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	<updated>2026-07-25T20:16:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Party_(Dragon_Quest_II)&amp;diff=272104</id>
		<title>Party (Dragon Quest II)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Party_(Dragon_Quest_II)&amp;diff=272104"/>
		<updated>2026-07-25T18:44:30Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Redirected page to Scions of Erdrick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scions of Erdrick]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Coup_de_Gr%C3%A2ce&amp;diff=272099</id>
		<title>Coup de Grâce</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Coup_de_Gr%C3%A2ce&amp;diff=272099"/>
		<updated>2026-07-25T17:38:59Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{translation|&#039;&#039;&#039;Coup de Grâce&#039;&#039;&#039;|必殺技|Hissatsu waza|Surefire-killing/ultimate technique}}, called &#039;&#039;&#039;Deathmoves&#039;&#039;&#039; in {{DQ8|short}}, are special battle abilities in the series.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Deathmoves can be performed by two or three monsters when certain special [[Call Team|teams]] are formed. They have various effects, ranging from group attacks, to party buffs, and even combining together to form an even more powerful monster. Since monster teams cannot be controlled by the player, it is random if a monster team will perform their deathmove. One drawback is that when a deathmove is performed, that monster will only act once even if they are capable of performing two actions.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Each vocation has a different Coup de Grâce with different effects that can be used at will once the character enters the activation state. The ability becomes available for characters that are at least level 10 and can be triggered under a variety of conditions; the higher that character&#039;s level then the longer the player will have the option to activate a Coup de Grâce.  When a character is able to use a Coup de Grâce, a notification is given saying:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Party member] is primed to perform a coup de grâce!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The effects of Coup de Grâce do not cost any MP but will only last for only a short period of time.  They do not carry over after the battle ends, or if the character dies.  If all four party members are primed for a Coup de Grâce, they can together perform a &#039;&#039;&#039;Co-op de Grâce&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Priming persistence====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Level range&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Turn amount&lt;br /&gt;
|-&lt;br /&gt;
|10~24 ||6 &lt;br /&gt;
|-&lt;br /&gt;
|25~49 ||7&lt;br /&gt;
|-&lt;br /&gt;
|50~74 ||8&lt;br /&gt;
|-&lt;br /&gt;
|75~99 ||9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Triggers====&lt;br /&gt;
The frequency of a Coup de Grâce occurring per turn is amplified by the following conditions:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Condition&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Critical fan]] equipped||+6%&lt;br /&gt;
|-&lt;br /&gt;
|[[Critical fan|Overcritical fan]] equipped||+7%&lt;br /&gt;
|-&lt;br /&gt;
|[[Critical fan|Hypercritical fan]] equipped|| +8%&lt;br /&gt;
|-&lt;br /&gt;
|[[Critical fan|Dire critical fan]] equipped|| +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Revocation Medals|Combat action medal]]||+3%&lt;br /&gt;
|-&lt;br /&gt;
|Martial artist, Ranger, or Luminary|| +3%&lt;br /&gt;
|-&lt;br /&gt;
|1 other party member primed||+0.8%&lt;br /&gt;
|-&lt;br /&gt;
|2 other party members primed||+10%&lt;br /&gt;
|-&lt;br /&gt;
|3 other party members primed||+36%&lt;br /&gt;
|-&lt;br /&gt;
|10% damage taken||+0.75%&lt;br /&gt;
|-&lt;br /&gt;
|20% damage taken||+1.5%&lt;br /&gt;
|-&lt;br /&gt;
|30% damage taken||+3%&lt;br /&gt;
|-&lt;br /&gt;
|40% damage taken||+6%&lt;br /&gt;
|-&lt;br /&gt;
|50% damage taken||+12%&lt;br /&gt;
|-&lt;br /&gt;
|60% damage taken||+24%&lt;br /&gt;
|-&lt;br /&gt;
|70% damage taken||+48%&lt;br /&gt;
|-&lt;br /&gt;
|80% damage taken||+95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of Coup de Grâce by vocation====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]]&lt;br /&gt;
| [[Critical Claim]]&lt;br /&gt;
| This coup de grâce unleashes an attack that always inflicts a [[Critical Hit]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Martial Artist]]&lt;br /&gt;
| [[Roaring Tirade]]&lt;br /&gt;
| Similar to [[War Cry]], except it cannot be resisted. Further, it also increases [[tension]] by one level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]&lt;br /&gt;
| [[Choir of Angels]]&lt;br /&gt;
| Restores 30%~40% of Max HP to allies and cures status effects at once&lt;br /&gt;
|-&lt;br /&gt;
| [[Minstrel]]&lt;br /&gt;
| [[Rough &#039;n Tumble]]&lt;br /&gt;
| Evasion increases to 50% and the ability to counterattack goes to 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| [[0 Zone]]&lt;br /&gt;
| Reduces MP cost to zero for a short while.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| [[Itemised Kill]]&lt;br /&gt;
| Guaranteed item drop from the enemy it is used on.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| [[Knight Watch]]&lt;br /&gt;
| Attacks will do nothing for a few turns on the person who used it (not even [[Disruptive Wave]] can get through). All of the opponents are enraged to the person who used it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| [[Brownie Boost]]&lt;br /&gt;
| Boosts the user&#039;s attack, defense, and [[Breath]] resistance by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gladiator]]&lt;br /&gt;
| [[Tension Boost]]&lt;br /&gt;
| Boosts tension up to 50 or 100 (maximum).&lt;br /&gt;
|-&lt;br /&gt;
| [[Armamentalist]]&lt;br /&gt;
| [[Voice Of Experience]]&lt;br /&gt;
| Increases the amount of EXP you get from the battle if you win by a variable amount (1.1~2.0 multiplier)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| [[Spelly Breath]]&lt;br /&gt;
| Recovers 20%~50% of Max MP to the caster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminary]]&lt;br /&gt;
| [[Disco Tech]]&lt;br /&gt;
| Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Co-op de Grâces====&lt;br /&gt;
If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The available choices for Co-op de Grace are based on the party&#039;s  current vocations.  For example, if the party is made up of only warriors and rangers, only the Quadraslash option is available.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Vocations&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]]&amp;lt;br&amp;gt;[[Ranger]]&lt;br /&gt;
| [[Quadraslash]]&lt;br /&gt;
| All four party members attack at once. Damage is sum of allies attack minus enemy defence.&lt;br /&gt;
|-&lt;br /&gt;
| [[Martial Artist]]&amp;lt;br&amp;gt;[[Gladiator]]&lt;br /&gt;
| [[Omnipotense]]&lt;br /&gt;
| Increases all party members&#039; tension by 3 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]&amp;lt;br&amp;gt;[[Paladin]]&lt;br /&gt;
| [[Soul Asylum]]&lt;br /&gt;
| Renders the entire party invincible for a few turns (similar to Knight&#039;s Watch).&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&amp;lt;br&amp;gt;[[Sage]]&lt;br /&gt;
| [[Cast Away]]&lt;br /&gt;
| Reduces the party&#039;s MP cost to zero for a few turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Armamentalist]]&amp;lt;br&amp;gt;[[Thief]]&lt;br /&gt;
| [[Haulellujah]]&lt;br /&gt;
| Chance to earn extra exp., gold, and items. Exp and gold multiplier is 1.5~3.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Minstrel]]&amp;lt;br&amp;gt;[[Luminary]]&lt;br /&gt;
| [[Electro Light]]&lt;br /&gt;
| Turns all enemies into [[Metal slime family|metal slimes]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{stub|todo=Add effects on the table}}&lt;br /&gt;
&lt;br /&gt;
Much like in {{DQ9|short}}, each vocation can use a Coup de Grâce. Originally, each vocation had access to one. With the 6.3 update, a second Coup de Grâce was added to each one of them. Some of the second Coup de Grâce are with a [[Charge Time]].&lt;br /&gt;
&lt;br /&gt;
They are charged at relatively random timings of the battle, said timing can be accelerated with buffs from various pieces of equipment. After being charged, the player can use one of their Coup de Grâce by selecting the command from the menu, and after some time it&#039;ll wear out.&lt;br /&gt;
&lt;br /&gt;
Additionally, the master vocations have a [[Pep Power]] instead, but it largely functions the same.&lt;br /&gt;
&lt;br /&gt;
====List of Coup de Grâce by vocation====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Effects&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Warrior]]&lt;br /&gt;
| [[Critical Claim]]&lt;br /&gt;
| Attacks target and other enemies around with a [[critical hit]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Chant of Champions]]&lt;br /&gt;
| Increases [[attack]], [[defence]] and [[critical hit]] chance on self.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Priest]]&lt;br /&gt;
| [[Saint&#039;s Song]]&lt;br /&gt;
| Revives allies on range, heals HP and various status conditions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blessed Boon]]&lt;br /&gt;
| Heals allies on range, and gives them [[Divine Intervention]] effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Mage]]&lt;br /&gt;
| [[0 Zone]]&lt;br /&gt;
| Grants user no MP usage for spells, strengthens attack spells, shortens casting time, and unlocks damage limit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frizz Cracker]]&lt;br /&gt;
| Powerful neutral-attribute attack on a direct line.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Martial Artist]]&lt;br /&gt;
| [[Roaring Tirade]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Punch Out]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Thief]]&lt;br /&gt;
| [[Itemised Kill]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Seeing Stars]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Minstrel]]&lt;br /&gt;
| [[Rough &#039;n Tumble]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Haze Over]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Gladiator]]&lt;br /&gt;
| [[Tension Boost]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Rage]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Paladin]]&lt;br /&gt;
| [[Knight Watch]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Grail]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armamentalist]]&lt;br /&gt;
| [[Magic Roulette]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Energy Fall]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranger]]&lt;br /&gt;
| [[Brownie Boost]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Anubis Attack]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Sage]]&lt;br /&gt;
| [[Spelly Breath]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Lively Light]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Luminary]]&lt;br /&gt;
| [[Shocking Twist]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Industry Expert]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Monster Wrangler]]&lt;br /&gt;
| [[Wild Side]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth and Claw]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Item Master]]&lt;br /&gt;
| [[Gadget Type-0]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Absolute Ray]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Dancer]]&lt;br /&gt;
| [[Deity Dance]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Supreme Score]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Fortune Teller]]&lt;br /&gt;
| [[Zodiac Code]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Card]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Druid]]&lt;br /&gt;
| [[Mark on Nature]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pea Shocker]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Gadabout]]&lt;br /&gt;
| [[Hocus Pocus]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Surprise Spinner]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Death Master]]&lt;br /&gt;
| [[Death Power Boost]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Hades&#039; Banquet]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Demon Swordsman]]&lt;br /&gt;
| [[Demonic Method]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Mark]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Pirate]]&lt;br /&gt;
| [[Ultra Cannon]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Panic Cannon]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
Each playable character has their own Coup de Grâce, which can be performed when they enter High Tension mode. It will be performed automatically once their tension meter has run out or it can be activated early by pressing the Tension button, which will end High Tension mode early.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Coup de Grâce&lt;br /&gt;
|-&lt;br /&gt;
|[[Luceus]]||[[Gigagash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora]]||[[Gigaslash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Doric]]||[[Royal Rumble]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Isla]]||[[Love Gun]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alena]]||[[Great Ball of Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiryl]]||[[Kathwack]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Terry]]||[[Lightning Storm]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessica]]||[[Magic Burst]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Yangus]]||[[Axes of Evil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca]]||[[Ribbon Let Die]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nera]]||[[Big Banga]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maya]]||[[Puff!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Psaro (Character)|Psaro]]||[[Secret of Evolution]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
Each character activates their Coup de Grâce via the same method as in the previous game. Returning characters have access to the same abilities as before as well.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Coup de Grâce&lt;br /&gt;
|-&lt;br /&gt;
|[[Lazarel]]||[[Gigagash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Teresa]]||[[Gigagash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Desdemona]]||[[Whopper Chop]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cesar]]||[[Blade of Ultimate Power]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Angelo]]||[[Pearly Gates]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Carver]]||[[Boulder Toss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maribel Mayde|Maribel]]||[[Hellfire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Meena Mahabala|Meena]]||[[Starfall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruff]]||[[Lambpede]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Torneko]]||[[Golden Oldies]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ragnar McRyan|Ragnar]]*||Summons [[Healie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Ragnar is only available in the [[Nintendo Switch]] port of the two games.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Tact]]&#039;&#039;===&lt;br /&gt;
Coups de Grâce are exclusive to characters belonging to the Hero family. They cannot be used right away in battle, requiring a few turns to charge, and most can only be used once per battle.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#A152B4; color: white;&amp;quot;|Coup de Grâce&lt;br /&gt;
|-&lt;br /&gt;
|[[Ragnar]]||[[Phoenix Dance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alena]]||[[Great Ball of Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiryl]]||[[Über Maulstrom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca]]||[[Zenithian Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nera]]||[[Big Banga]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Debora]]||[[Livid Mode]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince of Cannock|Rickerd]]||[[Cannock Clash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess of Moonbrooke|Peronel]]||[[Moonbrooke Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiefer]]||[[Searing Sunder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maribel Mayde|Maribel]]||[[Infernal Flames]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruff]]||[[Ruff Rider]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Carver]]||[[Über Knuckle Sandwich]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Terry]]||[[Secret Lightning Storm]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashlynn]]||[[Magic Burst]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Yangus]]||[[Über Parallax]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessica]]||[[Multi Masher]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Angelo]]||[[Heaven&#039;s Rain]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maam]]||[[Magic Bullet Gun Hellburst]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Popp]]||[[Donk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dai]]||[[Avan Strash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyunckel]]||[[Farewell Bloody Scryde]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alena|Santa Alena]]||[[Über Extra-Large Holiday Present]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jade]]||[[Pink Tornado]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Veronica (Dragon Quest XI)|Veronica]]||[[Awakening Magic Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik]]||[[Criminal Genius]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Terry]]||[[Great Trelixir]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mjoll]]||[[Heavenly Flurry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hussar]]||[[Battle-Hardened Slash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anlucia|Anlucia the Luminary]]||[[Twin Lightning Edge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero Erdrick]]||[[Giga Crosscut]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Goddess Jessica]]||[[Super Sexy Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mont (King of Leonis)]]||[[King of Leonis]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Halloween Veronica]]||[[Trick and Treat!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashlynn|Starry Knight Ashlynn]]||[[Shooting Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maya]]||[[Puff!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Meena]]||[[Wheel of Fortune]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero Solo]]||[[Big Banga Slash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyunckel|Dark Armour Spear Hyunckel]]||[[Grand Cross]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maam|Martial Artist Maam]]||[[Refractor Fist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Popp|Mage Popp]]||[[Frizz Cracker|Medroa]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dai|Dragon Knight Dai]]||[[Avan Strash Cross]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusia]]||[[Shining Shroud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anlucia the Lightning Luminary]]||[[Sunderbolt Flash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pankraz Gotha]]||[[Immutable Stance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendary Monster Wrangler]]||[[Extreme Exhalation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero&#039;s Son (Dragon Quest V)|Parry]]||[[Zenithian Kazap]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Madchen]]||[[Madchen Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Scion of Erdrick]]||[[Light of Alefgard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess Gwaelin]]||[[Princess Pledge|Princess&#039;s Pledge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{DQSG}} ===&lt;br /&gt;
Each [[List of weapons in Dragon Quest Smash/Grow|weapon]] in {{DQSG}} has a Coup de Grâce that can be unleashed when the Coup de Grâce meter is full enough. There are 12 points in total - some weapons only require the meter to be filled up to 5 points to be able to unleash the Coup de Grâce, whilst others require 6 points. The meter is filled whenever an enemy takes damage, whether from blessings or normal attacks, or by consuming a [[pep pop]]. The meter is depleted after using a Coup de Grâce, by the amount of points it says that it needs. The meter can also be depleted through enemy interference, like when [[Treeface|Treefaces]] perform a [[Weird Dance]], draining the meter rather quickly.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#A152B4; color: white;&amp;quot; |Weapon&lt;br /&gt;
! style=&amp;quot;background:#A152B4; color: white;&amp;quot; |Coup de Grâce&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Broadsword]]||[[Flame Slash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Rapier]]||Crack Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak staff]]||[[Woosh]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Faerie Staff]]||[[Crack]]&lt;br /&gt;
|-&lt;br /&gt;
|Iron Lance||[[Mercurial Thrust]]&lt;br /&gt;
|-&lt;br /&gt;
|Imp Spear||Slime Skewer&lt;br /&gt;
|-&lt;br /&gt;
|[[Bronze claws|Bronze Claws]]||Shining Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cat&#039;s Claws||[[War Bellow]]&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Boomerang||Icy Throw&lt;br /&gt;
|-&lt;br /&gt;
|[[Soarin&#039; Steel]]||[[War Bellow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosewhip]]||Flutter Lash&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Whip]]||Flame Lash&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Broadsword]]||[[Dragon Slash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Sword]]||[[Lightning Slash]]&lt;br /&gt;
|-&lt;br /&gt;
|Bluefin Buster||Crack Slash&lt;br /&gt;
|-&lt;br /&gt;
|Tantagel Sword||[[Lightning Slash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard&#039;s Staff]]||[[Frizzle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit staff|Spirit Staff]]||[[Crackle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisan]]&lt;br /&gt;
|[[Cattle Prod]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Lance]]||Soothing Breeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver claws|Silver Claws]]||[[Can Opener]]&lt;br /&gt;
|-&lt;br /&gt;
|Panther Claws||Earth Blow&lt;br /&gt;
|-&lt;br /&gt;
|[[Edged Boomerang]]||[[Wind Sickles]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gusterang]]||Tornado Toss&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiked Steel Whip]]||[[Trammel Lash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Whip]]||Devil&#039;s Whip&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Blade]]||[[Inferno Slash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Falcon Blade]]||Urfalcon Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm Spear]]||Hellstorm&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiverstick]]||[[Kacrack]]&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Plumes||Fizzlerang&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal claws|Crystal Claws]]||Flashing Talons&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen&#039;s whip|Queen&#039;s Whip]]||Shining Whip&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Slime Sword]]||[[Metal Slash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Wing Boomerang]]||Unerring Throw&lt;br /&gt;
|-&lt;br /&gt;
|[[Erdrick&#039;s Sword]]||[[Kazap]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonlord&#039;s staff|Dragonlord&#039;s Staff]]||[[Kasizz]]&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{DQCoup de Grâce}}&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Dragon Quest IX Coup de Grâce]]&lt;br /&gt;
[[Category:Dragon Quest Heroes Coup de Grâce]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II Coup de Grâce]]&lt;br /&gt;
[[Category:Dragon Quest Tact Coup de Grâce]]&lt;br /&gt;
[[fr:Coup de grâce]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Itemized_Kill&amp;diff=272096</id>
		<title>Itemized Kill</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Itemized_Kill&amp;diff=272096"/>
		<updated>2026-07-25T17:21:38Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Lino49 moved page Itemized Kill to Itemised Kill: The actual spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Itemised Kill]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Itemised_Kill&amp;diff=272095</id>
		<title>Itemised Kill</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Itemised_Kill&amp;diff=272095"/>
		<updated>2026-07-25T17:21:38Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Lino49 moved page Itemized Kill to Itemised Kill: The actual spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Itemized Kill&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = お宝ハンター&lt;br /&gt;
|romaji = Otakarahanta&lt;br /&gt;
|old = &lt;br /&gt;
|type = Coup de Grâce&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Itemized Kill&#039;&#039;&#039; is the [[Coup de Grâce]] technique for the [[Thief]] vocation, which guarantees the filching of treasure from the targeted monster.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Only one instance of Itemized Kill can be applied to a single monster, but it can be used on multiple targets. Rare items have a chance to drop along with the guaranteed normal loot, but this chance is the same as that particular rare items normal rate.&lt;br /&gt;
&lt;br /&gt;
This ability does not improve the odds of gaining the rare 2% chance drop equipment held by the bosses lurking in [[Grotto]]s, being the [[Angel&#039;s robe]], [[Apprentice&#039;s gloves]], [[Brain drainer]], [[Hallowed helm]], [[Hero&#039;s boots]], [[Invincible trousers]], [[Sensible sandals]], [[Spring breeze hat]], [[Tropotoga]], [[Vesta gauntlets]], &amp;amp; [[Victorious armour]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Itemized Kill now damages the targeted monster, based on the deftness of the Thief, and will stun it for 15 seconds regardless if anything was half-inched or not. Normal items will always drop, and the rate of a monster&#039;s rare item increases by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Itemized Kill is a [[pep]] power that requires [[Erik]] to have learned [[Half-Inch]] and the {{Hero 11}} to have learned [[Flame Slash]]; however, the Hero does not need to be equipped with a one-handed sword to perform this technique. Both parties need to be pepped up to perform this pep power. The Luminary slashes the target for 120% Fire damage and Erik attempts to steal the item.&lt;br /&gt;
&lt;br /&gt;
Erik has a {{fraction|1|6}} chance (in addition to +1% per 20 [[deftness]]) to steal a rare drop (unlike Half-Inch, which has the same chance to steal a common drop). If this chance fails, Erik will steal the common drop of the targeted enemy, unless it has already been Half-Inched (or the enemy is carrying nothing), in which he will steal nothing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Coup de Grâce]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Dragon Quest IX Coup de Grâce]]&lt;br /&gt;
[[Category:Dragon Quest X Coup de Grâce]]&lt;br /&gt;
[[Category:Dragon Quest XI pep powers]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Pille-dépouille]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Stub&amp;diff=272092</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Stub&amp;diff=272092"/>
		<updated>2026-07-25T17:17:51Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mbox&lt;br /&gt;
|type=stub&lt;br /&gt;
|text=This article is a stub. You can help by [{{fullurl:{{PAGENAME}}|action=edit}} expanding it].&lt;br /&gt;
{{#if: {{{todo|}}} | What to do: {{{todo|}}} }}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Stubs|{{PAGENAME}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{Template:Stub/doc}}[[Category:Notice templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Anathematise&amp;diff=272090</id>
		<title>Anathematise</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Anathematise&amp;diff=272090"/>
		<updated>2026-07-25T17:08:34Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Anathematise&lt;br /&gt;
|image =  &lt;br /&gt;
|japanese = ディバインスペル&lt;br /&gt;
|romaji = Dibain Superu&lt;br /&gt;
|translation = Divine Spell&lt;br /&gt;
|type = Debilitating &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Anathematise&#039;&#039;&#039; is a spell that lower&#039;s a monster&#039;s resistance to all types of magic, increasing the damage of attack spells and increacing the success chance of status ailments as well as instant death.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
[[Angelo]] learns this spell after investing 27 points into his &amp;quot;Charisma&amp;quot; skill, and will increase damage by 25% for 4 MP. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Divine Intervention is learned by [[sage]]s at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster&#039;s magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Serena 11}} learns anathematise at Level 19 and [[Rab]] at 23. It costs 4 {{MP}} to cast, and will lower a monster&#039;s spell resistance by 25%. The spell has a base accuracy of 50%, and will reach 75% if the lass&#039; and lord&#039;s {{Magical Might}} is 799. Because {{Serena 11}} never develops that stat naturally, equipment boosts and several [[Seed of wisdom|Seeds of thereapeusis]] to get the most out of this ability.&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Anathematise is the British English spelling of &#039;&#039;anathematize&#039;&#039;, which describes the act of placing an anathema upon a person. Anathema itself is a vigorous denouncement or curse pronounced by ecclesiastical authority, which is typically accompanied by excommunication from a group.&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Divine_Intervention&amp;diff=272089</id>
		<title>Divine Intervention</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Divine_Intervention&amp;diff=272089"/>
		<updated>2026-07-25T17:08:32Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Divine Intervention&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = 女神の祝福&lt;br /&gt;
|romaji = Megami no Shukufuku&lt;br /&gt;
|translation = Goddess&#039; Blessing&lt;br /&gt;
|type = Debilitating&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Divine Intervention&#039;&#039;&#039; is a spell in the [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039; series]]. It attempts to reduce enemies&#039; resistance to magic.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Serena (XI)|Serena]] will learn divine intervention for 25 skill points in her &#039;&#039;Wands&#039;&#039; path. It costs 12 MP to cast and guarantees that a character will survive a fatal attack if their HP is above 1, lasting four turns.&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
*[[Spooky Aura]]&lt;br /&gt;
*[[Anathematise]] &lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGalleryXL/Start}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Divine intervention serena.gif|600px]]|game={{DQ11}}|platform=PS4}}&lt;br /&gt;
{{ScreenshotGalleryXL/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Choir_of_Angels&amp;diff=272084</id>
		<title>Choir of Angels</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Choir_of_Angels&amp;diff=272084"/>
		<updated>2026-07-25T16:59:41Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Choir of Angels&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = {{tt|ゴスペルソング|Gospel song}}&lt;br /&gt;
|romaji = Gosuperusongu&lt;br /&gt;
|old = &lt;br /&gt;
|type = Coup de Grâce&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Choir of Angels&#039;&#039;&#039; is the [[Coup de Grâce]] move of the [[Priest]] vocation, healing the party for a fixed percentage of HP and negating any status ailments afflicting them. In practical terms, it is the combination of the [[Multiheal]] spell and [[Wave of Relief]] skill.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Choir of Angels heals the party for 40% of each character&#039;s max HP and cures every ailment save for death.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Choir of Angels is a [[Pep]] power that can be selected when the {{Hero 11}} learns [[Fullheal]] and {{Serena 11}} has mastered [[Hymn of Light]]. It functions identically to how it did in the ninth game.&lt;br /&gt;
&lt;br /&gt;
[[Category: Coup de Grâce]]&lt;br /&gt;
[[Category:Dragon Quest IX Coup de Grâce]]&lt;br /&gt;
[[Category:Dragon Quest XI pep powers]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Pep_Power&amp;diff=272079</id>
		<title>Pep Power</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Pep_Power&amp;diff=272079"/>
		<updated>2026-07-25T16:41:10Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Redirected page to Pep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pep]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Kasizzle&amp;diff=272072</id>
		<title>Kasizzle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Kasizzle&amp;diff=272072"/>
		<updated>2026-07-25T14:01:34Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Kasizzle&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = ギラグレイド&lt;br /&gt;
|romaji = Giragureido&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|first = {{DQMJ2}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kasizzle&#039;&#039;&#039; is a spell in the {{DQSeries}}.&lt;br /&gt;
&lt;br /&gt;
Introduced in {{DQMJ2}}, it is the final spell in the [[Sizz]] series, and immolates a group of enemies with a wave of ferocious hellfire. &lt;br /&gt;
&lt;br /&gt;
==Localization History==&lt;br /&gt;
The spell ベギラマ &#039;&#039;Begirama&#039;&#039; was originally localised as Kasizzle, as it was the highest-tier spell of that line at one point. However, with later games, they added a higher-tier ギラグレイド &#039;&#039;Giragureido&#039;&#039;, which ended up getting that naming instead.&lt;br /&gt;
As such, refer to [[Kasizz]] for games where it was about &#039;&#039;Begirama&#039;&#039;.&lt;br /&gt;
(Also see [[Kasizz]])&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ7R}}===&lt;br /&gt;
Costs 38 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 240~275 and goes up to 660~690.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Armamentalist]]&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Was added in the 3.0 update.&lt;br /&gt;
&lt;br /&gt;
Costs 24 MP to deal fire damage on a line in front of the character. Damage scales with [[Magical Might]] and goes up to 1397~1433. It has a [[Charge Time]] of 120 seconds (initial 60) at Level I, 80 seconds (initial 40) at II, 60 seconds (initial 30) at III.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| Dance (160~200)&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Master]]&lt;br /&gt;
| Spiritual Ability (160~200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Exclusive to the DLC story.&lt;br /&gt;
&lt;br /&gt;
Costs 75 Tension to deal fire damage to all enemies that scales with [[Magical Might]], starts at 480~520 and goes up to 1210~1240.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 79 ([[Coup de Grâce]])&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 48 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 308~340 and goes up to 632~664.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Veronica]]&lt;br /&gt;
| 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Kasizzle deals 166~183 base damage, 309~326 maximum damage and can be learned from: &lt;br /&gt;
*[[Bang &amp;amp; Sizz|Bang &amp;amp; Sizz III]] (63 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz|Crack &amp;amp; Sizz III]] (90 points)&lt;br /&gt;
*[[Exorsus (skill)|Exorsus]] (60 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz|Frizz &amp;amp; Sizz III]] (90 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam|Sizz &amp;amp; Zam III]] (65 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap|Sizz &amp;amp; Zap III]] (65 points)&lt;br /&gt;
*[[Über Mage]] (100 points)&lt;br /&gt;
*[[Über Zapologist]] (60 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz|Woosh &amp;amp; Sizz III]] (90 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
Kasizzle costs 54 {{MP}} and deals a minimum of 199~220 damage. It will grow in power when the {{MFamilies}}&#039;s {{Wisdom}} surpasses 500, capping at 3,999 for a maximum range of 665~735 damage.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Kasizzle has the same properties as it did in the earlier GBC remakes.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Kasizzle costs 54 MP and is learned by the [[Agent Provocateur]], [[The Dragonlord (Talent)|Dragonlord]], [[Perfect Speller]], [[Polariser]], [[Sizz Virtuoso]], [[Wyrmhole Dragon (Talent)|Wyrmhole Dragon]] talents. It bas a base power of 280 and will deal an average of 770 at 3,999 wisdom.&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
Kasizzle is learned by [[Cutie slime]]s, [[Drackolyte]]s, [[Hardy hand]]s, [[Loss leader]]s, [[Metal slime]]s, and [[Metal king slime]]s. It inflicts Light-element damage to enemies in a straight line originating at the caster&#039;s position, and costs 18 {{MP}}. &lt;br /&gt;
*&#039;&#039;Treasures&#039;&#039; marks the first time in which Kasizzle is used as the localization of Begiragon since the addition of Giragrade, with all other titles using [[Kasizz]].&lt;br /&gt;
&lt;br /&gt;
==Enemy versions==&lt;br /&gt;
Callous casters will cremate the heroes for 45~55 damage, maintaining this temperature until {{VI}}, when the range was increased to 60~80 damage. In {{VIII}} the range was lowered to 48~64 damage in all versions of the game.&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Kasizzle dqmj2.gif]]|game={{DQMJ2}}|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGalleryXL/Start}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:XI Kasizzle 2D.gif]]|game={{DQ11}}|platform=2D}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizzle XI 3D XL Veronica.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizzle XI 3D XL Serena.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizzle dqm3D.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizzle dqmj3.gif]]|game={{DQMJ3}}|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizzle DQM TDP.gif]]|game={{DQM3}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Súperincendio|es-meaning=Superfire&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Light spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Treasures spells]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Kasizz&amp;diff=272071</id>
		<title>Kasizz</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Kasizz&amp;diff=272071"/>
		<updated>2026-07-25T13:50:46Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Kasizz&lt;br /&gt;
|image = [[File:DQIV Maya Kasizzle.png|170px]]&lt;br /&gt;
|japanese = ベギラゴン&lt;br /&gt;
|romaji = Begiragon&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|first = {{DQ3}}&lt;br /&gt;
|dw = Firebolt&amp;lt;br&amp;gt;Firevolt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kasizz&#039;&#039;&#039; is a spell first introduced in {{DQ3}}. As with the other [[Sizz]] spells, it roasts a group of enemies in roaring flames. It is related to the spells [[Sizz]], [[Sizzle]], and [[Kasizzle]].&lt;br /&gt;
&lt;br /&gt;
==Localization History==&lt;br /&gt;
The Japanese spell &#039;&#039;Begirago&#039;&#039;n had previously been localized as [[Kasizzle]], as it had no higher-tier Sizz variant. However, with {{DQMJ2}}, they added a higher-tier being ギラグレイド &#039;&#039;Giragureido&#039;&#039;. To work around this, they renamed this spell Kasizz, and let the Kasizzle naming for the newer one.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ1HD}}===&lt;br /&gt;
Costs 12 MP and deals initial 88~122 Sizz damage to one [[group]]. Can go up to 114~158 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2HD}}===&lt;br /&gt;
Costs 12 MP and deals initial 88~122 Sizz damage to one group. Can go up to 114~158 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The first appearance of the spell. Was originally called &#039;&#039;Kasizzle&#039;&#039; (in the instances of the modern localization).&lt;br /&gt;
&lt;br /&gt;
Costs 12 MP and deals 88~111 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ3HD}}====&lt;br /&gt;
Costs 12 MP and deals initial 88~122 Sizz damage to one group. Can go up to 114~158 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 32~34&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 29~30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 29~31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Was originally called &#039;&#039;Kasizzle&#039;&#039; (in the instances of the modern localization).&lt;br /&gt;
&lt;br /&gt;
Costs 10 MP and deals 88~112 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Meena]]&lt;br /&gt;
| 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Was originally called &#039;&#039;Kasizzle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Costs 10 MP and deals 88~112 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Bianca]]&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Nera]]&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Deborah]]&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| {{Prestidigitator R}}&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{Moosifer R}}&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| {{Barbatos R}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Liquid metal slime R}}&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Was originally called &#039;&#039;Kasizzle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Costs 10 MP and deals 88~112 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Was originally called &#039;&#039;Kasizzle&#039;&#039; (in the instances of the modern localization).&lt;br /&gt;
&lt;br /&gt;
Costs 10 MP and deals 88~112 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Armamentalist]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Black bishop V}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Prism peacock V}}&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;3DS&#039;&#039;====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Armamentalist]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero V}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Black bishop V}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Prism peacock V}}&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ7R}}====&lt;br /&gt;
Costs 16 MP to deal fire damage to a group. Damage starts at 100~115, is calculated with [[Magical Might]] and can go up to 215~230&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Armamentalist]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Was originally called &#039;&#039;Kasizzle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Costs 10 MP to deal 70~90 Sizz damage to one group. Damage can go up to 150~170 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 8}}&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica]]&lt;br /&gt;
| &#039;&#039;Story event&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Jessica]] learns the spell from [[Dominico]] after the events at [[Arcadia]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Was added in the 3.0 update.&lt;br /&gt;
&lt;br /&gt;
Costs 21 MP to deal fire damage on a line in front of the character. Damage scales with [[Magical Might]] and go up to 462~474.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Master]]&lt;br /&gt;
| 74&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Costs 21 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 117~129 and goes up to 567~579.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuura]]&lt;br /&gt;
| 49&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 16 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 100~116 and goes up to 216~232.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 11}}&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Veronica]]&lt;br /&gt;
| 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebolt in this game, it is an upgraded form of [[Sizzle|Firebane]]. [[Sizzle|Firebane]] grows into Firebolt when the {{MFamilies}} reaches level 26 with 96 {{MP}} and 122 {{Intelligence}}. It is naturally learned by [[Hargon]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebolt now requires 220 {{Intelligence}} to learn. It is no longer naturally learned by [[Hargon]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Kasizz&#039;s base range is 66~72, and the maximum cap is 172~178. The follower skillsets teach the spell to a {{MFamilies}}: &lt;br /&gt;
*[[Exorsus]] (33 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz|Frizz &amp;amp; Sizz II]] (60 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz|Frizz &amp;amp; Sizz III]] (16 points)&lt;br /&gt;
*[[Bang &amp;amp; Sizz|Bang &amp;amp; Sizz II]] (42 points)&lt;br /&gt;
*[[Bang &amp;amp; Sizz|Bang &amp;amp; Sizz III]] (7 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz|Woosh &amp;amp; Sizz II]] (62 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz |Woosh &amp;amp; Sizz III]] (15 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz|Crack &amp;amp; Sizz II]] (60 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz|Crack &amp;amp; Sizz III]] (15 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap|Sizz &amp;amp; Zap II]] (43 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap|Sizz &amp;amp; Zap III]] (65 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam|Sizz &amp;amp; Zam II]] (59 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam |Sizz &amp;amp; Zam III]] (8 points)&lt;br /&gt;
*[[Über Zapologist]] (8 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz|Woosh &amp;amp; Sizz II]] (62 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz|Woosh &amp;amp; Sizz III]] (15 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
Kasizz costs 22 {{MP}} and will deal 95~105 damage. It grows in power once the {{MFamilies}}&#039;s {{Wisdom}} surpasses 250 until reaching 999 points, dealing a maximum range of 209~231 damage.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Kasizz has the same {{MP}} cost and damage range as in the previous two games.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Kasizz costs 22 MP and is learned via the [[Dhoulmagus (Talent)|Dhoulmagus]], [[Hargon (Talent)|Hargon]], [[Heavenly Herald]], [[Heretic]], [[Lightning Rod]], [[Psaro the Manslayer (Talent)|Psaro the Manslayer]], and [[Sizz Virtuoso]] talents. It has a base power of 100 and will deal an average of 220 damage at 999 wisdom.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=Sends two snaking pillars of flame flying forth from the ground.&amp;lt;ref&amp;gt;Sony PlayStation 4 and Steam versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Kasizz is the third tier spell of [[Maya]] and can be learned by investing 16 skill points. By charging her [[Sizzle]] spell for a short time, she can cast Kasizz for 17 {{MP}}, creating two powerful serpentine pillars of flame that zig-zag on the ground in front of her.&lt;br /&gt;
*Like all of [[Maya Mahabala]]&#039;s spells, she is able to cast it in midair if she has learned &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039; for 5 skill points.&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQSB}}===&lt;br /&gt;
Kasizz appeared as a 4★ giga rare special ticket spell that cost 2 SP to use. [[Bianca Whitaker]] would be summoned to cast the spell, its animation being the same as in &#039;&#039;The Adventure of Dai&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Kasizz can be learned by [[Rickerd]] at level 38 and by [[Dracky]] and [[Tortured soul]] through [[Talent Blossoming]]. It costs 108 {{MP}} to cast, has a range of three squares in front of the caster, and inflicts major [[Sizz]]-type spell damage to all enemies in a range of three squares horizontally. Upgrading the spell increases its damage and reduces the amount of {{MP}} it costs to cast. The spell can be taught to any unit by using a Kasizz Scroll, which can be purchased from the Legend League Series 5 Medal Swap Shop for 5,000 Medals.&lt;br /&gt;
&lt;br /&gt;
[[Jessica Albert]] has two different variations of the spell named [[Crimson Kasizz]] and [[Searing Kasizz]], while [[Dark Commander Hadlar]] has a variation known as [[Extreme Heat Spell]].&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Kasizz&lt;br /&gt;
|kanji=ベギラゴン&lt;br /&gt;
|romanji=Begiragon&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png|48px]]&lt;br /&gt;
|mp=108&lt;br /&gt;
|range=[[Image:DQTact_RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals major [[Sizz]]-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=[[Dracky]], [[Rickerd]], [[Tortured soul]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQDai}}===&lt;br /&gt;
In the series, [[Hadlar]] describes Kasizz as his greatest spell, with [[Popp]] having knowledge of it and being terrified of the spell&#039;s destructive power. [[Hadlar]] first casts it against both him and [[Maam]] on Valge Island. When he casts it, [[Hadlar]] gathers intense heat energy in his hands, which arcs above his head, then he fires it off from his index fingers with his fists clenched. In the 1991 anime, it is depicted a beam of intense white light, while in the 2020 anime, [[Hadlar]] gathers crackling golden energy in his hands that he fires off as a beam of heat and light. Later on, [[Matoriv]] casts Kasizz against [[Hadlar]] as well, who becomes appalled that [[human]]s are able to cast the spell.&lt;br /&gt;
&lt;br /&gt;
==={{AHB}}===&lt;br /&gt;
Kasizz appeared as a Special Move for Hadlar and the Luminary Leader. It is a long-range attack over a wide area that inflicted magical Fire damage five times and raised all allies&#039; Fire damage temporarily by 30%. In this game, the spell&#039;s animation was closer to its manga depiction, with the caster gathering flames and sending out flames from their hands rather than the crackling energy beam from the anime.&lt;br /&gt;
&lt;br /&gt;
The main way to unlock the skill was by obtaining the Scorching Staff from limited Treasure Hunts.&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Megaincendio|es-meaning=From the ancient Greek &#039;&#039;{{tt|mega-|great, large, mighty}}&#039;&#039; and the Spanish word for fire.&lt;br /&gt;
|fr=Mégacrame|fr-meaning=From the ancient Greek &#039;&#039;{{tt|mega-|great, large, mighty}}&#039;&#039; and the French &#039;&#039;{{tt|cramer|to burn}}&#039;&#039;.&lt;br /&gt;
|de=Knusper|de-meaning=Derived from the German verb &#039;&#039;knuspern&#039;&#039;, which means to crackle; the sound of a fire.&lt;br /&gt;
|it=Inferno|it-meaning=Italian for &amp;quot;hell&amp;quot;; a large fire or conflagration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Kasizzle.gif]]|game={{DQ3}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Kasizzle 3 gbc.gif]]|game={{DQ3}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Kasizzle 4 psx.gif]]|game={{DQ4}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Kasizzle.gif]]|game={{DQ5}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Kasizzle.gif]]|game={{DQ6}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Kasizzle.gif]]|game={{DQ7}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Kasizzle dqm.gif]]|game={{DQM}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Kasizzle dqm psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Kasizzle caravan.gif]]|game={{Caravan Heart}}|platform={{GBA}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Kasizzle zenith trilogy.gif]]|game=&#039;&#039;[[Zenithia trilogy]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Kasizz dqmj2.gif]]|game={{DQMJ2}}|platform={{DS}}}}{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGalleryXL/Start}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizz III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizz XI 3D XL Veronica.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizz XI 3D XL Serena.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizz dqm3D.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizz dqmj3.gif]]|game={{DQMJ3}}|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizz DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Kasizz Heroes.gif]]|game={{DQH}}|platform={{PS4}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ3 Spell Kasizzle.png|{{III}} {{Famicom}} art.&lt;br /&gt;
DQIII_Kasizzle.png|{{III}} {{Super Famicom}} art.&lt;br /&gt;
DQDai 1991 Kasizz.jpg|[[Hadlar]] casting Kasizz in the 1991 anime.&lt;br /&gt;
DQDai 2020 Kasizz.jpg|Kasizz in the 2020 anime.&lt;br /&gt;
DQSB Bianca.jpg|{{Bianca}} casting Kasizz in {{Scan Battlers}}.&lt;br /&gt;
AHB Kasizz.png|Skill icon in {{A Hero&#039;s Bonds}}.&lt;br /&gt;
IS Begiragon.jpg|[[Hadlar]] casting Kasizz in &#039;&#039;Infinity Strash&#039;&#039;.&lt;br /&gt;
IS Begiragon1.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Light spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D skills]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Dragon Quest Walk spells]]&lt;br /&gt;
[[Category:Dragon Quest: The Adventure of Dai spells]]&lt;br /&gt;
[[Category:A Hero&#039;s Bonds skills]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Mégacrame]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sizzle&amp;diff=272070</id>
		<title>Sizzle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sizzle&amp;diff=272070"/>
		<updated>2026-07-25T13:42:27Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizzle&lt;br /&gt;
|image = [[File:DQ_Sizzle.png|200px]]&lt;br /&gt;
|japanese = {{tt|ベギラマ|Begirama}}&lt;br /&gt;
|romaji = Begirama&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|first = {{DQ1}}&lt;br /&gt;
|dw = Hurtmore&amp;lt;br&amp;gt;Firebane&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizzle&#039;&#039;&#039; is a spell in the {{DQSeries}}. It is the upgraded version of [[Sizz]] and first appeared in {{DQ1}}.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Costs 5 MP to deal 58~65 damage to the opposing enemy. (Damage was changed to 50~65 on later remake versions)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ1HD}}====&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one [[group]]. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Costs 4 MP to deal 10~38 damage to all enemies. It is the first spell in the series to hit all enemies at once.&lt;br /&gt;
&lt;br /&gt;
Seeing that the spell doesn&#039;t do as much damage as one would expect, and instead does the same damage as [[Woosh]], it is possible that it was made this way as a bug.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;SFC/GBC&#039;&#039;====&lt;br /&gt;
Damage was changed to 50~65.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mobile version onwards&#039;&#039;====&lt;br /&gt;
Was changed to a group spell to align with previous releases. It is learned at Level 23 and requires 5 MP.&lt;br /&gt;
&lt;br /&gt;
===={{DQ2HD}}====&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one group. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Costs 4 MP and deals 30~41 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 23~24&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 14~16&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 14~16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ3HD}}====&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one group. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 18~20&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 13~15&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 13~15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Meena]]&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Bianca]]&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Prestidigitator R}}&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashlynn]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ7R}}====&lt;br /&gt;
Costs 7 MP to deal fire damage to a group. Damage starts at 35~45, is calculated with [[Magical Might]] and can go up to 80~90&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Costs 4 MP to deal 24~34 Sizz damage to one group. Damage can go up to 53~62 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 8}}&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Was added in the 3.0 update.&lt;br /&gt;
&lt;br /&gt;
Costs 8 MP to deal small fire damage on a line in front of the character. Damage scales with [[Magical Might]] and go up to 162~170.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Master]]&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Costs 8 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 41~49 and goes up to 162~170.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuura]]&lt;br /&gt;
| 34&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 7 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 36~44 and goes up to 82~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 11}}&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Veronica]]&lt;br /&gt;
| 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebane in this game, it is an upgraded form of [[Sizz|Firebal]]. Firebal grows into Firebane when the {{MFamilies}} reaches level 10 with 34 {{MP}}, and 52 {{Intelligence}}. Firebane grows into [[Kasizzle|Firebolt]] when the {{MFamilies}} reaches level 26 with 96 {{MP}} and 122 {{Intelligence}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebane now requires 94 {{Intelligence}} to learn and 220 {{Intelligence}} to upgrade.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Sizzle has a base damage range of 22~25 and a maximum range of 62~65. It can be learned from:&lt;br /&gt;
*[[Bang &amp;amp; Sizz]] (13 points)&lt;br /&gt;
*[[Bang &amp;amp; Sizz|Bang &amp;amp; Sizz II]] (4 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz]] (36 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz|Crack &amp;amp; Sizz II]] (19 points)&lt;br /&gt;
*[[Exorsus (skill)|Exorsus]] (15 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz]] (50 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz|Frizz &amp;amp; Sizz II]] (30 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam]] (50 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam|Sizz &amp;amp; Zam II]] (30 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap]] (38 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap|Sizz &amp;amp; Zap II]] (19 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz]] (50 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz|Woosh &amp;amp; Sizz II]] (32 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
Sizzle costs 11 {{MP}} to cast and deals 28~31 damage, rising higher until the {{MFamilies}}&#039;s {{Wisdom}} reaches 699 in order to deal 142~157 damage.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Sizzle has the same MP cost and damage range as in the previous two games.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Sizzle costs 11 MP and is learned through the [[Agent Provocateur]], [[Bobby Dazzler]], [[Cupid]], [[Hottie]], [[Lightning Rod]], [[Sizz Afficionado]], [[Sizz Virtuoso]] talents. It has a base power of 30 and will deal an average of 150 at 699 wisdom.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=Sends a snaking pillar of flame flying forth from the ground.&lt;br /&gt;
}}&lt;br /&gt;
Sizzle is the second tier spell of {{Maya}} and can be learned by investing 8 skill points. By charging up her Sizz spell for a short time, she can cast Sizzle for 9 {{MP}}, which creates a serpentine pillar of flames that zig-zags in front of her on the ground. As {{Maya}} levels up more, she will be able to upgrade the spell and learn [[Kasizz]]. It can also be cast by enemy [[Silvapithecus]]es and [[Sorcerer]]s.&lt;br /&gt;
*Like all of {{Maya}}&#039;s spells and abilities, she is able to cast it in midair if she has learned &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039; for 5 skill points.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Sizzle can be learned by [[Lemon slime]] and [[Popp]] at level 22, [[batmandrill]] at level 24, [[knight abhorrent]], [[tortured soul]], and [[whackolyte]] at level 26, [[beleth]] and [[spitegeist]] at level 32, and [[hybird]] and [[king she-slime]] at level 34. It can be cast for 24 {{MP}}, has a range of three squares in front of the caster, and inflicts moderate [[Sizz]]-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Sizzle&lt;br /&gt;
|kanji=ベギラマ&lt;br /&gt;
|romanji=Begirama&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png]]&lt;br /&gt;
|mp=24&lt;br /&gt;
|range=[[Image:DQTact_RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals moderate [[Sizz]]-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=[[Batmandrill]], [[Beleth]], [[Hybird]], [[King she-slime]], [[Knight abhorrent]], [[Lemon slime]], [[Popp]], [[Spitegeist]], [[Tortured soul]], [[Whackolyte]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTAoD}}===&lt;br /&gt;
Many characters in the series are capable of casting Sizzle, including [[Dai]] himself, [[Popp]], and the Demon Lord [[Hadlar]]. However, unlike in the games, Sizzle is depicted as a beam of light and heat fired from the caster&#039;s palm after gathering energy. [[Dai]] first casts the spell against a [[Killing machine]] being controlled by the villainous sage Baron.&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Sizzle is randomly available through the {{Hero Smash}}&#039;s Command Selection ability. Similar to [[Sizz]], Sizzle launches a smoldering projectile that ignites the opponent and ground upon contact with an enemy. It costs 20 {{MP}} to cast, but will inflict 25% with a high knockback that reliably kills at 100% near a stage&#039;s edge. &lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Incendio|es-meaning=Spanish for &amp;quot;fire&amp;quot;.&lt;br /&gt;
|fr=Supercrame|fr-meaning=From the Latin &#039;&#039;{{tt|super-|better than average, wonderful}}&#039;&#039; and the French &#039;&#039;{{tt|cramer|to burn}}&#039;&#039;.&lt;br /&gt;
|it=Incendio|it-meaning=Italian for &amp;quot;fire, a blaze&amp;quot;&lt;br /&gt;
|de=Brutzel|de-meaning=Derived from the German verb &#039;&#039;brutzeln&#039;&#039;, which means &amp;quot;to frizzle, to sizzle&amp;quot;.&lt;br /&gt;
|ko={{tt|베기라마|Begirama}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Begirama&#039;&#039;.&lt;br /&gt;
|zh-cn={{tt|贝基拉玛|Bèijīlāmǎ}}|zh-cn-meaning=Transliteration of the Japanese name &#039;&#039;Begirama&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ1-SNES-Sizzle.gif]]|game={{DQ}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 2 SFC.gif]]|game={{DQ2}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 2 gbc.gif]]|game={{DQ2}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizzle.gif]]|game={{DQ3}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 3 gbc.gif]]|game={{DQ3}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 4 psx.gif]]|game={{DQ4}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Sizzle.gif]]|game={{DQ5}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizzle.gif]]|game={{DQ6}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizzle.gif]]|game={{DQ7}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqm.gif]]|game={{DQM}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqm psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle caravan.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]&#039;&#039;|platform={{GBA}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqmj2.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 2|Joker 2]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle zenith ds.gif]]|game=&#039;&#039;[[Zenithia trilogy]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGalleryXL/Start}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle 5 ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle 7 3DS.gif]]|game={{DQ7}}|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:DQ8-PS2-Sizzle.gif]]|game={{DQ8}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Veronica.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Serena.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle dqm3D.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle dqmj3.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 3|Joker 3]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle heroes.gif]]|game=&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;|platform={{PS4}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQII Sizzle.jpg|[[Dragon Quest II: Luminaries of the Legendary Line|&#039;&#039;II&#039;&#039;]].&lt;br /&gt;
File:DQ3 Spell Sizzle.png|The female [[Mage]] casting Sizzle.&lt;br /&gt;
File:DQXI Sizzle.jpg|{{Veronica 11}} casting Sizzle.&lt;br /&gt;
File:DQR Begirama.png|The [[Prince of Cannock]] casting Sizzle in {{Rivals Ace}}.&lt;br /&gt;
File:DQ Dai2020 Begirama.jpg|[[Sir Avan De Zinuar III|Avan]] casting Sizzle in the 2020 {{The Adventure of Dai}} series. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Light spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D skills]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Rivals spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Dragon Quest: The Adventure of Dai spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Supercrame]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Prism_peacock_V&amp;diff=272069</id>
		<title>Template:Prism peacock V</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Prism_peacock_V&amp;diff=272069"/>
		<updated>2026-07-25T13:41:48Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Created page with &amp;quot;Prism peacock&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Prism peacock (vocation)|Prism peacock]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Black_bishop_V&amp;diff=272068</id>
		<title>Template:Black bishop V</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Black_bishop_V&amp;diff=272068"/>
		<updated>2026-07-25T13:40:52Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Created page with &amp;quot;Black bishop&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Black bishop (vocation)|Black bishop]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sizzle&amp;diff=272067</id>
		<title>Sizzle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sizzle&amp;diff=272067"/>
		<updated>2026-07-25T13:27:24Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizzle&lt;br /&gt;
|image = [[File:DQ_Sizzle.png|200px]]&lt;br /&gt;
|japanese = {{tt|ベギラマ|Begirama}}&lt;br /&gt;
|romaji = Begirama&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|first = {{DQ1}}&lt;br /&gt;
|dw = Hurtmore&amp;lt;br&amp;gt;Firebane&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizzle&#039;&#039;&#039; is a spell in the {{DQSeries}}. It is the upgraded version of [[Sizz]] and first appeared in {{DQ1}}.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Costs 5 MP to deal 58~65 damage to the opposing enemy. (Damage was changed to 50~65 on later remake versions)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ1HD}}====&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one [[group]]. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Costs 4 MP to deal 10~38 damage to all enemies. It is the first spell in the series to hit all enemies at once.&lt;br /&gt;
&lt;br /&gt;
Seeing that the spell doesn&#039;t do as much damage as one would expect, and instead does the same damage as [[Woosh]], it is possible that it was made this way as a bug.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;SFC/GBC&#039;&#039;====&lt;br /&gt;
Damage was changed to 50~65.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mobile version onwards&#039;&#039;====&lt;br /&gt;
Was changed to a group spell to align with previous releases. It is learned at Level 23 and requires 5 MP.&lt;br /&gt;
&lt;br /&gt;
===={{DQ2HD}}====&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one group. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Costs 4 MP and deals initial 30~41 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 23~24&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 14~16&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 14~16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ3HD}}====&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one group. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 18~20&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 13~15&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 13~15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Meena]]&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Bianca]]&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Prestidigitator R}}&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashlynn]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ7R}}====&lt;br /&gt;
Costs 7 MP to deal fire damage to a group. Damage starts at 35~45, is calculated with [[Magical Might]] and can go up to 80~90&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Costs 4 MP to deal 24~34 Sizz damage to one group. Damage can go up to 53~62 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 8}}&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Was added in the 3.0 update.&lt;br /&gt;
&lt;br /&gt;
Costs 8 MP to deal small fire damage on a line in front of the character. Damage scales with [[Magical Might]] and go up to 162~170.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Master]]&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Costs 8 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 41~49 and goes up to 162~170.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuura]]&lt;br /&gt;
| 34&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 7 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 36~44 and goes up to 82~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 11}}&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Veronica]]&lt;br /&gt;
| 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebane in this game, it is an upgraded form of [[Sizz|Firebal]]. Firebal grows into Firebane when the {{MFamilies}} reaches level 10 with 34 {{MP}}, and 52 {{Intelligence}}. Firebane grows into [[Kasizzle|Firebolt]] when the {{MFamilies}} reaches level 26 with 96 {{MP}} and 122 {{Intelligence}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebane now requires 94 {{Intelligence}} to learn and 220 {{Intelligence}} to upgrade.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Sizzle has a base damage range of 22~25 and a maximum range of 62~65. It can be learned from:&lt;br /&gt;
*[[Bang &amp;amp; Sizz]] (13 points)&lt;br /&gt;
*[[Bang &amp;amp; Sizz|Bang &amp;amp; Sizz II]] (4 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz]] (36 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz|Crack &amp;amp; Sizz II]] (19 points)&lt;br /&gt;
*[[Exorsus (skill)|Exorsus]] (15 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz]] (50 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz|Frizz &amp;amp; Sizz II]] (30 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam]] (50 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam|Sizz &amp;amp; Zam II]] (30 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap]] (38 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap|Sizz &amp;amp; Zap II]] (19 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz]] (50 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz|Woosh &amp;amp; Sizz II]] (32 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
Sizzle costs 11 {{MP}} to cast and deals 28~31 damage, rising higher until the {{MFamilies}}&#039;s {{Wisdom}} reaches 699 in order to deal 142~157 damage.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Sizzle has the same MP cost and damage range as in the previous two games.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Sizzle costs 11 MP and is learned through the [[Agent Provocateur]], [[Bobby Dazzler]], [[Cupid]], [[Hottie]], [[Lightning Rod]], [[Sizz Afficionado]], [[Sizz Virtuoso]] talents. It has a base power of 30 and will deal an average of 150 at 699 wisdom.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=Sends a snaking pillar of flame flying forth from the ground.&lt;br /&gt;
}}&lt;br /&gt;
Sizzle is the second tier spell of {{Maya}} and can be learned by investing 8 skill points. By charging up her Sizz spell for a short time, she can cast Sizzle for 9 {{MP}}, which creates a serpentine pillar of flames that zig-zags in front of her on the ground. As {{Maya}} levels up more, she will be able to upgrade the spell and learn [[Kasizz]]. It can also be cast by enemy [[Silvapithecus]]es and [[Sorcerer]]s.&lt;br /&gt;
*Like all of {{Maya}}&#039;s spells and abilities, she is able to cast it in midair if she has learned &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039; for 5 skill points.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Sizzle can be learned by [[Lemon slime]] and [[Popp]] at level 22, [[batmandrill]] at level 24, [[knight abhorrent]], [[tortured soul]], and [[whackolyte]] at level 26, [[beleth]] and [[spitegeist]] at level 32, and [[hybird]] and [[king she-slime]] at level 34. It can be cast for 24 {{MP}}, has a range of three squares in front of the caster, and inflicts moderate [[Sizz]]-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Sizzle&lt;br /&gt;
|kanji=ベギラマ&lt;br /&gt;
|romanji=Begirama&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png]]&lt;br /&gt;
|mp=24&lt;br /&gt;
|range=[[Image:DQTact_RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals moderate [[Sizz]]-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=[[Batmandrill]], [[Beleth]], [[Hybird]], [[King she-slime]], [[Knight abhorrent]], [[Lemon slime]], [[Popp]], [[Spitegeist]], [[Tortured soul]], [[Whackolyte]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTAoD}}===&lt;br /&gt;
Many characters in the series are capable of casting Sizzle, including [[Dai]] himself, [[Popp]], and the Demon Lord [[Hadlar]]. However, unlike in the games, Sizzle is depicted as a beam of light and heat fired from the caster&#039;s palm after gathering energy. [[Dai]] first casts the spell against a [[Killing machine]] being controlled by the villainous sage Baron.&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Sizzle is randomly available through the {{Hero Smash}}&#039;s Command Selection ability. Similar to [[Sizz]], Sizzle launches a smoldering projectile that ignites the opponent and ground upon contact with an enemy. It costs 20 {{MP}} to cast, but will inflict 25% with a high knockback that reliably kills at 100% near a stage&#039;s edge. &lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Incendio|es-meaning=Spanish for &amp;quot;fire&amp;quot;.&lt;br /&gt;
|fr=Supercrame|fr-meaning=From the Latin &#039;&#039;{{tt|super-|better than average, wonderful}}&#039;&#039; and the French &#039;&#039;{{tt|cramer|to burn}}&#039;&#039;.&lt;br /&gt;
|it=Incendio|it-meaning=Italian for &amp;quot;fire, a blaze&amp;quot;&lt;br /&gt;
|de=Brutzel|de-meaning=Derived from the German verb &#039;&#039;brutzeln&#039;&#039;, which means &amp;quot;to frizzle, to sizzle&amp;quot;.&lt;br /&gt;
|ko={{tt|베기라마|Begirama}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Begirama&#039;&#039;.&lt;br /&gt;
|zh-cn={{tt|贝基拉玛|Bèijīlāmǎ}}|zh-cn-meaning=Transliteration of the Japanese name &#039;&#039;Begirama&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ1-SNES-Sizzle.gif]]|game={{DQ}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 2 SFC.gif]]|game={{DQ2}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 2 gbc.gif]]|game={{DQ2}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizzle.gif]]|game={{DQ3}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 3 gbc.gif]]|game={{DQ3}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 4 psx.gif]]|game={{DQ4}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Sizzle.gif]]|game={{DQ5}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizzle.gif]]|game={{DQ6}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizzle.gif]]|game={{DQ7}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqm.gif]]|game={{DQM}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqm psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle caravan.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]&#039;&#039;|platform={{GBA}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqmj2.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 2|Joker 2]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle zenith ds.gif]]|game=&#039;&#039;[[Zenithia trilogy]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGalleryXL/Start}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle 5 ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle 7 3DS.gif]]|game={{DQ7}}|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:DQ8-PS2-Sizzle.gif]]|game={{DQ8}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Veronica.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Serena.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle dqm3D.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle dqmj3.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 3|Joker 3]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle heroes.gif]]|game=&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;|platform={{PS4}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQII Sizzle.jpg|[[Dragon Quest II: Luminaries of the Legendary Line|&#039;&#039;II&#039;&#039;]].&lt;br /&gt;
File:DQ3 Spell Sizzle.png|The female [[Mage]] casting Sizzle.&lt;br /&gt;
File:DQXI Sizzle.jpg|{{Veronica 11}} casting Sizzle.&lt;br /&gt;
File:DQR Begirama.png|The [[Prince of Cannock]] casting Sizzle in {{Rivals Ace}}.&lt;br /&gt;
File:DQ Dai2020 Begirama.jpg|[[Sir Avan De Zinuar III|Avan]] casting Sizzle in the 2020 {{The Adventure of Dai}} series. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Light spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D skills]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Rivals spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Dragon Quest: The Adventure of Dai spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Supercrame]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sizzle&amp;diff=272066</id>
		<title>Sizzle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sizzle&amp;diff=272066"/>
		<updated>2026-07-25T13:23:46Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizzle&lt;br /&gt;
|image = [[File:DQ_Sizzle.png|200px]]&lt;br /&gt;
|japanese = {{tt|ベギラマ|Begirama}}&lt;br /&gt;
|romaji = Begirama&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|first = {{DQ1}}&lt;br /&gt;
|dw = Hurtmore&amp;lt;br&amp;gt;Firebane&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizzle&#039;&#039;&#039; is a spell in the {{DQSeries}}. It is the upgraded version of [[Sizz]] and first appeared in {{DQ1}}.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Costs 5 MP to deal 58~65 damage to the opposing enemy. (Damage was changed to 50~65 on later remake versions)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ1HD}}====&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one [[group]]. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Costs 4 MP to deal 10~38 damage to all enemies. It is the first spell in the series to hit all enemies at once.&lt;br /&gt;
&lt;br /&gt;
Seeing that the spell doesn&#039;t do as much damage as one would expect, and instead does the same damage as [[Woosh]], it is possible that it was made this way as a bug.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;SFC/GBC&#039;&#039;====&lt;br /&gt;
Damage was changed to 50~65.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mobile version onwards&#039;&#039;====&lt;br /&gt;
Was changed to a group spell to align with previous releases. It is learned at Level 23 and requires 5 MP.&lt;br /&gt;
&lt;br /&gt;
===={{DQ2HD}}====&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one group. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Costs 4 MP and deals initial 30~41 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 23~24&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 14~16&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 14~16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one group. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 18~20&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 13~15&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 13~15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Meena]]&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Bianca]]&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Prestidigitator R}}&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashlynn]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ7R}}====&lt;br /&gt;
Costs 7 MP to deal fire damage to a group. Damage starts at 35~45, is calculated with [[Magical Might]] and can go up to 80~90&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Costs 4 MP to deal 24~34 Sizz damage to one group. Damage can go up to 53~62 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 8}}&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Was added in the 3.0 update.&lt;br /&gt;
&lt;br /&gt;
Costs 8 MP to deal small fire damage on a line in front of the character. Damage scales with [[Magical Might]] and go up to 162~170.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Master]]&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Costs 8 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 41~49 and goes up to 162~170.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuura]]&lt;br /&gt;
| 34&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 7 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 36~44 and goes up to 82~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 11}}&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Veronica]]&lt;br /&gt;
| 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebane in this game, it is an upgraded form of [[Sizz|Firebal]]. Firebal grows into Firebane when the {{MFamilies}} reaches level 10 with 34 {{MP}}, and 52 {{Intelligence}}. Firebane grows into [[Kasizzle|Firebolt]] when the {{MFamilies}} reaches level 26 with 96 {{MP}} and 122 {{Intelligence}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebane now requires 94 {{Intelligence}} to learn and 220 {{Intelligence}} to upgrade.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Sizzle has a base damage range of 22~25 and a maximum range of 62~65. It can be learned from:&lt;br /&gt;
*[[Bang &amp;amp; Sizz]] (13 points)&lt;br /&gt;
*[[Bang &amp;amp; Sizz|Bang &amp;amp; Sizz II]] (4 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz]] (36 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz|Crack &amp;amp; Sizz II]] (19 points)&lt;br /&gt;
*[[Exorsus (skill)|Exorsus]] (15 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz]] (50 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz|Frizz &amp;amp; Sizz II]] (30 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam]] (50 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam|Sizz &amp;amp; Zam II]] (30 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap]] (38 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap|Sizz &amp;amp; Zap II]] (19 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz]] (50 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz|Woosh &amp;amp; Sizz II]] (32 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
Sizzle costs 11 {{MP}} to cast and deals 28~31 damage, rising higher until the {{MFamilies}}&#039;s {{Wisdom}} reaches 699 in order to deal 142~157 damage.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Sizzle has the same MP cost and damage range as in the previous two games.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Sizzle costs 11 MP and is learned through the [[Agent Provocateur]], [[Bobby Dazzler]], [[Cupid]], [[Hottie]], [[Lightning Rod]], [[Sizz Afficionado]], [[Sizz Virtuoso]] talents. It has a base power of 30 and will deal an average of 150 at 699 wisdom.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=Sends a snaking pillar of flame flying forth from the ground.&lt;br /&gt;
}}&lt;br /&gt;
Sizzle is the second tier spell of {{Maya}} and can be learned by investing 8 skill points. By charging up her Sizz spell for a short time, she can cast Sizzle for 9 {{MP}}, which creates a serpentine pillar of flames that zig-zags in front of her on the ground. As {{Maya}} levels up more, she will be able to upgrade the spell and learn [[Kasizz]]. It can also be cast by enemy [[Silvapithecus]]es and [[Sorcerer]]s.&lt;br /&gt;
*Like all of {{Maya}}&#039;s spells and abilities, she is able to cast it in midair if she has learned &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039; for 5 skill points.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Sizzle can be learned by [[Lemon slime]] and [[Popp]] at level 22, [[batmandrill]] at level 24, [[knight abhorrent]], [[tortured soul]], and [[whackolyte]] at level 26, [[beleth]] and [[spitegeist]] at level 32, and [[hybird]] and [[king she-slime]] at level 34. It can be cast for 24 {{MP}}, has a range of three squares in front of the caster, and inflicts moderate [[Sizz]]-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Sizzle&lt;br /&gt;
|kanji=ベギラマ&lt;br /&gt;
|romanji=Begirama&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png]]&lt;br /&gt;
|mp=24&lt;br /&gt;
|range=[[Image:DQTact_RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals moderate [[Sizz]]-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=[[Batmandrill]], [[Beleth]], [[Hybird]], [[King she-slime]], [[Knight abhorrent]], [[Lemon slime]], [[Popp]], [[Spitegeist]], [[Tortured soul]], [[Whackolyte]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTAoD}}===&lt;br /&gt;
Many characters in the series are capable of casting Sizzle, including [[Dai]] himself, [[Popp]], and the Demon Lord [[Hadlar]]. However, unlike in the games, Sizzle is depicted as a beam of light and heat fired from the caster&#039;s palm after gathering energy. [[Dai]] first casts the spell against a [[Killing machine]] being controlled by the villainous sage Baron.&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Sizzle is randomly available through the {{Hero Smash}}&#039;s Command Selection ability. Similar to [[Sizz]], Sizzle launches a smoldering projectile that ignites the opponent and ground upon contact with an enemy. It costs 20 {{MP}} to cast, but will inflict 25% with a high knockback that reliably kills at 100% near a stage&#039;s edge. &lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Incendio|es-meaning=Spanish for &amp;quot;fire&amp;quot;.&lt;br /&gt;
|fr=Supercrame|fr-meaning=From the Latin &#039;&#039;{{tt|super-|better than average, wonderful}}&#039;&#039; and the French &#039;&#039;{{tt|cramer|to burn}}&#039;&#039;.&lt;br /&gt;
|it=Incendio|it-meaning=Italian for &amp;quot;fire, a blaze&amp;quot;&lt;br /&gt;
|de=Brutzel|de-meaning=Derived from the German verb &#039;&#039;brutzeln&#039;&#039;, which means &amp;quot;to frizzle, to sizzle&amp;quot;.&lt;br /&gt;
|ko={{tt|베기라마|Begirama}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Begirama&#039;&#039;.&lt;br /&gt;
|zh-cn={{tt|贝基拉玛|Bèijīlāmǎ}}|zh-cn-meaning=Transliteration of the Japanese name &#039;&#039;Begirama&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ1-SNES-Sizzle.gif]]|game={{DQ}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 2 SFC.gif]]|game={{DQ2}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 2 gbc.gif]]|game={{DQ2}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizzle.gif]]|game={{DQ3}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 3 gbc.gif]]|game={{DQ3}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 4 psx.gif]]|game={{DQ4}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Sizzle.gif]]|game={{DQ5}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizzle.gif]]|game={{DQ6}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizzle.gif]]|game={{DQ7}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqm.gif]]|game={{DQM}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqm psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle caravan.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]&#039;&#039;|platform={{GBA}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqmj2.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 2|Joker 2]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle zenith ds.gif]]|game=&#039;&#039;[[Zenithia trilogy]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGalleryXL/Start}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle 5 ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle 7 3DS.gif]]|game={{DQ7}}|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:DQ8-PS2-Sizzle.gif]]|game={{DQ8}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Veronica.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Serena.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle dqm3D.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle dqmj3.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 3|Joker 3]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle heroes.gif]]|game=&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;|platform={{PS4}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQII Sizzle.jpg|[[Dragon Quest II: Luminaries of the Legendary Line|&#039;&#039;II&#039;&#039;]].&lt;br /&gt;
File:DQ3 Spell Sizzle.png|The female [[Mage]] casting Sizzle.&lt;br /&gt;
File:DQXI Sizzle.jpg|{{Veronica 11}} casting Sizzle.&lt;br /&gt;
File:DQR Begirama.png|The [[Prince of Cannock]] casting Sizzle in {{Rivals Ace}}.&lt;br /&gt;
File:DQ Dai2020 Begirama.jpg|[[Sir Avan De Zinuar III|Avan]] casting Sizzle in the 2020 {{The Adventure of Dai}} series. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Light spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D skills]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Rivals spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Dragon Quest: The Adventure of Dai spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Supercrame]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=272065</id>
		<title>Sizz</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=272065"/>
		<updated>2026-07-25T12:21:50Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizz&lt;br /&gt;
|image = [[File:DQIV Hero Sizz.png|170px]]&lt;br /&gt;
|japanese = ギラ&lt;br /&gt;
|romaji = Gira&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|first = {{DQ1}}&lt;br /&gt;
|dw = Hurt&amp;lt;br&amp;gt;Firebal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizz&#039;&#039;&#039; is a damaging spell in the series. It is one of first offensive spells to have been made (alongside [[Sizzle]]) as it was present since {{DQ1}}. &lt;br /&gt;
&lt;br /&gt;
Starting from {{DQ3|short}}, it got the signature of a multi-target spell, unlike its contemporary [[Frizz]].&lt;br /&gt;
&lt;br /&gt;
For other spells of the line, see [[Sizzle]], [[Kasizz]], [[Kasizzle]]&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Costs 2 MP to deal 5~12 damage to the opposing enemy. (Damage was increased to 16~20 on later remake versions)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ1HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one [[group]]. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Costs 2 MP to deal 8~30 damage to one enemy.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;SFC/GBC&#039;&#039;====&lt;br /&gt;
Damage was changed to 16~20.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mobile version onwards&#039;&#039;====&lt;br /&gt;
Was changed to a group spell to align with previous releases. Damage was changed to 10~17, and requires 3 MP.&lt;br /&gt;
&lt;br /&gt;
===={{DQ2HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Costs 4 MP to deal 16~23 fire damage to one group. It was the first time Sizz became a multi-target spell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 10~12&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7+ (50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 7+ (50% chance)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ3HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 9+&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 7+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 4}}&lt;br /&gt;
| 9+&lt;br /&gt;
|-&lt;br /&gt;
| [[Meena]]&lt;br /&gt;
| 7+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bianca]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Prestidigitator R}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Ghost R}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Conkjurer R}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Liquid metal slime R}}&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashlynn]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| {{Feralball R}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Lesser demon R}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Gustbluster R}}&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Liquid metal slime R}}&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Aishe]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Serial quiller V}}&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ7R}}====&lt;br /&gt;
Costs 4 MP to deal fire damage to a group. Damage starts at 10~20, is calculated with [[Magical Might]] and can go up to 30~35.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Mayoress]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Costs 4 MP to deal 13~19 Sizz damage to one group. Damage can go up to 29~35 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 8}}&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica]]&lt;br /&gt;
| 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Was added in the 3.0 update.&lt;br /&gt;
&lt;br /&gt;
Costs 3 MP to deal small fire damage on a line in front of the character. Damage scales with [[Magical Might]] and go up to 86~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Master]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Costs 3 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 14~18 and goes up to 86~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuura]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 3 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 16~14 and goes up to 28~36.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 11}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Veronica]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebal in this game, this spell can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 {{MP}} and 23 {{Intelligence}}. It grows into [[Sizzle|Firebane]] when the monster reaches level 10 with 34 {{MP}}, and 52 {{Intelligence}}. It is naturally learned by the [[Jinkster|1EyeClown]], [[Silvapithecus|AgDevil]], [[Dragonlord|DracoLord]], [[Sculptrice|EvilBeast]], [[Lunatick|Eyeder]], [[Blooming sorcerer|FloraMan]], [[Rampage (monster)|Goategon]], [[Gremlin]], [[Goodybag|JewelBag]], [[Marquis de Léon|KingLeo]], [[Dragonfry|LizardFly]], [[Hades&#039; Condor|MadCondor]], [[Pteranodon|Pteranod]], and [[Slime]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebal now requires 42 {{Intelligence}} to learn and 94 {{Intelligence}} to upgrade. It is naturally learned by the [[Anemon]], [[Beelzebuzz|Belzebub]], [[Darck]], [[FoxFire]], [[Dread herring (Dragon Quest VI)|Gamanian]], [[Hargon]] and [[Incineraytor|RayGigas]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Sizz costs 3 {{MP}} and deals 12~16 damage, with a maximum range of 32~36. It can be learned from:&lt;br /&gt;
*[[Bang &amp;amp; Sizz]] (2 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz]] (8 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz]] (15 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam]] (2 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap]] (3 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz]] (7 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
Sizz costs 4 {{MP}} and deals 14~15 damage, rising until the {{MFamilies}}&#039;s {{Wisdom}} reaches 499 and dealing 71~78.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Sizz has the same attributes as in the previous two games.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Sizz costs 4 MP and is learned through the [[Cupid]], [[Magic Maven]], [[Sizz Afficionado]], and [[Soothesayer (talent)|Soothesayer]] talents. It has a base power of 15 and will deal an average of 75 at 499 wisdom.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=An ancient incantation that fires forth a racing pillar of flames.&amp;lt;ref&amp;gt;Sony PlayStation 4 and Steam versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Sizz can be learned by [[Maya Mahabala]] for 4 skill points and costs 5 {{MP}} to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. {{Maya}} can upgrade the spell and also cast [[Sizzle]] and [[Kasizz]] by charging up Sizz. It can also be cast by enemy [[Magus|Magi]] and [[Shaman]]s.&lt;br /&gt;
*{{Maya}} is able to cast the spell in midair, like all of her other abilities, by learning &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039;, which costs 5 skill points.&lt;br /&gt;
&lt;br /&gt;
==={{DQWalk}}===&lt;br /&gt;
Sizz can be learned by [[Mage]]s at level 10 and costs 8 {{MP}} to cast, dealing a small amount of damage to all enemies.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Sizz is known naturally by [[Clawcerer]], [[Ghoul]], [[Goodybag]], [[Lunatick]], [[Tortured soul]], [[Woebergine]], [[Whackolyte]], and [[Wickerman]] at level 1, and can be learned by [[Arrghgoyle]], [[Dracky]], [[Drackolyte]], [[Hell niño]], [[Meowgician]], and [[Peeper]] at level 16. It costs 6 {{MP}} to cast, has a range of three squares in front of the caster, and inflicts minor [[Sizz]]-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Sizz&lt;br /&gt;
|kanji=ギラ&lt;br /&gt;
|romanji=Gira&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png|48px]]&lt;br /&gt;
|mp=6&lt;br /&gt;
|range=[[Image:DQTact RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals minor [[Sizz]]-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=[[Arrghgoyle]], [[Clawcerer]], [[Drackolyte]], [[Dracky]], [[Ghoul]], [[Goodybag]], [[Lunatick]], [[Meowgician]], [[Peeper]], [[Tortured soul]], [[Whackolyte]], [[Wickerman]], [[Woebergine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Sizz is available to the {{Hero Smash}} through his Command Selection ability. It costs 8 {{MP}} to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{DQ9|short}} is the only numbered game that does not include the Sizz line of spells.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|de=Knister|de-meaning=Derived from the German verb &#039;&#039;knistern&#039;&#039;, which means to sizzle, to crackle; the sound of fire.&lt;br /&gt;
|es=Miniincendio|es-meaning=From &#039;&#039;{{tt|mini-|small or miniature}}&#039;&#039; and &#039;&#039;{{tt|incendio|fire}}&#039;&#039;.&lt;br /&gt;
|fr=Crame|fr-meaning=Derived from the French verb &#039;&#039;cramer&#039;&#039;, which means to burn.&lt;br /&gt;
|it=Fuoco|it-meaning=Italian for &amp;quot;fire&amp;quot;.&lt;br /&gt;
|ko={{tt|기라|Gira}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Gira&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SIZZ.gif]]|game={{DQ}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SIZZ.gif]]|game={{DQ2}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 2 gbc.gif]]|game={{DQ2}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizz.gif]]|game={{DQ3}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 3 gbc.gif]]|game={{DQ3}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 4 psx.gif]]|game={{DQ4}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 5 snes.gif]]|game={{DQ5}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizz.gif]]|game={{DQ6}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizz.gif]]|game={{DQ7}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm 1.gif]]|game={{DQM}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm psx.gif]]|game=&#039;&#039;[[Dragon Quest Monsters 1·2]]&#039;&#039;|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz caravan.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]&#039;&#039;|platform={{GBA}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqmj2.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 2|Joker 2]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz zenithia ds.gif]]|game=&#039;&#039;[[Zenithia trilogy]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGalleryXL/Start}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz 7 3ds.gif]]|game={{DQ7}}|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz 5 ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:DQ8-PS2-Sizz.gif]]|game={{DQ8}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Veronica.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Serena.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz DQM3D.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz dqmj3.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 3|Joker 3]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz heroes.gif]]|game=&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;|platform={{PS4}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQ Sizz.png|&#039;&#039;[[Dragon Quest I|I]]&#039;&#039;.&lt;br /&gt;
File:AlefSizz.jpeg|&#039;&#039;I&#039;&#039; SNES.&lt;br /&gt;
File:DQII Sizz.jpg|&#039;&#039;[[Dragon Quest II: Luminaries of the Legendary Line|II]].&#039;&#039;&lt;br /&gt;
File:SF DQ2 Sizz.jpeg|&#039;&#039;II SNES.&#039;&#039;&lt;br /&gt;
File:DQ3 Spell Sizz.png|{{III}}.&lt;br /&gt;
File:SSBU Sizz.jpg|{{Smash Ultimate}}. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Light spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Crame]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sizzle&amp;diff=272064</id>
		<title>Sizzle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sizzle&amp;diff=272064"/>
		<updated>2026-07-25T12:21:49Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizzle&lt;br /&gt;
|image = [[File:DQ_Sizzle.png|200px]]&lt;br /&gt;
|japanese = {{tt|ベギラマ|Begirama}}&lt;br /&gt;
|romaji = Begirama&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|first = {{DQ1}}&lt;br /&gt;
|dw = Hurtmore&amp;lt;br&amp;gt;Firebane&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizzle&#039;&#039;&#039; is a spell in the {{DQSeries}}. It is the upgraded version of [[Sizz]] and first appeared in {{DQ1}}.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Costs 5 MP to deal 58~65 damage to the opposing enemy. (Damage was changed to 50~65 on later remake versions)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ1HD}}====&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one [[group]]. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Costs 4 MP to deal 10~38 damage to all enemies. It is the first spell in the series to hit all enemies at once.&lt;br /&gt;
&lt;br /&gt;
Seeing that the spell doesn&#039;t do as much damage as one would expect, and instead does the same damage as [[Woosh]], it is possible that it was made this way as a bug.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;SFC/GBC&#039;&#039;====&lt;br /&gt;
Damage was changed to 50~65.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mobile version onwards&#039;&#039;====&lt;br /&gt;
Was changed to a group spell to align with previous releases. It is learned at Level 23 and requires 5 MP.&lt;br /&gt;
&lt;br /&gt;
===={{DQ2HD}}====&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one group. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 23~24&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 14~16&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 14~16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
Costs 8 MP and deals initial 32~46 Sizz damage to one group. Can go up to 41~59 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 18~20&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 13~15&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 13~15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Meena]]&lt;br /&gt;
| 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Bianca]]&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Prestidigitator R}}&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashlynn]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Costs 6 MP to deal 30~42 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ7R}}====&lt;br /&gt;
Costs 7 MP to deal fire damage to a group. Damage starts at 35~45, is calculated with [[Magical Might]] and can go up to 80~90&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Costs 4 MP to deal 24~34 Sizz damage to one group. Damage can go up to 53~62 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 8}}&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Was added in the 3.0 update.&lt;br /&gt;
&lt;br /&gt;
Costs 8 MP to deal small fire damage on a line in front of the character. Damage scales with [[Magical Might]] and go up to 162~170.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Master]]&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Costs 8 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 41~49 and goes up to 162~170.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuura]]&lt;br /&gt;
| 34&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 7 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 36~44 and goes up to 82~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 11}}&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Veronica]]&lt;br /&gt;
| 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebane in this game, it is an upgraded form of [[Sizz|Firebal]]. Firebal grows into Firebane when the {{MFamilies}} reaches level 10 with 34 {{MP}}, and 52 {{Intelligence}}. Firebane grows into [[Kasizzle|Firebolt]] when the {{MFamilies}} reaches level 26 with 96 {{MP}} and 122 {{Intelligence}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebane now requires 94 {{Intelligence}} to learn and 220 {{Intelligence}} to upgrade.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Sizzle has a base damage range of 22~25 and a maximum range of 62~65. It can be learned from:&lt;br /&gt;
*[[Bang &amp;amp; Sizz]] (13 points)&lt;br /&gt;
*[[Bang &amp;amp; Sizz|Bang &amp;amp; Sizz II]] (4 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz]] (36 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz|Crack &amp;amp; Sizz II]] (19 points)&lt;br /&gt;
*[[Exorsus (skill)|Exorsus]] (15 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz]] (50 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz|Frizz &amp;amp; Sizz II]] (30 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam]] (50 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam|Sizz &amp;amp; Zam II]] (30 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap]] (38 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap|Sizz &amp;amp; Zap II]] (19 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz]] (50 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz|Woosh &amp;amp; Sizz II]] (32 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
Sizzle costs 11 {{MP}} to cast and deals 28~31 damage, rising higher until the {{MFamilies}}&#039;s {{Wisdom}} reaches 699 in order to deal 142~157 damage.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Sizzle has the same MP cost and damage range as in the previous two games.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Sizzle costs 11 MP and is learned through the [[Agent Provocateur]], [[Bobby Dazzler]], [[Cupid]], [[Hottie]], [[Lightning Rod]], [[Sizz Afficionado]], [[Sizz Virtuoso]] talents. It has a base power of 30 and will deal an average of 150 at 699 wisdom.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=Sends a snaking pillar of flame flying forth from the ground.&lt;br /&gt;
}}&lt;br /&gt;
Sizzle is the second tier spell of {{Maya}} and can be learned by investing 8 skill points. By charging up her Sizz spell for a short time, she can cast Sizzle for 9 {{MP}}, which creates a serpentine pillar of flames that zig-zags in front of her on the ground. As {{Maya}} levels up more, she will be able to upgrade the spell and learn [[Kasizz]]. It can also be cast by enemy [[Silvapithecus]]es and [[Sorcerer]]s.&lt;br /&gt;
*Like all of {{Maya}}&#039;s spells and abilities, she is able to cast it in midair if she has learned &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039; for 5 skill points.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Sizzle can be learned by [[Lemon slime]] and [[Popp]] at level 22, [[batmandrill]] at level 24, [[knight abhorrent]], [[tortured soul]], and [[whackolyte]] at level 26, [[beleth]] and [[spitegeist]] at level 32, and [[hybird]] and [[king she-slime]] at level 34. It can be cast for 24 {{MP}}, has a range of three squares in front of the caster, and inflicts moderate [[Sizz]]-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Sizzle&lt;br /&gt;
|kanji=ベギラマ&lt;br /&gt;
|romanji=Begirama&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png]]&lt;br /&gt;
|mp=24&lt;br /&gt;
|range=[[Image:DQTact_RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals moderate [[Sizz]]-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=[[Batmandrill]], [[Beleth]], [[Hybird]], [[King she-slime]], [[Knight abhorrent]], [[Lemon slime]], [[Popp]], [[Spitegeist]], [[Tortured soul]], [[Whackolyte]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTAoD}}===&lt;br /&gt;
Many characters in the series are capable of casting Sizzle, including [[Dai]] himself, [[Popp]], and the Demon Lord [[Hadlar]]. However, unlike in the games, Sizzle is depicted as a beam of light and heat fired from the caster&#039;s palm after gathering energy. [[Dai]] first casts the spell against a [[Killing machine]] being controlled by the villainous sage Baron.&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Sizzle is randomly available through the {{Hero Smash}}&#039;s Command Selection ability. Similar to [[Sizz]], Sizzle launches a smoldering projectile that ignites the opponent and ground upon contact with an enemy. It costs 20 {{MP}} to cast, but will inflict 25% with a high knockback that reliably kills at 100% near a stage&#039;s edge. &lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Incendio|es-meaning=Spanish for &amp;quot;fire&amp;quot;.&lt;br /&gt;
|fr=Supercrame|fr-meaning=From the Latin &#039;&#039;{{tt|super-|better than average, wonderful}}&#039;&#039; and the French &#039;&#039;{{tt|cramer|to burn}}&#039;&#039;.&lt;br /&gt;
|it=Incendio|it-meaning=Italian for &amp;quot;fire, a blaze&amp;quot;&lt;br /&gt;
|de=Brutzel|de-meaning=Derived from the German verb &#039;&#039;brutzeln&#039;&#039;, which means &amp;quot;to frizzle, to sizzle&amp;quot;.&lt;br /&gt;
|ko={{tt|베기라마|Begirama}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Begirama&#039;&#039;.&lt;br /&gt;
|zh-cn={{tt|贝基拉玛|Bèijīlāmǎ}}|zh-cn-meaning=Transliteration of the Japanese name &#039;&#039;Begirama&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ1-SNES-Sizzle.gif]]|game={{DQ}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 2 SFC.gif]]|game={{DQ2}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 2 gbc.gif]]|game={{DQ2}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizzle.gif]]|game={{DQ3}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 3 gbc.gif]]|game={{DQ3}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle 4 psx.gif]]|game={{DQ4}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Sizzle.gif]]|game={{DQ5}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizzle.gif]]|game={{DQ6}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizzle.gif]]|game={{DQ7}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqm.gif]]|game={{DQM}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqm psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle caravan.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]&#039;&#039;|platform={{GBA}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle dqmj2.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 2|Joker 2]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizzle zenith ds.gif]]|game=&#039;&#039;[[Zenithia trilogy]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGalleryXL/Start}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle 5 ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle 7 3DS.gif]]|game={{DQ7}}|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:DQ8-PS2-Sizzle.gif]]|game={{DQ8}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Veronica.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle XI 3D XL Serena.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle dqm3D.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle dqmj3.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 3|Joker 3]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizzle heroes.gif]]|game=&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;|platform={{PS4}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQII Sizzle.jpg|[[Dragon Quest II: Luminaries of the Legendary Line|&#039;&#039;II&#039;&#039;]].&lt;br /&gt;
File:DQ3 Spell Sizzle.png|The female [[Mage]] casting Sizzle.&lt;br /&gt;
File:DQXI Sizzle.jpg|{{Veronica 11}} casting Sizzle.&lt;br /&gt;
File:DQR Begirama.png|The [[Prince of Cannock]] casting Sizzle in {{Rivals Ace}}.&lt;br /&gt;
File:DQ Dai2020 Begirama.jpg|[[Sir Avan De Zinuar III|Avan]] casting Sizzle in the 2020 {{The Adventure of Dai}} series. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Light spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D skills]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Rivals spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Dragon Quest: The Adventure of Dai spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Supercrame]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=272063</id>
		<title>Sizz</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=272063"/>
		<updated>2026-07-25T12:15:07Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizz&lt;br /&gt;
|image = [[File:DQIV Hero Sizz.png|170px]]&lt;br /&gt;
|japanese = ギラ&lt;br /&gt;
|romaji = Gira&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|first = {{DQ1}}&lt;br /&gt;
|dw = Hurt&amp;lt;br&amp;gt;Firebal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizz&#039;&#039;&#039; is a damaging spell in the series. It is one of first offensive spells to have been made (alongside [[Sizzle]]) as it was present since {{DQ1}}. &lt;br /&gt;
&lt;br /&gt;
Starting from {{DQ3|short}}, it got the signature of a multi-target spell, unlike its contemporary [[Frizz]].&lt;br /&gt;
&lt;br /&gt;
For other spells of the line, see [[Sizzle]], [[Kasizz]], [[Kasizzle]]&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Costs 2 MP to deal 5~12 damage to the opposing enemy. (Damage was increased to 16~20 on later remake versions)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ1HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one [[group]]. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Costs 2 MP to deal 8~30 damage to one enemy.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;SFC/GBC&#039;&#039;====&lt;br /&gt;
Damage was changed to 16~20.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mobile version onwards&#039;&#039;====&lt;br /&gt;
Was changed to a group spell to align with previous releases. Damage was changed to 10~17, and requires 3 MP.&lt;br /&gt;
&lt;br /&gt;
===={{DQ2HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Costs 4 MP to deal 16~23 fire damage to one group. It was the first time Sizz became a multi-target spell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 10~12&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7+ (50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 7+ (50% chance)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ3HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 9+&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 7+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 4}}&lt;br /&gt;
| 9+&lt;br /&gt;
|-&lt;br /&gt;
| [[Meena]]&lt;br /&gt;
| 7+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bianca]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Prestidigitator R}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Ghost R}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Conkjurer R}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Liquid metal slime R}}&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashlynn]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| {{Feralball R}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Lesser demon R}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Gustbluster R}}&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Liquid metal slime R}}&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Aishe]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Serial quiller V}}&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ7R}}====&lt;br /&gt;
Costs 4 MP to deal fire damage to a group. Damage starts at 10~20, is calculated with [[Magical Might]] and can go up to 30~35.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Mayoress]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Costs 4 MP to deal 13~19 Sizz damage to one group. Damage can go up to 29~35 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 8}}&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica]]&lt;br /&gt;
| 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Was added in the 3.0 update.&lt;br /&gt;
&lt;br /&gt;
Costs 3 MP to deal small fire damage on a line in front of the character. Damage scales with [[Magical Might]] and go up to  86~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Master]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Costs 3 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 14~18 and goes up to 86~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuura]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 3 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 16~14 and goes up to 28~36.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 11}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Veronica]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebal in this game, this spell can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 {{MP}} and 23 {{Intelligence}}. It grows into [[Sizzle|Firebane]] when the monster reaches level 10 with 34 {{MP}}, and 52 {{Intelligence}}. It is naturally learned by the [[Jinkster|1EyeClown]], [[Silvapithecus|AgDevil]], [[Dragonlord|DracoLord]], [[Sculptrice|EvilBeast]], [[Lunatick|Eyeder]], [[Blooming sorcerer|FloraMan]], [[Rampage (monster)|Goategon]], [[Gremlin]], [[Goodybag|JewelBag]], [[Marquis de Léon|KingLeo]], [[Dragonfry|LizardFly]], [[Hades&#039; Condor|MadCondor]], [[Pteranodon|Pteranod]], and [[Slime]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebal now requires 42 {{Intelligence}} to learn and 94 {{Intelligence}} to upgrade. It is naturally learned by the [[Anemon]], [[Beelzebuzz|Belzebub]], [[Darck]], [[FoxFire]], [[Dread herring (Dragon Quest VI)|Gamanian]], [[Hargon]] and [[Incineraytor|RayGigas]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Sizz costs 3 {{MP}} and deals 12~16 damage, with a maximum range of 32~36. It can be learned from:&lt;br /&gt;
*[[Bang &amp;amp; Sizz]] (2 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz]] (8 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz]] (15 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam]] (2 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap]] (3 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz]] (7 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
Sizz costs 4 {{MP}} and deals 14~15 damage, rising until the {{MFamilies}}&#039;s {{Wisdom}} reaches 499 and dealing 71~78.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Sizz has the same attributes as in the previous two games.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Sizz costs 4 MP and is learned through the [[Cupid]], [[Magic Maven]], [[Sizz Afficionado]], and [[Soothesayer (talent)|Soothesayer]] talents. It has a base power of 15 and will deal an average of 75 at 499 wisdom.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=An ancient incantation that fires forth a racing pillar of flames.&amp;lt;ref&amp;gt;Sony PlayStation 4 and Steam versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Sizz can be learned by [[Maya Mahabala]] for 4 skill points and costs 5 {{MP}} to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. {{Maya}} can upgrade the spell and also cast [[Sizzle]] and [[Kasizz]] by charging up Sizz. It can also be cast by enemy [[Magus|Magi]] and [[Shaman]]s.&lt;br /&gt;
*{{Maya}} is able to cast the spell in midair, like all of her other abilities, by learning &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039;, which costs 5 skill points.&lt;br /&gt;
&lt;br /&gt;
==={{DQWalk}}===&lt;br /&gt;
Sizz can be learned by [[Mage]]s at level 10 and costs 8 {{MP}} to cast, dealing a small amount of damage to all enemies.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Sizz is known naturally by [[Clawcerer]], [[Ghoul]], [[Goodybag]], [[Lunatick]], [[Tortured soul]], [[Woebergine]], [[Whackolyte]], and [[Wickerman]] at level 1, and can be learned by [[Arrghgoyle]], [[Dracky]], [[Drackolyte]], [[Hell niño]], [[Meowgician]], and [[Peeper]] at level 16. It costs 6 {{MP}} to cast, has a range of three squares in front of the caster, and inflicts minor [[Sizz]]-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Sizz&lt;br /&gt;
|kanji=ギラ&lt;br /&gt;
|romanji=Gira&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png|48px]]&lt;br /&gt;
|mp=6&lt;br /&gt;
|range=[[Image:DQTact RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals minor [[Sizz]]-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=[[Arrghgoyle]], [[Clawcerer]], [[Drackolyte]], [[Dracky]], [[Ghoul]], [[Goodybag]], [[Lunatick]], [[Meowgician]], [[Peeper]], [[Tortured soul]], [[Whackolyte]], [[Wickerman]], [[Woebergine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Sizz is available to the {{Hero Smash}} through his Command Selection ability. It costs 8 {{MP}} to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{DQ9|short}} is the only numbered game that does not include the Sizz line of spells.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|de=Knister|de-meaning=Derived from the German verb &#039;&#039;knistern&#039;&#039;, which means to sizzle, to crackle; the sound of fire.&lt;br /&gt;
|es=Miniincendio|es-meaning=From &#039;&#039;{{tt|mini-|small or miniature}}&#039;&#039; and &#039;&#039;{{tt|incendio|fire}}&#039;&#039;.&lt;br /&gt;
|fr=Crame|fr-meaning=Derived from the French verb &#039;&#039;cramer&#039;&#039;, which means to burn.&lt;br /&gt;
|it=Fuoco|it-meaning=Italian for &amp;quot;fire&amp;quot;.&lt;br /&gt;
|ko={{tt|기라|Gira}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Gira&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SIZZ.gif]]|game={{DQ}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SIZZ.gif]]|game={{DQ2}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 2 gbc.gif]]|game={{DQ2}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizz.gif]]|game={{DQ3}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 3 gbc.gif]]|game={{DQ3}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 4 psx.gif]]|game={{DQ4}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 5 snes.gif]]|game={{DQ5}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizz.gif]]|game={{DQ6}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizz.gif]]|game={{DQ7}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm 1.gif]]|game={{DQM}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm psx.gif]]|game=&#039;&#039;[[Dragon Quest Monsters 1·2]]&#039;&#039;|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz caravan.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]&#039;&#039;|platform={{GBA}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqmj2.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 2|Joker 2]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz zenithia ds.gif]]|game=&#039;&#039;[[Zenithia trilogy]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGalleryXL/Start}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz 7 3ds.gif]]|game={{DQ7}}|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz 5 ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:DQ8-PS2-Sizz.gif]]|game={{DQ8}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Veronica.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Serena.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz DQM3D.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz dqmj3.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 3|Joker 3]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz heroes.gif]]|game=&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;|platform={{PS4}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQ Sizz.png|&#039;&#039;[[Dragon Quest I|I]]&#039;&#039;.&lt;br /&gt;
File:AlefSizz.jpeg|&#039;&#039;I&#039;&#039; SNES.&lt;br /&gt;
File:DQII Sizz.jpg|&#039;&#039;[[Dragon Quest II: Luminaries of the Legendary Line|II]].&#039;&#039;&lt;br /&gt;
File:SF DQ2 Sizz.jpeg|&#039;&#039;II SNES.&#039;&#039;&lt;br /&gt;
File:DQ3 Spell Sizz.png|{{III}}.&lt;br /&gt;
File:SSBU Sizz.jpg|{{Smash Ultimate}}. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Light spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Crame]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=272062</id>
		<title>Sizz</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=272062"/>
		<updated>2026-07-25T11:34:37Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizz&lt;br /&gt;
|image = [[File:DQIV Hero Sizz.png|170px]]&lt;br /&gt;
|japanese = ギラ&lt;br /&gt;
|romaji = Gira&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|first = {{DQ1}}&lt;br /&gt;
|dw = Hurt&amp;lt;br&amp;gt;Firebal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizz&#039;&#039;&#039; is a damaging spell in the series. It is one of first offensive spells to have been made as it was present since {{DQ1}}. &lt;br /&gt;
&lt;br /&gt;
Starting from {{DQ3|short}}, it got the signature of a multi-target spell, unlike its contemporary [[Frizz]].&lt;br /&gt;
&lt;br /&gt;
For other spells of the line, see [[Sizzle]], [[Kasizz]], [[Kasizzle]]&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Costs 2 MP to deal 5~12 damage to the opposing enemy. (Damage was increased to 16~20 on later remake versions)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ1HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one [[group]]. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Costs 2 MP to deal 8~30 damage to one enemy.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;SFC/GBC&#039;&#039;====&lt;br /&gt;
Damage was changed to 16~20.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mobile version onwards&#039;&#039;====&lt;br /&gt;
Was changed to a group spell to align with previous releases. Damage was changed to 10~17, and requires 3 MP.&lt;br /&gt;
&lt;br /&gt;
===={{DQ2HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Costs 4 MP to deal 16~23 fire damage to one group. It was the first time Sizz became a multi-target spell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 10~12&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7+ (50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 7+ (50% chance)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{DQ3HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 9+&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 7+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 4}}&lt;br /&gt;
| 9+&lt;br /&gt;
|-&lt;br /&gt;
| [[Meena]]&lt;br /&gt;
| 7+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bianca]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Prestidigitator R}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Ghost R}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Conkjurer R}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Liquid metal slime R}}&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashlynn]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| {{Feralball R}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Lesser demon R}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Gustbluster R}}&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Liquid metal slime R}}&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Aishe]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Serial quiller V}}&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ7R}}====&lt;br /&gt;
Costs 4 MP to deal fire damage. Damage starts at 10~20, is calculated with [[Magical Might]] and can go up to 30~35.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Mayoress]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Costs 4 MP to deal 13~19 Sizz damage to one group. Damage can go up to 29~35 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 8}}&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica]]&lt;br /&gt;
| 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Was added in the 3.0 update.&lt;br /&gt;
&lt;br /&gt;
Costs 3 MP to deal small fire damage on a line in front of the character. Damage scales with [[Magical Might]] and go up to  86~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Master]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Costs 3 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 14~18 and goes up to 86~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuura]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 3 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 16~14 and goes up to 28~36.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 11}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Veronica]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebal in this game, this spell can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 {{MP}} and 23 {{Intelligence}}. It grows into [[Sizzle|Firebane]] when the monster reaches level 10 with 34 {{MP}}, and 52 {{Intelligence}}. It is naturally learned by the [[Jinkster|1EyeClown]], [[Silvapithecus|AgDevil]], [[Dragonlord|DracoLord]], [[Sculptrice|EvilBeast]], [[Lunatick|Eyeder]], [[Blooming sorcerer|FloraMan]], [[Rampage (monster)|Goategon]], [[Gremlin]], [[Goodybag|JewelBag]], [[Marquis de Léon|KingLeo]], [[Dragonfry|LizardFly]], [[Hades&#039; Condor|MadCondor]], [[Pteranodon|Pteranod]], and [[Slime]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebal now requires 42 {{Intelligence}} to learn and 94 {{Intelligence}} to upgrade. It is naturally learned by the [[Anemon]], [[Beelzebuzz|Belzebub]], [[Darck]], [[FoxFire]], [[Dread herring (Dragon Quest VI)|Gamanian]], [[Hargon]] and [[Incineraytor|RayGigas]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Sizz costs 3 {{MP}} and deals 12~16 damage, with a maximum range of 32~36. It can be learned from:&lt;br /&gt;
*[[Bang &amp;amp; Sizz]] (2 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz]] (8 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz]] (15 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam]] (2 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap]] (3 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz]] (7 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
Sizz costs 4 {{MP}} and deals 14~15 damage, rising until the {{MFamilies}}&#039;s {{Wisdom}} reaches 499 and dealing 71~78.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Sizz has the same attributes as in the previous two games.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Sizz costs 4 MP and is learned through the [[Cupid]], [[Magic Maven]], [[Sizz Afficionado]], and [[Soothesayer (talent)|Soothesayer]] talents. It has a base power of 15 and will deal an average of 75 at 499 wisdom.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=An ancient incantation that fires forth a racing pillar of flames.&amp;lt;ref&amp;gt;Sony PlayStation 4 and Steam versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Sizz can be learned by [[Maya Mahabala]] for 4 skill points and costs 5 {{MP}} to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. {{Maya}} can upgrade the spell and also cast [[Sizzle]] and [[Kasizz]] by charging up Sizz. It can also be cast by enemy [[Magus|Magi]] and [[Shaman]]s.&lt;br /&gt;
*{{Maya}} is able to cast the spell in midair, like all of her other abilities, by learning &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039;, which costs 5 skill points.&lt;br /&gt;
&lt;br /&gt;
==={{DQWalk}}===&lt;br /&gt;
Sizz can be learned by [[Mage]]s at level 10 and costs 8 {{MP}} to cast, dealing a small amount of damage to all enemies.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Sizz is known naturally by [[Clawcerer]], [[Ghoul]], [[Goodybag]], [[Lunatick]], [[Tortured soul]], [[Woebergine]], [[Whackolyte]], and [[Wickerman]] at level 1, and can be learned by [[Arrghgoyle]], [[Dracky]], [[Drackolyte]], [[Hell niño]], [[Meowgician]], and [[Peeper]] at level 16. It costs 6 {{MP}} to cast, has a range of three squares in front of the caster, and inflicts minor [[Sizz]]-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Sizz&lt;br /&gt;
|kanji=ギラ&lt;br /&gt;
|romanji=Gira&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png|48px]]&lt;br /&gt;
|mp=6&lt;br /&gt;
|range=[[Image:DQTact RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals minor [[Sizz]]-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=[[Arrghgoyle]], [[Clawcerer]], [[Drackolyte]], [[Dracky]], [[Ghoul]], [[Goodybag]], [[Lunatick]], [[Meowgician]], [[Peeper]], [[Tortured soul]], [[Whackolyte]], [[Wickerman]], [[Woebergine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Sizz is available to the {{Hero Smash}} through his Command Selection ability. It costs 8 {{MP}} to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{DQ9|short}} is the only numbered game that does not include the Sizz line of spells.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|de=Knister|de-meaning=Derived from the German verb &#039;&#039;knistern&#039;&#039;, which means to sizzle, to crackle; the sound of fire.&lt;br /&gt;
|es=Miniincendio|es-meaning=From &#039;&#039;{{tt|mini-|small or miniature}}&#039;&#039; and &#039;&#039;{{tt|incendio|fire}}&#039;&#039;.&lt;br /&gt;
|fr=Crame|fr-meaning=Derived from the French verb &#039;&#039;cramer&#039;&#039;, which means to burn.&lt;br /&gt;
|it=Fuoco|it-meaning=Italian for &amp;quot;fire&amp;quot;.&lt;br /&gt;
|ko={{tt|기라|Gira}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Gira&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SIZZ.gif]]|game={{DQ}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SIZZ.gif]]|game={{DQ2}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 2 gbc.gif]]|game={{DQ2}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizz.gif]]|game={{DQ3}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 3 gbc.gif]]|game={{DQ3}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 4 psx.gif]]|game={{DQ4}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 5 snes.gif]]|game={{DQ5}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizz.gif]]|game={{DQ6}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizz.gif]]|game={{DQ7}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm 1.gif]]|game={{DQM}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm psx.gif]]|game=&#039;&#039;[[Dragon Quest Monsters 1·2]]&#039;&#039;|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz caravan.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]&#039;&#039;|platform={{GBA}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqmj2.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 2|Joker 2]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz zenithia ds.gif]]|game=&#039;&#039;[[Zenithia trilogy]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGalleryXL/Start}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz 7 3ds.gif]]|game={{DQ7}}|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz 5 ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:DQ8-PS2-Sizz.gif]]|game={{DQ8}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Veronica.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Serena.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz DQM3D.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz dqmj3.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 3|Joker 3]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz heroes.gif]]|game=&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;|platform={{PS4}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQ Sizz.png|&#039;&#039;[[Dragon Quest I|I]]&#039;&#039;.&lt;br /&gt;
File:AlefSizz.jpeg|&#039;&#039;I&#039;&#039; SNES.&lt;br /&gt;
File:DQII Sizz.jpg|&#039;&#039;[[Dragon Quest II: Luminaries of the Legendary Line|II]].&#039;&#039;&lt;br /&gt;
File:SF DQ2 Sizz.jpeg|&#039;&#039;II SNES.&#039;&#039;&lt;br /&gt;
File:DQ3 Spell Sizz.png|{{III}}.&lt;br /&gt;
File:SSBU Sizz.jpg|{{Smash Ultimate}}. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Light spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Crame]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=272061</id>
		<title>Sizz</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sizz&amp;diff=272061"/>
		<updated>2026-07-25T11:26:49Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizz&lt;br /&gt;
|image = [[File:DQIV Hero Sizz.png|170px]]&lt;br /&gt;
|japanese = ギラ&lt;br /&gt;
|romaji = Gira&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|first = {{DQ1}}&lt;br /&gt;
|dw = Hurt&amp;lt;br&amp;gt;Firebal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizz&#039;&#039;&#039; is a damaging spell in the series. It is one of first offensive spells to have been made as it was present since {{DQ1}}. &lt;br /&gt;
&lt;br /&gt;
Starting from {{DQ3|short}}, it got the signature of a multi-target spell, unlike its contemporary [[Frizz]]. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Costs 2 MP to deal 5~12 damage to the opposing enemy. (Damage was increased to 16~20 on later remake versions)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ1HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one [[group]]. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Costs 2 MP to deal 8~30 damage to one enemy.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;SFC/GBC&#039;&#039;====&lt;br /&gt;
Damage was changed to 16~20.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mobile version onwards&#039;&#039;====&lt;br /&gt;
Was changed to a group spell to align with previous releases. Damage was changed to 10~17, and requires 3 MP.&lt;br /&gt;
&lt;br /&gt;
===={{DQ2HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Costs 4 MP to deal 16~23 fire damage to one group. It was the first time Sizz became a multi-target spell.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 10~12&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7+ (50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 7+ (50% chance)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{DQ3HD}}====&lt;br /&gt;
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 9+&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 7+&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 7+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 4}}&lt;br /&gt;
| 9+&lt;br /&gt;
|-&lt;br /&gt;
| [[Meena]]&lt;br /&gt;
| 7+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bianca]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Prestidigitator R}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Ghost R}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Conkjurer R}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Liquid metal slime R}}&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashlynn]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| {{Feralball R}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Lesser demon R}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Gustbluster R}}&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Liquid metal slime R}}&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Costs 4 MP to deal 16~24 Sizz damage to one group.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Aishe]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Serial quiller V}}&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ7R}}====&lt;br /&gt;
Costs 4 MP to deal fire damage. Damage starts at 10~20, is calculated with [[Magical Might]] and can go up to 30~35.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Mayoress]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Costs 4 MP to deal 13~19 Sizz damage to one group. Damage can go up to 29~35 with [[wisdom]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 8}}&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica]]&lt;br /&gt;
| 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Was added in the 3.0 update.&lt;br /&gt;
&lt;br /&gt;
Costs 3 MP to deal small fire damage on a line in front of the character. Damage scales with [[Magical Might]] and go up to  86~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Master]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Costs 3 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 14~18 and goes up to 86~90.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuura]]&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 3 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 16~14 and goes up to 28~36.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 11}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Veronica]]&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Firebal in this game, this spell can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 {{MP}} and 23 {{Intelligence}}. It grows into [[Sizzle|Firebane]] when the monster reaches level 10 with 34 {{MP}}, and 52 {{Intelligence}}. It is naturally learned by the [[Jinkster|1EyeClown]], [[Silvapithecus|AgDevil]], [[Dragonlord|DracoLord]], [[Sculptrice|EvilBeast]], [[Lunatick|Eyeder]], [[Blooming sorcerer|FloraMan]], [[Rampage (monster)|Goategon]], [[Gremlin]], [[Goodybag|JewelBag]], [[Marquis de Léon|KingLeo]], [[Dragonfry|LizardFly]], [[Hades&#039; Condor|MadCondor]], [[Pteranodon|Pteranod]], and [[Slime]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Firebal now requires 42 {{Intelligence}} to learn and 94 {{Intelligence}} to upgrade. It is naturally learned by the [[Anemon]], [[Beelzebuzz|Belzebub]], [[Darck]], [[FoxFire]], [[Dread herring (Dragon Quest VI)|Gamanian]], [[Hargon]] and [[Incineraytor|RayGigas]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Sizz costs 3 {{MP}} and deals 12~16 damage, with a maximum range of 32~36. It can be learned from:&lt;br /&gt;
*[[Bang &amp;amp; Sizz]] (2 points)&lt;br /&gt;
*[[Crack &amp;amp; Sizz]] (8 points)&lt;br /&gt;
*[[Frizz &amp;amp; Sizz]] (15 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zam]] (2 points)&lt;br /&gt;
*[[Sizz &amp;amp; Zap]] (3 points)&lt;br /&gt;
*[[Woosh &amp;amp; Sizz]] (7 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
Sizz costs 4 {{MP}} and deals 14~15 damage, rising until the {{MFamilies}}&#039;s {{Wisdom}} reaches 499 and dealing 71~78.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Sizz has the same attributes as in the previous two games.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Sizz costs 4 MP and is learned through the [[Cupid]], [[Magic Maven]], [[Sizz Afficionado]], and [[Soothesayer (talent)|Soothesayer]] talents. It has a base power of 15 and will deal an average of 75 at 499 wisdom.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQH=An ancient incantation that fires forth a racing pillar of flames.&amp;lt;ref&amp;gt;Sony PlayStation 4 and Steam versions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Sizz can be learned by [[Maya Mahabala]] for 4 skill points and costs 5 {{MP}} to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. {{Maya}} can upgrade the spell and also cast [[Sizzle]] and [[Kasizz]] by charging up Sizz. It can also be cast by enemy [[Magus|Magi]] and [[Shaman]]s.&lt;br /&gt;
*{{Maya}} is able to cast the spell in midair, like all of her other abilities, by learning &#039;&#039;&#039;Soaring Sizzler&#039;&#039;&#039;, which costs 5 skill points.&lt;br /&gt;
&lt;br /&gt;
==={{DQWalk}}===&lt;br /&gt;
Sizz can be learned by [[Mage]]s at level 10 and costs 8 {{MP}} to cast, dealing a small amount of damage to all enemies.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Sizz is known naturally by [[Clawcerer]], [[Ghoul]], [[Goodybag]], [[Lunatick]], [[Tortured soul]], [[Woebergine]], [[Whackolyte]], and [[Wickerman]] at level 1, and can be learned by [[Arrghgoyle]], [[Dracky]], [[Drackolyte]], [[Hell niño]], [[Meowgician]], and [[Peeper]] at level 16. It costs 6 {{MP}} to cast, has a range of three squares in front of the caster, and inflicts minor [[Sizz]]-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Sizz&lt;br /&gt;
|kanji=ギラ&lt;br /&gt;
|romanji=Gira&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Attack&lt;br /&gt;
|element=[[Image:DQTact Sizz.png|48px]]&lt;br /&gt;
|mp=6&lt;br /&gt;
|range=[[Image:DQTact RangeFront3.png|48px]]&amp;lt;br&amp;gt;Front 3&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Deals minor [[Sizz]]-type spell damage to all enemies in area of effect&lt;br /&gt;
|monsters=[[Arrghgoyle]], [[Clawcerer]], [[Drackolyte]], [[Dracky]], [[Ghoul]], [[Goodybag]], [[Lunatick]], [[Meowgician]], [[Peeper]], [[Tortured soul]], [[Whackolyte]], [[Wickerman]], [[Woebergine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Sizz is available to the {{Hero Smash}} through his Command Selection ability. It costs 8 {{MP}} to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{DQ9|short}} is the only numbered game that does not include the Sizz line of spells.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|de=Knister|de-meaning=Derived from the German verb &#039;&#039;knistern&#039;&#039;, which means to sizzle, to crackle; the sound of fire.&lt;br /&gt;
|es=Miniincendio|es-meaning=From &#039;&#039;{{tt|mini-|small or miniature}}&#039;&#039; and &#039;&#039;{{tt|incendio|fire}}&#039;&#039;.&lt;br /&gt;
|fr=Crame|fr-meaning=Derived from the French verb &#039;&#039;cramer&#039;&#039;, which means to burn.&lt;br /&gt;
|it=Fuoco|it-meaning=Italian for &amp;quot;fire&amp;quot;.&lt;br /&gt;
|ko={{tt|기라|Gira}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Gira&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SIZZ.gif]]|game={{DQ}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SIZZ.gif]]|game={{DQ2}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 2 gbc.gif]]|game={{DQ2}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizz.gif]]|game={{DQ3}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 3 gbc.gif]]|game={{DQ3}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 4 psx.gif]]|game={{DQ4}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz 5 snes.gif]]|game={{DQ5}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizz.gif]]|game={{DQ6}}|platform={{SFC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizz.gif]]|game={{DQ7}}|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm 1.gif]]|game={{DQM}}|platform={{GBC}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqm psx.gif]]|game=&#039;&#039;[[Dragon Quest Monsters 1·2]]&#039;&#039;|platform={{PSX}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz caravan.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]&#039;&#039;|platform={{GBA}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz dqmj2.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 2|Joker 2]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:Sizz zenithia ds.gif]]|game=&#039;&#039;[[Zenithia trilogy]]&#039;&#039;|platform={{DS}}}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGalleryXL/Start}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz 7 3ds.gif]]|game={{DQ7}}|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz 5 ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:DQ8-PS2-Sizz.gif]]|game={{DQ8}}|platform={{PS2}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Veronica.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz XI 3D XL Serena.gif]]|game={{DQ11}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz DQM3D.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D|Terry&#039;s Wonderland 3D]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz dqmj3.gif]]|game=&#039;&#039;[[Dragon Quest Monsters: Joker 3|Joker 3]]&#039;&#039;|platform={{3DS}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}&lt;br /&gt;
{{ScreenshotGalleryXL/Item|image=[[File:Sizz heroes.gif]]|game=&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;|platform={{PS4}}}}&lt;br /&gt;
{{ScreenshotGalleryXL/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQ Sizz.png|&#039;&#039;[[Dragon Quest I|I]]&#039;&#039;.&lt;br /&gt;
File:AlefSizz.jpeg|&#039;&#039;I&#039;&#039; SNES.&lt;br /&gt;
File:DQII Sizz.jpg|&#039;&#039;[[Dragon Quest II: Luminaries of the Legendary Line|II]].&#039;&#039;&lt;br /&gt;
File:SF DQ2 Sizz.jpeg|&#039;&#039;II SNES.&#039;&#039;&lt;br /&gt;
File:DQ3 Spell Sizz.png|{{III}}.&lt;br /&gt;
File:SSBU Sizz.jpg|{{Smash Ultimate}}. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Light spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Crame]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Deathmaster&amp;diff=272060</id>
		<title>Deathmaster</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Deathmaster&amp;diff=272060"/>
		<updated>2026-07-25T11:20:27Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Redirected page to Death Master&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Death Master]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Magical_Might&amp;diff=272059</id>
		<title>Magical Might</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Magical_Might&amp;diff=272059"/>
		<updated>2026-07-25T11:16:13Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Redirected page to List of character statistics#Magical Might&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of character statistics#Magical Might]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Serial_quiller_V&amp;diff=272058</id>
		<title>Template:Serial quiller V</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Serial_quiller_V&amp;diff=272058"/>
		<updated>2026-07-25T11:10:30Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Created page with &amp;quot;Serial quiller&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Serial quiller (vocation)|Serial quiller]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Zoom&amp;diff=271889</id>
		<title>Zoom</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Zoom&amp;diff=271889"/>
		<updated>2026-07-24T20:32:49Z</updated>

		<summary type="html">&lt;p&gt;Lino49: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Zoom&lt;br /&gt;
|image = [[Image:DQ Zoom.png|200px]]&lt;br /&gt;
|japanese = ルーラ&lt;br /&gt;
|romaji = Rūra&lt;br /&gt;
|type = Field&lt;br /&gt;
|first = {{DQ1}}&lt;br /&gt;
|dw = Return&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zoom&#039;&#039;&#039; (ルーラ, Rūra, Ruler), is a recurring spell in the {{DQSeries}} that allows for instantaneous transportation to previously visited locales.&lt;br /&gt;
&lt;br /&gt;
The amount of {{MP}} it costs tends to change from game to game, but the functionally remains the same.&lt;br /&gt;
Traditionally, Zoom couldn&#039;t be used indoors, but this switched starting from {{DQ11}}.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Costs 8 MP (1 starting from smartphone versions) and makes the player teleport to [[Tantegel]] castle.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ1HD}}====&lt;br /&gt;
Costs 0 MP and lets the player go back to any location previously visited.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Costs 6 MP, and lets the player teleport to the last place where [[Spell of Restoration]] was generated.&lt;br /&gt;
In the NES localization, or Super Famicom and GameBoy Color versions, it was replaced to the last saved place.&lt;br /&gt;
&lt;br /&gt;
Starting from the mobile phone version, it turned into the effect of later games where the player chooses where to teleport to. Also, on mobile phone release it costs 19 MP. And starting from startphone versions, it costs 1 MP.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ2HD}}====&lt;br /&gt;
Costs 0 MP and lets the player go back to any location previously visited.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Princess of Moonbrooke]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Costs 8 MP and lets the player return to any previously visited location.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Hero can learn it in battle with the use of a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]], though to use it prevents the spell from being learned in the field.&lt;br /&gt;
&lt;br /&gt;
===={{DQ3HD}}====&lt;br /&gt;
Uses 0 MP and is used to return to any possible visited location already.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Costs 8 MP and lets the player return to any previously visited location.&lt;br /&gt;
Starting from the PSX release, it costs 4 MP; and on the smartphone release, it costs 1 MP.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 4}}&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Borya]]&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Maya]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Psaro]] &#039;&#039;(PSX onwards)&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Costs 8 MP and lets the player return to any previously visited location.&lt;br /&gt;
On the smartphone version, it costs 1MP.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 5}}&lt;br /&gt;
| &#039;&#039;Story event&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Madchen}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Old man of the sea R}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Hawk man R}}&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| {{Chimaera R}}&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| {{Beastmaster R}}&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Starkers]]&lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The {{Hero 5}} learns Zoom after helping [[Prof. Toilen Trubble]] with his research in the town of [[Zoomingale]], and this event is required to advance the plot. None of the other {{Party 5}} members that can learn the spell are encountered until after this.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Costs 1 MP and lets the player return to any previously visited location in the current world the player is.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 6}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashlynn]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Liquid metal slime (vocation)|Liquid metal slime]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;DS version&#039;&#039;====&lt;br /&gt;
After acquiring [[Ra&#039;s Mirror]] the spell can be upgraded by [[Madame Luca Luminista]] to enable warping between worlds.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Costs 1 MP and lets the player return to any previously visited location in the present world.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 7}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sir Mervyn]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ7R}}====&lt;br /&gt;
Costs 0 MP and can teleport to any location previously visited. Can also be used on the past worlds.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 7}}&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Costs 1 MP and lets the player teleport to any previously visited location.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Skill/Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 8}}&lt;br /&gt;
| Courage (8 SP)&lt;br /&gt;
|-&lt;br /&gt;
| [[Angelo]]&lt;br /&gt;
| 1 &#039;&#039;(by default)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Costs 0 MP to use for the first time in the series. It is learned by {{Hero 9}} through the story after having returned to The [[Observatory]] and having interacted with [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Zoom isn&#039;t present in itself in the game. Instead, the player will use specific items called [[Zoomstone]]s. Each Zoomstone can be assigned to one specific location, and the player can use those stones to warp to those locations.&lt;br /&gt;
More stones are received as the player progresses through the game, through the likes of story progression or side-quests, for example.&lt;br /&gt;
Once a certain point of the story is reached, a quest can be completed to obtain a Mega Zoomstone, which initially allows travel to any of the major locations to each of the five continents of Astoltia.&lt;br /&gt;
Later in the story, the Mega Zoomstone can be upgraded to a Bazoomstone, which lets the player travel to even more locations, and allows for indoors traveling.&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Like on Online, Zoom isn&#039;t present in itself in the game, and the player will receive a [[Zoomstone]].&lt;br /&gt;
However, the player will only receive one [[Zoomstone]], although it can register as many locations as possible. Thus, it functionally works as if the player directly had Zoom.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 0 MP to use, and is learned by {{Hero 11}} through story progression, after the events of [[Hotto]]. Starting from this game, the spell can also be used indoors.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Zoom can be learned by the [[Hero (Dragon Quest)|Scion of Erdrick]] through his Character Builder and costs 40 {{MP}} to cast. It transports the {{Hero 1}} to the selected space with a range of up to 5 spaces away from his current position. Although it can only be cast one time per battle. Upgrading the spell reduces the amount of {{MP}} it costs to cast.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Zoom&lt;br /&gt;
|kanji=ルーラ&lt;br /&gt;
|romanji=Ruura&lt;br /&gt;
|role=Support&lt;br /&gt;
|type=Spell&lt;br /&gt;
|element=[[Image:DQTact Non-elemental.png]]&lt;br /&gt;
|mp=40&amp;lt;br&amp;gt;Times usable: 1&lt;br /&gt;
|range=[[Image:DQTact_Range1.png|48px]]&amp;lt;br&amp;gt;1-5 &lt;br /&gt;
|status=None&lt;br /&gt;
|description=Moves to selected space.&lt;br /&gt;
|monsters=[[Hero (Dragon Quest)|Scion of Erdrick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQDai}}===&lt;br /&gt;
Zoom is not learned through a magical contract like standard spells. Instead [[Matoriv]] teaches [[Popp]] to cast Zoom by releasing magical energy from his entire body while picturing a destination. In addition to a means of fast travel like in the games, short-range Zooms can also be used for tactical repositioning in battle. [[Dai]] later learns to cast Zoom as well, and &amp;quot;Hero of the North&amp;quot; [[Nova]] can cast it at his introduction. It is also a common spell among Dark King [[Vearn]]&#039;s higher-ranking subordinates.&lt;br /&gt;
&lt;br /&gt;
If the user casts Zoom while distracted or not thinking of a destination, they will subconsciously travel to a place of emotional significance. This includes [[Popp]] attempting to transport [[Maam]] with Zoom only to worry about her leaving the party and arrive at the forest where they first met, and later a distraught Dai using a blind Zoom and arriving at the place where he first met his father.&lt;br /&gt;
&lt;br /&gt;
With sufficient practice, this technique can refined into the flight spell [[Levizoom]].&lt;br /&gt;
&lt;br /&gt;
==={{DQTAoD}}===&lt;br /&gt;
Zoom is a technique in which a spellcaster (typically a [[Mage]], [[Sage]] or {{Hero V}}) releases mana from their entire body, surrounding them in a white aura and causing them to fly at high speed towards a location they are familiar with. Aside from being a means of fast travel, short-range Zoom spells can also be used for quick repositioning in combat.&lt;br /&gt;
&lt;br /&gt;
A caster with sufficient mastery of Zoom can perform the [[Levizoom]] (JP: &#039;&#039;Toberuura&#039;&#039;) technique, which allows slower, fully-controllable flight and does not require calling a spell name.&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Zoom is one of the spells that can be used by the {{Hero Smash}} through his Down special, Command Selection. This costs 8 {{MP}} to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn&#039;t obstructed by a ceiling overhead. Compared to the {{Hero Smash}}&#039;s up-special attack ([[Woosh]], which can be further charged-up to [[Swoosh]] and [[Kaswoosh]]), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower {{MP}} cost than [[Kaswoosh]], but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu&#039;s randomly-chosen options. However, if the {{Hero Smash}} is close to the blast line, the chance of Zoom appearing in the command list is tripled.&lt;br /&gt;
&lt;br /&gt;
==Destinations reached with the spell==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
&#039;&#039;([[Cell phone]] versions only)&lt;br /&gt;
*[[Midenhall]]&lt;br /&gt;
*[[Leftwyne]]&lt;br /&gt;
*[[Cannock]]&lt;br /&gt;
*[[Moonahan]]&lt;br /&gt;
*[[Rippleport]]&lt;br /&gt;
*[[Tantegel]]&lt;br /&gt;
*[[Slewse]]&lt;br /&gt;
*[[Beran]]&lt;br /&gt;
*[[Dirkandor]]&lt;br /&gt;
*[[Zahan]]&lt;br /&gt;
*[[Burrowell]]&lt;br /&gt;
*[[Rendarak]] Shrine&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
*[[Aliahan]]&lt;br /&gt;
*[[Reeve]]&lt;br /&gt;
*[[Romaria]]&lt;br /&gt;
*[[Khoryv]]&lt;br /&gt;
*[[Norvik]]&lt;br /&gt;
*[[Asham]]&lt;br /&gt;
*[[Isis]]&lt;br /&gt;
*[[Portoga]]&lt;br /&gt;
*[[Baharata]]&lt;br /&gt;
*{{Alltrades Abbey 3}}&lt;br /&gt;
*[[Lanson]]&lt;br /&gt;
*[[Jipang]]&lt;br /&gt;
*[[Edina]]&lt;br /&gt;
*[[Manoza]]&lt;br /&gt;
*[[Persistence]]&lt;br /&gt;
*[[Tantegel]]&lt;br /&gt;
*[[Damdara]]&lt;br /&gt;
*[[Cantlin]]&lt;br /&gt;
*[[Kol]]&lt;br /&gt;
*[[Rimuldar]]&lt;br /&gt;
*[[Cloudsgate Citadel (bonus dungeon)|Cloudsgate Citadel]](remakes only)&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
&#039;&#039;(Note: Zoom locations that appear in multiple chapters do not transfer from chapter to chapter, and must be revisited when arriving in a new chapter.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{DQ4 Chapter 1}} locations:&lt;br /&gt;
*[[Burland]]&lt;br /&gt;
*[[Strathbaile]]&lt;br /&gt;
&lt;br /&gt;
{{DQ4 Chapter 2}} locations:&lt;br /&gt;
*[[Zamoksva]]&lt;br /&gt;
*[[Taborov]]&lt;br /&gt;
*[[Vrenor]] (not available in Chapter 5)&lt;br /&gt;
*[[Desert Bazaar]] (not available in {{DQ4 Chapter 5}} in original. In remakes, becomes available in Chapter 5 as [[Pioneer Town]])&lt;br /&gt;
*[[Endor]] &lt;br /&gt;
&lt;br /&gt;
{{DQ4 Chapter 3}} locations:&lt;br /&gt;
*[[Lakanaba]] (not available in Chapter 5)&lt;br /&gt;
*[[Ballymoral]]&lt;br /&gt;
*[[Endor]] &lt;br /&gt;
&lt;br /&gt;
{{DQ4 Chapter 4}} locations:&lt;br /&gt;
*[[Laissez Fayre]]&lt;br /&gt;
*[[Aubout du Monde]] (not available in Chapter 5)&lt;br /&gt;
*[[Palais de Léon]]&lt;br /&gt;
*[[Havre Léon]]&lt;br /&gt;
*[[Mamon]]&lt;br /&gt;
&lt;br /&gt;
{{DQ4 Chapters 5 &amp;amp; 6}} locations:&lt;br /&gt;
*[[Casabranca]]&lt;br /&gt;
*[[Endor]]&lt;br /&gt;
*[[Ballymoral]]&lt;br /&gt;
*[[Bath]]&lt;br /&gt;
*[[Porthtrunnel]]&lt;br /&gt;
*[[Medal King&#039;s Palace|Minikin&#039;s Dominion (Medal King&#039;s Palace)]] (remakes only)&lt;br /&gt;
*[[Mintos]]&lt;br /&gt;
*[[Parthenia]]&lt;br /&gt;
*[[Palais de Léon]]&lt;br /&gt;
*[[Havre Léon]]&lt;br /&gt;
*[[Laissez Fayre]]&lt;br /&gt;
*[[Zamoksva]]&lt;br /&gt;
*[[Taborov]]&lt;br /&gt;
*[[Pioneer Town]] (remakes only)&lt;br /&gt;
*[[Canalot]]&lt;br /&gt;
*[[Burland]]&lt;br /&gt;
*[[Strathbaile]]&lt;br /&gt;
*[[Femiscyra]]&lt;br /&gt;
*[[Rosehill]]&lt;br /&gt;
*[[Riverton]]&lt;br /&gt;
*[[Diabolic Hall]]&lt;br /&gt;
*[[Mamon]]&lt;br /&gt;
*[[The Azimuth]]&lt;br /&gt;
*[[Zenithia]]&lt;br /&gt;
*[[Heaven&#039;s Haven]]&lt;br /&gt;
*[[Pinnacle Chapel]] (Remake exclusive {{DQ4 Chapter 6}} only)&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
*[[Coburg]]&lt;br /&gt;
*[[Fortuna]]&lt;br /&gt;
*[[Heaven&#039;s Above Abbey]]&lt;br /&gt;
*[[Lodestar Harbour]]&lt;br /&gt;
*[[Zoomingale]]&lt;br /&gt;
*[[Hay]]&lt;br /&gt;
*[[Mostroferrato]] &lt;br /&gt;
*[[Helmunaptra]] (remakes only)&lt;br /&gt;
*[[Dominicus&#039; Dominion]] (remakes only)&lt;br /&gt;
*[[Knot Welcome Inne]]&lt;br /&gt;
*[[Gotha]]&lt;br /&gt;
*[[Northminster]]&lt;br /&gt;
*[[Lofty Peak]]&lt;br /&gt;
*[[Whealbrook]]&lt;br /&gt;
*[[Roundbeck]]&lt;br /&gt;
*[[Faerie Lea]]&lt;br /&gt;
*[[Zenithia]]&lt;br /&gt;
*[[Precaria]]&lt;br /&gt;
*[[Mt. Zugzwang]]&lt;br /&gt;
*[[Knick-knackatory]] (remakes only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
&#039;&#039;(Bolded locations refer to areas found in both the [[Upper World]] and [[Lower World]] that can be visited.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Weaver&#039;s Peak]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Somnia]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{Alltrades Abbey 6}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Clearvale]]&#039;&#039;&#039;&lt;br /&gt;
*[[Haggleton]]&lt;br /&gt;
*[[Underkeep]]&lt;br /&gt;
*[[Aridea]]&lt;br /&gt;
*[[Medal King&#039;s Palace#Dragon Quest VI|Medford&#039;s Manor]]&lt;br /&gt;
*[[The Spiegelspire|Spiegelspire]]&lt;br /&gt;
*[[List of locations in Dragon Quest VI|Fortune teller&#039;s house]] (original {{SFC}} version only.)&lt;br /&gt;
*[[List of locations in Dragon Quest VI|Suite Dreams]] (Remakes only. Replaces the Fortune teller&#039;s house.)&lt;br /&gt;
*[[Slimopolis]]&lt;br /&gt;
*[[Sorceria]]&lt;br /&gt;
*[[Zenithia|Cloudsgate Citadel]]&lt;br /&gt;
*[[Reaper&#039;s Peak]]&lt;br /&gt;
*[[Port Haven]]&lt;br /&gt;
*[[Madame Luca&#039;s House|Madame Luca&#039;s]]&lt;br /&gt;
*[[Wellshire]]&lt;br /&gt;
*[[Amor]] ([[Lower World]] only)&lt;br /&gt;
*[[Ghent]]&lt;br /&gt;
*[[Murdaw&#039;s Keep]]&lt;br /&gt;
*[[Scrimsley]]&lt;br /&gt;
*[[Arkbolt]]&lt;br /&gt;
*[[Howcastle]]&lt;br /&gt;
*[[Castle Swanstone|Swanstone]]&lt;br /&gt;
*[[Fashion Forge]]&lt;br /&gt;
*[[Pescado]]&lt;br /&gt;
*[[Mt. Snowhere]]&lt;br /&gt;
*[[Turnscote]]&lt;br /&gt;
*[[Felonia]]&lt;br /&gt;
*[[Despairia]]&lt;br /&gt;
*[[Greedmore Valley]]&lt;br /&gt;
*[[Gallows Moor]]&lt;br /&gt;
*[[Prison of Sorrow]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
&#039;&#039;(Note: the Zoom spell can only be used in the present in this game)&#039;&#039;&lt;br /&gt;
*[[Shrine of Mysteries]]&lt;br /&gt;
*[[Pilchard Bay]]&lt;br /&gt;
*[[Estard]]&lt;br /&gt;
*[[Ballymolloy]]&lt;br /&gt;
*[[Emberdale]]&lt;br /&gt;
*[[L&#039;Arca]]&lt;br /&gt;
*[[Faraday]]&lt;br /&gt;
*[[Wilted Heart]]&lt;br /&gt;
*{{Alltrades Abbey 7}}&lt;br /&gt;
*[[La Bravoure]]&lt;br /&gt;
*[[Temple Palace]]&lt;br /&gt;
*[[The Likeness]]&lt;br /&gt;
*[[Gröndal]]&lt;br /&gt;
*[[El Ciclo]]&lt;br /&gt;
*[[Wetlock]]&lt;br /&gt;
*[[Medal King&#039;s Palace|King Maximo&#039;s Mansion (Medal King Castle)]]&lt;br /&gt;
*[[Providence]]&lt;br /&gt;
*[[Nottagen]]&lt;br /&gt;
*[[Hubble]]&lt;br /&gt;
*[[Aeolus Vale]]&lt;br /&gt;
*[[Vogograd]]&lt;br /&gt;
*[[Buccanham]]&lt;br /&gt;
*[[Divine Shrine]]&lt;br /&gt;
*[[The Haven]] (remakes only)&lt;br /&gt;
*[[Monster Meadows]] (remakes only)&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
*[[Farebury]]&lt;br /&gt;
*[[Alexandria]]&lt;br /&gt;
*[[Tower of Alexandra]]&lt;br /&gt;
*[[Port Prospect]]&lt;br /&gt;
*[[Peregrin Quay]]&lt;br /&gt;
*[[Maella Abbey]]&lt;br /&gt;
*[[Simpleton]]&lt;br /&gt;
*[[Ruined Abbey]]&lt;br /&gt;
*[[Riverside Chapel]]&lt;br /&gt;
*[[Ascantha]]&lt;br /&gt;
*[[Morrie&#039;s Place]]/[[Monster Arena]]&lt;br /&gt;
*[[Pickham]]&lt;br /&gt;
*[[Swordsman&#039;s Labyrinth]]&lt;br /&gt;
*[[Hilltop Hut]]&lt;br /&gt;
*[[Trodain]]&lt;br /&gt;
*[[Princess Minnie&#039;s Castle]]&lt;br /&gt;
*[[Mystical Spring]]&lt;br /&gt;
*[[Argonia]]&lt;br /&gt;
*[[Royal Hunting Ground]]&lt;br /&gt;
*[[Dark Ruins]]&lt;br /&gt;
*[[Desert Chapel]]&lt;br /&gt;
*[[Dragon Graveyard]]&lt;br /&gt;
*[[Arcadia]]&lt;br /&gt;
*[[Rydon&#039;s Tower]]&lt;br /&gt;
*[[Marta&#039;s Cottage]]&lt;br /&gt;
*[[Orkutsk]]&lt;br /&gt;
*[[Herb Grotto]]&lt;br /&gt;
*[[Pirate&#039;s Cove]]&lt;br /&gt;
*[[Empycchu]]&lt;br /&gt;
*[[Godbird&#039;s Eyrie]]&lt;br /&gt;
*[[Tryan Gully]]&lt;br /&gt;
*[[Altar of Wroth]] ({{3DS}} Only)&lt;br /&gt;
*[[Dragovian Sanctuary]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
*[[Angel Falls]]&lt;br /&gt;
*[[Zere]]&lt;br /&gt;
*[[Stornway]]&lt;br /&gt;
*[[Coffinwell]]&lt;br /&gt;
*{{Alltrades Abbey 9}}&lt;br /&gt;
*[[Porth Llaffan]]&lt;br /&gt;
*[[Slurry Quay]]&lt;br /&gt;
*[[Dourbridge]]&lt;br /&gt;
*[[Heights of Loneliness#Zere Rocks|Zere Rocks]]&lt;br /&gt;
*[[Bloomingdale]]&lt;br /&gt;
*[[Gleeba]]&lt;br /&gt;
*[[Batsureg]]&lt;br /&gt;
*[[Swinedimples Academy]]&lt;br /&gt;
*[[Wormwood Creek]]&lt;br /&gt;
*[[Upover]]&lt;br /&gt;
*[[Magmaroo]] - Summit&lt;br /&gt;
*[[Gortress]]&lt;br /&gt;
*[[Gittingham Palace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
*[[Cobblestone]]&lt;br /&gt;
*[[Heliodor]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A common gag with Zoom is that using the spell indoors will cause the user to hit their head on the ceiling, making them plummet straight back down.&lt;br /&gt;
**This gag is also featured in {{SSB5}}, where casting Zoom indoors or below a hard platform will cause the same thing to happen. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Chapters 55 and 56 of &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039; elaborate on the &#039;&#039;Ruura&#039;&#039; spell and explain it as the ability to go to a place if you can form an image of it in your mind.&lt;br /&gt;
*In {{V}}, it&#039;s suggested that transporting too many people with this spell at once causes physical strain or even unconsciousness, as the {{Hero 5}} blacks out after transporting the wedding entourage to [[Pontoon and Ventuno|Ventuno]] [[Casino]] [[Ship]].&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Telerregreso|es-meaning=From {{tt|&#039;&#039;tele-&#039;&#039;|over a distance}} and {{tt|&#039;&#039;regreso&#039;&#039;|return}}&lt;br /&gt;
|fr=Téléportation|fr-meaning=From {{tt|&#039;&#039;Téléportation&#039;&#039;|Teleportation}}&lt;br /&gt;
|de=Teleportaion|&lt;br /&gt;
|it=Teletrasporto|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Chimaera wing]]&lt;br /&gt;
*[[Levizoom]]&lt;br /&gt;
*[[Zoomstone]]&lt;br /&gt;
*[[Zoomethyst]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dq1_return.jpg|Art from the American manual of {{I}}.&lt;br /&gt;
SF DQ1 Zoom.jpeg|{{I}} (Super Famicom).&lt;br /&gt;
DQII Zoom.jpg|{{II}}.&lt;br /&gt;
DQ3 Spell Zoom.png|{{III}}.&lt;br /&gt;
SSBU_Zoom.jpg|{{Eight}} casting Zoom in {{Smash Ultimate}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Téléportation]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Zoom&amp;diff=271676</id>
		<title>Zoom</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Zoom&amp;diff=271676"/>
		<updated>2026-07-23T20:26:03Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Zoom&lt;br /&gt;
|image = [[Image:DQ Zoom.png|200px]]&lt;br /&gt;
|japanese = ルーラ&lt;br /&gt;
|romaji = Rūra&lt;br /&gt;
|type = Field&lt;br /&gt;
|first = {{DQ1}}&lt;br /&gt;
|dw = Return&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zoom&#039;&#039;&#039; (ルーラ, Rūra, Ruler), is a recurring spell in the {{DQSeries}} that allows for instantaneous transportation to previously visited locales.&lt;br /&gt;
&lt;br /&gt;
The amount of {{MP}} it costs tends to change from game to game, but the functionally remains the same.&lt;br /&gt;
Traditionally, Zoom couldn&#039;t be used indoors, but this switched starting from {{DQ11}}.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
Costs 8 MP (1 starting from smartphone versions) and makes the player teleport to [[Tantegel]] castle.&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ1HD}}====&lt;br /&gt;
Costs 0 MP and lets the player go back to any location previously visited.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 1}}&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Costs 6 MP, and lets the player teleport to the last place where [[Spell of Restoration]] was generated.&lt;br /&gt;
In the NES localization, or Super Famicom and GameBoy Color versions, it was replaced to the last saved place.&lt;br /&gt;
&lt;br /&gt;
Starting from the mobile phone version, it turned into the effect of later games where the player chooses where to teleport to. Also, on mobile phone release it costs 19 MP. And starting from startphone versions, it costs 1 MP.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ2HD}}====&lt;br /&gt;
Costs 0 MP and lets the player go back to any location previously visited.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince of Cannock]]&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Princess of Moonbrooke]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Costs 8 MP and lets the player return to any previously visited location.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Hero can learn it in battle with the use of a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]], though to use it prevents the spell from being learned in the field.&lt;br /&gt;
&lt;br /&gt;
===={{DQ3HD}}====&lt;br /&gt;
Uses 0 MP and is used to return to any possible visited location already.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 3}}&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Costs 8 MP and lets the player return to any previously visited location.&lt;br /&gt;
Starting from the PSX release, it costs 4 MP; and on the smartphone release, it costs 1 MP.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 4}}&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Borya]]&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Maya]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Psaro]] &#039;&#039;(PSX onwards)&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Costs 8 MP and lets the player return to any previously visited location.&lt;br /&gt;
On the smartphone version, it costs 1MP.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 5}}&lt;br /&gt;
| &#039;&#039;Story event&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Madchen}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Old man of the sea R}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Hawk man R}}&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| {{Chimaera R}}&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| {{Beastmaster R}}&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Starkers]]&lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The {{Hero 5}} learns Zoom after helping [[Prof. Toilen Trubble]] with his research in the town of [[Zoomingale]], and this event is required to advance the plot. None of the other {{Party 5}} members that can learn the spell are encountered until after this.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Costs 1 MP and lets the player return to any previously visited location in the current world the player is.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 6}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashlynn]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Liquid metal slime (vocation)|Liquid metal slime]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;DS version&#039;&#039;====&lt;br /&gt;
After acquiring [[Ra&#039;s Mirror]] the spell can be upgraded by [[Madame Luca Luminista]] to enable warping between worlds.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Costs 1 MP and lets the player return to any previously visited location in the present world.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 7}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sir Mervyn]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Vocation&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{DQ7R}}====&lt;br /&gt;
Costs 0 MP and can teleport to any location previously visited. Can also be used on the past worlds.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 7}}&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Costs 1 MP and lets the player teleport to any previously visited location.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Skill/Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero 8}}&lt;br /&gt;
| Courage (8 SP)&lt;br /&gt;
|-&lt;br /&gt;
| [[Angelo]]&lt;br /&gt;
| 1 &#039;&#039;(by default)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Costs 0 MP to use for the first time in the series. It is learned by {{Hero 9}} through the story after having returned to The [[Observatory]] and having interacted with [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Zoom isn&#039;t present in itself in the game. Instead, the player will use specific items called [[Zoomstone]]s. Each Zoomstone can be assigned to one specific location, and the player can use those stones to warp to those locations.&lt;br /&gt;
More stones are received as the player progresses through the game, through the likes of story progression or side-quests, for example.&lt;br /&gt;
Once a certain point of the story is reached, a quest can be completed to obtain a Mega Zoomstone, which initially allows travel to any of the major locations to each of the five continents of Astoltia.&lt;br /&gt;
Later in the story, the Mega Zoomstone can be upgraded to a Bazoomstone, which lets the player travel to even more locations, and allows for indoors traveling.&lt;br /&gt;
&lt;br /&gt;
===={{DQ10|Off}}====&lt;br /&gt;
Like on Online, Zoom isn&#039;t present in itself in the game, and the player will receive a [[Zoomstone]].&lt;br /&gt;
However, the player will only receive one [[Zoomstone]], although it can register as many locations as possible. Thus, it functionally works as if the player directly had Zoom.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Costs 0 MP to use, and is learned by {{Hero 11}} through story progression, after the events of [[Hotto]]. Starting from this game, the spell can also be used indoors.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Zoom can be learned by the [[Hero (Dragon Quest)|Scion of Erdrick]] through his Character Builder and costs 40 {{MP}} to cast. It transports the {{Hero 1}} to the selected space with a range of up to 5 spaces away from his current position. Although it can only be cast one time per battle. Upgrading the spell reduces the amount of {{MP}} it costs to cast.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Zoom&lt;br /&gt;
|kanji=ルーラ&lt;br /&gt;
|romanji=Ruura&lt;br /&gt;
|role=Support&lt;br /&gt;
|type=Spell&lt;br /&gt;
|element=[[Image:DQTact Non-elemental.png]]&lt;br /&gt;
|mp=40&amp;lt;br&amp;gt;Times usable: 1&lt;br /&gt;
|range=[[Image:DQTact_Range1.png|48px]]&amp;lt;br&amp;gt;1-5 &lt;br /&gt;
|status=None&lt;br /&gt;
|description=Moves to selected space.&lt;br /&gt;
|monsters=[[Hero (Dragon Quest)|Scion of Erdrick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQDai}}===&lt;br /&gt;
Zoom is not learned through a magical contract like standard spells. Instead [[Matoriv]] teaches [[Popp]] to cast Zoom by releasing magical energy from his entire body while picturing a destination. In addition to a means of fast travel like in the games, short-range Zooms can also be used for tactical repositioning in battle. [[Dai]] later learns to cast Zoom as well, and &amp;quot;Hero of the North&amp;quot; [[Nova]] can cast it at his introduction. It is also a common spell among Dark King [[Vearn]]&#039;s higher-ranking subordinates.&lt;br /&gt;
&lt;br /&gt;
If the user casts Zoom while distracted or not thinking of a destination, they will subconsciously travel to a place of emotional significance. This includes [[Popp]] attempting to transport [[Maam]] with Zoom only to worry about her leaving the party and arrive at the forest where they first met, and later a distraught Dai using a blind Zoom and arriving at the place where he first met his father.&lt;br /&gt;
&lt;br /&gt;
With sufficient practice, this technique can refined into the flight spell [[Levizoom]].&lt;br /&gt;
&lt;br /&gt;
==={{DQTAoD}}===&lt;br /&gt;
Zoom is a technique in which a spellcaster (typically a [[Mage]], [[Sage]] or {{Hero V}}) releases mana from their entire body, surrounding them in a white aura and causing them to fly at high speed towards a location they are familiar with. Aside from being a means of fast travel, short-range Zoom spells can also be used for quick repositioning in combat.&lt;br /&gt;
&lt;br /&gt;
A caster with sufficient mastery of Zoom can perform the [[Levizoom]] (JP: &#039;&#039;Toberuura&#039;&#039;) technique, which allows slower, fully-controllable flight and does not require calling a spell name.&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Zoom is one of the spells that can be used by the {{Hero Smash}} through his Down special, Command Selection. This costs 8 {{MP}} to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn&#039;t obstructed by a ceiling overhead. Compared to the {{Hero Smash}}&#039;s up-special attack ([[Woosh]], which can be further charged-up to [[Swoosh]] and [[Kaswoosh]]), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower {{MP}} cost than [[Kaswoosh]], but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu&#039;s randomly-chosen options. However, if the {{Hero Smash}} is close to the blast line, the chance of Zoom appearing in the command list is tripled.&lt;br /&gt;
&lt;br /&gt;
==Destinations reached with the spell==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
&#039;&#039;([[Cell phone]] versions only)&lt;br /&gt;
*[[Midenhall]]&lt;br /&gt;
*[[Leftwyne]]&lt;br /&gt;
*[[Cannock]]&lt;br /&gt;
*[[Moonahan]]&lt;br /&gt;
*[[Rippleport]]&lt;br /&gt;
*[[Tantegel]]&lt;br /&gt;
*[[Slewse]]&lt;br /&gt;
*[[Beran]]&lt;br /&gt;
*[[Dirkandor]]&lt;br /&gt;
*[[Zahan]]&lt;br /&gt;
*[[Burrowell]]&lt;br /&gt;
*[[Rendarak]] Shrine&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
*[[Aliahan]]&lt;br /&gt;
*[[Reeve]]&lt;br /&gt;
*[[Romaria]]&lt;br /&gt;
*[[Khoryv]]&lt;br /&gt;
*[[Norvik]]&lt;br /&gt;
*[[Asham]]&lt;br /&gt;
*[[Isis]]&lt;br /&gt;
*[[Portoga]]&lt;br /&gt;
*[[Baharata]]&lt;br /&gt;
*{{Alltrades Abbey 3}}&lt;br /&gt;
*[[Lanson]]&lt;br /&gt;
*[[Jipang]]&lt;br /&gt;
*[[Edina]]&lt;br /&gt;
*[[Manoza]]&lt;br /&gt;
*[[Persistence]]&lt;br /&gt;
*[[Tantegel]]&lt;br /&gt;
*[[Damdara]]&lt;br /&gt;
*[[Cantlin]]&lt;br /&gt;
*[[Kol]]&lt;br /&gt;
*[[Rimuldar]]&lt;br /&gt;
*[[Cloudsgate Citadel (bonus dungeon)|Cloudsgate Citadel]](remakes only)&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
&#039;&#039;(Note: Zoom locations that appear in multiple chapters do not transfer from chapter to chapter, and must be revisited when arriving in a new chapter.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{DQ4 Chapter 1}} locations:&lt;br /&gt;
*[[Burland]]&lt;br /&gt;
*[[Strathbaile]]&lt;br /&gt;
&lt;br /&gt;
{{DQ4 Chapter 2}} locations:&lt;br /&gt;
*[[Zamoksva]]&lt;br /&gt;
*[[Taborov]]&lt;br /&gt;
*[[Vrenor]] (not available in Chapter 5)&lt;br /&gt;
*[[Desert Bazaar]] (not available in {{DQ4 Chapter 5}} in original. In remakes, becomes available in Chapter 5 as [[Pioneer Town]])&lt;br /&gt;
*[[Endor]] &lt;br /&gt;
&lt;br /&gt;
{{DQ4 Chapter 3}} locations:&lt;br /&gt;
*[[Lakanaba]] (not available in Chapter 5)&lt;br /&gt;
*[[Ballymoral]]&lt;br /&gt;
*[[Endor]] &lt;br /&gt;
&lt;br /&gt;
{{DQ4 Chapter 4}} locations:&lt;br /&gt;
*[[Laissez Fayre]]&lt;br /&gt;
*[[Aubout du Monde]] (not available in Chapter 5)&lt;br /&gt;
*[[Palais de Léon]]&lt;br /&gt;
*[[Havre Léon]]&lt;br /&gt;
*[[Mamon]]&lt;br /&gt;
&lt;br /&gt;
{{DQ4 Chapters 5 &amp;amp; 6}} locations:&lt;br /&gt;
*[[Casabranca]]&lt;br /&gt;
*[[Endor]]&lt;br /&gt;
*[[Ballymoral]]&lt;br /&gt;
*[[Bath]]&lt;br /&gt;
*[[Porthtrunnel]]&lt;br /&gt;
*[[Medal King&#039;s Palace|Minikin&#039;s Dominion (Medal King&#039;s Palace)]] (remakes only)&lt;br /&gt;
*[[Mintos]]&lt;br /&gt;
*[[Parthenia]]&lt;br /&gt;
*[[Palais de Léon]]&lt;br /&gt;
*[[Havre Léon]]&lt;br /&gt;
*[[Laissez Fayre]]&lt;br /&gt;
*[[Zamoksva]]&lt;br /&gt;
*[[Taborov]]&lt;br /&gt;
*[[Pioneer Town]] (remakes only)&lt;br /&gt;
*[[Canalot]]&lt;br /&gt;
*[[Burland]]&lt;br /&gt;
*[[Strathbaile]]&lt;br /&gt;
*[[Femiscyra]]&lt;br /&gt;
*[[Rosehill]]&lt;br /&gt;
*[[Riverton]]&lt;br /&gt;
*[[Diabolic Hall]]&lt;br /&gt;
*[[Mamon]]&lt;br /&gt;
*[[The Azimuth]]&lt;br /&gt;
*[[Zenithia]]&lt;br /&gt;
*[[Heaven&#039;s Haven]]&lt;br /&gt;
*[[Pinnacle Chapel]] (Remake exclusive {{DQ4 Chapter 6}} only)&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
*[[Coburg]]&lt;br /&gt;
*[[Fortuna]]&lt;br /&gt;
*[[Heaven&#039;s Above Abbey]]&lt;br /&gt;
*[[Lodestar Harbour]]&lt;br /&gt;
*[[Zoomingale]]&lt;br /&gt;
*[[Hay]]&lt;br /&gt;
*[[Mostroferrato]] &lt;br /&gt;
*[[Helmunaptra]] (remakes only)&lt;br /&gt;
*[[Dominicus&#039; Dominion]] (remakes only)&lt;br /&gt;
*[[Knot Welcome Inne]]&lt;br /&gt;
*[[Gotha]]&lt;br /&gt;
*[[Northminster]]&lt;br /&gt;
*[[Lofty Peak]]&lt;br /&gt;
*[[Whealbrook]]&lt;br /&gt;
*[[Roundbeck]]&lt;br /&gt;
*[[Faerie Lea]]&lt;br /&gt;
*[[Zenithia]]&lt;br /&gt;
*[[Precaria]]&lt;br /&gt;
*[[Mt. Zugzwang]]&lt;br /&gt;
*[[Knick-knackatory]] (remakes only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
&#039;&#039;(Bolded locations refer to areas found in both the [[Upper World]] and [[Lower World]] that can be visited.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Weaver&#039;s Peak]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Somnia]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{Alltrades Abbey 6}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Clearvale]]&#039;&#039;&#039;&lt;br /&gt;
*[[Haggleton]]&lt;br /&gt;
*[[Underkeep]]&lt;br /&gt;
*[[Aridea]]&lt;br /&gt;
*[[Medal King&#039;s Palace#Dragon Quest VI|Medford&#039;s Manor]]&lt;br /&gt;
*[[The Spiegelspire|Spiegelspire]]&lt;br /&gt;
*[[List of locations in Dragon Quest VI|Fortune teller&#039;s house]] (original {{SFC}} version only.)&lt;br /&gt;
*[[List of locations in Dragon Quest VI|Suite Dreams]] (Remakes only. Replaces the Fortune teller&#039;s house.)&lt;br /&gt;
*[[Slimopolis]]&lt;br /&gt;
*[[Sorceria]]&lt;br /&gt;
*[[Zenithia|Cloudsgate Citadel]]&lt;br /&gt;
*[[Reaper&#039;s Peak]]&lt;br /&gt;
*[[Port Haven]]&lt;br /&gt;
*[[Madame Luca&#039;s House|Madame Luca&#039;s]]&lt;br /&gt;
*[[Wellshire]]&lt;br /&gt;
*[[Amor]] ([[Lower World]] only)&lt;br /&gt;
*[[Ghent]]&lt;br /&gt;
*[[Murdaw&#039;s Keep]]&lt;br /&gt;
*[[Scrimsley]]&lt;br /&gt;
*[[Arkbolt]]&lt;br /&gt;
*[[Howcastle]]&lt;br /&gt;
*[[Castle Swanstone|Swanstone]]&lt;br /&gt;
*[[Fashion Forge]]&lt;br /&gt;
*[[Pescado]]&lt;br /&gt;
*[[Mt. Snowhere]]&lt;br /&gt;
*[[Turnscote]]&lt;br /&gt;
*[[Felonia]]&lt;br /&gt;
*[[Despairia]]&lt;br /&gt;
*[[Greedmore Valley]]&lt;br /&gt;
*[[Gallows Moor]]&lt;br /&gt;
*[[Prison of Sorrow]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
&#039;&#039;(Note: the Zoom spell can only be used in the present in this game)&#039;&#039;&lt;br /&gt;
*[[Shrine of Mysteries]]&lt;br /&gt;
*[[Pilchard Bay]]&lt;br /&gt;
*[[Estard]]&lt;br /&gt;
*[[Ballymolloy]]&lt;br /&gt;
*[[Emberdale]]&lt;br /&gt;
*[[L&#039;Arca]]&lt;br /&gt;
*[[Faraday]]&lt;br /&gt;
*[[Wilted Heart]]&lt;br /&gt;
*{{Alltrades Abbey 7}}&lt;br /&gt;
*[[La Bravoure]]&lt;br /&gt;
*[[Temple Palace]]&lt;br /&gt;
*[[The Likeness]]&lt;br /&gt;
*[[Gröndal]]&lt;br /&gt;
*[[El Ciclo]]&lt;br /&gt;
*[[Wetlock]]&lt;br /&gt;
*[[Medal King&#039;s Palace|King Maximo&#039;s Mansion (Medal King Castle)]]&lt;br /&gt;
*[[Providence]]&lt;br /&gt;
*[[Nottagen]]&lt;br /&gt;
*[[Hubble]]&lt;br /&gt;
*[[Aeolus Vale]]&lt;br /&gt;
*[[Vogograd]]&lt;br /&gt;
*[[Buccanham]]&lt;br /&gt;
*[[Divine Shrine]]&lt;br /&gt;
*[[The Haven]] (remakes only)&lt;br /&gt;
*[[Monster Meadows]] (remakes only)&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
*[[Farebury]]&lt;br /&gt;
*[[Alexandria]]&lt;br /&gt;
*[[Tower of Alexandra]]&lt;br /&gt;
*[[Port Prospect]]&lt;br /&gt;
*[[Peregrin Quay]]&lt;br /&gt;
*[[Maella Abbey]]&lt;br /&gt;
*[[Simpleton]]&lt;br /&gt;
*[[Ruined Abbey]]&lt;br /&gt;
*[[Riverside Chapel]]&lt;br /&gt;
*[[Ascantha]]&lt;br /&gt;
*[[Morrie&#039;s Place]]/[[Monster Arena]]&lt;br /&gt;
*[[Pickham]]&lt;br /&gt;
*[[Swordsman&#039;s Labyrinth]]&lt;br /&gt;
*[[Hilltop Hut]]&lt;br /&gt;
*[[Trodain]]&lt;br /&gt;
*[[Princess Minnie&#039;s Castle]]&lt;br /&gt;
*[[Mystical Spring]]&lt;br /&gt;
*[[Argonia]]&lt;br /&gt;
*[[Royal Hunting Ground]]&lt;br /&gt;
*[[Dark Ruins]]&lt;br /&gt;
*[[Desert Chapel]]&lt;br /&gt;
*[[Dragon Graveyard]]&lt;br /&gt;
*[[Arcadia]]&lt;br /&gt;
*[[Rydon&#039;s Tower]]&lt;br /&gt;
*[[Marta&#039;s Cottage]]&lt;br /&gt;
*[[Orkutsk]]&lt;br /&gt;
*[[Herb Grotto]]&lt;br /&gt;
*[[Pirate&#039;s Cove]]&lt;br /&gt;
*[[Empycchu]]&lt;br /&gt;
*[[Godbird&#039;s Eyrie]]&lt;br /&gt;
*[[Tryan Gully]]&lt;br /&gt;
*[[Altar of Wroth]] ({{3DS}} Only)&lt;br /&gt;
*[[Dragovian Sanctuary]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
*[[Angel Falls]]&lt;br /&gt;
*[[Zere]]&lt;br /&gt;
*[[Stornway]]&lt;br /&gt;
*[[Coffinwell]]&lt;br /&gt;
*{{Alltrades Abbey 9}}&lt;br /&gt;
*[[Porth Llaffan]]&lt;br /&gt;
*[[Slurry Quay]]&lt;br /&gt;
*[[Dourbridge]]&lt;br /&gt;
*[[Heights of Loneliness#Zere Rocks|Zere Rocks]]&lt;br /&gt;
*[[Bloomingdale]]&lt;br /&gt;
*[[Gleeba]]&lt;br /&gt;
*[[Batsureg]]&lt;br /&gt;
*[[Swinedimples Academy]]&lt;br /&gt;
*[[Wormwood Creek]]&lt;br /&gt;
*[[Upover]]&lt;br /&gt;
*[[Magmaroo]] - Summit&lt;br /&gt;
*[[Gortress]]&lt;br /&gt;
*[[Gittingham Palace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
*[[Cobblestone]]&lt;br /&gt;
*[[Heliodor]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A common gag with Zoom is that using the spell indoors will cause the user to hit their head on the ceiling, making them plummet straight back down.&lt;br /&gt;
**This gag is also featured in {{SSB5}}, where casting Zoom indoors or below a hard platform will cause the same thing to happen. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Chapters 55 and 56 of &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039; elaborate on the &#039;&#039;Ruura&#039;&#039; spell and explain it as the ability to go to a place if you can form an image of it in your mind.&lt;br /&gt;
*In {{V}}, it&#039;s suggested that transporting too many people with this spell at once causes physical strain or even unconsciousness, as the {{Hero 5}} blacks out after transporting the wedding entourage to [[Pontoon and Ventuno|Ventuno]] [[Casino]] [[Ship]].&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Telerregreso|es-meaning=From {{tt|&#039;&#039;tele-&#039;&#039;|over a distance}} and {{tt|&#039;&#039;regreso&#039;&#039;|return}}&lt;br /&gt;
|fr=Téléportation|fr-meaning=From {{tt|&#039;&#039;Téléportation&#039;&#039;|Teleportation}}&lt;br /&gt;
|de=Teleportaion|&lt;br /&gt;
|it=Teletrasporto|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Chimaera wing]]&lt;br /&gt;
*[[Levizoom]]&lt;br /&gt;
*[[Zoomstone]]&lt;br /&gt;
*[[Zoomethyst]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dq1_return.jpg|Art from the American manual of {{I}}.&lt;br /&gt;
SF DQ1 Zoom.jpeg|{{I}} (Super Famicom).&lt;br /&gt;
DQII Zoom.jpg|{{II}}.&lt;br /&gt;
DQ3 Spell Zoom.png|{{III}}.&lt;br /&gt;
SSBU_Zoom.jpg|{{Eight}} casting Zoom in {{Smash Ultimate}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Téléportation]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271194</id>
		<title>Template:Learnset</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271194"/>
		<updated>2026-07-21T18:06:07Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Added a global description mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|MP&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character1|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{{character1|}}} &lt;br /&gt;
{{!}} {{{level1|}}}&lt;br /&gt;
{{!}} {{{mp1|}}}&lt;br /&gt;
{{!}} {{#if:{{{globaldesc|}}} | rowspan=20 {{!}} {{{globaldesc|}}} | {{{desc1|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character2|}}}| &lt;br /&gt;
{{!}} {{{character2|}}} &lt;br /&gt;
{{!}} {{{level2|}}}&lt;br /&gt;
{{!}} {{{mp2|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc2|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character3|}}}| &lt;br /&gt;
{{!}} {{{character3|}}}&lt;br /&gt;
{{!}} {{{level3|}}}&lt;br /&gt;
{{!}} {{{mp3|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc3|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character4|}}}| &lt;br /&gt;
{{!}} {{{character4|}}} &lt;br /&gt;
{{!}} {{{level4|}}}&lt;br /&gt;
{{!}} {{{mp4|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc4|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character5|}}}| &lt;br /&gt;
{{!}} {{{character5|}}} &lt;br /&gt;
{{!}} {{{level5|}}}&lt;br /&gt;
{{!}} {{{mp5|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc5|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character6|}}}| &lt;br /&gt;
{{!}} {{{character6|}}} &lt;br /&gt;
{{!}} {{{level6|}}}&lt;br /&gt;
{{!}} {{{mp6|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc6|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character7|}}}| &lt;br /&gt;
{{!}} {{{character7|}}} &lt;br /&gt;
{{!}} {{{level7|}}}&lt;br /&gt;
{{!}} {{{mp7|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc7|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character8|}}}| &lt;br /&gt;
{{!}} {{{character8|}}} &lt;br /&gt;
{{!}} {{{level8|}}}&lt;br /&gt;
{{!}} {{{mp8|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc8|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character9|}}}| &lt;br /&gt;
{{!}} {{{character9|}}} &lt;br /&gt;
{{!}} {{{level9|}}}&lt;br /&gt;
{{!}} {{{mp9|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc9|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character10|}}}| &lt;br /&gt;
{{!}} {{{character10|}}} &lt;br /&gt;
{{!}} {{{level10|}}}&lt;br /&gt;
{{!}} {{{mp10|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc10|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character11|}}}| &lt;br /&gt;
{{!}} {{{character11|}}} &lt;br /&gt;
{{!}} {{{level11|}}}&lt;br /&gt;
{{!}} {{{mp11|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc11|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character12|}}}| &lt;br /&gt;
{{!}} {{{character12|}}} &lt;br /&gt;
{{!}} {{{level12|}}}&lt;br /&gt;
{{!}} {{{mp12|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc12|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character13|}}}| &lt;br /&gt;
{{!}} {{{character13|}}} &lt;br /&gt;
{{!}} {{{level13|}}}&lt;br /&gt;
{{!}} {{{mp13|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc13|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character14|}}}| &lt;br /&gt;
{{!}} {{{character14|}}} &lt;br /&gt;
{{!}} {{{level14|}}}&lt;br /&gt;
{{!}} {{{mp14|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc14|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character15|}}}| &lt;br /&gt;
{{!}} {{{character15|}}} &lt;br /&gt;
{{!}} {{{level15|}}}&lt;br /&gt;
{{!}} {{{mp15|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc15|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character16|}}}| &lt;br /&gt;
{{!}} {{{character16|}}} &lt;br /&gt;
{{!}} {{{level16|}}}&lt;br /&gt;
{{!}} {{{mp16|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc16|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character17|}}}| &lt;br /&gt;
{{!}} {{{character17|}}} &lt;br /&gt;
{{!}} {{{level17|}}}&lt;br /&gt;
{{!}} {{{mp17|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc17|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character18|}}}| &lt;br /&gt;
{{!}} {{{character18|}}} &lt;br /&gt;
{{!}} {{{level18|}}}&lt;br /&gt;
{{!}} {{{mp18|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc18|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character19|}}}| &lt;br /&gt;
{{!}} {{{character19|}}} &lt;br /&gt;
{{!}} {{{level19|}}}&lt;br /&gt;
{{!}} {{{mp19|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc19|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character20|}}}| &lt;br /&gt;
{{!}} {{{character20|}}} &lt;br /&gt;
{{!}} {{{level20|}}}&lt;br /&gt;
{{!}} {{{mp20|}}}&lt;br /&gt;
{{#if:{{{globaldesc|}}} |  | {{!}} {{{desc20|}}} }} &lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===For the case of a global description===&lt;br /&gt;
{{Learnset&lt;br /&gt;
|character1=[[Hero]]&lt;br /&gt;
|level1=10&lt;br /&gt;
|mp1=5&lt;br /&gt;
|globaldesc=Description&lt;br /&gt;
|character2=[[Hero]]&lt;br /&gt;
|level2=15&lt;br /&gt;
|mp2=10&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Learnset&lt;br /&gt;
|character1=&lt;br /&gt;
|level1=&lt;br /&gt;
|mp1=&lt;br /&gt;
|globaldesc=&lt;br /&gt;
...&lt;br /&gt;
|character20=&lt;br /&gt;
|level20=&lt;br /&gt;
|mp20=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===For the case of different descriptions===&lt;br /&gt;
{{Learnset&lt;br /&gt;
|character1=[[Hero]]&lt;br /&gt;
|level1=10&lt;br /&gt;
|mp1=5&lt;br /&gt;
|desc1=Description&lt;br /&gt;
|character2=[[Hero]]&lt;br /&gt;
|level2=15&lt;br /&gt;
|mp2=10&lt;br /&gt;
|desc2=Other description&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Learnset&lt;br /&gt;
|character1=&lt;br /&gt;
|level1=&lt;br /&gt;
|mp1=&lt;br /&gt;
|desc1=&lt;br /&gt;
...&lt;br /&gt;
|character20=&lt;br /&gt;
|level20=&lt;br /&gt;
|mp20=&lt;br /&gt;
|desc20=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271173</id>
		<title>Template:Learnset</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271173"/>
		<updated>2026-07-21T16:47:30Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|MP&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character1|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{{character1|}}} &lt;br /&gt;
{{!}} {{{level1|}}}&lt;br /&gt;
{{!}} {{{mp1|}}}&lt;br /&gt;
{{!}} {{{desc1|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character2|}}}| &lt;br /&gt;
{{!}} {{{character2|}}} &lt;br /&gt;
{{!}} {{{level2|}}}&lt;br /&gt;
{{!}} {{{mp2|}}}&lt;br /&gt;
{{!}} {{{desc2|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character3|}}}| &lt;br /&gt;
{{!}} {{{character3|}}}&lt;br /&gt;
{{!}} {{{level3|}}}&lt;br /&gt;
{{!}} {{{mp3|}}}&lt;br /&gt;
{{!}} {{{desc3|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character4|}}}| &lt;br /&gt;
{{!}} {{{character4|}}} &lt;br /&gt;
{{!}} {{{level4|}}}&lt;br /&gt;
{{!}} {{{mp4|}}}&lt;br /&gt;
{{!}} {{{desc4|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character5|}}}| &lt;br /&gt;
{{!}} {{{character5|}}} &lt;br /&gt;
{{!}} {{{level5|}}}&lt;br /&gt;
{{!}} {{{mp5|}}}&lt;br /&gt;
{{!}} {{{desc5|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character6|}}}| &lt;br /&gt;
{{!}} {{{character6|}}} &lt;br /&gt;
{{!}} {{{level6|}}}&lt;br /&gt;
{{!}} {{{mp6|}}}&lt;br /&gt;
{{!}} {{{desc6|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character7|}}}| &lt;br /&gt;
{{!}} {{{character7|}}} &lt;br /&gt;
{{!}} {{{level7|}}}&lt;br /&gt;
{{!}} {{{mp7|}}}&lt;br /&gt;
{{!}} {{{desc7|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character8|}}}| &lt;br /&gt;
{{!}} {{{character8|}}} &lt;br /&gt;
{{!}} {{{level8|}}}&lt;br /&gt;
{{!}} {{{mp8|}}}&lt;br /&gt;
{{!}} {{{desc8|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character9|}}}| &lt;br /&gt;
{{!}} {{{character9|}}} &lt;br /&gt;
{{!}} {{{level9|}}}&lt;br /&gt;
{{!}} {{{mp9|}}}&lt;br /&gt;
{{!}} {{{desc9|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character10|}}}| &lt;br /&gt;
{{!}} {{{character10|}}} &lt;br /&gt;
{{!}} {{{level10|}}}&lt;br /&gt;
{{!}} {{{mp10|}}}&lt;br /&gt;
{{!}} {{{desc10|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character11|}}}| &lt;br /&gt;
{{!}} {{{character11|}}} &lt;br /&gt;
{{!}} {{{level11|}}}&lt;br /&gt;
{{!}} {{{mp11|}}}&lt;br /&gt;
{{!}} {{{desc11|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character12|}}}| &lt;br /&gt;
{{!}} {{{character12|}}} &lt;br /&gt;
{{!}} {{{level12|}}}&lt;br /&gt;
{{!}} {{{mp12|}}}&lt;br /&gt;
{{!}} {{{desc12|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character13|}}}| &lt;br /&gt;
{{!}} {{{character13|}}} &lt;br /&gt;
{{!}} {{{level13|}}}&lt;br /&gt;
{{!}} {{{mp13|}}}&lt;br /&gt;
{{!}} {{{desc13|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character14|}}}| &lt;br /&gt;
{{!}} {{{character14|}}} &lt;br /&gt;
{{!}} {{{level14|}}}&lt;br /&gt;
{{!}} {{{mp14|}}}&lt;br /&gt;
{{!}} {{{desc14|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character15|}}}| &lt;br /&gt;
{{!}} {{{character15|}}} &lt;br /&gt;
{{!}} {{{level15|}}}&lt;br /&gt;
{{!}} {{{mp15|}}}&lt;br /&gt;
{{!}} {{{desc15|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character16|}}}| &lt;br /&gt;
{{!}} {{{character16|}}} &lt;br /&gt;
{{!}} {{{level16|}}}&lt;br /&gt;
{{!}} {{{mp16|}}}&lt;br /&gt;
{{!}} {{{desc16|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character17|}}}| &lt;br /&gt;
{{!}} {{{character17|}}} &lt;br /&gt;
{{!}} {{{level17|}}}&lt;br /&gt;
{{!}} {{{mp17|}}}&lt;br /&gt;
{{!}} {{{desc17|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character18|}}}| &lt;br /&gt;
{{!}} {{{character18|}}} &lt;br /&gt;
{{!}} {{{level18|}}}&lt;br /&gt;
{{!}} {{{mp18|}}}&lt;br /&gt;
{{!}} {{{desc18|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character19|}}}| &lt;br /&gt;
{{!}} {{{character19|}}} &lt;br /&gt;
{{!}} {{{level19|}}}&lt;br /&gt;
{{!}} {{{mp19|}}}&lt;br /&gt;
{{!}} {{{desc19|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character20|}}}| &lt;br /&gt;
{{!}} {{{character20|}}} &lt;br /&gt;
{{!}} {{{level20|}}}&lt;br /&gt;
{{!}} {{{mp20|}}}&lt;br /&gt;
{{!}} {{{desc20|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{Learnset&lt;br /&gt;
|character1=[[Hero]]&lt;br /&gt;
|level1=10&lt;br /&gt;
|mp1=5&lt;br /&gt;
|desc1=Description&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Learnset&lt;br /&gt;
|character1=&lt;br /&gt;
|level1=&lt;br /&gt;
|mp1=&lt;br /&gt;
|desc1=&lt;br /&gt;
...&lt;br /&gt;
|character20=&lt;br /&gt;
|level20=&lt;br /&gt;
|mp20=&lt;br /&gt;
|desc20=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271172</id>
		<title>Template:Learnset</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271172"/>
		<updated>2026-07-21T16:47:15Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Added MP &amp;amp; description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|MP&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character1|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{{character1|}}} &lt;br /&gt;
{{!}} {{{level1|}}}&lt;br /&gt;
{{!}} {{{mp1|}}}&lt;br /&gt;
{{!}} {{{desc1|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character2|}}}| &lt;br /&gt;
{{!}} {{{character2|}}} &lt;br /&gt;
{{!}} {{{level2|}}}&lt;br /&gt;
{{!}} {{{mp2|}}}&lt;br /&gt;
{{!}} {{{desc2|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character3|}}}| &lt;br /&gt;
{{!}} {{{character3|}}}&lt;br /&gt;
{{!}} {{{level3|}}}&lt;br /&gt;
{{!}} {{{mp3|}}}&lt;br /&gt;
{{!}} {{{desc3|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character4|}}}| &lt;br /&gt;
{{!}} {{{character4|}}} &lt;br /&gt;
{{!}} {{{level4|}}}&lt;br /&gt;
{{!}} {{{mp4|}}}&lt;br /&gt;
{{!}} {{{desc4|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character5|}}}| &lt;br /&gt;
{{!}} {{{character5|}}} &lt;br /&gt;
{{!}} {{{level5|}}}&lt;br /&gt;
{{!}} {{{mp5|}}}&lt;br /&gt;
{{!}} {{{desc5|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character6|}}}| &lt;br /&gt;
{{!}} {{{character6|}}} &lt;br /&gt;
{{!}} {{{level6|}}}&lt;br /&gt;
{{!}} {{{mp6|}}}&lt;br /&gt;
{{!}} {{{desc6|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character7|}}}| &lt;br /&gt;
{{!}} {{{character7|}}} &lt;br /&gt;
{{!}} {{{level7|}}}&lt;br /&gt;
{{!}} {{{mp7|}}}&lt;br /&gt;
{{!}} {{{desc7|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character8|}}}| &lt;br /&gt;
{{!}} {{{character8|}}} &lt;br /&gt;
{{!}} {{{level8|}}}&lt;br /&gt;
{{!}} {{{mp8|}}}&lt;br /&gt;
{{!}} {{{desc8|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character9|}}}| &lt;br /&gt;
{{!}} {{{character9|}}} &lt;br /&gt;
{{!}} {{{level9|}}}&lt;br /&gt;
{{!}} {{{mp9|}}}&lt;br /&gt;
{{!}} {{{desc9|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character10|}}}| &lt;br /&gt;
{{!}} {{{character10|}}} &lt;br /&gt;
{{!}} {{{level10|}}}&lt;br /&gt;
{{!}} {{{mp10|}}}&lt;br /&gt;
{{!}} {{{desc10|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character11|}}}| &lt;br /&gt;
{{!}} {{{character11|}}} &lt;br /&gt;
{{!}} {{{level11|}}}&lt;br /&gt;
{{!}} {{{mp11|}}}&lt;br /&gt;
{{!}} {{{desc11|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character12|}}}| &lt;br /&gt;
{{!}} {{{character12|}}} &lt;br /&gt;
{{!}} {{{level12|}}}&lt;br /&gt;
{{!}} {{{mp12|}}}&lt;br /&gt;
{{!}} {{{desc12|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character13|}}}| &lt;br /&gt;
{{!}} {{{character13|}}} &lt;br /&gt;
{{!}} {{{level13|}}}&lt;br /&gt;
{{!}} {{{mp13|}}}&lt;br /&gt;
{{!}} {{{desc13|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character14|}}}| &lt;br /&gt;
{{!}} {{{character14|}}} &lt;br /&gt;
{{!}} {{{level14|}}}&lt;br /&gt;
{{!}} {{{mp14|}}}&lt;br /&gt;
{{!}} {{{desc14|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character15|}}}| &lt;br /&gt;
{{!}} {{{character15|}}} &lt;br /&gt;
{{!}} {{{level15|}}}&lt;br /&gt;
{{!}} {{{mp15|}}}&lt;br /&gt;
{{!}} {{{desc15|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character16|}}}| &lt;br /&gt;
{{!}} {{{character16|}}} &lt;br /&gt;
{{!}} {{{level16|}}}&lt;br /&gt;
{{!}} {{{mp16|}}}&lt;br /&gt;
{{!}} {{{desc16|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character17|}}}| &lt;br /&gt;
{{!}} {{{character17|}}} &lt;br /&gt;
{{!}} {{{level17|}}}&lt;br /&gt;
{{!}} {{{mp17|}}}&lt;br /&gt;
{{!}} {{{desc17|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character18|}}}| &lt;br /&gt;
{{!}} {{{character18|}}} &lt;br /&gt;
{{!}} {{{level18|}}}&lt;br /&gt;
{{!}} {{{mp18|}}}&lt;br /&gt;
{{!}} {{{desc18|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character19|}}}| &lt;br /&gt;
{{!}} {{{character19|}}} &lt;br /&gt;
{{!}} {{{level19|}}}&lt;br /&gt;
{{!}} {{{mp19|}}}&lt;br /&gt;
{{!}} {{{desc19|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character20|}}}| &lt;br /&gt;
{{!}} {{{character20|}}} &lt;br /&gt;
{{!}} {{{level20|}}}&lt;br /&gt;
{{!}} {{{mp20|}}}&lt;br /&gt;
{{!}} {{{desc20|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{Learnset&lt;br /&gt;
|character1=[[Hero]]&lt;br /&gt;
|level1=10&lt;br /&gt;
|mp1=5&lt;br /&gt;
|desc1=Description&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Learnset&lt;br /&gt;
|character1=&lt;br /&gt;
|level1=&lt;br /&gt;
|mp1=&lt;br /&gt;
...&lt;br /&gt;
|character20=&lt;br /&gt;
|level20=&lt;br /&gt;
|mp20=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271171</id>
		<title>Template:Learnset</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271171"/>
		<updated>2026-07-21T16:37:37Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character1|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{{character1}}} &lt;br /&gt;
{{!}} {{{level1}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character2|}}}| &lt;br /&gt;
{{!}} {{{character2}}} &lt;br /&gt;
{{!}} {{{level2}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character3|}}}| &lt;br /&gt;
{{!}} {{{character3}}} &lt;br /&gt;
{{!}} {{{level3}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character4|}}}| &lt;br /&gt;
{{!}} {{{character4}}} &lt;br /&gt;
{{!}} {{{level4}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character5|}}}| &lt;br /&gt;
{{!}} {{{character5}}} &lt;br /&gt;
{{!}} {{{level5}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character6|}}}| &lt;br /&gt;
{{!}} {{{character6}}} &lt;br /&gt;
{{!}} {{{level6}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character7|}}}| &lt;br /&gt;
{{!}} {{{character7}}} &lt;br /&gt;
{{!}} {{{level7}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character8|}}}| &lt;br /&gt;
{{!}} {{{character8}}} &lt;br /&gt;
{{!}} {{{level8}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character9|}}}| &lt;br /&gt;
{{!}} {{{character9}}} &lt;br /&gt;
{{!}} {{{level9}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character10|}}}| &lt;br /&gt;
{{!}} {{{character10}}} &lt;br /&gt;
{{!}} {{{level10}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character11|}}}| &lt;br /&gt;
{{!}} {{{character11}}} &lt;br /&gt;
{{!}} {{{level11}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character12|}}}| &lt;br /&gt;
{{!}} {{{character12}}} &lt;br /&gt;
{{!}} {{{level12}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character13|}}}| &lt;br /&gt;
{{!}} {{{character13}}} &lt;br /&gt;
{{!}} {{{level13}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character14|}}}| &lt;br /&gt;
{{!}} {{{character14}}} &lt;br /&gt;
{{!}} {{{level14}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character15|}}}| &lt;br /&gt;
{{!}} {{{character15}}} &lt;br /&gt;
{{!}} {{{level15}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character16|}}}| &lt;br /&gt;
{{!}} {{{character16}}} &lt;br /&gt;
{{!}} {{{level16}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character17|}}}| &lt;br /&gt;
{{!}} {{{character17}}} &lt;br /&gt;
{{!}} {{{level17}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character18|}}}| &lt;br /&gt;
{{!}} {{{character18}}} &lt;br /&gt;
{{!}} {{{level18}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character19|}}}| &lt;br /&gt;
{{!}} {{{character19}}} &lt;br /&gt;
{{!}} {{{level19}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character20|}}}| &lt;br /&gt;
{{!}} {{{character20}}} &lt;br /&gt;
{{!}} {{{level20}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{Learnset&lt;br /&gt;
|character1=[[Hero]]&lt;br /&gt;
|level1=13&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Learnset&lt;br /&gt;
|character1=&lt;br /&gt;
|level1=&lt;br /&gt;
|character2=&lt;br /&gt;
|level2=&lt;br /&gt;
...&lt;br /&gt;
|character20=&lt;br /&gt;
|level20=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271170</id>
		<title>Template:Learnset</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271170"/>
		<updated>2026-07-21T16:32:07Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Removed redirect to Template:CharacterLearnset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{character1|}}}| &lt;br /&gt;
{{!}} {{{character1}}} &lt;br /&gt;
{{!}} {{{level1}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character2|}}}| &lt;br /&gt;
{{!}} {{{character2}}} &lt;br /&gt;
{{!}} {{{level2}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character3|}}}| &lt;br /&gt;
{{!}} {{{character3}}} &lt;br /&gt;
{{!}} {{{level3}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character4|}}}| &lt;br /&gt;
{{!}} {{{character4}}} &lt;br /&gt;
{{!}} {{{level4}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character5|}}}| &lt;br /&gt;
{{!}} {{{character5}}} &lt;br /&gt;
{{!}} {{{level5}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character6|}}}| &lt;br /&gt;
{{!}} {{{character6}}} &lt;br /&gt;
{{!}} {{{level6}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character7|}}}| &lt;br /&gt;
{{!}} {{{character7}}} &lt;br /&gt;
{{!}} {{{level7}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character8|}}}| &lt;br /&gt;
{{!}} {{{character8}}} &lt;br /&gt;
{{!}} {{{level8}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character9|}}}| &lt;br /&gt;
{{!}} {{{character9}}} &lt;br /&gt;
{{!}} {{{level9}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character10|}}}| &lt;br /&gt;
{{!}} {{{character10}}} &lt;br /&gt;
{{!}} {{{level10}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character11|}}}| &lt;br /&gt;
{{!}} {{{character11}}} &lt;br /&gt;
{{!}} {{{level11}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character12|}}}| &lt;br /&gt;
{{!}} {{{character12}}} &lt;br /&gt;
{{!}} {{{level12}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character13|}}}| &lt;br /&gt;
{{!}} {{{character13}}} &lt;br /&gt;
{{!}} {{{level13}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character14|}}}| &lt;br /&gt;
{{!}} {{{character14}}} &lt;br /&gt;
{{!}} {{{level14}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character15|}}}| &lt;br /&gt;
{{!}} {{{character15}}} &lt;br /&gt;
{{!}} {{{level15}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character16|}}}| &lt;br /&gt;
{{!}} {{{character16}}} &lt;br /&gt;
{{!}} {{{level16}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character17|}}}| &lt;br /&gt;
{{!}} {{{character17}}} &lt;br /&gt;
{{!}} {{{level17}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character18|}}}| &lt;br /&gt;
{{!}} {{{character18}}} &lt;br /&gt;
{{!}} {{{level18}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character19|}}}| &lt;br /&gt;
{{!}} {{{character19}}} &lt;br /&gt;
{{!}} {{{level19}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{character20|}}}| &lt;br /&gt;
{{!}} {{{character20}}} &lt;br /&gt;
{{!}} {{{level20}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Learnset&lt;br /&gt;
|character1=&lt;br /&gt;
|level1=&lt;br /&gt;
|character2=&lt;br /&gt;
|level2=&lt;br /&gt;
...&lt;br /&gt;
|character20=&lt;br /&gt;
|level20=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271169</id>
		<title>Template:Learnset</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Learnset&amp;diff=271169"/>
		<updated>2026-07-21T16:22:02Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Lino49 moved page Template:Learnset to Template:CharacterLearnset: Ended up being a template that didn&amp;#039;t get used anyways&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:CharacterLearnset]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:CharacterLearnset&amp;diff=271168</id>
		<title>Template:CharacterLearnset</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:CharacterLearnset&amp;diff=271168"/>
		<updated>2026-07-21T16:22:02Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Lino49 moved page Template:Learnset to Template:CharacterLearnset: Ended up being a template that didn&amp;#039;t get used anyways&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;width:65%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background:#E42E2E&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot; | Spell&lt;br /&gt;
{{#if: {{{DW|}}} | ! style=&amp;quot;width:10%&amp;quot; {{!}} &#039;&#039;DW naming&#039;&#039; }}&lt;br /&gt;
! Level&lt;br /&gt;
! MP&lt;br /&gt;
! Description&lt;br /&gt;
{{{rows|}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Learnset/doc}}&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Oomph&amp;diff=271167</id>
		<title>Oomph</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Oomph&amp;diff=271167"/>
		<updated>2026-07-21T16:17:02Z</updated>

		<summary type="html">&lt;p&gt;Lino49: /* Localisation History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Oomph&lt;br /&gt;
|image = [[image:DQ3 Spell Oomph.png|170px]]&lt;br /&gt;
|japanese = バイキルト&lt;br /&gt;
|romaji = Baikiruto&lt;br /&gt;
|type = Support&lt;br /&gt;
|first = {{DQ3|short}}&lt;br /&gt;
|dw = Bikill&amp;lt;br&amp;gt;TwinHits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oomph&#039;&#039;&#039; is a support spell in the {{DQSeries}} introduced in. It is a sister spell to [[Oomphle]].&lt;br /&gt;
&lt;br /&gt;
==Localisation History==&lt;br /&gt;
The spells &#039;&#039;Oomph&#039;&#039; and &#039;&#039;[[Oomphle]]&#039;&#039; have had conflicted localizations throughout the different games they appeared in. For consistency, this page refers to the spell named バイキルト &#039;&#039;(Baikiruto)&#039;&#039; in Japanese as it is most often localized as &#039;&#039;Oomph&#039;&#039;. For the spell named バイシオン &#039;&#039;(Baishion)&#039;&#039; in Japanese, refer to &#039;&#039;[[Oomphle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Summary of the different localizations of those two spells over the different games:&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black;&amp;quot;&lt;br /&gt;
! Game&lt;br /&gt;
! バイシオン &#039;&#039;(Baishion)&#039;&#039;&lt;br /&gt;
! バイキルト &#039;&#039;(Baikiruto)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Up to {{DQ9|short}}&lt;br /&gt;
| N/A&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| {{DQMJ}}&lt;br /&gt;
| Oomphle&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| {{DQ11|short}}&lt;br /&gt;
| Oomph&lt;br /&gt;
| Oomphle&lt;br /&gt;
|-&lt;br /&gt;
| {{DQ7R}}&lt;br /&gt;
| Oomphle&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| Newer games where only &#039;&#039;Baikiruto&#039;&#039; appears&amp;lt;br&amp;gt;(Like {{DQ3HD}})&lt;br /&gt;
| N/A&lt;br /&gt;
| Oomph&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, for the case of {{DQ10}} which has had not got an official localization, we will take the same localization as {{DQ11|short}} for these spells, for consistancy, as they work the same way in those two games.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Oomph can be learned by [[Mage]]s and [[Sage]]s at level 21 and costs 6 {{MP}}. On the enemy side, it can be cast by [[Abracadabrer]]s, [[Terror troll]]s, and [[IronNite]]s.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Oomph is learned by [[Borya]] at level 19 and is already known by {{Psaro 9}} at upon joining the {{Party 4}}.&lt;br /&gt;
&lt;br /&gt;
It can also be used by [[Togre]]s exclusively in the remakes.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Beginning with the {{PS2}} version, Oomph only increases damage by 80%.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|{{Warhog R}}||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca Whitaker|Bianca]]||13&lt;br /&gt;
|-&lt;br /&gt;
|[[Nera Briscoletti|Nera]]||13&lt;br /&gt;
|-&lt;br /&gt;
|[[Debora Briscoletti|Debora]]||15&lt;br /&gt;
|-&lt;br /&gt;
|{{Madchen}}||16&lt;br /&gt;
|-&lt;br /&gt;
|{{Grudgerigar R}}||20&lt;br /&gt;
|-&lt;br /&gt;
|{{Revaulting horse R}}||20&lt;br /&gt;
|-&lt;br /&gt;
|{{Beastmaster R}}||28&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwight]]||45&lt;br /&gt;
|-&lt;br /&gt;
|{{Pip fighter R}}||55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Oomph is obtained by advancing to either Rank 2 of the [[Armamentalist]] vocation or rank 3 of the [[Sage]] vocation. It can also be cast by using the [[Sword of Ramias]] as an item.&lt;br /&gt;
&lt;br /&gt;
On the enemy side, it can be cast by [[Annihilantern]]s, [[Jugular joker]]s, [[Sorcerer]]s, [[Brick]], [[Mortamor]]&#039;s second form, and [[Nokturnus]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
In the original Sony [[PlayStation]] version, Oomph can be learned by advancing to rank 4 as an [[Armamentalist]] or rank 6 as a [[Jawtoise (vocation)|Jawtoise]]. In the [[Nintendo 3DS]] version, it is an advanced spell that can be learned by advancing to rank 2 as a [[Sage]], rank 6 as a [[Pirate]], rank 6 as a [[Paladin]], rank 5 as a [[Champion]], and rank 1 as a [[Hero (vocation)|Hero]] or [[Druid]]. It can also be cast by using the [[Okeanos Sword]] in battle.&lt;br /&gt;
&lt;br /&gt;
It can be cast by the enemies [[Fighting batboon]], [[Beastly priest]], [[Sorcerer]], [[Hideous eyesaur]], [[Notso macho]], [[Mucho macho]], [[Macho Picchu]], [[Togre]], [[Terracotta warrior]], and [[Mandrake major]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Oomph is learned by [[Jessica Albert|Jessica]] at level 19, by [[Angelo]] by investing 65 points into his Staves skill, and in the {{3DS}} version, by [[Morrie]] after investing 3 skill points into his Passion skill. It costs 6 MP to cast and doubles the attack damage of a single character for 6~9 turns. However, in the case of skills that hit multiple times such as [[Falcon Slash]] and [[Twin Dragon Lash]], the damage is only doubled for the first hit. For group-targeting attacks, the damage will only be doubled for the leftmost enemy that is struck.&lt;br /&gt;
&lt;br /&gt;
On the enemy side, it can be cast by [[Notso macho]]s, [[Mucho macho]]s, [[Dark sea-diva]]s, and [[Dullahan]]s, as well as [[Tortured Soul in Memoriam]] and [[Dancing Flame in Memoriam]] in the 3DS version.&lt;br /&gt;
The Infamous Monsters [[Dumbking]] and [[Mornstar]] have access to it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Oomph is learned by [[Mage]]s at level 33 and [[Armamentalist]]s at level 39. It costs 8 {{MP}} to cast and will raise the recipient&#039;s {{Attack}} by 25%, capping at 50% for 6~9 turns.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Oomphle can be learned by [[Armamentalist]]s at level 43, [[Item Master]]s at level 62, [[Demon Swordsman|Demon Swordsmen]] at level 69, and [[Ranger]]s at level 72. It costs 4 MP to cast and raises the target&#039;s {{Attack}} by 40% for 120 seconds.&lt;br /&gt;
* In the {{Offline}} version of the game, it can also be learned by [[Fuura]] at level 38.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Veronica 11}} and [[Sylvando]] will learn Oomphle at level 31 and 39 respectively, and can cast it for 8 MP. It increases the target&#039;s attack by 50% for 4~6 turns.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Known as &#039;&#039;&#039;TwinHits&#039;&#039;&#039; in this game, it can learned by {{MFamilies}}s beginning at level 17 if the {{MFamilies}} has at least 72 {{MP}} and 66 {{Intelligence}}. It is learned naturally by [[Amber weed|AmberWeed]], [[Sentripede|ArmorPede]], [[Beanie meanie|BeanMan]], [[Prickly prankster|ChopClown]], [[Malevolantern|CurseLamp]], [[Picksy|Pixy]], and [[Crested loon|StubBird]]. Additionally, the [[Deago|Diago]] summoned by [[DiagoCall]] can use TwinHits. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
TwinHits now requires 119 {{Intelligence}} to learn. It is naturally learned by the [[Gracos|Grakos]], [[Eyesaur|MultiEyes]], [[Stalagosaur|Orligon]] and [[Petiteel]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Oomph increases the Attack of a single monster by two stages. It can be learned from various skill trees.&lt;br /&gt;
*[[Anti-metal]] (20 points)&lt;br /&gt;
*[[Champion (skill)|Champion]] (31 points)&lt;br /&gt;
*[[Fortifier]] (32 points)&lt;br /&gt;
*[[Wulfspade (Skill)|Wulfspade]] (11 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Oomph can be learned from all the skills it could be previously. It can now also be learned from:&lt;br /&gt;
*[[Hero of the Heavens]] (15 points)&lt;br /&gt;
*[[Missing lynx (skill)|Missing lynx]] (44 points)&lt;br /&gt;
*[[Morrie&#039;s Melange]] (27 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM23D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Oomphle costs 10 MP and raises the party&#039;s Attack by 25% for 2~5 turns, and can be cast twice for a 50% boost. It is learned through the [[Bang Virtuoso]], [[Charge Leader]], [[Firebrand]], [[Fluffy (Talent)|Fluffy]], [[Fortifier]], [[Frizz Virtuoso]], and [[Sage (Talent)|Sage]] talents.&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
Oomphle is the diminutive form of Oomph in &#039;&#039;Treasures&#039;&#039; due to a localisation error. It increases one ally&#039;s {{Attack}} by 50% for a limited amount of time and costs 5 MP. It can be learned by [[Amber dracky|Amber drackies]], [[Fiery dragling]]s, [[Orc queen]]s, [[Queen slime]]s, [[Shiny dragling]]s. If the player has no monster in the party that knows the spell, shooting an ally with the [[oomph pellet]] will duplicate the effect.&lt;br /&gt;
&lt;br /&gt;
==Related skills &amp;amp; spells==&lt;br /&gt;
*[[Gritty Ditty]]&lt;br /&gt;
*[[Oomph]]&lt;br /&gt;
*[[Partyboost]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Oomph powder]]&lt;br /&gt;
*[[Paxa Punch]]&lt;br /&gt;
*[[War drum]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Support spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Treasures spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Oomphle&amp;diff=271166</id>
		<title>Oomphle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Oomphle&amp;diff=271166"/>
		<updated>2026-07-21T16:16:50Z</updated>

		<summary type="html">&lt;p&gt;Lino49: /* Localisation History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Oomphle&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = バイシオン&lt;br /&gt;
|romaji = Baishion&lt;br /&gt;
|type = Support&lt;br /&gt;
|first = {{DQMJ}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The spell &#039;&#039;&#039;Oomphle&#039;&#039;&#039; is a recurring spell in the {{DQSeries}}. It doubles the benefactor&#039;s {{Attack}} when cast unless noted otherwise below.&lt;br /&gt;
&lt;br /&gt;
==Localisation History==&lt;br /&gt;
The spells &#039;&#039;[[Oomph]]&#039;&#039; and &#039;&#039;Oomphle&#039;&#039; have had conflicted localizations throughout the different games they appeared in. For consistency, this page refers to the spell named バイシオン &#039;&#039;(Baishion)&#039;&#039; in Japanese. For the spell named バイキルト &#039;&#039;(Baikiruto)&#039;&#039; &#039; in Japanese, refer to &#039;&#039;[[Oomph]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Summary of the different localizations of those two spells over the different games:&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black;&amp;quot;&lt;br /&gt;
! Game&lt;br /&gt;
! バイシオン &#039;&#039;(Baishion)&#039;&#039;&lt;br /&gt;
! バイキルト &#039;&#039;(Baikiruto)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Up to {{DQ9|short}}&lt;br /&gt;
| N/A&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| {{DQMJ}}&lt;br /&gt;
| Oomphle&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| {{DQ11|short}}&lt;br /&gt;
| Oomph&lt;br /&gt;
| Oomphle&lt;br /&gt;
|-&lt;br /&gt;
| {{DQ7R}}&lt;br /&gt;
| Oomphle&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| Newer games where only &#039;&#039;Baikiruto&#039;&#039; appears&amp;lt;br&amp;gt;(Like {{DQ3HD}})&lt;br /&gt;
| N/A&lt;br /&gt;
| Oomph&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, for the case of {{DQ10}} which has had not got an official localization, we will take the same localization as {{DQ11|short}} for these spells, for consistancy, as they work the same way in those two games.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Oomph is learned by [[Minstrel]]s at level 15, [[Armamentalist]]s at level 14, and [[Item Master]]s at level 55. It costs 2 {{MP}} to cast and will raise the recipient&#039;s {{Attack}} by 25% for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Oomph is already known by [[Sylvando]] upon joining, and can cast it for 4 {{MP}}. It increases the target&#039;s {{Attack}} by 25% for 4~6 turns.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Oomphle increases the {{Attack}} of all party members by one stage for 2~5 turns and costs 10 MP to cast. It can be learned from:&lt;br /&gt;
&lt;br /&gt;
* [[Champion (skill) | Champion]] (70 points)&lt;br /&gt;
* [[Fortifier]] (100 points)&lt;br /&gt;
* [[Über Helpful]] (62 points)&lt;br /&gt;
* [[Wulfspade (Skill) | Wulfspade II]] (15 points)&lt;br /&gt;
* [[Wulfspade (Skill) | Wulfspade III]] (70 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Oomphle can be learned from all the skills it could be previously. It can also be learned from [[Morrie&#039;s Melange]] for 55 points.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM23D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Oomph costs 6 MP and will raise one monster&#039;s attack by 50% for 2~5 turns, and cannot be stacked with multiple castings. It is learned through the [[Bang Afficionado]], [[Cleric]], [[Fortifier]], [[Frizz Afficionado]], [[Good Knight]], [[Magic Maven]], [[Mortamor (Talent)|Mortamor]], [[Nelgel the Netherfiend (Talent)|Nelgel the Netherfiend]], [[Nokturnus (Talent)|Nokturnus]], [[Power Player]], [[Strong Speller]], [[Taste Buddies]], and [[Willing Helper]] talents.&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
Oomph doubles the physical power of one ally for limited amount of time and costs 20 {{MP}}. It can be learned by [[Amber dracky|Amber drackies]], [[Fiery dragling]]s, [[Orc queen]]s, [[Queen slime]]s, [[Shiny dragling]]s. The [[oomph pellet]] can duplicate the spell&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
==={{DQR}}===&lt;br /&gt;
Oomph appeared under the name &#039;&#039;&#039;Oomph Scroll&#039;&#039;&#039; as an ability for [[Merchant]] leaders in the standard card pack, costing 3 MP to use. When played, all friendly units in a single column would gain +2 to attack power.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Oomph is known naturally by [[Ace of spades]], {{Bianca}}, and [[Schwarzchuld]] at level 1, costs 24 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and increases the target&#039;s ATK by 2 stages for 3 turns.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Oomph&lt;br /&gt;
|kanji=バイキルト&lt;br /&gt;
|romanji=Baikiruto&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Support&lt;br /&gt;
|element=[[Image:DQTact Non-elemental.png]]&lt;br /&gt;
|mp=24&lt;br /&gt;
|range=[[Image:DQTact_Range1.png|48px]]&amp;lt;br&amp;gt;1-2 (+self)&lt;br /&gt;
|status=[[Image:DQTact ATKUp.png]]&amp;lt;br&amp;gt;ATK Up&lt;br /&gt;
|description=Greatly raises 1 ally&#039;s ATK for 3 turns&lt;br /&gt;
|monsters=Ace of spades, Bianca, Schwarzchuld&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Oomph appears as one of the {{Hero Smash}}&#039;s down special moves in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;, available from the Command Selection. When activated, it increases the {{Hero Smash}}&#039;s {{Attack}} power 60% for a limited time. Also, the spell will increase the damage the {{Hero Smash}} receives by 20%.&lt;br /&gt;
&lt;br /&gt;
==Related skills &amp;amp; spells==&lt;br /&gt;
*[[Gritty Ditty]]&lt;br /&gt;
*[[Partyboost]]&lt;br /&gt;
*[[Oomphle]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Oomph powder]]&lt;br /&gt;
*[[Paxa Punch]]&lt;br /&gt;
*[[War drum]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Oomph DQVI artwork.jpg|[[Ashlynn]] casting Oomph on the {{Hero 6}}&lt;br /&gt;
SSBU_Oomph.jpg|{{Solo}} casting Oomph on himself.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Support spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Treasures spells]]&lt;br /&gt;
[[Category:Dragon Quest Rivals spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Oomphle&amp;diff=271165</id>
		<title>Oomphle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Oomphle&amp;diff=271165"/>
		<updated>2026-07-21T16:14:49Z</updated>

		<summary type="html">&lt;p&gt;Lino49: /* Localisation History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Oomphle&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = バイシオン&lt;br /&gt;
|romaji = Baishion&lt;br /&gt;
|type = Support&lt;br /&gt;
|first = {{DQMJ}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The spell &#039;&#039;&#039;Oomphle&#039;&#039;&#039; is a recurring spell in the {{DQSeries}}. It doubles the benefactor&#039;s {{Attack}} when cast unless noted otherwise below.&lt;br /&gt;
&lt;br /&gt;
==Localisation History==&lt;br /&gt;
The spells &#039;&#039;[[Oomph]]&#039;&#039; and &#039;&#039;Oomphle&#039;&#039; have had conflicted localizations throughout the different games they appeared in. For consistency, this page refers to the spell named バイシオン &#039;&#039;(Baishion)&#039;&#039; in Japanese. For the spell named バイキルト &#039;&#039;(Baikiruto)&#039;&#039; &#039; in Japanese, refer to &#039;&#039;[[Oomph]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Summary of the different localizations of those two spells over the different games:&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black;&amp;quot;&lt;br /&gt;
! Game&lt;br /&gt;
! バイシオン &#039;&#039;(Baishion)&#039;&#039;&lt;br /&gt;
! バイキルト &#039;&#039;(Baikiruto)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Up to {{DQ9|short}}&lt;br /&gt;
| N/A&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| {{DQMJ}}&lt;br /&gt;
| Oomphle&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| {{DQ11|short}}&lt;br /&gt;
| Oomph&lt;br /&gt;
| Oomphle&lt;br /&gt;
|-&lt;br /&gt;
| {{DQ7R}}&lt;br /&gt;
| Oomphle&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| Newer games where only &#039;&#039;Baikiruto&#039;&#039; appears&amp;lt;br&amp;gt;(Like {{DQ3HD}})&lt;br /&gt;
| N/A&lt;br /&gt;
| Oomph&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Oomph is learned by [[Minstrel]]s at level 15, [[Armamentalist]]s at level 14, and [[Item Master]]s at level 55. It costs 2 {{MP}} to cast and will raise the recipient&#039;s {{Attack}} by 25% for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Oomph is already known by [[Sylvando]] upon joining, and can cast it for 4 {{MP}}. It increases the target&#039;s {{Attack}} by 25% for 4~6 turns.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Oomphle increases the {{Attack}} of all party members by one stage for 2~5 turns and costs 10 MP to cast. It can be learned from:&lt;br /&gt;
&lt;br /&gt;
* [[Champion (skill) | Champion]] (70 points)&lt;br /&gt;
* [[Fortifier]] (100 points)&lt;br /&gt;
* [[Über Helpful]] (62 points)&lt;br /&gt;
* [[Wulfspade (Skill) | Wulfspade II]] (15 points)&lt;br /&gt;
* [[Wulfspade (Skill) | Wulfspade III]] (70 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Oomphle can be learned from all the skills it could be previously. It can also be learned from [[Morrie&#039;s Melange]] for 55 points.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM23D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Oomph costs 6 MP and will raise one monster&#039;s attack by 50% for 2~5 turns, and cannot be stacked with multiple castings. It is learned through the [[Bang Afficionado]], [[Cleric]], [[Fortifier]], [[Frizz Afficionado]], [[Good Knight]], [[Magic Maven]], [[Mortamor (Talent)|Mortamor]], [[Nelgel the Netherfiend (Talent)|Nelgel the Netherfiend]], [[Nokturnus (Talent)|Nokturnus]], [[Power Player]], [[Strong Speller]], [[Taste Buddies]], and [[Willing Helper]] talents.&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
Oomph doubles the physical power of one ally for limited amount of time and costs 20 {{MP}}. It can be learned by [[Amber dracky|Amber drackies]], [[Fiery dragling]]s, [[Orc queen]]s, [[Queen slime]]s, [[Shiny dragling]]s. The [[oomph pellet]] can duplicate the spell&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
==={{DQR}}===&lt;br /&gt;
Oomph appeared under the name &#039;&#039;&#039;Oomph Scroll&#039;&#039;&#039; as an ability for [[Merchant]] leaders in the standard card pack, costing 3 MP to use. When played, all friendly units in a single column would gain +2 to attack power.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Oomph is known naturally by [[Ace of spades]], {{Bianca}}, and [[Schwarzchuld]] at level 1, costs 24 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and increases the target&#039;s ATK by 2 stages for 3 turns.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Oomph&lt;br /&gt;
|kanji=バイキルト&lt;br /&gt;
|romanji=Baikiruto&lt;br /&gt;
|type=Spell&lt;br /&gt;
|role=Support&lt;br /&gt;
|element=[[Image:DQTact Non-elemental.png]]&lt;br /&gt;
|mp=24&lt;br /&gt;
|range=[[Image:DQTact_Range1.png|48px]]&amp;lt;br&amp;gt;1-2 (+self)&lt;br /&gt;
|status=[[Image:DQTact ATKUp.png]]&amp;lt;br&amp;gt;ATK Up&lt;br /&gt;
|description=Greatly raises 1 ally&#039;s ATK for 3 turns&lt;br /&gt;
|monsters=Ace of spades, Bianca, Schwarzchuld&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Oomph appears as one of the {{Hero Smash}}&#039;s down special moves in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;, available from the Command Selection. When activated, it increases the {{Hero Smash}}&#039;s {{Attack}} power 60% for a limited time. Also, the spell will increase the damage the {{Hero Smash}} receives by 20%.&lt;br /&gt;
&lt;br /&gt;
==Related skills &amp;amp; spells==&lt;br /&gt;
*[[Gritty Ditty]]&lt;br /&gt;
*[[Partyboost]]&lt;br /&gt;
*[[Oomphle]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Oomph powder]]&lt;br /&gt;
*[[Paxa Punch]]&lt;br /&gt;
*[[War drum]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Oomph DQVI artwork.jpg|[[Ashlynn]] casting Oomph on the {{Hero 6}}&lt;br /&gt;
SSBU_Oomph.jpg|{{Solo}} casting Oomph on himself.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Support spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Treasures spells]]&lt;br /&gt;
[[Category:Dragon Quest Rivals spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Oomph&amp;diff=271164</id>
		<title>Oomph</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Oomph&amp;diff=271164"/>
		<updated>2026-07-21T16:13:42Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Oomph&lt;br /&gt;
|image = [[image:DQ3 Spell Oomph.png|170px]]&lt;br /&gt;
|japanese = バイキルト&lt;br /&gt;
|romaji = Baikiruto&lt;br /&gt;
|type = Support&lt;br /&gt;
|first = {{DQ3|short}}&lt;br /&gt;
|dw = Bikill&amp;lt;br&amp;gt;TwinHits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oomph&#039;&#039;&#039; is a support spell in the {{DQSeries}} introduced in. It is a sister spell to [[Oomphle]].&lt;br /&gt;
&lt;br /&gt;
==Localisation History==&lt;br /&gt;
The spells &#039;&#039;Oomph&#039;&#039; and &#039;&#039;[[Oomphle]]&#039;&#039; have had conflicted localizations throughout the different games they appeared in. For consistency, this page refers to the spell named バイキルト &#039;&#039;(Baikiruto)&#039;&#039; in Japanese as it is most often localized as &#039;&#039;Oomph&#039;&#039;. For the spell named バイシオン &#039;&#039;(Baishion)&#039;&#039; in Japanese, refer to &#039;&#039;[[Oomphle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Summary of the different localizations of those two spells over the different games:&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black;&amp;quot;&lt;br /&gt;
! Game&lt;br /&gt;
! バイシオン &#039;&#039;(Baishion)&#039;&#039;&lt;br /&gt;
! バイキルト &#039;&#039;(Baikiruto)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Up to {{DQ9|short}}&lt;br /&gt;
| N/A&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| {{DQMJ}}&lt;br /&gt;
| Oomphle&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| {{DQ11|short}}&lt;br /&gt;
| Oomph&lt;br /&gt;
| Oomphle&lt;br /&gt;
|-&lt;br /&gt;
| {{DQ7R}}&lt;br /&gt;
| Oomphle&lt;br /&gt;
| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| Newer games where only &#039;&#039;Baikiruto&#039;&#039; appears&amp;lt;br&amp;gt;(Like {{DQ3HD}})&lt;br /&gt;
| N/A&lt;br /&gt;
| Oomph&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Oomph can be learned by [[Mage]]s and [[Sage]]s at level 21 and costs 6 {{MP}}. On the enemy side, it can be cast by [[Abracadabrer]]s, [[Terror troll]]s, and [[IronNite]]s.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Oomph is learned by [[Borya]] at level 19 and is already known by {{Psaro 9}} at upon joining the {{Party 4}}.&lt;br /&gt;
&lt;br /&gt;
It can also be used by [[Togre]]s exclusively in the remakes.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Beginning with the {{PS2}} version, Oomph only increases damage by 80%.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|{{Warhog R}}||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca Whitaker|Bianca]]||13&lt;br /&gt;
|-&lt;br /&gt;
|[[Nera Briscoletti|Nera]]||13&lt;br /&gt;
|-&lt;br /&gt;
|[[Debora Briscoletti|Debora]]||15&lt;br /&gt;
|-&lt;br /&gt;
|{{Madchen}}||16&lt;br /&gt;
|-&lt;br /&gt;
|{{Grudgerigar R}}||20&lt;br /&gt;
|-&lt;br /&gt;
|{{Revaulting horse R}}||20&lt;br /&gt;
|-&lt;br /&gt;
|{{Beastmaster R}}||28&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwight]]||45&lt;br /&gt;
|-&lt;br /&gt;
|{{Pip fighter R}}||55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Oomph is obtained by advancing to either Rank 2 of the [[Armamentalist]] vocation or rank 3 of the [[Sage]] vocation. It can also be cast by using the [[Sword of Ramias]] as an item.&lt;br /&gt;
&lt;br /&gt;
On the enemy side, it can be cast by [[Annihilantern]]s, [[Jugular joker]]s, [[Sorcerer]]s, [[Brick]], [[Mortamor]]&#039;s second form, and [[Nokturnus]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
In the original Sony [[PlayStation]] version, Oomph can be learned by advancing to rank 4 as an [[Armamentalist]] or rank 6 as a [[Jawtoise (vocation)|Jawtoise]]. In the [[Nintendo 3DS]] version, it is an advanced spell that can be learned by advancing to rank 2 as a [[Sage]], rank 6 as a [[Pirate]], rank 6 as a [[Paladin]], rank 5 as a [[Champion]], and rank 1 as a [[Hero (vocation)|Hero]] or [[Druid]]. It can also be cast by using the [[Okeanos Sword]] in battle.&lt;br /&gt;
&lt;br /&gt;
It can be cast by the enemies [[Fighting batboon]], [[Beastly priest]], [[Sorcerer]], [[Hideous eyesaur]], [[Notso macho]], [[Mucho macho]], [[Macho Picchu]], [[Togre]], [[Terracotta warrior]], and [[Mandrake major]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Oomph is learned by [[Jessica Albert|Jessica]] at level 19, by [[Angelo]] by investing 65 points into his Staves skill, and in the {{3DS}} version, by [[Morrie]] after investing 3 skill points into his Passion skill. It costs 6 MP to cast and doubles the attack damage of a single character for 6~9 turns. However, in the case of skills that hit multiple times such as [[Falcon Slash]] and [[Twin Dragon Lash]], the damage is only doubled for the first hit. For group-targeting attacks, the damage will only be doubled for the leftmost enemy that is struck.&lt;br /&gt;
&lt;br /&gt;
On the enemy side, it can be cast by [[Notso macho]]s, [[Mucho macho]]s, [[Dark sea-diva]]s, and [[Dullahan]]s, as well as [[Tortured Soul in Memoriam]] and [[Dancing Flame in Memoriam]] in the 3DS version.&lt;br /&gt;
The Infamous Monsters [[Dumbking]] and [[Mornstar]] have access to it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Oomph is learned by [[Mage]]s at level 33 and [[Armamentalist]]s at level 39. It costs 8 {{MP}} to cast and will raise the recipient&#039;s {{Attack}} by 25%, capping at 50% for 6~9 turns.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Oomphle can be learned by [[Armamentalist]]s at level 43, [[Item Master]]s at level 62, [[Demon Swordsman|Demon Swordsmen]] at level 69, and [[Ranger]]s at level 72. It costs 4 MP to cast and raises the target&#039;s {{Attack}} by 40% for 120 seconds.&lt;br /&gt;
* In the {{Offline}} version of the game, it can also be learned by [[Fuura]] at level 38.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Veronica 11}} and [[Sylvando]] will learn Oomphle at level 31 and 39 respectively, and can cast it for 8 MP. It increases the target&#039;s attack by 50% for 4~6 turns.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Known as &#039;&#039;&#039;TwinHits&#039;&#039;&#039; in this game, it can learned by {{MFamilies}}s beginning at level 17 if the {{MFamilies}} has at least 72 {{MP}} and 66 {{Intelligence}}. It is learned naturally by [[Amber weed|AmberWeed]], [[Sentripede|ArmorPede]], [[Beanie meanie|BeanMan]], [[Prickly prankster|ChopClown]], [[Malevolantern|CurseLamp]], [[Picksy|Pixy]], and [[Crested loon|StubBird]]. Additionally, the [[Deago|Diago]] summoned by [[DiagoCall]] can use TwinHits. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
TwinHits now requires 119 {{Intelligence}} to learn. It is naturally learned by the [[Gracos|Grakos]], [[Eyesaur|MultiEyes]], [[Stalagosaur|Orligon]] and [[Petiteel]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Oomph increases the Attack of a single monster by two stages. It can be learned from various skill trees.&lt;br /&gt;
*[[Anti-metal]] (20 points)&lt;br /&gt;
*[[Champion (skill)|Champion]] (31 points)&lt;br /&gt;
*[[Fortifier]] (32 points)&lt;br /&gt;
*[[Wulfspade (Skill)|Wulfspade]] (11 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Oomph can be learned from all the skills it could be previously. It can now also be learned from:&lt;br /&gt;
*[[Hero of the Heavens]] (15 points)&lt;br /&gt;
*[[Missing lynx (skill)|Missing lynx]] (44 points)&lt;br /&gt;
*[[Morrie&#039;s Melange]] (27 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM23D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Oomphle costs 10 MP and raises the party&#039;s Attack by 25% for 2~5 turns, and can be cast twice for a 50% boost. It is learned through the [[Bang Virtuoso]], [[Charge Leader]], [[Firebrand]], [[Fluffy (Talent)|Fluffy]], [[Fortifier]], [[Frizz Virtuoso]], and [[Sage (Talent)|Sage]] talents.&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
Oomphle is the diminutive form of Oomph in &#039;&#039;Treasures&#039;&#039; due to a localisation error. It increases one ally&#039;s {{Attack}} by 50% for a limited amount of time and costs 5 MP. It can be learned by [[Amber dracky|Amber drackies]], [[Fiery dragling]]s, [[Orc queen]]s, [[Queen slime]]s, [[Shiny dragling]]s. If the player has no monster in the party that knows the spell, shooting an ally with the [[oomph pellet]] will duplicate the effect.&lt;br /&gt;
&lt;br /&gt;
==Related skills &amp;amp; spells==&lt;br /&gt;
*[[Gritty Ditty]]&lt;br /&gt;
*[[Oomph]]&lt;br /&gt;
*[[Partyboost]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Oomph powder]]&lt;br /&gt;
*[[Paxa Punch]]&lt;br /&gt;
*[[War drum]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Support spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince spells]]&lt;br /&gt;
[[Category:Dragon Quest Treasures spells]]&lt;br /&gt;
[[Category:Dragon Quest Tact spells]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Rarefied_monster&amp;diff=271072</id>
		<title>Rarefied monster</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Rarefied_monster&amp;diff=271072"/>
		<updated>2026-07-21T14:12:36Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;rarefied monster&#039;&#039;&#039; is a type of monster introduced in {{Dragon Quest X}}. They are unusual looking pallet swaps of monsters that cannot be found on the overworld, instead only appearing alongside their more common variants. A monster becomes rarefied under different circumstances related to its species, but each one is immensely more powerful than its peers and can spell disaster for an unprepared party.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
Rarefied monsters were first added to the game in the 1.1 version update. The first set of rarefied monsters were handpicked by the development team from fan submissions after advertising the feature online and in magazines several months prior to the update, and many later additions were also developed by fans. The original seven rarefied monsters are:&lt;br /&gt;
*[[24-carrot bunicorn]]&lt;br /&gt;
*[[Antiquitree]]&lt;br /&gt;
*[[Pink bonbon]]&lt;br /&gt;
*[[Shadow noble]]&lt;br /&gt;
*[[Sham hamwitch]]&lt;br /&gt;
*[[Spiked club]]&lt;br /&gt;
*[[Wireman]]&lt;br /&gt;
&lt;br /&gt;
An item to increase the odds of encountering a rarefied monster, the &#039;&#039;Kiseki no Perfume&#039;&#039; (きせきの香水), was added in the 2.0 update. The perfume raises the encounter rate to 1/32nd for thirty minutes, and can be purchased from a [[Casino]] for 1,500 tokens. With the 3.0 update, bottles can also be won in various [[Treasures &#039;n&#039; Trapdoors]] boards.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
There is no accolade for finding and defeating all rarefied monsters, and there are no malicious or vicious versions of these monsters, however rarefied monsters can be found accompanying the malicious or vicious variants of their base monsters, so they are not permanently missable. Equipping the [[Circle of Serendipity]] or [[Wings of Serendipity]] will increase the odds of encountering rarefied monsters by 3% and 8% respectively, which replace the default encounter rate of 1/256. The former is the reward for turning in 75 [[Mini medal]]s at [[L&#039;Académie de Notre Maitre des Médailles]] and the latter is the prize for completing the hard version of the black cup at the [[Gallopolis]] sand national race.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border: 1px solid black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; | Original monster&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; | Rarefied monster&lt;br /&gt;
|-&lt;br /&gt;
| [[Cactiball]]&lt;br /&gt;
| [[Golden globe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime knight]]&lt;br /&gt;
| [[Snooty slime knight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked hare]]&lt;br /&gt;
| [[24-carrot bunicorn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brollygagger]]&lt;br /&gt;
| [[Brollympian]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursa minor]]&lt;br /&gt;
| [[Ursa panda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprite bulb]]&lt;br /&gt;
| [[Wight bulb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron maiden]]&lt;br /&gt;
| [[Platinum poppet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cosmic chimaera]]&lt;br /&gt;
| [[Lunar chimaera]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowgre]]&lt;br /&gt;
| [[Leviathing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Killing machine]]&lt;br /&gt;
| [[Type G0]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Metal dragon]]&lt;br /&gt;
| [[Clockwyrm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerkules]]&lt;br /&gt;
| [[Brodysseus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilhaw]]&lt;br /&gt;
| [[Harmachis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold grabber]]&lt;br /&gt;
| [[Fortune filcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fromage fray]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[Fromage flay]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bag o&#039; laughs]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[Bag o&#039; sweets]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil ganesha]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[Elephant king]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Only present in the 2D worlds of [[Tickington]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Only present in the 3DS version&lt;br /&gt;
&lt;br /&gt;
==={{DQM2R}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{DQXNav}}&lt;br /&gt;
{{DQXINav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_mechanics]]&lt;br /&gt;
[[Category:Rarefied monsters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Monstre rarissime]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_I_HD-2D_Remake&amp;diff=270971</id>
		<title>Dragon Quest I HD-2D Remake</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_I_HD-2D_Remake&amp;diff=270971"/>
		<updated>2026-07-21T11:41:03Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Needs to add sub-section for each of the two games on the HD2D remake page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dragon Quest I &amp;amp; II HD-2D Remake]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II_HD-2D_Remake&amp;diff=270970</id>
		<title>Dragon Quest II HD-2D Remake</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II_HD-2D_Remake&amp;diff=270970"/>
		<updated>2026-07-21T11:41:02Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Needs to add sub-section for each of the two games on the HD2D remake page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dragon Quest I &amp;amp; II HD-2D Remake]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Seed&amp;diff=270935</id>
		<title>Seed</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Seed&amp;diff=270935"/>
		<updated>2026-07-21T09:58:08Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Very basic summary for this page for the moment, at least needed one global page. To implement with more information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seeds&#039;&#039;&#039; are stat-enhancing items present throughout the series.&lt;br /&gt;
They have been first added on &#039;&#039;[[Dragon Quest III]]&#039;&#039; and since then have been in all mainline games, and many spin-off games.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Seeds were not present in the original version, but were added in later versions starting from &#039;&#039;SFC&#039;&#039;, to accomodate with later entries that came since.&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Seeds were not present in the original version, but were added in later versions starting from &#039;&#039;SFC&#039;&#039;, to accomodate with later entries that came since.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest III]]&#039;&#039;, the following seeds were added:&lt;br /&gt;
* [[Seed of strength]]&lt;br /&gt;
* [[Seed of agility]]&lt;br /&gt;
* [[Seed of stamina]]&lt;br /&gt;
* [[Seed of wisdom]]&lt;br /&gt;
* [[Seed of luck]]&lt;br /&gt;
* [[Seed of life]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, the [[Seed of magic]] was added.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest V]]&#039;&#039;, the [[Seed of defence]] was added.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, the [[Pretty betsy]] was added.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
No seeds were added.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;, the [[Seed of skill]] was added.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, the following seeds were added:&lt;br /&gt;
* [[Seed of sorcery]]&lt;br /&gt;
* [[Seed of therapeusis]]&lt;br /&gt;
* [[Seed of deftness]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
No new seeds were added&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
No new seeds were added&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=270931</id>
		<title>Dragon Quest</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=270931"/>
		<updated>2026-07-20T21:01:16Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Italic title}}&lt;br /&gt;
&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the original game in the Dragon Quest series&lt;br /&gt;
 |for=series information&lt;br /&gt;
 |see=Dragon Quest (series)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| type=Main series games&lt;br /&gt;
| title=Dragon Quest&lt;br /&gt;
| image=[[File:DQ Logo.png|325px]][[File:DQ Laurel Wreath art.png|325px]]&lt;br /&gt;
| caption=&lt;br /&gt;
| developer=[[Chunsoft]]&lt;br /&gt;
| publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}&lt;br /&gt;
| designer=[[Yuji Horii]]&amp;lt;br /&amp;gt;[[Kōichi Nakamura]]&amp;lt;br /&amp;gt;Yukinobu Chida&lt;br /&gt;
| artist=[[Akira Toriyama]]&lt;br /&gt;
| composer=[[Kōichi Sugiyama]]&lt;br /&gt;
| released= &#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}&#039;&#039;&#039;MSX2&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 21, 1986}}&#039;&#039;&#039;MSX&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 18, 1986}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 18, 1993}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}&#039;&#039;&#039;Wii&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 15, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 8, 2013|NA=September 11, 2014|AUS=September 11, 2014|EU=September 11, 2014}}&#039;&#039;&#039;Playstation 4 &amp;amp; 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=August 10, 2017}}&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}&lt;br /&gt;
| genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes=[[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ({{GBC}})&lt;br /&gt;
| platforms={{Famicom}}/{{NES}}, [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]], {{Super Famicom}}, {{Game Boy Color}}, [[Cell phone|Mobile phone]], [[Wii]], [[Cell phone|Android &amp;amp; iOS]], {{PlayStation 4}}, [[Nintendo 3DS]], [[Nintendo Switch]]&lt;br /&gt;
| media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges&lt;br /&gt;
| requirements=&lt;br /&gt;
| input=&lt;br /&gt;
| series={{Main Series}}&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest&#039;&#039;&#039;&#039;&#039;|ドラゴンクエスト|Doragon Kuesuto}} is the original &#039;&#039;Dragon Quest&#039;&#039; game which preceded the entire {{DQSeries}}. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and {{Famicom}} consoles. The game was localized for North American release in 1989, but the title was changed to &#039;&#039;Dragon Warrior&#039;&#039; to avoid infringing on the trademark of the pen and paper game &#039;&#039;[[wikipedia:DragonQuest|DragonQuest]]&#039;&#039;. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature and 5 password systems, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of &#039;&#039;Dragon Warrior&#039;&#039; as an incentive for subscribing to &#039;&#039;[[Nintendo Power]]&#039;&#039;, the company&#039;s in-house promotions magazine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was the first turn-based role playing game to debut on a video game console and is considered a pioneer in the development of the genre. &#039;&#039;Dragon Quest&#039;&#039;&#039;s immense success proved that RPGs had a place in the industry, and would spawn a successful franchise that would become one of the de facto standards for role playing video games.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The wicked Dragonlord has kidnapped the fair Princess Gwaelin and stolen the Sphere of Light, throwing the kingdom of [[Alefgard]] into turmoil. The Hero, a descendant of the legendary saviour Erdrick, is called on by King Lorik of [[Tantegel]] castle to rescue his daughter and retrieve the Sphere of Light to save Alefgard from the Dragonlord. To do this, the Hero must retrieve several artifacts spread all across the country, including the [[Erdrick&#039;s Sword|sword]], [[Erdrick&#039;s Armour|armour]], and [[Mark of Erdrick|heirloom]] of his ancestor. The [[Staff of Rain]] and [[Sunstone]] must also be retrieved to build the Rainbow Bridge, which allow the Hero to enter the Dragonlord&#039;s castle.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*The {{Hero 1}}: A descendant of the Erdrick, whose history is unknown.&lt;br /&gt;
*[[Erdrick]]: The legendary ancestor of the Hero. He rescued Alefgard centuries earlier from a [[Zoma|wicked demon]], and had left items and clues for his descendant to aid in defeating future threats to the land.&lt;br /&gt;
*[[King Lorik]]: The king of Tantegel, and ruler of the land of Alefgard.&lt;br /&gt;
*[[Princess Gwaelin]]: The beloved daughter of King Lorik. Abducted by the Dragonlord to break the spirits of the people and imprisoned in the [[Quagmire Cave]] southwest of [[Kol]].&lt;br /&gt;
*[[Dragonlord]]: The villain of the story, he has stolen the Sphere of Light in order to infest Alefgard with horrid monsters.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; is set on a sprawling overworld with towns and dungeons to be explored throughout. The player selects actions from a menu, including talking to {{NPC}}s, checking their stats, opening doors or [[treasure chest]]s. &lt;br /&gt;
&lt;br /&gt;
The towns have inns where the player can rest to restore their {{HP}} and {{MP}}; and shops to buy weapons, armor, and items from. Most {{NPC}}s give useful information to help the player progress.&lt;br /&gt;
&lt;br /&gt;
In the original Japanese Famicom version, the Hero only had sprites facing one direction (facing bottom), no matter the direction he walks into. As such, when the player wanted to interact with an NPC or an object on the map, they also had to specify to which direction they want to interact with.&lt;br /&gt;
&lt;br /&gt;
Battles happen turn-based on a first person perspective, and are always 1v1 (only one monster at a time versus one protagonist). Each turn, the player will select an action from the command menu which can be doing a regular attack, casting a spell, using an item, or running away from the battle.&lt;br /&gt;
&lt;br /&gt;
When the player dies (their HP reaches 0), they will respawn to the throne room with half of their gold they had before dying.&lt;br /&gt;
&lt;br /&gt;
Originally, the game does not feature a save system in the Japanese Famicom version, and the player was required to write down a &#039;&#039;[[Spell of Restoration]]&#039;&#039; given by the king, which serves the role of a password.&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
&amp;lt;!--Writing there, I realise there&#039;s a lot more things we could add there, on details for specific mechanics for each version--&amp;gt;&lt;br /&gt;
===Famicom/NES versions===&lt;br /&gt;
When the game was first released in North America, several changes were made into the game:&lt;br /&gt;
* The title was changed from &#039;&#039;Dragon Quest&#039;&#039; to &#039;&#039;Dragon Warrior&#039;&#039;. The logo was also changed to accomodate for the name change. &#039;&#039;(See [[Dragon Quest localization history]])&#039;&#039;&lt;br /&gt;
* The Hero and several other NPCs received more sprites. This way, the Hero would actually have his sprite face the direction he&#039;s walking to, and there was no need for a secondary menu to select which direction you want to interact with.&lt;br /&gt;
* The password system ([[Spell of Restoration]]) of the original Japanese version was replaced by a proper save system.&lt;br /&gt;
&lt;br /&gt;
===Super Famicom version===&lt;br /&gt;
When the game was remade for the Super Famicom (alongside &#039;&#039;[[Dragon Quest II]]&#039;&#039;), it got several additions/changes from the Famicom release:&lt;br /&gt;
* Improved graphics and sound to accomodate for the better hardware&lt;br /&gt;
* All characters have sprites facing all four directions, also they&#039;re generally more detailed and it&#039;s clearer to see what they look like.&lt;br /&gt;
* The game incorporates a proper save system.&lt;br /&gt;
* Stat-boosting [[seed]]s were added.&lt;br /&gt;
&lt;br /&gt;
===GameBoy Color version===&lt;br /&gt;
The GBC release of this game (which was bundled alongside &#039;&#039;[[Dragon Quest II]]&#039;&#039;) is mostly in par to the systems and mechanics of the SFC version, except the graphics and sound were re-apdated for the hardware.&lt;br /&gt;
&lt;br /&gt;
===Mobile phone version===&lt;br /&gt;
* Graphics were remade to better fit the scope of a mobile phone game.&lt;br /&gt;
* Maximum level was increased from 30 to 50, and maximum experience was increased from 65535 to 99999.&lt;br /&gt;
* Descriptions were added to items and spells in the menu.&lt;br /&gt;
&lt;br /&gt;
===Smartphone version===&lt;br /&gt;
The smartphone release of &#039;&#039;Dragon Quest&#039;&#039; was the first time the game got released in Europe and Australia, and also the first time it released on North America with the modern localization. As such, the logo is kept the same too.&lt;br /&gt;
* Graphics are about the same as the mobile phone version, but the ratio of the screen is different. The screen also has several touch buttons to control the game.&lt;br /&gt;
* Maximum level is back to 30.&lt;br /&gt;
* [[Zoom]] costs 1 MP.&lt;br /&gt;
&lt;br /&gt;
===PS4/3DS/Switch version===&lt;br /&gt;
The PS4/3DS releases were Japan-only, but the Switch release was international, which marked the first time the game got released on a console in Europe or Australia.&lt;br /&gt;
The game is overall the same as how it was on the smartphone version, except the display is wider due to the difference in media, and it doesn&#039;t play on touch controls but with buttons.&lt;br /&gt;
&lt;br /&gt;
===HD-2D Remake===&lt;br /&gt;
&#039;&#039;See [[Dragon Quest I &amp;amp; II HD-2D Remake]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The genesis of the game that would become &#039;&#039;Dragon Quest&#039;&#039; took place in 1983, when the fledgling video game publisher [[Enix]] announced that it would host a national programming contest with a prize of ¥1,000,000―a value of over $21,000 in 2024―as well as the option for the amateur programmers to have their titles professionally released. Yuji Horii had been programming his own games as a hobby during this period in his life, and on a whim decided to enter what he considered to be his most accomplished work: &#039;&#039;Love Match Tennis&#039;&#039; (ラブマッチテニス). Later when Horii arrived at the awards ceremony to report on the event, he was shocked to discover that his tennis game had earned him second place. The awards ceremony was also the fateful day when Horii met [[Koichi Nakamura]], who won first place with &#039;&#039;Door Door&#039;&#039; (ドアドア) and was only in his junior year of high school at the time. The two became fast friends and began publishing their work through Enix, with Horii&#039;s first commercial success being the murder mystery title &#039;&#039;[[Portopia]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
October of that same year would see Horii and Nakamura travel to the [https://www.apple2history.org/appendix/ahb/ahb3/ Applefest], along with Enix director [[Yukinobu Chida]]. It was here that all three men would first encounter the concept of the RPG genre through the titles [[Wikipedia:Ultima I|Ultima]] and [[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry]]. The younger men quickly became enamored with the two titles, having never encountered games where success was dependent on the player&#039;s strategy rather than quick reflexes, and upon returning to Japan Horii would purchase a compatible machine to play the games. Concurrent to this was the release of the {{Famicom}} in July of &#039;83, which quickly made waves in the consumer electronics industry as an affordable alternative to the traditional computer. Enix would experiment with the new hardware by publishing a port of &#039;&#039;Portopia&#039;&#039; programmed by Namakura and marked the first time that he and Horii collaborated on commercial software. &lt;br /&gt;
&lt;br /&gt;
The porting process of the mystery game laid the groundwork for the [[Command menu|command menu]] that would be the cornerstone of &#039;&#039;Dragon Quest&#039;s&#039;&#039; user interface. &#039;&#039;Portopia&#039;&#039; required players to type out commands on a keyboard in order to interact with the software, but this was impossible on the four-button controller of the Famicom. Instead players would maneuver through the game via a list of commands that appeared from a drop-down menu upon pressing the A button, which listed every action the protagonist of the game could take and insured that the player would not get stuck due to forgetting the commands for key actions. This user interface method was actually first used in &#039;&#039;[[The Hokkaidō Serial Murder Case: The Okhotsk Disappearance]]&#039;&#039; (オホーツクに消ゆ), released in 1984, but is commonly attributed to the Famicom version of &#039;&#039;Portopia&#039;&#039; due to the greater number of units sold.&lt;br /&gt;
&lt;br /&gt;
Released on November 29 1985, the Famicom iteration of &#039;&#039;Portopia&#039;&#039; stood out among the plethora of action titles the console had become known for due to it&#039;s focus on story and deductive reasoning, providing a distinctly unique type of challenge then what the average consumer had experienced up to that point. Sales of &#039;&#039;Portopia&#039;&#039; were also aided by the explosive popularity of [https://en.wikipedia.org/wiki/Super_Mario_Bros. &#039;&#039;Super Mario Bros&#039;&#039;], released earlier that year on September 13. The Italian adventure drove the sales of the hardware through the roof and confirmed that console-based video games were not a passing fad, with the combination of their own dark horse title&#039;s success and the growing market created by &#039;&#039;Super Mario Bros.&#039;&#039; encouraging Horii and Nakamura to bring the RPG genre they loved to the Famicom. &lt;br /&gt;
&lt;br /&gt;
Formal development on the title began the same month of November through Nakamura&#039;s development studio [[Chunsoft]], with a staff of five men over a span of five months&amp;lt;ref&amp;gt;https://web-archive-org.translate.goog/web/20100614061622/http://plaza.bunka.go.jp/museum/meister/entertainment/vol2/?_x_tr_sl=auto&amp;amp;_x_tr_tl=en&amp;amp;_x_tr_hl=no&amp;lt;/ref&amp;gt;. The goal of the project was to combine the best aspects of computer RPGs while also streamlining the obtuse gameplay systems that prevented the genre from reaching a wider audience; even &#039;&#039;Ultima&#039;&#039; and &#039;&#039;Wizardry&#039;&#039; were only able to sell approximately 20K and 24K units in 1982&amp;lt;ref&amp;gt;https://archive.org/details/cgw_6/page/n3/mode/2up&amp;lt;/ref&amp;gt;. To this end it was decided that the game would utilize the bird&#039;s eye view world map of &#039;&#039;Ultima&#039;&#039; for it&#039;s own field screen as well as in dungeons, giving players more spacial awareness than the first-person dungeons that were the genre standard at the time. Owing to the praise of the system in &#039;&#039;Okhotsk&#039;&#039; and the Famicom &#039;&#039;Portopia&#039;&#039;, the command menu was also applied to the game and written in the simplest terms to make it clear to players what actions he or she could perform at any time&amp;lt;ref&amp;gt;In the 8-bit original these actions are TALK, SPELL, STATUS, ITEM, STAIRS, DOOR, SEARCH, &amp;amp; TAKE&amp;lt;/ref&amp;gt;. In addition, the dialogue of the game was written in such a way for the player to deduce how to progress through the adventure simply by talking to the cast of characters. Said dialogue was often humorous in a way not commonly seen in games at the time, such as the [[Puff-Puff]] scene of Kol, thus injecting a strong sense of personality into the scenario and contrasting the other RPGs that focused exclusively on combat and exploration. Granting the player the option to not rescue Princess Gawelin and to accept the Dragonlord&#039;s ominous offer of half the world also added a high degree of player agency, aiding in the immersion into the game&#039;s world.&lt;br /&gt;
&lt;br /&gt;
The greatest challenge in the game&#039;s development was working with in the confines of the 64 kilobyte ROM capacity, which necessitated the truncating of several aspects to fit the project into the cartridge. This included the scrapping of the traditional party of heroes for a single player character, limiting the selection of items to just 15, and only being able to display a single enemy in battle&amp;lt;ref&amp;gt;なぜなら、第1作をつくるときは本当にやりたかったことをいろいろ切り捨てたんですよ。なにしろ64キロバイトしかないので、やりたいことがすべてできたわけではないんです。パーティーも1人しかできない。アイテムは15種類しかない。モンスターもこれしか出せない。こうした制約のなかでおもしろいエッセンスだけを抽出して制作したので、逆にファミコンがどんどん進化して容量が増えるにしたがって、入れたかった要素を足していったんです。だからつくっていて楽しかったですね。&amp;lt;/ref&amp;gt;. Even the language of the game was affected, limited to a mere 18 katakana instead of the full set of 50 to display the text&amp;lt;ref&amp;gt;Only イ、カ、キ、コ、シ、ス、タ、ト、ヘ、ホ、マ、ミ、ム、メ、ラ、リ、ル、レ、ロ、and ン are in the game, with the hirugana characters ヘ and り also being used due to taking up less memory than their katakana counterparts&amp;lt;/ref&amp;gt;, and the exclusion of sprites showing characters walking from side to side and thus having the cast always face the player even while moving. Animation for monsters was also excluded due to this limited space, with the compromise being that the screen would shake when the player is attacked.&lt;br /&gt;
&lt;br /&gt;
Special consideration was given to younger players, whom Horii knew would have no familiarity with RPGs at all. To this end the opening portion of the game was crafted so that the player would stand in the throne room of Tantagel castle: in order to progress from this screen, the player will have to speak to King Lorik, open a treasure chest to retrieve a key and use it to open the chamber door, and then use the stairs command to descend to the ground floor of the castle―every action necessary to traverse the game&#039;s overworld is conveyed to the player in a single, unobtrusive moment&amp;lt;ref&amp;gt;「戦って強くなっていくんだよ」「文字でやりとりしながら物語を体験するゲームだよ」と言うと、じつは子どものほうが興味をもつし、たとえ難しかったとしても、それを「おもしろい」と言ってくれましたね。『ドラクエ』を出すまではアクションゲームが主流だったので、どうなるのかなあという気持ちはありました。そのために、とっつきやすくなるような工夫はいっぱいしましたけどね。まずゲームの最初は、王様の部屋にとじこめられていて、とりあえずコマンドをいろいろ入れないと出られない。でも部屋を出たときには、宝箱をあけて、人と話して、ドアを開けて、階段を降りるといった、ゲームに必要なコマンドをだいたい覚えられるようにしたんです。&amp;lt;/ref&amp;gt;. To teach younger players the importance of leveling up and becoming stronger, the threshold for reaching level 2 was dropped from 20 experience points to just 7&amp;lt;ref&amp;gt;戦闘になれば、相手が襲ってくるので「たたかう」を押していればいい。そうすれば経験値があがって、レベルアップして、どんどん強くなっていく。早い段階ですぐレベルアップするようにして、強くなることが気持ちいいっていう感覚を味わってもらいたかった。&amp;lt;/ref&amp;gt;. In addition the penalties for losing a battle were greatly reduced compared to computer RPGs, with players only losing half their gold and being sent back to King Lorik instead of suffering a game over that voided all of their gold and experience points and thus wasting the time spent playing the game&amp;lt;ref&amp;gt;HIPPON SUPER編集部・編『ドラゴンクエストIV MASTER&#039;S CLUB』（JICC、1990年）pp.4-9 堀井雄二インタビュー&amp;lt;/ref&amp;gt;. The presence of the status screen was implemented at Yukinobu Chida&#039;s request, who insisted that all information pertaining to the Hero&#039;s capability be conveyed to the player when it was obscured in computer RPGs. His basis for this argument was an incident after the Famicom release of &#039;&#039;Portopia&#039;&#039;, where elementary-aged children called Enix to ask for tips. Chida could overhear the children happily chatting with the Enix representatives during these calls, leading him to conclude that video games were not just entertainment, but a communication tool for people. As such he insisted that the Hero&#039;s capabilities be displayed via the status command, certain that children would discuss which areas of the game could be explored at a given level and thus increase the word of mouth amongst the target demographic&amp;lt;ref&amp;gt;PCでのRPGのプレイに慣れていた堀井や中村は、開発中の『ドラゴンクエスト』のレベル表示について「レベルの強さはいつでもコマンドで見られる」「自分が今レベルいくつかはだいたい分かる」と主張し、ウインドウ内の表示を出来るだけ少なくして、画面を見やすくすることを提案した。しかし、それに対して千田は「レベル表示は絶対必要だよ」と反論。千田の弁によると、『ポートピア連続殺人事件』が発売されたばかりの頃、エニックスに小学生のプレイヤーから質問の電話がかかってきて、電話の向こうでわいわいとにぎやかに楽しんでいる声が聞こえてきたという。それを体験した千田は、「ファミコンはパソコンのようにひとりで遊ぶゲームではない」「ゲームセンターのようにみんなでワイワイやりながら遊ぶ、パソコンとは異なるコミュニケーションメディアだ」と力説。それを聞いた堀井と中村は、「なるほどコミュニケーションメディアですね」と返答し、その提案を受け入れることになった。Source: ドラゴンクエストへの道 page 129~133 ISBN 978-4-9005-2726-3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Chida was also responsible for involving maestro [[Kōichi Sugiyama]] with the project. Sugiyama had witnessed the emergence of technology in the music industry over his career and became interested in computers as a result, purchasing a PC-8801 in the early 80&#039;s to experiment with and subsequently developing a hobby for playing games. An Enix title called &#039;&#039;Kazuo Morita&#039;s Shogi&#039;&#039; (森田和郎の将棋) caught his interest at one point, and Sugiyama filled out the customer feedback questionnaire in a cheeky manner for fun. Leaving the card on his desk as he left  for other business, his wife Yukiko would slip it into the family mailbox as she stepped out to go grocery shopping&amp;lt;ref&amp;gt;&amp;quot;（笑）。そのアンケートはがきには 「終盤は強いけど、序盤の駒組みがイマイチ」みたいに、 ちょっと生意気なことを書いて、 そのままほったらかしにしておいたんです。 そしたら、たまたまうちのカミさんが それを見つけて、買い物に行く途中に ポストに放り込んだみたいなんです。&amp;quot; https://archive.fo/pz7E3&amp;lt;/ref&amp;gt;. The questionnaire was presented to Chida, who was shocked to see that the celebrity had written his answers in hiragana like an elementary school student, and an Enix representative was quickly dispatched to Sugiyama&#039;s home to negotiate a working contract for the company: Sugiyama was officially hired on to compose the music for &#039;&#039;Wingman 2: The Resurrection of Kitaklar&#039;&#039; (ウイングマン2 -キータクラーの復活). &lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;Dragon Quest&#039;&#039; was in development at the same time as &#039;&#039;Wingman 2&#039;&#039;, Chida proposed having Sugiyama compose the music for the title as well as he felt the score provided by Chunsoft was inadequate. This decision was met with harsh resistance by Nakamura and Chunsoft though, as the group of men in their 20&#039;s were certain that a man in his 50&#039;s would not be able to write suitable music for a video game. Horii was not opposed to Sugiyama&#039;s involvement however, and he and Chida would act as intermediaries until an agreement could be reached. Sugiyama himself dissolved the tension by speaking casually to Chunsoft of the times he would drive to Yokohama after work just to play pinball, his obsessions with backgammon, and other anecdotes. The programmers would relent, coming to see Sugiyama as a fellow gamer who just happened to be a tad older&amp;lt;ref&amp;gt;ニンテンドードリーム2005年11月号&amp;lt;/ref&amp;gt;. The actual production of the game&#039;s soundtrack took one week to complete, with Sugiyama giving special attention to the overworld and battle themes due to how often the player is bound to hear them&amp;lt;ref&amp;gt;すぎやまこういち VS 田尻智」『ドラゴンクエストIV マスターズクラブ』JICC出版局、1991年2月10日、13頁。ISBN978-4-7966-0084-2。&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Development became a whirlwind of balancing adjustments near the end based on feedback provided by play testers, leading to the game&#039;s release being pushed back by one week. The changes were so drastic that monster behavior was completely restructured from the ground up, effectively leaving Chunsoft to reprogram half of the game all over again. The Hero himself was also rebalanced as he was deemed to be lagging too far behind the strength of the monsters after level 15&amp;lt;ref&amp;gt;Source: ドラゴンクエストへの道 page 234 ISBN 978-4-9005-2726-3&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
While busy developing on the game, Horii was still taking freelance work as a writer and was working on the &#039;&#039;Famicom Shinken&#039;&#039; section of Weekly Shonen Jump magazine under the pen name of Emperor Yu (ゆう帝). &#039;&#039;Famicom Shinken&#039;&#039; was the video game section of the magazine, created by editor [[Kazuhiko Torishima]]. Horii and Torishima met years prior when introduced by their mutual friend [https://ja.wikipedia.org/wiki/%E3%81%95%E3%81%8F%E3%81%BE%E3%81%82%E3%81%8D%E3%82%89 Akira Sakuma] and quickly became friends themselves, which led to Torishima learning of the development of &#039;&#039;Dragon Quest&#039;&#039; in passing. This was the news the editor needed to hear, as Shonen Jump was struggling to compete with rival magazine [https://en.wikipedia.org/wiki/CoroCoro_Comic CoroCoro comics] when it came to video game coverage, and being able to use &#039;&#039;Famicom Shinken&#039;&#039; to provide coverage on the development of a brand new title would give Jump an unprecedented advantage. Torishima convinced the skeptical management of Shonen Jump to provide page space for the unreleased and experimental title in the magazine, using his authority as the editor of [[Akira Toriyama]] to assign the rising star artist to the project as chief illustrator. The game&#039;s title screen was designed by [https://ja.wikipedia.org/wiki/%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%82%B7%E3%83%AA%E3%83%BC%E3%82%BA Kazuo Enomoto], also a Shonen Jump employee, who suggested adding the silhouette of the dragon to the logo due to being in the game&#039;s title and the importance of the beasts in the game&#039;s setting. As Enomoto did not know what an RPG was at the time, he used films as a point of reference and created a title screen that resembles a wide-screen lens to replicate the cinematic effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; would first be shown to the world in the February 11, 1986 issue of Shonen Jump, which continued providing behind the scenes coverage of the game until it&#039;s May 27 release.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Influence on the Video Game Industry===&lt;br /&gt;
[[File:DQI + II Hero.png|right|thumb|&#039;&#039;Dragon Quest&#039;&#039; allowed players to assume the role of a {{Hero 1}} and live out his adventure.|200px]]&lt;br /&gt;
Before the release of &#039;&#039;Dragon Quest&#039;&#039;, the video game marketplace consisted of fast-paced, reflex dependent action titles. The majority of these were originally developed as arcade quarter-munchers, and retained the immense difficulty of such even when ported to a home console. Storytelling was sparse, if text was even programmed into a game, and titles relied on the player&#039;s imagination to fill in the gaps.&lt;br /&gt;
&lt;br /&gt;
When [[Yuji Horii]]&#039;s dream project proved to be a smashing success, the entire perception of what a video game could be changed. Countless RPGs flooded store shelves to cash in on the newfound hype surrounding the genre, and action titles began to experiment with deeper plotlines and character interaction instead of merely pushing level complexity.&lt;br /&gt;
&lt;br /&gt;
A humble title from a small publishing company changed everything for games.&lt;br /&gt;
&lt;br /&gt;
===Remakes===&lt;br /&gt;
{{Main|Dragon Quest I &amp;amp; II}}&lt;br /&gt;
&lt;br /&gt;
Being the original game in the series, &#039;&#039;Dragon Quest&#039;&#039; has been remade and re-released on a variety of different platforms; most notably for the Super Famicom.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the leveling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason. See [[List of version differences in Dragon Quest I]] for a listing of version differences.&lt;br /&gt;
&lt;br /&gt;
Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of games]].&lt;br /&gt;
&lt;br /&gt;
===Broadcast Satellaview version===&lt;br /&gt;
A special free version of the game known as &#039;&#039;[[BS Dragon Quest]]&#039;&#039; was available to play on the [[Satellaview]] peripheral during the early months of 1996. This version of the game used the art assets of the 16-bit remake, included voiced dialog for additional scenes, and additional features not seen in any other version since.&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was closely followed by {{DQ2}} which met with similar success. &#039;&#039;Dragon Quest II&#039;&#039; featured the same timeline and setting as the original, a concept which was further extended into {{DQ3}}. Together, the first three games comprise what is known as the [[Erdrick trilogy]].  All three games were designed for the Famicom/NES and share similar artistic styles.&lt;br /&gt;
&lt;br /&gt;
===Recurring monsters===&lt;br /&gt;
As the first game in the series, &#039;&#039;Dragon Quest&#039;&#039; introduced several monsters that proved instant favorites among fans. In particular, the [[Slime]], [[Dracky]], and [[Chimaera]] are featured in almost every other game in the main series and spinoffs.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Original Famicom version&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
| Scenario writer&lt;br /&gt;
| [[Yuji Horii]]&lt;br /&gt;
|----------&lt;br /&gt;
| Character design&lt;br /&gt;
| [[Akira Toriyama]]&lt;br /&gt;
|----------&lt;br /&gt;
| Music composer&lt;br /&gt;
| [[Kōichi Sugiyama]]&lt;br /&gt;
|----------&lt;br /&gt;
| rowspan=&amp;quot;3 | Programming&lt;br /&gt;
| Koichi Nakamura&lt;br /&gt;
|-&lt;br /&gt;
| Koji Yoshida&lt;br /&gt;
|-&lt;br /&gt;
| Takenori Yamamori&lt;br /&gt;
|----------&lt;br /&gt;
| CG design&lt;br /&gt;
| Takashi Yasuno&lt;br /&gt;
|----------&lt;br /&gt;
| Scenario assistant&lt;br /&gt;
| Hiyoshi Miyaoka&lt;br /&gt;
|----------&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Assistant&lt;br /&gt;
| Rika Suzuki&lt;br /&gt;
|-&lt;br /&gt;
| Tadashi Fukuzawa&lt;br /&gt;
|----------&lt;br /&gt;
| Title screen design&lt;br /&gt;
| Kazuo Enomoto&lt;br /&gt;
|----------&lt;br /&gt;
| Instruction manual illustrator&lt;br /&gt;
| Takayuki Doi&lt;br /&gt;
|----------&lt;br /&gt;
| Special thanks&lt;br /&gt;
| Kazuhiko Torishima&lt;br /&gt;
|----------&lt;br /&gt;
| Director&lt;br /&gt;
| Koichi Nakamura&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Dragon Quest jp manual art.png|right|border|325px]]&lt;br /&gt;
* Although the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] are featured in official illustrations, there is no equipment slot for helmets.&lt;br /&gt;
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.&lt;br /&gt;
* The Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a [[Spell of Restoration|Spell of Health Multiplication]] (password system), in place of the &amp;quot;Imperial Scrolls of Honor&amp;quot; (battery save system). The password does not save current {{HP}} and {{MP}}, or the contents of the chests. So all of these will be reset on a reload.&lt;br /&gt;
* Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.&lt;br /&gt;
* The [[Game Boy]] Color release changed several character and town names to more closely match the Japanese text.&lt;br /&gt;
* A recolor of Erdrick&#039;s Sword appears in &#039;&#039;Final Fantasy XII&#039;&#039;, named Tournesol and used by the optional boss Gilgamesh.&lt;br /&gt;
* The original Dragon Quest logo has been credited by Minecraft logo designer Junkboy as being a major influence behind its design.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Kōichi Sugiyama]] served as composer for the soundtrack. He would go on to write most of the music for the entire Dragon Quest series.  &#039;&#039;Dragon Quest I&#039;s&#039;&#039; symphonic suite was bundled with &#039;&#039;Dragon Quest II&#039;s&#039;&#039; symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing for the &#039;&#039;Dragon Quest I&#039;&#039; portion of that release:&lt;br /&gt;
&lt;br /&gt;
#[[Overture]] March (序曲/&#039;&#039;Overture&#039;&#039;) (3:59)&lt;br /&gt;
#Château Ladutorm (ラダトーム城/&#039;&#039;Castle Ladutorm&#039;&#039;) (3:25)&lt;br /&gt;
#People (街の人々/&#039;&#039;People of the Town&#039;&#039;) (3:36)&lt;br /&gt;
#Unknown World (広野を行く/&#039;&#039;Going to the Plain&#039;&#039;) (2:07)&lt;br /&gt;
#Fight (戦闘/&#039;&#039;Fight&#039;&#039;) (2:12)&lt;br /&gt;
#Dungeons (洞窟/&#039;&#039;Cave&#039;&#039;) (3:40)&lt;br /&gt;
#King Dragon (竜王/&#039;&#039;King Dragon&#039;&#039;) (3:08)&lt;br /&gt;
#Finale (フィナーレ/&#039;&#039;Finale&#039;&#039;) (2:40)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dragon Quest 1 box.jpg|Famicom box art.&lt;br /&gt;
Dragon_Warrior_NES.png|NES box art.&lt;br /&gt;
DQ Famicom guide.png|Famicom guide.&lt;br /&gt;
Higuchi_Dragon_Quest.png|Adventure novel.&lt;br /&gt;
Shousetsu Dragon Quest.png|Novelization.&lt;br /&gt;
Dragon Quest Suite.png|Dragon Quest Suite.&lt;br /&gt;
DQI CD Theater.png|CD Theater.&lt;br /&gt;
DQ 4koma Gekijou Extra 9.png|4koma comics.&lt;br /&gt;
Dragon Quest NES Slime battle.png|Battle against Slime.&lt;br /&gt;
DQIGroupArt.png|&lt;br /&gt;
DQI iOS Android.png|iOS/Android.&lt;br /&gt;
DQI 25th Anniversary wallpaper.png|25th Anniversary wallpaper.&lt;br /&gt;
DW NES Characters.jpg|Characters. ({{NES}})&lt;br /&gt;
Adventure Time S6 Episode 30.png|Unnamed video game from &#039;&#039;Adventure Time&#039;&#039; S6 Episode 30 resembling the NES Version of &#039;&#039;Dragon Quest&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{Videos|The original TV commercial for &#039;&#039;Dragon Quest&#039;&#039;.|{{#ev:youtube|D2ve2cpcLi4|340}}&lt;br /&gt;
|The original TV commercial for &#039;&#039;Dragon Warrior&#039;&#039;.|{{#ev:youtube|1qL5_3EhqK8|340}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQINav}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
[[Category:Dragon Quest I|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
[[fr:Dragon Quest (jeu)]]&lt;br /&gt;
[[es:Dragon Quest (juego)]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_localization_history&amp;diff=270888</id>
		<title>Dragon Quest localization history</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_localization_history&amp;diff=270888"/>
		<updated>2026-07-20T15:16:23Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DQCampaign.jpg|right|The Bring {{Main Series}} Back to the U.S. Campaign|thumb|An early web 1.0 example of international demand for the series.]]&lt;br /&gt;
This article seeks to provide a localization history of the {{DQSeries}}. The various English localizations of the {{DQSeries}} are a result of different eras of the franchise in North America by [[Enix]] and [[Square Enix]]. This article will list the localization changes that have been made since the first English release of {{DQ}}.&lt;br /&gt;
&lt;br /&gt;
==Old localization (before 2005)==&lt;br /&gt;
The first &#039;&#039;Dragon Quest&#039;&#039; game (from 1986 in Japan) came to the American market on the [[NES]] on August 1989, and was published by [[Nintendo|Nintendo of America]].&lt;br /&gt;
At that time, &#039;&#039;[[Dragon Quest III]]&#039;&#039; was already released in Japan.&lt;br /&gt;
&lt;br /&gt;
The game was originally renamed &#039;&#039;Dragon Warrior&#039;&#039; for its American release, as a company called TSR produced a tabletop RPG called &#039;&#039;Dragon Quest&#039;&#039; at the same time, and owned the trademark in reference to all RPG context.&lt;br /&gt;
&lt;br /&gt;
Then, [[Enix]] established their first American subsidiary (Enix America Corporation) to handle the release of subsequent titles. This way, they released the remaining &#039;&#039;Famicom/NES&#039;&#039; titles over the American market, also renamed to &#039;&#039;Dragon Warrior II&#039;&#039;, &#039;&#039;Dragon Warrior III&#039;&#039; and &#039;&#039;Dragon Warrior IV&#039;&#039;. Unlike their original Japanese versions, the American versions did not feature a subtitle in their names.&lt;br /&gt;
&lt;br /&gt;
After that, [[Enix]] closed their American subsidiary in 1995, and opened a new one, titled &#039;&#039;Enix America, Inc.&#039;&#039; in 1999. As such, &#039;&#039;[[Dragon Quest V]]&#039;&#039; and &#039;&#039;[[Dragon Quest VI]]&#039;&#039; did not get an American SNES release.&lt;br /&gt;
However, they did release &#039;&#039;[[Dragon Quest VII]]&#039;&#039; on the PlayStation for the American market, also titled &#039;&#039;Dragon Warrior VII&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Thus, every &#039;&#039;Dragon Quest&#039;&#039; title that was released during this period of time was always renamed to &#039;&#039;Dragon Warrior&#039;&#039; in its localization, the subtitle that could be found on Japanese titles were removed. Also, this localization was mostly just for the American market.&lt;br /&gt;
These games include:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 40%;&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; |English name&lt;br /&gt;
! Platform&lt;br /&gt;
! JP release date&lt;br /&gt;
! US release date&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエスト &#039;&#039;(Dragon Quest)&#039;&#039;&lt;br /&gt;
| Dragon Warrior&lt;br /&gt;
| Famicom/NES&lt;br /&gt;
| 1986&lt;br /&gt;
| 1989&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストII 悪霊の神々 &#039;&#039;(Dragon Quest II Akuryō no Kamigami)&#039;&#039;&lt;br /&gt;
| Dragon Warrior II&lt;br /&gt;
| Famicom/NES&lt;br /&gt;
| 1987&lt;br /&gt;
| 1990&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストIII そして伝説へ... &#039;&#039;(Dragon Quest III Soshite Densetsu e...)&#039;&#039;&lt;br /&gt;
| Dragon Warrior III&lt;br /&gt;
| Famicom/NES&lt;br /&gt;
| 1988&lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストIV 導かれし者たち &#039;&#039;(Dragon Quest IV Michibikareshi mono-tachi)&#039;&#039;&lt;br /&gt;
| Dragon Warrior IV&lt;br /&gt;
| Famicom/NES&lt;br /&gt;
| 1990&lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストモンスターズ テリーのワンダーランド &#039;&#039;(Dragon Quest Monsters Terry&#039;s Wonderland)&#039;&#039;&lt;br /&gt;
| Dragon Warrior Monsters&lt;br /&gt;
| GameBoy Color&lt;br /&gt;
| 1998&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストキャラクターズ トルネコの大冒険2 不思議のダンジョン &#039;&#039;(Dragon Quest Characters Torenko no Daiboken 2 Fushigi no Dungeon)&#039;&#039;&lt;br /&gt;
| Torneko: The Last Hope&lt;br /&gt;
| PlayStation&lt;br /&gt;
| 1999&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストI・II &#039;&#039;(Dragon Quest I/II)&#039;&#039;&lt;br /&gt;
| Dragon Warrior I &amp;amp; II&lt;br /&gt;
| GameBoy Color&lt;br /&gt;
| 1999&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストVII エデンの戦士たち &#039;&#039;(Dragon Quest VII Eden no Senshi-tachi)&#039;&#039;&lt;br /&gt;
| Dragon Warrior VII&lt;br /&gt;
| PlayStation&lt;br /&gt;
| 2000&lt;br /&gt;
| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストIII そして伝説へ... &#039;&#039;(Dragon Quest III Soshite Densetsu e...)&#039;&#039;&lt;br /&gt;
| Dragon Warrior III&lt;br /&gt;
| GameBoy Color&lt;br /&gt;
| 2000&lt;br /&gt;
| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストモンスターズ2 マルタのふしぎな鍵 ルカの旅立ち &#039;&#039;(Dragon Quest Monsters 2 Martha no Fushigi na Kagi Ruka no Tabidachi)&#039;&#039;&lt;br /&gt;
| Dragon Warrior Monsters 2 Cobi&#039;s Journey&lt;br /&gt;
| GameBoy Color&lt;br /&gt;
| 2001&lt;br /&gt;
| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストモンスターズ2 マルタのふしぎな鍵 イルの冒険 &#039;&#039;(Dragon Quest Monsters 2 Martha no Fushigi na Kagi Iru no Bouken)&#039;&#039;&lt;br /&gt;
| Dragon Warrior Monsters 2 Tara&#039;s Adventure&lt;br /&gt;
| GameBoy Color&lt;br /&gt;
| 2001&lt;br /&gt;
| 2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To note that for all those games, barring the 4 releases of the NES, they all had their logos faitfhul to the Japanese ones except the &amp;quot;Quest&amp;quot; word was edited into &amp;quot;Warrior&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Also, those all are American releases, and the Dragon Quest series barely existed outside of Japan and North America. However, &#039;&#039;Eidos&#039;&#039; did release the first &#039;&#039;Dragon Quest Monsters&#039;&#039; title in Europe too.&lt;br /&gt;
&lt;br /&gt;
==Current localization (since 2005)==&lt;br /&gt;
In 2003, Square Enix managed to properly register the trademark for &#039;&#039;Dragon Quest&#039;&#039; on other territories. Thanks to this, in November 15, 2005, they released &#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King]]&#039;&#039; for the PlayStation 2 in North America, with a release the following year in Europe and Australia.&lt;br /&gt;
This marked the first time where a &#039;&#039;Dragon Quest&#039;&#039; title was released under its &#039;&#039;Dragon Quest&#039;&#039; name out of Japan, alongside with a subtitle like it does have one in the Japanese release. Following that, every subsequent &#039;&#039;Dragon Quest&#039;&#039; release in the West was named properly with this naming.&lt;br /&gt;
&lt;br /&gt;
Another thing to note is that, for some of the earliest European and Australian releases, the numbering in the titles were omitted. This includes the PS2 release of &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;, and the DS releases of &#039;&#039;[[Dragon Quest IV]]&#039;&#039; and &#039;&#039;[[Dragon Quest V]]&#039;&#039;. Those games were released in Europe as &#039;&#039;Dragon Quest: The Journey of the Cursed King&#039;&#039;, &#039;&#039;Dragon Quest: The Chapters of the Chosen&#039;&#039; and &#039;&#039;Dragon Quest: The Hand of the Heavenly Bride&#039;&#039; respectively in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
However, this change ceased since the release of &#039;&#039;[[Dragon Quest IX: Sentinels of the Starry Skies]]&#039;&#039; where the name is shared over all localizations.&lt;br /&gt;
&lt;br /&gt;
Generally, since this localization scheme has started, Square Enix reviewed pretty much every part of it, from monsters to characters, spells and locations, etc... As such, it is fair to consider any naming coming from the old localization is outdated and irrelevant since.&lt;br /&gt;
&amp;lt;!-- I wanted to make this part here more visible on the page. Maybe on bold? Maybe on bigger text? I&#039;m not sure how, but it seemed to be something very important, maybe as a TLDR? Not sure --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Localization differences==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of name changes in the Zenithia trilogy]]&lt;br /&gt;
*[[Spell List]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_localization_history&amp;diff=270885</id>
		<title>Dragon Quest localization history</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_localization_history&amp;diff=270885"/>
		<updated>2026-07-20T15:07:18Z</updated>

		<summary type="html">&lt;p&gt;Lino49: The article was more like a detailed history of the series, went too much into details. As the page name says, it should just be specifically talking about localization history IMO. And possibly make a page like &amp;quot;Dragon Quest history over the years&amp;quot; or something like that for more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DQCampaign.jpg|right|The Bring {{Main Series}} Back to the U.S. Campaign|thumb|An early web 1.0 example of international demand for the series.]]&lt;br /&gt;
This article seeks to provide a localization history of the {{DQSeries}}. The various English localizations of the {{DQSeries}} are a result of different eras of the franchise in North America by [[Enix]] and [[Square Enix]]. This article will list the localization changes that have been made since the first English release of {{DQ}}.&lt;br /&gt;
&lt;br /&gt;
==Old localization (before 2005)==&lt;br /&gt;
The first &#039;&#039;Dragon Quest&#039;&#039; game (from 1986 in Japan) came to the American market on the [[NES]] on August 1989, and was published by [[Nintendo|Nintendo of America]].&lt;br /&gt;
At that time, &#039;&#039;[[Dragon Quest III]]&#039;&#039; was already released in Japan.&lt;br /&gt;
&lt;br /&gt;
The game was originally renamed &#039;&#039;Dragon Warrior&#039;&#039; for its American release, as a company called TSR produced a tabletop RPG called &#039;&#039;Dragon Quest&#039;&#039; at the same time, and owned the trademark in reference to all RPG context.&lt;br /&gt;
&lt;br /&gt;
Then, [[Enix]] established their first American subsidiary (Enix America Corporation) to handle the release of subsequent titles. This way, they released the remaining &#039;&#039;Famicom/NES&#039;&#039; titles over the American market, also renamed to &#039;&#039;Dragon Warrior II&#039;&#039;, &#039;&#039;Dragon Warrior III&#039;&#039; and &#039;&#039;Dragon Warrior IV&#039;&#039;. Unlike their original Japanese versions, the American versions did not feature a subtitle in their names.&lt;br /&gt;
&lt;br /&gt;
After that, [[Enix]] closed their American subsidiary in 1995, and opened a new one, titled &#039;&#039;Enix America, Inc.&#039;&#039; in 1999. As such, &#039;&#039;[[Dragon Quest V]]&#039;&#039; and &#039;&#039;[[Dragon Quest VI]]&#039;&#039; did not get an American SNES release.&lt;br /&gt;
However, they did release &#039;&#039;[[Dragon Quest VII]]&#039;&#039; on the PlayStation for the American market, also titled &#039;&#039;Dragon Warrior VII&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Thus, every &#039;&#039;Dragon Quest&#039;&#039; title that was released during this period of time was always renamed to &#039;&#039;Dragon Warrior&#039;&#039; in its localization, the subtitle that could be found on Japanese titles were removed. Also, this localization was mostly just for the American market.&lt;br /&gt;
These games include:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 40%;&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; |English name&lt;br /&gt;
! Platform&lt;br /&gt;
! JP release date&lt;br /&gt;
! US release date&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエスト &#039;&#039;(Dragon Quest)&#039;&#039;&lt;br /&gt;
| Dragon Warrior&lt;br /&gt;
| Famicom/NES&lt;br /&gt;
| 1986&lt;br /&gt;
| 1989&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストII 悪霊の神々 &#039;&#039;(Dragon Quest II Akuryō no Kamigami)&#039;&#039;&lt;br /&gt;
| Dragon Warrior II&lt;br /&gt;
| Famicom/NES&lt;br /&gt;
| 1987&lt;br /&gt;
| 1990&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストIII そして伝説へ... &#039;&#039;(Dragon Quest III Soshite Densetsu e...)&#039;&#039;&lt;br /&gt;
| Dragon Warrior III&lt;br /&gt;
| Famicom/NES&lt;br /&gt;
| 1988&lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストIV 導かれし者たち &#039;&#039;(Dragon Quest IV Michibikareshi mono-tachi)&#039;&#039;&lt;br /&gt;
| Dragon Warrior IV&lt;br /&gt;
| Famicom/NES&lt;br /&gt;
| 1990&lt;br /&gt;
| 1992&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストモンスターズ テリーのワンダーランド &#039;&#039;(Dragon Quest Monsters Terry&#039;s Wonderland)&#039;&#039;&lt;br /&gt;
| Dragon Warrior Monsters&lt;br /&gt;
| GameBoy Color&lt;br /&gt;
| 1998&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストI・II &#039;&#039;(Dragon Quest I/II)&#039;&#039;&lt;br /&gt;
| Dragon Warrior I &amp;amp; II&lt;br /&gt;
| GameBoy Color&lt;br /&gt;
| 1999&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストVII エデンの戦士たち &#039;&#039;(Dragon Quest VII Eden no Senshi-tachi)&#039;&#039;&lt;br /&gt;
| Dragon Warrior VII&lt;br /&gt;
| PlayStation&lt;br /&gt;
| 2000&lt;br /&gt;
| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストIII そして伝説へ... &#039;&#039;(Dragon Quest III Soshite Densetsu e...)&#039;&#039;&lt;br /&gt;
| Dragon Warrior III&lt;br /&gt;
| GameBoy Color&lt;br /&gt;
| 2000&lt;br /&gt;
| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストモンスターズ2 マルタのふしぎな鍵 ルカの旅立ち &#039;&#039;(Dragon Quest Monsters 2 Martha no Fushigi na Kagi Ruka no Tabidachi)&#039;&#039;&lt;br /&gt;
| Dragon Warrior Monsters 2 Cobi&#039;s Journey&lt;br /&gt;
| GameBoy Color&lt;br /&gt;
| 2001&lt;br /&gt;
| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ドラゴンクエストモンスターズ2 マルタのふしぎな鍵 イルの冒険 &#039;&#039;(Dragon Quest Monsters 2 Martha no Fushigi na Kagi Iru no Bouken)&#039;&#039;&lt;br /&gt;
| Dragon Warrior Monsters 2 Tara&#039;s Adventure&lt;br /&gt;
| GameBoy Color&lt;br /&gt;
| 2001&lt;br /&gt;
| 2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To note that for all those games, barring the 4 releases of the NES, they all had their logos faitfhul to the Japanese ones except the &amp;quot;Quest&amp;quot; word was edited into &amp;quot;Warrior&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Also, those all are American releases, and the Dragon Quest series barely existed outside of Japan and North America. However, &#039;&#039;Eidos&#039;&#039; did release the first &#039;&#039;Dragon Quest Monsters&#039;&#039; title in Europe too.&lt;br /&gt;
&lt;br /&gt;
==Current localization (since 2005)==&lt;br /&gt;
In 2003, Square Enix managed to properly register the trademark for &#039;&#039;Dragon Quest&#039;&#039; on other territories. Thanks to this, in November 15, 2005, they released &#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King]]&#039;&#039; for the PlayStation 2 in North America, with a release the following year in Europe and Australia.&lt;br /&gt;
This marked the first time where a &#039;&#039;Dragon Quest&#039;&#039; title was released under its &#039;&#039;Dragon Quest&#039;&#039; name out of Japan, alongside with a subtitle like it does have one in the Japanese release. Following that, every subsequent &#039;&#039;Dragon Quest&#039;&#039; release in the West was named properly with this naming.&lt;br /&gt;
&lt;br /&gt;
Another thing to note is that, for some of the earliest European and Australian releases, the numbering in the titles were omitted. This includes the PS2 release of &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;, and the DS releases of &#039;&#039;[[Dragon Quest IV]]&#039;&#039; and &#039;&#039;[[Dragon Quest V]]&#039;&#039;. Those games were released in Europe as &#039;&#039;Dragon Quest: The Journey of the Cursed King&#039;&#039;, &#039;&#039;Dragon Quest: The Chapters of the Chosen&#039;&#039; and &#039;&#039;Dragon Quest: The Hand of the Heavenly Bride&#039;&#039; respectively in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
However, this change ceased since the release of &#039;&#039;[[Dragon Quest IX: Sentinels of the Starry Skies]]&#039;&#039; where the name is shared over all localizations.&lt;br /&gt;
&lt;br /&gt;
Generally, since this localization scheme has started, Square Enix reviewed pretty much every part of it, from monsters to characters, spells and locations, etc... As such, it is fair to consider any naming coming from the old localization is outdated and irrelevant since.&lt;br /&gt;
&amp;lt;!-- I wanted to make this part here more visible on the page. Maybe on bold? Maybe on bigger text? I&#039;m not sure how, but it seemed to be something very important, maybe as a TLDR? Not sure --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Localization differences==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of name changes in the Zenithia trilogy]]&lt;br /&gt;
*[[Spell List]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Square_Enix&amp;diff=270838</id>
		<title>Square Enix</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Square_Enix&amp;diff=270838"/>
		<updated>2026-07-19T21:29:20Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Edited outdated information, globally tried to write the page better; also I don&amp;#039;t think it&amp;#039;s the correct page to talk about what DQ game they made, but that page should be more for general company info IMO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{corpinfo&lt;br /&gt;
|legalname = Square Enix Holdings Co., Ltd.&lt;br /&gt;
|mark =  [[Image:SQEXlogo.png]]&lt;br /&gt;
|type = Public&lt;br /&gt;
|organized = September 22, 1975 as [[Enix Corporation|Enix]]&amp;lt;br&amp;gt;April 1, 2003 renamed as Square Enix&lt;br /&gt;
|duration = 2003 - present&lt;br /&gt;
|keypeople = [[Takashi Kiryu]], CEO&amp;lt;br&amp;gt;[[Yasuhiro Fukushima]], Honorary Chairman and biggest shareholder&lt;br /&gt;
|location = Tokyo, Japan&lt;br /&gt;
|website = [http://www.square-enix.com www.square-enix.com]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Square Enix Holdings Co., Ltd.&#039;&#039;&#039; (株式会社スクウェア・エニックス・ホールディングス) is a Japanese corporation mostly known for its many RPGs, such as &#039;&#039;Dragon Quest&#039;&#039; or &#039;&#039;Final Fantasy&#039;&#039;. Square Enix as it is known now was originally formed on April 1, 2003, from a merger between [[Enix]] and [[Square]].&lt;br /&gt;
&lt;br /&gt;
Their main operating company is &#039;&#039;&#039;Square Enix Co., Ltd.&#039;&#039;&#039; (株式会社スクウェア・エニックス), their Japanese offices. They also have their American subsidiary, &#039;&#039;&#039;Square Enix, Inc.&#039;&#039;&#039;, and their European subsidiary, &#039;&#039;&#039;Square Enix Ltd.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They also own [[Taito Corporation]].&lt;br /&gt;
&lt;br /&gt;
==Before Square Enix==&lt;br /&gt;
Prior to April 2003, [[Enix]] and [[Square]] were too different independent companies.&lt;br /&gt;
&lt;br /&gt;
[[Enix Corporation]] (株式会社エニックス) was founded September 22, 1975 by [[Yasuhiro Fukushima]], originally under the name of &#039;&#039;Eidansha Boshu Service Center&#039;&#039; (営団社募集サービスセンター), a publishing company for real estate tabloids. The company was rebranded and renamed to &#039;&#039;Enix&#039;&#039; on August 30, 1982, after which it started to get in the gaming business, with &#039;&#039;Dragon Quest&#039;&#039; releasing in 1986.&lt;br /&gt;
&lt;br /&gt;
[[Square|Square Co., Ltd.]] (株式会社スクウェア) was founded in September 1986 by Masafumi Miyamoto. It was originally operating prior to that as a branch to Masafumi&#039;s father&#039;s company, Den-Yu-Sha, but became independent later. In 1987, Square released &#039;&#039;Final Fantasy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On November 25, 2002, it was announced that &#039;&#039;Enix&#039;&#039; and &#039;&#039;Square&#039;&#039; would merge to form &#039;&#039;Square Enix&#039;&#039;, which got effective a few months later.&lt;br /&gt;
&lt;br /&gt;
==Games produced by Square Enix==&lt;br /&gt;
*Dragon Quest&lt;br /&gt;
*[http://seiwanetwork.org/wiki/index.php?title=Final_Fantasy_(series) Final Fantasy]&lt;br /&gt;
*[http://seiwanetwork.org/wiki/index.php?title=Mana_(series) Mana]&lt;br /&gt;
*[http://seiwanetwork.org/wiki/index.php?title=Kingdom_Hearts_(series) Kingdom Hearts]&lt;br /&gt;
*Star Ocean&lt;br /&gt;
*Valkyrie Profile&lt;br /&gt;
*Radiata Stories&lt;br /&gt;
*Grandia&lt;br /&gt;
*Drakengard&lt;br /&gt;
*Itadaki Street&lt;br /&gt;
*Chrono Trigger&lt;br /&gt;
*[[Super Mario]] RPG: Legend of the Seven Stars (co-owned by [[Nintendo]])&lt;br /&gt;
*Super Smash Bros.&lt;br /&gt;
**Cloud Strife and the area Midgar were incorporated in the 4th installment of Nintendo&#039;s &#039;&#039;Super Smash Bros.&#039;&#039; series (for the {{3DS}} and Wii U).&lt;br /&gt;
**Cloud Strife and Midgar returned in {{SSB5}} which also saw the &#039;&#039;SSB&#039;&#039; debut of [[Hero (Super Smash Bros.)|Heroes]] of Dragon Quest as playable characters with [[Yggdrasil&#039;s Altar]] being their home stage. Sephiroth and Northern Cave were also added as DLC, along with Sora and Hollow Bastion.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Square Enix, Inc.]], North American localization subsidiary&lt;br /&gt;
*[[Square Enix Europe, Ltd.]], European and PAL localization subsidiary&lt;br /&gt;
*[[Square Enix (China) Co., Ltd.]], Chinese localization subsidiary&lt;br /&gt;
&lt;br /&gt;
[[Category:Companies]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:DQ3HD2DEnemy&amp;diff=270391</id>
		<title>Template:DQ3HD2DEnemy</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:DQ3HD2DEnemy&amp;diff=270391"/>
		<updated>2026-07-09T17:05:12Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Reworked the template to look more compact, take less space on the page, and using WikiText tables instead of HTML tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background-color: #ffecc1; padding: 3px; border: 1px solid orange; border-collapse: collapse; max-width: 63em;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display: flex; justify-content: space-between; align-items: center;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;{{#if: {{{name|}}} | &#039;&#039;&#039;{{{name}}}&#039;&#039;&#039; }} {{#if: {{{kanji|}}} | (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;{{{kanji}}}&amp;lt;span class=&amp;quot;t_nihongo_comma&amp;quot;&amp;gt;, &#039;&#039;&amp;lt;/span&amp;gt;{{{romaji| {{{romanji|}}} }}}&amp;lt;/span&amp;gt;)}}&#039;&#039; {{#if: {{{bestiaryNumber|}}} | Defeated Monster List no.: {{{bestiaryNumber|}}} }}&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;[[File:DRAGONQUEST III HD2D Logo 800px.png|100px|link=Dragon Quest III HD-2D Remake|alt=Dragon Quest III HD-2D Remake]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: #ffecc1; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Sprite&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Family&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[HP]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[MP]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[EXP]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Gold]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Attack]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Defence]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Agility]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{sprite|}}} | {{{sprite}}} | ?}}&lt;br /&gt;
| {{#if: {{{family|}}} | {{{family}}} | ?}}&lt;br /&gt;
| {{#if: {{{hp|}}} | {{{hp}}} | ?}}&lt;br /&gt;
| {{#if: {{{mp|}}} | {{{mp}}} | ?}}&lt;br /&gt;
| {{#if: {{{exp|}}} | {{{exp}}} | ?}}&lt;br /&gt;
| {{#if: {{{gold|}}} | {{{gold}}} | ?}}&lt;br /&gt;
| {{#if: {{{attack|}}} | {{{attack}}} | ?}}&lt;br /&gt;
| {{#if: {{{defense|}}} | {{{defense}}} | ?}}&lt;br /&gt;
| {{#if: {{{agility|}}} | {{{agility}}} | ?}}&lt;br /&gt;
| {{#if: {{{evasion|}}} | {{{evasion}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: #ffecc1; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Fire&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Explosion&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Ice&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Wind&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Strike&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Lightning&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Drain Magic]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Whack]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Kamikazee]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Poof]]&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{fire-resist|}}} | {{{fire-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{explosion-resist|}}} | {{{explosion-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{ice-resist|}}} | {{{ice-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{wind-resist|}}} | {{{wind-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{strike-resist|}}} | {{{strike-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{lightning-resist|}}} | {{{lightning-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{drain-magic-resist|}}} | {{{drain-magic-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{whack-resist|}}} | {{{whack-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{kamikazee-resist|}}} | {{{kamikazee-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{poof-resist|}}} | {{{poof-resist}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: #ffecc1; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Dazzle]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Fizzle]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Fuddle]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Paralysis]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Snooze]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Stumble&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Deceleratle]]&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | [[Sap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{dazzle-resist|}}} | {{{dazzle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{fizzle-resist|}}} | {{{fizzle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{fuddle-resist|}}} | {{{fuddle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{paralysis-resist|}}} | {{{paralysis-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{snooze-resist|}}} | {{{snooze-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{stumble-resist|}}} | {{{stumble-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{stun-resist|}}} | {{{stun-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{deceleratle-resist|}}} | {{{deceleratle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{sap-resist|}}} | {{{sap-resist}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: #ffecc1; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Spells&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Skills&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Locations&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange;&amp;quot; | Item Drop&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{spells|}}} | {{{spells}}} | ?}}&lt;br /&gt;
| {{#if: {{{skills|}}} | {{{skills}}} | ?}}&lt;br /&gt;
| {{#if: {{{locations|}}} | {{{locations}}} | ?}}&lt;br /&gt;
| {{#if: {{{item|}}} | {{{item}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: #ffecc1; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #FFD700; border: 1px solid orange; width: 50%;&amp;quot; | Description&lt;br /&gt;
| {{#if: {{{description|}}} | {{{description}}} | None }}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template for enemies that appear in {{DQ3HD}}. Note that there is no resistance tag for [[Attack Attacker]] and [[Spooky Aura]]―these skills have a fixed accuracy of 2/3rds and 100% respectively.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{DQ3HD2DEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family=None&lt;br /&gt;
|description=Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile...&lt;br /&gt;
|sprite=[[File:Slime DQ III HD sprite.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|8}})&lt;br /&gt;
|locations=South [[Aliahan]] region.&lt;br /&gt;
|evasion=0/64&lt;br /&gt;
|fire-resist=-125%&lt;br /&gt;
|explosion-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|lightning-resist=25%&lt;br /&gt;
|drain-magic-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DQ3HD2DEnemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romaji=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|family=&lt;br /&gt;
|description=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=&lt;br /&gt;
|mp=&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=&lt;br /&gt;
|item=&lt;br /&gt;
|locations=&lt;br /&gt;
|evasion=&lt;br /&gt;
|fire-resist=&lt;br /&gt;
|explosion-resist=&lt;br /&gt;
|ice-resist=&lt;br /&gt;
|wind-resist=&lt;br /&gt;
|strike-resist=&lt;br /&gt;
|lightning-resist=&lt;br /&gt;
|drain-magic-resist=&lt;br /&gt;
|whack-resist=&lt;br /&gt;
|kamikazee-resist=&lt;br /&gt;
|poof-resist=&lt;br /&gt;
|dazzle-resist=&lt;br /&gt;
|fizzle-resist=&lt;br /&gt;
|fuddle-resist=&lt;br /&gt;
|paralysis-resist=&lt;br /&gt;
|snooze-resist=&lt;br /&gt;
|stumble-resist=&lt;br /&gt;
|stun-resist=&lt;br /&gt;
|deceleratle-resist=&lt;br /&gt;
|sap-resist=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemy templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:DQ11Enemy&amp;diff=270369</id>
		<title>Template:DQ11Enemy</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:DQ11Enemy&amp;diff=270369"/>
		<updated>2026-07-08T22:28:36Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Reworked the template to look more compact, take less space on the page, and using WikiText tables instead of HTML tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background-color: white; padding: 3px; border: 1px solid black; border-collapse: collapse; max-width: 63em;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display: flex; justify-content: space-between; align-items: center;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;{{#if: {{{name|}}} | &#039;&#039;&#039;{{{name}}}&#039;&#039;&#039; }} {{#if: {{{kanji|}}} | (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;{{{kanji}}}{{#if: {{{romanji|{{{romaji|}}}}}} | &amp;amp;nbsp;&#039;&#039;{{{romanji|{{{romaji|}}}}}}&#039;&#039; }}&amp;lt;/span&amp;gt;)}} {{#if: {{{bestiaryNumber|}}} | Bestiary Number: {{{bestiaryNumber|}}} }}&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;[[File:DQXI Logo EN.png|100px|link=Dragon Quest XI: Echoes of an Elusive Age|alt=Dragon Quest XI: Echoes of an Elusive Age]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: hite; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Sprite&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Family&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[HP]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[MP]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[EXP]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Gold]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Attack]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Defense]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{sprite|}}} | {{{sprite}}} | ?}}&lt;br /&gt;
| {{#if: {{{family|}}} | {{{family}}} | ?}}&lt;br /&gt;
| {{#if: {{{hp|}}} | {{{hp}}} | ?}}&lt;br /&gt;
| {{#if: {{{mp|}}} | {{{mp}}} | ?}}&lt;br /&gt;
| {{#if: {{{exp|}}} | {{{exp}}} | ?}}&lt;br /&gt;
| {{#if: {{{gold|}}} | {{{gold}}} | ?}}&lt;br /&gt;
| {{#if: {{{attack|}}} | {{{attack}}} | ?}}&lt;br /&gt;
| {{#if: {{{defense|}}} | {{{defense}}} | ?}}&lt;br /&gt;
| {{#if: {{{agility|}}} | {{{agility}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Fire&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Ice&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Wind&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Lightning&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Earth&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Dark&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Light&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Drain&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Whack]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Poof]]&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{fire-resist|}}} | {{{fire-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{ice-resist|}}} | {{{ice-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{wind-resist|}}} | {{{wind-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{zap-resist|}}} | {{{zap-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{rock-resist|}}} | {{{rock-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{dark-resist|}}} | {{{dark-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{light-resist|}}} | {{{light-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{drain-resist|}}} | {{{drain-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{whack-resist|}}} | {{{whack-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{poof-resist|}}} | {{{poof-resist}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Dazzle]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Fizzle]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Fuddle]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Paralysis]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Poison]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Snooze]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Blunt]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Deceleratle]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Sap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{dazzle-resist|}}} | {{{dazzle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{fizzle-resist|}}} | {{{fizzle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{fuddle-resist|}}} | {{{fuddle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{paralysis-resist|}}} | {{{paralysis-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{poison-resist|}}} | {{{poison-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{snooze-resist|}}} | {{{snooze-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{blunt-resist|}}} | {{{blunt-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{deceleratle-resist|}}} | {{{deceleratle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{sap-resist|}}} | {{{sap-resist}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Spooky Aura]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Stumble&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Charm]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Beguilement&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | [[Double Down]]&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Elemental&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{spooky-aura-anthamatize-resist|}}} | {{{spooky-aura-anthamatize-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{stumble-resist|}}} | {{{stumble-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{stun-resist|}}} | {{{stun-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{charm-resist|}}} | {{{charm-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{beguile-resist|}}} | {{{beguile-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{dobule-down-resist|}}} | {{{double-down-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{elemental-resist|}}} | {{{elemental-resist}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Spells&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Skills&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Locations&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black;&amp;quot; | Item Drop&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{spells|}}} | {{{spells}}} | ?}}&lt;br /&gt;
| {{#if: {{{skills|}}} | {{{skills}}} | ?}}&lt;br /&gt;
| {{#if: {{{locations|}}} | {{{locations}}} | ?}}&lt;br /&gt;
| {{#if: {{{items|}}} | {{{items}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #cc00ff; border: 1px solid black; width: 50%;&amp;quot; | Description&lt;br /&gt;
| {{#if: {{{description|}}} | {{{description}}} | None }}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template for enemies as they appear in {{DQ11}}. For appearances in other games, please use the corresponding enemy template. &lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|description=These mainstays of the {{MFamilies}} world are beloved by all. They&#039;re round, ridiculous rascals you simply can&#039;t stay mad at.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=4&lt;br /&gt;
|exp=2&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|32}}&lt;br /&gt;
|locations=[[Cobblestone Tor]] (first act)&amp;lt;br&amp;gt;[[Heliodor Region]] (first act)&amp;lt;br&amp;gt;[[Galenholm]] (2D mode of {{3DS}} and &#039;&#039;Definitive Edition&#039;&#039; only)&lt;br /&gt;
|evasion=N/A&lt;br /&gt;
|fire-resist=-10%&lt;br /&gt;
|ice-resist=-10%&lt;br /&gt;
|wind-resist=-10%&lt;br /&gt;
|rock-resist=-10%&lt;br /&gt;
|light-resist=-10%&lt;br /&gt;
|dark-resist=-10%&lt;br /&gt;
|zap-resist=-10%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romaji=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|family=&lt;br /&gt;
|description=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=&lt;br /&gt;
|mp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defence=&lt;br /&gt;
|agility=&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=&lt;br /&gt;
|items=&lt;br /&gt;
|locations=&lt;br /&gt;
|fire-resist=&lt;br /&gt;
|ice-resist=&lt;br /&gt;
|wind-resist=&lt;br /&gt;
|rock-resist=&lt;br /&gt;
|light-resist=&lt;br /&gt;
|dark-resist=&lt;br /&gt;
|zap-resist=&lt;br /&gt;
|drain-resist=&lt;br /&gt;
|whack-resist=&lt;br /&gt;
|poof-resist=&lt;br /&gt;
|poison-resist=&lt;br /&gt;
|paralysis-resist=&lt;br /&gt;
|fuddle-resist=&lt;br /&gt;
|snooze-resist=&lt;br /&gt;
|dazzle-resist=&lt;br /&gt;
|sap-resist=&lt;br /&gt;
|blunt-resist=&lt;br /&gt;
|deceleratle-resist=&lt;br /&gt;
|spooky-aura-anthamatize-resist=&lt;br /&gt;
|fizzle-resist=&lt;br /&gt;
|stun-resist=&lt;br /&gt;
|stumble-resist=&lt;br /&gt;
|charm-resist=&lt;br /&gt;
|beguile-resist=&lt;br /&gt;
|double-down-resist=&lt;br /&gt;
|elemental-resist=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemy templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:DQ9EnemyNew&amp;diff=270360</id>
		<title>Template:DQ9EnemyNew</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:DQ9EnemyNew&amp;diff=270360"/>
		<updated>2026-07-08T21:41:23Z</updated>

		<summary type="html">&lt;p&gt;Lino49: Reworked the template to look more compact, take less space on the page, and using WikiText tables instead of HTML tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background-color: white; padding: 3px; border: 1px solid black; border-collapse: collapse; max-width: 63em;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display: flex; justify-content: space-between; align-items: center;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;{{#if: {{{name|}}} | &#039;&#039;&#039;{{{name}}}&#039;&#039;&#039; }} {{#if: {{{kanji|}}} | (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;{{{kanji}}}{{#if: {{{romanji|{{{romaji|}}}}}} | &amp;amp;nbsp;&#039;&#039;{{{romanji|{{{romaji|}}}}}}&#039;&#039; }}&amp;lt;/span&amp;gt;)}} {{#if: {{{bestiaryNumber|}}} | Bestiary Number: {{{bestiaryNumber|}}} }}&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;[[File:DQIX Logo.png|100px|link=Dragon Quest IX: Sentinels of the Starry Skies|alt=Dragon Quest IX: Sentinels of the Starry Skies]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: hite; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Model&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Family&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[HP]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[MP]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[EXP]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Gold]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Attack]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Defense]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{model|}}} | {{{model}}} | ?}}&lt;br /&gt;
| {{#if: {{{family|}}} | {{{family}}} | ?}}&lt;br /&gt;
| {{#if: {{{hp|}}} | {{{hp}}} | ?}}&lt;br /&gt;
| {{#if: {{{mp|}}} | {{{mp}}} | ?}}&lt;br /&gt;
| {{#if: {{{exp|}}} | {{{exp}}} | ?}}&lt;br /&gt;
| {{#if: {{{gold|}}} | {{{gold}}} | ?}}&lt;br /&gt;
| {{#if: {{{attack|}}} | {{{attack}}} | ?}}&lt;br /&gt;
| {{#if: {{{defense|}}} | {{{defense}}} | ?}}&lt;br /&gt;
| {{#if: {{{agility|}}} | {{{agility}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Fire&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Ice&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Wind&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Blast&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Earth&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Dark&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Light&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Drain Magic]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Whack]]&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{fire-resist|}}} | {{{fire-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{ice-resist|}}} | {{{ice-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{wind-resist|}}} | {{{wind-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{blast-resist|}}} | {{{blast-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{rock-resist|}}} | {{{rock-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{dark-resist|}}} | {{{dark-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{light-resist|}}} | {{{light-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{drain-resist|}}} | {{{drain-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{whack-resist|}}} | {{{whack-resist}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Dazzle]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Fizzle]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Fuddle]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Paralysis]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Snooze]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Poison]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Blunt]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Deceleratle]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Sap]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Spooky Aura]]&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | [[Charm]]&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{dazzle-resist|}}} | {{{dazzle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{fizzle-resist|}}} | {{{fizzle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{fuddle-resist|}}} | {{{fuddle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{paralysis-resist|}}} | {{{paralysis-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{snooze-resist|}}} | {{{snooze-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{poison-resist|}}} | {{{poison-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{stun-resist|}}} | {{{stun-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{blunt-resist|}}} | {{{blunt-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{deceleratle-resist|}}} | {{{deceleratle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{sap-resist|}}} | {{{sap-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{spooky-aura-resist|}}} | {{{spooky-aura-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{charm-resist|}}} | {{{charm-resist}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Spells&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Skills&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Locations&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black;&amp;quot; | Item Drop&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{spells|}}} | {{{spells}}} | ?}}&lt;br /&gt;
| {{#if: {{{skills|}}} | {{{skills}}} | ?}}&lt;br /&gt;
| {{#if: {{{locations|}}} | {{{locations}}} | ?}}&lt;br /&gt;
| {{#if: {{{items|}}} | {{{items}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00ccff; border: 1px solid black; width: 50%;&amp;quot; | Description&lt;br /&gt;
| {{#if: {{{description|}}} | {{{description}}} | None }}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template for enemies as they appear in {{DQ9}}. For appearances in other games, please use the corresponding enemy template. &lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{DQ9EnemyNew&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=Slimes are common {{MFamilies}}s that are found all over the world. Their simple yet lovable form attracts many admirers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&lt;br /&gt;
|model=[[Image:Slime DQIX DS.png]]&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|exp = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defence=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|8}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|16}}&lt;br /&gt;
|locations = [[Angel Falls]] region&amp;lt;br&amp;gt;[[The Hexagon]]&amp;lt;br&amp;gt;[[Bloomingdale (region)|Bloomingdale]] region&lt;br /&gt;
|fire-resist=-25%&lt;br /&gt;
|ice-resist=-25%&lt;br /&gt;
|wind-resist=-25%&lt;br /&gt;
|blast-resist=-25%&lt;br /&gt;
|rock-resist=-25%&lt;br /&gt;
|dark-resist=-25%&lt;br /&gt;
|light-resist=-25%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DQ9EnemyNew&lt;br /&gt;
|name=&lt;br /&gt;
|kanji=&lt;br /&gt;
|romaji=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|family=&lt;br /&gt;
|description=&lt;br /&gt;
|model=&lt;br /&gt;
|hp=&lt;br /&gt;
|mp=&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=&lt;br /&gt;
|defence=&lt;br /&gt;
|agility=&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=&lt;br /&gt;
|items=&lt;br /&gt;
|locations= &lt;br /&gt;
|fire-resist=&lt;br /&gt;
|ice-resist=&lt;br /&gt;
|wind-resist=&lt;br /&gt;
|blast-resist=&lt;br /&gt;
|rock-resist=&lt;br /&gt;
|dark-resist=&lt;br /&gt;
|light-resist=&lt;br /&gt;
|drain-resist=&lt;br /&gt;
|whack-resist=&lt;br /&gt;
|poison-resist=&lt;br /&gt;
|paralysis-resist=&lt;br /&gt;
|fuddle-resist=&lt;br /&gt;
|snooze-resist=&lt;br /&gt;
|dazzle-resist=&lt;br /&gt;
|sap-resist=&lt;br /&gt;
|blunt-resist=&lt;br /&gt;
|deceleratle-resist=&lt;br /&gt;
|spooky-aura-resist=&lt;br /&gt;
|fizzle-resist=&lt;br /&gt;
|stun-resist=&lt;br /&gt;
|charm-resist=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemy templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:DQ8Enemy&amp;diff=270359</id>
		<title>Template:DQ8Enemy</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:DQ8Enemy&amp;diff=270359"/>
		<updated>2026-07-08T21:27:04Z</updated>

		<summary type="html">&lt;p&gt;Lino49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background-color: white; padding: 3px; border: 1px solid orange; border-collapse: collapse; max-width: 63em;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display: flex; justify-content: space-between; align-items: center;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;{{#if: {{{name|}}} | &#039;&#039;&#039;{{{name}}}&#039;&#039;&#039; }} {{#if: {{{kanji|}}} | (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;{{{kanji}}}{{#if: {{{romanji|{{{romaji|}}}}}} | &amp;amp;nbsp;&#039;&#039;{{{romanji|{{{romaji|}}}}}}&#039;&#039; }}&amp;lt;/span&amp;gt;)}} {{#if: {{{bestiaryNumber|}}} | Bestiary Number: {{{bestiaryNumber|}}} }}&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;[[File:DQVII_Logo.png|75px|link=Dragon Quest VII: Fragments of the Forgotten Past|alt=Dragon Quest VII: Fragments of the Forgotten Past]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: hite; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | Sprite&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | Family&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[HP]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[MP]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[EXP]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Gold]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Attack]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Defense]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Agility]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{sprite|}}} | {{{sprite}}} | ?}}&lt;br /&gt;
| {{#if: {{{family|}}} | {{{family}}} | ?}}&lt;br /&gt;
| {{#if: {{{hp|}}} | {{{hp}}} | ?}}&lt;br /&gt;
| {{#if: {{{mp|}}} | {{{mp}}} | ?}}&lt;br /&gt;
| {{#if: {{{exp|}}} | {{{exp}}} | ?}}&lt;br /&gt;
| {{#if: {{{gold|}}} | {{{gold}}} | ?}}&lt;br /&gt;
| {{#if: {{{attack|}}} | {{{attack}}} | ?}}&lt;br /&gt;
| {{#if: {{{defense|}}} | {{{defense}}} | ?}}&lt;br /&gt;
| {{#if: {{{agility|}}} | {{{agility}}} | ?}}&lt;br /&gt;
| {{#if: {{{evasion|}}} | {{{evasion}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Frizz]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Sizz]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Fire Breath]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Bang]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Crack]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Cool Breath]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Woosh]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | Rock&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Zap]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Whack]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | Army&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{attack-resist|}}} | {{{attack-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{frizz-resist|}}} | {{{frizz-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{sizz-resist|}}} | {{{sizz-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{flame-resist|}}} | {{{flame-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{bang-resist|}}} | {{{bang-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{crack-resist|}}} | {{{crack-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{ice-resist|}}} | {{{ice-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{woosh-resist|}}} | {{{woosh-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{grapple-resist|}}} | {{{grapple-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{zap-resist|}}} | {{{zap-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{death-resist|}}} | {{{death-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{troop-resist|}}} | {{{troop-resist}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Poison]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | Paralysis&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Dazzle]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Snooze]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Fizzle]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Fuddle]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Sap]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Drain Magic]]&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | [[Ban Dance]]&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{poison-resist|}}} | {{{poison-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{shock-resist|}}} | {{{shock-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{paralysis-resist|}}} | {{{paralysis-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{dazzle-resist|}}} | {{{dazzle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{sleep-resist|}}} | {{{sleep-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{fizzle-resist|}}} | {{{fizzle-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{confusion-resist|}}} | {{{confusion-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{sap-resist|}}} | {{{sap-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{drain-resist|}}} | {{{drain-resist}}} | ?}}&lt;br /&gt;
| {{#if: {{{dance-resist|}}} | {{{dance-resist}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | Spells&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | Skills&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | Locations&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange;&amp;quot; | Item Drop&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{{spells|}}} | {{{spells}}} | ?}}&lt;br /&gt;
| {{#if: {{{skills|}}} | {{{skills}}} | ?}}&lt;br /&gt;
| {{#if: {{{locations|}}} | {{{locations}}} | ?}}&lt;br /&gt;
| {{#if: {{{items|}}} | {{{items}}} | ?}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color: white; align-items: center; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange; width: 50%;&amp;quot; | Description&lt;br /&gt;
| {{#if: {{{description|}}} | {{{description}}} | None }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #f4ce81; border: 1px solid orange; width: 50%;&amp;quot; | 3DS Remake notable changes&lt;br /&gt;
| {{#if: {{{remake-changes|}}} | {{{remake-changes}}} | None }}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template for enemies that appear in {{DQ8}}. For appearances in other games, please use the corresponding enemy template. &lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:HQDQ8-1.gif|100px]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|description=A well-known {{MFamilies}} commonly [[encounter]]ed throughout the world. Quite intelligent. Some have even managed to learn the [[human]] tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&amp;lt;br&amp;gt;[[Waterfall Cave]]&amp;lt;br&amp;gt;[[Kingdom of Trodain|Kingdom]] of [[Trodain]]&amp;lt;br&amp;gt;[[Isolated Plateau]]&amp;lt;br&amp;gt;[[Baccarat Region]]&amp;lt;br&amp;gt;[[Untrodden Groves]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romaji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=&lt;br /&gt;
|mp=&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|family=&lt;br /&gt;
|description=&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=&lt;br /&gt;
|locations=&lt;br /&gt;
|items=&lt;br /&gt;
|evasion=&lt;br /&gt;
|attack-resist=&lt;br /&gt;
|frizz-resist=&lt;br /&gt;
|sizz-resist=&lt;br /&gt;
|flame-resist=&lt;br /&gt;
|bang-resist=&lt;br /&gt;
|woosh-resist=&lt;br /&gt;
|crack-resist=&lt;br /&gt;
|ice-resist=&lt;br /&gt;
|grapple-resist=&lt;br /&gt;
|zap-resist=&lt;br /&gt;
|troop-resist=&lt;br /&gt;
|death-resist=&lt;br /&gt;
|poison-resist=&lt;br /&gt;
|paralysis-resist=&lt;br /&gt;
|shock-resist=&lt;br /&gt;
|sleep-resist=&lt;br /&gt;
|confusion-resist=&lt;br /&gt;
|dazzle-resist=&lt;br /&gt;
|fizzle-resist=&lt;br /&gt;
|dance-resist=&lt;br /&gt;
|sap-resist=&lt;br /&gt;
|drain-resist=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemy templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Slime&amp;diff=270358</id>
		<title>Slime</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Slime&amp;diff=270358"/>
		<updated>2026-07-08T21:25:53Z</updated>

		<summary type="html">&lt;p&gt;Lino49: /* {{DQ8}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|about=the enemy|for=the monster vocation in {{Dragon Quest VII}}|see=Slime (vocation)}}&lt;br /&gt;
{{for|for=the variety that undergoes slimification|see=Slime (amalgoomated)}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;A Slime draws near! Command?&#039;&#039;|source=|console=|align=center|bgcolor=72C1EE}}&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title = Slime&lt;br /&gt;
|image = [[File:DQVIII_Slime.png|250px|center]]&lt;br /&gt;
|caption = Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji = スライム&lt;br /&gt;
|romaji = Suraimu&lt;br /&gt;
|first = {{DQ}}&lt;br /&gt;
|dw = Slime&lt;br /&gt;
|monster1=[[Angel slime]]&amp;lt;br&amp;gt;[[Cherry slime]]&amp;lt;br&amp;gt;[[Chocoslime]]&amp;lt;br&amp;gt;[[Cream slime]]&amp;lt;br&amp;gt;[[Cutie slime]]&amp;lt;br&amp;gt;[[Dark slime (Dragon Quest Monsters)|Dark slime]]&amp;lt;br&amp;gt;[[Electroslime]]&amp;lt;br&amp;gt;[[Flan slime]]&amp;lt;br&amp;gt;[[Jade slime]]&amp;lt;br&amp;gt;[[Jester slime]]&amp;lt;br&amp;gt;[[Lemon slime]]&amp;lt;br&amp;gt;[[Lime slime]]&amp;lt;br&amp;gt;[[Marble slime]]&amp;lt;br&amp;gt;[[Metal slime]]&amp;lt;br&amp;gt;[[Mottle mendslime]]&amp;lt;br&amp;gt;[[Mottle she-slime]]&amp;lt;br&amp;gt;[[Mottle slime]]&amp;lt;br&amp;gt;[[Onion slime]]&amp;lt;br&amp;gt;[[Pink slime]]&amp;lt;br&amp;gt;[[Shadow slime]]&amp;lt;br&amp;gt;[[She-slime]]&amp;lt;br&amp;gt;[[Slime (amalgoomated)]]&amp;lt;br&amp;gt;[[Snow slime]]|monster2=[[Behemoth slime]]&amp;lt;br&amp;gt;[[Emperor slime]]&amp;lt;br&amp;gt;[[King slime]]&amp;lt;br&amp;gt;[[Queen slime]]}}&lt;br /&gt;
The &#039;&#039;&#039;Slime&#039;&#039;&#039; is a recurring {{MFamilies}} in the {{DQSeries}}.&lt;br /&gt;
&lt;br /&gt;
Introduced in the original {{Dragon Quest}}, Slimes have since become the series&#039; mascot due to their popularity and iconic qualities to the point that they even have their own {{MFamilies}} [[Slime family|family]]. The basic Slime has been in every {{Main Series}} game to date, becoming the effective ambassador of the franchise.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile; the latter two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].&lt;br /&gt;
&lt;br /&gt;
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever [[encounter]]s in a battle. However, starting with {{IV}}, there will often be [[Slime (amalgoomated)|stronger slimes]] that can call on others of their kind; they may form a [[King slime]] when eight gather and starting in {{IX}} three Slimes may join to form the [[Slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, Slimes have been domesticated into pets and others have gained the ability to speak the [[human]] language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;, &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;[[human]]&#039;&#039;, and &#039;&#039;Slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|nes-hp=3&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=1&lt;br /&gt;
|nes-attack=5&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=2&lt;br /&gt;
|nes-spells=None&lt;br /&gt;
|nes-locations=Near [[Tantegel]]&amp;lt;br&amp;gt;Near [[Galenholm]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME GBC.gif]] &lt;br /&gt;
|remake-hp=3&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=5&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=None&lt;br /&gt;
|remake-locations=Near [[Tantegel]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|nes-hp=6&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=2&lt;br /&gt;
|nes-attack=8&lt;br /&gt;
|nes-defense=5&lt;br /&gt;
|nes-agility=3&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=Near [[Midenhall]]&amp;lt;br&amp;gt;[[Zahan]] Western Island&lt;br /&gt;
|nes-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME_GBC.gif]] &lt;br /&gt;
|remake-hp=5&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=5&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Midenhall]]&lt;br /&gt;
|remake-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|256}})&lt;br /&gt;
|locations=South [[Aliahan]] area&amp;lt;br&amp;gt;[[Dreamer&#039;s Tower]]&amp;lt;br&amp;gt;[[Promontory Passage]]&amp;lt;br&amp;gt;[[Tantegel]] area&amp;lt;br&amp;gt;[[Cantlin]] area&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%  &lt;br /&gt;
|snes-sprites=[[File:DQ3-SNES-SLIME.png]]&lt;br /&gt;
|gbc-sprites=[[File:Slime III gbc.png]]&lt;br /&gt;
|switch-sprites=[[File:DQIII Switch Slime.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
{{DQ3HD2DEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family=None&lt;br /&gt;
|description=Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile...&lt;br /&gt;
|sprite=[[File:Slime DQ III HD sprite.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|8}})&lt;br /&gt;
|locations=South [[Aliahan]] region.&lt;br /&gt;
|evasion=0/64&lt;br /&gt;
|fire-resist=-125%&lt;br /&gt;
|explosion-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|lightning-resist=25%&lt;br /&gt;
|drain-magic-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Burland]] region ({{DQ4 Chapter 1}})&amp;lt;br&amp;gt;[[Strathbaile Burrow]] ({{DQ4 Chapters 1, 5 &amp;amp; 6}})&amp;lt;br&amp;gt;[[Strathbaile]] region ({{DQ4 Chapter 1}})&amp;lt;br&amp;gt;[[Lakanaba]] region ({{DQ4 Chapter 3}})&amp;lt;br&amp;gt;[[Casabranca]] region ({{DQ4 Chapters 5 &amp;amp; 6}})&amp;lt;br&amp;gt;[[Nadiria Watchtower]] ({{DQ4 Chapters 5 &amp;amp; 6}})&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:Sprite DQVII PSX Slime.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|sprite=[[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=7&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|tameRate=[[Slime (Recruit)|{{fraction|1|2}}]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=20%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ps2-sprites=[[File:Slime DQV PS2.png]]&lt;br /&gt;
|ds-mobile-sprites=[[File:DQ5-NDS-SLIME.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|hp=9&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=5&lt;br /&gt;
|gold=3&lt;br /&gt;
|attack=14&lt;br /&gt;
|defense=13&lt;br /&gt;
|agility=5&lt;br /&gt;
|tameRate=N/A&lt;br /&gt;
|bestiaryNumber=#015&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Wellshire]] area&amp;lt;br&amp;gt;[[Port Haven]] area&amp;lt;br&amp;gt;[[Lucid Grotto]]&amp;lt;br&amp;gt;[[Mountain Pass (Dragon Quest VI)|Mountain Path (Lower World)]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=0%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|8}}]]&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ballymolloy]] area (Past)&amp;lt;br&amp;gt;[[Rainbow Mines]]&amp;lt;br&amp;gt;[[The Tower]]&amp;lt;br&amp;gt;[[Gröndal]] area (Present, after the [[Orgodemir|Demon King]]&#039;s resurrection)&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;Slime Heart{{fraction|1|8}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Monster Meadow quotes====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.&lt;br /&gt;
&lt;br /&gt;
Damn. People are always kicking my ass. What&#039;s that? What do you mean, which end is my ass?&lt;br /&gt;
&lt;br /&gt;
Gaahhh! Don&#039;t hit me! Oh, sorry. Force of habit.|source= (Slime)|console={{PS1}}|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
I love [[Monty]]! He&#039;s so goo to me! And so oozy-going! Thank you so much for telling me about him, (player&#039;s name)!&lt;br /&gt;
&lt;br /&gt;
Gloopity gloop!&lt;br /&gt;
&lt;br /&gt;
I&#039;m a goo little slime! I never cause anyone any bother!|source= (Slime)|console={{3DS}}|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:HQDQ8-1.gif|100px]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|description=A well-known {{MFamilies}} commonly [[encounter]]ed throughout the world. Quite intelligent. Some have even managed to learn the [[human]] tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&amp;lt;br&amp;gt;[[Waterfall Cave]]&amp;lt;br&amp;gt;[[Kingdom of Trodain|Kingdom]] of [[Trodain]]&amp;lt;br&amp;gt;[[Isolated Plateau]]&amp;lt;br&amp;gt;[[Baccarat Region]]&amp;lt;br&amp;gt;[[Untrodden Groves]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
There are three type of Slimes, but all share the same bestiary entry and item drops. The ones near {{Alltrades Abbey 9}} and [[Bloomingdale]] are capable of undergoing slimification and are listed with their [[Slime (amalgoomated)|amalgoomated brethren]].&lt;br /&gt;
{{DQ9EnemyNew&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=Slimes are common {{MFamilies}}s that are found all over the world. Their simple yet lovable form attracts many admirers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&lt;br /&gt;
|model=[[Image:Slime DQIX DS.png]]&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|exp = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defence=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|8}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|16}}&lt;br /&gt;
|locations = [[Angel Falls]] region&amp;lt;br&amp;gt;[[The Hexagon]]&amp;lt;br&amp;gt;[[Bloomingdale (region)|Bloomingdale]] region&lt;br /&gt;
|fire-resist=-25%&lt;br /&gt;
|ice-resist=-25%&lt;br /&gt;
|wind-resist=-25%&lt;br /&gt;
|blast-resist=-25%&lt;br /&gt;
|rock-resist=-25%&lt;br /&gt;
|dark-resist=-25%&lt;br /&gt;
|light-resist=-25%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|description=These mainstays of the {{MFamilies}} world are beloved by all. They&#039;re round, ridiculous rascals you simply can&#039;t stay mad at.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=4&lt;br /&gt;
|exp=2&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|32}}&lt;br /&gt;
|locations=[[Cobblestone Tor]] (first act)&amp;lt;br&amp;gt;[[Heliodor Region]] (first act)&amp;lt;br&amp;gt;[[Galenholm]] (2D mode of {{3DS}} and &#039;&#039;Definitive Edition&#039;&#039; only)&lt;br /&gt;
|evasion=N/A&lt;br /&gt;
|fire-resist=-10%&lt;br /&gt;
|ice-resist=-10%&lt;br /&gt;
|wind-resist=-10%&lt;br /&gt;
|rock-resist=-10%&lt;br /&gt;
|light-resist=-10%&lt;br /&gt;
|dark-resist=-10%&lt;br /&gt;
|zap-resist=-10%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
====Vicious====&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Vicious slime&lt;br /&gt;
|kanji=スライム・強&lt;br /&gt;
|romanji={{tt|Suraimu・kyō|Slime・strong}}&lt;br /&gt;
|bestiaryNumber=#196&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|description=Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=72&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=82&lt;br /&gt;
|exp=105&lt;br /&gt;
|gold=40&lt;br /&gt;
|spells=[[Zammle]]{{tt|*|Second act only}}&amp;lt;br&amp;gt;[[Kazam]]{{tt|*|Third act only}}&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Strong medicine]]{{fraction|1|16}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Heliodor Region]] (second act)&amp;lt;br&amp;gt;[[The Emerald Coast]] (second act)&amp;lt;br&amp;gt;[[The Eerie Valley|The Disciple&#039;s Trial - The Eerie Valley]] (third act)&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|rock-resist=0%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=50%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|stun-resist=25%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TDFD}}===&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|locations=Trial Dungeon&amp;lt;br&amp;gt;Mysterious Dungeon&amp;lt;br&amp;gt;Bonus Dungeon&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD2}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD3}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{Yangus 1}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime DQM GBC.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=4/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=3/5&lt;br /&gt;
|wisdom=2/5&lt;br /&gt;
|agility=5/5&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|in-game-description=The most abundant of this popular species&lt;br /&gt;
|abilities=[[Sizz|Firebal]], [[Dazzleflash|Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Beginning]]&lt;br /&gt;
|breeding=Slime + any member of the [[Slime family]]&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
A Slime is the first {{MFamilies}} that will join [[Terry]], that particular slime having once been the pet of the previous king of [[GreatTree]]. Its default name is [[Slib]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQM2-GBC-SLIME.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=6/10&lt;br /&gt;
|mp=6/10&lt;br /&gt;
|attack=5/10&lt;br /&gt;
|defense=6/10&lt;br /&gt;
|wisdom=4/10&lt;br /&gt;
|agility=6/10&lt;br /&gt;
|family= {{Slime}}&lt;br /&gt;
|in-game-description=No.1 in softness and weakness.&lt;br /&gt;
|abilities=[[Sizz|Firebal]], [[Dazzleflash|Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|habitat=[[Sea World]]&lt;br /&gt;
|breeding= N/A&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
The Slime reprises its role as the first {{MFamilies}} owned by the player, this one being Slash, a Slime that traveled with [[Cobi]] and [[Tara | Tara&#039;s]] family to [[GreatLog]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMCH}}===&lt;br /&gt;
As was the case with the previous two titles, the Slime is once again the starting {{MFamilies}}. Is is a 1-star member of the [[Slime family]] with a weight of 1. Its in-game description reads &amp;quot;It&#039;s the most famous {{MFamilies}} who happens to have many allies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
In a break from tradition, the Slime is &#039;&#039;not&#039;&#039; the first {{MFamilies}} given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The Slime does appear on the first island inhabited by wild {{MFamilies}}s that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild {{MFamilies}} [[encounter]]ed in the game.&lt;br /&gt;
&lt;br /&gt;
{{DQMJmonster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =[[File:DQMJ Slime icon.png]]  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = F&lt;br /&gt;
|description = &#039;&#039;This little {{MFamilies}} sports soft skin and a silly smile.&#039;&#039;&lt;br /&gt;
|weapons = {{Spear}}s, {{Whip}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]], [[Attack Boost]]&lt;br /&gt;
|location = [[Infant Isle]]&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Slimes are the first {{MFamilies}}s [[encounter]]ed in the wild outside the [[Albatross]]. Higher level Slimes can be synthesized into Slime X, which can in turn be used to synthesize Slime XY.&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Frizzer]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = [[Albatross]], [[Treepidation]]&lt;br /&gt;
|breeding chart = -&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker|Tactical Trooper]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]] both Level 20 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker|Tactical Trooper]], [[List of Traits in Dragon Quest Monsters: Joker|Zapmeister]]&lt;br /&gt;
|resistances = Reflects [[Fire Breath]]&lt;br /&gt;
|skill = [[Über Zapologist]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime]] X x [[Slime]] X both Level 50 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2P}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = {{DQMJ2P}}&lt;br /&gt;
|console = {{DS}}&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = {{Spear}}s&amp;lt;br&amp;gt;Whips&amp;lt;br&amp;gt;{{Claw}}s&amp;lt;br&amp;gt;{{Staves}}&lt;br /&gt;
|traits = Critical Massacre&amp;lt;br&amp;gt;Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = [[Zam]] Weak&amp;lt;br&amp;gt;Drain Weak&amp;lt;br&amp;gt;Decel Weak&amp;lt;br&amp;gt;[[Zap]] 50%&amp;lt;br&amp;gt;[[Fizzle]] 50%&amp;lt;br&amp;gt;Sag 50%&lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|habitat = Albatross&amp;lt;br&amp;gt;Treepidation&amp;lt;br&amp;gt;Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = {{DQMJ2P}}&lt;br /&gt;
|console = {{DS}}&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = {{Spear}}s&amp;lt;br&amp;gt;{{Whip}}s&amp;lt;br&amp;gt;{{Claw}}s&amp;lt;br&amp;gt;{{Staves}}&lt;br /&gt;
|traits = Critical Massacre&amp;lt;br&amp;gt;[[Zapmeister]]&amp;lt;br&amp;gt;Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = [[Zam]] Weak&amp;lt;br&amp;gt;Drain Weak&amp;lt;br&amp;gt;Decel Weak&amp;lt;br&amp;gt;[[Zap]] 50%&amp;lt;br&amp;gt;[[Fizzle]] 50%&amp;lt;br&amp;gt;Sag 50%&amp;lt;br&amp;gt;Sabotage 50%&lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = {{DQMJ2P}}&lt;br /&gt;
|console = {{DS}}&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = {{Spear}}s&amp;lt;br&amp;gt;{{Whip}}s&amp;lt;br&amp;gt;{{Claw}}s&amp;lt;br&amp;gt;{{Staves}}&lt;br /&gt;
|traits = Critical Massacre&amp;lt;br&amp;gt;[[Zapmeister]]&amp;lt;br&amp;gt;Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = [[Zam]] Weak&amp;lt;br&amp;gt;Drain Weak&amp;lt;br&amp;gt;Decel Weak&amp;lt;br&amp;gt;[[Zap]] 50%&amp;lt;br&amp;gt;[[Fizzle]] 50%&amp;lt;br&amp;gt;Sag 50% &amp;lt;br&amp;gt;[[Dazzle]] 0%&amp;lt;br&amp;gt;Sabotage 0%&lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM2R}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMSL}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Much like previous games in the Joker series, the Slime is one of the first (if not the first) {{MFamilies}}s the player fights, although their first {{MFamilies}} given is always a [[Jailcat]]. Slimes are Rank F {{MFamilies}}s that give very small amounts of {{Exp}}erience and [[Gold]]. They have a small chance to drop a [[Slimedrop]] as a treasure item. Its BREAK form is found later in the game, in the Core. It can be purchased from the Wi-Fi plaza for one bronze coin.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
{{DQM3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|icon=[[File:Slime_DQM3_portrait.png|100px]]&lt;br /&gt;
|family=[[File:DQM3 slime family icon.png|64px|link=Slime family]]&amp;lt;br&amp;gt;[[Slime family]]&lt;br /&gt;
|hp=1410&lt;br /&gt;
|mp=430&lt;br /&gt;
|attack=460&lt;br /&gt;
|defense=370&lt;br /&gt;
|agility=640&lt;br /&gt;
|wisdom=260&lt;br /&gt;
|bestiary=#001&lt;br /&gt;
|rank=&amp;lt;big&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|in-game-description=Adored by all for its flexy physique and funny face, this little {{MFamilies}} is something of an icon. Who wouldn&#039;t want one for a pal?&lt;br /&gt;
|talents=[[Slimer]] (Guaranteed)&amp;lt;br&amp;gt;[[Agility Booster]] (Potential Scouting)&amp;lt;br&amp;gt;[[Zap Ward]] (Potential Scouting)&lt;br /&gt;
|traits=[[Zapmeister]] (Lv. 1)&amp;lt;br&amp;gt; [[Critical Triumph]] (Lv. 20)&amp;lt;br&amp;gt; [[Big Bully]] (Lv. 40)&lt;br /&gt;
|ltraits=[[Tactical Genius]] (Lv. 1)&amp;lt;br&amp;gt; [[Insta-Accel]] (Lv. 1)&amp;lt;br&amp;gt; [[Ultra Crafty Zapper]] (Lv. 60)&lt;br /&gt;
|habitat=[[Terrestria]] ( [[File:DQM3 spring icon.png|20px]] [[File:DQM3 summer icon.png|20px]] [[File:DQM3 autumn icon.png|20px]] [[File:DQM3 winter icon.png|20px]], while sunny)&amp;lt;br&amp;gt;[[Circle of Caprice]] - Lower Echelon ( [[File:DQM3 spring icon.png|20px]] [[File:DQM3 summer icon.png|20px]] [[File:DQM3 autumn icon.png|20px]] [[File:DQM3 winter icon.png|20px]], while sunny)&amp;lt;br&amp;gt;[[Circle of Temper]] - Middle Echelon ( [[File:DQM3 spring icon.png|20px]] [[File:DQM3 summer icon.png|20px]] [[File:DQM3 autumn icon.png|20px]] [[File:DQM3 winter icon.png|20px]], while sunny)&amp;lt;br&amp;gt;It can hatch from white eggs.&lt;br /&gt;
|items=[[Medicinal herb]] (Common)&amp;lt;br&amp;gt;[[Seed of agility]] (Rare)&lt;br /&gt;
|synthesis=This monster cannot be synthesized.&lt;br /&gt;
|fusions=[[File:Slime_DQM3_portrait.png|64px]] X [[File:Firespirit_DQM3_portrait.png|64px|link=Firespirit]] = [[File:She_slime_DQM3_portrait.png|64px|link=She-slime]] &amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:Antguzzler_DQM3_portrait.png|64px|link=Antguzzler]] = [[File:Feral_slime_DQM3_portrait.png|64px|link=Feral slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:DQM3 beast family icon.png|64px|link=Beast family]] = [[File:Mottle_slime_DQm3_portrait.png|64px|link=Mottle slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:DQM3 dragon family icon.png|64px|link=Dragon family]] = [[File:Drake_slime_DQM3_portrait.png|64px|link=Drake slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:Hypothermion_DQM3_portrait.png|64px|link=Hypothermion]] = [[File:Shadow slime DQM3 portrait.jpeg|64px|link=Shadow slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:Jargon_DQM3_portrait.png|64px|link=Jargon]] = [[File:Behemoth_slime_DQM3_portrait.jpeg|64px|link=Behemoth slime]]&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|water-resist=50%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|earth-resist=-25%&lt;br /&gt;
|explosion-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|electricity-resist=50%&lt;br /&gt;
|light-resist=50%&lt;br /&gt;
|dark-resist=-25%&lt;br /&gt;
|debilitation-resist=25%&lt;br /&gt;
|bedazzlement-resist=50%&lt;br /&gt;
|antimagic-resist=0%&lt;br /&gt;
|mp-absorption-resist=-25%&lt;br /&gt;
|confusion-resist=25%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|poison-resist=25%&lt;br /&gt;
|instant-death-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQSwords}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMBRV}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_Goo.png|right|border]][[File:Orange Oil.png|right|border]]&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Their main drop when they are defeated in this game is &#039;&#039;&#039;blue goo&#039;&#039;&#039;, while the she-slimes drop &#039;&#039;&#039;orange oil&#039;&#039;&#039;.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQB Slime.png|125px]]&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-1-locations=[[The Ravaged Realm]], [[Hammerhood Heights]], [[The Damdara Desert]], [[Rockbomb Ravine]]&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-2-locations=[[Swamps of Sickness]]&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-locations=[[Bleak and Burning Badlands]], [[Island of Lava]], [[Island of Ice]], [[Galenholm Ruins]]&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-locations=[[Tantegel Moor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Slime NPCs that appear include:&lt;br /&gt;
* [[List of characters in Dragon Quest Builders 2|Slime (unnamed) in Furrowfield]]: Watches the coralily seeds in the [[Furrowfield|Coralily Chromatic Cay]] after the elder human guardian passed away.&lt;br /&gt;
* [[List of characters in Dragon Quest Builders 2|Slime (Skelkatraz)]]: A slime that was the pet of a late escape artist. Helps the Builder escape from the prison island of [[Skelkatraz]].&lt;br /&gt;
* [[Jeremiah|Slime (Moonbrooke)]]: A mysteriously friendly slime on [[Moonbrooke]] island that saves [[Malroth|the]] [[Builder (Dragon Quest Builders 2)|Builder]] [[Anessa|and]] [[Warwick|co.]] from monsters in [[Moonahan]] and has climbed up the ranks of the Hair Force.&lt;br /&gt;
* [[List of characters in Dragon Quest Builders 2|Slime (x4) (Malhalla)]]: Along the way, the Builder finds four slimes that escape [[Malhalla]] with them on The Ark.&lt;br /&gt;
{{DQB2Enemy&lt;br /&gt;
|name={{Translation|Slime|スライム|Suraimu}}&lt;br /&gt;
|Number=#001&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|tameable=Yes&lt;br /&gt;
|sprite=[[File:DQB2 MON 1.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|attack=9&lt;br /&gt;
|defence=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[List of raw materials in Dragon Quest Builders 2|Oil]]&lt;br /&gt;
|locations=[[Furrowfield]]&amp;lt;br&amp;gt;[[Isle of Awakening]]{{tt|*|On grassy earth blocks; in an event at the beginning of the game}}&amp;lt;br&amp;gt;[[Explorer&#039;s shores]]{{tt|*|Blossom Bay}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji={{tt|Suraimu|Slime}}&lt;br /&gt;
|listNumber=#001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]], Classic [[lime earrings]] recipe, Luxury slime earrings recipe&lt;br /&gt;
|locations=[[Arba Castle]] (Recruit, Captain), [[Big-Eye Boulevard]] (Things for a Fabulous Ring), [[Caliburgh]] (Recruit), [[Caliburgh Meadow]] (Recruit), [[Fields of Goold]] (Showdown: Slimy Soldiers), [[Fire Place]] (Showdown: Green Dragon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{DQH2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji={{tt|Suraimu|Slime}}&lt;br /&gt;
|listNumber=#001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1G&lt;br /&gt;
|markedVersion=Yes&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Greena Pastures]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
{{DQTreasuresEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|sprite=[[File:DQTreasures slime portrait.jpg|100px]]&lt;br /&gt;
|forte=[[File:DQTR Launch Forte Icon.png|link=List of fortes in Dragon Quest Treasures]]&lt;br /&gt;
|treasure=2&lt;br /&gt;
|safekeeping=100%&lt;br /&gt;
|bestiaryNumber=#01&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|trivia=A {{MFamilies}} that&#039;s fond of a verdant pasture&amp;lt;br&amp;gt;They swallow their treasure to hold it secure&amp;lt;br&amp;gt;Their wibbly bodies are mostly moisture&lt;br /&gt;
|food=[[File:Abracaprese DQTR icon.png|link=Abracaprese|50px]][[File:Abracaprese alla Kazam DQTR icon.png|link=Abracaprese alla Kazam|70px]][[File:Wonderwater DQTR icon.png|link=Wonderwater|50px]][[File:Distilled wonderwater.png|link=Distilled wonderwater|70px]]&lt;br /&gt;
|habitats=[[The Paternoggin]]&amp;lt;br&amp;gt;[[The Maneland]]&amp;lt;br&amp;gt;[[The Hinterquarters]]&amp;lt;br&amp;gt;[[The Wingswept Moors]]&amp;lt;br&amp;gt;[[The Snarl]]&lt;br /&gt;
|items=[[File:Princely powder dqtr icon.png|link=Princely powder|50px]][[File:Slimedrop treasures icon.jpg|50px]]&lt;br /&gt;
|hp1=65&lt;br /&gt;
|mp1=18&lt;br /&gt;
|strength1=12&lt;br /&gt;
|defence1=8&lt;br /&gt;
|deftness1=11&lt;br /&gt;
|magic1=13&lt;br /&gt;
|hp2=747&lt;br /&gt;
|mp2=350&lt;br /&gt;
|strength2=350&lt;br /&gt;
|defence2=367&lt;br /&gt;
|deftness2=450&lt;br /&gt;
|magic2=400&lt;br /&gt;
|ability1=[[Frizz]]/[[Frizzle]]/[[Kafrizz]]&lt;br /&gt;
|ability2=[[Muster Strength]]&lt;br /&gt;
|ability3=[[Slime Spank]]&lt;br /&gt;
|ability4=[[Slime Stomp]]&lt;br /&gt;
|ability5=[[Spank-Dunk]]&lt;br /&gt;
|ability6=[[Oozeflash]]&lt;br /&gt;
|daname=[[Meteoric Rise]]&lt;br /&gt;
|target=Area&lt;br /&gt;
|element=Explosion &amp;amp; Impact&lt;br /&gt;
|trait1=[[List of traits in Dragon Quest Treasures|Rubber Skin]]&lt;br /&gt;
|trait2=[[List of traits in Dragon Quest Treasures|Debilitator]]&lt;br /&gt;
|trait3=[[List of traits in Dragon Quest Treasures|Shrinking Violet]]&lt;br /&gt;
|trait4=[[List of traits in Dragon Quest Treasures|Idealist]]&lt;br /&gt;
|trait5=[[List of traits in Dragon Quest Treasures|Strange Skin]]&lt;br /&gt;
|fire-resist=Normal&lt;br /&gt;
|water-resist=Normal&lt;br /&gt;
|wind-resist=Normal&lt;br /&gt;
|earth-resist=Normal&lt;br /&gt;
|explosion-resist=Normal&lt;br /&gt;
|ice-resist=Normal&lt;br /&gt;
|electricity-resist=Normal&lt;br /&gt;
|gravity-resist=Strong&lt;br /&gt;
|light-resist=Strong&lt;br /&gt;
|dark-resist=Weak&lt;br /&gt;
|slash-resist=Weak&lt;br /&gt;
|impact-resist=Normal&lt;br /&gt;
|piercing-resist=Normal&lt;br /&gt;
|sleep-resist=Normal&lt;br /&gt;
|stun-resist=Normal&lt;br /&gt;
|poison-resist=Weak&lt;br /&gt;
|debilitation-resist=Strong&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Slime appears as a F-rank monster of the [[Slime family]]. It can be recruited from multiple levels, starting from Chapter 2, Episode 1: Get moving! As a reference to both [[Slime (Recruit)|Gootrude]] and [[Goober]], Slime is able to learn [[Scorch]] through Talent Blossoming. The slime can participate in the Battle Roads of the [[Slime knight]], [[Bubble slime]], [[King bubble slime]], [[Low djinks]], [[Heligator]], and [[Maam]], as well as the &#039;&#039;Dragon Quest I&#039;&#039; event and Blossom Slime Battle Roads.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[Image:DQT Slime.png]]&lt;br /&gt;
|family=[[Image:Tact Icon Slime.png|50px]]&amp;lt;br&amp;gt;{{Slime}}&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon F.png|50px]]&lt;br /&gt;
|role=[[Image:DQTact AttackType.png|50px]]&amp;lt;br&amp;gt;Attack&lt;br /&gt;
|lvl=90&lt;br /&gt;
|hp=325&lt;br /&gt;
|mp=148&lt;br /&gt;
|move=2&lt;br /&gt;
|attack=160&lt;br /&gt;
|defense=133&lt;br /&gt;
|agility=147&lt;br /&gt;
|wisdom=100&lt;br /&gt;
|weight=5&lt;br /&gt;
|bskill1=[[Body Slam]]&lt;br /&gt;
|bskill2=[[Zap]]{{tt|*|Level 16}}&lt;br /&gt;
|bskill3=&#039;&#039;&#039;Talent Blossoming&#039;&#039;&#039;: [[Scorch]]&lt;br /&gt;
|askill1=Max MP +5/Stats Up&lt;br /&gt;
|askill2=Bang Res +25/Stats Up&lt;br /&gt;
|askill3=Zap Potency +5%/Stats Up&amp;lt;br&amp;gt;Scorch Potency +5%&lt;br /&gt;
|askill4=Crack Res +25/Stats Up&lt;br /&gt;
|askill5=Zap Potency +5%/Stats Up&amp;lt;br&amp;gt;Scorch Potency +5%&lt;br /&gt;
|lperk1=N/a&lt;br /&gt;
|bperk1=Zap Potency +2%&lt;br /&gt;
|bperk2=N/a&lt;br /&gt;
|bperk3=N/a&lt;br /&gt;
|aperk1=&#039;&#039;&#039;Max MP +5&#039;&#039;&#039;: Raises max MP by 5.&lt;br /&gt;
|frizz-resist=Very Weak&lt;br /&gt;
|sizz-resist=Normal&lt;br /&gt;
|crack-resist=Half Res&lt;br /&gt;
|woosh-resist=Normal&lt;br /&gt;
|bang-resist=Half Res&lt;br /&gt;
|zam-resist=Very Weak&lt;br /&gt;
|zap-resist=Normal&lt;br /&gt;
|snooze-resist=Super Weak&lt;br /&gt;
|poison-resist=Normal&lt;br /&gt;
|physical-seal-resist=Normal&lt;br /&gt;
|spell-seal-resist=Super Weak&lt;br /&gt;
|martial-seal-resist=Normal&lt;br /&gt;
|breath-seal-resist=Normal&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Normal&lt;br /&gt;
|blind-resist=Immune&lt;br /&gt;
|curse-resist=Half Res&lt;br /&gt;
|paralysis-resist=Light Res&lt;br /&gt;
|confusion-resist=Normal&lt;br /&gt;
|charm-resist=Half Res&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Wikipedia:Mario Sports Mix|Mario Sports Mix]]&#039;&#039;===&lt;br /&gt;
Appearing as a playable character, the Slime has three different costumes that feature its normal coloration, the [[She-slime]], and the [[Metal slime]].&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
The Slime appears as a spirit, a cameo figure in one of the {{Hero Smash}}&#039;s victory screens, bounces around the {{Hero Smash}} in one of his taunts, and is a DLC hat for the Mii Fighters.&lt;br /&gt;
&lt;br /&gt;
==Notable Slimes==&lt;br /&gt;
*[[Goober]] - originally known as Rookie in the {{Super Famicom}} version, he is a Slime companion joining you after winning the [[Slimopolis]] in {{DQ6}}.&lt;br /&gt;
*[[Smiles]] - The first slime that can be recruited by the player in {{Dragon Quest VIII}}. In the original Japanese, its name is Slarin, the same as many other friendly slimes throughout the series.&lt;br /&gt;
*[[Rocket]] ([[Slarin]]) - the heroic slime and player character of {{SMMDQ}}, &#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;, and {{SMMDQ3}}.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of {{Rocket Slime}}, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the &#039;&#039;Dragon Quest&#039;&#039; manga, {{The Adventure of Dai}}.&lt;br /&gt;
*Slalon - temporary leader of the caravan at the beginning of {{Caravan Heart}}.&lt;br /&gt;
*Slib - The first slime that will join [[Terry]] in {{Monsters}}. He used to be the loyal companion of the King of [[GreatTree]].&lt;br /&gt;
*Splatrick - is a non-violent Slime who can be recruited in {{Builders}}.&lt;br /&gt;
*[[Majellan]] - A scholarly Slime who assists the player in {{Tact}}.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
*The regular Slimes appear in the &#039;&#039;[[Captain N: The Game Master]]&#039;&#039; episode &amp;quot;Trojan Dragon&amp;quot;.  In addition to their altered designs, their means of attack is spitting out acidic slime.  They&#039;re defeated by the weapon shots of Captain N, Kid Icarus/Pit &amp;amp; Mega Man and drop some 2 {{Gold}} each.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original {{Famicom}} artwork for a slime drawn by [[Akira Toriyama]] had the slippery creature not blue, but a lavender colour.&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;[[Nintendo Power]]&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random [[Encounter]]s which is a group of 8 Slimes. It is a reference to the random [[encounter]]s of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yuji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (likely either the bubbly slime or creeping crud &#039;&#039;[[Wikipedia:Wizardry (video game series)|Wizardry]]&#039;&#039; series).&amp;lt;sup&amp;gt;[https://web.archive.org/web/20131020071233/http://multiplayerblog.mtv.com/2010/07/09/dragon-quest-creator-sheds-light-on-the-creation-of-the-slime/]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;[[Nintendo Power]]&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analysed. The section also showcased a handful of other types of Slimes, such as the [[Metal slime]] and [[Slime knight]].&lt;br /&gt;
*Despite often being the emblem used to represent the series, they are not used as the series symbol in {{Smash Ultimate}}.&lt;br /&gt;
*There is a minigame called [[Slippin&#039; Slime]] that appears in the remakes for {{VI}}, which functions similarly to [[wikipedia:curling|curling]].&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|fr=Gluant|fr-meaning=French for &amp;quot;sticky, gummy&amp;quot;.&lt;br /&gt;
|es=Limo|es-meaning=Spanish for &amp;quot;slime&amp;quot; or &amp;quot;mud&amp;quot;.&lt;br /&gt;
|de=Schleim|de-meaning=German for &amp;quot;mucus, slime&amp;quot;.&lt;br /&gt;
|it=Slime|it-meaning=Same as English name.&lt;br /&gt;
|nl=Slime&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;/&amp;gt;|nl-meaning=Same as English name.&lt;br /&gt;
|ru=Слайм&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;&amp;gt;Translation sourced from &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.&amp;lt;/ref&amp;gt;|ru-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|ko=슬라임 (Seullaim)|ko-meaning=Transliteration of the Japanese name &#039;&#039;Suraimu&#039;&#039;.&lt;br /&gt;
|zh-cn=史莱姆 (Shǐláimǔ)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=史萊姆 (Shǐláimǔ)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork and media appearances===&lt;br /&gt;
&amp;lt;gallery align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DQ Slime Original.png|Original {{Famicom}} art.&lt;br /&gt;
File:Slime DQ III HD sprite sheet.png|HD sprites&lt;br /&gt;
File:DQ VIII PS2 Regular Slimes.jpg|Slime among [[She-slime]], [[Metal slime]] and [[Dark slime (Dragon Quest VIII)|Dark slime]]. ({{PS2}})&lt;br /&gt;
File:DQV Slime recruit.png|{{V}} recruit.&lt;br /&gt;
File:DQ IV Android Slimes Sticky And Beatle.jpg|Slime, along with [[Walking stick]], [[Scissor beatle]] and [[She-slime]] fighting each other in the [[Monster Arena]] from {{IV}}. ([[Cell phone]])&lt;br /&gt;
File:DQ IV Android Slime Family.jpg|Slime, along with [[King slime]], [[King cureslime]] and [[She-slime]] fighting each other in the [[Monster Arena]] from {{IV}}. ([[Cell phone]])&lt;br /&gt;
File:DQ IV Android Slime Family In Nadiria.jpg|Slimes, along with [[Metal king slime]] and [[Liquid metal slime]]s in [[Nadiria Watchtower]] from {{IV}}. ([[Cell phone]])&lt;br /&gt;
File:DQ IV Android Zamoksva 16.jpg|A friendly Slime in [[Zamoksva]] who befrinded a cat.&lt;br /&gt;
File:DQ IV Android Rosehill 8.jpg|A friendly Slime with [[Rose]] in her tower in [[Rosehill]].&lt;br /&gt;
File:DQ IV Android Fungeon 7.jpg|A friendly Slime in the {{Fungeon 4}}.&lt;br /&gt;
File:DQ V Android Slime Family 1.jpg|Slime, along with [[Metal slime]], [[Healslime]] and [[Bubble slime]] fighting each other in the [[Monster Arena]] from {{V}}. ([[Cell phone]])&lt;br /&gt;
File:DQVI DS Goober.png|Goober, from {{VI}}.&lt;br /&gt;
File:DQ7R Slime.png|&#039;&#039;Vii Reimagined&#039;&#039; polygon model.&lt;br /&gt;
File:DQX Slime.jpg|A Slime in {{X}}.&lt;br /&gt;
File:DQX Vicious slime.jpg|A Vicious slime in {{X}}.&lt;br /&gt;
File:DQXI Slime model.jpg|A Slime in {{XI}}.&lt;br /&gt;
File:DQXI Vicious slime.jpg|A Vicious slime.&lt;br /&gt;
File:DQXI Beta Battle.jpg|A Slime and a pair of [[Lips]] in a battle in a pre-release {{XI}}.&lt;br /&gt;
File:DQXI first battle.jpg|A pair of Slimes in the {{3DS}} version of {{XI}}.&lt;br /&gt;
File:DQXI Vicious slimes.jpg|A pair of vicious slimes encountered in [[the Emerald Coast]] in {{XI}}.&lt;br /&gt;
File:DQM1 and 2 Slime.png|{{1·2}}.&lt;br /&gt;
File:Cobi Tara and monster husbandry.png|Slimes in the background in the artwork from {{Monsters 2}}.&lt;br /&gt;
File:DQM3 key art 1.png|A Slime, from {{The Dark Prince}}.&lt;br /&gt;
File:DQMCH Slalon.png|Slalon, from {{Caravan Heart}}.&lt;br /&gt;
File:Slime DQMJ DS.png|{{Joker}}.&lt;br /&gt;
File:Itadaki Street DS slime.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;.&lt;br /&gt;
File:Fortune Street slime.png|&#039;&#039;[[Fortune Street]]&#039;&#039;.&lt;br /&gt;
File:DQH Slime.png|{{Dragon Quest Heroes}}.&lt;br /&gt;
File:DQH Dragon Battle.jpg|Some Slimes and other monsters in {{Dragon Quest Heroes}}.&lt;br /&gt;
File:Rocket Slime Rocket.png|Rocket, from {{Rocket Slime}}.&lt;br /&gt;
File:DQB2 Slime.png|Artwork of Slimes for {{Builders 2}}.&lt;br /&gt;
File:Slime Rags.png|Wearing [[Rags]] in {{VI}}.&lt;br /&gt;
File:Slime with dilated pupils.png|LINE sticker.&lt;br /&gt;
File:Hard-working Slime.png&lt;br /&gt;
File:Slime and King Slime.png&lt;br /&gt;
File:Slime hiding.png&lt;br /&gt;
File:Traumatized slime.png&lt;br /&gt;
File:Sleeping Slimes Sloppily Sleeping.png&lt;br /&gt;
File:Monster Parade Slime.png|{{DQMP}}.&lt;br /&gt;
File:DQR Slime.png|[[Dragon Quest Rivals|&#039;&#039;Rivals&#039;&#039;]] artwork.&lt;br /&gt;
File:DQR Slime 1.png&lt;br /&gt;
File:DQT Majellan.png|Majellan from {{Tact}}.&lt;br /&gt;
File:SLIME-DQ-ANIME.png|Slimes, as they appear in the &#039;&#039;Dragon Quest&#039;&#039; anime.&lt;br /&gt;
File:Captain N Slime.jpg|Slimes, as they appear in &#039;&#039;[[Captain N: The Game Master]]&#039;&#039;.&lt;br /&gt;
File:Dai1991 DermlineMonsters.jpg|A few Slimes in the 1991 anime of &#039;&#039;The Adventure of Dai&#039;&#039;.  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merchandise===&lt;br /&gt;
&amp;lt;gallery align=center&amp;gt;&lt;br /&gt;
DQMB Slime.png|McDonald&#039;s &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card.&lt;br /&gt;
Slime stuffed toy.jpg|Plush toy.&lt;br /&gt;
Slime Hourglass.png|Slime and Metal Slime hourglasses.&lt;br /&gt;
Dragon Quest PS2 Slime Controller.jpg|{{PS2}} Slime Controller.&lt;br /&gt;
Dragon Quest PS2 Slime Controller 2.jpg|{{PS2}} Slime Controller in the package.&lt;br /&gt;
Dragon Quest PS2 Slime Controller Buttons.jpg|{{PS2}} Slime Controller Buttons.&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker.jpg|{{DS}} Slime Speaker.&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 0.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 2.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 3.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 4.jpg|&lt;br /&gt;
Dragon Quest PC Slime Controller.jpg|PC Slime Controller Packaged.&lt;br /&gt;
Dragon Quest PC Slime Controller 2.jpg|PC Slime Controller.&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|Wii Slime Keybord.&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|&lt;br /&gt;
Dragon Quest Slime Keyboard 2.jpg|&lt;br /&gt;
DQ Monster Parade Sleeping Figure Collection.png|&#039;&#039;Monster Parade&#039;&#039; Sleeping Figure Collection.&lt;br /&gt;
Chimaera_Slime.jpg|Cameo in [[Chimaera]]&#039;s Monsters Gallery HD5.&lt;br /&gt;
MonstersGalleryHD5_KingSquid.jpg|Cameo in [[King squid]]&#039;s Monsters Gallery HD5.&lt;br /&gt;
Dragon Quest Slime Pin.jpg|A slime pin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Slimes|*]]&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest I &amp;amp; II HD-2D Remake enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII Reimagined enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest: The Adventure of Dai monsters]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Withered World enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest of the Stars enemies]]&lt;br /&gt;
[[Category:Dragon Quest Tact monsters]]&lt;br /&gt;
[[Category:Dragon Quest Smash/Grow enemies]]&lt;br /&gt;
[[Category:A Hero&#039;s Bonds enemies]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:gluant]]&lt;/div&gt;</summary>
		<author><name>Lino49</name></author>
	</entry>
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