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		<id>https://dragonquest-wiki.com/index.php?title=Rashaverak&amp;diff=97269</id>
		<title>Rashaverak</title>
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		<updated>2023-12-23T06:18:06Z</updated>

		<summary type="html">&lt;p&gt;99.75.146.78: /* {{DQM3}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;For the monster vocation in&#039;&#039; {{Dragon Quest VII}}, &#039;&#039;see [[Rashaverak (vocation)]].&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Rashaverak&lt;br /&gt;
|image=[[File:DQIV_Rashaverak.png|center|300px]]&lt;br /&gt;
|caption= Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=アンドレアル&lt;br /&gt;
|romanji={{tt|Andorearu|Andreal}}&lt;br /&gt;
|old=Anderoug&amp;lt;br&amp;gt;Andreal&lt;br /&gt;
|firstappear={{Dragon Quest IV}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The name &#039;&#039;&#039;Rashaverak&#039;&#039;&#039; refers to both a species and an individual {{MFamilies}}, both demonic dragons and the former one of [[Psaro]]&#039;s four servants who maintain the barrier surrounding [[Castle Nadiria]]. Subsequent appearances are as regular (albeit vicious) enemies in the end-stages of games.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;&#039;Rashaverak&#039;&#039;&#039; is a powerful purple bipedal dragon with a large belly that only stalk lands that are covered in pitch black darkness. The underside of its body is light yellow while the webbing on its wings and frills on its head are orange. It has a jaw lined with sharp teeth and it has solid, evil-looking eyes. In its original appearance and the first two {{Monsters S}} games, Rashaverak had grey skin with light blue undersides and webbing. They attack by swiping at foes with their long, powerful tails or by belching blistering bellows of burning fire and summon striking winds to wrack at foes, along with crushing groups with cracking ice. They frequently call in allies, such as &#039;&#039;&#039;[[Healslime]]s&#039;&#039;&#039;, to help them out in battle.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Rashaverak is one of {{Psaro B}}&#039;s top generals and guards one of the four barriers surrounding [[Castle Nadiria]]. He is triplicated when he appears, and can summon more of his species in battle if the original ones are defeated. They attack with superheated gases, though the power of these attacks can be greatly reduced with [[Insulatle]]. His dialogue as he dies indicates that Rashaverak is loyal to {{Psaro B}}, [[Aamon|unlike many of]] [[Balzack|his hellish peers]].&lt;br /&gt;
&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Rashaverak&lt;br /&gt;
|kanji=アンドレアル&lt;br /&gt;
|romanji=Andorearu&lt;br /&gt;
|bestiaryNumber=#204&lt;br /&gt;
|sprite=[[File:Rashaverak DQIV NES.gif]]&lt;br /&gt;
|hp=300&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=193&lt;br /&gt;
|defense=150&lt;br /&gt;
|agility=60&lt;br /&gt;
|exp=1,020&lt;br /&gt;
|gold=300&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Call for back up.&amp;lt;br&amp;gt;Burps [[Hot Gas|hot gas]] (30~40 fire damage to entire party)&lt;br /&gt;
|item=[[Dragon shield]](100%)&lt;br /&gt;
|locations=[[Four Dens of Nadiria]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=25%&lt;br /&gt;
|sizz-resist=75%&lt;br /&gt;
|bang-resist=100%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=75%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=75%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:Rashaverak DQVII PSX.gif]]&lt;br /&gt;
|remake-changes={{HP}} increased to 450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Rashaverak&lt;br /&gt;
|kanji=アンドレアル&lt;br /&gt;
|romanji=Andorearu&lt;br /&gt;
|sprite=[[File:Rashaverak DQVII PSX.gif]]&lt;br /&gt;
|hp=358&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=190 ({{PS1}})&amp;lt;br&amp;gt;285 ({{3DS}})&lt;br /&gt;
|gold=119 ({{PS1}})&amp;lt;br&amp;gt;179 ({{3DS}})&lt;br /&gt;
|attack=165&lt;br /&gt;
|defense=102&lt;br /&gt;
|agility=85&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|32}}]]&lt;br /&gt;
|bestiaryNumber=#178&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Inferno]]&amp;lt;br&amp;gt;[[Flame Breath]]&amp;lt;br&amp;gt;[[Chilly Breath]]&amp;lt;br&amp;gt;Call for help ([[Healslime]])&lt;br /&gt;
|locations=&amp;lt;small&amp;gt;(After the [[Orgodemir|Demon King]]&#039;s resurrection):&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Aeolus Vale]]&amp;lt;br&amp;gt;[[Wilted Heart]]&amp;lt;br&amp;gt;[[Ventus Tower]]&amp;lt;br&amp;gt;[[Multipleximus Maximus]]&lt;br /&gt;
|items=[[Dragontail whip]]{{fraction|1|64}}&amp;lt;br&amp;gt;[[Rashaverak (Vocation)|Rashaverak Heart]]{{fraction|1|128}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=60%&lt;br /&gt;
|bang-resist=60%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=50%&lt;br /&gt;
|snooze-resist=15%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=15%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|stun-resist=100%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=100%&lt;br /&gt;
|strike-resist=15%&lt;br /&gt;
|burning-breath-resist=90%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}*&#039;&#039;&#039;[[Dragon family|Dragon-type]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{DQ9EnemyNew&lt;br /&gt;
|name=Rashaverak&lt;br /&gt;
|kanji=アンドレアル&lt;br /&gt;
|romaji=Andorearu&lt;br /&gt;
|bestiaryNumber=#244&lt;br /&gt;
|family={{Dragon}}&lt;br /&gt;
|description=Worryingly weighty wyrms whose sheer size will shock anyone not sufficiently impressed by their spine-chilling strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Should day suddenly turn to night, turn a wary eye to the skies -- it could be a company of rampaging rashaveraks.&lt;br /&gt;
|model=[[Image:Rashaverak IX.png|125px]]&lt;br /&gt;
|hp=1,124&lt;br /&gt;
|mp=30&lt;br /&gt;
|exp=6,600&lt;br /&gt;
|gold=36&lt;br /&gt;
|attack=707&lt;br /&gt;
|defence=604&lt;br /&gt;
|agility=98&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Burning Breath]]&amp;lt;br&amp;gt;Call for backup (Rashaverak)&lt;br /&gt;
|items=[[Dragon&#039;s scale]]{{fraction|1|8}}&amp;lt;br&amp;gt;[[Brighten rock]]{{fraction|1|64}}&lt;br /&gt;
|locations={{Grotto}} (Volcano, rank 11-12)&lt;br /&gt;
|fire-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=-150%&lt;br /&gt;
|blast-resist=0%&lt;br /&gt;
|rock-resist=0%&lt;br /&gt;
|dark-resist=0%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|poison-resist=25%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|fuddle-resist=50%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|sap-resist=50%&lt;br /&gt;
|blunt-resist=50%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|spooky-aura-resist=25%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=100%&lt;br /&gt;
|charm-resist=90%&lt;br /&gt;
}}&lt;br /&gt;
A Rashaverak appears in the game&#039;s opening cinematic, being challenged by a group of adventurers. However, they will only appear in fire grottoes of the highest levels.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Appearing as a boss for the first time since {{IV}}, it can be fought from January 26th, 2022 onwards.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=Andreal&lt;br /&gt;
|kanji=アンドレアル&lt;br /&gt;
|romanji=Andorearu&lt;br /&gt;
|sprite=[[Image:Rashaverak DQM GBC.png]]&lt;br /&gt;
|level=50&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=2/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=3/5&lt;br /&gt;
|wisdom=5/5&lt;br /&gt;
|agility=3/5&lt;br /&gt;
|family= {{Dragon}}&lt;br /&gt;
|in-game-description=Sharp claws &amp;amp; fangs are its most deadly weapons&lt;br /&gt;
|abilities=[[Woosh|Infernos]], [[Dazzle|Surround]], [[Poison Breath|PoisonGas]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters|Old Man&#039;s Gate]]&lt;br /&gt;
|breeding=[[Dragon family]] x [[Bad apple|Gulpple]]&lt;br /&gt;
|frizz-resist=Strong&lt;br /&gt;
|sizz-resist=Strong&lt;br /&gt;
|fire-breath-resist=Strong&lt;br /&gt;
|bang-resist=Strong&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=Strong&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=Weak&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=None&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=None&lt;br /&gt;
|sap-resist=None&lt;br /&gt;
|decelerate-resist=None&lt;br /&gt;
|fizzle-resist=None&lt;br /&gt;
|stun-resist=Weak&lt;br /&gt;
|ban-dance-resist=Weak&lt;br /&gt;
|gobstopper-resist=Weak&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
Andreals appear in the wild at the lowest floors of the Old Man&#039;s Gate, the gate of dragons. The easiest and most well-known method of breeding it is with any dragon as the pedigree and a [[Bad apple|Gulpple]] as the mate. Either Andreal or [[Great dragon|GreatDrak]] are required for breeding [[Dragonlord]] and [[Orochi]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=Andreal&lt;br /&gt;
|kanji=アンドレアル&lt;br /&gt;
|romanji=Andorearu&lt;br /&gt;
|sprite=[[Image:Rashaverak DQM2 GBC.png]]&lt;br /&gt;
|level=&lt;br /&gt;
|hp=6/10&lt;br /&gt;
|mp=5/10&lt;br /&gt;
|attack=4/10&lt;br /&gt;
|defense=6/10&lt;br /&gt;
|wisdom=4/10&lt;br /&gt;
|agility=5/10&lt;br /&gt;
|family={{Dragon}}&lt;br /&gt;
|in-game-description=The wings are used for intimidation.&lt;br /&gt;
|abilities=[[Woosh|Infernos]], [[Poison Breath|PoisonGas]], [[Dazzle|Surround]]&lt;br /&gt;
|habitat=&lt;br /&gt;
|breeding=[[Dragon family]] x [[Bad apple|Gulpple]]&amp;lt;br&amp;gt;[[Hacksaurus|BattleRex]] x [[Blackmar|Akubar]]&amp;lt;br&amp;gt;[[Gasbagon|Gasgon]] x [[Archdemon|ArcDemon]]&amp;lt;br&amp;gt;[[Drag-goof|MadDragon]] x [[Bone baron|DeadNoble]]&lt;br /&gt;
|frizz-resist=Strong&lt;br /&gt;
|sizz-resist=Strong&lt;br /&gt;
|fire-breath-resist=Strong&lt;br /&gt;
|bang-resist=Strong&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=Strong&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=Weak&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=None&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=None&lt;br /&gt;
|sap-resist=None&lt;br /&gt;
|decelerate-resist=None&lt;br /&gt;
|fizzle-resist=None&lt;br /&gt;
|stun-resist=Weak&lt;br /&gt;
|ban-dance-resist=Weak&lt;br /&gt;
|gobstopper-resist=Weak&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMCH}}===&lt;br /&gt;
In this game, Andreal is a four-star member of the [[Beast family]], rather than the [[Dragon family]], with a weight of 4. It naturally learns [[Infernos]], [[Mist]], and [[Poison Breath]]. Its in-game description reads &amp;quot;A brutal dragon known for its creepy roar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2P}}===&lt;br /&gt;
Rashaverak appears alongside [[Aamon]] in a boss battle, as an obvious reference to {{Dragon Quest IV}}.&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Rashaverak&lt;br /&gt;
|image = &lt;br /&gt;
|family = {{Dragon}}&lt;br /&gt;
|rank = A&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = {{Sword}}s, {{Hammer}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Grand Slammer]], Crafty Paralyser, Sporadic Accelerate, Close Scraper&lt;br /&gt;
|resistances = Vulnerable to [[Donk]], [[Poison]], and [[Sap]]&amp;lt;br&amp;gt;Resistant to [[Sizz]], [[Dazzle]], and [[Dim]]&amp;lt;br&amp;gt;Immune to [[Zam]] and [[Gobstopper]]&lt;br /&gt;
|skill = [[Toxifier]]&lt;br /&gt;
|location =&lt;br /&gt;
|breeding chart = [[Great argon lizard]] x Great argon lizard x [[Frou-frou]] x Frou-frou&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMSL}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQStars}}===&lt;br /&gt;
A trio of Rashaverak appear as boss battles in the scenario based on the invasion of [[Nadiria]] in {{IV}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQR}}===&lt;br /&gt;
Rashaverak appears as a playable card in the game.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Rashaverak appears as an A-rank {{MFamilies}} of the [[Dragon family]] as part of the original {{Dragon Quest IV}} event. It will join the player in Chapter 4, Episode 1: The First Barrier and it stars in its own Battle Road. Rashaverak can be fully awakened by completing the stage at any difficulty and by completing Event Quests.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Rashaverak&lt;br /&gt;
|kanji=アンドレアル&lt;br /&gt;
|romanji=Andorearu&lt;br /&gt;
|sprite=[[Image:DQT Rashaverak.png|300px]]&lt;br /&gt;
|family=[[Image:Tact Icon Dragon.png|48px]]&amp;lt;br&amp;gt;{{Dragon}}&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon A.png|48px]]&lt;br /&gt;
|role=[[Image:DQTact DebuffType.png|48px]]&amp;lt;br&amp;gt;Debuff&lt;br /&gt;
|lvl=120&lt;br /&gt;
|hp=1,046&lt;br /&gt;
|mp=203&lt;br /&gt;
|move=2-3&lt;br /&gt;
|attack=408&lt;br /&gt;
|defense=323&lt;br /&gt;
|agility=378&lt;br /&gt;
|wisdom=207&lt;br /&gt;
|weight=35&lt;br /&gt;
|bskill1=[[Poison Breath]]&lt;br /&gt;
|bskill2=[[Smouldering Breath]]{{tt|*|Level 22}}&lt;br /&gt;
|bskill3=[[Total War Cry|Violent Roar]]{{tt|*|Level 46}}&lt;br /&gt;
|askill1=Move +1 / Stats Up&lt;br /&gt;
|askill2=[[Zam]] Res +25 / Stats Up&lt;br /&gt;
|askill3=[[Smouldering Breath]] Potency +5% / Stats Up&lt;br /&gt;
|askill4=[[Woosh]] Res +25 / Stats Up&lt;br /&gt;
|askill5=[[Smouldering Breath]] Potency +5% / Stats Up&lt;br /&gt;
|lperk1=Raises [[Sizz]] potency of allies, including itself, by 5% in a 5x5 square around it.&lt;br /&gt;
|bperk1=Max {{HP}} +20&lt;br /&gt;
|bperk2=AGL +15&lt;br /&gt;
|bperk3=[[Smouldering Breath]] Potency +2%&lt;br /&gt;
|aperk1=&#039;&#039;&#039;Move +1&#039;&#039;&#039;: Raises Move by 1.&lt;br /&gt;
|frizz-resist=Normal&lt;br /&gt;
|sizz-resist=Normal&lt;br /&gt;
|crack-resist=Very Weak&lt;br /&gt;
|woosh-resist=Half Res&lt;br /&gt;
|bang-resist=Very Weak&lt;br /&gt;
|zap-resist=Normal&lt;br /&gt;
|zam-resist=Half Res&lt;br /&gt;
|snooze-resist=Normal&lt;br /&gt;
|poison-resist=Normal&lt;br /&gt;
|physical-seal-resist=Normal&lt;br /&gt;
|spell-seal-resist=Normal&lt;br /&gt;
|martial-seal-resist=Super Weak&lt;br /&gt;
|breath-seal-resist=Half Res&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Normal&lt;br /&gt;
|blind-resist=Normal&lt;br /&gt;
|curse-resist=Normal&lt;br /&gt;
|paralysis-resist=Half Res&lt;br /&gt;
|confusion-resist=Immune&lt;br /&gt;
|charm-resist=Super Weak&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
&lt;br /&gt;
The three Brimstone Boys are all Rashaveraks.&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
*Rashaverak&#039;s original name, Andreal, is taken from Andrealphus, one of the 72 demons described in the Ars Goetia, taken from the Lesser Key of Solomon. Andrealphus is described as a great marquis with the physical appearance of a peacock who teaches humans about astronomy and geometry. He rules over 30 legions of demons and has the ability to turn any man into a bird.&lt;br /&gt;
&lt;br /&gt;
*Its English name, Rashaverak, is the name of a character in the science fiction novel &#039;&#039;[[Wikipedia:Childhood&#039;s End|Childhood&#039;s End]]&#039;&#039;, written by Arthur C. Clarke. Rashaverak is an Overlord, a species of alien from outer space who have the traditional appearance of demons from Christian folk imagery.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ IV Android Den Of Rashaverak 1.jpg|Rashaverak in {{IV}}. ([[Cell phone]])&lt;br /&gt;
DQ IV Android Den Of Rashaverak 2.jpg|&lt;br /&gt;
DQX Andreal.jpg|Rashaverak in {{X}}.&lt;br /&gt;
Rashaverak psx.gif|{{1·2}} sprite.&lt;br /&gt;
Rashaverak DQMCH GBA.png|{{Caravan Heart}} sprite&lt;br /&gt;
Rashaverak joker 2.png|{{Joker 2}} model.&lt;br /&gt;
DQS Rashaverak.jpg|{{Stars}} model.&lt;br /&gt;
DQ Stars Android Rashaverak 1.jpg|Appearance in {{Stars}}.&lt;br /&gt;
DQ Stars Android Rashaverak 2.jpg|&lt;br /&gt;
DQR Andreal.png|{{Rivals}} card.&lt;br /&gt;
DQT_Andreal.png|Appearance in {{Tact}}.&lt;br /&gt;
File:DQM3 key art 1.png|Key art for &#039;&#039;The Dark Prince&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Similar species==&lt;br /&gt;
*[[Jade dragon]]&lt;br /&gt;
*[[Red dragon (Biped)|Red dragon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Goetic demons]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV bosses]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest X bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Super Light enemies]]&lt;br /&gt;
[[Category:Dragon Quest of the Stars enemies]]&lt;br /&gt;
[[Category:Dragon Quest Rivals enemies]]&lt;br /&gt;
[[Category:Dragon Quest Walk bosses]]&lt;br /&gt;
[[Category:Dragon Quest Tact bosses]]&lt;br /&gt;
[[Category:Dragon Quest Tact monsters]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince characters]]&lt;br /&gt;
[[fr:Rashaverak]]&lt;/div&gt;</summary>
		<author><name>99.75.146.78</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Fat_bat&amp;diff=42429</id>
		<title>Fat bat</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Fat_bat&amp;diff=42429"/>
		<updated>2023-12-18T03:57:01Z</updated>

		<summary type="html">&lt;p&gt;99.75.146.78: /* Related monster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Fat bat&lt;br /&gt;
|image=[[File:Fat_Bat_modern.png|300px|center]]&lt;br /&gt;
|caption= Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=ジャイアントバット&lt;br /&gt;
|romanji=Giant Bat&lt;br /&gt;
|old=Jumbat&lt;br /&gt;
|firstappear={{Dragon Quest IV}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Fat bat&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=113&lt;br /&gt;
|sprite=[[File:Fatbat DQIV NES.gif]]&lt;br /&gt;
|hp=113&lt;br /&gt;
|mp=3&lt;br /&gt;
|attack=92&lt;br /&gt;
|defense=82&lt;br /&gt;
|agility=38&lt;br /&gt;
|exp=172&lt;br /&gt;
|gold=84&lt;br /&gt;
|spells=[[Snooze]]&lt;br /&gt;
|skills={{Desperate attack}}&amp;lt;br&amp;gt;[[Sleep Attack]]&lt;br /&gt;
|item=[[Robe of serenity]]({{fraction|1|128}})&lt;br /&gt;
|locations=[[Colossus]]&amp;lt;br&amp;gt;[[Yggdrasil]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=25%&lt;br /&gt;
|sizz-resist=25%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=75%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=75%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=75%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:Fat bat ds.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Fat bat&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQVIII PS2 Fat bat.png]]&lt;br /&gt;
|hp=52&lt;br /&gt;
|mp=5&lt;br /&gt;
|exp=61&lt;br /&gt;
|gold=9&lt;br /&gt;
|attack=53&lt;br /&gt;
|defense=42&lt;br /&gt;
|agility=41&lt;br /&gt;
|bestiaryNumber=053&lt;br /&gt;
|description=Heavyweight {{MFamilies}}s that dive-bomb opponents, body-slamming them to the ground.&lt;br /&gt;
|family={{Bird}}&lt;br /&gt;
|spells=[[Snooze]]&lt;br /&gt;
|skills=[[Hip Drop]]&lt;br /&gt;
|locations=[[Kingdom of Ascantha|Kingdom]] of [[Ascantha]]&lt;br /&gt;
|items=[[Wing of bat]]{{fraction|1|16}}&amp;lt;br&amp;gt;[[Magic beast hide]]{{Fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=20%&lt;br /&gt;
|crack-resist=20%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=20%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=50%&lt;br /&gt;
|poison-resist=15%&lt;br /&gt;
|paralysis-resist=15%&lt;br /&gt;
|shock-resist=50%&lt;br /&gt;
|sleep-resist=15%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|dazzle-resist=15%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMCH}}===&lt;br /&gt;
Mistranslated as [[Night emperor|NoctoKing]] in the fan translation, the Giant Bat is a two-star [[Beast family|Animal family]] with a weight of 4. It naturally learns [[Wind Sickles|Wind Beast]], [[Mist]] and [[Sweet Breath]]. Its in-game description reads &amp;quot;You know it&#039;s healthy when its nose is wet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQIV_Fat_Bat.png|{{Famicom}} artwork.&lt;br /&gt;
Giantbat.png|{{Caravan Heart}} sprite.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related monster==&lt;br /&gt;
*[[Night emperor]]&lt;br /&gt;
*Sultan Sunset&lt;br /&gt;
&lt;br /&gt;
[[Category:Bats]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;/div&gt;</summary>
		<author><name>99.75.146.78</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Trodain&amp;diff=120781</id>
		<title>Trodain</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Trodain&amp;diff=120781"/>
		<updated>2017-02-04T07:33:39Z</updated>

		<summary type="html">&lt;p&gt;99.75.146.78: /* Nearby monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|title = Trodain&lt;br /&gt;
|type= Kingdom&lt;br /&gt;
|image = [[File:DQ VIII PS2 Trodain Castle.jpg|center|250px]]&lt;br /&gt;
|caption = &#039;&#039;&#039;Trodain Castle&#039;&#039;&#039;&lt;br /&gt;
|japanese=&lt;br /&gt;
|romanji=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Trodain&#039;&#039;&#039; is both a castle town and a [[List of Kingdoms in Dragon Quest|kingdom]] found in [[Square Enix|Square Enix&#039;s]] &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;. Thanks to the curse, it is inhabited by monsters.&lt;br /&gt;
&lt;br /&gt;
The [[Magic Key]] is found here.&lt;br /&gt;
&lt;br /&gt;
==Other treasures==&lt;br /&gt;
*225 [[Gold]] Coins&lt;br /&gt;
*[[Garter]]&lt;br /&gt;
*[[Gold bracer]]&lt;br /&gt;
*[[Magic beast hide]]&lt;br /&gt;
*Map of Castle Trodain (See below)&lt;br /&gt;
*5 [[Mini medal]]s ([[Ultimate Key]] needed for one)&lt;br /&gt;
*[[Rock salt]]&lt;br /&gt;
*[[Rusty old sword]] ([[Ultimate Key]] needed)&lt;br /&gt;
*[[Seed of magic]] ([[Ultimate Key]] needed)&lt;br /&gt;
*[[Templar&#039;s sword]]&lt;br /&gt;
*[[Waterweed mould]]&lt;br /&gt;
*[[Yggdrasil dew]] ([[Ultimate Key]] needed)&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*[[Cureslime]]&lt;br /&gt;
*[[Dragonthorn]]&lt;br /&gt;
*[[Garuda]]&lt;br /&gt;
*[[Hunter mech]]&lt;br /&gt;
*[[Infernal armour]]&lt;br /&gt;
*[[Liquid metal slime]]&lt;br /&gt;
*[[Rockbomb]]&lt;br /&gt;
*[[Wailin&#039; weed]]&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
*[[Boe]]&lt;br /&gt;
*[[Boh]]&lt;br /&gt;
*[[Candy cat]]&lt;br /&gt;
*[[Devilmoth]]&lt;br /&gt;
*[[Dieablo]]&lt;br /&gt;
*[[Dracky]]&lt;br /&gt;
*[[Garuda]]&lt;br /&gt;
*[[Hipster]]&lt;br /&gt;
*[[Jum]]&lt;br /&gt;
*[[Mum]]&lt;br /&gt;
*[[Mumboh-jumboe]]&lt;br /&gt;
*[[Slime]]&lt;br /&gt;
*[[Terror tabby]]&lt;br /&gt;
&lt;br /&gt;
==Map of Castle Trodain==&lt;br /&gt;
[[File:DQ VIII PS2 Castle Trodain.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ VIII Jessica Trodain Castle.jpg|[[Jessica Albert|Jessica]] using her magic to burn down the vines at Trodain Castle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
[[category:Dragon Quest VIII locations]]&lt;/div&gt;</summary>
		<author><name>99.75.146.78</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Slime_knight&amp;diff=109091</id>
		<title>Slime knight</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Slime_knight&amp;diff=109091"/>
		<updated>2016-10-11T06:00:28Z</updated>

		<summary type="html">&lt;p&gt;99.75.146.78: /* Metal Slime Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Slime knight&lt;br /&gt;
|image=[[File:DQV_Slime_Knight.png|250px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=スライムナイト&lt;br /&gt;
|romanji=Suraimunaito&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;slime knight&#039;&#039;&#039;, formerly known as &#039;&#039;&#039;SlimeNite&#039;&#039;&#039; or &#039;&#039;&#039;Slime Nite&#039;&#039;&#039;, is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest V]]&#039;&#039;, it is a dwarfed knight riding a green [[slime]]. [[Goowain]] is a notable example of a slime knight.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Slime knights are green slimes, a variety yet to be faced alone, that act as mounts for small knights armed with a sword and shield, their shields bearing a likeness of a slime. When performing a [[Critical Hit]], the knight will pummel foes with their slippery steeds.&lt;br /&gt;
&lt;br /&gt;
The monster duo can be far more formidable than one might initially believe, slime knights being capable of performing strong attacks and even have a limited knowledge of healing magic. They can also be very enduring, boasting decent defenses and surprisingly pervasive elemental resilience.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime knight&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 40&lt;br /&gt;
|mp = 6&lt;br /&gt;
|attack = 44&lt;br /&gt;
|defense = 45&lt;br /&gt;
|agility = 20&lt;br /&gt;
|experience = 37&lt;br /&gt;
|gold = 22&lt;br /&gt;
|droppedItem = [[Bronze armour]]&lt;br /&gt;
|skills = Desperate attack&lt;br /&gt;
|spells = [[Heal]]&amp;lt;br&amp;gt;[[Drain Magic]]&lt;br /&gt;
|locations=[[Coburg]] area&amp;lt;br&amp;gt;[[Abovitall Tower]]&lt;br /&gt;
|bestiaryNumber=37&lt;br /&gt;
|captureRate=[[Slime knight (Recruit)|1/4]]&lt;br /&gt;
}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime Knight&lt;br /&gt;
|image = &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = SNES, DS, Mobile&lt;br /&gt;
|hp = 28&lt;br /&gt;
|mp = 6&lt;br /&gt;
|attack = 35&lt;br /&gt;
|defense = 30&lt;br /&gt;
|agility = 12&lt;br /&gt;
|experience = 27&lt;br /&gt;
|gold = 16&lt;br /&gt;
|droppedItem = [[Copper sword]]&lt;br /&gt;
|bestiaryNumber=23&lt;br /&gt;
|locations=}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Slimenite.gif]]&lt;br /&gt;
|name=SlimeNite&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|console=PSX, 3DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=70&lt;br /&gt;
|mp=100&lt;br /&gt;
|attack=53&lt;br /&gt;
|defense=55&lt;br /&gt;
|agility=38&lt;br /&gt;
|experience=25&lt;br /&gt;
|gold=15&lt;br /&gt;
|droppedItem=Copper Sword&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=Heal&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=25&lt;br /&gt;
|captureRate=Easy&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Dharma &amp;lt;br&amp;gt; Dune&lt;br /&gt;
|}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Slime Knight&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|console=PS2&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=52&lt;br /&gt;
|mp=4&lt;br /&gt;
|attack=49&lt;br /&gt;
|defense=45&lt;br /&gt;
|agility=32&lt;br /&gt;
|experience=55&lt;br /&gt;
|gold=22&lt;br /&gt;
|droppedItem=[[Slime earrings]] (common)&amp;lt;br&amp;gt;[[Templar&#039;s shield]] (rare)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=47&lt;br /&gt;
|description=Angry at seeing their slime-friends bullied by swaggering adventurers, these courageous little monsters swore an oath to defend them.&lt;br /&gt;
|locations=[[Kingdom of Ascantha]]&lt;br /&gt;
|}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Slime knight.PNG|200px]]&lt;br /&gt;
|name=Slime knight&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console=DS&lt;br /&gt;
|hp=60&lt;br /&gt;
|mp=9&lt;br /&gt;
|attack=62&lt;br /&gt;
|defense=60&lt;br /&gt;
|agility=49&lt;br /&gt;
|experience=127&lt;br /&gt;
|gold=74&lt;br /&gt;
|droppedItem=[[Slimedrop]] (common, 1/16)&amp;lt;br&amp;gt;[[Iron broadsword]] (rare, 1/128)&lt;br /&gt;
|skills=[[Helm Splitter]]&lt;br /&gt;
|spells=[[Heal]]&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=048&lt;br /&gt;
|description=&#039;&#039;An all-out attack is the only way to best these balanced battlers who use Helm Splitter and Heal.&#039;&#039;&amp;lt;br&amp;gt;(extended) &#039;&#039;Proud peacekeepers of the slime realm and paragons of chivalry, they protect the powerless and punish oppressors.&#039;&#039;&lt;br /&gt;
|locations=[[Newid Isle]], [[Tower of Trades]]&lt;br /&gt;
|collapsed=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest X]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039; and &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional|Pro]]&#039;&#039;===&lt;br /&gt;
The slime knight is a Rank D monster.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Super Light]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 3]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;===&lt;br /&gt;
The slime knight is actually a toy available to the player in Mt. Krakatroda, Callmigh Bluff, and the Flying Clawtress and in tank battles if it is used as ammo. The knight, when being carried around, can swing its sword to attack, providing a faster and more consistent method of combat than using Elasto Blasts or simply tossing whatever is being carried around. Its potency is toned down in tank battles where it will eventually fall asleep after a sword swing and can only be struck a few times before fading away, making it important to catch one without having to knock it into the air. The slime knight can also be carried around by other characters and placed on top of objects in tank battles where it will viciously slash at anything that gets close to it, including the player.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes II: The Twin Kings and the Prophecy&#039;s End]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
===Metal Slime Knight===&lt;br /&gt;
Contrary to most players&#039; expectations, the &#039;&#039;&#039;Metal Slime Knight&#039;&#039;&#039; (メタルライダー) does not yield the incredible experiences befitting their namesake, as the metal slimes that let themselves get captured by the slime knights are the least experienced slimes. Indeed, they do not even bear vulnerability to anti-M.S. weapons and skills, nor do they possess astonishing speed or have a high chance of dodging attacks and immune to magic . Instead, rumors abound that the steed is merely painted chrome...&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Metal slime knight&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 50&lt;br /&gt;
|mp = 8&lt;br /&gt;
|attack = 61&lt;br /&gt;
|defense = 85&lt;br /&gt;
|agility = 55&lt;br /&gt;
|experience = 135&lt;br /&gt;
|gold = 31&lt;br /&gt;
|droppedItem = [[Iron cuirass]]&lt;br /&gt;
|skills = &lt;br /&gt;
|spells = &lt;br /&gt;
|locations=[[Lodestar Harbour]] area&amp;lt;br&amp;gt;[[Scary Lair]]&amp;lt;br&amp;gt;[[Zoomingale]] area&lt;br /&gt;
|bestiaryNumber=61&lt;br /&gt;
}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Metal Slime Knight&lt;br /&gt;
|image = &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 144&lt;br /&gt;
|mp = 8&lt;br /&gt;
|attack = 103&lt;br /&gt;
|defense = 115&lt;br /&gt;
|agility = 90&lt;br /&gt;
|experience = 150&lt;br /&gt;
|gold = 72&lt;br /&gt;
|droppedItem = [[Steel broadsword]]&lt;br /&gt;
|bestiaryNumber=84&lt;br /&gt;
|locations=}}&lt;br /&gt;
}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image[[Image:Metlrider.gif]]&lt;br /&gt;
|name=Metal Slime Knight&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|console=PSX, 3DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=104&lt;br /&gt;
|mp=12&lt;br /&gt;
|attack=87&lt;br /&gt;
|defense=135&lt;br /&gt;
|agility=110&lt;br /&gt;
|experience=230&lt;br /&gt;
|gold=40&lt;br /&gt;
|droppedItem=Copper Sword&lt;br /&gt;
|skills=Brutal Attack&lt;br /&gt;
|spells=Heal&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=92&lt;br /&gt;
|captureRate=Moderate&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Mardra&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Metal_slime_knight.png]]&lt;br /&gt;
|name=Metal Slime Knight&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|console=PS2&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=90&lt;br /&gt;
|mp=8&lt;br /&gt;
|attack=78&lt;br /&gt;
|defense=145&lt;br /&gt;
|agility=64&lt;br /&gt;
|experience=91&lt;br /&gt;
|gold=33&lt;br /&gt;
|droppedItem=[[Slime earrings]] (common)&amp;lt;br&amp;gt;[[Kitty shield]] (rare)&lt;br /&gt;
|skills=Desperation attack&lt;br /&gt;
|spells=[[Heal]]&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=94&lt;br /&gt;
|description=Brave slime knights who live for a fight. Although resistant to attack spells, they are susceptible support spells.&lt;br /&gt;
|locations=[[Baccarat Region]]&lt;br /&gt;
|}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:DQ9 MetalSlimeKnight.PNG|50px]]&lt;br /&gt;
|name=Metal slime knight&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console=DS&lt;br /&gt;
|hp=46&lt;br /&gt;
|mp=8&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=140&lt;br /&gt;
|agility=80&lt;br /&gt;
|experience=305&lt;br /&gt;
|gold=82&lt;br /&gt;
|droppedItem=[[Light shield]] (common, 1/64)&amp;lt;br&amp;gt;[[Iron helmet]] (rare, 1/128)&lt;br /&gt;
|skills=[[Falcon Slash]]&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=075&lt;br /&gt;
|description=&#039;&#039;Well-rounded warriors who are battle naturals, and can attack twice in one turn with their falcon-like fleetness.&#039;&#039;&amp;lt;br&amp;gt;(extended) &#039;&#039;Although captive metal slimes might seem like easy experience, they get caught because they&#039;re the least experienced ones.&#039;&#039;&lt;br /&gt;
|locations=[[Heights of Loneliness]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest X]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
Metal slime knights can be found on Infern Isle. It is wise to scout them when first possible, as in-game events will later alter the island and prevent metal slime knights from appearing.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039; and &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional|Pro]]&#039;&#039;===&lt;br /&gt;
The metal slime knight is a Rank D monster in &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Super Light]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes II: The Twin Kings and the Prophecy&#039;s End]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monster Battle Road Victory]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Dark slime knight]]&lt;br /&gt;
* [[Heart knight]]&lt;br /&gt;
* [[Dark lancer]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:DQVI_Goowain.png|Goowain, from &#039;&#039;DQ VI&#039;&#039;&lt;br /&gt;
Image:DQM2-3D Slime Knight Icon.jpg|&amp;lt;center&amp;gt;Icon in &#039;&#039;Monsters 2: 3D&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
File:DQTCG Slime knight.png|&#039;&#039;DQ&#039;&#039; Trading Card Game card&lt;br /&gt;
File:DQV_Metal_Slime_Knight.png|Metal Slime Knight art&lt;br /&gt;
Image:Metalrider.gif|&amp;lt;center&amp;gt;Sprite in &#039;&#039;Dragon Quest V&#039;&#039; (SNES)&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Metal_slime_knight1.png|&amp;lt;center&amp;gt;Sprite in &#039;&#039;Dragon Quest V&#039;&#039; and &#039;&#039;VI&#039;&#039; (DS)&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Metal_slime_knight.png|&amp;lt;center&amp;gt;In-game model in &#039;&#039;Dragon Quest VIII&#039;&#039; (PS2)&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:DQM2-3D Metal Slime Knight Icon.jpg|&amp;lt;center&amp;gt;Icon in &#039;&#039;Monsters 2: 3D&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Slimes]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Super Light enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes: Rocket Slime enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II: The Twin Kings and the Prophecy&#039;s End enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;/div&gt;</summary>
		<author><name>99.75.146.78</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=42116</id>
		<title>Dragon Quest VII: Fragments of the Forgotten Past</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=42116"/>
		<updated>2016-10-11T05:42:07Z</updated>

		<summary type="html">&lt;p&gt;99.75.146.78: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Fragments of the Forgotten Past&lt;br /&gt;
|image= [[Image:DQVII_Logo.png|290px|center]][[File:DQVII Battle.png|center|290px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Heartbeat]], [[ArtePiazza]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released= &#039;&#039;&#039;PlayStation&#039;&#039;&#039;{{vgrelease|JP=August 26, 2000}}{{vgrelease|NA=November 1, 2001}}{{vgrelease|JP=March 2, 2005}} (PSOne Books re-release)&amp;lt;br /&amp;gt;{{vgrelease|JP=June 20, 2006}} (Ultimate Hits re-release)&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 7, 2013}}{{vgrelease|NA=September 16, 2016}}{{vgrelease|EU=September 16, 2016}}{{vgrelease|AUS=September 17, 2016}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 17, 2015}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings={{vgratings|ESRB=T (Teen)|CERO=A (All Ages)}}&lt;br /&gt;
|platforms=[[Sony PlayStation]]&lt;br /&gt;
|media=2 [[Wikipedia:CD-ROM|CD-ROM]]&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest VII: Warriors of Eden&#039;&#039;&#039;|ドラゴンクエストVII エデンの戦士たち|Doragon Kuesuto Sebun Eden no Senshi-tachi|literally meaning; Dragon Quest VII: Warriors of Eden}} is the seventh instalment of the popular &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series of role playing games, and is the successor to [[wikipedia:1995 in video gaming|1995]]&#039;s &#039;&#039;[[Dragon Quest VI]]&#039;&#039; for the [[Wikipedia:Super Nintendo Entertainment System|Super Famicom]]. An immediate success upon release, &#039;&#039;Dragon Warrior VII&#039;&#039;s sales have totaled 4.06 million, making it the [[wikipedia:List_of_best-selling_video_games|best-selling]] PlayStation game in Japan by April 6, 2001, and is a [[wikipedia:Square_Enix_Ultimate_Hits|Square Enix Ultimate Hits]] title. It was the first main series &#039;&#039;Dragon Quest&#039;&#039; title to be released outside of Japan since the release of &#039;&#039;[[Dragon Warrior IV]]&#039;&#039; in North America in [[wikipedia:1992 in video gaming|1992]], and the last &#039;&#039;Dragon Quest&#039;&#039; title to be released in North America with the &#039;&#039;Dragon Warrior&#039;&#039; name. The game was produced by [[Yuji Horii]], who has presided over the &#039;&#039;Dragon Quest&#039;&#039; series since its inception. Artwork and character designs were once again provided by [[Akira Toriyama]], the artist responsible for all previous &#039;&#039;Dragon Quest&#039;&#039; games and famous [[wikipedia:Mangaka|mangaka]].&lt;br /&gt;
&lt;br /&gt;
Its 2013 remake for the Nintendo 3DS was localized in 2016 under the title &#039;&#039;&#039;Dragon Quest VII: Fragments of the Forgotten Past&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their home of Estard. Through some ancient ruins, they are transported to the pasts of various islands and must defeat evil in each new location. Game mechanics are largely unchanged from previous games in the series, although an extensive [[wikipedia:Character class|Class system]] allows players to customize their characters.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; is best known for its huge size. Without completing the game&#039;s side quests, a single game of &#039;&#039;Dragon Quest VII&#039;&#039; can take a hundred hours or more. In terms of gameplay, not much has changed from previous installments; battles are still fought in a [[wikipedia:Turn-based_strategy|turn-based]] mode from a [[wikipedia:First_person_(video_game)|first person]] perspective. Although non-battle sequences are rendered in 3D, battles themselves are still portrayed two dimensionally. The ability to talk with the party characters in and outside of battles was added to this game. They offer advice about battle strategies and plot points, or simply comment on how they feel at a given moment. There are four ways and means of locomotion: feet, boat, magic carpet, and skystone. Each of these can move across different terrain.&lt;br /&gt;
&lt;br /&gt;
The main flow of the game is different than the other &#039;&#039;Dragon Quest&#039;&#039; games; instead of exploring one large world, the party goes to separate continents by placing stone shards into their appropriate pedestals in Estard Fane. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location in the past. After solving whatever problems plague the location, the party then travels back to Estard, the beginning island. From there, they can travel via boat, carpet, or skystone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can be revisited through the ruins. Like most of the other &#039;&#039;Dragon Quest&#039;&#039; games, this game has several mini-games to participate in. The Immigrant Town, similar to the one in &#039;&#039;Dragon Quest IV&#039;&#039;, lets the player recruit people from various towns. They then live in the town, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). A prominent feature in most &#039;&#039;Dragon Quest&#039;&#039; games is the casino. Poker, slot machines, and luck panel can all be played in &#039;&#039;Dragon Warrior VII&#039;&#039;. The Ranking Association allows the player to compete for the highest stats, like the Beauty Competition from &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. The player can also catch monsters, although they are only displayed in the Monster Park, unlike in &#039;&#039;[[Dragon Quest V]]&#039;&#039;, where monsters fought in the party. Blueprints are found to add new environments to the park.&lt;br /&gt;
&lt;br /&gt;
===New features===&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; uses a [[Wikipedia:Character_classes_from_the_Dragon_Quest_series|class system]] for learning abilities, similar to that of &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. Some available classes include [[Warrior]], Martial Artist, [[Priest]], [[Mage]], Bard, Dancer, Gadabout, [[Thief]], Luminary, Pirate, [[Armamentalist]], Gladiator, [[Paladin]], Summoner, God Hand, and Hero; some of which are unlocked by mastering other classes. The game also includes Monster Classes, which can be unlocked by using the appropriate Monster Heart or mastering prerequisite Monster Classes. This allows a party member to transform into a monster in battle.&lt;br /&gt;
&lt;br /&gt;
Characters generally stop learning character specific spells and skills around [[wikipedia:Experience_points|experience level]] 15; however, around this time in the game, players will reach Dharma Island, where they can give their characters certain classes. Each non-monster class belongs to one of three tiers (Basic, Intermediate, and Advanced), while monster classes have more tiers. Characters gain levels in classes by fighting a certain number of battles, as opposed to gaining experience points. Characters learn different spells and skills when they reach another class level and their stats are affected by what class they are. Once a character reaches the 8th and final level of a class, it is considered &amp;quot;mastered&amp;quot;, if a character masters certain classes, higher tier classes will become available to them. For example, if a character masters the Mage and Cleric classes, which are both Basic, then the Intermediate class Sage will be available to them. If that character was to then master the TeenIdol class, the Advanced Summoner class would open up.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest VII)|Hero]] — The Hero has no default name; as is traditional in the &#039;&#039;Dragon Quest&#039;&#039; series, the name is supplied by the player (however, he is called Arus in the official manga). The Hero is a lifelong native of the town of [[Fishbel]] on Estard Island. He is good friends with Maribel, daughter of the mayor of Fishbel, and Kiefer, prince of Estard Castle. In particular, he has a fondness for going out on impromptu &amp;quot;adventures&amp;quot; with Kiefer. It is one such adventure than begins the story of the game. In terms of gameplay, the Hero is a well-rounded character who is one of the strongest fighters in the game. He also lays claim to a variety of healing magics, and has fairly average statistical growth.&lt;br /&gt;
&lt;br /&gt;
*[[Kiefer]] — Kiefer is a prince of [[Estard Island]], and the presumptive heir to the throne. Far from anticipating his elevation to kingship, however, Kiefer seems to resent his royal blood, and is a source of endless worry and frustration to his family and advisers. Kiefer, for his part, spends much of his time in search of excitement and adventure, and has found a kindred spirit in the Hero, whom he considers his closest friend. Kiefer is incredibly strong, with a high physical attack statistic and naturally high hit points. He is the most powerful character available early on in the game. On one trip to an ancient land, Kiefer falls in love, and remains behind. Upon returning to the present, the hero finds out that Kiefer has become a famous guardian of the [[Dejans]], and is the biological ancestor of almost an entire culture/continent. Kiefer is also the main character of the game &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; as a young boy.&lt;br /&gt;
&lt;br /&gt;
*[[Maribel]] — A friend of both the Hero and Kiefer, Maribel is the daughter of the mayor of Fishbel. Unlike Kiefer, who has steadfastly refused to let his social status influence how he looks upon other people, Maribel tends to be a bit condescending, even bossy. Despite this, she gets along well with her friends, and occasionally accompanies them on their adventuring, even if she sometimes has to pressure them into letting her tag along. Maribel is primarily a magic user: with low starting physical statistics, and an early lack of powerful weapons available for her use, it takes a good deal of time before she can do anything approaching the amount of physical damage inflicted by some of the other characters. On the other hand, Maribel has access to a variety of damaging attack spells relatively early on. In the remakes, she is capable of being faster than even Ruff.&lt;br /&gt;
&lt;br /&gt;
*[[Ruff]] — Although he appears to be a normal boy, Ruff is actually a [[White Wolves|white wolf]] pup who was irrevocably turned into a human. As such, he retains a number of obvious lupine characteristics, and can be somewhat animalistic at times, though as a side effect of the Hacrobat attempting to cure him of his condition he can speak fluently. He agrees to travel with the heroes hoping to protect his family from Orgodemir, but remains with the group out of a sense of loyalty. Ruff&#039;s specialty is in physical combat. Despite his diminutive size and young age, he can easily become as powerful as the Hero, Mervyn, and Aishe through mastery of the class system. He is also very agile, though not as agile as Maribel.&lt;br /&gt;
&lt;br /&gt;
*[[Sir Mervyn]] — A skilled paladin of generations past, Mervyn fought on the side of [[God]] against the [[Orgodemir|Demon Lord]] many years ago. Mervyn excelled at his work, and distinguished himself in both skill and honour. As such, Mervyn was petrified in stone by God, so that, should the need arise, he could be reawakened to once again take up the fight against evil. The party finds Mervyn, who joins their adventure, although his age and unfamiliarity with the present day often leave other characters somewhat befuddled. Mervyn is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical attack skills.&lt;br /&gt;
&lt;br /&gt;
*[[Aishe]] — Aishe is the lead ritual dancer of the Deja tribe, an ancient race of people charged with the stewardship of a temple necessary in the act of calling forth God. Raised and trained at swordsmanship, Aishe is a more than capable fighter, as well. Aishe is a powerful fighter and magic user. Although capable of doing both significant physical and significant magical damage, Aishe stands in contrast to Mervyn, in that her magic skills tend to lag slightly behind her physical statistics.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; tells the story of a young hero, the son of a prominent fisherman in the village of Fishbel on Estard Island, the only landmass in the world, and his friends in a fantastical, medieval-like world. They set out on adventures through the world&#039;s past and learn about its history. Upon discovering different lands in the past and solving the troubles, they reappear in the game&#039;s present-day map.&lt;br /&gt;
&lt;br /&gt;
The party begins their adventure when the hero and Keifer discovers a mysterious fragment of a map his father brings home from a fishing trip. Further investigations lead him to discover that the world he lives on, which seems to consist of only his small island, used to contain many continents that have somehow been sealed away. By placing found shards on pedestals in Estard&#039;s ruins, the Hero and his friends are sent to different lands in the past which the party eventually realizes. Once they solve the problems in the area&#039;s past, the landmasses appear in the present.&lt;br /&gt;
&lt;br /&gt;
After the world is restored, Orgodemir, the Demonlord, disguises himself as God and seals several of the islands away once again; this time Estard is sealed as well. The party sets out to revive the elemental spirits: Wind; Fire; Earth; and Water. Orgodemir is then revealed as the Demonlord to the world whereupon he claims to have do so to trick humanity. Orgodemir then raises his Dark Palace and with the aid of the Flying Rock, the party confronts him in a final battle.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For a full synopsis on events that happen in Dragon Quest VII, click on the Dragon Quest VII navigational tool.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:DQVII Purple Fairy.png|border|right|300px]]&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively.&lt;br /&gt;
&lt;br /&gt;
The game was officially announced in 1996 and originally planned for the [[wikipedia:Nintendo_64DD|Nintendo 64DD]]. On January 15, 1997, it was announced that development had been moved to the PlayStation. By the next day, both stock in [[Wikipedia:Sony|Sony]] and Enix rose significantly in Japan. By 2000,&#039;&#039;Dragon Quest VII&#039;&#039; was predicted to be so successful in Japan that it would &amp;quot;create a 50 billion yen effect on the Japanese economy&amp;quot;, said research firm DIHS. &#039;&#039;Dragon Quest VII&#039;&#039; would go on to be released on August 26, 2000 and sold 4.06 million games in Japan alone, becoming one of the highest selling games of all time.&lt;br /&gt;
&lt;br /&gt;
The game was delayed numerous times before its actual release. Work on the game was extended because the development staff wanted to perfect the game due to high expectations from the fans and because the team only consisted of about 35 people. Before its release, it was ranked as the most wanted game in Japan and Square, knowing about &#039;&#039;Dragon Quest VII&#039;s&#039;&#039; release, moved its [[Final Fantasy]] game to come out on a later date. Horii stated in an interview that the team focused more on puzzle solving than the game&#039;s story. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to letters written to Enix by fans fearing that doing so would change the overall feeling of the series.&lt;br /&gt;
&lt;br /&gt;
The English language localization of &#039;&#039;Dragon Warrior VII&#039;&#039; began directly after the game&#039;s Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and 5 copy editors. No effort was made to edit or censor the context of the Japanese script. Weeks prior to the game&#039;s US release, Enix released new information about the game&#039;s different mechanics on their website weekly to introduce players to the game. Paul Handelman, president of Enix America, commented on the game that &amp;quot;All the talk this month about new systems with the latest technological wizardry doesn&#039;t diminish the fact that at the end of the day, compelling game play is what it&#039;s all about, and Dragon Warrior VII provides just that.&amp;quot; &#039;&#039;Dragon Warrior VII&#039;&#039; was released in the US on November 1, 2001 and was the last game in the series to have &#039;&#039;Warrior&#039;&#039; in its title instead of &#039;&#039;Quest&#039;&#039;. In 2003, Square Enix registered the &#039;&#039;Dragon Quest&#039;&#039; trademark in the US, with the intent to retire the &#039;&#039;Dragon Warrior&#039;&#039; name. Soon after the game&#039;s release, developer Heartbeat went on hiatus. Justin Lucas, product manager of Enix America, commented on the hiatus, saying that the developer merely &amp;quot;worked their tails off on Dragon Warrior 7 and Dragon Warrior 4. They decided to take a sabbatical for a while and rest up&amp;quot;, noting that it had nothing to do with the game&#039;s US sales.&lt;br /&gt;
&lt;br /&gt;
The back of the &#039;&#039;Dragon Warrior VII&#039;&#039; manual in North America contained an advertisement for &#039;&#039;[[Dragon Warrior IV]]&#039;&#039;, an enhanced remake for the PlayStation of a Nintendo game of the same name. The localization was subsequently cancelled, due to Heartbeat&#039;s hiatus.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the musical score and directed all the associated spinoff soundtracks. As a first for the series, the original sound version was bundled with the symphonic suite in a two-disc set called &#039;&#039;Dragon Quest VII: Eden no Senshitachi Symphonic Suite + OST&#039;&#039;. The entire first disc and the opening song of the second disc consists of the symphonic suite, while the rest of the second disc is the original sound version. A disc titled &#039;&#039;Dragon Quest VII: Eden no Senshitachi on Piano&#039;&#039; was also released, and contained 27 [[wikipedia:Piano|piano]]-arranged tracks. The &#039;&#039;Symphonic Suite&#039;&#039; was later reprinted by itself in 2006.&lt;br /&gt;
&lt;br /&gt;
All songs written and composed by Kōichi Sugiyama.&amp;amp;nbsp;All songs written and composed by Kōichi Sugiyama.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{|class=&amp;quot;wikitable infobox&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;padding-right: 0px; padding-left: 0px; font-size: 80%; float: right; padding-bottom: 0px; margin: 0.5em 0px 0.5em 1em; width: 23em; padding-top: 0px; text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%&amp;quot;|Reception&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Aggregate scores&lt;br /&gt;
|-&lt;br /&gt;
!Aggregator&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameRankings|GameRankings]]&lt;br /&gt;
|81%&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Metacritic|Metacritic]]&lt;br /&gt;
|78 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:MobyGames|MobyGames]]&lt;br /&gt;
|77 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:TopTenReviews|TopTenReviews]]&lt;br /&gt;
|3.20 of 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Review scores&lt;br /&gt;
|-&lt;br /&gt;
!Publication&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Famitsu|Famitsu]]&#039;&#039;&lt;br /&gt;
|38 out of 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Game_Informer|Game Informer]]&#039;&#039;&lt;br /&gt;
|6.75 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039;&lt;br /&gt;
|4 out of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameSpot|GameSpot]]&lt;br /&gt;
|7.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:IGN|IGN]]&lt;br /&gt;
|8.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Official_U.S._PlayStation_Magazine|Official PlayStation Magazine (US)]]&#039;&#039;&lt;br /&gt;
|4.5 out of 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; was very well-received in Japan both commercially and critically. It was the best-selling PlayStation game of [[wikipedia:2000_in_video_gaming|2000]] in the region at 3.78 million copies sold. As most of the units were sold mere weeks after the game&#039;s release, the game established itself for having the largest annual shipment of any independently sold game for the original PlayStation. Worldwide, sales of the game have surpassed 4.1 million units as of February 2004. &#039;&#039;Dragon Warrior VII&#039;&#039; won the grand prize in Digital (Interactive) Art Division at the 4th [[wikipedia:Japan_Media_Arts_Festival|Japan Media Arts Festival]] in 2000, where the game was praised for being &amp;quot;...engaging without depending on a high degree of realism...&amp;quot; and &amp;quot;...well refined and artfully executed.&amp;quot; The game also won four awards from the 5th Japan Entertainment Software Awards by the [[wikipedia:Computer_Entertainment_Supplier|Association Computer Entertainment Supplier&#039;s Association]] (CESA), including Best Prize, Scenario Prize, Sales Prize, and Popularity Prize. In 2006, the readers of &#039;&#039;[[wikipedia:Famitsu|Famitsu]]&#039;&#039; magazine voted &#039;&#039;Dragon Warrior VII&#039;&#039; the 9th best video game of all time.&lt;br /&gt;
&lt;br /&gt;
Sales of the North American version of &#039;&#039;Dragon Warrior VII&#039;&#039; reached about 200,000 copies according to The Magic Box, which was not nearly as stellar as its Japanese counterpart. Enix of America still expressed their satisfaction with the sales figures. &#039;&#039;Dragon Warrior VII&#039;&#039; met with mostly good reviews from North American critics. [[wikipedia:IGN|IGN]] noted that all &amp;quot;100+ hours&amp;quot; of the game are enjoyable despite the dated visuals and clunky presentation. &#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039; questioned whether the game&#039;s package was nostalgic or just awful, but still gave it a decent score and called it a great game overall. GameZone.com praised the game&#039;s concept and nostalgia factor and cited it as &amp;quot;what role-playing games were meant to be.&amp;quot; They also noted the game&#039;s high difficulty, which, instead of making the game frustrating, they say, &amp;quot;make it that much more of an accomplishment when you complete a quest.&amp;quot; IGN described the game&#039;s class system as &amp;quot;one of the best class systems seen outside a strategy RPG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other critics were not as pleased with &#039;&#039;Dragon Warrior VII&#039;&#039;. GameShark.com described the first two hours of the game as &amp;quot;some of the most boring hours you will ever play in a video game.&amp;quot; XenGamers.com also pointed out that in order to play the game, the player needs &amp;quot;the patience of a rock&amp;quot;. [[wikipedia:Game_Informer|Game Informer]] even went as far as to say that &amp;quot;four million Japanese can be wrong&amp;quot;, referring to the game&#039;s immense popularity in Japan.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s delay in being developed, its release was after the [[Sony PlayStation 2|Playstation 2&#039;s]] release, which created some negative feedback, particularly about the game&#039;s graphics. IGN commented on this, calling the game &amp;quot;a game that makes only a bare minimum of concessions to advancing technology, but more than makes up for this with its deep gameplay, massive quest, and sheer variety.&amp;quot; Gamespot called the graphics &amp;quot;not good&amp;quot; and warned readers that if the &amp;quot;most rewarding things&amp;quot; they &amp;quot;got out of Final Fantasy VII were the full-motion video interludes, you definitely won&#039;t be wowed by anything you see in Dragon Warrior VII.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==3DS version==&lt;br /&gt;
===Changes in the 3DS version===&lt;br /&gt;
* A radar has been added to make finding the stone shards easier than ever. A new character has also been added that gives players hints to finding them as well.&lt;br /&gt;
* Streetpass stones, a place in the immigrant town to go online to trade them with other players. Bringing streetpass stones to the immigrant town unlocks new dungeons, and special story scenes. You can also get Streetpass Stones by making a party of monsters from your monster park and sending them into a special randomly generated dungeon.&lt;br /&gt;
* Your party&#039;s sprite appearance change immediately after switching job classes.&lt;br /&gt;
* Your party&#039;s sprite appearance also changes immediately for monster classes, not just upon mastery like in the PS1 version.&lt;br /&gt;
* Job levels go up faster.&lt;br /&gt;
* Spells/skills for upper division jobs are only usable when in that class, giving the last part of the main game more balance.&lt;br /&gt;
* Overall simplification and rebalancing of which classes get which skills, including elimination of job history/hybrid skill system (i.e. You won’t have to/be able to get skills like Sword Dance by switching from Soldier–&amp;gt;Dancer.)&lt;br /&gt;
* Some characters have been confirmed to receive updated names in the 3DS remake. Kiefer is now Prince Kiefer, Gabo is now Ruff and Melvin&#039;s name is now Sir Mervyn. Aira is now known as Aishe. &lt;br /&gt;
* Some places have received name changes too, Fishbel is now Pilchard Bay, Rexwood is now Ballymolloy. &lt;br /&gt;
* More puns have been added. &lt;br /&gt;
* As with all remakes, different dialects have been added.&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
The [[wikipedia:Manga|manga]] adaptation of &#039;&#039;Dragon Quest VII&#039;&#039; was published by Enix&#039;s &#039;&#039;[[wikipedia:Gangan Comics|Monthly Gangan]]&#039;&#039; in Japan. It was illustrated by [[wikipedia:Kamui_Fujiwara|Kamui Fujiwara]], who also worked on another franchise-related manga, &#039;&#039;[[The Emblem of Roto|Dragon Quest Retsuden: Roto no Monshō]]&#039;&#039;. Fourteen volumes were released between 2001 and 2006, though the series is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
In this adaptation, the hero is given the name &amp;quot;Arus&amp;quot;. The manga follows the game story while adding in new characters and more detailed relationships, as the original hero was silent and a personality needed to be added for the comic version.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQVII Japan.png|PlayStation (JP)&lt;br /&gt;
File:DQVII PS1.png|PlayStation (NA)&lt;br /&gt;
Image:DQVII_guide.png|Guide&lt;br /&gt;
File:DQVII soundtrack.png|Symphonic Suite + OST&lt;br /&gt;
File:DQVII Eden No Senshi Tachi On Piano.png|Piano arrangements&lt;br /&gt;
Image:DQVII_Group_Asea.png|At sea&lt;br /&gt;
Image:DQVII_3DS.png|3DS box art (Japan)&lt;br /&gt;
File:DQVII 3DS Box.png|3DS box art (NA)&lt;br /&gt;
Image:DQVII_3DS_Europe.png|3DS box art (Europe)&lt;br /&gt;
File:DQVII All Aglow.png|3DS art&lt;br /&gt;
Image:DQVII_Manga.png|Manga Vol. 1&lt;br /&gt;
Image:DQVII_Manga 2.png|Manga Vol. 2&lt;br /&gt;
Image:DQVII_Manga 3.png|Manga Vol. 3&lt;br /&gt;
Image:DQVII_Manga 4.png|Manga Vol. 4&lt;br /&gt;
Image:DQVII_Manga 5.png|Manga Vol. 5&lt;br /&gt;
Image:DQVII_Manga 6.png|Manga Vol. 6&lt;br /&gt;
File:DQVII Manga 7.png|Manga Vol. 7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia}}&lt;br /&gt;
{{Wikipedia-ja}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest VII|*!]]{{Wikia}}&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 07: Fragments of the Forgotten Past}}&lt;/div&gt;</summary>
		<author><name>99.75.146.78</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=42115</id>
		<title>Dragon Quest VII: Fragments of the Forgotten Past</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=42115"/>
		<updated>2016-10-11T05:41:14Z</updated>

		<summary type="html">&lt;p&gt;99.75.146.78: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Fragments of the Forgotten Past&lt;br /&gt;
|image= [[Image:DQVII_Logo.png|290px|center]][[File:DQVII Battle.png|center|290px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Heartbeat]], [[ArtePiazza]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released= &#039;&#039;&#039;PlayStation&#039;&#039;&#039;{{vgrelease|JP=August 26, 2000}}{{vgrelease|NA=November 1, 2001}}{{vgrelease|JP=March 2, 2005}} (PSOne Books re-release)&amp;lt;br /&amp;gt;{{vgrelease|JP=June 20, 2006}} (Ultimate Hits re-release)&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 7, 2013}}{{vgrelease|NA=September 16, 2016}}{{vgrelease|EU=September 16, 2016}}{{vgrelease|AUS=September 17, 2016}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 17, 2015}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings={{vgratings|ESRB=T (Teen)|CERO=A (All Ages)}}&lt;br /&gt;
|platforms=[[Sony PlayStation]]&lt;br /&gt;
|media=2 [[Wikipedia:CD-ROM|CD-ROM]]&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest VII: Warriors of Eden&#039;&#039;&#039;|ドラゴンクエストVII エデンの戦士たち|Doragon Kuesuto Sebun Eden no Senshi-tachi|literally meaning; Dragon Quest VII: Warriors of Eden}} is the seventh instalment of the popular &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series of role playing games, and is the successor to [[wikipedia:1995 in video gaming|1995]]&#039;s &#039;&#039;[[Dragon Quest VI]]&#039;&#039; for the [[Wikipedia:Super Nintendo Entertainment System|Super Famicom]]. An immediate success upon release, &#039;&#039;Dragon Warrior VII&#039;&#039;s sales have totaled 4.06 million, making it the [[wikipedia:List_of_best-selling_video_games|best-selling]] PlayStation game in Japan by April 6, 2001, and is a [[wikipedia:Square_Enix_Ultimate_Hits|Square Enix Ultimate Hits]] title. It was the first main series &#039;&#039;Dragon Quest&#039;&#039; title to be released outside of Japan since the release of &#039;&#039;[[Dragon Warrior IV]]&#039;&#039; in North America in [[wikipedia:1992 in video gaming|1992]], and the last &#039;&#039;Dragon Quest&#039;&#039; title to be released in North America with the &#039;&#039;Dragon Warrior&#039;&#039; name. The game was produced by [[Yuji Horii]], who has presided over the &#039;&#039;Dragon Quest&#039;&#039; series since its inception. Artwork and character designs were once again provided by [[Akira Toriyama]], the artist responsible for all previous &#039;&#039;Dragon Quest&#039;&#039; games and famous [[wikipedia:Mangaka|mangaka]].&lt;br /&gt;
&lt;br /&gt;
Its 2013 remake for the Nintendo 3DS was localized in 2016 under the title &#039;&#039;&#039;Dragon Quest VII: Fragments of the Forgotten Past&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their home of Estard. Through some ancient ruins, they are transported to the pasts of various islands and must defeat evil in each new location. Game mechanics are largely unchanged from previous games in the series, although an extensive [[wikipedia:Character class|Class system]] allows players to customize their characters.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; is best known for its huge size. Without completing the game&#039;s side quests, a single game of &#039;&#039;Dragon Quest VII&#039;&#039; can take a hundred hours or more. In terms of gameplay, not much has changed from previous installments; battles are still fought in a [[wikipedia:Turn-based_strategy|turn-based]] mode from a [[wikipedia:First_person_(video_game)|first person]] perspective. Although non-battle sequences are rendered in 3D, battles themselves are still portrayed two dimensionally. The ability to talk with the party characters in and outside of battles was added to this game. They offer advice about battle strategies and plot points, or simply comment on how they feel at a given moment. There are four ways and means of locomotion: feet, boat, magic carpet, and skystone. Each of these can move across different terrain.&lt;br /&gt;
&lt;br /&gt;
The main flow of the game is different than the other &#039;&#039;Dragon Quest&#039;&#039; games; instead of exploring one large world, the party goes to separate continents by placing stone shards into their appropriate pedestals in Estard Fane. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location in the past. After solving whatever problems plague the location, the party then travels back to Estard, the beginning island. From there, they can travel via boat, carpet, or skystone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can be revisited through the ruins. Like most of the other &#039;&#039;Dragon Quest&#039;&#039; games, this game has several mini-games to participate in. The Immigrant Town, similar to the one in &#039;&#039;Dragon Quest IV&#039;&#039;, lets the player recruit people from various towns. They then live in the town, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). A prominent feature in most &#039;&#039;Dragon Quest&#039;&#039; games is the casino. Poker, slot machines, and luck panel can all be played in &#039;&#039;Dragon Warrior VII&#039;&#039;. The Ranking Association allows the player to compete for the highest stats, like the Beauty Competition from &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. The player can also catch monsters, although they are only displayed in the Monster Park, unlike in &#039;&#039;[[Dragon Quest V]]&#039;&#039;, where monsters fought in the party. Blueprints are found to add new environments to the park.&lt;br /&gt;
&lt;br /&gt;
===New features===&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; uses a [[Wikipedia:Character_classes_from_the_Dragon_Quest_series|class system]] for learning abilities, similar to that of &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. Some available classes include [[Warrior]], Martial Artist, [[Priest]], [[Mage]], Bard, Dancer, Gadabout, [[Thief]], Luminary, Pirate, [[Armamentalist]], Gladiator, [[Paladin]], Summoner, God Hand, and Hero; some of which are unlocked by mastering other classes. The game also includes Monster Classes, which can be unlocked by using the appropriate Monster Heart or mastering prerequisite Monster Classes. This allows a party member to transform into a monster in battle.&lt;br /&gt;
&lt;br /&gt;
Characters generally stop learning character specific spells and skills around [[wikipedia:Experience_points|experience level]] 15; however, around this time in the game, players will reach Dharma Island, where they can give their characters certain classes. Each non-monster class belongs to one of three tiers (Basic, Intermediate, and Advanced), while monster classes have more tiers. Characters gain levels in classes by fighting a certain number of battles, as opposed to gaining experience points. Characters learn different spells and skills when they reach another class level and their stats are affected by what class they are. Once a character reaches the 8th and final level of a class, it is considered &amp;quot;mastered&amp;quot;, if a character masters certain classes, higher tier classes will become available to them. For example, if a character masters the Mage and Cleric classes, which are both Basic, then the Intermediate class Sage will be available to them. If that character was to then master the TeenIdol class, the Advanced Summoner class would open up.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest VII)|Hero]] — The Hero has no default name; as is traditional in the &#039;&#039;Dragon Quest&#039;&#039; series, the name is supplied by the player (however, he is called Arus in the official manga). The Hero is a lifelong native of the town of [[Fishbel]] on Estard Island. He is good friends with Maribel, daughter of the mayor of Fishbel, and Kiefer, prince of Estard Castle. In particular, he has a fondness for going out on impromptu &amp;quot;adventures&amp;quot; with Kiefer. It is one such adventure than begins the story of the game. In terms of gameplay, the Hero is a well-rounded character who is one of the strongest fighters in the game. He also lays claim to a variety of healing magics, and has fairly average statistical growth.&lt;br /&gt;
&lt;br /&gt;
*[[Kiefer]] — Kiefer is a prince of [[Estard Island]], and the presumptive heir to the throne. Far from anticipating his elevation to kingship, however, Kiefer seems to resent his royal blood, and is a source of endless worry and frustration to his family and advisers. Kiefer, for his part, spends much of his time in search of excitement and adventure, and has found a kindred spirit in the Hero, whom he considers his closest friend. Kiefer is incredibly strong, with a high physical attack statistic and naturally high hit points. He is the most powerful character available early on in the game. On one trip to an ancient land, Kiefer falls in love, and remains behind. Upon returning to the present, the hero finds out that Kiefer has become a famous guardian of the [[Dejans]], and is the biological ancestor of almost an entire culture/continent. Kiefer is also the main character of the game &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; as a young boy.&lt;br /&gt;
&lt;br /&gt;
*[[Maribel]] — A friend of both the Hero and Kiefer, Maribel is the daughter of the mayor of Fishbel. Unlike Kiefer, who has steadfastly refused to let his social status influence how he looks upon other people, Maribel tends to be a bit condescending, even bossy. Despite this, she gets along well with her friends, and occasionally accompanies them on their adventuring, even if she sometimes has to pressure them into letting her tag along. Maribel is primarily a magic user: with low starting physical statistics, and an early lack of powerful weapons available for her use, it takes a good deal of time before she can do anything approaching the amount of physical damage inflicted by some of the other characters. On the other hand, Maribel has access to a variety of damaging attack spells relatively early on.&lt;br /&gt;
&lt;br /&gt;
*[[Ruff]] — Although he appears to be a normal boy, Ruff is actually a [[White Wolves|white wolf]] pup who was irrevocably turned into a human. As such, he retains a number of obvious lupine characteristics, and can be somewhat animalistic at times, though as a side effect of the Hacrobat attempting to cure him of his condition he can speak fluently. He agrees to travel with the heroes hoping to protect his family from Orgodemir, but remains with the group out of a sense of loyalty. Ruff&#039;s specialty is in physical combat. Despite his diminutive size and young age, he can easily become as powerful as the Hero, Mervyn, and Aishe through mastery of the class system.&lt;br /&gt;
&lt;br /&gt;
*[[Sir Mervyn]] — A skilled paladin of generations past, Mervyn fought on the side of [[God]] against the [[Orgodemir|Demon Lord]] many years ago. Mervyn excelled at his work, and distinguished himself in both skill and honour. As such, Mervyn was petrified in stone by God, so that, should the need arise, he could be reawakened to once again take up the fight against evil. The party finds Mervyn, who joins their adventure, although his age and unfamiliarity with the present day often leave other characters somewhat befuddled. Mervyn is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical attack skills.&lt;br /&gt;
&lt;br /&gt;
*[[Aishe]] — Aishe is the lead ritual dancer of the Deja tribe, an ancient race of people charged with the stewardship of a temple necessary in the act of calling forth God. Raised and trained at swordsmanship, Aishe is a more than capable fighter, as well. Aishe is a powerful fighter and magic user. Although capable of doing both significant physical and significant magical damage, Aishe stands in contrast to Mervyn, in that her magic skills tend to lag slightly behind her physical statistics.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; tells the story of a young hero, the son of a prominent fisherman in the village of Fishbel on Estard Island, the only landmass in the world, and his friends in a fantastical, medieval-like world. They set out on adventures through the world&#039;s past and learn about its history. Upon discovering different lands in the past and solving the troubles, they reappear in the game&#039;s present-day map.&lt;br /&gt;
&lt;br /&gt;
The party begins their adventure when the hero and Keifer discovers a mysterious fragment of a map his father brings home from a fishing trip. Further investigations lead him to discover that the world he lives on, which seems to consist of only his small island, used to contain many continents that have somehow been sealed away. By placing found shards on pedestals in Estard&#039;s ruins, the Hero and his friends are sent to different lands in the past which the party eventually realizes. Once they solve the problems in the area&#039;s past, the landmasses appear in the present.&lt;br /&gt;
&lt;br /&gt;
After the world is restored, Orgodemir, the Demonlord, disguises himself as God and seals several of the islands away once again; this time Estard is sealed as well. The party sets out to revive the elemental spirits: Wind; Fire; Earth; and Water. Orgodemir is then revealed as the Demonlord to the world whereupon he claims to have do so to trick humanity. Orgodemir then raises his Dark Palace and with the aid of the Flying Rock, the party confronts him in a final battle.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For a full synopsis on events that happen in Dragon Quest VII, click on the Dragon Quest VII navigational tool.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:DQVII Purple Fairy.png|border|right|300px]]&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively.&lt;br /&gt;
&lt;br /&gt;
The game was officially announced in 1996 and originally planned for the [[wikipedia:Nintendo_64DD|Nintendo 64DD]]. On January 15, 1997, it was announced that development had been moved to the PlayStation. By the next day, both stock in [[Wikipedia:Sony|Sony]] and Enix rose significantly in Japan. By 2000,&#039;&#039;Dragon Quest VII&#039;&#039; was predicted to be so successful in Japan that it would &amp;quot;create a 50 billion yen effect on the Japanese economy&amp;quot;, said research firm DIHS. &#039;&#039;Dragon Quest VII&#039;&#039; would go on to be released on August 26, 2000 and sold 4.06 million games in Japan alone, becoming one of the highest selling games of all time.&lt;br /&gt;
&lt;br /&gt;
The game was delayed numerous times before its actual release. Work on the game was extended because the development staff wanted to perfect the game due to high expectations from the fans and because the team only consisted of about 35 people. Before its release, it was ranked as the most wanted game in Japan and Square, knowing about &#039;&#039;Dragon Quest VII&#039;s&#039;&#039; release, moved its [[Final Fantasy]] game to come out on a later date. Horii stated in an interview that the team focused more on puzzle solving than the game&#039;s story. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to letters written to Enix by fans fearing that doing so would change the overall feeling of the series.&lt;br /&gt;
&lt;br /&gt;
The English language localization of &#039;&#039;Dragon Warrior VII&#039;&#039; began directly after the game&#039;s Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and 5 copy editors. No effort was made to edit or censor the context of the Japanese script. Weeks prior to the game&#039;s US release, Enix released new information about the game&#039;s different mechanics on their website weekly to introduce players to the game. Paul Handelman, president of Enix America, commented on the game that &amp;quot;All the talk this month about new systems with the latest technological wizardry doesn&#039;t diminish the fact that at the end of the day, compelling game play is what it&#039;s all about, and Dragon Warrior VII provides just that.&amp;quot; &#039;&#039;Dragon Warrior VII&#039;&#039; was released in the US on November 1, 2001 and was the last game in the series to have &#039;&#039;Warrior&#039;&#039; in its title instead of &#039;&#039;Quest&#039;&#039;. In 2003, Square Enix registered the &#039;&#039;Dragon Quest&#039;&#039; trademark in the US, with the intent to retire the &#039;&#039;Dragon Warrior&#039;&#039; name. Soon after the game&#039;s release, developer Heartbeat went on hiatus. Justin Lucas, product manager of Enix America, commented on the hiatus, saying that the developer merely &amp;quot;worked their tails off on Dragon Warrior 7 and Dragon Warrior 4. They decided to take a sabbatical for a while and rest up&amp;quot;, noting that it had nothing to do with the game&#039;s US sales.&lt;br /&gt;
&lt;br /&gt;
The back of the &#039;&#039;Dragon Warrior VII&#039;&#039; manual in North America contained an advertisement for &#039;&#039;[[Dragon Warrior IV]]&#039;&#039;, an enhanced remake for the PlayStation of a Nintendo game of the same name. The localization was subsequently cancelled, due to Heartbeat&#039;s hiatus.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the musical score and directed all the associated spinoff soundtracks. As a first for the series, the original sound version was bundled with the symphonic suite in a two-disc set called &#039;&#039;Dragon Quest VII: Eden no Senshitachi Symphonic Suite + OST&#039;&#039;. The entire first disc and the opening song of the second disc consists of the symphonic suite, while the rest of the second disc is the original sound version. A disc titled &#039;&#039;Dragon Quest VII: Eden no Senshitachi on Piano&#039;&#039; was also released, and contained 27 [[wikipedia:Piano|piano]]-arranged tracks. The &#039;&#039;Symphonic Suite&#039;&#039; was later reprinted by itself in 2006.&lt;br /&gt;
&lt;br /&gt;
All songs written and composed by Kōichi Sugiyama.&amp;amp;nbsp;All songs written and composed by Kōichi Sugiyama.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{|class=&amp;quot;wikitable infobox&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;padding-right: 0px; padding-left: 0px; font-size: 80%; float: right; padding-bottom: 0px; margin: 0.5em 0px 0.5em 1em; width: 23em; padding-top: 0px; text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%&amp;quot;|Reception&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Aggregate scores&lt;br /&gt;
|-&lt;br /&gt;
!Aggregator&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameRankings|GameRankings]]&lt;br /&gt;
|81%&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Metacritic|Metacritic]]&lt;br /&gt;
|78 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:MobyGames|MobyGames]]&lt;br /&gt;
|77 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:TopTenReviews|TopTenReviews]]&lt;br /&gt;
|3.20 of 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Review scores&lt;br /&gt;
|-&lt;br /&gt;
!Publication&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Famitsu|Famitsu]]&#039;&#039;&lt;br /&gt;
|38 out of 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Game_Informer|Game Informer]]&#039;&#039;&lt;br /&gt;
|6.75 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039;&lt;br /&gt;
|4 out of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameSpot|GameSpot]]&lt;br /&gt;
|7.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:IGN|IGN]]&lt;br /&gt;
|8.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Official_U.S._PlayStation_Magazine|Official PlayStation Magazine (US)]]&#039;&#039;&lt;br /&gt;
|4.5 out of 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Dragon Warrior VII&#039;&#039; was very well-received in Japan both commercially and critically. It was the best-selling PlayStation game of [[wikipedia:2000_in_video_gaming|2000]] in the region at 3.78 million copies sold. As most of the units were sold mere weeks after the game&#039;s release, the game established itself for having the largest annual shipment of any independently sold game for the original PlayStation. Worldwide, sales of the game have surpassed 4.1 million units as of February 2004. &#039;&#039;Dragon Warrior VII&#039;&#039; won the grand prize in Digital (Interactive) Art Division at the 4th [[wikipedia:Japan_Media_Arts_Festival|Japan Media Arts Festival]] in 2000, where the game was praised for being &amp;quot;...engaging without depending on a high degree of realism...&amp;quot; and &amp;quot;...well refined and artfully executed.&amp;quot; The game also won four awards from the 5th Japan Entertainment Software Awards by the [[wikipedia:Computer_Entertainment_Supplier|Association Computer Entertainment Supplier&#039;s Association]] (CESA), including Best Prize, Scenario Prize, Sales Prize, and Popularity Prize. In 2006, the readers of &#039;&#039;[[wikipedia:Famitsu|Famitsu]]&#039;&#039; magazine voted &#039;&#039;Dragon Warrior VII&#039;&#039; the 9th best video game of all time.&lt;br /&gt;
&lt;br /&gt;
Sales of the North American version of &#039;&#039;Dragon Warrior VII&#039;&#039; reached about 200,000 copies according to The Magic Box, which was not nearly as stellar as its Japanese counterpart. Enix of America still expressed their satisfaction with the sales figures. &#039;&#039;Dragon Warrior VII&#039;&#039; met with mostly good reviews from North American critics. [[wikipedia:IGN|IGN]] noted that all &amp;quot;100+ hours&amp;quot; of the game are enjoyable despite the dated visuals and clunky presentation. &#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039; questioned whether the game&#039;s package was nostalgic or just awful, but still gave it a decent score and called it a great game overall. GameZone.com praised the game&#039;s concept and nostalgia factor and cited it as &amp;quot;what role-playing games were meant to be.&amp;quot; They also noted the game&#039;s high difficulty, which, instead of making the game frustrating, they say, &amp;quot;make it that much more of an accomplishment when you complete a quest.&amp;quot; IGN described the game&#039;s class system as &amp;quot;one of the best class systems seen outside a strategy RPG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other critics were not as pleased with &#039;&#039;Dragon Warrior VII&#039;&#039;. GameShark.com described the first two hours of the game as &amp;quot;some of the most boring hours you will ever play in a video game.&amp;quot; XenGamers.com also pointed out that in order to play the game, the player needs &amp;quot;the patience of a rock&amp;quot;. [[wikipedia:Game_Informer|Game Informer]] even went as far as to say that &amp;quot;four million Japanese can be wrong&amp;quot;, referring to the game&#039;s immense popularity in Japan.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s delay in being developed, its release was after the [[Sony PlayStation 2|Playstation 2&#039;s]] release, which created some negative feedback, particularly about the game&#039;s graphics. IGN commented on this, calling the game &amp;quot;a game that makes only a bare minimum of concessions to advancing technology, but more than makes up for this with its deep gameplay, massive quest, and sheer variety.&amp;quot; Gamespot called the graphics &amp;quot;not good&amp;quot; and warned readers that if the &amp;quot;most rewarding things&amp;quot; they &amp;quot;got out of Final Fantasy VII were the full-motion video interludes, you definitely won&#039;t be wowed by anything you see in Dragon Warrior VII.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==3DS version==&lt;br /&gt;
===Changes in the 3DS version===&lt;br /&gt;
* A radar has been added to make finding the stone shards easier than ever. A new character has also been added that gives players hints to finding them as well.&lt;br /&gt;
* Streetpass stones, a place in the immigrant town to go online to trade them with other players. Bringing streetpass stones to the immigrant town unlocks new dungeons, and special story scenes. You can also get Streetpass Stones by making a party of monsters from your monster park and sending them into a special randomly generated dungeon.&lt;br /&gt;
* Your party&#039;s sprite appearance change immediately after switching job classes.&lt;br /&gt;
* Your party&#039;s sprite appearance also changes immediately for monster classes, not just upon mastery like in the PS1 version.&lt;br /&gt;
* Job levels go up faster.&lt;br /&gt;
* Spells/skills for upper division jobs are only usable when in that class, giving the last part of the main game more balance.&lt;br /&gt;
* Overall simplification and rebalancing of which classes get which skills, including elimination of job history/hybrid skill system (i.e. You won’t have to/be able to get skills like Sword Dance by switching from Soldier–&amp;gt;Dancer.)&lt;br /&gt;
* Some characters have been confirmed to receive updated names in the 3DS remake. Kiefer is now Prince Kiefer, Gabo is now Ruff and Melvin&#039;s name is now Sir Mervyn. Aira is now known as Aishe. &lt;br /&gt;
* Some places have received name changes too, Fishbel is now Pilchard Bay, Rexwood is now Ballymolloy. &lt;br /&gt;
* More puns have been added. &lt;br /&gt;
* As with all remakes, different dialects have been added.&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
The [[wikipedia:Manga|manga]] adaptation of &#039;&#039;Dragon Quest VII&#039;&#039; was published by Enix&#039;s &#039;&#039;[[wikipedia:Gangan Comics|Monthly Gangan]]&#039;&#039; in Japan. It was illustrated by [[wikipedia:Kamui_Fujiwara|Kamui Fujiwara]], who also worked on another franchise-related manga, &#039;&#039;[[The Emblem of Roto|Dragon Quest Retsuden: Roto no Monshō]]&#039;&#039;. Fourteen volumes were released between 2001 and 2006, though the series is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
In this adaptation, the hero is given the name &amp;quot;Arus&amp;quot;. The manga follows the game story while adding in new characters and more detailed relationships, as the original hero was silent and a personality needed to be added for the comic version.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQVII Japan.png|PlayStation (JP)&lt;br /&gt;
File:DQVII PS1.png|PlayStation (NA)&lt;br /&gt;
Image:DQVII_guide.png|Guide&lt;br /&gt;
File:DQVII soundtrack.png|Symphonic Suite + OST&lt;br /&gt;
File:DQVII Eden No Senshi Tachi On Piano.png|Piano arrangements&lt;br /&gt;
Image:DQVII_Group_Asea.png|At sea&lt;br /&gt;
Image:DQVII_3DS.png|3DS box art (Japan)&lt;br /&gt;
File:DQVII 3DS Box.png|3DS box art (NA)&lt;br /&gt;
Image:DQVII_3DS_Europe.png|3DS box art (Europe)&lt;br /&gt;
File:DQVII All Aglow.png|3DS art&lt;br /&gt;
Image:DQVII_Manga.png|Manga Vol. 1&lt;br /&gt;
Image:DQVII_Manga 2.png|Manga Vol. 2&lt;br /&gt;
Image:DQVII_Manga 3.png|Manga Vol. 3&lt;br /&gt;
Image:DQVII_Manga 4.png|Manga Vol. 4&lt;br /&gt;
Image:DQVII_Manga 5.png|Manga Vol. 5&lt;br /&gt;
Image:DQVII_Manga 6.png|Manga Vol. 6&lt;br /&gt;
File:DQVII Manga 7.png|Manga Vol. 7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia}}&lt;br /&gt;
{{Wikipedia-ja}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest VII|*!]]{{Wikia}}&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 07: Fragments of the Forgotten Past}}&lt;/div&gt;</summary>
		<author><name>99.75.146.78</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Geyzer&amp;diff=47915</id>
		<title>Geyzer</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Geyzer&amp;diff=47915"/>
		<updated>2016-10-11T05:39:44Z</updated>

		<summary type="html">&lt;p&gt;99.75.146.78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Geyzer&lt;br /&gt;
|image=[[File:DQVIII_Geyzer.png|280px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Geyzer&#039;&#039;&#039; is a monster in &#039;&#039;[[Dragon Quest VIII]]&#039;&#039; and is also the first boss of the game. He is a red [[Merman]] with a partially swollen forehead that is scarred at the center.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Several years prior to the start of story, the fortuneteller [[Kalderasha]] had visited the Waterfall Cave to dispose of his crystal ball, throwing it into the waterfall at the end of the cave. Unbeknownst to Kalderasha, Geyzer was the master of the same waterfall and wound up getting struck in the head by the discarded crystal ball. This event left Geyzer with the scar on his forehead and a degree of brain-damage that impeded his speech, making him get words wrong nearly every sentence he spoke. Constantly pained by his wound, Geyzer swore to get revenge on the &#039;tortune feller&#039; and placed the crystal ball aloft near his waterfall in the hopes that it would lure back the owner.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[File:DQVIII PS2 Geyzer.png]]&lt;br /&gt;
|name=Geyzer&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|console=PS2&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=173&lt;br /&gt;
|mp=20&lt;br /&gt;
|attack=43&lt;br /&gt;
|defense=14&lt;br /&gt;
|agility=9&lt;br /&gt;
|experience=107&lt;br /&gt;
|gold=108&lt;br /&gt;
|droppedItem=[[Seed of strength]]&lt;br /&gt;
|skills=[[Cursed Mist]]&lt;br /&gt;
|spells=[[Sizz]]&lt;br /&gt;
|family=Aquatic&lt;br /&gt;
|bestiaryNumber=261&lt;br /&gt;
|description=A bitter and vengeful merman who has long sought the fortune teller responsible for dropping a crystal ball on its head.&lt;br /&gt;
|locations=[[Waterfall Cave]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Geyzer is essentially an orange-red palette swap of the Merman monster first introduced in &#039;&#039;[[Dragon Quest III]]&#039;&#039; but having a distinguishing trait in his forehead which is swollen and bears a cross-shaped scar from when the crystal ball hit him. His speech regularly contains mistakes, such as, but not limited to, saying similar sounding words in the wrong order, switching the first letters of two words, or switching words around completely.&lt;br /&gt;
&lt;br /&gt;
Geyzer claims to be the master of the waterfall the player comes across at the end of the Waterfall Cave and has a decided grudge against the fortune teller who injured him. When trying to retrieve the crystal ball, Geyzer will swim up from the waterfall, introduce himself, and then question the party as to whether or not they are the owners of the crystal ball. If the party says no, Geyzer will dismiss them and go back into hiding until the player attempts to grab the crystal ball again, but if they say yes he will attempt to exact his revenge, making it clear that he doesn&#039;t actually know &#039;&#039;who&#039;&#039; threw the crystal ball other than their being a fortune teller.&lt;br /&gt;
&lt;br /&gt;
In battle, Geyzer will attack by either smacking an opponent with his tail or by tearing into one with his claws. He is also capable of casting Sizz in order to hit the whole party and will often release a cursed wave that can stun a character for a turn, though this latter move will never work against the [[Hero (Dragon Quest VIII)|Hero]]. It is recommended to be at least level 5 or higher before attempting to fight Geyzer since his claw attack in particular can easily [[Two-hit knockout|2HKO]] a low-level character.&lt;br /&gt;
&lt;br /&gt;
After the battle Geyzer realizes that the Hero is not the fortune teller saying that the Hero is much too strong to be one. Then Geyzer will shows the party a flash back of Trodain castle becoming cursed saying that the Hero is the same person and that only he survived the curse. According to Geyzer he got the information from the waterfall saying that it &amp;quot;rears many humours&amp;quot;. After that Geyzer accepts &amp;quot;dehands&amp;quot; and gives the party the crystal ball. He then leaves after telling the party that if they ever met the fortune teller they should tell him &amp;quot;DON&#039;T THROW THINGS IN THE FALLWATER&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Related enemies==&lt;br /&gt;
*[[Merman]]&lt;br /&gt;
*[[Merking]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQ VIII PS2 Geyzer in the Waterfall.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII bosses]]&lt;br /&gt;
[[Category:Aquatics]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>99.75.146.78</name></author>
	</entry>
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