam rather quickly.&amp;lt;br&amp;gt;They&#039;re moving every moment, beating bare feet against the ground in time with the unremitting rhythm of the earth.&lt;br /&gt;
|locations=[[Eastern Coffinwell]]&amp;lt;br&amp;gt;[[Western Coffinwell]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest Monsters]]===&lt;br /&gt;
[[Image:Superten.png]] &lt;br /&gt;
Dragon Quest Monsters 1 slugger &lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest Monsters 2]]===&lt;br /&gt;
[[Image:Super_ten.png]]&lt;br /&gt;
Dragon Quest Monsters 2 slugger&lt;br /&gt;
&lt;br /&gt;
==Related enemies==&lt;br /&gt;
*[[Sluggernaut]]&lt;br /&gt;
*[[Sluggerslaught]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Mother_ocker&amp;diff=135662</id>
		<title>Mother ocker</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Mother_ocker&amp;diff=135662"/>
		<updated>2015-01-26T02:33:30Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: more info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mother Ocker is a enemy is Dragon Quest V.&lt;br /&gt;
It&#039;s name could be a pun of Mother F**cker&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Mother ocker&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|image= [[Image:Motherocker DQV PS2.png]]&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 100&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack = 84&lt;br /&gt;
|defense = 40&lt;br /&gt;
|agility = 62&lt;br /&gt;
|experience = 125&lt;br /&gt;
|gold = 53&lt;br /&gt;
|droppedItem = [[Monster munchies]]&lt;br /&gt;
|skills = Call for backup ([[Cureslime]])&lt;br /&gt;
|spells=&lt;br /&gt;
|locations=[[Estuary Sanctuary]]&amp;lt;br&amp;gt;[[Ocean (Dragon Quest V)|Ocean]]&lt;br /&gt;
|bestiaryNumber = 189&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Dragon Quest V enemies]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=King_Korol&amp;diff=80160</id>
		<title>King Korol</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=King_Korol&amp;diff=80160"/>
		<updated>2015-01-19T21:39:34Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: a small important detail was missed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;King Korol&#039;&#039;&#039; (or Ibul) is the founder of the [[Order of Zugzwang]]. Her name comes from the Russian word for the king chess piece. Coincidentally, her name and appearance are very similar to those of the &#039;&#039;Donkey Kong&#039;&#039; series&#039; main antagonist, King K. Rool. In the remakes [[Bishop Ladja]] mercilessly reveals that Korol was used by Nimzo and is a figurehead priest, he then kills Korol. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A man at [[Knott Welcome Inne]] reveals that Korol is actually a &amp;quot;gal&amp;quot; as he put it, meaning girl&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Korol DQV SNES.gif]]&lt;br /&gt;
|name=King Korol&lt;br /&gt;
|game=Dragon Quest V&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=4400&lt;br /&gt;
|mp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|experience=21000&lt;br /&gt;
|gold=1000&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=[[C-c-cold Breath]]&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;Desperation Attack&amp;lt;br&amp;gt;[[Defend]]&lt;br /&gt;
|spells=[[Bounce]]&amp;lt;br&amp;gt;[[Kaboom]]&lt;br /&gt;
|locations=[[Crocodilopolis]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest V bosses]]&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Healie&amp;diff=68959</id>
		<title>Healie</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Healie&amp;diff=68959"/>
		<updated>2015-01-14T20:03:09Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: 1.) his last name is mcryan not ryan 2.) why refer 2 him as with his last name?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Healie&lt;br /&gt;
|Game=&#039;&#039;Dragon Quest IV&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Dragon Quest VI&#039;&#039;&lt;br /&gt;
|Image=[[Image:HealieArt.png|180px]]&lt;br /&gt;
|Sprite=[[Image:Dq4healie-sprite-NES.gif]]&lt;br /&gt;
|Japanese name=ホイミン&lt;br /&gt;
|Roumaji=[[Heal|Hoimi]]&amp;lt;nowiki&amp;gt;n&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Healslime (later human)&lt;br /&gt;
|Age=?&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healie&#039;&#039;&#039; is a minor character in &#039;&#039;[[Dragon Quest IV]]&#039;&#039; and the remake of &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. He is a [[Healslime]], a variant on the [[Slime]] monster able to cast healing spells, but unlike most Healslimes, he is friendly rather than hostile.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Dragon Quest IV===&lt;br /&gt;
[[Ragnar]] first encounters him in his chapter, at which point he joins the party. Healie uses his knowledge of local geography to help Ragnar in his quest to locate the missing children of [[Burland]]. Healie proves to be an extremely useful ally in battle as Ragnar is incapable of using any spells, so the only way he can heal himself without Healie&#039;s help is with items such as [[Herb]]s. Healie can also contribute to combat, though the damage he is capable of dealing is fairly unimpressive. As an AI-controlled character, his behavior is also somewhat random and unreliable.&lt;br /&gt;
&lt;br /&gt;
Towards the end of Chapter 1, he states that he has resolved to become a human. He apparently continues to travel with Ragnar because they can be found together in Chapter 5, shortly before the fight with [[Balzack]]. Healie has succeeded in becoming a human through unknown means and has taken on the sprite of a bard. This, however, is the last he is seen in the game; after Ragnar joins the Hero&#039;s party, it seems Healie continues his travels alone.&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest VI===&lt;br /&gt;
In the DS remake of &#039;&#039;Dragon Quest VI&#039;&#039;, Healie can be recruited in [[Clearvale]] after obtaining the [[flying bed]].&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 4 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 59 || 600&lt;br /&gt;
|-&lt;br /&gt;
| MP || 26 || 800&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 23 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 21 || 210&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 28 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 6 || 150&lt;br /&gt;
|-&lt;br /&gt;
| Style || 15 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
In Dragon Quest VI, aside from class abilities, Healie learns several skills on his own. Along with [[Curie]], Healie is one of the only two party members that can cast [[Omniheal]].&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#9747AB&amp;quot;&lt;br /&gt;
| Name || MP || Level || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Heal]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores at least 30 HP to a single ally.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Midheal]]&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores at least 75 HP to a single ally.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Fullheal]]&lt;br /&gt;
|7&lt;br /&gt;
|15&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores all HP to a single ally.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Multiheal]]&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|Party&lt;br /&gt;
|Restores at least 100 HP to all party members.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Omniheal]]&lt;br /&gt;
|36&lt;br /&gt;
|23&lt;br /&gt;
|Party&lt;br /&gt;
|Restores all HP to all party members.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
*In the [[Sony PlayStation]] and [[Nintendo DS]] version of &#039;&#039;Dragon Quest IV&#039;&#039;, Healie&#039;s Heal spell can be used manually out of battle.&lt;br /&gt;
**Healie along with [[Tom Foolery]] are the only [[Non-Player Character|NPC]] allies to completely disappear later in the game.&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
[[Category:Dragon Quest IV characters]]&lt;br /&gt;
[[Category:Dragon Quest IV temporary party members]]&lt;br /&gt;
[[Category:Dragon Quest VI characters]]&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Slimes]]&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Ra%27s_Mirror&amp;diff=96439</id>
		<title>Ra&#039;s Mirror</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Ra%27s_Mirror&amp;diff=96439"/>
		<updated>2015-01-14T04:23:08Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RasMirror.png|right|thumb|160px|Official art of Ra&#039;s Mirror]]&lt;br /&gt;
The &#039;&#039;&#039;Ra&#039;s Mirror&#039;&#039;&#039;,  originally the &#039;&#039;&#039;Mirror of Ra&#039;&#039;&#039; and later &#039;&#039;&#039;Lar Mirror&#039;&#039;&#039;, is a recurring item in the Dragon Quest series. It is typically used to reveal a character&#039;s true form.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
In the remake of [[Dragon Quest V]] a book in [[Heaven&#039;s Above Abbey]]  called &#039;The Maiden of Abovitall Tower&#039; reads &amp;quot;There was once a girl who climbed a tower where the Goddess was said to live, because she wanted to find out if the Goddess really existed. The Goddess put many obstacles in the young girl&#039;s path, but she courageously persevered until she reached the top of the tower. There, legend has it that the Goddess rewarded her by bestowing on her a mysterious mirror with the power to reflect the truth&amp;quot;.&lt;br /&gt;
This is obviously referring to Ra&#039;s Mirror. The girl must have brought it back to [[Abovitall Tower]] for some reason because, you, later in the game go to Abovitall Tower and go through probably the same annoying puzzles she went through to get the Ra&#039;s Mirror.&lt;br /&gt;
==Appearances==&lt;br /&gt;
===[[Dragon Quest II]]===&lt;br /&gt;
The mirror is hidden in a swamp west of [[Moonbrooke]]. Its location is hinted by the ghost of the king of Moonbrooke. It can be found by searching the swamp tile where 4 bridges are visible on the screen. It is one of only 3 items to be found by searching on the world map ([[Leaf of the World Tree]], [[sunken treasure]]).&lt;br /&gt;
&lt;br /&gt;
The mirror is used to reveal the true form of the [[Princess of Moonbrooke]]. At the beginning of the game, she is transformed into a dog by a curse from [[Hargon]]. Using the mirror in front of the dog in [[Hamlin]] breaks the curse on her and she then joins the party.  The mirror itself cracks afterwards and is no longer in the inventory.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest III]]===&lt;br /&gt;
The mirror can found in the [[Cave Southwest of Samanao]]. Using the mirror at night on the sleeping king of Samanao reveals him to be a [[Boss Troll]]. By defeating him, the hero&#039;s party receives the [[Mod Rod|Change Staff]].&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IV]]===&lt;br /&gt;
The mirror is simply randomly dropped by [[float-o-copier]]s and has no relevance to the plot as with the previous two games. Indeed, players can finish the game without ever obtaining it, let alone using it. In this game, it can be used to return float-o-copiers to their true forms after they [[Morph]] into a party member, though this is not required to defeat them (especially as the [[Zenithian sword]] can also undo Morph).&lt;br /&gt;
&lt;br /&gt;
It is also buyable at the [[Immigrant Town (Dragon Quest IV)|Immigrant Town]]&#039;s final form&#039;s [[casino]] for 10,000 tokens ([[Endor]] casino for only 2,500 tokens in the [[Nintendo Entertainment System|NES]] Version).&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest V]]===&lt;br /&gt;
The mirror is found in [[Abovitall Tower]] to the south of the aboreas teleportal, which is itself south of [[Heaven&#039;s Above Abbey]]. The mirror is used to reveal the true form of the [[Faux Dowager]]. Later, it can be used to force [[admirer]]s to revert back to their normal forms.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VI]]===&lt;br /&gt;
The mirror is found in the [[Moonmirror Tower]] in the the [[Real World]]. It is used to reveal the [[Murdaw]] in the [[Phantom World]] to be the King of [[Somnia]].&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest VII===&lt;br /&gt;
The Lar Mirror can be found in the Dark Palace near the end of the game. It is used in battle to change back creatures who use transform to turn into party members.&lt;br /&gt;
Interestingly, if used on [[Mortamor]] nothing will happen and it will not reveal his &amp;quot;true&amp;quot; form. This was probably just an oversight.&lt;br /&gt;
==References==&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest II items]]&lt;br /&gt;
[[Category:Dragon Quest III items]]&lt;br /&gt;
[[Category:Dragon Quest IV items]]&lt;br /&gt;
[[Category:Dragon Quest V items]]&lt;br /&gt;
[[Category:Dragon Quest VI items]]&lt;br /&gt;
[[Category:Dragon Quest VII items]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Kon_the_Knight&amp;diff=81883</id>
		<title>Kon the Knight</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Kon_the_Knight&amp;diff=81883"/>
		<updated>2015-01-11T06:01:43Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Kon the Knight&lt;br /&gt;
|game=Dragon Quest V&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=Jami&lt;br /&gt;
|hp=1450&lt;br /&gt;
|mp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|experience=3000&lt;br /&gt;
|gold=0&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=[[Freezing Blizzard]]&lt;br /&gt;
|spells=&lt;br /&gt;
|locations=[[Knightmare Towers]]&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Kon the Knight&#039;&#039;&#039; (&#039;&#039;jami&#039;&#039;&#039; or &#039;&#039;jahmi&#039;&#039;&#039; in original translations) is a white, muscled horse covered in scales. He is a member of the [[Order of Zugzwang]].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Kon, along with [[Slon the Rook]] show up in the [[Ancient Ruins]] to defeat [[Pankraz]].  They are easily defeated, but succeed when [[Ladja]] blackmails him with the threat of killing [[Hero (Dragon Quest V)|his son]].&lt;br /&gt;
&lt;br /&gt;
Years later in [[Knightmare Tower]], the full grown hero shows up to encounter Kon when his wife is captured.  Though Kon himself is nearly invincible, due to a shield surrounding him, The Hero&#039;s wife managed to disable it and allowing for his defeat.&lt;br /&gt;
&lt;br /&gt;
==Remake==&lt;br /&gt;
In the [[Super Nintendo Entertainment System|Super Famicom]] version, Kon is the one who cursed The Hero and his wife to be trapped in stone after his defeat.  The [[Sony PlayStation 2]] &amp;amp; [[Nintendo DS]] Version have Ladja showing up to do the deed.&lt;br /&gt;
&lt;br /&gt;
==Related enemies==&lt;br /&gt;
*[[Revaulting horse]]&lt;br /&gt;
&lt;br /&gt;
{{DQV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest V bosses]]&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Nimzo&amp;diff=132125</id>
		<title>Nimzo</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Nimzo&amp;diff=132125"/>
		<updated>2014-06-30T20:31:20Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: Minor, minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Nimzo&lt;br /&gt;
|Game=Dragon Quest V&lt;br /&gt;
|Image=[[File:Grandmaster Nimzo.jpg]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ミルドラース&lt;br /&gt;
|Roumaji=Mirudorāsu&lt;br /&gt;
|Title= Grandmaster of Nadiria&lt;br /&gt;
|Race=&lt;br /&gt;
|Age=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nimzo&#039;&#039;&#039; (&#039;&#039;&#039;Mirudraas&#039;&#039;&#039; in old translations; &#039;&#039;&#039;Mildrath&#039;&#039;&#039; in fan translations) is the source of conflict and final boss of &#039;&#039;[[Dragon Quest V]]&#039;&#039;. As is the case with most of the series&#039; villains, Nimzo is mostly referred to and not actually encountered until the very end of the game, though his pawns and powerful influence do well to wreak havoc in his place.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Nimzo initially appears to be an elderly, green-skinned demon.  He is capable of performing devastating spells and breath attacks in either form and can also call upon Wrecktors and Killing Machines to assist him while in his initial form. He also possess an ultimate, grotesque form: a bloated, red demon with massive, wrinkled wings, four arms, and a spike-ended tail. It is said that he was once a human long ago, but has since transformed into a monster.&lt;br /&gt;
&lt;br /&gt;
Nimzo&#039;s speech in the English DS remake is composed of a font that replaces the English letters used in the rest of the game with Cyrillic letters that resemble them, such as replacing N with И. The overall effect makes Nimzo sound incredibly distinct and alien when compared to other characters and even the narration.&lt;br /&gt;
&lt;br /&gt;
When you go to talk too him he reveals that even [[Bishop Ladja]] is not important and his minions were &amp;quot;mere&amp;quot; players in his masterminded evil plan.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the original [[Super Nintendo Entertainment System|Super Famicom]] version, Nimzo was given no back story, though most people assumed he was a demon. In the [[Nintendo DS]] and [[Sony PlayStation 2|PS2]] remakes, 2 monsters, 1 solider and one book revealed he was in fact a human.&lt;br /&gt;
&lt;br /&gt;
A book in [[Lofty Peak]] called &#039;&#039;The Will Of Our Leader&#039;&#039; revealed he is a deity born of &amp;quot;lowly disciples&amp;quot; implying he was born of poverty.  The book also reveals he soon became the Monarch of Lofty Peak and was wiser then wisdom itself.  Unfortunately he took the [[Secret of Evolution]] and turned himself into a monster.&lt;br /&gt;
&lt;br /&gt;
The citizens tried, but failed to take the evil out of him and &amp;quot;Even now, he waits, where no sun shall ever shine, for the Great one to arrive, the [[Hero&#039;s Son (Dragon Quest V)|one true hero]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Grandmaster Nimzo is fought at the very end of the game, deep within [[Mt. Zugzwang]]. He is battled twice, first in his normal form, and then again in his ultimate demon form.&lt;br /&gt;
&lt;br /&gt;
===First battle===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Grandmaster Nimzo&lt;br /&gt;
|game=Dragon Quest V&lt;br /&gt;
|console=DS&amp;lt;br/&amp;gt;SNES&lt;br /&gt;
       &lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=3000(DS)&amp;lt;br/&amp;gt;1600(SNES)&lt;br /&gt;
|mp=infinite(DS)&amp;lt;br/&amp;gt;255(SNES)&lt;br /&gt;
|attack=240(DS)&amp;lt;br/&amp;gt;200(SNES)&lt;br /&gt;
|defense=230(DS)&amp;lt;br/&amp;gt;180(SNES)&lt;br /&gt;
|agility=80(DS)&amp;lt;br/&amp;gt;80(SNES)&lt;br /&gt;
|experience=3632(DS)&amp;lt;br/&amp;gt;None(SNES)&lt;br /&gt;
|gold=530(DS)&amp;lt;br/&amp;gt;None(SNES)&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=[[C-c-cold Breath]]&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;Summons reinforcements&lt;br /&gt;
|spells=[[Kafrizzle]]&lt;br /&gt;
|family=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|description=&lt;br /&gt;
|locations=[[Mt. Zugzwang]]&lt;br /&gt;
|}}&lt;br /&gt;
He periodically summons [[killing machine]]s and [[wrecktor]]s to assist him.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Final battle===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Grandmaster Nimzo&lt;br /&gt;
|game=Dragon Quest V&lt;br /&gt;
|console=DS&amp;lt;br/&amp;gt;SNES&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=7000(DS)&amp;lt;br/&amp;gt;4500(SNES)&lt;br /&gt;
|mp=infinite(DS)&amp;lt;br/&amp;gt;255(SNES)&lt;br /&gt;
|attack=375(DS)&amp;lt;br/&amp;gt;315(SNES)&lt;br /&gt;
|defense=245(DS)&amp;lt;br/&amp;gt;230(SNES)&lt;br /&gt;
|agility=75(SNES and DS)&lt;br /&gt;
|experience=0&lt;br /&gt;
|gold=0&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=Attacks twice per round&amp;lt;br&amp;gt;[[Scorch]]&amp;lt;br&amp;gt;Desperation attack&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;[[Meditation]]&lt;br /&gt;
|spells=[[Bounce]]&amp;lt;br&amp;gt;[[Kaboom]]&amp;lt;br&amp;gt;[[Kafrizzle]]&amp;lt;br&amp;gt;[[Kasap]]&lt;br /&gt;
|family=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|description=&lt;br /&gt;
|locations=[[Mt. Zugzwang]]&lt;br /&gt;
|}}&lt;br /&gt;
He&#039;ll always attempt to cast Kasap on your party. Since Disruptive Wave will reset this effect, he&#039;ll usually cast Kasap immediately after Disruptive Wave. He is considerably weaker in the SNES original version, but it is important to keep in mind that you could only use 3 characters in SNES version, (in contrast the the DS and PS2 remakes 4) also he seems too mediates (heals) a lot more.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Other Appearances==&lt;br /&gt;
Outside his role in Dragon Quest V, Nimzo has also appeared in...&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest Monsters]]===&lt;br /&gt;
First official appearance in the states. Called Mirudraas at the time.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest Monsters 2]]===&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest Monsters: Joker]]===&lt;br /&gt;
Appears as an S-rank member of the Beast family and has his current name; he appears as his monstrous, true form. One combination for obtaining one is by synthesizing a Drakulard with a Malroth.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest Monsters: Joker 2]]===&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
:&#039;&#039;&amp;quot;Likes to kick in with Kaboom after taking the edge off his enemies by casting Bounce and Kasap. Some thought he could only command from afar, but he has more than enough mental and physical ability to rule the world.&amp;quot; - Dragon Quest IX bestiary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nimzo appears as a Legacy Boss. His speech is written normally in this game, presumably because the Cyrillic alphabet is absent from this game&#039;s character set. His map can be dropped from [[Psaro the Manslayer|Psaro]] at higher levels (and thus can be obtained multiple times).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
====Treasure====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level Range&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Secondary Drop&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Orb&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Gothan wristband]]||15%||[[Blue Orb]]||5%&lt;br /&gt;
|-&lt;br /&gt;
|4-8||Gothan wristband||20%||Blue Orb||5%&lt;br /&gt;
|-&lt;br /&gt;
|9-15||Gothan wristband||25%||Blue Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|16-25||[[Gothan turbin]]||20%||Blue Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|26-40||Gothan turbin||25%||Blue Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|41-56||[[Gothan gumboots]]||20%||Blue Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|57-68||Gothan gumboots||25%||Blue Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|69-80||[[Gothan robe]]||15%||Blue Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|81-90||Gothan robe||20%||Blue Orb||9%&lt;br /&gt;
|-&lt;br /&gt;
|91-99||Gothan robe||25%||Blue Orb||10%&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;In addition, he will always drop a [[mini medal]].&#039;&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|New abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Initial&#039;&#039;||[[Kasap]], [[Kafrizz]], [[Kaboom]], [[Scorch]], critical attack, sometimes attacks twice per round&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Bounce]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Disruptive Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Hellfire]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Meditation]], stops using Scorch&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Kafrizzle]]&lt;br /&gt;
|-&lt;br /&gt;
|41||[[Kaboomle]], begins attacking 3 times per turn, stops using Kafrizz &amp;amp; Kaboom&lt;br /&gt;
|-&lt;br /&gt;
|57||[[Air Pollution]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
The title Nimzo goes by, Grandmaster Nimzo, is a stark contrast to the original interpretations of his name. The name was likely derived from [http://en.wikipedia.org/wiki/Aron_Nimzowitsch Aron &#039;&#039;&#039;Nimzo&#039;&#039;&#039;witsch], a renowned chess writer and (unofficial) grandmaster by chess standards. The majority of Nimzo&#039;s underlings are named after chess pieces, and Nimzo himself refers to his overall plan as a game with his underlings being the pawns, so the name was likely given to tie in with these characteristics.&lt;br /&gt;
&lt;br /&gt;
With this in mind, it is highly likely that the localization team had already planned out the majority of what they intended to do with Dragon Quest V, since Nimzo appears with his current name in Dragon Quest Monsters: Joker, a game that preceded the release of the DS remake of Dragon Quest V.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
• Widely regarded as one of the most easiest dragon quest final bosses, he seems to have more intelligence then raw power.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Nimzo DQV SNES.gif&lt;br /&gt;
Image:Mildrath2.gif&lt;br /&gt;
Image:Mirudraas.png&lt;br /&gt;
Image:Mirudraas2.gif&lt;br /&gt;
Image:Mirudraas1.png&lt;br /&gt;
Image:Mirudraas2.png&lt;br /&gt;
Image:Nimzo DQV PS2.png&lt;br /&gt;
Image:Nimzo2 DQV PS2.png&lt;br /&gt;
Image:Mirudraas.gif&lt;br /&gt;
Image:Nimzo2 DQMJ DS.png&lt;br /&gt;
Image:Mildrath-sofubi.jpg|&amp;lt;center&amp;gt;Nimzo in the [[Dragon Quest Sofubi Monster]] merchandise series.&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Metalnimzosofubi.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQIXBossNav}}&lt;br /&gt;
[[Category:Final bosses]]&lt;br /&gt;
[[Category:Dragon Quest V characters]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest V bosses]]&lt;br /&gt;
[[Category:Dragon Quest IX bosses]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Nimzo&amp;diff=132123</id>
		<title>Nimzo</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Nimzo&amp;diff=132123"/>
		<updated>2014-06-22T06:00:00Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Nimzo&lt;br /&gt;
|Game=Dragon Quest V&lt;br /&gt;
|Image=[[File:Grandmaster Nimzo.jpg]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ミルドラース&lt;br /&gt;
|Roumaji=Mirudorāsu&lt;br /&gt;
|Title= Grandmaster of Nadiria&lt;br /&gt;
|Race=&lt;br /&gt;
|Age=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nimzo&#039;&#039;&#039; (&#039;&#039;&#039;Mirudraas&#039;&#039;&#039; in old translations; &#039;&#039;&#039;Mildrath&#039;&#039;&#039; in fan translations) is the source of conflict and final boss of &#039;&#039;[[Dragon Quest V]]&#039;&#039;. As is the case with most of the series&#039; villains, Nimzo is mostly referred to and not actually encountered until the very end of the game, though his pawns and powerful influence do well to wreak havoc in his place.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Nimzo initially appears to be an elderly, green-skinned demon.  He is capable of performing devastating spells and breath attacks in either form and can also call upon Wrecktors and Killing Machines to assist him while in his initial form. He also possess an ultimate, grotesque form: a bloated, red demon with massive, wrinkled wings, four arms, and a spike-ended tail. It is said that he was once a human long ago, but has since transformed into a monster.&lt;br /&gt;
&lt;br /&gt;
Nimzo&#039;s speech in the English DS remake is composed of a font that replaces the English letters used in the rest of the game with Cyrillic letters that resemble them, such as replacing N with И. The overall effect makes Nimzo sound incredibly distinct and alien when compared to other characters and even the narration.&lt;br /&gt;
&lt;br /&gt;
When you go to talk too him he reveals that even [[Bishop Ladja]] is not important and his minions were &amp;quot;mere&amp;quot; players in his masterminded evil plan.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
In the original SNES version, Nimzo was given the poor choice to have no back story what-so-ever so most people assumed he was a demon, however when the DS and PS2 remakes come out, 2 monsters, 1 solider, and one book, revealed he was in fact a human,destroying, former demon and entity theories. A book in lofty peak called &amp;quot;The Will Of Our Leader&amp;quot; revealed he is a deity born of &amp;quot;lowly disciples&amp;quot; thus implying he was born of poverty, however the book reveals he soon became the monarch of lofty peak and was wiser then wisdom itself. Unfortunately he took the secret of evolution and turned himself into a monster , the citizens tried to take the evil out of him, but failed and &amp;quot;Even now, he waits, where no sun shall ever shine, for the Great one to arrive, the one true hero.&lt;br /&gt;
==Abilities==&lt;br /&gt;
Grandmaster Nimzo is fought at the very end of the game, deep within [[Mt. Zugzwang]]. He is battled twice, first in his normal form, and then again in his ultimate demon form.&lt;br /&gt;
&lt;br /&gt;
===First battle===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Grandmaster Nimzo&lt;br /&gt;
|game=Dragon Quest V&lt;br /&gt;
|console=DS&amp;lt;br/&amp;gt;SNES&lt;br /&gt;
       &lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=3000(DS)&amp;lt;br/&amp;gt;1600(SNES)&lt;br /&gt;
|mp=infinite(DS)&amp;lt;br/&amp;gt;255(SNES)&lt;br /&gt;
|attack=240(DS)&amp;lt;br/&amp;gt;200(SNES)&lt;br /&gt;
|defense=230(DS)&amp;lt;br/&amp;gt;180(SNES)&lt;br /&gt;
|agility=80(DS)&amp;lt;br/&amp;gt;80(SNES)&lt;br /&gt;
|experience=3632(DS)&amp;lt;br/&amp;gt;None(SNES)&lt;br /&gt;
|gold=530(DS)&amp;lt;br/&amp;gt;None(SNES)&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=[[C-c-cold Breath]]&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;Summons reinforcements&lt;br /&gt;
|spells=[[Kafrizzle]]&lt;br /&gt;
|family=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|description=&lt;br /&gt;
|locations=[[Mt. Zugzwang]]&lt;br /&gt;
|}}&lt;br /&gt;
He periodically summons [[killing machine]]s and [[wrecktor]]s to assist him.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Final battle===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Grandmaster Nimzo&lt;br /&gt;
|game=Dragon Quest V&lt;br /&gt;
|console=DS&amp;lt;br/&amp;gt;SNES&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=7000(DS)&amp;lt;br/&amp;gt;4500(SNES)&lt;br /&gt;
|mp=infinite(DS)&amp;lt;br/&amp;gt;255(SNES)&lt;br /&gt;
|attack=375(DS)&amp;lt;br/&amp;gt;315(SNES)&lt;br /&gt;
|defense=245(DS)&amp;lt;br/&amp;gt;230(SNES)&lt;br /&gt;
|agility=75(SNES and DS)&lt;br /&gt;
|experience=0&lt;br /&gt;
|gold=0&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=Attacks twice per round&amp;lt;br&amp;gt;[[Scorch]]&amp;lt;br&amp;gt;Desperation attack&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;[[Meditation]]&lt;br /&gt;
|spells=[[Bounce]]&amp;lt;br&amp;gt;[[Kaboom]]&amp;lt;br&amp;gt;[[Kafrizzle]]&amp;lt;br&amp;gt;[[Kasap]]&lt;br /&gt;
|family=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|description=&lt;br /&gt;
|locations=[[Mt. Zugzwang]]&lt;br /&gt;
|}}&lt;br /&gt;
He&#039;ll always attempt to cast Kasap on your party. Since Disruptive Wave will reset this effect, he&#039;ll usually cast Kasap immediately after Disruptive Wave. He is considerably weaker in the SNES original version, but it is important to keep in mind that you could only use 3 characters in SNES version, (in contrast the the DS and PS2 remakes 4) also he seems too mediates (heals) a lot more.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Other Appearances==&lt;br /&gt;
Outside his role in Dragon Quest V, Nimzo has also appeared in...&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest Monsters]]===&lt;br /&gt;
First official appearance in the states. Called Mirudraas at the time.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest Monsters 2]]===&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest Monsters: Joker]]===&lt;br /&gt;
Appears as an S-rank member of the Beast family and has his current name; he appears as his monstrous, true form. One combination for obtaining one is by synthesizing a Drakulard with a Malroth.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest Monsters: Joker 2]]===&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
:&#039;&#039;&amp;quot;Likes to kick in with Kaboom after taking the edge off his enemies by casting Bounce and Kasap. Some thought he could only command from afar, but he has more than enough mental and physical ability to rule the world.&amp;quot; - Dragon Quest IX bestiary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nimzo appears as a Legacy Boss. His speech is written normally in this game, presumably because the Cyrillic alphabet is absent from this game&#039;s character set. His map can be dropped from [[Psaro the Manslayer|Psaro]] at higher levels (and thus can be obtained multiple times).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
====Treasure====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level Range&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Secondary Drop&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Orb&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Gothan wristband]]||15%||[[Blue Orb]]||5%&lt;br /&gt;
|-&lt;br /&gt;
|4-8||Gothan wristband||20%||Blue Orb||5%&lt;br /&gt;
|-&lt;br /&gt;
|9-15||Gothan wristband||25%||Blue Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|16-25||[[Gothan turbin]]||20%||Blue Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|26-40||Gothan turbin||25%||Blue Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|41-56||[[Gothan gumboots]]||20%||Blue Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|57-68||Gothan gumboots||25%||Blue Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|69-80||[[Gothan robe]]||15%||Blue Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|81-90||Gothan robe||20%||Blue Orb||9%&lt;br /&gt;
|-&lt;br /&gt;
|91-99||Gothan robe||25%||Blue Orb||10%&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;In addition, he will always drop a [[mini medal]].&#039;&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|New abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Initial&#039;&#039;||[[Kasap]], [[Kafrizz]], [[Kaboom]], [[Scorch]], critical attack, sometimes attacks twice per round&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Bounce]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Disruptive Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Hellfire]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Meditation]], stops using Scorch&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Kafrizzle]]&lt;br /&gt;
|-&lt;br /&gt;
|41||[[Kaboomle]], begins attacking 3 times per turn, stops using Kafrizz &amp;amp; Kaboom&lt;br /&gt;
|-&lt;br /&gt;
|57||[[Air Pollution]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
The title Nimzo goes by, Grandmaster Nimzo, is a stark contrast to the original interpretations of his name. The name was likely derived from [http://en.wikipedia.org/wiki/Aron_Nimzowitsch Aron &#039;&#039;&#039;Nimzo&#039;&#039;&#039;witsch], a renowned chess writer and (unofficial) grandmaster by chess standards. The majority of Nimzo&#039;s underlings are named after chess pieces, and Nimzo himself refers to his overall plan as a game with his underlings being the pawns, so the name was likely given to tie in with these characteristics.&lt;br /&gt;
&lt;br /&gt;
With this in mind, it is highly likely that the localization team had already planned out the majority of what they intended to do with Dragon Quest V, since Nimzo appears with his current name in Dragon Quest Monsters: Joker, a game that preceded the release of the DS remake of Dragon Quest V.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
• Widely regarded as one of the most easiest dragon quest final bosses, he seems to have more intelligence then raw power.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Nimzo DQV SNES.gif&lt;br /&gt;
Image:Mildrath2.gif&lt;br /&gt;
Image:Mirudraas.png&lt;br /&gt;
Image:Mirudraas2.gif&lt;br /&gt;
Image:Mirudraas1.png&lt;br /&gt;
Image:Mirudraas2.png&lt;br /&gt;
Image:Nimzo DQV PS2.png&lt;br /&gt;
Image:Nimzo2 DQV PS2.png&lt;br /&gt;
Image:Mirudraas.gif&lt;br /&gt;
Image:Nimzo2 DQMJ DS.png&lt;br /&gt;
Image:Mildrath-sofubi.jpg|&amp;lt;center&amp;gt;Nimzo in the [[Dragon Quest Sofubi Monster]] merchandise series.&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Metalnimzosofubi.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQIXBossNav}}&lt;br /&gt;
[[Category:Final bosses]]&lt;br /&gt;
[[Category:Dragon Quest V characters]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest V bosses]]&lt;br /&gt;
[[Category:Dragon Quest IX bosses]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=King_Korol&amp;diff=80159</id>
		<title>King Korol</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=King_Korol&amp;diff=80159"/>
		<updated>2014-06-22T05:09:47Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;King Korol&#039;&#039;&#039; (or Ibul) is the founder of the [[Order of Zugzwang]]. His name comes from the Russian word for the king chess piece. Coincidentally, his name and appearance are very similar to those of the &#039;&#039;Donkey Kong&#039;&#039; series&#039; main antagonist, King K. Rool. In the remakes [[Bishop Ladja]] mercilessly reveals that Korol was used by Nimzo and is a figurehead priest, he then kills Korol. &lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Korol DQV SNES.gif]]&lt;br /&gt;
|name=King Korol&lt;br /&gt;
|game=Dragon Quest V&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=4400&lt;br /&gt;
|mp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|experience=21000&lt;br /&gt;
|gold=1000&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=[[C-c-cold Breath]]&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;Desperation Attack&amp;lt;br&amp;gt;[[Defend]]&lt;br /&gt;
|spells=[[Bounce]]&amp;lt;br&amp;gt;[[Kaboom]]&lt;br /&gt;
|locations=[[Crocodilopolis]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest V bosses]]&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=King_Korol&amp;diff=80158</id>
		<title>King Korol</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=King_Korol&amp;diff=80158"/>
		<updated>2014-06-19T08:25:30Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: he uses it on the sencond round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;King Korol&#039;&#039;&#039; (or Ibul) is the founder of the [[Order of Zugzwang]]. His name comes from the Russian word for the king chess piece. Coincidentally, his name and appearance are very similar to those of the &#039;&#039;Donkey Kong&#039;&#039; series&#039; main antagonist, King K. Rool.&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Korol DQV SNES.gif]]&lt;br /&gt;
|name=King Korol&lt;br /&gt;
|game=Dragon Quest V&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=4400&lt;br /&gt;
|mp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|experience=21000&lt;br /&gt;
|gold=1000&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=[[C-c-cold Breath]]&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;Desperation Attack&amp;lt;br&amp;gt;[[Defend]]&lt;br /&gt;
|spells=[[Bounce]]&amp;lt;br&amp;gt;[[Kaboom]]&lt;br /&gt;
|locations=[[Crocodilopolis]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest V bosses]]&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Secret_of_Evolution&amp;diff=103659</id>
		<title>Secret of Evolution</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Secret_of_Evolution&amp;diff=103659"/>
		<updated>2014-06-15T22:53:12Z</updated>

		<summary type="html">&lt;p&gt;99.183.237.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Necrosaro-animated-full.gif|thumb|[[Saro]] after having used the Secret of Evolution to become Necrosaro. (NES version)]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Secret of Evolution&#039;&#039;&#039; is a key plot element in &#039;&#039;[[Dragon Quest IV]]&#039;&#039;. It is said to be integral to the development of all life everywhere, but extremely dangerous if it falls into the wrong hands.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
It was originally discovered by [[Estark]], Lord of the Underworld, a thousand years before the game begins. Estark used the Secret of Evolution to transform his body and become the ultimate life-form, and in so doing becomes the most powerful being on the planet. However, although despite his power, he was still able to be sealed away by the efforts of the [[Zenith Dragon]] within a tomb deep beneath [[Mamon]].&lt;br /&gt;
&lt;br /&gt;
After this, the secret was lost until it was rediscovered by the alchemist [[Mahabala]], father of [[Maya]] and [[Meena]]. Unfortunately, his apprentice [[Balzack]] murdered him and stole his research, using the imperfect version to empower himself and [[Marquis de Léon]]. He passed the secret onto their master, [[Psaro]], the Master of Monsters. Psaro had held off on using it himself for fear of losing his sanity; however, this changed when [[Aamon]] had his lover [[Rose]] murdered by humans, causing him to fly into a rage and utilize the Secret, taking on a form very similar to that of the transformed Estark.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to either Psaro or the [[Hero (Dragon Quest IV)|Chosen Hero]], Aamon had expected them to kill each other in [[Nadiria]] while he perfected the Secret of Evolution and assumed dominion over all monsterkind. This plan was subverted when the Chosen were able to resurrect Rose using [[Yggdrasil flowers]] and restore Psaro from his madness. Once the Hero, Psaro, and party confronted Aamon in his ultimate form and and destroyed him, eliminating the Secret of Evolution with him.&lt;br /&gt;
&lt;br /&gt;
In the DS remake of Dragon Quest 5, it was said that [[Grandmaster Nimzo]] was an evil human that took the secret of evolution to become a god, Like estark he was sealed up.&lt;br /&gt;
&lt;br /&gt;
Some demons in the dragon quest series ([[Mortamor]], [[Orgodemir]]) can naturally transform without the secret of evolution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Effects==&lt;br /&gt;
The exact steps one must take to perform the Secret are unknown, but it can be assumed that it makes use of [[magic]] or is even a form thereof. The technique acts to physically alter a person&#039;s physical characteristics, generally making them larger and stronger, and often adding other bonuses as well; for instance, Estark and Psaro both acquire an armoured carapace. This culminated with the final forms of both Psaro and Aamon, who became a bizarre, towering entity with not only a face on the abdomen but a &#039;&#039;second&#039;&#039; head with three eyes.&lt;br /&gt;
&lt;br /&gt;
For some reason, the Secret of Evolution requires the [[Armlet of Transmutation]] in order to work as intended; if attempted without it, the results are imperfect and often unpredictable. [[Marquis de Léon]], fittingly enough, became a monstrous lioner, while Balzack became a huge and bloated lizardman. Each of these forms has a weapon unique to it - Estark and Psaro use two swords, the Marquis uses bared claws, and Balzack used a club - but whether this is an effect of the transformation or simply a matter of personal preference and common sense is unknown.&lt;br /&gt;
&lt;br /&gt;
In the remake, Rose&#039;s tears were able to reverse the effects of the Secret of Evolution on Psaro, perhaps due to her heritage, her own unique magical traits, or her love for him. There may be other circumstances necessary in order to make this reversal possible as well.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=7MyoIuNKArI&amp;amp;feature=player_embedded Psaro the Manslayer&#039;s transformations, DS version]&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
[[Category:Dragon Quest IV]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>99.183.237.48</name></author>
	</entry>
</feed>