<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dragonquest-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=On+the+Faultline</id>
	<title>Dragon Quest Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dragonquest-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=On+the+Faultline"/>
	<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/Special:Contributions/On_the_Faultline"/>
	<updated>2026-11-09T07:06:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest:_The_Mark_of_Erdrick&amp;diff=271327</id>
		<title>Dragon Quest: The Mark of Erdrick</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest:_The_Mark_of_Erdrick&amp;diff=271327"/>
		<updated>2026-07-22T12:12:45Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=3|quote=&#039;&#039;&#039;Many years have passed since the legendary hero Erdrick and his companions defeated the forces of evil.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But after a century of peace and prosperity, the world is once again under threat. Now Prince Arus, scion of the hero Erdrick, decides to take to the road along with his guardians and friends to counter the rise of darkness!&#039;&#039;&#039;|Plot summary||aligin=center|}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| title = Dragon Quest Saga: Emblem of Roto&lt;br /&gt;
| type = Manga&lt;br /&gt;
| performers = &lt;br /&gt;
| publisher = [[Square Enix]] (Japan, USA)&amp;lt;br&amp;gt;Ki-oon (France)&amp;lt;br&amp;gt;Star Comics (Italy)&amp;lt;br&amp;gt;Planeta Cómic (Spain)&lt;br /&gt;
| artist = Kamui Fujiwarai (藤原 カムイ)&amp;lt;br&amp;gt;Chiaki Kawamata (川又千秋)&amp;lt;br&amp;gt;Junji Koyanagi (小柳順治)&lt;br /&gt;
| image = &lt;br /&gt;
[[File:The Mark of Erdrick vol1 cover.jpeg|300px|Cover of volume 1 (English release).]]&lt;br /&gt;
| released =  September 20,1991 (Japan)&amp;lt;br&amp;gt;July 25, 2006 (Japan, PE)&amp;lt;br&amp;gt;May 15, 2014 (France)&amp;lt;br&amp;gt; April 1998 (Italy)&amp;lt;br&amp;gt;November 4, 2015 (Italy, PE)&amp;lt;br&amp;gt;September18, 2018 (Spain)&amp;lt;br&amp;gt;September 23, 2025 (USA)&lt;br /&gt;
| media =  &lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = Emblem of Roto&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest: The Mark of Erdrick&#039;&#039;&#039; (ドラゴンクエスト列伝 ロトの紋章, &#039;&#039;Doragon Kuesuto Retsuden Roto no Monshō&#039;&#039;, &amp;quot;Dragon Quest Chronicle: Emblem of Roto&amp;quot;) is a spin-off manga with art by [[Kamui Fujiwara]] and script by [[Chiaki Kawamata]] and [[Junji Koyanagi]]. Its plot follows a descendant of [[Erdrick]] named [[Arus]], 100 years after the events of [[Dragon Quest III|&#039;&#039;Dragon Quest III&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
The original manga ran from 1991 to 1997 on Enix&#039;s &#039;&#039;Monthly Shonen Gangan&#039;&#039; magazine. Fujiwara and Kawamata also produced the spinoff [[Dragon Quest: Emblem of Roto Returns|&#039;&#039;Dragon Quest: Emblem of Roto Returns&#039;&#039;]] which focuses on three central characters of the original manga, and a direct sequel named [[Dragon Quest: Emblem of Roto: Those Who Inherited the Emblem|&#039;&#039;Dragon Quest: Emblem of Roto: Those Who Inherited the Emblem&#039;&#039;]]. There is also an OVA covering the childhood of Arus and Kira. Kamui Fujiwara also released an [[Dragon Quest Emblem of Roto Art Book|artbook]] of &#039;&#039;Mark of Erdrick&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The main series is 86 chapters long, collected in 21 tankobon volumes, and later in 15 kanzenban for the Perfect Edition. Some parts of the manga were redrawn for the Perfect Edition due to lost materials between the original edition and this re-edition.&lt;br /&gt;
&lt;br /&gt;
An official English release was announced in 2024, with the first volume releasing in September 2025. In May 2026, the manga became available on Square Enix&#039;s &amp;quot;[[Manga Up!]]&amp;quot; service.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
After the defeat of [[Zoma]], two descendants of [[Erdrick]] left [[Alefgard]] and founded two kingdoms, the kingdom of [[Carmen]], and the kingdom of [[Loran]], each taking half of the [[Mark of Erdrick]] with them. The rulers of both kingdoms would wear necklaces with their half of the mark to protect themselves from evil forces. 100 years after the defeat of Zoma, the king of [[Carmen]] leads a campaign against brigands of evil-worshipers who are starting to gather around the land, while his pregnant wife -Lady Rosa- stays in the castle. Upon reaching the hideout of the monsters, the king comes across a horrific idol, and tries to destroy it. The moment he takes his sword, the evil idol glares at his necklace and breaks it, making the mark of Erdrick fall to the ground. Without the holy protection offered by the mark, an evil spirit serving the evil forces quickly takes over his body. Meanwhile, priest Tarkin announces the goddess-given name for the unborn prince: Arus.&lt;br /&gt;
&lt;br /&gt;
In the following days, the king becomes irascible and worships the demonic statue in secret, using it to communicate with his master: the [[Dragonlord]], who tells him to give the child the demonic name of [[Jagan]] instead of the holy name of [[Arus]].  When the queen gives birth, the king tries to take the child by force and hold a ceremony to name the prince Jagan, but lady Rosa is begging him to stop. Then the evil spirit taking the body of her husband decides to kill her. Bolgoy, a veteran knight, unmasks the monster pretending to be his monarch and starts figthing him. Then, his daughter Lunafrea tries to aid him using a light ring, but it unable to channel enough power. It&#039;s then when prince&#039;s Arus&#039;s holy powers first appear, greatly boosting the ring&#039;s power. With this boost, the monster who took over the king&#039;s body is dead. Lunafrea then takes the infant and the mark of Erdrick, and leave the castle while her dying father stays back to protect her. Outside the castle, she meets the Tarkin, who aids her.&lt;br /&gt;
&lt;br /&gt;
After the plan to turn the prince of Carmen into a Fiendlord fails, Dragonlord takes aim at the other descendant of Erdrick: the prince of Loran. Meanwhile, Lunafrea, Tarkin and infant Arus travel the Ibis desert until their forces start to fail. Then, they are saved by a sandsailor, Ghiran, and his son Kira. 10 years later [[Arus]] begins his journey along with [[Lunafrea]], Tarkin, and Ghiran and his son [[Kira]]. Soon after, the group meets Sage Quadal, who aided hero Erdrick in his journey to slay the Master Archfiend Zoma in the past. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*&#039;&#039;&#039;[[Arus]]&#039;&#039;&#039;, the main protagonist. The descendant of [[Erdrick]] from the kingdom of Carmen, blessed with a sacred protector name.&lt;br /&gt;
*&#039;&#039;&#039;[[Tie]]&#039;&#039;&#039;, a blond fairy that accompanies Arus everywhere he goes.&lt;br /&gt;
*&#039;&#039;&#039;[[Kira]]&#039;&#039;&#039;, Arus&#039;s best friend and son of Ghiran. This young man becomes skilled with the sword under the training of Quadal.&lt;br /&gt;
*&#039;&#039;&#039;[[Yao]]&#039;&#039;&#039;, a martial artists who aids Arus during his adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Poron]]&#039;&#039;&#039;, a young gadabout who holds a special secret. He is often seen with his three monster friends.&lt;br /&gt;
*&#039;&#039;&#039;[[Quadal]]&#039;&#039;&#039;, sage who fought Archfiend [[Zoma]] alongside [[Erdrick|Alheru]]. Sage Quadal serves as a mentor to the group.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarkin]]&#039;&#039;&#039;, an old priest of Carmen. He tells Lady Rosa her child&#039;s goddess-given name, and later helps the boy escape.&lt;br /&gt;
*&#039;&#039;&#039;[[Lunafrea]]&#039;&#039;&#039;, daughter of the general Bolgoy of the Carmen kingdom. She is quite skilled with the sword and is an older sister figure to Arus. (Voiced by [[Yumi Tōma]] in the OVA)&lt;br /&gt;
*&#039;&#039;&#039;[[Jagan]]&#039;&#039;&#039;, another scion of [[Erdrick]], heir to the Loran kingdom. He bears a cursed name and works for Lord Imagine.&lt;br /&gt;
*&#039;&#039;&#039;[[Dragonlord]]&#039;&#039;&#039;, a minion of Lord Imagine and commander of the Dragon army tasked with finding and taking care of the scions of Erdrick.&lt;br /&gt;
*&#039;&#039;&#039;Beastlord [[Gnon]]&#039;&#039;&#039;, commander of the Beast army.&lt;br /&gt;
*&#039;&#039;&#039;Deathlord [[Gorgona]]&#039;&#039;&#039;, commander of the Undead army. He is the closest archfiend to Lord Imagine.&lt;br /&gt;
*&#039;&#039;&#039;Lord [[Imagine]]&#039;&#039;&#039;, the main antagonist. He shows himself as a giant talking head in front of his archfiends.&lt;br /&gt;
&lt;br /&gt;
==Related Media==&lt;br /&gt;
===Printed media===&lt;br /&gt;
&#039;&#039;The Mark of Erdrick&#039;&#039; spawned a collection of short side-stories called [[Dragon Quest: Emblem of Roto Returns|Emblem of Roto Returns]], and a full-fledged sequel titled [[Dragon Quest: Emblem of Roto: Those Who Inherited the Emblem]]. A 45-minute OVA covering the childhood of Arus and Kira -placed between the first two chapters of the manga- titled &amp;quot;Dragon Quest Saga: Emblem of Roto&amp;quot; was released in 1996.&lt;br /&gt;
&lt;br /&gt;
In 1994 and 1997, Kamui Fujiwara published [[Dragon Quest Emblem of Roto Art Book|a couple of artbooks]] containing artworks, reference sheets and more. &lt;br /&gt;
&lt;br /&gt;
In 2025, Fujiwara released two more artbooks called &amp;quot;A journey through the world of Emblem of Roto&amp;quot; Part 1 and Part 2 (ドラゴンクエスト列伝 ロトの紋章の世界の旅 PART-1, &#039;&#039;Doragon Kuesuto Retsuden Roto no Monshō no sekai no tabi PART-1&#039;&#039;; and ドラゴンクエスト列伝 ロトの紋章の世界の旅 PART-2, &#039;&#039;Doragon Kuesuto Retsuden Roto no Monshō no sekai no tabi PART-2&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Audiovisual===&lt;br /&gt;
In 1994, a Drama CD was published.&lt;br /&gt;
&lt;br /&gt;
In 1996, an [[Emblem of Roto (Movie)|OVA]] was released. It covers Arus&#039;s childhood and how he became friends with Kira.&lt;br /&gt;
&lt;br /&gt;
===In Videogames===&lt;br /&gt;
&#039;&#039;The Mark of Erdrick&#039;&#039; has had a handful collaborations with the Japanese version of {{DQStars}}. The collaboration include a multitude of cosmetic equipment based on characters like Arus, Kira, Yao, Quadal, Jagan and more; Fiend-difficulty boss fights against multiple villains from the series like Orochi or Imagine, and stamps for multiplayer communication. Kamui Fujiwara designed new armor for the collaboration event.&lt;br /&gt;
&lt;br /&gt;
It also collaborated with {{Keshi Keshi}}, with erasers based on Arus, Kira, Yao, Porog (both [[gadabout]] and [[sage]] forms), Jagan and Gunon. Players would get Poron by just playing the game while the event lasted, with the item to upgrade him to sage being available as a quest reward. Arus, Kira and Yao were gacha erasers. The erasers of Jagan and Gunon were unlockable by progressing in the event.&lt;br /&gt;
&lt;br /&gt;
The members of Arus&#039;s party also delved into the world of Final Fantasy Brave Exvius, with Arus, Yao and Poron being added into the game as gacha units, Killa as a free unit, and Gunon and Jagan as bosses. Aside from the units themselves, a couple Vision Cards based on them were also available. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Kamui Fujiwara also used the name &amp;quot;Arus&amp;quot; for the protagonist of his other Dragon Quest manga series, the [[Dragon Quest: Warriors of Eden|adaptation]] on Dragon Quest VII.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Monthly_Shonen_Gangan_n4_1991.png|Emblem of Roto on the cover of the 4th Monthly Shonen Gangan of 1991.&lt;br /&gt;
Retsuden_Roto_no_Monshou.png|Original volume 1 cover.&lt;br /&gt;
EoR_Volume1_CoverFR.jpg|Volume 1 cover (France).&lt;br /&gt;
EoR_PerfectEdition_Cover1.jpg|Perfect Edition 1 cover (Japanese).&lt;br /&gt;
The Mark of Erdrick vol1 cover.jpeg|Perfect Edition volume 1 cover (USA).&lt;br /&gt;
The_Mark_of_Erdrick_vol1_credits.png|Credits of the English release.&lt;br /&gt;
EoR_Volume15_CoverIT.png|Perfect Edition volume 15 cover (Italy).&lt;br /&gt;
EoR_Volume15_CoverES.jpg|Perfect Edition volume 15 cover (Spain).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stars_EoR_collab.jpg|Stars collaboration event.&lt;br /&gt;
Stars_EoR_Tie.png|Tie in {{Stars}}.&lt;br /&gt;
KeshiKeshi Arus Art.jpg|Arus in {{Keshi Keshi}}.&lt;br /&gt;
KeshiKeshi Jagan Art.jpg|Jagan also in {{Keshi Keshi}}.&lt;br /&gt;
FFBE_x_EoR.png|Final Fantasy Brave Exvius collaboration event.&lt;br /&gt;
FFBE_Yao.png|Yao in FFBE.&lt;br /&gt;
FFBE_Kira.png|Kira in FFBE.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://global.manga-up.com/manga/1008 &amp;quot;The Mark of Erdrick&amp;quot; on &amp;quot;Manga Up!&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{MediaNav}}&lt;br /&gt;
[[Category:Manga]]&lt;br /&gt;
[[Category:Manga/Anime]]&lt;br /&gt;
[[Category:Other media]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Emblem of Roto]]&lt;br /&gt;
[[es:Dragon Quest Saga: Emblem of Roto]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_XII&amp;diff=271323</id>
		<title>Category:Dragon Quest XII</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Category:Dragon_Quest_XII&amp;diff=271323"/>
		<updated>2026-07-22T12:08:52Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: Created page with &amp;quot;A list of articles related to &amp;#039;&amp;#039;Dragon Quest XII: Beyond Dreams&amp;#039;&amp;#039;.  Category:Dragon Quest XII&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of articles related to &#039;&#039;[[Dragon Quest XII: Beyond Dreams]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest XII]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=270417</id>
		<title>Dragon Quest XII: Beyond Dreams</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=270417"/>
		<updated>2026-07-09T21:22:27Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title= &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&lt;br /&gt;
|image= [[File:Dragon Quest XII Beyond Dreams logo.png|frameless]]&lt;br /&gt;
|caption =&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;Orca&amp;lt;br&amp;gt;HexaDrive&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;TBA&lt;br /&gt;
|released = TBA&lt;br /&gt;
|ratings = &lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII　夢の彼方へ|Doragon Kuesuto Toerubu Yume no Kanata e}} is the twelfth main {{DQSeries}} game. It is planned to have a simultaneous worldwide release, though no specific release date or platforms have been given. &lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
The story follows a young hero who is beset by strange visions in their sleep.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:Dragon Quest XII The Flames of Fate Logo 2021.webp|left|thumb|Original logo for &#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;]]&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; was announced on May 27, 2021 with the full title {{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII 選ばれし運命の炎|Doragon Kuesuto Toerubu Erabareshi Unmei no Honoo}}. [[Yuji Horii]] stated &#039;&#039;XII&#039;&#039; would be &amp;quot;darker&amp;quot; and adult-themed, with a greater focus on decision-making and a revamped combat system. In September 2021, an exploit in NVIDIA&#039;s GeForce Now service revealed a PC release to be in development. In 2021, job listings pertaining to the game were posted on the websites of co-developers Orca and HexaDrive, confirming that the game would be developed on Unreal Engine 5&amp;lt;ref&amp;gt;Romano, Sal. [https://www.gematsu.com/2021/09/hexa-drive-co-developing-dragon-quest-xii-the-flames-of-fate &amp;quot;HEXADRIVE co-developing Dragon Quest XII: The Flames of Fate&amp;quot;]. &#039;&#039;Gematsu&#039;&#039;. September 21, 2023.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20210914025023/https://hexadrive.jp/recruit/joblist-dragonquest/ &amp;quot;ドラゴンクエストシリーズ最新作｜特別採用ページ&amp;quot;]. HexaDrive. Archived from [https://hexadrive.jp/recruit/joblist-dragonquest/ the original] on September 14, 2021. Retrieved May 29, 2026.&amp;lt;/ref&amp;gt;. &#039;&#039;The Flames of Fate&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s logo was updated in 2023&amp;lt;ref&amp;gt;Bueno, Daniel. [https://www.siliconera.com/dragon-quest-xii-the-flames-of-fate-logo-updated/ &amp;quot;Dragon Quest XII: The Flames of Fate Logo Updated&amp;quot;] . &#039;&#039;Siliconera&#039;&#039;. April 20, 2023.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20230415113632/https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html Square Enix Creative Business Unit II career recruitment site]. Archived from [https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html the original] on April 15, 2023. Retrieved May 28, 2026.&amp;lt;/ref&amp;gt;; afterwards, no further updates on the game were given and no gameplay footage was ever shown. Its development was repeatedly delayed, causing &#039;&#039;Dragon Quest&#039;&#039; series producer Yu Miyake to leave &#039;&#039;XII&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s development.&amp;lt;ref&amp;gt;Mochizuki, Takashi. [https://archive.is/20240405063629/https://www.bloomberg.com/news/articles/2024-04-05/top-dragon-quest-producer-steps-down-in-square-enix-overhaul &amp;quot;Top &#039;Dragon Quest&#039; producer steps down in Square Enix overhaul&amp;quot;]. April 5, 2024. Archived from [https://archive.is/20240405063629/https://www.bloomberg.com/news/articles/2024-04-05/top-dragon-quest-producer-steps-down-in-square-enix-overhaul the original] on April 5, 2024.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
On the 2026 &#039;&#039;Dragon Quest&#039;&#039; Day (May 27, 2026), &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039; was publicly revealed in the &amp;quot;Update from the &#039;&#039;Dragon Quest&#039;&#039; Team&amp;quot; livestream. According to producer Yosuke Saito, development on &#039;&#039;The Flames of Fate&#039;&#039; hit several difficulties since 2021, including a reshuffle of the staff; however, these difficulties allowed Saito and Horii to revise the game&#039;s concept anew and restart the production process, with the new logo and subtitle reflecting this change in direction. Horii commented on the new concept: &amp;quot;What lies beyond dreams? Surely not a world of darkness, but a bright and exciting future.&amp;quot;&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; will be the final mainline entry to involve the franchise&#039;s music composer [[Kōichi Sugiyama]] and character/monster designer [[Akira Toriyama]], who passed away in September 30th, 2021 and March 1st, 2024 respectively.{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXII Screenshot 01.jpeg&lt;br /&gt;
File:DQXII Screenshot 02.jpeg&lt;br /&gt;
File:DQXII Screenshot 03.jpeg&lt;br /&gt;
File:DQXII Screenshot 04.jpeg&lt;br /&gt;
File:DQXII Screenshot 05.jpeg&lt;br /&gt;
File:DQXII Screenshot 06.jpeg&lt;br /&gt;
File:Dragon Quest XII The Flames of Fate Logo 2023.webp|Updated logo for &#039;&#039;The Flames of Fate&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.dragonquest.com/DQXII/ Official site (English)]&lt;br /&gt;
* [https://www.dragonquest.jp/dq12/ Official site (Japanese)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QsYz_CVdowA Update from the &#039;&#039;Dragon Quest&#039;&#039; Team (English subtitles)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=IW8OaLny01A &#039;&#039;The Flames of Fate&#039;&#039; announcement trailer (mirror)]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 12}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
[[Category:Dragon Quest XII]]&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=270416</id>
		<title>Dragon Quest XII: Beyond Dreams</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=270416"/>
		<updated>2026-07-09T21:18:53Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title= &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&lt;br /&gt;
|image= [[File:Dragon Quest XII Beyond Dreams logo.png|frameless]]&lt;br /&gt;
|caption =&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;Orca&amp;lt;br&amp;gt;HexaDrive&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;TBA&lt;br /&gt;
|released = TBA&lt;br /&gt;
|ratings = &lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII　夢の彼方へ|Doragon Kuesuto Toerubu Yume no Kanata e}} is the twelfth main {{DQSeries}} game. It is planned to have a simultaneous worldwide release, though no specific release date or platforms have been given. &lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
The story follows a young hero who is beset by strange visions in their sleep.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:Dragon Quest XII The Flames of Fate Logo 2021.webp|left|thumb|Original logo for &#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;]]&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; was announced on May 27, 2021 with the full title {{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII 選ばれし運命の炎|Doragon Kuesuto Toerubu Erabareshi Unmei no Honoo}}. [[Yuji Horii]] stated &#039;&#039;XII&#039;&#039; would be &amp;quot;darker&amp;quot; and adult-themed, with a greater focus on decision-making and a revamped combat system. In September 2021, an exploit in NVIDIA&#039;s GeForce Now service revealed a PC release to be in development. In 2021, job listings pertaining to the game were posted on the websites of co-developers Orca and HexaDrive, confirming that the game would be developed on Unreal Engine 5&amp;lt;ref&amp;gt;Romano, Sal. [https://www.gematsu.com/2021/09/hexa-drive-co-developing-dragon-quest-xii-the-flames-of-fate &amp;quot;HEXADRIVE co-developing Dragon Quest XII: The Flames of Fate&amp;quot;]. &#039;&#039;Gematsu&#039;&#039;. September 21, 2023.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20210914025023/https://hexadrive.jp/recruit/joblist-dragonquest/ &amp;quot;ドラゴンクエストシリーズ最新作｜特別採用ページ&amp;quot;]. HexaDrive. Archived from [https://hexadrive.jp/recruit/joblist-dragonquest/ the original] on September 14, 2021. Retrieved May 29, 2026.&amp;lt;/ref&amp;gt;. &#039;&#039;The Flames of Fate&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s logo was updated in 2023&amp;lt;ref&amp;gt;Bueno, Daniel. [https://www.siliconera.com/dragon-quest-xii-the-flames-of-fate-logo-updated/ &amp;quot;Dragon Quest XII: The Flames of Fate Logo Updated&amp;quot;] . &#039;&#039;Siliconera&#039;&#039;. April 20, 2023.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20230415113632/https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html Square Enix Creative Business Unit II career recruitment site]. Archived from [https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html the original] on April 15, 2023. Retrieved May 28, 2026.&amp;lt;/ref&amp;gt;; afterwards, no further updates on the game were given and no gameplay footage was ever shown. Its development was repeatedly delayed, causing &#039;&#039;Dragon Quest&#039;&#039; series producer Yu Miyake to leave &#039;&#039;XII&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s development.&amp;lt;ref&amp;gt;Mochizuki, Takashi. [https://archive.is/20240405063629/https://www.bloomberg.com/news/articles/2024-04-05/top-dragon-quest-producer-steps-down-in-square-enix-overhaul &amp;quot;Top &#039;Dragon Quest&#039; producer steps down in Square Enix overhaul&amp;quot;]. April 5, 2024. Archived from [https://archive.is/20240405063629/https://www.bloomberg.com/news/articles/2024-04-05/top-dragon-quest-producer-steps-down-in-square-enix-overhaul the original] on April 5, 2024.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
On the 2026 &#039;&#039;Dragon Quest&#039;&#039; Day (May 27, 2026), &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039; was publicly revealed in the &amp;quot;Update from the &#039;&#039;Dragon Quest&#039;&#039; Team&amp;quot; livestream. According to producer Yosuke Saito, development on &#039;&#039;The Flames of Fate&#039;&#039; hit several difficulties since 2021, including a reshuffle of the staff; however, these difficulties allowed Saito and Horii to revise the game&#039;s concept anew and restart the production process, with the new logo and subtitle reflecting this change in direction. Horii commented on the new concept: &amp;quot;What lies beyond dreams? Surely not a world of darkness, but a bright and exciting future.&amp;quot;&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; will be the final mainline entry to involve the franchise&#039;s music composer [[Kōichi Sugiyama]] and character/monster designer [[Akira Toriyama]], who passed away in September 30th, 2021 and March 1st, 2024 respectively.{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXII Screenshot 01.jpeg&lt;br /&gt;
File:DQXII Screenshot 02.jpeg&lt;br /&gt;
File:DQXII Screenshot 03.jpeg&lt;br /&gt;
File:DQXII Screenshot 04.jpeg&lt;br /&gt;
File:DQXII Screenshot 05.jpeg&lt;br /&gt;
File:DQXII Screenshot 06.jpeg&lt;br /&gt;
File:Dragon Quest XII The Flames of Fate Logo 2023.webp|Updated logo for &#039;&#039;The Flames of Fate&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.dragonquest.com/DQXII/ Official site (English)]&lt;br /&gt;
* [https://www.dragonquest.jp/dq12/ Official site (Japanese)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QsYz_CVdowA Update from the &#039;&#039;Dragon Quest&#039;&#039; Team (English subtitles)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=IW8OaLny01A &#039;&#039;The Flames of Fate&#039;&#039; announcement trailer (mirror)]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 12}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
[[Category:Dragon Quest XII]]&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VI:_Realms_of_Revelation&amp;diff=270007</id>
		<title>Dragon Quest VI: Realms of Revelation</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VI:_Realms_of_Revelation&amp;diff=270007"/>
		<updated>2026-06-24T00:03:05Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Italic title}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| title = Realms of Revelation (NA)&amp;lt;br&amp;gt;Realms of Reverie (EU and AUS)&lt;br /&gt;
| image = [[File:DQVI_Logo.png|250px|center]][[File:DQVI cast.png|250px|center]]&lt;br /&gt;
| caption=&lt;br /&gt;
| developer = [[Heartbeat]] ({{SFC}})&amp;lt;br /&amp;gt;[[ArtePiazza]] ({{DS}})&lt;br /&gt;
| publisher = [[Enix]] (SFC)&amp;lt;br /&amp;gt;[[Square Enix]] ({{DS}})&lt;br /&gt;
| designer = [[Yuji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;{{Super Famicom}}&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 9, 1995}}&#039;&#039;&#039;[[Nintendo DS]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=January 28, 2010}}{{vgrelease|NA=February 14, 2011}}{{vgrelease|EU=May 20, 2011}}{{vgrelease|AUS=June 16, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=June 10, 2015|NA=June 24, 2015}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings = {{vgratings|ESRB=T (Teen)|CERO=A (all ages)}}&lt;br /&gt;
| platforms = {{Super Famicom}}, [[Nintendo DS]], [[Cell phone]]&lt;br /&gt;
| media = 32-[[Wikipedia:megabit|megabit]] [[Wikipedia:cartridge (electronics)|cartridge]], (SFAM)&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the {{DQSeries}}. It is the penultimate title for the [[Nintendo]] {{Super Famicom}} as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].  &lt;br /&gt;
&lt;br /&gt;
An adventure filled with perils and phantasms, the mystery of &#039;&#039;Dragon Quest VI&#039;&#039; spans two massive worlds filled with ferocious {{MFamilies}}s, devious demons, and soul-shattering realizations. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
Like every other {{Main Series}} game, the setting in &#039;&#039;Dragon Quest VI&#039;&#039; is very medieval, complete with castles, knights, and magic. The main world is divided into the [[Lower World]] and the [[Upper World]], each with a separate but similar map. To get from one world to the other, the {{Party 6}} uses special warps (such as in wells) or by ascending/descending colossal stairs on the world map. &lt;br /&gt;
&lt;br /&gt;
If something cannot be found in the [[Lower World]], chances are it has appeared in the [[Upper World]], such as with [[The Spiegelspire|Spiegel&#039;s Spire]] , in the middle of the quest. Also, another similarity to much of the series is the [[Dread Realm]]. This separate map features a foreboding island with a psychedelic sea surrounding it and some of the toughest {{MFamilies}}s in the game, including [[Mortamor|The final boss]]. Also, once the Archfiend is defeated, the player can access the [[bonus dungeon]] and the secret final boss, a [[Nokturnus|wide-awake nightmare]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
[[File:DQVI DS Hero.png|thumb|80px|left|The &#039;&#039;Dragon Quest VI&#039;&#039; {{Hero 6}}.]]&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; opens as the {{Hero 6}}, [[Milly]], and [[Carver]] approach the castle of [[Murdaw]], the demon king. After [[Milly]] summons a dragon, the {{Party 6}} enters the castle and comes face to face with [[Murdaw]]. Overpowering the trio, [[Murdaw]] appears to destroy each member of the {{Party 6}}. The {{Hero 6}} wakes up in [[Weaver&#039;s Peak]], and cannot remember anything before the fight with [[Murdaw]]. [[Tania]], a small girl from [[Weaver&#039;s Peak]], insists that he is her [[Hero (Dragon Quest VI)|brother]].&lt;br /&gt;
&lt;br /&gt;
On his way to {{Somnia U}} Castle, where information on [[Murdaw]] can be found, the {{Hero 6}} stumbles into a strange portal which brings him to [[Wellshire|another unfamiliar town]]. However, no one can see or hear him. After finding a similar portal, the {{Hero 6}} reaches {{Somnia U}} and meets Captain Blade, the leader of {{Somnia U}}&#039;s army, and [[Carver]], who appears not to remember the Hero. To defeat [[Murdaw]] they will need the [[Ra&#039;s Mirror]], and the captain sends them forth to find the missing relic. The {{Hero 6}} and [[Carver]] discover another portal along their journey, which brings them to [[Port Haven]] where they can neither be heard nor seen. [[Milly]], who does see them, reunites with the two and helps them become visible with the aid of [[Madame Luca Luminista]]. &lt;br /&gt;
&lt;br /&gt;
The {{Party 6}} discovers a {{Somnia L}} Castle in the “[[Lower World|Phantom World]]” and learns that the prince is missing and that the {{Hero 6}} looks like him. They also meet Captain Rusty, who bears a striking resemblance to Blade. Gaining entrance to the [[Moonmirror Tower]], the {{Party 6}} meets [[Ashlynn]], a woman who was invisible in the “[[Upper World|Phantom World]]” as well and together they find the [[Ra&#039;s Mirror]]. &lt;br /&gt;
&lt;br /&gt;
The four of them travel to [[Murdaw]]&#039;s [[Underkeep|castle]] in the original world. After defeating [[Murdaw]], the {{Hero 6}} uses the [[Ra&#039;s Mirror|Mirror]] and [[Murdaw]] then turns into the king of {{Somnia U}}, confused and unaware of what happened. The king reveals that the &amp;quot;original&amp;quot; world is in fact the [[Dream World]] and the so-called “Phantom World” is the [[Real World]]. Upon traveling back to the [[Lower World|Real World]], the King of {{Somnia U}} thanks the {{Party 6}} for defeating [[Murdaw]] in his dreams, but that the real [[Murdaw]] lives and that the {{Party 6}} must travel to [[Ghent]] to retrieve a boat to get to [[Murdaw&#039;s Keep|Murdaw&#039;s lair]]. In [[Ghent]], [[Nevan]] the devout joins the {{Party 6}} and allows them to use the [[Ghent]] Clan&#039;s sacred ship. Upon exploring the island, [[Carver]] discovers a statue bearing his exact likeness and realizes that [[Murdaw]]&#039;s actions in the opening scene separated his, [[Milly]]&#039;s, and the {{Hero 6}}&#039;s souls from their bodies, trapping them in the [[Upper World|Dream World]]. During the fight with the real [[Murdaw]], the {{Hero 6}} gets sent back to [[Weaver&#039;s Peak]] like before; however with the [[Ra&#039;s Mirror]] the {{Hero 6}} warps back into the battle and defeats [[Murdaw]].&lt;br /&gt;
&lt;br /&gt;
After the victory celebration back at the castle, the Queen of {{Somnia L}} tells the {{Hero 6}} that he is the Prince of {{Somnia L}} and that his current existence is incomplete--[[Murdaw]]&#039;s curse still lingers, and his dream-self has not returned to his body. Told to go forth and find himself, the {{Party 6}}&#039;s journey leads them to [[Arkbolt]], where a [[Lizzie|terrible monster]] is blocking a nearby [[Wayfarer&#039;s Pass|tunnel]] to the rest of the continent. The reward for defeating the [[Lizzie|monster]] is the famed [[Sunderbolt blade|Sunderbolt sword]], but before the {{Party 6}} can confront the beast a warrior by the name of [[Terry]] slays her, winning the sword. &lt;br /&gt;
&lt;br /&gt;
After travelling both worlds, the {{Party 6}} learns that [[Murdaw]] was not the only evil in the world, having confronted several other powerful {{MFamilies}}s that all seem to be connected. [[File:DQVI DS Ashlynn.png|thumb|100px|right|The sorceress [[Ashlynn]].]]&lt;br /&gt;
As the journey goes on, the {{Party 6}} saves several towns and kingdoms from supernatural onslaughts and monstrous sieges, hearing legends of a forgotten city of magic known as [[Sorceria]]. Forebodingly, they also hear tales of a dreaded Arch-fiend who controlled [[Murdaw]] and the other powerful ringleaders the common {{MFamilies}}s obeyed. After slaying a [[Gracos|demonic fish]] at [[Seabed Shrine|a shrine]] in the [[Undersea|depths of the ocean]], the ancient city of [[Sorceria]] is restored in the [[Upper World|Dream World]]. &lt;br /&gt;
&lt;br /&gt;
In [[Sorceria]], the {{Party 6}} learns that this is [[Ashlynn]]&#039;s home. The elders tell [[Ashlynn]] that the Demon Lord is watching her and give her the powerful spell [[Magic Burst]] to fight him. The {{Party 6}} also learns that the only way to get to the Demon Lord is through a tower known as the [[Pillar of Pegasus]], but to activate the tower they need to collect the sword, armour, shield, and helmet of legend. While doing so, the {{Hero 6}} meets his double in the real [[Weaver&#039;s Peak]], who gets spooked, and speaks “Y-You. Y-You&#039;re m-m-me!”, and says that he must prove himself to be faithful to his family if he is to join powers. Returning to the real {{Somnia L}}, the king and queen tell the {{Hero 6}} that he is indeed the prince. When he fuses with his clone, the {{Hero 6}} gains his memory back, much like [[Milly]] and [[Carver]] had done.&lt;br /&gt;
&lt;br /&gt;
The {{Party 6}} reaches [[Stormsgate Citadel]] and meets [[Dhuran]], who claims to have taken over the castle. He summons []Terry]] to fight the {{Party 6}} and then fights the {{Party 6}} himself. [[Dhuran]] then reveals that all the enemies the {{Party 6}} has faced were just pawns of [[Mortamor]], the Demon Emperor. [[Milly]] reveals that [[Terry]] is her brother and [[Terry]] decides to join the {{Party 6}} and fight against [[Mortamor]].&lt;br /&gt;
&lt;br /&gt;
Once Stormsgate Citadel has transformed back into its true form, [[Cloudsgate Citadel]], the {{Party 6}} speaks to [[Zenithia|King Zenith]] who informs them of [[Mortamor]]&#039;s doings and how to reach the [[Dark World]]. [[Mortamor]] plans on merging both worlds. The {{Party 6}}’s [[Peggy Sue|horse]] fuses with Pegasus, allowing the {{Party 6}} to fly to the [[Dread Realm|Dark World]]. With the help of two brothers, Isaac and Benjamin, the {{Party 6}} enters [[Mortamor&#039;s Dreadlair]]. After solving many puzzles, they come face to face with [[Mortamor]] and defeat him. Isaac reveals that the [[Dread Realm|Dark World]] is falling apart and [[Peggy Sue|Pegasus]] helps them escape.&lt;br /&gt;
&lt;br /&gt;
In a similar fashion to {{Dragon Quest III}}, the {{Hero 6}}&#039;s weapons and armour were renamed for this installment in the [[Zenithia trilogy]].  They are known as the {{Sword of Ramias}}, {{Armour of Orgo}}, {{Shield of Valora}} and {{Helm of Sebath}}.  After the events of this game, these armaments become the [[Zenithian Equipment]] and are renamed as such.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:DQVI cast promo.png|right|250px]]&lt;br /&gt;
*{{Hero 6}}: A lad with blue hair who lives in the mountain village of [[Weaver&#039;s Peak]] with his sister [[Tania]].&lt;br /&gt;
*[[Carver]]: A wandering [[Martial Artist]] first encountered in the kingdom of {{Somnia U}}, where he enlists alongside the {{Hero 6}} in the military.&lt;br /&gt;
*[[Milly]]: A mysterious waif who apprentices under the famed fortune teller [[Madame Luca Luminista]], and aids  the {{Hero 6}} and [[Carver]] in [[Port Haven]].&lt;br /&gt;
*[[Ashlynn]]: An amnesiac girl who forces herself into the {{Party 6}} at [[Moonmirror Tower]] who&#039;s a dab hand at spell casting. She warms up the {{Hero 6}} rather quickly.&lt;br /&gt;
*[[Nevan]]: The prodigal grandson of the head [[priest]] of the [[Ghent]] tribe. It takes a moment of divine intervention to motivate him into joining the group.&lt;br /&gt;
*[[Terry]]: A wandering swordsman with a smug attitude and skills to match. Doesn&#039;t speak much to the {{Party 6}} at first, but he always leaves [[Milly]] speechless.&lt;br /&gt;
*[[Amos]]: The local hero of a backwoods burg who joins the {{Party 6}} after an optional sidequest.&lt;br /&gt;
*[[Lizzie]]: A prehistoric powerhouse who nests in the wayfarer&#039;s pass near the kingdom of [[Arkbolt]], putting local travel on lockdown until she is evicted. Less brutish than her appearance lets on, she has a soft spot under her scales for [[Terry]].&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
As the sixth installment to the {{Main Series}} series,  the graphics and sound presentation were improved significantly from {{DQ5}}, which was criticized for being too similar to the 8-bit installments and not taking advantage of the {{SFC}} hardware. &lt;br /&gt;
&lt;br /&gt;
===[[Vocation system]]===&lt;br /&gt;
Marketed as a main selling point of the game, player-chosen vocations return after a two game absence in a greatly expanded implementation.&lt;br /&gt;
Once the {{Party 6}} reaches {{Alltrades Abbey 6}}, they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To learn new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. These gradients are measured from 1 to 8, and marked with a star (★) that can be seen on the status menu. Not all battles will qualify for position advancement, with a character&#039;s level being checked against the area&#039;s limit: if the level exceeds this limit then none of the battles fought therein will accumulate.&lt;br /&gt;
&lt;br /&gt;
Changing vocations will not cause a character to lose any spells or skills from the old class, but special powers such as the [[Thief]]&#039;s [[Thievery|ability to steal items]] will be lost when the character is not in the appropriate vocation.&lt;br /&gt;
&lt;br /&gt;
If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation that far exceeds the sum of its parts. For example, mastering the [[Warrior]] and the [[Martial Artist]] vocations allows a character to become a [[Gladiator]]. Not all characters are suited to every class, as their natural stats may be too low to be effective even after the increase from joining the class.&lt;br /&gt;
&lt;br /&gt;
====Initial Vocations====&lt;br /&gt;
*[[Warrior]]: {{Strength}} and {{HP}} go up while {{Agility}}, {{Wisdom}} and magic points drop. Several basic fencing skills are learned.&lt;br /&gt;
*[[Martial Artist]]: Agility increases at the cost of {{MP}} and {{Resilience}}, and melee skills are acquired. Additionally, the character&#039;s critical hit ratio improves significantly.&lt;br /&gt;
*[[Mage]]: Most attributes go down, except {{Wisdom}} and {{MP}}. {{Attack}} and debilitating spells are learned.&lt;br /&gt;
*[[Priest]]: Many attributes decrease, but the priest is less frail than the [[Mage]]. Restorative, support, and woosh spells are learned.&lt;br /&gt;
*[[Dancer]]:  All attributes save for {{Style}} and {{Agility}} drop significantly, and a variety of status inducing dances are learned&lt;br /&gt;
*[[Thief]]: {{Agility}} goes up, but most other stats go down, and skills that help outside battle, such as [[Eye for Distance]], are learned. The [[Thief]] may also steal an item from an enemy at the end of a battle.&lt;br /&gt;
*[[Monster Master]]: All stats go down except for {{Agility}}, {{Wisdom}} and {{Style}}. Several breath skills are learned, as well as the puff spell. In the original {{SFC}} version, {{MFamilies}}s may join the {{Party 6}} when there is a [[Monster Master]] present, and in the remake there is a chance that enemies will be asleep at the start of battle.&lt;br /&gt;
*[[Merchant]]: {{Wisdom}} goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the {{Party 6}}&#039;s income.&lt;br /&gt;
*[[Gadabout]]: Style slightly goes up, but most stats dramatically drop. Sometimes, instead of doing nothing, the gadabout will perform a beneficial trick, such as singing a lullaby to put enemies to sleep.&lt;br /&gt;
&lt;br /&gt;
====Advanced Vocations====&lt;br /&gt;
*[[Gladiator]] (Warrior+Martial Artist): Strength, HP, Agility, and resilience go up, making this an excellent melee vocation. Most skills are super effective against a particular type of enemy, such as [[Dragon Slash]]. &lt;br /&gt;
*[[Armamentalist]] (Warrior+Mage): Stats mostly go down and strong magic skills/spells are learned, along with elemental slashes that exploit enemy vulnerabilities.&lt;br /&gt;
*[[Paladin]] (Martial Artist+Priest): Strength, agility, and wisdom go up and a mixture of defensive and offensive skills are learned such as [[Forbearance]] and [[Pearly Gates]].&lt;br /&gt;
*[[Sage]] (Mage+Priest): Wisdom and MP go up and top tier attack and healing spells are learned. At higher ranks, the Sage will be able to cast spells for fewer MP.&lt;br /&gt;
*[[Luminary (vocation)|Luminary]] (Dancer+Gadabout): Style is the only stat that goes up and several support skills are learned. &lt;br /&gt;
*[[Ranger]] (Merchant+Thief+Monster Master): Agility and wisdom go up and an assortment of exploration and defensive skills are learned.&lt;br /&gt;
*[[Hero (vocation)|Hero]] (Gladiator+Sage+Luminary+Ranger): This is the ultimate vocation and all stats go up save agility and resilience. Several high power attack spells/skills are learned, such as [[Gigaslash]], and characters will automatically regenerate HP at higher ranks. The [[Hero (Dragon Quest VI)|Protagonist of Dragon Quest VI]] only has to master one of the listed vocations to become a Hero.&lt;br /&gt;
&lt;br /&gt;
====Hidden Vocations====&lt;br /&gt;
In addition to those accessed through the abbey, there are two hidden classes that require the use of ancient scrolls to be unlocked.&lt;br /&gt;
*[[Dragon (vocation)|Dragon]]: A powerhouse profession that yields the strongest [[Breath attack|breath]] skills in the game, and significantly increases HP,  strength, and resilience at the cost of all other stats. Requires the [[Dragonic Diligence]] to be in a character&#039;s possession.&lt;br /&gt;
*[[Liquid metal slime (vocation)|Liquid metal slime]]:A high-risk, high reward class that cuts {{HP}} by 80%, {{MP}} by 30%, {{Strength}} by 40% and doubles {{Agility}} and {{Resilience}}. Teaches the most powerful abilities, and grants full immunity to all elements and ailments once mastered. Requires the [[Liquid Metal Mind]] scroll.&lt;br /&gt;
&lt;br /&gt;
===Style and the Best Dressed Contest===&lt;br /&gt;
A &amp;quot;Kakkoyosa&amp;quot; (かっこよさ, effectively Charisma) stat makes its debut, allowing the cast to compete in a fashion show. [[List of character statistics#Style|Style]] measures how charismatic and well-dressed the characters are; it will be high for attractive characters and monsters, and low for ugly and non-humanoid ones. Various weapons and armour can increase or decrease the stat; the effects of these equipments can themselves be altered at the [[Fashion Forge]]. A matching set of equipment will increase the stat further through hidden bonuses; these pieces of equipment are often joined by a theme such as [[Princess&#039;s robe|faerie tale]] [[Glass slippers|elegance]].  &lt;br /&gt;
&lt;br /&gt;
The Best Dressed Contest has eight ranks, which the player enters in order. Depending on rank, the contest may be limited to men, women, or monsters. While the contest is one of the mini-games in &#039;&#039;Dragon Quest VI&#039;&#039;, the {{Party 6}} must win the third rank of the contest to gain an important item that will advance the plot.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*There is a system to memorize speeches made by the townspeople. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] &amp;quot;spell&amp;quot; will cause the memorized conversations to be replayed. At higher levels, the {{Hero 6}} can replay more messages or delete messages from the list. This system is also used in the {{SNES}} and {{GBC}} remakes of {{Dragon Quest III}}, but not in any later games.&lt;br /&gt;
:*This feature was removed in the remake, but the [[Party Chat]] feature serves a similar purpose.&lt;br /&gt;
*Walking pace is quickened in towns, castles, and dungeons. The screen no longer scrolls off the edge of a town map; instead the {{Party 6}} will begin to move towards the edge of the screen, moving the message window if necessary.&lt;br /&gt;
*Wells can now be explored, with some leading to simple dead-ends, others small alcoves with treasure, and many leading to ambushes by [[Scarewell]]s and their relatives.&lt;br /&gt;
*Once acquired, the world map can be accessed via the R button for viewing at any time in the field, with the grayed-out sections filling in as the player explores.&lt;br /&gt;
:*In the DS Version, the top screen automatically displays the map, and in the smart phone version it can be opened by pressing an icon on the screen.&lt;br /&gt;
*The Open command has been deleted, with doors automatically swinging wide when the player walks towards them. Locked doors will notify the player that they do not have the right key.&lt;br /&gt;
*The [[Zoom]] spell&#039;s MP cost has been dropped from 8 to 1, allowing for less expensive flights.&lt;br /&gt;
*During cut-scenes, exclamation points and question marks will appear over a character&#039;s head to add inflection to dialogue.&lt;br /&gt;
*[[Mini medal]] exchange has changed to one of cumulative rewards rather than individual purchases, meaning a player who has 40 medals will be given a single [[Miracle sword]], and only has to collect another ten to receive the next reward.&lt;br /&gt;
*Gold can now be carried in six figures, up to 999,999.&lt;br /&gt;
*For the first time, there is a [[bag]] to store excess items. As a result, the item vault was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all until they are placed in a character&#039;s inventory but this was changed in later games onward.&lt;br /&gt;
*Spell and skill descriptions are now displayed in-battle, forgoing the use of the instruction manual and player-notes.&lt;br /&gt;
&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
[[File:Monster Battle Victory DQ VI group.png|right|border|250px]]&lt;br /&gt;
*All {{MFamilies}}s are fully animated in battle, with most having three frames per action.&lt;br /&gt;
*Stat growth becomes pre-set upon leveling up, with no random width as in the previous five games.  This would be slightly modified in the remake, allowing for a slight range of growth. &lt;br /&gt;
*The limit for non-HP and MP stats has been raised from 255 to 500.&lt;br /&gt;
*{{Luck}} has been removed from the game.&lt;br /&gt;
*[[Status effect|Curse]]s as monster abilities have been removed from the game, with cursed equipment no longer requiring a benediction to remove.&lt;br /&gt;
*The infamous “learning period” experienced through the [[artificial intelligence]] has been abolished, with A.I. controlled {{Party 6}} members immediately recognizing the resistances of {{MFamilies}}s from the first turn. However, characters will never use items when using the A.I.&lt;br /&gt;
*Significantly more skills have been added compared to the previous game, raising the total from 29 to 93. &lt;br /&gt;
:*A separate window has been created for skills, instead of lumping them together with spells ala the {{SFC}} version of {{V}}.&lt;br /&gt;
*Several new accessories have been introduced, raising the total from 7 to 20.&lt;br /&gt;
*The cursor will remain on the last selected spell/skill if the player exists that window and when the character has their next turn.&lt;br /&gt;
*When a battle is over the BGM of the area will resume playing from where it was last interrupted, as opposed to starting over.&lt;br /&gt;
*[[Encounter]]s have shifted from a purely random chance to step-based additives, meaning that a battle will always commence when a character takes the required amount of steps for that terrain/location.&lt;br /&gt;
*Unlike in the two preceding games, characters in the [[Wagon]] can cast spells at any time, even in dungeons where the wagon cannot go.&lt;br /&gt;
&lt;br /&gt;
==Returning features==&lt;br /&gt;
===Vehicles=== &lt;br /&gt;
There are seven different vehicles in the game, counting the wagon; this is the most of any game in the series so far. Also, this is the only game in the series to allow the players to travel underwater.&lt;br /&gt;
*[[Wagon]]&lt;br /&gt;
*[[Ship]]&lt;br /&gt;
*[[Mobile Island]]&lt;br /&gt;
*[[Flying Bed]]&lt;br /&gt;
*[[Flying Carpet|Magic Carpet]]&lt;br /&gt;
*[[Ship|Undersea Ship]] &lt;br /&gt;
*[[Peggy Sue|Pegasus]]&lt;br /&gt;
&lt;br /&gt;
===Monster Companions===&lt;br /&gt;
[[Monster recruitment|Monster companions]] are treated more like [[human]] {{Party 6}} members in this game; they stay at [[Patty&#039;s Party Planning Place]] and can change vocations, but they will not join the {{Party 6}} unless one of the active PCs belongs to the Monster Master vocation. Monster Companions are less valuable in this game, because there are a large number of human characters, who can learn through vocations most of the same skills and powers monsters obtain via leveling up .  However, each bestial buddy boasts resistances that [[human]]s do not. There are 18 types of monster that can join the party, but [[Patty]] has only 15 seats for monsters in her bar, considerably less than the fifth game.&lt;br /&gt;
&lt;br /&gt;
This feature has been removed from the DS Version, as the Monster Master is incapable of recruiting monsters. It has been replaced by a system allowing recruitment of [[Slime family]] monsters only through [[encounter]]ing them in towns/dungeons/etc. The available slimes are:&lt;br /&gt;
*[[Goowain]]&lt;br /&gt;
*[[Healie]]&lt;br /&gt;
*[[Spot]]&lt;br /&gt;
*[[Kingsley]]&lt;br /&gt;
*[[Goober]]&lt;br /&gt;
*[[Curie]]&lt;br /&gt;
*[[Shelley]]&lt;br /&gt;
*[[Mercury]]&lt;br /&gt;
&lt;br /&gt;
===[[Monster Arena]]===&lt;br /&gt;
Monsters of the {{Slime}} type can fight in a special arena dubbed [[Slimopolis]]; one chosen slime fights a series of three battles in a tournament (controlled by the AI), and if it wins, the {{Party 6}} receives a prize dependent on the level of the tournament (which ranges from rank A to rank H). Winning the Rank H tournament twice will allow the slime to participate in the Championship battle.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Production===&lt;br /&gt;
The scenario designer, like always, is [[Yuji Horii]]. As in all other {{Main Series}} games, the art work and design are made by [[Akira Toriyama]] of &#039;&#039;[[Dragon Ball]]&#039;&#039; fame, who also worked on &#039;&#039;Chrono Trigger&#039;&#039;, &#039;&#039;[[Tobal No.1]]&#039;&#039;, and &#039;&#039;[[Blue Dragon (series)|Blue Dragon]]&#039;&#039;. This is the last game in the series to belong to the [[Zenithia]] or the Tenkuu no Shiro (Castle in the Sky) trilogy.&lt;br /&gt;
&lt;br /&gt;
After the release of &#039;&#039;I + II&#039;&#039; in 1993 development of &#039;&#039;VI&#039;&#039; began in earnest, with a goal of returning to the more adventurous, less on-rails structure of the [[Erdrick trilogy]] and also parodying the &#039;&#039;very&#039;&#039; common trope of the &amp;quot;hidden world&amp;quot; scenario that RPGs and adventure games employed in the 90&#039;s. By introducing the concept of the [[Upper World|Upper]] and [[Lower World|Lower]] Worlds within the first ten minutes of gameplay, [[Yuji Horii|Horii]] avoided the cliche of the late-game introduction of a hidden area where the cast would be forced to explore before confronting the final evil, and allowed &#039;&#039;VI&#039;&#039; to carry an air of genuine mystery from beginning to end.&lt;br /&gt;
&lt;br /&gt;
In order to balance the heavy plots and characterizations that {{IV}} and {{V}} enjoyed with the player&#039;s ability to explore at their leisure, the vocation system from {{III}} was re-implemented and given a substantial overhaul. Instead of defining a character in a fixed role, &#039;&#039;VI&#039;s&#039;&#039; vocations gave players the ability to completely customize their {{Party 6}} as they saw fit. &lt;br /&gt;
&lt;br /&gt;
Composer Koichi Sugiyama collaborated with lead programmer Manabu Yamana, along with video game composers Hitoshi Sakimoto and Tsukasa Tawada, to create a custom sound driver for &#039;&#039;VI&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s soundtrack, with the goal of making it sound like an authentic orchestra coming from the Super Famicom&#039;s synthesizers.&amp;lt;ref&amp;gt;&#039;&#039;Weekly Famitsu&#039;&#039; #366. ASCII Corporation. Cover date December 22, 1995.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In July 2007, Square Enix announced a series of remakes of {{DQ4}}, {{V}} and &#039;&#039;VI&#039;&#039; for the [[Nintendo DS]]. This marked the first time the game was available on another console and outside of Japan. Prior to this, it had only been available through [[fan translation|fan translations]].  &#039;&#039;Dragon Quest VI&#039;&#039; was the final game of the subseries to be released, following {{Dragon Quest IV}} in 2008 and {{Dragon Quest V}} in 2009.  &lt;br /&gt;
&lt;br /&gt;
In January 2010, the game was re-released in Japan on the [[Nintendo DS]]. On December 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing &#039;&#039;Dragon Quest VI&#039;&#039; on February 14, 2011. The subtitle was officially named &amp;quot;Realms of Revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A prequel, {{DQM}} (&#039;&#039;Dragon Quest Monsters: Terry&#039;s Wonderland&#039;&#039; in Japan), was released in 1998. This game featured [[Terry]] and [[Milly]] years before the events of &#039;&#039;Dragon Quest VI&#039;&#039;. It was released in North America the next year, even though &#039;&#039;Dragon Quest VI&#039;&#039; was never released in North America. Along with [[Terry]] and [[Milly]], several of the main enemies, including [[Mortamor]], reappear. However, their previous roles have been eliminated, making them appear as just normal enemies. [[Mortamor]] and [[Murdaw]] ([[Murdaw|Mudou]] in the game) do appear as very challenging, very late in-game bosses, though.&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
The initial release date in Spring of 1995 was delayed over a year, Heartbeat wanting to further develop their game. The game was eventually shown at Shoshinkai in November of 1995. &#039;&#039;Dragon Quest VI&#039;&#039; was released a few weeks later on December 9, with the very steep price of 11,400 yen (roughly over 100 U.S. dollars before inflation adjustments). The game went on to sell over 3.20 million copies, becoming the highest-selling title in the series at the time by a wide margin. Since then, in Japan, the game actually made the news in 2005, when a Japanese student threatened another student over an argument about what &#039;&#039;Dragon Quest&#039;&#039; is the best, the student doing the threatening favoring &#039;&#039;Dragon Quest VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====North America====&lt;br /&gt;
On February 12, 2011 [[Yuji Horii]] visited Palo Alto, California for a special Nintendo launch event at Gamestop, where he signed autographs for the first 50 in attendance.  Fans were able to purchase the game two days before the official launch date, affectionately referred to by Nintendo as &#039;&#039;Valenslime Day&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Nintendo also held a trivia contest via Twitter, with the winner receiving a trip to the launch event to be the first in line to meet Horii.&lt;br /&gt;
&lt;br /&gt;
Best Buy also had special events to promote &#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039; and {{DQ9}} on February 26, 2011 and March 5, 2011.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Fan Translations===&lt;br /&gt;
Several unofficial English translations were attempted by several different groups. While none of them have ever been fully completed, as of 2001, the online translation group NoPrgress has released a translation in which 93% of the dialog, 80% of the battle text, and 95% of the menu text is translated. In 2000, the online translation group DeJap released an incomplete translation, however, the project is currently dead. &lt;br /&gt;
&lt;br /&gt;
===Nintendo DS Remake===&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; did not receive an enhanced remake on a console until the Nintendo DS. The &#039;&#039;Dragon Quest VI&#039;&#039; enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and was developed by [[ArtePiazza]]. &lt;br /&gt;
&lt;br /&gt;
On April 28, 2008, it was reported that [[Square Enix]] had applied for the trademark &amp;quot;The Realms of Reverie&amp;quot; at the United States Patent and Trademark Office, leading to speculation that it was the localized title for this game. On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging &#039;&#039;Realms of Reverie&#039;&#039; as the official subtitle, as well as confirming a release in North America. The next day, a press release from Square Enix confirmed that the game would be released in Europe as &#039;&#039;Dragon Quest: Realms of Reverie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two and a half years later, on December 20, 2010, Nintendo of America issued a press release concerning &#039;&#039;Dragon Quest VI&#039;&#039;; the game would be published by Nintendo in North America under the name &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039;&#039;&#039;&#039; and would be released on February 14, 2011. As with the release of {{DQ9}}&#039;, the sword in the &#039;&#039;Dragon Quest&#039;&#039; logo was replaced with an ordinary &#039;T&#039;.&lt;br /&gt;
&lt;br /&gt;
During the following months, &#039;&#039;Dragon Quest VI&#039;&#039; would be released in Europe and Australia as &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Reverie&#039;&#039;&#039;&#039;&#039;.  The logo used was identical to that used in the North American release, other than the subtitle, while the actual box art was nearly identical to that of the Japanese release.&lt;br /&gt;
&lt;br /&gt;
====Remake Alterations====&lt;br /&gt;
A handful of changes were made to the game, some remaining controversial among fans:&lt;br /&gt;
*The monster recruiting function of the [[Monster Master]] vocation was removed, replaced with a system of slime companions that can be recruited during the journey. Some of these slimes, like the mottle slime, were not available in the original version.&lt;br /&gt;
*A new mini-game called [[Slippin&#039; Slime]] can be played, utilizing the DS stylus. &lt;br /&gt;
*Enemies have 75% {{HP}} and give 120% EXP compared to the {{SFC}} version. Some enemy groups have been increased in number to compensate for this. This change was decried by some fans for making the game too easy.&lt;br /&gt;
*[[Magic Burst]]&#039;s damage multiplier is reduced to 2x {{MP}} (similar to later installments), instead of 3x {{MP}}.&lt;br /&gt;
*The {{Hero 6}}&#039;s conversational memory spells have been removed.&lt;br /&gt;
*Party members&#039; natural resistances are now gone. However, [[Lizzie]] and {{Slime}} companions retain the native resistances of their {{MFamilies}} counterparts.&lt;br /&gt;
*Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells.&lt;br /&gt;
*The layout of some towns and dungeons have been slightly altered.&lt;br /&gt;
*The [[Party Chat]] function was added, see [[Dragon Quest VI Party Chat|the transcript]].&lt;br /&gt;
*[[Terry]]&#039;s starting level was raised from 23 to 28.&lt;br /&gt;
*[[Amos]] now has a unique sprite model, where as he shared the {{NPC}} warrior sprite before.&lt;br /&gt;
*[[Zoom]] can now be used to warp to both the lower world and upper world versions of {{Alltrades Abbey 6}}.&lt;br /&gt;
&lt;br /&gt;
====Smartphone alterations====&lt;br /&gt;
In addition to the changes listed above, the 2015 mobile version included a few adjustments to the game.&lt;br /&gt;
*Raised level cap for each area, making it much easier to earn vocation ranks in any given section of the game.&lt;br /&gt;
*The [[Ranger]] has been slightly buffed, now gaining +20% Max MP instead of losing 30%.&lt;br /&gt;
*The [[Liquid metal slime (vocation)|Liquid metal slime]] vocation has been nerfed, with Max HP now losing 80% instead of 70% and Max MP losing 30% instead of 20%.&lt;br /&gt;
*[[Terry]]&#039;s level upon joining has been raised to 33, in addition to having already mastered the [[Mage]] and [[Priest]] vocations. His strength and agility stats have been increased by +5 and +28, respectively.&lt;br /&gt;
*The sex of monster companions is now displayed in the attributes section, with [[Lizzie]] and [[Shelley]] being female and the remaining slime buddies being male. &lt;br /&gt;
*[[Suite Dreams]] sidequest has been altered to no longer rely on multiplayer and can now be done entirely in-game.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Kōichi Sugiyama]] composed the music and directed all the associated spinoffs. Three soundtracks were released for the music of &#039;&#039;Dragon Quest VI&#039;&#039;. The first was a two-disk soundtrack, which included an orchestral performance and an OST. The second soundtrack was released on August 23, 2000, and just had the orchestral version. This version was released by SPE Visual Works (now Aniplex), and was named &#039;&#039;Dragon Quest VI ~The Dream World~ Symphonic Suite&#039;&#039;. This version was featured on &#039;&#039;Dragon Quest Daizenshu Vol. 2&#039;&#039;, which is a compilation of &#039;&#039;Dragon Quest&#039;&#039; music. A second Symphonic Suite edition of the OST was performed in March 2005 and released on July 19, 2006, also by Aniplex. The Symphonic Suite tracklist is as follows:&lt;br /&gt;
&lt;br /&gt;
#[[Overture]] (1:20)&lt;br /&gt;
#At the Palace (3:40)&lt;br /&gt;
#In the Town ~ Happy Humming ~ Inviting Village ~ Folk Dance (7:02)&lt;br /&gt;
#Through the Fields ~ Wandering through the Silence ~ Another World (5:03)&lt;br /&gt;
#Ocean Waves (5:11)&lt;br /&gt;
#Flying Bed (2:08)&lt;br /&gt;
#Pegasus ~ Saint&#039;s Wreath (5:39)&lt;br /&gt;
#Evil World ~ Satan&#039;s Castle ~ Frightening Dungeon (4:22)&lt;br /&gt;
#Brave Fight (6:23)&lt;br /&gt;
#Melancholy (3:11)&lt;br /&gt;
#Ocarina ~ The Saint (2:07)&lt;br /&gt;
#Devil&#039;s Tower (1:36)&lt;br /&gt;
#Dungeons ~ Last Dungeon (5:52)&lt;br /&gt;
#Monsters (4:36)&lt;br /&gt;
#Demon Combat (5:15)&lt;br /&gt;
#Eternal Lullaby (6:46)&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
A survey in the magazine Famitsu in 2006 earned &#039;&#039;Dragon Quest VI&#039;&#039; the #34 spot on the list. This is a much lower spot on the list than the other games in the series, showing that, although the game is popular, it remains in the shadows compared to the rest of the series, particularly {{DQ3}} and {{DQ8}}, which were both in the top five. &#039;&#039;Dragon Quest VI&#039;&#039; was one of the best selling Super Famicom games in Japan, selling well over three million copies.&lt;br /&gt;
In volume 81 of &#039;&#039;[[Nintendo Power]]&#039;&#039;, the staff wrote an article on &#039;&#039;Dragon Quest VI&#039;&#039;, hoping the game would find a U.S. release. They also suggested why the series might not appeal to the American audience: there is too much fighting and not enough adventuring. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; was listed as #7 among the 10 Best Japanese Games Never Released in the U.S. by &#039;&#039;GamePro&#039;&#039; magazine in their May 2005 issue. {{Dragon Quest V}}, another Japan-only game, was also on the list, placing at #2. (the whole list can be seen here [http://www.woodus.com/den/gallery/graphics/sightings/gamepro_may2005_pg46.jpg])&lt;br /&gt;
&lt;br /&gt;
In terms of contributions to the series as a whole, &#039;&#039;VI&#039;&#039; is considered by several fans as being very significant: the addition of skills allowed further refinement to combat and added significantly more layers of depth to battles, the bag reduced the amount of frustration players could face by putting an end to shuffling items between characters, and the {{Hero 6}}&#039;s ability to memorize and recall lines of dialogue directly lead to the creation of [[Party Chat]] in {{VII}}. Furthermore, the raising of stat limits from 255 to 500 allowed for more dynamic character growth and battle potential, complimented by a significant increase in stat-enhancing accessories. Smaller touches also enhanced the quality of the series from then on, such as the four tone vocal range for men, women, children, and {{MFamilies}}s, as well as the mini medal exchange program becoming one where awards are dispensed based on the total collected rather than being used as an alternate type of currency.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;VI&#039;&#039; may not be among the most popular games in the series, it is assuredly one of the most important in &#039;&#039;Dragon Quest&#039;s&#039;&#039; history.&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
A 10-volume manga adaptation of the game titled &amp;quot;Maboroshi no Daichi&amp;quot; was made by [[Masomi Kanzaki]]. It was published by [[Enix]] in the &#039;&#039;Monthly Shonen Gangan&#039;&#039; between 1997 and 2001. The storyline roughly follows that of the video game from which it was based but with several differences, such as the inclusion of the character Kizu Buchi, a spotted slime who joined the protagonists in the manga while it&#039;s counterpart Spot didn&#039;t in the original game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The game is strongly implied a prequel to {{IV}} and {{V}}, based on small details and hints scattered throughout the story. In typical Horii fashion, many of these hints were not concrete at the time of the original release and are up to the player to decide for themselves. That being said, the similarities between Zenithia and Cloudsgate Citadel are objectively clear even at a cursory glance, and the speculation has all but been confirmed with the Nintendo DS remake, which expressly refers to two of the possible versions of [[Reaper&#039;s Peak]] as being based on future events.&lt;br /&gt;
*The Hero is seen using the [[Zenithian sword]] in his Coup de Grâce in &#039;&#039;[[Dragon Quest: Monster Battle Road Victory]]&#039;&#039; despite that his own legendary weapon is the [[Sword of Ramias]] in &#039;&#039;Dragon Quest VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Original {{Super Famicom}} version&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Scenario &amp;amp; game design&lt;br /&gt;
|[[Yuji Horii]]&lt;br /&gt;
|----------&lt;br /&gt;
|Character design&lt;br /&gt;
|[[Akira Toriyama]]&lt;br /&gt;
|----------&lt;br /&gt;
|Music compose&lt;br /&gt;
|[[Kōichi Sugiyama]]&lt;br /&gt;
|----------&lt;br /&gt;
|Director&lt;br /&gt;
|[[Manabu Yamana]]&lt;br /&gt;
|----------&lt;br /&gt;
|Main Programer&lt;br /&gt;
|Manabu Yamana&lt;br /&gt;
|----------&lt;br /&gt;
|Programers&lt;br /&gt;
|Jinji Horagai, Katsuya Teshima, Yasushi Watanabe, Jun Sakamoto&lt;br /&gt;
|----------&lt;br /&gt;
|Monster designers&lt;br /&gt;
|[[Akira Toriyama]], Katsuyoshi Nakatsuru&lt;br /&gt;
|----------&lt;br /&gt;
|Graphic designers&lt;br /&gt;
|Shintaro Majima, Takashi Yasuno&lt;br /&gt;
|----------&lt;br /&gt;
|Sound designers&lt;br /&gt;
|Tsukasa Tawada, Hitoshi Sakimoto&lt;br /&gt;
|----------&lt;br /&gt;
|Scenario assistants&lt;br /&gt;
|Fuminori Ishikawa, Sachiko Sugimura, Kazunori Orio, Masayo Fuda&lt;br /&gt;
|----------&lt;br /&gt;
|Program assistants&lt;br /&gt;
|Akitaka Shigeno, Yuko Miura&lt;br /&gt;
|----------&lt;br /&gt;
|Graphic assistants&lt;br /&gt;
|Yasumasa Kawasaki, Masahiro Wada, Norikazu Masaki&lt;br /&gt;
|----------&lt;br /&gt;
|Play testers&lt;br /&gt;
|Hiroomi Tanaka, Mariko Numajiri, Hirofumi Kuroda, Michiyo Nukina (M. Nukina), Kazunori Ōwada (K. Oowada), Minoru Kakizawa (M. Kakizawa), Kan Ikeda (K. Ikeda), Daisuke Ishizuka (D. Ishizuka), Yoko Kagaya (Y. Kagaya), M. Iwakiri (M. Iwakiri), M. Endo (M. Endo), Yoshinori Yamagishi (Y. Yamagishi), Shinji Futami (S. Futami), Yuuchi Kikumoto (Y. Kikumoto), Jun Toda (J. Toda), Yasuhito Watanabe (Y. Watanabe), Kenjiro Kano (K. Kano), Hiroki Fujimoto (H. Fujimoto), Y. Saito (Y. Saito), Noriko Nakanome (N. Nakanome), K. Saiki (K. Saiki), Etsuko Shimamura (E. Shimamura), M. Nagase (M. Nagase), Daisuke Kobayashi (D. Kobayashi), Shinji Wachi (S. Wachi)&lt;br /&gt;
|----------&lt;br /&gt;
|Public relations&lt;br /&gt;
|Daizoh Shimamura, Hideki Yamamoto, Tomoko Miyazaki&lt;br /&gt;
|----------&lt;br /&gt;
|Artwork	&lt;br /&gt;
|Takashi Ōtsuka, Naoki Oishi&lt;br /&gt;
|----------&lt;br /&gt;
|Technical support&lt;br /&gt;
|Sadao Yahagi, Yoshirō Takeshita, Kazufumi Honma&lt;br /&gt;
|----------&lt;br /&gt;
|Production assistants&lt;br /&gt;
|Taichi Inuzuka, Mariko Iida, Youichi Hayakawa, Keiji Honda&lt;br /&gt;
|----------&lt;br /&gt;
|Producer&lt;br /&gt;
|Yukinobu Chida&lt;br /&gt;
|----------&lt;br /&gt;
|Publisher&lt;br /&gt;
|Yasuhiro Fukushima&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&amp;lt;small&amp;gt;Box art&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ VI Super Famicom Box (Front Side).png|{{Super Famicom}} box art. (front)&lt;br /&gt;
Dq6boxb.jpg|Super Famicom box art. (back)&lt;br /&gt;
DQVI DS Box.png|Nintendo DS box art. (NA)&lt;br /&gt;
DQ6dsEuropeBox.jpg|Nintendo DS box art. (Europe)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;Merchandise&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQVI Super Famicom guidebook.png|Super Famicom guide 1.&lt;br /&gt;
File:DQVI Super Famicom guide.png|Super Famicom guide 2.&lt;br /&gt;
File:DQ VI V-Jump Character Poster.jpg|Character Poster from &#039;&#039;V-Jump&#039;&#039; magazine.&lt;br /&gt;
File:DQ VI V-Jump Intro Page.jpg|Intro page from &#039;&#039;V-Jump&#039;&#039; magazine.&lt;br /&gt;
File:DQ VI V-Jump Never Stop.jpg&lt;br /&gt;
File:DQVI V Jump guide.png|&#039;&#039;V Jump&#039;&#039; guide.&lt;br /&gt;
File:DQVIManga1.png|&#039;&#039;[[Dragon Quest: Maboroshi no Daichi|Maboroshi no Daichi]]&#039;&#039; manga Vol. 1.&lt;br /&gt;
File:DQVI Manga 2.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 2.&lt;br /&gt;
File:DQVI Manga 3.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 3.&lt;br /&gt;
File:DQVI Manga 4.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 4.&lt;br /&gt;
File:DQVI Manga vol 9.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 9.&lt;br /&gt;
File:DQVI Manga 10.jpg|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 10.&lt;br /&gt;
File:DQ 4koma Gekijou 12.png|4koma comics.&lt;br /&gt;
File:DQVI CD Theater 1.png|CD Theater.&lt;br /&gt;
File:DQVISuperFamicomArt.png|Super Famicom cover art.&lt;br /&gt;
File:Shopping in VI.jpg&lt;br /&gt;
File:Battle in the Abyss.jpg&lt;br /&gt;
File:DQVI Characters.png&lt;br /&gt;
File:DQVI Michikusa adventure guide.png|Michikusa guide.&lt;br /&gt;
File:DQVI iOS Android.png|iOS/Android.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://na.square-enix.com/zenithia/ Official Nintendo DS Dragon Quest Zenithia Portal site]&lt;br /&gt;
*[http://dragonquest6.nintendo.com/ Official Dragon Quest VI website]&lt;br /&gt;
&lt;br /&gt;
{{DQVINav}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest VI|*!]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 06}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Dragon Quest VI : Le Royaume des songes]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_X&amp;diff=269185</id>
		<title>Dragon Quest X</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_X&amp;diff=269185"/>
		<updated>2026-06-03T15:51:07Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: /* Offline tutorial and Prologue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This article and many related to it use fantranslated names for simplicity&#039;s sake. We aim to use officially translated names where possible.&lt;br /&gt;
{{Italic title}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type = Main series games&lt;br /&gt;
|title = Awakening of the Five Tribes (Version 1)&amp;lt;br&amp;gt;The Sleeping Hero and the Guiding Ally (Version 2)&amp;lt;br&amp;gt;Legend of the Ancient Dragon (Version 3)&amp;lt;br&amp;gt;The 5,000-year Journey to a Faraway Home (Version 4)&amp;lt;br&amp;gt;The Maiden of Thorns and the God of Destruction (Version 5)&amp;lt;br&amp;gt;Heroes of the Heavenly Stars (Version 6)&amp;lt;br&amp;gt;Door to the Future and the Slumbering Girl (Version 7)&lt;br /&gt;
|image = [[File:DQX_Logo.png|325px]][[File:DQX Blacksmith Art.png|center|325px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = Square Enix&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
|modes = &lt;br /&gt;
|platforms = [[Wii]], [[Wii U]], [[Nintendo 3DS]], [[Microsoft Windows]], [[Android]], [[Playstation 4]], [[Nintendo Switch]]&lt;br /&gt;
|released = &#039;&#039;&#039;Wii&#039;&#039;&#039;  [[wikipedia:Japan|JP]] August 2, 2012  &lt;br /&gt;
&#039;&#039;&#039;Wii U&#039;&#039;&#039; [[wikipedia:Japan|JP]] March 2013&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Microsoft Windows&#039;&#039;&#039; [[wikipedia:Japan|JP]] September 26, 2013&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:China|CHN]] May 20, 2016&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Android&#039;&#039;&#039; [[wikipedia:Japan|JP]] December 16, 2013                                     &lt;br /&gt;
&lt;br /&gt;
|ratings = [[wikipedia:Computer Entertainment Rating Organization|CERO]]: A&lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
|media= &lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online|ドラゴンクエストX オンライン|Doragon Kuesuto Ten: Onrain}}&#039;&#039;&#039; is the tenth game in the {{DQSeries}}. It was announced at a press conference in January 2009. On September 5&amp;lt;!--or 4--&amp;gt; 2011, it was announced to be &#039;&#039;&#039;an online multiplayer game&#039;&#039;&#039; for the Nintendo Wii and released in Japan on August 2, 2012, and later ported to more platforms such as Wii U, PC or PS4. The starting portion of &#039;&#039;Dragon Quest X&#039;&#039; is also playable without the online feature, but to play the full game players need to be online at all times.&lt;br /&gt;
&lt;br /&gt;
Several expansion packs were released for the game: &#039;&#039;The Sleeping Hero and the Guiding Ally&#039;&#039; in 2013; &#039;&#039;Legend of the Ancient Dragon&#039;&#039; in 2015; &#039;&#039;The 5,000-year Journey to a Faraway Home&#039;&#039; in 2017; &#039;&#039;The Maiden of Thorns and the God of Destruction&#039;&#039; in 2019; &#039;&#039;Heroes of the Heavenly Stars&#039;&#039; in 2021, and &#039;&#039;Door to the Future and the Slumbering Girl&#039;&#039; in 2024. A [[Nintendo Switch]] version was also announced during the January 12th, 2017 Nintendo Switch Presentation.&lt;br /&gt;
&lt;br /&gt;
The Wii version was discontinued on November 15th, 2017. The Wii U and 3DS versions were discontinued on March 20th, 2024.&lt;br /&gt;
&lt;br /&gt;
Up to this day, &#039;&#039;Dragon Quest X&#039;&#039; remains the only mainline &#039;&#039;Dragon Quest&#039;&#039; game to not be officially released in English-speaking territories. A Chinese localization was released in 2016, and eventually discontinued in May 2019.&lt;br /&gt;
&lt;br /&gt;
A completely [[Dragon Quest X Offline|offline]] version of the game that features the first and second versions of the game, with the latter as paid DLC, was released in Japan on September 15, 2022 and in Eastern Asia on May 28, 2024 with Korean, Simplified Chinese, and Traditional Chinese translations.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Dragon Quest X&#039;&#039; is in many ways an evolution of the systems seen in [[Dragon Quest IX: Sentinels of the Starry Skies|Dragon Quest IX]].&lt;br /&gt;
&lt;br /&gt;
DQX is the first game inside the numbered titles that breaks the {{Main Series}} tradition of turn-based combat; the combat becomes more action-based by breaking the order of the attacks. The combat is still command-based like in the rest of the main series, but an invisible &#039;&#039;&#039;ATB-like system&#039;&#039;&#039; controls the actions, and player placement and character weight influence the combat. In battle, the actions are similar to in other titles: Attack, Spells, Skills, Items, Misc (Change weapon, Tactics), and Defend; with [[Coup de Grâce|coups de grâce]] being selectable when randomly triggered. To flee, players must exit the semitransparent circle that borders the combat area. Outside of combat, players can rearrange their skills and spells for easier access to the actions they use the most.&lt;br /&gt;
&lt;br /&gt;
Dragon Quest X also breaks two other series traditions: the Zoom spell is replaced by the Zoomstone system (similar to the ones that appear in [[Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End|Heroes 2]]), and the church&#039;s main function is linked to them. The inhabitants of Astoltia use Zoomstones to quickly fly to other locations. The number of Zoomstones is quite limited at the start of the adventure, so players need to wisely choose which places to bind their Zoomstones to. Certain cities like Lendor or Megistris have useful npcs who know the [[Bazoom]] spell and are able to send players flying to their desired destination, granted they have previously visited it. As Dragon Quest X&#039;s saving system allows players to save practically everywhere, priests and nuns now have a new primary function: bind zoomstones to certain locations. They can only link a Zoomstone to where they currently are, so players need to visit each location and talk to the clergy to bind their stones. Aside from their brand new function, the clergy continues to offer their usual revival and antidotal services.&lt;br /&gt;
&lt;br /&gt;
The game includes a &#039;&#039;&#039;quest system&#039;&#039;&#039; like in &#039;&#039;{{Dragon Quest IX}}&#039;&#039;, but with some changes. Quests serve as side-stories helping non-player characters around the game&#039;s world. Multiple quests can be accepted simultaneously with some even interlocking and unlocking various stages in fellow quests. Quests can be simple sidestories to give more context or characterization to the inhabitants of the world, increase the level cap, unlock many useful functions and additions such as new hair dyes or new vocations, or give unique rewards such as cosmetics. Like the previous {{Main Series}} installment, &#039;&#039;Dragon Quest X&#039;&#039; contains many open-ended mini-quests. Upon completion of the quests, a &amp;quot;Quest List log,&amp;quot; serves as an in-game achievement list. &lt;br /&gt;
&lt;br /&gt;
There is a &#039;&#039;&#039;vocation system&#039;&#039;&#039; that gives independent levels to each vocation the character can learn, similat to Dragon Quest IX&#039;s. Like in IX, there are quests to unlock more specialized vocations like Paladin, Sage or Armamentalist, among other vocations. Each vocation can equip different armor sets, and usually three or four different weapon types. All of them have unique skill trees, well worth investing in. One of the most notable differences with IX&#039;s vocation system is that each weapon skilltree must be learned by each vocation, there is not a shared weapon skilltree among vocations that share the same weapon, and there are no ways to bypass the vocation limitation to weapon types. For example, if a player learns the skill Dragon Slash by slotting points to the Warrior&#039;s Sword skilltree, when the same player unlocks Armamentalist -another vocation that can use swords-, they will need to invest points to its own Sword skilltree to unlock the skill. In contrast, in DQIX, a warrior in the same situation would already know Dragon Slash when they became Armamentalist.&lt;br /&gt;
&lt;br /&gt;
Aside from vocations, players can choose a job for their character. Each job specializes in a different thing: weapon smithing, armor smithing, tailoring / sewing, toolsmithing, cooking food that gives stat and EXP bonuses for a limited time, and alchemy to add effects to equipment... There are also brand new &amp;quot;Job quests&amp;quot; that can only be received when you have the job that is requested. The Traveler&#039;s Bazaar is there to incentivize players to trade their crafted goods.&lt;br /&gt;
&lt;br /&gt;
This game also includes two new features as a reference to other RPG games: the &#039;&#039;[[Fire Colosseum]]&#039;&#039; and the &#039;&#039;[[Magic Labyrinth]]&#039;&#039;. The Fire Colosseum allows the player to challenge again some storyline bosses that are modified to be stronger and the Magic Labyrinth acts like the {{Grotto}} of {{Dragon Quest IX}}. Although the first one is located at the top of a snowy mountain, several labyrinths can be encountered during the gameplay, and in the strangest possible places, like a mirror in the Royal Palace of [[Grand Zetannia]] in [[Rendacia]]. Unlike grottos, magic labyrinths can be altered by player actions using certain items. This allows players to summon specific bosses to fight. In a way, the Magic Labyrinth coins and cards work like the Fiend keys from [[Dragon Quest of the Stars]].&lt;br /&gt;
&lt;br /&gt;
There is mailing system which allows the developers to communicate important things to players, as well as players to talk with and gift each other.&lt;br /&gt;
&lt;br /&gt;
A mount system exists: the dolboard. This transportation method can be unlocked in the dwarf continent, though nowadays new players can get a free rental one at the start of their adventure if they want. The dolboard can be customized with prism items, which can usually be acquired through events or the cash shop.&lt;br /&gt;
&lt;br /&gt;
Another feature unique to DQX is the housing feature. Players can purchase a lot and put a house in it. There are plenty of cosmetic and functional decorations for the house and garden. &lt;br /&gt;
===Game features===&lt;br /&gt;
*3D graphics and a real-time overworld similar to those found in {{DQ8}}, using the [https://en.wikipedia.org/wiki/Crystal_Tools Crystal Tools engine].&lt;br /&gt;
*Highly customizable characters, with many different faces, skin colors, weapons and armours. This game also included different races such as {{Ogre}}s, [[Wetling]]s, [[Poppet]]s, {{Elves}} and {{Dwarves}}. At a certain point in the story, the player unlocks the ability to switch between their original human body and their chosen race&#039;s body with the help of priests.&lt;br /&gt;
*Co-operative play with up to four players online. Some game modes allow more players at once: for example, the various &amp;quot;Alliance Battles&amp;quot; allow 8 players to cooperate to defeat a strong boss.&lt;br /&gt;
*Rental companions that can be recruited for a limited time up to 168 hours. If the target companion is from the same team (guild), their cost is halved. If the target companion is listed as a friend, their costs is free.&lt;br /&gt;
*Chat system to allow easy communication between players.&lt;br /&gt;
*Guild system for groups of players. Leveling the team grants all members with special rewards, like special team outfits or mounts.&lt;br /&gt;
**At certain points of the story, important characters will temporarily join your party as guest party members. They usually only stick for a boss battle or two, however.&lt;br /&gt;
*Time-limited events where you can receive cosmetic equipment, emotes and skins for the dolboard.&lt;br /&gt;
*A fully customizable house for the player&#039;s character.&lt;br /&gt;
*Crafting minigames where players can create weapons, armor pieces, clothes, tools, and food using various materials. The smithing minigame used for crafting weapons, armor and tools was later streamlined in [[Dragon Quest XI]]&#039;s Fun Sized Forge.&lt;br /&gt;
*There are multiple quests that are fairly different than most of the substories in the series:&lt;br /&gt;
** A parallel storyline where you control a pair of treasure hunter humans exploring long-abandoned ruins filled with puzzles.&lt;br /&gt;
** A Japanese high school simulation mode, with character bonding and Visual Novel-style dialogues.&lt;br /&gt;
** A murder mystery in a faraway island.&lt;br /&gt;
*A brand new fishing minigame, where players fish through simple but exciting turn-based combat.&lt;br /&gt;
&lt;br /&gt;
==Offline Storyline==&lt;br /&gt;
[[File:DQX Characters.png|right|border|290px]]&lt;br /&gt;
===Offline tutorial and Prologue===&lt;br /&gt;
The story begins in the village of [[Tenton]], the home of the {{Hero 10}} and [[Hero&#039;s sibling|their sibling]], when the Hero is looking at the sky at the center of the village. Their sibling calls them, and is shown to be riding the [[Galapogod]] along with [[Tenda]], the village&#039;s priestess and elder. When the Galapogod reaches the Hero’s location, their sibling offers them a ride, but is immediately interrupted by Tenda, denying the Hero the opportunity.&lt;br /&gt;
&lt;br /&gt;
A strange noise awakens the Hero from the apparent dream, only to learn that their sibling accidentally destroyed the village&#039;s supply of Perky Beans, Tenda&#039;s favorite food, in an attempt to multiply them via [[alchemy]]. At Tenton&#039;s [[church]] the Hero meets Tenda&#039;s grandson, [[Singh]], who instructs the Hero to gather various items from the local villagers, in order to fashion a pillow to serve as compensation for the loss of the Perky Beans. Upon receiving the pillow, Tenda asks the Hero to look for their sibling, and despite being upset at Singh for disturbing her, she still uses the pillow they made, falling into a deep sleep. After locating their sibling successfully synthesizing a hat, the Hero returns to the village, where Tenda announces that she has received an omen from the Galapogod: the village will soon be destroyed, with no survivors. However, hope remains in the form of a plant known as the Tensu Flower, which blooms in a [[Cave of the Aquatic Trees|cave]] to the [[Unnamed Flowerfield|north]]. The Hero, their sibling and Singh are chosen to retrieve it. Arriving at the cave, Singh mentions that Tenda had earlier mentioned that even if the Tensu Flower was successfully retrieved, only one person would survive the destruction of Tenton. The Hero’s sibling is shocked at this revelation, but Singh quickly points out the possibility that Tenda was only referring to a worst-case scenario, and the party continues further into the cave. &lt;br /&gt;
&lt;br /&gt;
The party reaches a large chamber at the back of the cave, where several Tensu Flowers are in full bloom. Unfortunately, they are not alone, as the flowers are immediately attacked by a demonic mage named [[Bedora|Bedorā]]. Singh tells him to stop, but Bedorā has no intention of giving even a single flower to anyone capable of crossing through time. Singh is confused by Bedorā’s words, causing him to cackle at how the people of Tenton allowed themselves to forget something so important. He attacks the trio, but loses. Despite his body at its limit, Bedorā swears to fulfill his master’s orders and unleashes one final attack on the Tensu Flowers, decimating them moments before dying. Singh inspects the ruined flowers, and as he does so, recalls an old text he had read, of how the people of Tenton had a spell to travel freely through time in an age long past. Unfortunately, the number of people able to use the spell dwindled, and the spell was lost entirely in the span of several hundred years. As Singh prepares to give up and return to the village, the Hero’s sibling notices a glowing light, obscured by smoke. In a stroke of immeasurable luck, one of the Tensu Flowers had survived.&lt;br /&gt;
&lt;br /&gt;
However, by the time the party returns to the village, they find a horde of monsters burning everything to the ground. A stray fireball flies towards the Hero’s sibling, causing both the Hero and Singh to panic. The Hero reaches out to their sibling, who is then immediately surrounded by a bright light, with their surroundings frozen, as if time itself had stopped; the Hero had unknowingly cast the ancient spell to cross time. The Hero’s sibling immediately disappears, leaving no indication as to where or when they were sent. A monster witnessing the event quickly notifies his master, [[Nelgel|Nelgel the Netherlord]], who was supervising the attack. Nelgel is far from surprised that there was still someone who could travel through time, as he suspected as such, to begin with. He immediately kills the Hero and every remaining villager in Tenton, although the Galapogod remains unharmed, due to its innate ability. &lt;br /&gt;
&lt;br /&gt;
With his goal accomplished, Nelgel retreats to the skies and casts a dark cloud over the central continent, [[Rendacia]]. Five lights spawn from the Galapogod&#039;s body, one of which rescues the Hero&#039;s soul and departs for the [[Room of Revival]]. There, five gods representing the different races of Astoltia give the Hero a chance to reincarnate into a new body of their choice, after which they receive an Adventure Log to seek out their destiny in Astoltia. {{spoiler|start}}&lt;br /&gt;
A man pursues a [[Woebergine|woebergine]] with a knife in his hand, but suddenly stumbles and falls to the ground. Much to the man&#039;s ire, this allows the woebergine to flee. Turning around, the man discovers that he had tripped over the [[Hero&#039;s sibling]], who was lying asleep on the ground. The sibling awakens, and quickly informs the man that [[Tenton]] is in danger, but the name is unfamiliar to him. He assumes the sibling had simply washed up from the ocean, and directs them to Narubia, the island&#039;s only known settlement. &lt;br /&gt;
&lt;br /&gt;
The sibling attempts to inform the people of Narubia of Tenton&#039;s predicament, but much like with the man earlier, no one knows of any place called Tenton, save for a girl named Ririoru, who is afflicted with merazo fever. While visiting Ririoru&#039;s home, the sibling notices and examines an [[Alchemy Pot]], but is immediately approached by the man who tripped over them earlier, revealed to be Ririoru&#039;s father, [[Isshou]]. Despite his skepticism, Isshou teaches the sibling the basics for performing [[Alchemy|alchemy]]. The sibling exhibits remarkable talent, and after hearing Isshou&#039;s plight regarding his daughter, synthesizes the medicine needed to save Ririoru&#039;s life. &lt;br /&gt;
&lt;br /&gt;
Upon recovering, Ririoru explains that she learned the name Tenton from a letter in a bottle that she found washed up on the shore. Isshou remarks that such a detail leaves no indication as to Tenton&#039;s location, but Ririoru retorts that the bottle&#039;s pristine condition proves the village must be nearby. As thanks for saving her life, Ririoru offers free use of Isshou&#039;s alchemy pot to the sibling, leaving her father with little say in the matter. &lt;br /&gt;
&lt;br /&gt;
Isshou explains to the sibling that there are 7 shrines located throughout the island, and that investigating them may provide a clue for returning to Tenton. He provides the sibling with the blue shrine key, which he had synthesized himself, and the sibling begins their journey throughout the island, gathering materials found within the various shrines and growing stronger from repeated encounters with monsters. The sibling eventually synthesizes the gold shrine key, and is able to enter the 7th and final shrine. Inside, the sibling is confronted by [[Balzack|Baalzack]], who reveals that the 7 shrines were his creations, designed to cultivate potential alchemists&#039; abilities so that he can steal their power for himself. The sibling is triumphant over him, however, and proceeds beyond the shrine.&lt;br /&gt;
&lt;br /&gt;
The sibling finds themselves in Tenton, at long last, but there are no signs of damage from the monsters&#039; raid. The villagers recite a proclamation from the [[Galapogod]] of a saviour who would save [[Tenda|Tenda&#039;s]] life during an important ceremony, and that the sibling must be this savior, considering Tenda&#039;s life is currently in jeopardy. The sibling is given a recipe, which they then use to synthesize a mysterious bean. The sibling delivers this bean to Tenda, and with it, she is able to complete her ceremony. As the ceremony reaches its conclusion, Tenton&#039;s villagers are called to welcome a juvenile Tenda as their new priestess. Tenda explains that the mysterious bean delivered by the sibling allowed her to regain her strength at a crucial moment during the ceremony. She compliments the taste of this bean, and christens it &amp;quot;Perky Bean,&amp;quot; all while requesting that the villagers amend it to their harvests. Furthermore, as a show of gratitude for their role as a savior, Tenda welcomes the sibling as a proper citizen of Tenton. As the crowd disperses, Tenda reveals to the sibling that she is already aware of the sibling&#039;s arrival via time travel. Unfortunately, no one is able to cast the spell to cross through time in this particular era, which means the sibling is stranded in the past, with no means of returning to the present. As a consolation, Tenda offers to use her mystical power to send the sibling&#039;s feelings to the {{Hero 10}} in the form of a prayer. The sibling begins to pray as Tenda calls out to the Hero. Upon logging in to the online game after completing this story, the Hero will be greeted with a vision of their sibling, who delivers the hat they had synthesized during the prologue.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Version 1: Awakening of the Five Tribes==&lt;br /&gt;
===Plot===&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
In one of the five continents surrounding [[Rendacia]], the {{Hero 10}}&#039;s soul inhabits the body of the [[Protagonist (Dragon Quest X)|Protagonist]], who had recently passed away. The reborn Hero soon finds themselves in a perilous situation with little chance of escape, though the exact events and circumstances vary depending on the race chosen. A bright light erupts from the clouds covering Rendacia, bathing all of [[Astoltia]] in its glow and saving the Hero from imminent death. In the aftermath of this phenomena, a Mark of Adulthood is engraved onto the Hero&#039;s Adventure Log, allowing the Hero the potential to earn [[Key Emblem|Key Emblems]], which directly correlate to an adventurer’s level of strength and heroism.&lt;br /&gt;
&lt;br /&gt;
During the Hero’s journey, they meet a sage who can immediately deduce that they had been revived at one point. The sage introduces himself as [[Horro]], and after hearing the Hero’s story, is willing to provide assistance in defeating [[Nelgel]], under the condition that the Hero can present him with no less than 6 Key Emblems. The Hero eventually fulfills this requirement, and Horro directs them to the entrance to Nelgel’s lair, the [[Heart of the Netherlord]]. Horro&#039;s attempt to create an opening in Nelgel&#039;s barrier fails, though he doesn&#039;t lose heart, as there exists an alternative method of entry known as the Haja Boat. Unfortunately, the spell to create the Haja Boat has been lost to time. Horro deduces that if the spell no longer exists in the present day, then the Hero, who had the ability to travel through time as a [[human]], must recover their old body and travel to the past. Horro separates the Hero&#039;s soul from the Protagonist’s body, and the Hero departs for Tenton.&lt;br /&gt;
&lt;br /&gt;
Upon arrival, the Hero’s soul is approached by [[Tenda|Tenda&#039;s]] ghost, who had been waiting for the Hero to return, even after death. Tenda explains that when she was young, she nearly died during an important ceremony, but a young alchemist came and used their mysterious technique to save her life. That alchemist was the [[Hero&#039;s sibling]], having been sent to the distant past so as to escape [[Tenton]]’s destruction. Because of this, Tenda knew that the Hero had the ability to travel through time. She motions for the Hero to follow her to the center of Tenton, where they find their body, protected by the [[Galapogod]]. The Hero immediately reunites with their body, but Nelgel begins attacking the village again. Tenda offers the Tensu Flower that the Hero, their sibling and Singh had retrieved to the Galapogod, and it transforms into a shining pegasus, immediately taking the Hero to the [[Room of Revival]], beyond Nelgel&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
The Hero is instructed to use the intercontinental railway as a vessel with which to cross through time, and they travel back 500 years to an era when the world is being terrorized by a false sun named Reidametesu. The Haja Boat’s master, Bernhardt, attempted to infiltrate Reidametesu, but was unsuccessful, perishing as a result. The Hero helps Bernhardt’s son undergo the rituals needed to inherit the spell for creating the boat, and flies inside Reidametesu, where they defeat its [[Razerburn|guardian]], thus causing the false sun to collapse. Bernhardt’s son promises to keep the Haja Boat’s spell alive within his family, and in the present day, the Hero finds the boy’s descendant, who is eager to create the boat for them.&lt;br /&gt;
&lt;br /&gt;
Boarding the Haja Boat, the Hero enters the Heart of the Netherlord, and defeats Nelgel. He warns the Hero, however, that the source of darkness has not been cut off, and that someday, it will create a disaster far worse than anything he could’ve been. The Hero escapes, and is then greeted by Horro once again, who informs them that Nelgel’s seal over Rendāshia is still in place, but someday, access to the continent will be restored. He requests the Hero to provide aid to the princess of Grand Zetannia when that time comes, for she is an awakened [[Hero|Luminary]].&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Version 2: The Sleeping Hero and the Guiding Ally==&lt;br /&gt;
&lt;br /&gt;
===Plot summary===&lt;br /&gt;
The story of Version 2 picks up where Version 1 ended: now that Rendacia is free from Nelgel&#039;s seal, it&#039;s time to visit it and find the Hero with the help of the mysterious Klaus and the inhabitants of Rendacia.&lt;br /&gt;
&lt;br /&gt;
After finding and awakening Hero Anlucia, the player quickly realizes his role as the Hero&#039;s Ally, a key supportive figure for the Hero. Anlucia and her ally will set out to defeat the Great Archfiend [[Maldragora]], who made Nelgel seal Rendacia.&lt;br /&gt;
&lt;br /&gt;
==Version 3: Legend of the Ancient Dragon==&lt;br /&gt;
&lt;br /&gt;
===Plot summary===&lt;br /&gt;
In the second expansion of Dragon Quest X, the player travels to the land of Nadragand, where the dragon people (nadravians) live. Some dear friends from all continents have been kidnapped by a mysterious nadravian. Not long after reaching the first of the five realms of Nadragand, the player is labeled a &amp;quot;liberator&amp;quot; by the priests of The Nadraga, the ruling class in the fire realm.  The priests task the liberator with connecting the five realms together.&lt;br /&gt;
&lt;br /&gt;
This expansion gives an insight on the creation of Astoltia and Nadragand and the conflict between the two, as well as the creation of the seven races: nadravian, dwarf, ogre, wetling, poppet, elf and human.&lt;br /&gt;
&lt;br /&gt;
==Version 4: The 5,000-year Journey to a Faraway Home==&lt;br /&gt;
&lt;br /&gt;
===Plot summary===&lt;br /&gt;
While playing with a [[Time-Trotter&#039;s Trinket|tool]] obtained from a certain survivor of Tenton, the player is transported many years to the past, to a mysterious mansion that works with strange technology. Soon after, Mereade -the lady of the mansion- will warn the main character of the impending doom of the world in their present time and send him to the present, where he must warn his allies and find ways to stop the certain doom they face.&lt;br /&gt;
&lt;br /&gt;
This expansion gives us a deeper look into the time-traveling powers of the main character and their origins.&lt;br /&gt;
&lt;br /&gt;
==Version 5: The Maiden of Thorns and the God of Destruction==&lt;br /&gt;
&lt;br /&gt;
===Plot summary===&lt;br /&gt;
After a hard battle at the gates of hell, the main character is gravely hurt. Seeing him, [[Shaka]] -a mysterious red-haired demon- takes him to the [[Netherworld]] and revives him by using a forbidden technique: sharing blood with him, which turns him into a demon whom Shaka considers his servant. Shaka&#039;s goal is to become the next Great Archfiend after the defeat of [[Maldragora]] by the hands of Anlucia and her Ally, and he will make the Hero play along with his plans.&lt;br /&gt;
&lt;br /&gt;
This arc centers on the conflict between the creator goddess of Astoltia -[[Goddess Luciana|Luciana]]- and the Great Source of Darkness -[[Jagonuba]]-.&lt;br /&gt;
&lt;br /&gt;
==Version 6: Heroes of the Heavenly Stars==&lt;br /&gt;
&lt;br /&gt;
===Plot summary===&lt;br /&gt;
An unknown floating city has appeared in the skies of Lendor. Doctor Palmio, a genious Poppet, tells you this strange city appears each time the world has been saved from a disaster. When the Hero and Palmio try to reach the city with a flying device invented by the poppet, the inhabitants of the flying city attack them. After the confrontation, an angel named Yuliza invites the Hero, the new Champion, to enter the city. There, the Hero meets heroes from other times who saved their civilizations.&lt;br /&gt;
&lt;br /&gt;
==Version 7: Door to the Future and the Slumbering Girl==&lt;br /&gt;
&lt;br /&gt;
===Plot summary===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest X Offline]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
An offline version of &#039;&#039;Dragon Quest X&#039;&#039; was announced on May 26, 2021, as part of the &#039;&#039;Dragon Quest&#039;&#039; 35th Anniversary livestream. This version is a separate release from the original, with different gameplay and aesthetics.&lt;br /&gt;
&lt;br /&gt;
Developed by [https://en.wikipedia.org/wiki/Bandai_Namco_Entertainment Bandai Namco Entertainment] studio B.B. Studio, using [https://en.wikipedia.org/wiki/Unreal_Engine Unreal Engine 4], &#039;&#039;Dragon Quest X Offline&#039;&#039; features gameplay similar to {{Dragon Quest XI}}, including a turn-based battle system with a Finishing Move gauge to unleash special moves; a Character Builder system with skill trees; and the series&#039;s traditional Vocation system. After clearing the game, players will receive a special [[Spell of Restoration]] to be used in &#039;&#039;Dragon Quest X Online&#039;&#039;, which allows them to start the story with all levels at 70.&amp;lt;ref&amp;gt;[https://www.gematsu.com/2021/12/dragon-quest-x-offline-details-guest-characters-original-episode-and-spell-of-restoration &amp;quot;&#039;&#039;Dragon Quest X Offline&#039;&#039; details guest characters, original episode, and Spell of Restoration&amp;quot;]. &#039;&#039;Gematsu&#039;&#039;. December 29, 2021.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest X Offline&#039;&#039; was originally announced to be released in Japan on February 26, 2022, with a downloadable expansion based on &#039;&#039;The Sleeping Hero and the Guided Allies&#039;&#039; set for a Spring 2022 launch.&amp;lt;ref&amp;gt;[https://www.gematsu.com/2021/10/dragon-quest-x-offline-launches-february-26-2022-in-japan-for-ps5-ps4-switch-and-pc &amp;quot;&#039;&#039;Dragon Quest X Offline&#039;&#039; launches February 26, 2022 in Japan for PS5, PS4, Switch, and PC&amp;quot;]. &#039;&#039;Gematsu&#039;&#039;. October 3, 2021.&amp;lt;/ref&amp;gt; However, it was delayed to Summer 2022 for quality improvements, with the expansion postponed to Fall 2022.&amp;lt;ref&amp;gt;[https://www.gematsu.com/2021/12/dragon-quest-x-offline-delayed-to-summer-2022-in-japan &amp;quot;&#039;&#039;Dragon Quest X Offline&#039;&#039; delayed to summer 2022 in Japan&amp;quot;]. &#039;&#039;Gematsu&#039;&#039;. December 26, 2021. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manga==&lt;br /&gt;
There are three manga series inspired by DQ10:&lt;br /&gt;
* [[Dragon Quest: Souten no Soura]], an adventure series set in the world of Astoltia, following Soura, a wetling boy.&lt;br /&gt;
* [[Rooming with a Gamer Gal]], a romance-comedy manga set in the real world, follows two DQ10 players who begin living together.&lt;br /&gt;
* [[Dragon Quest X 4Koma]], a short series of 4koma style humorous strips.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQX_box.png|V.1 box.&lt;br /&gt;
Wii U Version Dragon Quest X Original Soundtrack.png|Original soundtrack for the Wii U.&lt;br /&gt;
DQX Mezameshi Itsutsu no Shuzoku Online guide.png|Official guide.&lt;br /&gt;
DQX_V.2.png|V.2 box.&lt;br /&gt;
DQX Nemureru Yūsha to Michibiki no Meiyū Online soundtrack.png|V.2 soundtrack.&lt;br /&gt;
DQX_V.3.png|V.3 box.&lt;br /&gt;
DQX Inishie no Ryuu no Denshou Online soundtrack.png|V.3 soundtrack.&lt;br /&gt;
DQX Astortia Map.png|Official map of the world.&lt;br /&gt;
The Portal Opens.png|Concept art.&lt;br /&gt;
DQX Ann-Lucia.png|Anlucia.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQX Valentines Day 2015.png|Mid Winter Event.&lt;br /&gt;
DQX Valentines Day 2016.png|Mid Winter Event.&lt;br /&gt;
DQX Howaito Day 2015.png|White Day. (Japanese holiday)&lt;br /&gt;
DQX Summer.png|Summer fun.&lt;br /&gt;
DQX Happy Holidays.png|Christmas 2014.&lt;br /&gt;
DQX Christmas 2015.png|Christmas 2015.&lt;br /&gt;
DQX Christmas 2016.png|Christmas 2016.&lt;br /&gt;
DQX 2nd anniversary.png|2nd anniversary.&lt;br /&gt;
DQX 3rd anniversary.png|3rd anniversary.&lt;br /&gt;
DQX DQ30th 1920x1080.jpg|The original &#039;&#039;[[Dragon Quest]]&#039;s&#039;&#039; 30th anniversary.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
{{DQXNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest X|Dragon Quest X]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
[[Category:Japanese-exclusive games]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Wii U games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 10}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III_HD-2D_Remake&amp;diff=269069</id>
		<title>Dragon Quest III HD-2D Remake</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III_HD-2D_Remake&amp;diff=269069"/>
		<updated>2026-06-01T02:04:06Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Italic title}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|title=&#039;&#039;&#039;&#039;&#039;Dragon Quest III HD-2D Remake&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|image=[[File:DRAGONQUEST III HD2D Logo 800px.png|325px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=ARTDINK &amp;amp; Square Enix (Team Asano)&lt;br /&gt;
|publisher=[[Square Enix]] &lt;br /&gt;
|designer=[[Yuji Horii]]&lt;br /&gt;
|artist=[[Yoshiya Fujisaki]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released=&#039;&#039;&#039;[[Nintendo Switch]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|INT=November 14, 2024}} &#039;&#039;&#039;[[PlayStation 5]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|INT=November 14, 2024}} &#039;&#039;&#039;[[Xbox Series X/S]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|INT=November 14, 2024}} &#039;&#039;&#039;[[Steam]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|INT=November 14, 2024}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings={{vgratings|ESRB=Everyone +10}}&lt;br /&gt;
|platforms=[[Nintendo Switch]], [[PlayStation 5]], [[Xbox Series X/S]], [[Steam]]&lt;br /&gt;
|media=&lt;br /&gt;
|requirements= &lt;br /&gt;
|input=&lt;br /&gt;
|series={{Main Series}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dragon Quest III HD-2D Remake&#039;&#039;&#039;&#039;&#039; is a full remake of &#039;&#039;[[Dragon Quest III: The Seeds of Salvation|Dragon Quest III]]&#039;&#039;. It was originally announced as part of the 35th series anniversary celebration on May 27, 2021.&lt;br /&gt;
&lt;br /&gt;
Unlike previous remakes of &#039;&#039;Dragon Quest III&#039;&#039;, the HD-2D remake offers a modernized vision of the original title with additional scenarios, voice acting, [[Monster Wrangler|new vocations]], and modern &#039;&#039;Dragon Quest&#039;&#039; series features such as battle tactics or faster battle settings. The graphics are completely redone in the &amp;quot;HD-2D&amp;quot; style popularized by previous Square Enix published games such as &#039;&#039;Octopath Traveler&#039;&#039; and &#039;&#039;Triangle Strategy&#039;&#039;. With the passing of [[Akira Toriyama]] on March 1 2024, artist [https://x.com/fenyo_n Yoshiya &amp;quot;Fenyo_n&amp;quot; Fujisaki] was brought on to the project as the chief illustrator, with Naoki Ikushima providing the game&#039;s box art illustration.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Presentation changes===&lt;br /&gt;
*Re-imagined locations and HD-quality sprites&lt;br /&gt;
:*Certain areas have been slightly modified to account for the perspective changing from the classic top-down view to the pop up book style found in other HD2D titles&lt;br /&gt;
*Orchestral soundtrack&lt;br /&gt;
*Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish&lt;br /&gt;
:*&#039;&#039;Dragon Quest III&#039;&#039; had not yet been translated into most of these languages prior to this remake.&lt;br /&gt;
*Voice acting support: English and Japanese&lt;br /&gt;
*Fully animated monsters with sound effects&lt;br /&gt;
&lt;br /&gt;
===Scenario changes===&lt;br /&gt;
*The mysterious voice that [[Dream Scenario|assesses the Hero&#039;s character]] now guides the young savior, warning of upcoming threats:&lt;br /&gt;
:*Informing the player of the [[Six Orbs]] upon obtaining the ship in [[Portoga]]&lt;br /&gt;
:*Congratulating the slaying of [[Orochi]] and speaking of using the orbs to awaken the Everbird, the first time the player is told of [[Ramia]] &lt;br /&gt;
:*Warning the Hero to not grow complacent after bringing peace to [[Manoza]] and specifically telling the player to seek out the [[boatman&#039;s bone]] and the [[mountaincleaver]] sword&lt;br /&gt;
*Cutscenes have been added that embellish [[Ortega]]&#039;s journey:&lt;br /&gt;
:*The Hero&#039;s mother asking for Ortega to postpone his mission until their child is older, but being unable to do so&lt;br /&gt;
:*Camping with the [[Shrine of the Dwarf|dwarven blacksmith]] and reflecting fondly on his beaten-up [[Ortega&#039;s Helm|old helmet]], with the dwarf lamenting that he does not have the [[Zenithium|proper materials to make it last]]&lt;br /&gt;
:*Having a duel with [[Simão]] that shows the two travelling as a party for some time&lt;br /&gt;
:*Ortega fighting off an attempted siege against [[Mur]] by himself despite his wounds, indebting the village to him &lt;br /&gt;
:*The battle at [[Mt. Necrogond]] sets Ortega against a legion of monsters instead of just a single, non-descript flying monster as seen in the Super Famicom version, dragging the fiend into the mouth of the volcano after intercepting it&#039;s ambush&lt;br /&gt;
:*In-game dialogue reveals that Ortega journeyed to [[Rimland]] and even met with the [[Rimland priestesses|twin priestesses]], as well as rescuing a [[Elves and Faeries|faerie]] in the underworld&lt;br /&gt;
*[[Hero&#039;s Mother (Dragon Quest III)|The mother of the Hero]] has been given more focus and dialogue, reacting to key events&lt;br /&gt;
*The Hero&#039;s grandfather has been given a distinct sprite instead of using the stock old man sprite&lt;br /&gt;
*[[Patty]] now uses her design from {{Dragon Quest IX}}, has been given more dialogue, and has been revealed to have watched over the Hero since childhood like an older sister&lt;br /&gt;
*[[Simão]] has been rewritten into a proper character and was one of Ortega&#039;s travelling companions&lt;br /&gt;
*[[Petya]] is now depicted as a young man instead of a child, showing that much time has passed since Ortega departed Mur&lt;br /&gt;
*[[Baramos]] is now fully aware of the Hero&#039;s mission to assassinate him and has acted accordingly, deploying powerful henchmen to the following locations to serve as new boss battles:&lt;br /&gt;
:*[[Chiromancer]] and [[Madvlad]] guard the [[Blue Orb]]&lt;br /&gt;
:*[[Kylla]] and the [[Ripper of the Rift]] guard the [[magic key]] hidden in the depths of the [[Pyramid|Ibis pyramid]]&lt;br /&gt;
:*The unnamed monster that fought Ortega on the volcanic rim of [[Mt. Necrogond]] has been given its own identity as the [[Garboyle]] and guards the entrance to the Necrogond region&lt;br /&gt;
:A new mandatory destination, the [[Romarian Road]], has been added to elaborate upon [[Robbin&#039;&#039;Ood]]&#039;s theft of the [[Romaria|Romarian]] crown&lt;br /&gt;
:The [[Romarian Outpost]] has been closed due to the rising threat of monsters on top of Robbin&#039; &#039;Oood being at large, with the guards informing the player to seek out the [[magic key]] in [[Ibis]]&lt;br /&gt;
*[[Gopal Gupta]] is regretfully unable to give his rescuers the [[black pepper]] they requested, pointing them to {{Alltrades Abbey 3}} to the north in the hopes of finding a merchant selling it&lt;br /&gt;
*The ruined town of [[Theddon]] is preyed upon by a horde of [[dying fire]]s and [[phantasm]]s, which serve as the boss fight for the [[Green Orb]]&lt;br /&gt;
*There is now a cutscene showing the [[Jipang|Jipangese]] citizens discussing [[Yayoi]]&#039;s disappearance and dreading that [[Pimiko]] will punish them severely for allowing another sacrifice to [[Orochi]] to escape. One also mentions the [[The Jipangese swordsmith|swordsmith]] who fled with his wife when she was selected to be the sacrifice just before Yayoi&lt;br /&gt;
*The [[Boss troll|false king of Manoza]] is now revealed to have been a servant of Baramos&lt;br /&gt;
*The player is not granted entry to the [[Castle of the Dragon Queen]] until Baramos is slain&lt;br /&gt;
*The [[Great Pit of Giaga]] is surrounded by an impenetrable darkness, and players cannot enter the [[Alefgard|Underworld]] until obtaining the [[Sphere of Light]] &lt;br /&gt;
*The [[Soul of Baramos]] has been fleshed out into a fully-fledged character of his own right distinct from Baramos, and ambushes the Hero at the [[Tower of Rubiss]]&lt;br /&gt;
*The [[Temple of Trials]] has been added as a new bonus dungeon, replacing the [[Ice Cave]] of the [[GameBoy Color]] version&lt;br /&gt;
&lt;br /&gt;
===Facility changes===&lt;br /&gt;
*The [[Monster Arena (Dragon Quest III HD-2D Remake)|monster arena]] has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena&#039;s stable&lt;br /&gt;
:*[[T&#039;n&#039;T board]]s added in the Super Famicom remake have not been reimplemented after their removal in the 2014 android/ios port&lt;br /&gt;
*Saving the game is now done in [[church]]es or by speaking to conveniently-placed nuns instead of by speaking to the local monarchs.&lt;br /&gt;
*Patty can now loan characters to different save files. These borrowed buddies cannot change their equipment or level up, but there are no restrictions preventing powerful allies from being sent to a new game file&lt;br /&gt;
&lt;br /&gt;
===Character changes===&lt;br /&gt;
*[[Character customization]] has been enhanced, with each vocation now having four designs to choose from when recruiting allies at [[Patty&#039;s Party Planning Place]] as well as 14 hair colours and 18 different voices&lt;br /&gt;
:* The new character [[Healizah]] can modify a character&#039;s appearance between all available options per gender and vocation. She can be found at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]&lt;br /&gt;
*The [[Monster Wrangler]] has been added to the list of vocations, and is freely available from the start of the adventure&lt;br /&gt;
*The Hero&#039;s stats has been buffed considerably, with particular emphasis given to MP growth&lt;br /&gt;
*The stat-boosting seeds are now applied to a character instead of a vocation, meaning that if a [[Gadabout]] bulks up with 10 [[seed of life|seeds of life]] and changes vocations to a [[Sage]] all of the extra HP points are retained instead of being cut in half when a character swaps professions as with the natural stats&lt;br /&gt;
*Characters may now equip two accessories, ala {{Dragon Quest XI}}&lt;br /&gt;
&lt;br /&gt;
===Battle changes===&lt;br /&gt;
*Three modes of difficulty are available: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). The difficulty setting can be changed at any time&lt;br /&gt;
*Faster battle speeds like in the [[Nintendo 3DS]] release of {{Dragon Quest VIII}} or in the international releases of {{Dragon Quest XI}}.&lt;br /&gt;
* Characters now &amp;quot;speak&amp;quot; in battle: shouting while attacking, yelling the names of spells while casting, grunting while being struck, etc&lt;br /&gt;
* The camera pulls back to reveal the party while the player is selecting actions for a turn&lt;br /&gt;
* Equipped weapons are now visible in battle&lt;br /&gt;
*Several new [[List of items in Dragon Quest III HD-2D Remake|items]], [[List of accessories in Dragon Quest III HD-2D Remake|accessories]], [[List of armour in Dragon Quest III HD-2D Remake|armour]]s, [[List of helmets in Dragon Quest III HD-2D Remake|helmets]], [[List of shields in Dragon Quest III HD-2D Remake|shields]], &amp;amp; [[List of weapons in Dragon Quest III HD-2D Remake|weapons]] have been added&lt;br /&gt;
:*Many existing pieces of equipment have also been rebalanced&lt;br /&gt;
*The [[artificial intelligence]] of the 2014 Android/iOS version has been replaced with a superior A.I.&lt;br /&gt;
*Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe&lt;br /&gt;
*The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game&#039;s programming&lt;br /&gt;
*New spells that debuted later in the series have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zap]], and [[Zin]]&lt;br /&gt;
:*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted&lt;br /&gt;
*Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] &amp;lt;ref&amp;gt;Weekly Shonen Jump issue 32, 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*All stats caps have been raised from 255 to 999&lt;br /&gt;
*{{Agility}} is no longer divided by two to calculate base defence, now determining base evasion instead (while still impacting turn-order)&lt;br /&gt;
*{{Luck}} now penetrates a monster&#039;s resistance to status ailments in addition to protecting the character from the same, determines how often characters score a [[Critical Hit]], and also has a minor influence on physical damage&lt;br /&gt;
*{{Resilience}} now determines base defence power instead of HP growth&lt;br /&gt;
*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience did in previous versions&lt;br /&gt;
*{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells&lt;br /&gt;
*[[Boomerang (weapon type)|Boomerangs]] and [[Whip (weapon type)|whips]] can now score critical hits like any other weapon&lt;br /&gt;
*Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar &lt;br /&gt;
{{Clear}}&lt;br /&gt;
*The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[GameBoy Color]] version&lt;br /&gt;
*Monsters either have skills and/or spells added to their repertoire. For example, [[Seaslime]]s use [[Soothing Song]] and [[Handsome crab]]s use [[Assassin&#039;s Stab]], while [[Cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]]&lt;br /&gt;
*Monsters&#039; resistances to attack spells has shifted from stochastic to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992&lt;br /&gt;
*Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue&lt;br /&gt;
*The player is notified if a monster automatically heals at the end of its turn&lt;br /&gt;
*Proper monster families have been added to the battle system, expanding on the [[Dragon family]] of the original. The groupings include the [[Beast family]], [[Bug family]], [[Dragon family]], [[Floating enemies]], [[Humanoid family]], and [[Undead family]].&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous changes===&lt;br /&gt;
*Bestiaries, item guides, and a personality guide have been added&lt;br /&gt;
*Characters can now dash instead of walking casually&lt;br /&gt;
*Isis has been renamed to Ibis&lt;br /&gt;
*[[Zoom]] can be cast indoors now, and the list of destinations has been expanded to include shrines, dungeons, and other points of interest&lt;br /&gt;
&lt;br /&gt;
==Update history==&lt;br /&gt;
===May 23rd, 2025===&lt;br /&gt;
*The movement speed when travelling by boat or using Ramia has been increased&lt;br /&gt;
*Adjustments have been made to avoid boat travel speed being reset by opening the menu or getting into a battle while travelling by boat&lt;br /&gt;
*A feature has been added whereby pressing the menu button while flying with Ramia allows the player to switch between automatic and manual flight modes&lt;br /&gt;
*Ramia&#039;s low altitude flight now moves more quickly, similar to the Super Famicom version&lt;br /&gt;
{{Clear}}&lt;br /&gt;
*Critical hit rates for the Hero and Martial Artist have been doubled&lt;br /&gt;
*[[Falcon Slash]] has been buffed from 70% damage per strike to 75% &lt;br /&gt;
*[[Gigaslash]] has been buffed from 225~275 damage to its traditional 350~410&lt;br /&gt;
*[[Cutting Edge]] has been buffed from 220% damage to 300%&lt;br /&gt;
*[[Monster Pile-On]] has been nerfed, only dealing full damage when all 121 rescue monsters have been found. It also now performs 3~5 strikes per use instead of being fixed at 4&lt;br /&gt;
*[[Wild Side]] now costs 30 MP to use&lt;br /&gt;
*[[Priest]]s can now equip the [[Duplic Hat]]&lt;br /&gt;
&lt;br /&gt;
*A limit has been placed on the number of times that some monsters can perform certain actions within one turn&lt;br /&gt;
*Some monsters have been adjusted so that they no longer use [[Defending Champion]] in the next turn after they become the last remaining monster&lt;br /&gt;
*The status-ailment resistance of boss monsters has been increased for Draconian Quest difficulty.&lt;br /&gt;
*Adjustments have been made to make it more difficult for both enemies and party members to be successively afflicted with the same status ailments&lt;br /&gt;
*[[Metal chimaera]]s and [[hardy hand]]s now yield more experience points when defeated&lt;br /&gt;
*Defence has been lowered for all monsters except for [[Metal slime family|metal slimes]]&lt;br /&gt;
*Minor adjustments have been made to the way that damage is dealt&lt;br /&gt;
{{Clear}}&lt;br /&gt;
*Once the Mini Medal Manor in the Aliahan well has been visited, it will be added to the list of Zoom destinations&lt;br /&gt;
*A new “short-cut button” feature has been added that allows spells and abilities to be assigned to specific buttons. For more information, please refer to Traveller&#039;s Tips in-game.&lt;br /&gt;
*In the Temple of Trials, the number of [[Elfin Elixir]]s required to advance has been lowered from 25 to 10&lt;br /&gt;
*A treasure chest has been added to the Temple of Trials, allowing players to acquire one more [[Gringham Whip]]&lt;br /&gt;
*Fixed a bug whereby levelling up after using the [[Seed of Life]] or [[Seed of Magic]] items would cause the status increase value to be calculated twice&lt;br /&gt;
*Adjustments have been made so that if trophies and achievements have not been acquired correctly, selecting Misc. &amp;gt; Info in the menu allows some of them to be reacquired&lt;br /&gt;
*Miscellaneous fixes for minor bugs&lt;br /&gt;
*The gold golem has been renamed to [[gold digger]] to distinguish it from the recurring monster of the same name, in preparation of the latter&#039;s appearance in &#039;&#039;[[Dragon Quest I &amp;amp; II HD-2D Remake]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Remaking &#039;&#039;Dragon Quest III&#039;&#039; was proposed by producer Masaaki Hayasaka, who noted that while the title was available for smart phones, the Nintendo Switch, and PlayStation 4 etc, these were just ports of the Super Famicom remake made back in 1996 and did not take advantage of modern hardware. The first remake proposal was to develop the game entirely in 3D, but this approach was canned due to the many difficulties of adapting a 2D game into the third dimension; the countless adjustments that would have to be made would have led to the remake feeling too detached from the original. Concurrent to this snag in development was the break out success of [https://en.wikipedia.org/wiki/Octopath_Traveler Octopath Traveler], which pioneered what is now known as the HD-2D style. Hayasaka then proposed remaking &#039;&#039;Dragon Quest III&#039;&#039; in the same style, to which Horii readily agreed&amp;lt;ref&amp;gt;早坂: HD-2D版が登場する前も Nintendo SwitchやPS4、スマホなどで『DQIII』を遊べましたが、それらは1996年に発売されたスーパーファミコン(以下SFC)酸の移植作でした。つまり、 最新技術によるリメイクが長らく行なわれていなかったんです。そんななかで、『オクトパストラベラー』(※1)でHD-2Dの手法が生まれて、「これを活用すれば、映像をアップデートした『DQIII』を作れるのでは」ということで企画が立ち上がりました。&lt;br /&gt;
堀井: 僕としても、 最新のゲーム機の性能を存分に活かした『DQIII』を遊びたいと思っていたので、リメイクの提案には「ぜひやろう!」と返事をしたんです。堀井: 3Dでリメイクする案もありましたが、 2Dだったものをいきなり3Dにすると、調整が必要な部分が増えて、ゲーム性が変わってしまうんです。でもHD-2Dであれば2Dの味が残るので、 最新の映像でファミリーコンピュータ(以下FC) 版と同じ感触の冒険ができていいな、と思いましたね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The game was originally announced as a co-production with Japanese studio Amata.&amp;lt;ref&amp;gt;Romano, Sal. [https://www.gematsu.com/2021/05/dragon-quest-iii-hd-2d-remake-announced-for-consoles &amp;quot;Dragon Quest III HD-2D Remake announced for consoles&amp;quot;]. &#039;&#039;Gematsu&#039;&#039;. May 27, 2021.&amp;lt;/ref&amp;gt; With the presentation decided upon the goal of the project was to respect the original while still adding new elements to enrich the play experience. One example of this was changing the look of each town and castle now that they were not bound to the same tile sprites as they were in the Famicom and Super Famicom versions. As the world of &#039;&#039;Dragon Quest III&#039;&#039; is based on the real world, Hayasaka placed emphasis on reflecting the real life cultures each locale was derived from without altering the classic feeling too much. When Horii compared the HD remake and the Famicom version side by side, he noted the two had a similar atmosphere despite the latter&#039;s more primitive graphics, which Hayasaka took as a great personal success&amp;lt;ref&amp;gt;早坂: FC版では、どの町も同じマップチップ (マップを構成するパーツ) が使われているため雰囲気が似ていましたが、HD-2Dになったおかげで間ごとにヨーロッパらしさや日本らしさ、アジアらしさといったちがいを表現できました。『DQIII』のワールドマップは現実世界をモチーフにしているので、実際のイメージを再現できたのは大きな魅になったと思います。&lt;br /&gt;
堀井: 今回、思い出は時間とともに美しくなることを実感しましたね。HD-2D版を遊んで、「映像はもう少しチープだったけど、FC版のグラフィックもこんな雰囲気だったな」と思ったのですが、実際に見くらべたら「こんなに簡素だったっけ!?」と(笑)。&lt;br /&gt;
早坂: 改めて「こんなにちがうの!?」と驚きました。ただ、そんなふうに感じるということは、FC版を遊んだ当時に脳内に思い浮かべたイメージとHD-2Dの映像がそんなにズレていないとも言えるので、制作者としては大成功です。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394&amp;lt;/ref&amp;gt;. This attention to detail extended to the overworld representations of each town and castle as well, something that actually caused a dispute during development. Each locale was given a unique, miniaturized representation on the world map instead of sharing the same sprite tiles as in prior versions, and Hayasaka wanted the player to be able to enter each from any side. The planner contested this and insisted it wasn&#039;t realistic enough for a modern game, to which Hayasaka countered that such a feature would be better for difficulty balance as a party in a critical state wouldn&#039;t run the risk of being wiped out by monsters when walking towards an entrance on the opposite side of the town. Neither would compromise and Horii settled things by agreeing with Hayasaka&amp;lt;ref&amp;gt;早坂: その仕様は、プランナーと結構もめまして・・・・・・。もし特定の出入口からしか入れなかったら、ボロボロの状態はんたいがわ いりぐちでフィールドを歩いて帰ってきたときに、反対側の入口までまわりこむ途中で敵と遭遇して全滅してしまうかもしれない。そうならないように、町のシンボルのどこかに触れればすぐに入れるようにしてほしい、とプランナーに頼んだのですが、「いえ、最新のゲームとして、これくらいのディテールは必要です!」と説得されまして・・・・・・。&lt;br /&gt;
堀井: お互いゆずらなかったんだよね?&lt;br /&gt;
早坂: はい、めっちゃぶつかりました(笑)。 最終的に堀井さんに決めていただいて、いまの形になったんです。&lt;br /&gt;
堀井: 町ごとに外観を変えるほどのこだわりを持っているということは、入口の位置もちゃんと対応させたいにちがいないと感じて、OKしました。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As the original game was known for having a high degree of customization at the time of it&#039;s release through the vocations system, this feature was embellished by granting players the ability to personalize the appearances of their characters directly. These specifications will also persist when a character changes vocations, something Hayasaka proposed due to the awkwardness of a male Warrior suddenly becoming an old man once he changed vocations into a Mage and vice-versa. Voice acting for the party was also deemed a necessity in the modern era, with Horii supervising the proper intonations for spells when their names are shouted in battle.&lt;br /&gt;
&lt;br /&gt;
Scenario-wise, Horii deemed that the original &#039;&#039;Dragon Quest III&#039;&#039; had a complete story and thus the new additions would focus on Ortega instead of the protagonist. As one of the core elements of the title was the Hero following their in father&#039;s footsteps and slowly catching up with him as the adventure progresses, these new scenario additions would strengthen that theme in a way that didn&#039;t disrupt the flow of the overarching story. Particular emphasis was given to scene of Ortega fighting an unknown monster at the volcanic rim of [[Mt. Necrogond]], added in the Super Famicom version, with several of the new scenes showing Ortega&#039;s journey leading up to that moment and the unknown monster being fleshed out into the [[Garbgoyle]] villain.&lt;br /&gt;
&lt;br /&gt;
To further emphasis the theme of familial legacy was the creation of the [[Auroral Helm]] item, the upgraded form of [[Ortega&#039;s Helm]]. While the Super Famicom remake had included Ortega&#039;s Helm as a durable piece of head protection, it was outclassed by the [[mythril helm]] and [[great helm]] items available later in the game, both of which could be equipped by the Hero. The [[GameBoy Color]] port released in 2000 addressed this by giving Ortega&#039;s Helm resistances to status ailments, but it was still a sub-optimal choice by the end of the game. Horii noted that many players held a sentimental attachment to the helmet regardless of it&#039;s comparative weakness and would equip it even into the confrontation against the final boss despite being a handicap. As it was revealed in the 25th anniversary expo that Ortega&#039;s Helm would become [[Erdrick&#039;s Helmet]] it was decided to incorporate this into the HD remake. As a bonus, Ortega&#039;s dialogue will change if the player wears the Auroral helm while speaking to him in the depths of [[Zoma&#039;s Citadel]]&amp;lt;ref&amp;gt;早坂: オルテガのかぶとを今作のかぶとのなかで一番強くしたい、との思いから追加しました。 SFC版ではもっと強いかぶとがあるので、それを装備して最終決戦に向かうプレイヤーも多かったのですが、やはり最後は父親から受け継いだ品を身に着けてほしくて。 「DQ」シリーズ25周年記念で開催された「ドラゴンクエスト展」にて、「オルテガのかぶとが、のちにロトのかぶとになった」という設定を明かしていたので、それを取り入れました。&lt;br /&gt;
堀井:「思い入れのある父親のかぶとをかぶって最後の敵を倒したい」と思うプレイヤーも結構いるでしょうから、今回は性能を上げて装備しやすくしたんです。&lt;br /&gt;
早坂: しかも、今回はオルテガとの再会シーンの展開が分岐するのですが、その条件としてもかぶとを活用しました。 ひかりのかぶとを装備していると、 最後のオルテガの反応が変わるんですよ。あのシーンのセリフは、もちろん外の部分はできるだけ変えない方針でした。&lt;br /&gt;
堀井: とてもせつない感じになっていると思いますよ。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 396&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
When it came to modernizing the battle system it was decided from the beginning to include skills, which had become a staple of the series since their inclusion in &#039;&#039;[[Dragon Quest V]]&#039;&#039; in 1992. The inclusion of skills required a rebalancing of the monsters&#039; capabilities in battle to establish a good difficulty curve, as well as raising the amount of monsters that could appear in a single battle from 4~5 to 8. The implementation of AI-controlled party members was a carryover from the smart phone port of the Super Famicom remake, but was further refined to be more intelligent. Humorously this new intelligence lead to the AI characters casting [[Whack]] and [[Thwack]] over and over even on enemies who were immune to instant death before the programming was altered, inadvertently recreating [[Kiryl]]&#039;s infamous blunders from the Famicom version of &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&amp;lt;ref&amp;gt;早坂: すでにAIが搭載されていたスマホ版をベースにしていますが、さらに賢くなっています。なんなら人間よりも最適な行動を選んでくれるかもしれません。&lt;br /&gt;
堀井: 自分でターンの最初にコマンドを選ぶのとちがって、AIは順番がまわってきたときに行動を決めるから、ムダがなくて強いんです。ただ、やっぱりボス戦では、自分でコマンドを入れるほうが緊張感があって楽しめますね。&lt;br /&gt;
早坂: その点は意識しました。「強敵との戦闘では、自分でコマンドを入力したほうが善戦できる」という感覚は、これまでの「DQ」を踏襲しています。&lt;br /&gt;
堀井: AIは『DQIV』ではじめて使いましたが、そこからどんどん進化していきましたね。『DQIV』ではクリフトがザキやザラキを連発してましたが(笑)、 あれはザキが効くと敵のHPがゼロまで減っちゃうので、AIが「大ダメージを与えられる」と判断して選択評価が高くなるからなんです。それを反省して、つぎに作るときは「ザキはまず効かないだろう」という先入観”をAIに組み入れました。&lt;br /&gt;
早坂: 今回の開発作業中も、ザキやザラキを覚えるとAIが積極的に使いはじめる状況になったことがありましたね。「DQ」の開発では、毎回この悩みがあるみたいです。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 396&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The addition of the Monster Wrangler vocation came about due to the age ratings boards of overseas nations being stricter than in Japan. This meant that the traditional mini-game of betting on monster fights to win money needed to be axed due to resembling real life gambling, and it was decided to replace the system with a [[Monster Arena]] styled like the one seen in &#039;&#039;[[Dragon Quest VIII]]&#039;&#039; where the player&#039;s team of monsters compete for prizes. This decision was also based on play-tester feedback, who requested that the larger village/castle/dungeon maps of the HD version be given more features to fill in the new space. As such recruitable monsters were deposited in various areas, thus addressing both issues at simultaneously. The Monster Wrangler was added to further enrich the system, rewarding the player in a practical way with the vocation reaching greater potential the more monsters the player recruits&amp;lt;ref&amp;gt;早坂: まず、 海外のレーティング(対象年齢制限)の関係で、原作にあったモンスター格闘場のオッズシステム(魔物同士の戦いにゴールドをベットする仕組み)が使用でき なくなり、そのかわりとして過去の「DQ」シリーズからモンスター・バトルロードを取り入れることになりました。また、HD-2D化によってマップが広くなったため、新しい遊びを追加したい、という要望もあったんです。このふたつを解決するために、新職業でまもの使いを採用すれば「広い世界でモンスターを集めてバトルロードで戦わせる」という形でうまくまとまるのでは、と考えて追加が決まりました。フィールドの隠しエリア (ひみつの場所)も、当初はどのように活用するか決まっていませんでしたが、まもの使いやバトルロードが採用されたことを受けて、はぐれモンスターの隠れ場所になったんです。まもの使いによって、いろいろな要素がうまくはまっていった感覚でした。&lt;br /&gt;
堀井: 新職業は、プロモーションでしばらく内緒にしていましたが、 PVでちょっとゲーム内の姿が出た瞬間にまもの使いだとバレちゃいましたね。さすが、「DQ」ファンは鋭いです。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 396&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The inclusion of the [[Grand Dragon]], the superboss who was added to the GameBoy Color version of &#039;&#039;Dragon Quest III&#039;&#039; in 2000, was a response to feedback from players that noted his absence from the ports of the Super Famicom version and desired to fight him once more. The abode of the Grand Dragon, the [[Temple of Trials]], was created as a means to satisfy players that wanted to continue playing after the credits rolled and those seeking a considerable challenge. As the [[Monster Medal|monster medals]] feature from the GameBoy Color version was decided to not be brought forward for the HD remake, the [[Ice Cave]] bonus dungeon that originally housed the Grand Dragon was replaced with the heavenly Temple of Trials &amp;lt;ref&amp;gt;早坂: クリア後のやりこみ要素として何を入れようかと考えたときに、ゲームボーイカラー(以下GBC)版の隠しボスであるグランドラゴーンが候補にあがりました。この敵はGBC版にしか登場しておらず、「ほかの移植版でも戦いたい」との声が以前から多く寄せられていたんです。そこで、今回のリメイクではグランドラゴーンを登場させることになり、せっかくだからダンジョンのデザインも一新して、 試練の神殿という荘厳な場所になりました。こういったやりこみ要素は「DQ」シリーズではおなじみですから、みなさんに楽しんでもらえるのではないでしょうか。&lt;br /&gt;
堀井: エンディングを迎えても「まだ終わりたくない!」と思う人に添える内容になっているので、遊び人4人で挑戦するとか、いろいろと試してほしいですね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 397&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III HD-2D Remake&#039;&#039; was formally announced during the [https://www.youtube.com/watch?v=gfmOWgfYVjY| series 35th anniversary livestream] on May 26, 2021. Beta footage that dirfers from the final product was shown, along with a debriefing from producer Masaaki Hayasaka. In his typical mischievous fashion Yuji Horii also let it slip that [[Dragon Quest I &amp;amp; II HD-2D Remake|remakes of the first two games]] and that there would be surprises in store for those who played the trio in chronological order, much to the chagrin of his co-host and live English translator.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Scenario &amp;amp; design&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Scenario	&lt;br /&gt;
!Yuji Horii&lt;br /&gt;
|----------&lt;br /&gt;
!Game Design	&lt;br /&gt;
!Yuji Horii&lt;br /&gt;
|----------&lt;br /&gt;
!Character Design	&lt;br /&gt;
!Akira Toriyama&lt;br /&gt;
|----------&lt;br /&gt;
!Music	&lt;br /&gt;
!Koichi Sugiyama&lt;br /&gt;
|----------&lt;br /&gt;
!Produced by	&lt;br /&gt;
!Square Enix, Creative Studio 5&lt;br /&gt;
|----------&lt;br /&gt;
!Producer	&lt;br /&gt;
!Masaaki Hayasaka&lt;br /&gt;
|----------&lt;br /&gt;
!Game Design Supervisor	&lt;br /&gt;
!Yuta Hase&lt;br /&gt;
|----------&lt;br /&gt;
!Lead UI Designer	&lt;br /&gt;
!Masataka Morimoto&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Game Designer	&lt;br /&gt;
!Yoichi Kuroda&lt;br /&gt;
|----------&lt;br /&gt;
!Level Designers	&lt;br /&gt;
!Kota Osaki, Ryuto Toyota&lt;br /&gt;
|----------&lt;br /&gt;
!Technical Artist	&lt;br /&gt;
!Min Yang&lt;br /&gt;
|----------&lt;br /&gt;
!Pixel Artist	&lt;br /&gt;
!Megumi Tanaka&lt;br /&gt;
|----------&lt;br /&gt;
!Visual Supervisor	&lt;br /&gt;
!Nao Amano&lt;br /&gt;
|----------&lt;br /&gt;
!Illustrator	&lt;br /&gt;
!Megumi Okawara&lt;br /&gt;
|----------&lt;br /&gt;
!Box Art Illustration	&lt;br /&gt;
!Naoki Ikushima&lt;br /&gt;
|----------&lt;br /&gt;
!Technical Directors	&lt;br /&gt;
!Masayuki Saito, Kenji Chujo, Mitsuru Kamiyama&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Producers	&lt;br /&gt;
!Hirotaka Matsumoto, Natsu Samejima&lt;br /&gt;
|----------&lt;br /&gt;
!Project Support	&lt;br /&gt;
!Yuko Suzuki, Saaya Yuzaki, Hideki Yamashita, David Kracker, Masayuki Yoshimitsu&lt;br /&gt;
|----------&lt;br /&gt;
!Project Supervisors	&lt;br /&gt;
!Takuma Shiraishi, Takashi Tokita, Yasuaki Arai, Noriyoshi Fujimoto&lt;br /&gt;
|----------&lt;br /&gt;
!Chief Producer	&lt;br /&gt;
!Masashi Takahashi&lt;br /&gt;
|----------&lt;br /&gt;
!Executive Producer	&lt;br /&gt;
!Tomoya Asano&lt;br /&gt;
|----------&lt;br /&gt;
!Special Thanks	&lt;br /&gt;
!Shou Igarashi, Tomoyuki Kataoka, Jonathan Newell, Hirohito Suzuki, Chi Xiong, Tim Law, Yutaka Nagayama, Meri Matsumoto, Natsumi Miwa, Shizuka Morimoto, Naoki Yamamoto, Wako Yokoyama, Yuta Ashimine, Sachiru Shimoda, Takeshi Ichikawa, Ryoko Onishi&lt;br /&gt;
|----------&lt;br /&gt;
!Development by	&lt;br /&gt;
!Artdink Corporation&lt;br /&gt;
|----------&lt;br /&gt;
!Director	&lt;br /&gt;
!Isao Ohbatake&lt;br /&gt;
|----------&lt;br /&gt;
!Art Director	&lt;br /&gt;
!Masayuki Goto (earlycross Inc.)&lt;br /&gt;
|----------&lt;br /&gt;
!Pixel Art Director	&lt;br /&gt;
!Eiji Koyama (Magma Studio Co., Ltd.)&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Programmer	&lt;br /&gt;
!Takahiro Takemura&lt;br /&gt;
|----------&lt;br /&gt;
!Battle Programmer	&lt;br /&gt;
!Hisato Obayashi&lt;br /&gt;
|----------&lt;br /&gt;
!World Map Programmers	&lt;br /&gt;
!Kohei Kimura, Masahiro Asano&lt;br /&gt;
|----------&lt;br /&gt;
!UI Programmers	&lt;br /&gt;
!Hiroki Bandoh, Hikaru Kitazume&lt;br /&gt;
|----------&lt;br /&gt;
!Event Programmer	&lt;br /&gt;
!Ryoukou Hatanaka&lt;br /&gt;
|----------&lt;br /&gt;
!Sound Programmers	&lt;br /&gt;
!Yasuyuki Hiraizumi, Kenichi Hashimoto&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Multiplatform Programmer	&lt;br /&gt;
!Akihiro Tanabe&lt;br /&gt;
|----------&lt;br /&gt;
!Multiplatform Programmers	&lt;br /&gt;
!Hiroki Kurihara, Tatsuya Shimizu, Kazuki Kamada, Yuya Kojima&lt;br /&gt;
|----------&lt;br /&gt;
!Programmers	&lt;br /&gt;
!Takashi Itoh, Takashi Saitoh, Toshiyuki Watanabe, Yūichi Ishiguro (NEXTOP Corporation)&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Artist	&lt;br /&gt;
!Masashi Saitoh&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Environment Artist	&lt;br /&gt;
!Akira Uruma&lt;br /&gt;
|----------&lt;br /&gt;
!Town &amp;amp; Dungeon Environment Artists	&lt;br /&gt;
!Asami Ito, Misaki Maki, Erika Nakamura, Goichi Miyamoto, Moeko Tagusari, Mana Tadokoro, Moe Murayama, Hatsuho Suzuki, Nana Toyofuku, Kyouhei Mori&lt;br /&gt;
|----------&lt;br /&gt;
!World Map Environment Artist	&lt;br /&gt;
!Makoto Tsuchiya&lt;br /&gt;
|----------&lt;br /&gt;
!Battle Environment Artist	&lt;br /&gt;
!Fumiaki Konno&lt;br /&gt;
|----------&lt;br /&gt;
!Cutscene Artists	&lt;br /&gt;
!Akihiro Yamazaki, Akihiro Oki&lt;br /&gt;
|----------&lt;br /&gt;
!Lead UI Artist	&lt;br /&gt;
!Asuka Saka&lt;br /&gt;
|----------&lt;br /&gt;
!UI Artists	&lt;br /&gt;
!Kirie Furuta, Yusuke Ooya, Chong Seonkyeong&lt;br /&gt;
|----------&lt;br /&gt;
!Technical Artist	&lt;br /&gt;
!Takeshi Nakazato&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Game Designer	&lt;br /&gt;
!Yutaka Toyama&lt;br /&gt;
|----------&lt;br /&gt;
!UI Designer	&lt;br /&gt;
!Shodai Matsuo&lt;br /&gt;
|----------&lt;br /&gt;
!System Designer	&lt;br /&gt;
!Tomoki Kondou&lt;br /&gt;
|----------&lt;br /&gt;
!Battle Designer	&lt;br /&gt;
!Ryota Makabe&lt;br /&gt;
|----------&lt;br /&gt;
!Battle Camera Designers	&lt;br /&gt;
!Yoshiyuki Yamada, Kazuhito Tsukui, Mikiko Kanno, Masato Souri&lt;br /&gt;
|----------&lt;br /&gt;
!Sound Planner	&lt;br /&gt;
!Ryota Goto&lt;br /&gt;
|----------&lt;br /&gt;
!Character Designer	&lt;br /&gt;
!Umon Kobayashi&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Level Designer	&lt;br /&gt;
!Hiroyuki Irie&lt;br /&gt;
|----------&lt;br /&gt;
!Level Designers	&lt;br /&gt;
!Ayumu Doita, Tadayuki Shiraishi, Ryosuke Yanagihara, Atsushi Ito, Yuji Mizoguchi&lt;br /&gt;
|----------&lt;br /&gt;
!Event Designers	&lt;br /&gt;
!Naoyuki Tasei, Kazuma Ito, Takao Miyamoto, Kenta Igarashi&lt;br /&gt;
|----------&lt;br /&gt;
!Script Programmers	&lt;br /&gt;
!Hatsuho Inaba (G Choice Corporation), Natsumi Baba, Takashi Tajima&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Sound Designer	&lt;br /&gt;
!Tomoya Sato&lt;br /&gt;
|----------&lt;br /&gt;
!Sound Designers	&lt;br /&gt;
!Ryuji Nishida, Yusuke Matsui&lt;br /&gt;
|----------&lt;br /&gt;
!QA Manager	&lt;br /&gt;
!Susumu Harada&lt;br /&gt;
|----------&lt;br /&gt;
!QA Testers	&lt;br /&gt;
!Tatsuya Tokumasu, Yohei Sakata, Kenta Kimura, Masahiro Ono, Tomoharu Ikeda, Kenichi Motoshiromizu, Haruto Akagawa, Takuma Yamada&lt;br /&gt;
|----------&lt;br /&gt;
!Houdini Supporters	&lt;br /&gt;
!Yōichi Yamaguchi, Masahiro Okawa&lt;br /&gt;
|----------&lt;br /&gt;
!Special Thanks	&lt;br /&gt;
!Takanori Seki, Yuya Sugimoto, Kenta Katsura, Kimihiro Taniyama (Ohtaka Inc.), Katsutoshi Yasui, Takeshi Akasaka, Kazuya Miyakawa, Ayako Furukawa, Shouji Nakajima, Tadanori Kanaya&lt;br /&gt;
|----------&lt;br /&gt;
!Font Designed by	&lt;br /&gt;
!Arphic Technology Co., Ltd, Fontworks Inc., Imaging Inc., YoonDesign Group Inc.&lt;br /&gt;
|----------&lt;br /&gt;
!Localization Manager	&lt;br /&gt;
!Zhai Jingxuan&lt;br /&gt;
|----------&lt;br /&gt;
!Development Assistant Producers	&lt;br /&gt;
!Lina Nagai, Nao Sasaki&lt;br /&gt;
|----------&lt;br /&gt;
!Project Manager	&lt;br /&gt;
!Kaori Yajima&lt;br /&gt;
|----------&lt;br /&gt;
!Development Producer	&lt;br /&gt;
!Kenji Dainichi&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Co-Development by earlycross Inc.: 3D Art Direction/Town &amp;amp; Dungeon Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Art Director	&lt;br /&gt;
!Masayuki Goto&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Town &amp;amp; Dungeon Environment Artists	&lt;br /&gt;
!Sakurako Midorikawa, Junko Murata&lt;br /&gt;
|----------&lt;br /&gt;
!Town &amp;amp; Dungeon Environment Artists	&lt;br /&gt;
!Yuta Moriya, Tomohito Nakagawa, Satoe Hamano, Saori Hosonuma, Misa Ikeuchi, Haojun Zhao&lt;br /&gt;
|----------&lt;br /&gt;
!Concept Artists	&lt;br /&gt;
!YoShimizu, asano (Crico, inc.), Liu Zhejun (Flame Hearts Co., Ltd.), Gota Yamanaka (Three Rings Inc.), Katana Canata (Crico,inc.), J.taneda&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Magma Studio Co., Ltd.: Pixel Art Direction/Characters&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Pixel Artist	&lt;br /&gt;
!Eiji Koyama&lt;br /&gt;
|----------&lt;br /&gt;
!Pixel Artists (Characters)	&lt;br /&gt;
!Ryuichi Kunisue, Kayo Sakuramoto, Eiji Yamamura, Ayaka Ohno, Minako Ohga, Kanon Kunisue, Puyomichi Morita&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Astro Production Inc.: Effects&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Effect Director	&lt;br /&gt;
!Takatsugu Fukushima&lt;br /&gt;
|----------&lt;br /&gt;
!Effect Artists	&lt;br /&gt;
!Chihshin Liu, Aika Hori, Maimi Takahashi, Saki Ogata, Takuma Takahashi&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Orbitallink Inc.: World Map Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Environment Artist	&lt;br /&gt;
!Tatsuya Izumi&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+MagicPot Inc.: Game Design/Programming&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!World Map Designer	&lt;br /&gt;
!Masahiko Sano&lt;br /&gt;
|----------&lt;br /&gt;
!Programmer	&lt;br /&gt;
!Katsuji Oi&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Irem Software Engineering Inc.: Town &amp;amp; Dungeon Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Producer	&lt;br /&gt;
!Naoki Hoshi&lt;br /&gt;
|----------&lt;br /&gt;
!Group Leader	&lt;br /&gt;
!Hidekazu Kawaguchi&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Artist	&lt;br /&gt;
!Ayano Nakamura&lt;br /&gt;
|----------&lt;br /&gt;
!Artists	&lt;br /&gt;
!Hajime Takeno, Masahiro Tashiro, Yumiko Fukuda, Ren Kojima, Mizuki Arai&lt;br /&gt;
|----------&lt;br /&gt;
!Manager	&lt;br /&gt;
!Hirotaka Chiba&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+I-rori Entertainment Co., Ltd.: World Map Environment&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Environment Artist	&lt;br /&gt;
!Yuriko Horikawa&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Acquire Corp.: Characters&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Pixel Artist	&lt;br /&gt;
!Hidehiko Amano&lt;br /&gt;
|----------&lt;br /&gt;
!Pixel Artist Task Management	&lt;br /&gt;
!Kenta Hirose&lt;br /&gt;
|----------&lt;br /&gt;
!Pixel Artists (Characters)	&lt;br /&gt;
!Nanami Wakaura, Takumi Takahashi, Akine Saito, Yuka Suga&lt;br /&gt;
|----------&lt;br /&gt;
!Special Thanks	&lt;br /&gt;
!Hata-P, Yumiko Sugiyama, Masaya Yamazaki&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Kameworks Company Limited: Town &amp;amp; Dungeon Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Manager	&lt;br /&gt;
!Le Hai Ngoc Pham&lt;br /&gt;
|----------&lt;br /&gt;
!Team Leader	&lt;br /&gt;
!Nguyen Vinh Ha&lt;br /&gt;
|----------&lt;br /&gt;
!Artists	&lt;br /&gt;
!Hoang Trung Hieu, Nguyen Dac Ha, Nguyen Duy Khanh, Quang Huy Doan, Tien Bach Vu, Thanh Tung Pham, Xuan Khanh Ma&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Canmu Co., Ltd.: World Map Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Environment Artists	&lt;br /&gt;
!Daisuke Takamure, Ryutarou Oouchi&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Key West Co., Ltd.: Town &amp;amp; Dungeon Environments/Monsters&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Environment Artists	&lt;br /&gt;
!Keiichi Ōta, Aoi Inagaki, Shoma Hirata, Minori Nakano, Yumi Hattori, Issei Nishino, Muhammad Angga Toshihiro, Hisakazu Nakamura&lt;br /&gt;
|----------&lt;br /&gt;
!Pixel Artists (Monsters)	&lt;br /&gt;
!Eri Hara, Naomi Takemoto, Takayuki Okada, Taku Sato, Nozomi Saratani&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Glambox Co., Ltd.: Town &amp;amp; Dungeon Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Artist	&lt;br /&gt;
!Junpei Ichikawa&lt;br /&gt;
|----------&lt;br /&gt;
!Artists	&lt;br /&gt;
!Rikiya Horie, Hana Matsuoka, Ayumi Uchino&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Chronogate Inc.: Game Design&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Game Designers	&lt;br /&gt;
!Katsunori Suginaka, Kouya Yoshihira&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Connect+Echo Co., Ltd.: Sound Effects&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Sound Artists	&lt;br /&gt;
!Sayaka Yaegashi, Kazuki Kitamura, Hiroki Mogami, Atsushi Nishimura, Yalong Wan&lt;br /&gt;
|----------&lt;br /&gt;
!Sound Manager	&lt;br /&gt;
!Masashi Nemoto&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Grdrive Inc.: World Map Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Environment Artist	&lt;br /&gt;
!Kohei Yoshizawa&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Studio51 Inc.: Town &amp;amp; Dungeon Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Town &amp;amp; Dungeon Environments	&lt;br /&gt;
!-&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Three Star Factory Co., Ltd.: Monsters&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Pixel Artists (Monsters)	&lt;br /&gt;
!Keizo Fujita, Kazue Akita, Taku Sato, Yuji Hachiman, Gen Ohira, Eiji Yamatani&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Digital Environment Creations Inc.: Town &amp;amp; Dungeon Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Artist	&lt;br /&gt;
!Masato Sekiguchi&lt;br /&gt;
|----------&lt;br /&gt;
!Environment Artists	&lt;br /&gt;
!Mariko Yoshiya, Tsutomu Adachi&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Tenben Co., Ltd.: Town &amp;amp; Dungeon Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!General Coordinator	&lt;br /&gt;
!Ken Kudo&lt;br /&gt;
|----------&lt;br /&gt;
!Director	&lt;br /&gt;
!Shintaro Aoki&lt;br /&gt;
|----------&lt;br /&gt;
!3D Artists	&lt;br /&gt;
!Yu Inaba, Yuan Lei&lt;br /&gt;
|----------&lt;br /&gt;
!3D Modelers	&lt;br /&gt;
!Hiroyuki Ushikubo, Tokiya Yamamoto, Tai Zheng, Han Yongjie, Xie Kai, HeLei Li, Jiaqi Li, Yuting Lu, CuiPeng Wei, Hongda Li, LinLin Wei, Qi Xin, Shuting Zhang&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+TriCrest Inc.: Town &amp;amp; Dungeon Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Manager	&lt;br /&gt;
!Yoshiaki Tachino&lt;br /&gt;
|----------&lt;br /&gt;
!Artist	&lt;br /&gt;
!Yuji Takada&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Fellows Inc.: World Map Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Environment Artists	&lt;br /&gt;
!Kiyoshi Tate, Naruki Sugeno&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Renaissance Inc.: Town &amp;amp; Dungeon Environments&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!3D Artists	&lt;br /&gt;
!Shogo Kusuda, Takahiro Suzuki, Ryota Akizuki&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Rocket Engine Co., Ltd.: Characters/Monsters&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Artists	&lt;br /&gt;
!Syougo Satou, Manabu Takeshita&lt;br /&gt;
|----------&lt;br /&gt;
!Pixel Artists	&lt;br /&gt;
!Takashi Hayashi, Moe Suzuki, Erika Ozawa, Yuko Miyazaki, Saya Tajima, Yasunobu Yamashita, Noriyuki Sasaki&lt;br /&gt;
|----------&lt;br /&gt;
!Director	&lt;br /&gt;
!Hideki Yasuda&lt;br /&gt;
|----------&lt;br /&gt;
!Development Managers	&lt;br /&gt;
!Isamu Kondō, Noboru Nishizawa&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Scenario/Text Support&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Gekko Inc.	&lt;br /&gt;
!Tomohiro Takeda, Kei Akai&lt;br /&gt;
|----------&lt;br /&gt;
!FarEast Amusement Research Co., Ltd.	&lt;br /&gt;
!Yura Kubota, Akira Ohata&lt;br /&gt;
|----------&lt;br /&gt;
!Hike Inc.	&lt;br /&gt;
!Ren Nakamura, Takeaki Hamagami, Tooru Wakabayashi, Kenichi Yokoo&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Illustrator&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Illustrator&lt;br /&gt;
!Yoshiya Fujisaki&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Main Cast (Japanese)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Main Cast&lt;br /&gt;
!Kenjiro Abekawa, Yurina Amami, Kosuke Echigoya, Kento Fujinuma, Keiko Han, Takaya Hashi, Yuya Hirose, Hana Hishikawa, Nobuyuki Hiyama, Tetsu Inada, Manaka Iwami, Yuhko Kaida, Kosuke Kobayashi, Yuu Maeda, Keiko Manaka, Yohei Matsuoka, Yuko Minaguchi, Toshiyuki Morikawa, Daiki Mukouyama, Hiroshi Naka, Nozomi Nishida, Naoko Nokubi, Yousuke Omomo, Akio Otsuka, Rina Sato, Etsu Son, Kouichi Souma, Minori Suzuki, Kenichi Suzumura, Hiroki Touchi, Nao Toyama, Ayumi Tsunematsu, Masaaki Yano, Yasuno Kiyono&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Voice Production: BigGrooovePromotion&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Voice Directors	&lt;br /&gt;
!Nozomi Nakatani, Miyuki Yoshizawa&lt;br /&gt;
|----------&lt;br /&gt;
!Recording Engineer	&lt;br /&gt;
!Hidekazu Fujishiro&lt;br /&gt;
|----------&lt;br /&gt;
!Voice Production Manager	&lt;br /&gt;
!Ayane Yamaminami&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Main Cast (English)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Main Cast&lt;br /&gt;
!Barry Aird, James Alexander, Joseph Balderrama, Manpreet Bambra, Jaimi Barbakoff, Roberto Benfenati, Alexandra Boulton, Jessica Carroll, Dario Coates, Sean Connolly, Clare Corbett, Jan Cramer, Will De Renzy-Martin (credited as Will de Renzy-Martin), Kate Donnachie, Andrew Futaishi, Raj Ghatek, Chloe Gilgallon, Rebecca Hanssen, Kelly Hotten, Phoebe Hyder, Dave Jones, Haruka Kuroda, Vinay Lad, Toby Laurence, Milton Lopes, Elsie Lovelock, Bruno Matay, Thomas Mitchells, Rhiannon Moushall, Yuriri Naka, George Naylor, Ami Okumura Jones, Alex Phelps, Suzie Rai, Richard Reed, Jenna Sharpe, Dai Tabuchi, Christian Vit, Annie Warburton, Timothy Watson, George Weightman, Andrew Wheildon-Dennis, Andres Williams, Sam Woolf&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+PitStop Productions: Management&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Managing Director	&lt;br /&gt;
!John Sanderson&lt;br /&gt;
|----------&lt;br /&gt;
!Head of Voice Over	&lt;br /&gt;
!Helen Bower&lt;br /&gt;
|----------&lt;br /&gt;
!Deputy Head of Voice Over	&lt;br /&gt;
!Stephen Trafford&lt;br /&gt;
|----------&lt;br /&gt;
!Head of Operations	&lt;br /&gt;
!Charlotte Freeman&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+PitStop Productions: Pre Production&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Project Manager	&lt;br /&gt;
!Leigh-Ann Withers&lt;br /&gt;
|----------&lt;br /&gt;
!Casting Manager	&lt;br /&gt;
!Tom Conway&lt;br /&gt;
|----------&lt;br /&gt;
!Pre-Production Coordinator	&lt;br /&gt;
!Jake Goode&lt;br /&gt;
|----------&lt;br /&gt;
!Pre-Production Assistants	&lt;br /&gt;
!Jack Hall, Reanne Weavill, Vicky Hoban&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+PitStop Productions: Production&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Voice and Casting Director	&lt;br /&gt;
!Josh Weeden&lt;br /&gt;
|----------&lt;br /&gt;
!Voice Director	&lt;br /&gt;
!Keith Higinbotham&lt;br /&gt;
|----------&lt;br /&gt;
!Audio Engineer	&lt;br /&gt;
!Jake McCormack&lt;br /&gt;
|----------&lt;br /&gt;
!Studio Operations Manager	&lt;br /&gt;
!Hannah Amy Smith&lt;br /&gt;
|----------&lt;br /&gt;
!Casting Assistant &amp;amp; Studio Operations Assistant	&lt;br /&gt;
!Daniel Bainbridge&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Dialogue Engineer&lt;br /&gt;
!Tatsujiro Oto&lt;br /&gt;
|----------&lt;br /&gt;
!Dialogue Engineers	&lt;br /&gt;
!Lloyd Jukes, Andreas Bildt&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+PitStop Productions: Post Production&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Post Production Creative &amp;amp; Project Lead	&lt;br /&gt;
!Callan Evans&lt;br /&gt;
|----------&lt;br /&gt;
!Post Production QC &amp;amp; Personnel Lead	&lt;br /&gt;
!Lisha Hirst&lt;br /&gt;
|----------&lt;br /&gt;
!Voiceover Technical Lead	&lt;br /&gt;
!Lenny Bedford&lt;br /&gt;
|----------&lt;br /&gt;
!Voiceover Technical Assistant	&lt;br /&gt;
!Tom O&#039; Rourke&lt;br /&gt;
|----------&lt;br /&gt;
!Post Production QC Assistant	&lt;br /&gt;
!Laura Sanders&lt;br /&gt;
|----------&lt;br /&gt;
!Post Production Generalist Assistant	&lt;br /&gt;
!Jose Arturo Amaya Portocarrero&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Dialogue Editors	&lt;br /&gt;
!Michael Jukes, Joshua Polhill&lt;br /&gt;
|----------&lt;br /&gt;
!Dialogue Editors	&lt;br /&gt;
!John Churlish, Josh Taylor, Joshua Foers, Joshua Whitmore-Lyons, Matthew Heale, Oliver Matthew Cook, Thomas Edward Moffat, Raiwin Montadpalin, Henry Taylor&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+PitStop Productions: Office&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!PA/Office Manager	&lt;br /&gt;
!Joy Jackson&lt;br /&gt;
|----------&lt;br /&gt;
!Finance Manager	&lt;br /&gt;
!Craig Boldy&lt;br /&gt;
|----------&lt;br /&gt;
!Office Co-Ordinator	&lt;br /&gt;
!Sidney Watson&lt;br /&gt;
|----------&lt;br /&gt;
!HR Coordinator	&lt;br /&gt;
!Mary Fothergill&lt;br /&gt;
|----------&lt;br /&gt;
!Office Support Animal	&lt;br /&gt;
!Mia&lt;br /&gt;
|----------&lt;br /&gt;
!Studio Studio Animal	&lt;br /&gt;
!Bodhi&lt;br /&gt;
|----------&lt;br /&gt;
!Post Production Support Animals	&lt;br /&gt;
!Nuna, Lumos and Nox&lt;br /&gt;
|----------&lt;br /&gt;
!Preproduction Support Animals	&lt;br /&gt;
!Connie, Dahlia, Ratya, Trixie, and Nijntje&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+PTW Korea Co., Ltd.: Localisation&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Project Manager	&lt;br /&gt;
!Hwayeon Jeong&lt;br /&gt;
|----------&lt;br /&gt;
!Translators	&lt;br /&gt;
!Sangtaek Kim, Hyemin Cho, Yeonbin Yang, Sungyup Chung&lt;br /&gt;
|----------&lt;br /&gt;
!Project Coordinator	&lt;br /&gt;
!Hansol Lee&lt;br /&gt;
|----------&lt;br /&gt;
!Japanese Language Support	&lt;br /&gt;
!Injoon Choi&lt;br /&gt;
|----------&lt;br /&gt;
!Testers	&lt;br /&gt;
!Dongho Kim, Hyunhoo Kim&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+PTW Shanghai Co., Ltd.&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Localization Dept Head	&lt;br /&gt;
!Minjun Wu &lt;br /&gt;
|----------&lt;br /&gt;
!Translator	&lt;br /&gt;
!Jiaru Gu &lt;br /&gt;
|----------&lt;br /&gt;
!LQA Project Coordinator	&lt;br /&gt;
!Qian Zhang&lt;br /&gt;
|----------&lt;br /&gt;
!LQA Japanese Support	&lt;br /&gt;
!Chen Ying&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+PTW Singapore Co., Ltd. Taiwan Branch&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Localization Manager	&lt;br /&gt;
!Ya Yun Tan&lt;br /&gt;
|----------&lt;br /&gt;
!Project Manager	&lt;br /&gt;
!HsinYi Lin&lt;br /&gt;
|----------&lt;br /&gt;
!Leader Translation	&lt;br /&gt;
!Chih-Chieh Hsu&lt;br /&gt;
|----------&lt;br /&gt;
!Translation	&lt;br /&gt;
!Yu-Ju Lin, Yu Chieh Lin, Hsuan Yu, Tzu Hsuan Tseng, Shih Ting Huang, Ming Te Lu, Ping He, Kao Yi-Hung&lt;br /&gt;
|----------&lt;br /&gt;
!LQA Project Coordinator	&lt;br /&gt;
!Bo-Yan Chen&lt;br /&gt;
|----------&lt;br /&gt;
!LQA Japanese Support	&lt;br /&gt;
!Norman Huang&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+PTW Japan Co., Ltd. | entalize&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Localization Division Manager	&lt;br /&gt;
!YiFang Liu&lt;br /&gt;
|----------&lt;br /&gt;
!Localization Division Assistant Manager	&lt;br /&gt;
!Sachiko Akisaka&lt;br /&gt;
|----------&lt;br /&gt;
!Coordinator	&lt;br /&gt;
!Yawen Zhang&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Native Prime, SAS: Localisation&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Translator	&lt;br /&gt;
!Sam Burton&lt;br /&gt;
|----------&lt;br /&gt;
!Project Managers	&lt;br /&gt;
!Jesús Redondo Moreno, Diana Díaz Montón&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Altagram Group: Localisation&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Localisation Project Manager	&lt;br /&gt;
!Katrin Kemter&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation Project Managers	&lt;br /&gt;
!Petra Olivi, Sofí­a Brenner Fernández, Marc McGowan&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Localisation Engineer	&lt;br /&gt;
!Wolfgang Hoffmann-Schoenborn&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation Engineer	&lt;br /&gt;
!Antonio Manuel Beleno Rodríguez&lt;br /&gt;
|----------&lt;br /&gt;
!French Translators	&lt;br /&gt;
!Océane Gougeon, Thomas Partensky, Julie Berger, Jean-Marie Caroff, Audrey Demanget&lt;br /&gt;
|----------&lt;br /&gt;
!French Editors	&lt;br /&gt;
!Claire Lebossé, Marie Gros&lt;br /&gt;
|----------&lt;br /&gt;
!Italian Translators	&lt;br /&gt;
!Federico Castellano, Beatrice Ceruti, Davide Specchia, Luca Moretti&lt;br /&gt;
|----------&lt;br /&gt;
!Italian Editors	&lt;br /&gt;
!Kirstine Spinosi, Sara Baroni&lt;br /&gt;
|----------&lt;br /&gt;
!German Translators	&lt;br /&gt;
!Julia Meter, Rick Leinichen, Jakob Semmer, Henrike Kupsch, Katharina Sofia Speelmans, Katrin Kemter&lt;br /&gt;
|----------&lt;br /&gt;
!German Editors	&lt;br /&gt;
!Tilman Löffler, Sandra Kohl&lt;br /&gt;
|----------&lt;br /&gt;
!Spanish Translators	&lt;br /&gt;
!Mar Campayo Chaparra, Juan Ferragud Sáez, Nerea González Alonso&lt;br /&gt;
|----------&lt;br /&gt;
!Spanish Editors	&lt;br /&gt;
!Pedro José Sepúlveda, Judith Rodríguez Vallverdú&lt;br /&gt;
|----------&lt;br /&gt;
!Mexican Spanish Localisation Project Manager	&lt;br /&gt;
!Azgard C.E.&lt;br /&gt;
|----------&lt;br /&gt;
!Mexican Spanish Translators	&lt;br /&gt;
!Anna Victoria Zamora Juárez, Libertad Anguiano, Frank Bustamante, Melissa Ávila Sánchez&lt;br /&gt;
|----------&lt;br /&gt;
!Mexican Spanish Editors	&lt;br /&gt;
!Azgard C.E., Mauricio Merek, Erick Ernesto Ferez Matamoros, Axel Beissner&lt;br /&gt;
|----------&lt;br /&gt;
!Project Manager Team Leads	&lt;br /&gt;
!Jonathan Aplin, Yasmin Babb&lt;br /&gt;
|----------&lt;br /&gt;
!Linguistic Team Lead	&lt;br /&gt;
!Dylan L. Martin&lt;br /&gt;
|----------&lt;br /&gt;
!CPO	&lt;br /&gt;
!Nicolas Parenti&lt;br /&gt;
|----------&lt;br /&gt;
!CCO	&lt;br /&gt;
!Karolina Drapala&lt;br /&gt;
|----------&lt;br /&gt;
!COO	&lt;br /&gt;
!Balint Acsay&lt;br /&gt;
|----------&lt;br /&gt;
!CEO	&lt;br /&gt;
!Marie-Laurence Amigues&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix, Inc./Square Enix Ltd.: Executives&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Chief Publishing Officer, EMEA, Americas &amp;amp; Oceania	&lt;br /&gt;
!John Heinecke&lt;br /&gt;
|----------&lt;br /&gt;
!Vice President, Publishing Strategy	&lt;br /&gt;
!Larry Sparks&lt;br /&gt;
|----------&lt;br /&gt;
!Vice President, Regional Marketing	&lt;br /&gt;
!Gary Pfeiffer&lt;br /&gt;
|----------&lt;br /&gt;
!Vice President, Western Sales	&lt;br /&gt;
!Chris Gilbert&lt;br /&gt;
|----------&lt;br /&gt;
!Vice President, Communications	&lt;br /&gt;
!Michelle Schroder&lt;br /&gt;
|----------&lt;br /&gt;
!Executive Creative Director, Square Enix West	&lt;br /&gt;
!Ricardo Mireles&lt;br /&gt;
|----------&lt;br /&gt;
!Regional Manager, Square Enix America	&lt;br /&gt;
!Yoko Hashimoto&lt;br /&gt;
|----------&lt;br /&gt;
!Regional Manager, Square Enix Europe	&lt;br /&gt;
!Tracey Gleig&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Quality Assurance &amp;amp; Localisation Services Europe&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!QA &amp;amp; Localisation Services Directors	&lt;br /&gt;
!Marc Titheridge, Yuko Tomizawa&lt;br /&gt;
|----------&lt;br /&gt;
!Head of Localisation	&lt;br /&gt;
!Martin Walter&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation Manager	&lt;br /&gt;
!Jan Büchner&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation Project Manager - SEJ	&lt;br /&gt;
!Nobuko Sugahara&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation Project Managers	&lt;br /&gt;
!Giulia Isnenghi, Denis Ulybin&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Localisation Producers	&lt;br /&gt;
!Alex Moresby, Elisa Giribaldi&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation Producer	&lt;br /&gt;
!Kevin Balon&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Localisation Producers	&lt;br /&gt;
!Heeky Kim, Shailesh Iyer&lt;br /&gt;
|----------&lt;br /&gt;
!Senior LQA Manager	&lt;br /&gt;
!André Woitczyk&lt;br /&gt;
|----------&lt;br /&gt;
!LQA Managers	&lt;br /&gt;
!Sébastien Dulabour, Björn Holste&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant LQA Manager	&lt;br /&gt;
!Hoi-yee Leung&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Mastering Manager	&lt;br /&gt;
!Jason Walker&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Localisation QA Project Coordinators	&lt;br /&gt;
!Helena Simsolo, Cindy Mouandza, Erica Berghi, Heike Pham Dan, Lolo García&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Translator/Editor (French)	&lt;br /&gt;
!Marie Pierre Martin&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Translator/Editor (Italian)	&lt;br /&gt;
!Federica Lusardi&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Translator/Editor (German)	&lt;br /&gt;
!Katharina Klamt&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Translator/Editor (Spanish)	&lt;br /&gt;
!Raquel Uzal-Gómez&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation QA Project Coordinator (Japanese)	&lt;br /&gt;
!Sean Foyle&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Quality Assurance &amp;amp; Localisation Services Americas&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Localization &amp;amp; QA Director	&lt;br /&gt;
!Yutaka Sano&lt;br /&gt;
|----------&lt;br /&gt;
!Senior QA Manager	&lt;br /&gt;
!Mathew A. Clift&lt;br /&gt;
|----------&lt;br /&gt;
!QA Manager	&lt;br /&gt;
!Keith P. Christensen-Martz&lt;br /&gt;
|----------&lt;br /&gt;
!Associate QA Manager	&lt;br /&gt;
!Michael Ashton&lt;br /&gt;
|----------&lt;br /&gt;
!Senior QA Coordinator	&lt;br /&gt;
!Carmelo Cabezo&lt;br /&gt;
|----------&lt;br /&gt;
!QA Coordinator	&lt;br /&gt;
!Juan Centurion&lt;br /&gt;
|----------&lt;br /&gt;
!QA Tester	&lt;br /&gt;
!Pedro Gurrola&lt;br /&gt;
|----------&lt;br /&gt;
!Mastering Manager	&lt;br /&gt;
!Louis Sedeno III&lt;br /&gt;
|----------&lt;br /&gt;
!QA Translator	&lt;br /&gt;
!Takahiro Soh&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Japanese Communication Support (Europe)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Translation Manager	&lt;br /&gt;
!Kazuya Andii Yamanaka&lt;br /&gt;
|----------&lt;br /&gt;
!Interpreting Manager	&lt;br /&gt;
!Gavin J. Poffley&lt;br /&gt;
|----------&lt;br /&gt;
!Translation Task Manager	&lt;br /&gt;
!Grace Ellen Mitchell&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Manager - Translation Systems	&lt;br /&gt;
!Katsuya Norita&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Japanese Business Translators	&lt;br /&gt;
!Mamiko Cullingford, Juzo Hirose&lt;br /&gt;
|----------&lt;br /&gt;
!Japanese Business Translators	&lt;br /&gt;
!Hinako Matsumoto, Toby Walters, Yuka Wadsworth, Manami Sekine&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Japanese Communication Support (US) &amp;amp; Merchandise (US &amp;amp; Europe)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Director	&lt;br /&gt;
!Kanji Tashiro &lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Japanese Communication Support (US)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Associate Director	&lt;br /&gt;
!Ami Funaki&lt;br /&gt;
|----------&lt;br /&gt;
!Managers	&lt;br /&gt;
!Aimi Tokutake, Kenichi Morita&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Managers	&lt;br /&gt;
!Hinano Akiyama, Kohya Bamba&lt;br /&gt;
|----------&lt;br /&gt;
!Translator	&lt;br /&gt;
!Amelia Ishii&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Merchandise (US)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!US Merchandising Senior Manager	&lt;br /&gt;
!Jennifer Park&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Managers	&lt;br /&gt;
!Lily Goldner, Sarah Bloom&lt;br /&gt;
|----------&lt;br /&gt;
!Business Assistant Manager	&lt;br /&gt;
!Takamasa Matsuda&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Merchandise (Europe)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!EU Merchandising Director	&lt;br /&gt;
!Graham Brown&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Manager, Business Operations	&lt;br /&gt;
!Taishi Narumoto&lt;br /&gt;
|----------&lt;br /&gt;
!Merchandise Marketing &amp;amp; Events Manager	&lt;br /&gt;
!Alec Thorne&lt;br /&gt;
|----------&lt;br /&gt;
!Manager	&lt;br /&gt;
!Fabian Weber&lt;br /&gt;
|----------&lt;br /&gt;
!Sales Planner	&lt;br /&gt;
!Byron Rigby&lt;br /&gt;
|----------&lt;br /&gt;
!Operations Coordinator	&lt;br /&gt;
!Shaun Bedassie&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix West Publishing Strategy&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Executive Director, Publishing Strategy	&lt;br /&gt;
!Richard Briggs&lt;br /&gt;
|----------&lt;br /&gt;
!Marketing Director	&lt;br /&gt;
!Neal Pabon&lt;br /&gt;
|----------&lt;br /&gt;
!Senior PR Manager	&lt;br /&gt;
!Mark Dennis&lt;br /&gt;
|----------&lt;br /&gt;
!PR Manager	&lt;br /&gt;
!Dashaun Gasque&lt;br /&gt;
|----------&lt;br /&gt;
!Associate PR Manager	&lt;br /&gt;
!Felipe Dominguez&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Social Media Manager	&lt;br /&gt;
!Darren Kruse&lt;br /&gt;
|----------&lt;br /&gt;
!Social Media Manager	&lt;br /&gt;
!Joyce Tammany&lt;br /&gt;
|----------&lt;br /&gt;
!Community Manager	&lt;br /&gt;
!John Fournier&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Marketing Manager	&lt;br /&gt;
!Will Jackson-Smart&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Marketing Manager	&lt;br /&gt;
!Niralee Modha&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Europe Publishing&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Director, Business Planning	&lt;br /&gt;
!Hideki Miwa&lt;br /&gt;
|----------&lt;br /&gt;
!Business Manager	&lt;br /&gt;
!Imogen Wright&lt;br /&gt;
|----------&lt;br /&gt;
!General Manager, EU Commercial &amp;amp; Publishing Services	&lt;br /&gt;
!Justin Gaffney&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Sales Director — EU Sales	&lt;br /&gt;
!Karine Parker&lt;br /&gt;
|----------&lt;br /&gt;
!EU Marketing Director	&lt;br /&gt;
!Anthony Newall&lt;br /&gt;
|----------&lt;br /&gt;
!Business Intelligence Manager	&lt;br /&gt;
!Leah Simpson&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Media Strategist	&lt;br /&gt;
!Kim Fitzgerald&lt;br /&gt;
|----------&lt;br /&gt;
!Media Manager	&lt;br /&gt;
!Richard Roper&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Media Manager	&lt;br /&gt;
!Sam Wood&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Production Manager	&lt;br /&gt;
!Carrie Judge&lt;br /&gt;
|----------&lt;br /&gt;
!Production Manager	&lt;br /&gt;
!Lynne Fisher&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Director External Communications	&lt;br /&gt;
!Alex Huhtala&lt;br /&gt;
|----------&lt;br /&gt;
!EMEA Regional PR Director	&lt;br /&gt;
!Thorsten Küchler&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Influencer Relations Managers	&lt;br /&gt;
!Ibrahim Bhatti, Ria Patel&lt;br /&gt;
|----------&lt;br /&gt;
!Ecommerce Strategy Manager	&lt;br /&gt;
!Celia Gennetay&lt;br /&gt;
|----------&lt;br /&gt;
!Senior EU E-Commerce Manager	&lt;br /&gt;
!Priscille Demoly&lt;br /&gt;
|----------&lt;br /&gt;
!Ecommerce Specialist	&lt;br /&gt;
!Yannick Bouin&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+UK/Export Sales and Marketing&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Marketing Director - UK	&lt;br /&gt;
!Yolande Vandenbulcke&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Marketing Manager - UK	&lt;br /&gt;
!Peter Bellew&lt;br /&gt;
|----------&lt;br /&gt;
!Marketing Manager - UK	&lt;br /&gt;
!Melissa Larsson&lt;br /&gt;
|----------&lt;br /&gt;
!Senior PR Manager - UK	&lt;br /&gt;
!Tom Goldberger&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant PR Manager - UK	&lt;br /&gt;
!Michael Bryant&lt;br /&gt;
|----------&lt;br /&gt;
!Marketing Director - Export	&lt;br /&gt;
!Laura Disney&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Marketing Manager - Export	&lt;br /&gt;
!Ben Grunbaum&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Marketing Manager - Export	&lt;br /&gt;
!Claire Neil&lt;br /&gt;
|----------&lt;br /&gt;
!PR Manager - Export	&lt;br /&gt;
!Shehryar Sheikh&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant PR Manager - Export	&lt;br /&gt;
!Freeland Costin&lt;br /&gt;
|----------&lt;br /&gt;
!Sales Manager - Export	&lt;br /&gt;
!Katie Edwards&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Sales Manager - UK &amp;amp; Export	&lt;br /&gt;
!Thomas Vickery&lt;br /&gt;
|----------&lt;br /&gt;
!Sales Administrator - UK &amp;amp; Export	&lt;br /&gt;
!Liam Olivera&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+France/Benelux Sales and Marketing&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Managing Director	&lt;br /&gt;
!Florent Moreau&lt;br /&gt;
|----------&lt;br /&gt;
!Marketing Director	&lt;br /&gt;
!Tristán Perdriau&lt;br /&gt;
|---------- &lt;br /&gt;
!Senior Marketing Manager	&lt;br /&gt;
!Robin Pétel&lt;br /&gt;
|----------&lt;br /&gt;
!Marketing Manager	&lt;br /&gt;
!Julien El Rab&lt;br /&gt;
|----------&lt;br /&gt;
!Senior PR Manager	&lt;br /&gt;
!Marine Ferrari&lt;br /&gt;
|----------&lt;br /&gt;
!Community, Social &amp;amp; Influencers Manager	&lt;br /&gt;
!Cédric Devoyon&lt;br /&gt;
|----------&lt;br /&gt;
!Marketing Assistant	&lt;br /&gt;
!Tristan Quintin&lt;br /&gt;
|----------&lt;br /&gt;
!Sales Analyst	&lt;br /&gt;
!Isabelle Connuel&lt;br /&gt;
|----------&lt;br /&gt;
!Accounts &amp;amp; Sales Admin, Manager / Finance	&lt;br /&gt;
!Elisabeth Marchal-Bleeckx&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+G/A/S Sales and Marketing&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Managing Director Square Enix GmbH &amp;amp; Operations Director PAL	&lt;br /&gt;
!Klaus Jens&lt;br /&gt;
|----------&lt;br /&gt;
!Marketing &amp;amp; PR Director	&lt;br /&gt;
!Lars Winkler&lt;br /&gt;
|----------&lt;br /&gt;
!Marketing Manager	&lt;br /&gt;
!Marcus von Lüde&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Marketing Manager	&lt;br /&gt;
!Dominik Heineccius&lt;br /&gt;
|----------&lt;br /&gt;
!Senior PR Manager	&lt;br /&gt;
!Markus Häberlein&lt;br /&gt;
|----------&lt;br /&gt;
!Influencer Relations &amp;amp; PR Manager	&lt;br /&gt;
!Daniela Finck&lt;br /&gt;
|----------&lt;br /&gt;
!Social Media &amp;amp; Community Manager	&lt;br /&gt;
!Chrissie Klass&lt;br /&gt;
|----------&lt;br /&gt;
!Sales Manager	&lt;br /&gt;
!Fabian Rather&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Financial Controller	&lt;br /&gt;
!Isabell Weidemann&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Operations Manager	&lt;br /&gt;
!Nikolaus Ziegert&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+America Regional Marketing&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Director, Regional Marketing - Americas	&lt;br /&gt;
!Jon Grant&lt;br /&gt;
|----------&lt;br /&gt;
!Regional Senior Marketing Manager	&lt;br /&gt;
!Eric Inamine&lt;br /&gt;
|----------&lt;br /&gt;
!Regional Marketing Managers	&lt;br /&gt;
!Melanie Gordon, Zorine Te, Ray Velez&lt;br /&gt;
|----------&lt;br /&gt;
!Regional Marketing Associate Managers	&lt;br /&gt;
!Alli Cohen, Julian Silveria&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Media Strategist	&lt;br /&gt;
!Joannie Chen&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Business &amp;amp; Legal Affairs&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!General Counsel	&lt;br /&gt;
!Adam Sullivan&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant General Counsel Legal &amp;amp; Business Affairs US	&lt;br /&gt;
!Noi Sasaki (Sherlock)&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant General Counsel Legal &amp;amp; Business Affairs (Europe)	&lt;br /&gt;
!Melanie Drummond&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Legal Counsels	&lt;br /&gt;
!Maria Abesa, Justin Gomes, Alberto Wilches, Jamie Thornton, Nick Kempton&lt;br /&gt;
|----------&lt;br /&gt;
!Associate Legal Counsel	&lt;br /&gt;
!Waqar Qureshi&lt;br /&gt;
|----------&lt;br /&gt;
!Manager, Legal Operations	&lt;br /&gt;
!Stephanie Pimentel&lt;br /&gt;
|----------&lt;br /&gt;
!Paralegal	&lt;br /&gt;
!Angelo Rivera&lt;br /&gt;
|----------&lt;br /&gt;
!Legal Operations Associate	&lt;br /&gt;
!Vanessa Grundy&lt;br /&gt;
|----------&lt;br /&gt;
!Legal Operations Assistant	&lt;br /&gt;
!Dan Shoesmith&lt;br /&gt;
|----------&lt;br /&gt;
!Legal Operations Specialists	&lt;br /&gt;
!Allie Gibbs, Leander Tipsey&lt;br /&gt;
|----------&lt;br /&gt;
!Legal Analyst	&lt;br /&gt;
!Julie Wei&lt;br /&gt;
|----------&lt;br /&gt;
!Company Secretary	&lt;br /&gt;
!Jonathan Ball&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Community and Service&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Executive Director, C&amp;amp;S	&lt;br /&gt;
!Yasu Kurosawa&lt;br /&gt;
|----------&lt;br /&gt;
!Director of Operations	&lt;br /&gt;
!Brendan Hee&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Manager, Customer Support &amp;amp; Fraud Prevention	&lt;br /&gt;
!Kenny Yoshinaga&lt;br /&gt;
|----------&lt;br /&gt;
!Manager, Customer Support	&lt;br /&gt;
!Chris Farmer&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Managers, Customer Support	&lt;br /&gt;
!Josue Munoz, Keith Avant&lt;br /&gt;
|----------&lt;br /&gt;
!Customer Supervisor	&lt;br /&gt;
!Justin Chan (credited as Korra Chan)&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Information Center Representatives	&lt;br /&gt;
!Alexander Pettyjohn, Eddie Gonzalez, Orlando Santana, Thomas Arredondo&lt;br /&gt;
|----------&lt;br /&gt;
!Customer Support Representatives II	&lt;br /&gt;
!Alexander Sam, Alfred Persch, Angela Simonell, Ariana Wright, Jay Napora, Jonathan Rende, Karina Cervantes, Richard Le&lt;br /&gt;
|----------&lt;br /&gt;
!Customer Representatives	&lt;br /&gt;
!Angie Curiel, Anna Sturniolo-Noe, Anthony Le, Ashley Alvarez, Jessica Nguyen, Mykhael Robeniol, Ray Collier, Rio Yoshida, Travis Robinson&lt;br /&gt;
|----------&lt;br /&gt;
!Director, Operations Support / Business Intelligence	&lt;br /&gt;
!Steve Nguyen&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Director, Business Intelligence	&lt;br /&gt;
!Michael Somerville&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Director, Operations Support	&lt;br /&gt;
!Kumiko Yamaguchi&lt;br /&gt;
|----------&lt;br /&gt;
!Managers, Operations Support	&lt;br /&gt;
!Chris Ichikawa, Gregory Toyosaka&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Manager, Social Media &amp;amp; Community	&lt;br /&gt;
!Joshua Hochner&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Europe Community and Service&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Director — Community and Service	&lt;br /&gt;
!Saori Spencer-Hill&lt;br /&gt;
|----------&lt;br /&gt;
!European Customer Service Director	&lt;br /&gt;
!Damian Bennett&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Europe Support Centre&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!European Support Centre Senior Manager	&lt;br /&gt;
!Camille Ledauphin&lt;br /&gt;
|----------&lt;br /&gt;
!European Support Centre Manager	&lt;br /&gt;
!Andreas Remy&lt;br /&gt;
|----------&lt;br /&gt;
!European Support Centre Coordinators	&lt;br /&gt;
!Maximilian Horn&lt;br /&gt;
|----------&lt;br /&gt;
!European Support Centre Senior Operators	&lt;br /&gt;
!Robert Hoerenz, Marion Mangion, Tara Smyth, John Quantin, Alexander Ustinov&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Europe CS Projects &amp;amp; Operations&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Manager	&lt;br /&gt;
!Bastian Spiegel&lt;br /&gt;
|----------&lt;br /&gt;
!Manager	&lt;br /&gt;
!James Avins&lt;br /&gt;
|----------&lt;br /&gt;
!Reporting Specialist	&lt;br /&gt;
!Edward Avins&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Project Manager	&lt;br /&gt;
!Louise Delahaye&lt;br /&gt;
|----------&lt;br /&gt;
!Project Lead	&lt;br /&gt;
!Kira Freyer&lt;br /&gt;
|----------&lt;br /&gt;
!Account Administrator	&lt;br /&gt;
!Mizue Kawai&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Communications&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Director, Public Relations	&lt;br /&gt;
!Ryan Arbogast&lt;br /&gt;
|----------&lt;br /&gt;
!Senior PR Manager	&lt;br /&gt;
!Chad Concelmo&lt;br /&gt;
|----------&lt;br /&gt;
!Associate PR Manager	&lt;br /&gt;
!Maliha Fariz&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Director	&lt;br /&gt;
!Pat Donahue&lt;br /&gt;
|----------&lt;br /&gt;
!Social Media Director	&lt;br /&gt;
!Teague Emery&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Managers, Social Media	&lt;br /&gt;
!David Lee, Susana Monroy&lt;br /&gt;
|----------&lt;br /&gt;
!Social Media Production Manager	&lt;br /&gt;
!Shawn Simpson&lt;br /&gt;
|----------&lt;br /&gt;
!Director, Influencer Relations	&lt;br /&gt;
!Joseph Kartje&lt;br /&gt;
|----------&lt;br /&gt;
!Influencer Manager	&lt;br /&gt;
!Amanda Kane&lt;br /&gt;
|----------&lt;br /&gt;
!Content Communications Manager	&lt;br /&gt;
!Duncan Heaney&lt;br /&gt;
|----------&lt;br /&gt;
!Director of Events	&lt;br /&gt;
!Wilbur Lin&lt;br /&gt;
|----------&lt;br /&gt;
!Events Manager	&lt;br /&gt;
!Kathryn Campagna&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Creative&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Visual Design Director	&lt;br /&gt;
!Michael Bannon&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Visual Design Lead	&lt;br /&gt;
!Brett Wooldridge&lt;br /&gt;
|----------&lt;br /&gt;
!Visual Design Lead	&lt;br /&gt;
!Gary Harrod&lt;br /&gt;
|----------&lt;br /&gt;
!Associate Visual Design Lead	&lt;br /&gt;
!James Cunningham&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Visual Designers	&lt;br /&gt;
!Lee Gibbons, Martin Nguyen, Lewis-Jon Somerscales&lt;br /&gt;
|----------&lt;br /&gt;
!Creative Production Director	&lt;br /&gt;
!Caroline Wu Bonti&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Creative Producer	&lt;br /&gt;
!Maggie Koo&lt;br /&gt;
|----------&lt;br /&gt;
!Creative Producers	&lt;br /&gt;
!James Ferrell, Luke Heywood&lt;br /&gt;
|----------&lt;br /&gt;
!Graphic Production Director	&lt;br /&gt;
!Stéphanie Journau&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Graphic Production Designer	&lt;br /&gt;
!Ken Murayama&lt;br /&gt;
|----------&lt;br /&gt;
!Graphic Production Designers	&lt;br /&gt;
!Aaron Bent, Cindy Huber&lt;br /&gt;
|----------&lt;br /&gt;
!Video Content Director	&lt;br /&gt;
!Fred Altman&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Video Editor	&lt;br /&gt;
!Daniel Ness&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Motion Graphics Artist	&lt;br /&gt;
!Anthony Ricciardi&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Digital Channels&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Director - Digital Channels	&lt;br /&gt;
!Shane Bellamy&lt;br /&gt;
|----------&lt;br /&gt;
!Director - Web Development	&lt;br /&gt;
!Iestyn Tronson&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Manager - Digital Experience	&lt;br /&gt;
!Lee Relton&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Project Manager	&lt;br /&gt;
!Mark Bulley&lt;br /&gt;
|----------&lt;br /&gt;
!Project Manager	&lt;br /&gt;
!Phil Sheridan&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Creative Manager	&lt;br /&gt;
!Marcin Pospiech&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Web Designer	&lt;br /&gt;
!Oliver Spicer&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Web Developers	&lt;br /&gt;
!Scott Thompson, Benjamin Berlin&lt;br /&gt;
|----------&lt;br /&gt;
!Web Developers	&lt;br /&gt;
!Pedro Martins, Frederico Silveira, Sergei Sapoznikov, Brenda Ty&lt;br /&gt;
|----------&lt;br /&gt;
!Junior Web Developer	&lt;br /&gt;
!Ehi Odigie&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Web QA Engineer	&lt;br /&gt;
!Ilyas Yaqub&lt;br /&gt;
|----------&lt;br /&gt;
!Web QA Testers	&lt;br /&gt;
!Laura Turpie, Boma West, Manishaben Bapodra, Peter Nguyen, Oliver Howe&lt;br /&gt;
|----------&lt;br /&gt;
!Director - Digital Platform	&lt;br /&gt;
!Antonio Marfuggi&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Software Solutions Manager	&lt;br /&gt;
!Roberto Torella&lt;br /&gt;
|----------&lt;br /&gt;
!Development Manager	&lt;br /&gt;
!Alessandro Pellizzari&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Project Manager	&lt;br /&gt;
!Camille El Khoury&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Web Developer	&lt;br /&gt;
!Francis Dolan&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Web Developers	&lt;br /&gt;
!Luigi Tanzini, Álvaro Villalba&lt;br /&gt;
|----------&lt;br /&gt;
!Web Developers	&lt;br /&gt;
!Alessia Amitrano, Shane Exley, Tobias Ighofose, Leonie Lindo, Michael Li Yan Hui, Ekin Sigic, Sina Zand&lt;br /&gt;
|----------&lt;br /&gt;
!Web Designers	&lt;br /&gt;
!Emiliano Rampazzi, Amin Zaman&lt;br /&gt;
|----------&lt;br /&gt;
!Project Managers&lt;br /&gt;
!Enrico Lupo Balducci, Malindi Handahu, Priya Rughooputh, Florine Vyncke&lt;br /&gt;
|----------&lt;br /&gt;
!CMS Operator	&lt;br /&gt;
!Harold Prest&lt;br /&gt;
|----------&lt;br /&gt;
!Director - Technical Architecture	&lt;br /&gt;
!Francesco Grammatico&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Back End Developer	&lt;br /&gt;
!Maria Calderon&lt;br /&gt;
|----------&lt;br /&gt;
!Back End Developers	&lt;br /&gt;
!Ian Luites, Brett Richardson, Luca Fruzza&lt;br /&gt;
|----------&lt;br /&gt;
!Data Engineering Manager	&lt;br /&gt;
!Jon House&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Data Engineers	&lt;br /&gt;
!Joe Cullen, Oliver Bishop, Augusto Nalin Rodrigues&lt;br /&gt;
|----------&lt;br /&gt;
!Data Engineer	&lt;br /&gt;
!Paul Fournier&lt;br /&gt;
|----------&lt;br /&gt;
!Director, CRM &amp;amp; Customer Loyalty	&lt;br /&gt;
!Daniel Nasserian&lt;br /&gt;
|----------&lt;br /&gt;
!Manager, CRM &amp;amp; Customer Loyalty	&lt;br /&gt;
!Jacqueline Louie&lt;br /&gt;
|----------&lt;br /&gt;
!Associate Manager, CRM &amp;amp; Customer Loyalty	&lt;br /&gt;
!Olivia Hadfield&lt;br /&gt;
|----------&lt;br /&gt;
!Coordinator, CRM &amp;amp; Customer Loyalty	&lt;br /&gt;
!Christina Chu&lt;br /&gt;
|----------&lt;br /&gt;
!Ecommerce Director	&lt;br /&gt;
!Kevin Biely&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Manager, Ecommerce	&lt;br /&gt;
!Kori Neal&lt;br /&gt;
|----------&lt;br /&gt;
!Ecommerce Specialist	&lt;br /&gt;
!Panida Kamsingwong&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Intelligence&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Executive Director, Intelligence	&lt;br /&gt;
!Eileen J. Tan&lt;br /&gt;
|----------&lt;br /&gt;
!Sr. Director, Analytics and Insights	&lt;br /&gt;
!Tim Ward&lt;br /&gt;
|----------&lt;br /&gt;
!Director, Market Intelligence	&lt;br /&gt;
!Daniel Gaita&lt;br /&gt;
|----------&lt;br /&gt;
!Director, User Research &amp;amp; Greenlight	&lt;br /&gt;
!Janus Rau Møller Sørensen&lt;br /&gt;
|----------&lt;br /&gt;
!Director, Consumer Insights	&lt;br /&gt;
!Lisa Cui&lt;br /&gt;
|----------&lt;br /&gt;
!Director, Business Intelligence A&amp;amp;I	&lt;br /&gt;
!Mark Hall&lt;br /&gt;
|----------&lt;br /&gt;
!Director, Corporate Insights A&amp;amp;I	&lt;br /&gt;
!Michele Martani&lt;br /&gt;
|----------&lt;br /&gt;
!Director, Data Science A&amp;amp;I	&lt;br /&gt;
!Tatsuo Yoshida&lt;br /&gt;
|----------&lt;br /&gt;
!Managers, Consumer Insights	&lt;br /&gt;
!Leah M. Couvillon, Eric Chen&lt;br /&gt;
|----------&lt;br /&gt;
!Manager, Accessibility	&lt;br /&gt;
!Rodrigo Sanchez&lt;br /&gt;
|----------&lt;br /&gt;
!Manager, Project Coordination	&lt;br /&gt;
!Rebecca Fifield Green&lt;br /&gt;
|----------&lt;br /&gt;
!Sr. User/UX Researcher	&lt;br /&gt;
!Timea Farkas&lt;br /&gt;
|----------&lt;br /&gt;
!Sr. Data Analysts	&lt;br /&gt;
!Jamie Hornsey, Sergi Artigas&lt;br /&gt;
|----------&lt;br /&gt;
!Digital Analyst	&lt;br /&gt;
!Lucy Sloper&lt;br /&gt;
|----------&lt;br /&gt;
!Data Analysts	&lt;br /&gt;
!John Calder, Michael Perry&lt;br /&gt;
|----------&lt;br /&gt;
!Sr. Data Scientist	&lt;br /&gt;
!Alfie Grace&lt;br /&gt;
|----------&lt;br /&gt;
!eCommerce Analyst	&lt;br /&gt;
!Oscar Burn-Forti&lt;br /&gt;
|----------&lt;br /&gt;
!Junior Data Analyst	&lt;br /&gt;
!Ben Thompson&lt;br /&gt;
|----------&lt;br /&gt;
!Junior Data Scientists	&lt;br /&gt;
!Irina Capsuna, Vinay Longia&lt;br /&gt;
|----------&lt;br /&gt;
!Intern, Analytics	&lt;br /&gt;
!Jaime To&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Sales&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Director, Sales And Operations	&lt;br /&gt;
!John Dilullo&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Digital Sales&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Director, Digital Sales	&lt;br /&gt;
!Diego Hernandez&lt;br /&gt;
|----------&lt;br /&gt;
!Associate Director, Digital Operations	&lt;br /&gt;
!Keith Hershey&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Digital Operations Manager	&lt;br /&gt;
!Toby Coleman&lt;br /&gt;
|----------&lt;br /&gt;
!Digital Sales Managers, Digital Sales	&lt;br /&gt;
!Jason Brooks, Jordan Botts, Megan Pelt&lt;br /&gt;
|----------&lt;br /&gt;
!Digital Sales Coordinator	&lt;br /&gt;
!Joanne Choi&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Retail Marketing&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Marketing Director, Retail And Digital Channels	&lt;br /&gt;
!Pouya Mirzadeh&lt;br /&gt;
|----------&lt;br /&gt;
!Marketing Manager - Digital &amp;amp; Americas Retail	&lt;br /&gt;
!Jay Curtis&lt;br /&gt;
|----------&lt;br /&gt;
!Managers - Retail Marketing	&lt;br /&gt;
!Ezio Cristalli, Joanne Pardo&lt;br /&gt;
|----------&lt;br /&gt;
!Coordinator, Retail Marketing	&lt;br /&gt;
!Vickie Chung&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Americas Sales &amp;amp; Operations&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Director of US Sales	&lt;br /&gt;
!Eric Rosenberger&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Manager, National Account Sales	&lt;br /&gt;
!Matthew Morris&lt;br /&gt;
|----------&lt;br /&gt;
!Manager, Reserve Analyst, Promotions and Reserves	&lt;br /&gt;
!Christian Arter&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Manager	&lt;br /&gt;
!Vincent Ngo&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Manager Sales Administration	&lt;br /&gt;
!Christine Samillano&lt;br /&gt;
|----------&lt;br /&gt;
!Sales Coordinator	&lt;br /&gt;
!Max P. Mena&lt;br /&gt;
|----------&lt;br /&gt;
!Director of Sales Operations	&lt;br /&gt;
!Nikki Mak&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Operations Manager	&lt;br /&gt;
!Andrea Domingo&lt;br /&gt;
|----------&lt;br /&gt;
!Associate Managers, Sales Operations	&lt;br /&gt;
!Minjoo Im, Tom Petrick, Hidy Chui&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sales Analytics&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Director, Sales Analytics	&lt;br /&gt;
!Kasim Somers&lt;br /&gt;
|----------&lt;br /&gt;
!Manager, Sales Analytics	&lt;br /&gt;
!Warren Perdon&lt;br /&gt;
|----------&lt;br /&gt;
!Associate Manager, Sales Analytics	&lt;br /&gt;
!Lana Josephbek&lt;br /&gt;
|----------&lt;br /&gt;
!Sales Analysts	&lt;br /&gt;
!Corey Chamberlain, Luxe Chaiveera&lt;br /&gt;
|----------&lt;br /&gt;
!Associate Sales Analyst	&lt;br /&gt;
!Ana Horta&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Data Protection &amp;amp; Privacy&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Data Protection Officer	&lt;br /&gt;
!Richard Levy&lt;br /&gt;
|----------&lt;br /&gt;
!Privacy Risk Senior Manager	&lt;br /&gt;
!Emma Stewart&lt;br /&gt;
|----------&lt;br /&gt;
!Data Protection Manager	&lt;br /&gt;
!Reinaldo Santodomingo&lt;br /&gt;
|----------&lt;br /&gt;
!Data Protection Executive	&lt;br /&gt;
!Satoko Adachi&lt;br /&gt;
|----------&lt;br /&gt;
!Privacy Project Manager	&lt;br /&gt;
!Raman Mittra&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Square Enix Europe IT &amp;amp; Service Desk&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Service Desk Manager	&lt;br /&gt;
!Keval Shah&lt;br /&gt;
|----------&lt;br /&gt;
!Senior IT Service Desk Analyst	&lt;br /&gt;
!Orry Newell-Holman&lt;br /&gt;
|----------&lt;br /&gt;
!IT Support Analysts	&lt;br /&gt;
!Ben Hirst, Nicole Lawler, Reece Williams&lt;br /&gt;
|----------&lt;br /&gt;
!Office Coordinators	&lt;br /&gt;
!Joanna Rogozinska-Drezek, Morgan-Jane Ure&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Cyber Security&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Director of Cyber Security	&lt;br /&gt;
!Ian Golledge&lt;br /&gt;
|----------&lt;br /&gt;
!Security Risk Manager	&lt;br /&gt;
!Robert Ross&lt;br /&gt;
|----------&lt;br /&gt;
!SOC Manager	&lt;br /&gt;
!Roger Ribas&lt;br /&gt;
|----------&lt;br /&gt;
!Security Vulnerability Specialist	&lt;br /&gt;
!Lisa Waldron&lt;br /&gt;
|----------&lt;br /&gt;
!Security Analyst	&lt;br /&gt;
!Yaaseen Sheikh&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Security Engineer	&lt;br /&gt;
!Chris Howden&lt;br /&gt;
|----------&lt;br /&gt;
!Security Awareness Coordinator and Technical Translator	&lt;br /&gt;
!Kei Ichimura&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+PTW Canada Solutions, Inc.&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!LQA Global Director	&lt;br /&gt;
!Maxim Mizin&lt;br /&gt;
|----------&lt;br /&gt;
!LQA Manager	&lt;br /&gt;
!Jeff Park&lt;br /&gt;
|----------&lt;br /&gt;
!LQA Project Manager	&lt;br /&gt;
!Lisa Boller&lt;br /&gt;
|----------&lt;br /&gt;
!Associate LQA Project Manager	&lt;br /&gt;
!Alexander Solesa&lt;br /&gt;
|----------&lt;br /&gt;
!LQA Project Coordinators	&lt;br /&gt;
!Diana Zeidan, Adrian Salibi&lt;br /&gt;
|----------&lt;br /&gt;
!LQA English Testers	&lt;br /&gt;
!Akira Ito, Ece Mutlu, Ezra-Jean Taylor, Robert Petrie, Shafiq Ansari&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Pole To Win Europe&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!SQEX Support Account Manager	&lt;br /&gt;
!Michael Joyce&lt;br /&gt;
|----------&lt;br /&gt;
!SQEX Support Assistant Account Manager	&lt;br /&gt;
!Paul Neil&lt;br /&gt;
|----------&lt;br /&gt;
!SQEX Support Team Lead	&lt;br /&gt;
!Eric Pupunat&lt;br /&gt;
|----------&lt;br /&gt;
!SQEX Support Senior Representatives	&lt;br /&gt;
!Raymond Chan, Lena Madita Syring&lt;br /&gt;
|----------&lt;br /&gt;
!SQEX Support Representatives	&lt;br /&gt;
!Samanta Birrer, Begona Falcons Ruiz, Simonas Grigaliunas, Frederic Guidat, Sebastian Kneip, Dale Lansley, Iris Lemordan, Andrew Morson, Liam Murray, Roberta Petretto, Johannes Renger, Christopher Stuart, Co Yi Tsang, Lauren Wilson&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+PTW International UK Ltd.&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Global Director, LQA	&lt;br /&gt;
!Maxim Mizin&lt;br /&gt;
|----------&lt;br /&gt;
!QA Managers	&lt;br /&gt;
!David McMeekin, Terri Desborough&lt;br /&gt;
|----------&lt;br /&gt;
!Project Managers	&lt;br /&gt;
!Dmytro Nazarov, Henar García Pérez, Julia Asmus, Nils Kruger, Pauline Berron, Sergejs Adamovs, Tania Duvernay&lt;br /&gt;
|----------&lt;br /&gt;
!QA Mastering Technicians	&lt;br /&gt;
!Ian Walters, Pablo Vinal Rivera, Peng Gao&lt;br /&gt;
|----------&lt;br /&gt;
!Project Coordinators	&lt;br /&gt;
!Andrea Bagno, Daniele Bonanno, Jenifer Mora San Andrés, Nara Macedo&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation QA Testers	&lt;br /&gt;
!Alba Hidalgo Samper, Alvaro Enrique Hernández Recinos, Anna Epifanova, Anna Giambarda, Arthur Nikitin, Arturs Peknerius, Bernardo Oliveira, Astrid Carolina Londoño Murillo, David Bautista Watts, David García Peña, Devin Remartini, Elisa Rocio Araya Santis, Emma Méligne, Emmanuel Gallo, Falk Erdmann, Fatiha Mslla, Filipe De Almeida Oscar (credited as Filipe de Almeida Oscar), Ilaria Boccella, José Santiago Martín Arias, Juan Jorge Pontes Henriques, Julian Espin, Karola Gleim, Kobe Arnout, Lara Turna, Lea Denecke, Lidia Valdés, Luciana Sol de Palacio Berchi, Michael Gawert, Michela Infanti, Miriam Franziska Ascher, Natalia del Carmen García Alonso, Pablo Bueno, Sandro Rodrigues Coelho, Sarah Comincioli, Thomas Bellerby, Margelin Victoria Calanche Camacho&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Quality Assurance Divison&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Coordinators	&lt;br /&gt;
!Takejiro Otani, Akira Morishita, Yasuo Morimitsu, Kazuki Yamanaka, Motoki Konishi, Yuki Okada, Shigemoto Fujii, Kasumi Yoshizaki, Ryo Nagasawa, Yuishin Nagamitsu, Misaki Kusano&lt;br /&gt;
|----------&lt;br /&gt;
!Technical Engineers	&lt;br /&gt;
!Hiroyuki Ogura, Takahiro Shimizu, Ryoma Tagami, Yoichiro Muto, Masahiro Nakajima, Takuma Sakurada, Kazuya Nakazawa, Yusuke Kozai&lt;br /&gt;
|----------&lt;br /&gt;
!Guidelines Coordinators	&lt;br /&gt;
!Noboru Taniguchi, Kouhei Sawamoto, Tatsuya Nonaka, Yuiki Aihara&lt;br /&gt;
|----------&lt;br /&gt;
!Game Testers	&lt;br /&gt;
!Koki Kataoka, Eisuke Shimoji, Kohei Yamasaki, Haruna Fukunaga, Shungo Imai, Keiki Goto, Yohei Kurita, Yukiko Abe, Kotomi Niai, Yuma Wada, Takafumi Kita, Yusuke Oba, Shunsuke Sakuma, Naoto Ito, Tetsuya Toriyabe, Suguru Matsumoto, Arata Tomitaka, Yui Suzuki, Makoto Nagasawa, Mitsuru Kanomata, Daichi Mori, Takumi Sato, Yudai Tezuka, Misaki Chiba, Takuro Hiraishi, Daisuke Takeo, Masashi Saito, Ryuhei Hagiwara, Kazuki Shimizu, Takumi Takamatsu, Chiemi Kuwashima, Yuichi Miura, Susumu Nakajima, Kenichi Saito, Miwa Yamada, Naoya Ichihashi, ... and the entire QA staff&lt;br /&gt;
|----------&lt;br /&gt;
!User Research Advisors	&lt;br /&gt;
!Yoshihisa Ikumi, Masakazu Jinbo, Hisato Iwatsuki&lt;br /&gt;
|----------&lt;br /&gt;
!Playtesters	&lt;br /&gt;
!Mizuki Ikuta, Shoya Ofuku, Jun Sato, Karen Miura, Keishi Takeda, Kazuya Okada, Kohei Tanabe, Yuto Hino, Yuuki Yanagisawa, Koki Kataoka, Kazuki Hirose, Yui Ono, Haruna Fukunaga, Shingo Taniguchi, Shungo Imai&lt;br /&gt;
|----------&lt;br /&gt;
!Chief Coordinators	&lt;br /&gt;
!Kiminori Ohya, Hiroyuki Takamura&lt;br /&gt;
|----------&lt;br /&gt;
!Ratings Advisors	&lt;br /&gt;
!Mari Tanabe, Reiko Kondo&lt;br /&gt;
|----------&lt;br /&gt;
!Managers	&lt;br /&gt;
!Kazunori Ōwada, Katsuhiko Yokoyama&lt;br /&gt;
|----------&lt;br /&gt;
!Project Manager	&lt;br /&gt;
!Hideyuki Kato&lt;br /&gt;
|----------&lt;br /&gt;
!Manager/Programmer	&lt;br /&gt;
!Fabien Gravot&lt;br /&gt;
|----------&lt;br /&gt;
!General Manager	&lt;br /&gt;
!Yukihiro Shibuya&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Customer Experience Design Center&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Board Member	&lt;br /&gt;
!Yū Miyake&lt;br /&gt;
|----------&lt;br /&gt;
!Executive Officer	&lt;br /&gt;
!Ryutaro Sasaki&lt;br /&gt;
|----------&lt;br /&gt;
!Center Head	&lt;br /&gt;
!Ryutaro Sasaki&lt;br /&gt;
|----------&lt;br /&gt;
!Digital Marketing Division Director	&lt;br /&gt;
!Ryutaro Sasaki&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Customer Experience Design Center: Digital Marketing Division - Marketing &amp;amp; PR&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Managers	&lt;br /&gt;
!Yuka Naito, Yohei Murakami&lt;br /&gt;
|----------&lt;br /&gt;
!Planner Team Managers	&lt;br /&gt;
!Akiko Wada, Kakuko Obinata&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Planners	&lt;br /&gt;
!Yuki Kedoguchi, Chieko Tsurunaga&lt;br /&gt;
|----------&lt;br /&gt;
!Planner	&lt;br /&gt;
!Gyotaro Sato&lt;br /&gt;
|----------&lt;br /&gt;
!Global Planner	&lt;br /&gt;
!Alex Reyes&lt;br /&gt;
|----------&lt;br /&gt;
!Creative Service Chief	&lt;br /&gt;
!Tsukasa Okamoto&lt;br /&gt;
|----------&lt;br /&gt;
!Creative Service	&lt;br /&gt;
!Kyoko Kimura&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Customer Experience Design Center: Digital Marketing Division - Asia Marketing &amp;amp; PR&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Manager	&lt;br /&gt;
!Akio Ohfuji&lt;br /&gt;
|----------&lt;br /&gt;
!Staff	&lt;br /&gt;
!Chia Hung Wang, Ruka Yamamoto&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Customer Experience Design Center: Digital Marketing Division - Event Relations &amp;amp; Department Operation&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Manager	&lt;br /&gt;
!Makoto Nakano&lt;br /&gt;
|----------&lt;br /&gt;
!Staff	&lt;br /&gt;
!Kumiko Ishida, Munehiro Osawa, Miyuki Kashiwaya, Tatsuya Umezawa, Mariko Oshima, Karen Mizuno&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Customer Experience Design Center: Digital Marketing Division - Marketing Strategy Team&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Manager	&lt;br /&gt;
!Fumikazu Iwaki&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Customer Experience Design Center: Digital Marketing Division - Intellectual Property Management&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Manager	&lt;br /&gt;
!Katsuya Aiso&lt;br /&gt;
|----------&lt;br /&gt;
!Staff	&lt;br /&gt;
!Yui Kawabe, Yoshiyuki Yaehata, Makoto Yakushijin, Yoko Tonegawa, Rie Kojima, Kanako Yokoyama, Yoko Horie&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Customer Experience Design Center: Data Support Division&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Director	&lt;br /&gt;
!Ryuichi Yagisawa&lt;br /&gt;
|----------&lt;br /&gt;
!Staff	&lt;br /&gt;
!Kentaro Hamaoka, Ryuji Kiyoshima, Kanae Tani&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sales &amp;amp; Distribution Center&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Executive Officer	&lt;br /&gt;
!Tomoyoshi Osaki&lt;br /&gt;
|----------&lt;br /&gt;
!Center Head	&lt;br /&gt;
!Tomoyoshi Osaki&lt;br /&gt;
|----------&lt;br /&gt;
!Deputy Center Head	&lt;br /&gt;
!Makoto Tsuda&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sales &amp;amp; Distribution Center: Sales Division&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Director	&lt;br /&gt;
!Daisuke Kobayashi&lt;br /&gt;
|----------&lt;br /&gt;
!Managers	&lt;br /&gt;
!Daiō Itō, Mizuki Sakuma, Maiko Shimizu&lt;br /&gt;
|----------&lt;br /&gt;
!Staff	&lt;br /&gt;
!Ren Aimoto, Fuminori Hyodo, Yi-Chia Hsieh, Toshiyuki Inoue, Kotone Iwamatsu, Takashi Kamimura, Kenta Kobayashi, Aki Kohno, Min Seon Lee, Masahiro Matsumoto, Kazuhito Nishimura, Toshihide Nomura, Hiromi Sogamoto, Jain Son, Waka Tachibana, Gota Taguchi, Masaki Yano, Rumi Yoshikawa, Kaya Kamei, Tomohiro Masuda, Kouyou Matsuoka, Hitoshi Tanabe, Akiyo Hirota, Ryunosuke Iizuka, Noriko Ikeda, Iitsu Mou, Conor Sheehy, Nozomi Sakuma, Yeseul Shin, YingYing Liu&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sales &amp;amp; Distribution Center: PC Business Division&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Director	&lt;br /&gt;
!Takashi Hasegawa&lt;br /&gt;
|----------&lt;br /&gt;
!Manager	&lt;br /&gt;
!Chieko Endo&lt;br /&gt;
|----------&lt;br /&gt;
!Staff	&lt;br /&gt;
!Shota Tamakoshi, Makoto Takaji, Tomomi Nakagawa, Yui Fujii, Yamato Ise, Jumpei Arakawa, Hua Chen, Emi Hayashi, Yukiho Tsushima, Nagisa Iwai, Mizuki Tsutsumi&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sales &amp;amp; Distribution Center: e-Store Division&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Director	&lt;br /&gt;
!Hirokazu Watanabe&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Manager	&lt;br /&gt;
!Izumi Tsukushi&lt;br /&gt;
|----------&lt;br /&gt;
!Manager	&lt;br /&gt;
!Masato Matsushita&lt;br /&gt;
|----------&lt;br /&gt;
!Staff	&lt;br /&gt;
!Hirokuni Matsuyama, Kayo Irisawa, Takeshi Mutsumi, Tomomi Kasahara, Kyoko Setani, Eri Moriya, Kana Oosumi&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Localisation Division&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation Producer	&lt;br /&gt;
!Hikari Masunaga&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Project Managers	&lt;br /&gt;
!Hatsumi Suzuki, Jesse Tran&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation Supervisors	&lt;br /&gt;
!Atsuko Hirose, Yayoi Ohba&lt;br /&gt;
|----------&lt;br /&gt;
!Lead English Translator	&lt;br /&gt;
!Christopher Orr&lt;br /&gt;
|----------&lt;br /&gt;
!English Translator	&lt;br /&gt;
!Dan Gidion&lt;br /&gt;
|----------&lt;br /&gt;
!Lead French Translator	&lt;br /&gt;
!Nicolas Durand&lt;br /&gt;
|----------&lt;br /&gt;
!Lead German Translator	&lt;br /&gt;
!David Fehrmann&lt;br /&gt;
|----------&lt;br /&gt;
!Lead Spanish Translator	&lt;br /&gt;
!David Roig Cavanillas&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation Engineers	&lt;br /&gt;
!Kazuki Kobayashi, Mahiro Komura, Sho Tomita, Takayoshi Ito, Yuya Sawada, Asumi Kuriki&lt;br /&gt;
|----------&lt;br /&gt;
!Localisation Technical Director	&lt;br /&gt;
!Kenkyu Hata&lt;br /&gt;
|----------&lt;br /&gt;
!Managers	&lt;br /&gt;
!Aziz Hinoshita, Émilie Thoré, Gary Francis Manucal&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Manager	&lt;br /&gt;
!Ikuko Tsuruta&lt;br /&gt;
|----------&lt;br /&gt;
!General Manager	&lt;br /&gt;
!Shingo Hosokawa&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sound Division&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Supervisor	&lt;br /&gt;
!Yusuke Saito &lt;br /&gt;
|----------&lt;br /&gt;
!Music Editor	&lt;br /&gt;
!Hidenori Miyanaga&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Music Editor	&lt;br /&gt;
!Ayumu Murai&lt;br /&gt;
|----------&lt;br /&gt;
!Assistant Sound Editors	&lt;br /&gt;
!Kotaro Yamada, Naoki Horihata, Sachi Takahashi&lt;br /&gt;
|----------&lt;br /&gt;
!Dialogue Editor	&lt;br /&gt;
!Hiroyuki Kibe&lt;br /&gt;
|----------&lt;br /&gt;
!Project Manager	&lt;br /&gt;
!Nozomi Toki&lt;br /&gt;
|----------&lt;br /&gt;
!Project Assistant	&lt;br /&gt;
!Meguru Takaishi&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Partner Relationship Management Division&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!General Manager	&lt;br /&gt;
!Noriko Watanabe&lt;br /&gt;
|----------&lt;br /&gt;
!Managers	&lt;br /&gt;
!Kazuya Okamoto, Yuya Goda&lt;br /&gt;
|----------&lt;br /&gt;
!Business Relation Specialist / Submission Specialist	&lt;br /&gt;
!Yuichiro Kato&lt;br /&gt;
|----------&lt;br /&gt;
!Business Relation Coordinator	&lt;br /&gt;
!Erina Hinaga&lt;br /&gt;
|----------&lt;br /&gt;
!Senior Submission Specialist	&lt;br /&gt;
!Shuhei Yamamoto&lt;br /&gt;
|----------&lt;br /&gt;
!Submission Coordinator	&lt;br /&gt;
!Kei Kimura&lt;br /&gt;
|----------&lt;br /&gt;
!Middleware Coordinator	&lt;br /&gt;
!Tokuko Ishikawa&lt;br /&gt;
|----------&lt;br /&gt;
!Font Coordinator	&lt;br /&gt;
!Mieko Isozaki&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Legal &amp;amp; Intellectual Property Division&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Legal &amp;amp; Intellectual Property Division	&lt;br /&gt;
!Mari Tasaki, Misa Komura, Saori Shibano&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Business Management Division&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Business Management Division	&lt;br /&gt;
!Kahori Ito&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Special Thanks&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Special Thanks	&lt;br /&gt;
!Mai Kawamitsu, Marie Morita, Li Hua Joo Hu, John Taylor, Hokuto Okamoto, Kento Yokota, Taichi Inuzuka, Yoshinori Kamei, Dragon Quest X Team, ... And all the staff who worked on the original Dragon Quest III.&lt;br /&gt;
|----------&lt;br /&gt;
!Music Performed by	&lt;br /&gt;
!Tokyo Metropolitan Symphony Orchestra&lt;br /&gt;
|----------&lt;br /&gt;
!Conducted by	&lt;br /&gt;
!Koichi Sugiyama&lt;br /&gt;
|----------&lt;br /&gt;
!Music Production	&lt;br /&gt;
!Sugiyama Kobo&lt;br /&gt;
|----------&lt;br /&gt;
!Nintendo Co., Ltd.	&lt;br /&gt;
!Kozo Kimura&lt;br /&gt;
|----------&lt;br /&gt;
!Sony Interactive Entertainment Inc.	&lt;br /&gt;
!Mamoru Asahina, Amy Huang&lt;br /&gt;
|----------&lt;br /&gt;
!Microsoft Japan Co., Ltd.	&lt;br /&gt;
!Madoka Ueno, Hiroko Yonekura&lt;br /&gt;
|----------&lt;br /&gt;
!Other	&lt;br /&gt;
!Capsule Corporation Tokyo, Dentsu Inc., ADK Marketing Solutions Inc., bold, imi-show Inc., Cinq Co., Ltd., PixelEdge, Inc., Shueisha Inc., (feik) Design Works&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Presented by Square Enix&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
!Remake Concept	&lt;br /&gt;
!Yū Miyake&lt;br /&gt;
|----------&lt;br /&gt;
!Publishing Representatives	&lt;br /&gt;
!Yosuke Saito, Takashi Kiryu&lt;br /&gt;
|----------&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Illustrations===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQ3 HD2D Boxart US.jpg|US boxart.&lt;br /&gt;
File:DRAGONQUEST HD2D Artwork.jpg|Artwork of the [[Erdrick Trilogy]] HD-2D Remakes by Naoki Ikushima.&lt;br /&gt;
File:DRAGONQUEST III HD2D Logo JP.png|Japanese logo.&lt;br /&gt;
File:Erdrick Trilogy HD-2D logo.png|The Erdrick Trilogy logo created for the game&lt;br /&gt;
File:Party camping III HD2D illustration.jpg|The party planning the next day while monsters look on&lt;br /&gt;
File:Heroine and Ramia III HD2D illustration.jpg|The party takes flight with [[Ramia]], paying homage to the box art of the [[GameBoy Color]] version&lt;br /&gt;
File:DQ3HD Launch Art.jpeg|Launch art by concept artist Yo Shimizu.&lt;br /&gt;
File:DQ Carnival 2025 banner.jpg|Main artwork for the [https://archive.is/zypQJ| 2025 Dragon Quest Carnival]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Promotional images===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
DQ3 HD2D Screenshot 1.png&lt;br /&gt;
DQ3 HD2D Screenshot 2.png&lt;br /&gt;
DQ3 HD2D Screenshot 3.png&lt;br /&gt;
DQ3 HD2D Screenshot 4.png&lt;br /&gt;
DQ3 HD2D Screenshot 5.png&lt;br /&gt;
DQ3 HD2D Screenshot 6.png&lt;br /&gt;
File:Healizah make over example.jpg|Healizah giving Samantha a makeover&lt;br /&gt;
DQ3 HD2D Preorder.jpg|Preorder bonuses.&lt;br /&gt;
DQ3 HD2D Collector&#039;s Edition.jpg|Collector&#039;s Edition.&lt;br /&gt;
III-HD preview weekly shonen jump issue 32 2024.png|Preview spread in issue 32 of &#039;&#039;Weekly Shonen Jump&#039;&#039;, 2024&lt;br /&gt;
File:III-HD preview weekly shonen jump issue 36 2024.jpg|Preview spread in issue 36 of &#039;&#039;Weekly Shonen Jump&#039;&#039;, 2024&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Characters===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Hero Appearance A III HD2D.png|The Hero&lt;br /&gt;
Hero Appearance B III HD2D.png|The Heroine&lt;br /&gt;
Ortega Dragon Quest III-HD key art.png|Ortega&lt;br /&gt;
Healizah key artwork.png|Healizah&lt;br /&gt;
Gadabout Appearance A III HD2D.png|[[Gadabout]] Appearance A&lt;br /&gt;
Gadabout Appearance B III HD2D.png|[[Gadabout]] Appearance B&lt;br /&gt;
Mage Appearance A III HD2D.png|[[Mage]] Appearance A&lt;br /&gt;
Mage Appearance B III HD2D.png|[[Mage]] Appearance B&lt;br /&gt;
Martial artist Appearance A III HD2D.png|[[Martial Artist]] Appearance A&lt;br /&gt;
Martial artist Appearance B III HD2D.png|[[Martial Artist]] Appearance B&lt;br /&gt;
Merchant Appearance A III HD2D.png|[[Merchant]] Appearance A&lt;br /&gt;
Merchant Appearance B III HD2D.png|[[Merchant]] Appearance B&lt;br /&gt;
Monster wrangler Appearance A III HD2D.png|[[Monster Wrangler]] Appearance A&lt;br /&gt;
Monster wrangler Appearance B III HD2D.png|[[Monster Wrangler]] Appearance B&lt;br /&gt;
Priest Appearance A III HD2D.png|[[Priest]] Appearance A&lt;br /&gt;
Priest Appearance B III HD2D.png|[[Priest]] Appearance B&lt;br /&gt;
Sage Appearance A III HD2D.png|[[Sage]] Appearance A&lt;br /&gt;
Sage Appearance B III HD2D.png|[[Sage]] Appearance B&lt;br /&gt;
Thief Appearance A III HD2D.png|[[Thief]] Appearance A&lt;br /&gt;
Thief Appearance B III HD2D.png|[[Thief]] Appearance B&lt;br /&gt;
Warrior Appearance A III HD2D.png|[[Warrior]] Appearance A&lt;br /&gt;
Warrior Appearance B III HD2D.png|[[Warrior]] Appearance B&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://dragonquest.square-enix-games.com/games/en-us/dragon-quest-3-hd2d-remake/ Official website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIIIHDNav}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=269017</id>
		<title>Dragon Quest XII: Beyond Dreams</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=269017"/>
		<updated>2026-05-31T02:31:51Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title= &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&lt;br /&gt;
|image= [[File:Dragon Quest XII Beyond Dreams logo.png|frameless]]&lt;br /&gt;
|caption =&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;Orca&amp;lt;br&amp;gt;HexaDrive&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;TBA&lt;br /&gt;
|released = TBA&lt;br /&gt;
|ratings = &lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII　夢の彼方へ|Doragon Kuesuto Toerubu Yume no Kanata e}} is the twelfth main {{DQSeries}} game. It is planned to have a simultaneous worldwide release, though no specific release date or platforms have been given. &lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
The story follows a young hero who is beset by strange visions in their sleep.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:Dragon Quest XII The Flames of Fate Logo 2021.webp|left|thumb|Original logo for &#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;]]&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; was announced on May 27, 2021 with the full title {{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII 選ばれし運命の炎|Doragon Kuesuto Toerubu Erabareshi Unmei no Honoo}}. [[Yuji Horii]] stated &#039;&#039;XII&#039;&#039; would be &amp;quot;darker&amp;quot; and adult-themed, with a greater focus on decision-making and a revamped combat system. In September 2021, an exploit in NVIDIA&#039;s GeForce Now service revealed a PC release to be in development. In 2021, job listings pertaining to the game were posted on the websites of co-developers Orca and HexaDrive, confirming that the game would be developed on Unreal Engine 5&amp;lt;ref&amp;gt;Romano, Sal. [https://www.gematsu.com/2021/09/hexa-drive-co-developing-dragon-quest-xii-the-flames-of-fate &amp;quot;HEXADRIVE co-developing Dragon Quest XII: The Flames of Fate&amp;quot;]. &#039;&#039;Gematsu&#039;&#039;. September 21, 2023.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20210914025023/https://hexadrive.jp/recruit/joblist-dragonquest/ &amp;quot;ドラゴンクエストシリーズ最新作｜特別採用ページ&amp;quot;]. HexaDrive. Archived from [https://hexadrive.jp/recruit/joblist-dragonquest/ the original] on September 14, 2021. Retrieved May 29, 2026.&amp;lt;/ref&amp;gt;. &#039;&#039;The Flames of Fate&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s logo was updated in 2023&amp;lt;ref&amp;gt;Bueno, Daniel. [https://www.siliconera.com/dragon-quest-xii-the-flames-of-fate-logo-updated/ &amp;quot;Dragon Quest XII: The Flames of Fate Logo Updated&amp;quot;] . &#039;&#039;Siliconera&#039;&#039;. April 20, 2023.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20230415113632/https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html Square Enix Creative Business Unit II career recruitment site]. Archived from [https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html the original] on April 15, 2023. Retrieved May 28, 2026.&amp;lt;/ref&amp;gt;; afterwards, no further updates on the game were given and no gameplay footage was ever shown. Its development was repeatedly delayed, causing &#039;&#039;Dragon Quest&#039;&#039; series producer Yu Miyake to leave &#039;&#039;XII&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s development.&amp;lt;ref&amp;gt;Mochizuki, Takashi. [https://archive.is/20240405063629/https://www.bloomberg.com/news/articles/2024-04-05/top-dragon-quest-producer-steps-down-in-square-enix-overhaul &amp;quot;Top &#039;Dragon Quest&#039; producer steps down in Square Enix overhaul&amp;quot;]. April 5, 2024. Archived from [https://archive.is/20240405063629/https://www.bloomberg.com/news/articles/2024-04-05/top-dragon-quest-producer-steps-down-in-square-enix-overhaul the original] on April 5, 2024.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
On the 2026 &#039;&#039;Dragon Quest&#039;&#039; Day (May 27, 2026), &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039; was publicly revealed in the &amp;quot;Update from the &#039;&#039;Dragon Quest&#039;&#039; Team&amp;quot; livestream. According to producer Yosuke Saito, development on &#039;&#039;The Flames of Fate&#039;&#039; hit several difficulties since 2021, including a reshuffle of the staff; however, these difficulties allowed Saito and Horii to revise the game&#039;s concept anew and restart the production process, with the new logo and subtitle reflecting this change in direction. Horii commented on the new concept: &amp;quot;What lies beyond dreams? Surely not a world of darkness, but a bright and exciting future.&amp;quot;&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; will be the final mainline entry to involve the franchise&#039;s music composer [[Kōichi Sugiyama]] and character/monster designer [[Akira Toriyama]], who passed away in September 30th, 2021 and March 1st, 2024 respectively.{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXII Screenshot 01.jpeg&lt;br /&gt;
File:DQXII Screenshot 02.jpeg&lt;br /&gt;
File:DQXII Screenshot 03.jpeg&lt;br /&gt;
File:DQXII Screenshot 04.jpeg&lt;br /&gt;
File:DQXII Screenshot 05.jpeg&lt;br /&gt;
File:DQXII Screenshot 06.jpeg&lt;br /&gt;
File:Dragon Quest XII The Flames of Fate Logo 2023.webp|Updated logo for &#039;&#039;The Flames of Fate&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.dragonquest.com/DQXII/ Official site (English)]&lt;br /&gt;
* [https://www.dragonquest.jp/dq12/ Official site (Japanese)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QsYz_CVdowA Update from the &#039;&#039;Dragon Quest&#039;&#039; Team (English subtitles)]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 12}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
[[Category:Dragon Quest XII]]&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IX:_Sentinels_of_the_Starry_Skies&amp;diff=268926</id>
		<title>Dragon Quest IX: Sentinels of the Starry Skies</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_IX:_Sentinels_of_the_Starry_Skies&amp;diff=268926"/>
		<updated>2026-05-29T20:06:17Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: Italicized page title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Dragon Quest IX: Sentinels of the Starry Skies&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Sentinels of the Starry Skies&lt;br /&gt;
|image=[[Image:DQIX_Logo.png|center|300px]][[File:Dq9ds art 007.png|center|300px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|designer = [[Yuji Horii]]&amp;lt;br /&amp;gt;[[Akihiro Hino]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Level-5]]&lt;br /&gt;
|publisher = JP: [[Square Enix]],&amp;lt;br /&amp;gt;NA, PAL: [[Nintendo]]&lt;br /&gt;
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes = [[Wikipedia:Single-player|Single-player]], [[Wikipedia:multiplayer game|multiplayer]]&lt;br /&gt;
|platforms = [[Nintendo DS]]&lt;br /&gt;
|released = {{vgrelease|JP=July 11, 2009|NA=July 11, 2010|EU=July 23, 2010|AUS=August 19, 2010}}&lt;br /&gt;
|ratings = {{vgratings|CERO=A}}&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|media = [[Wikipedia:Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest IX&#039;&#039;&#039;|ドラゴンクエストIX 星空の守り人|Hoshizora no Mamoribito &amp;quot;Protectors of the Sky&amp;quot;}} is the ninth installment of the main {{DQSeries}}, and the first to be initially released on a handheld console. The game was released on July 11, 2009 in Japan.  It was released in July 2010 in both North America and Europe and August 2010 in Australia. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&#039;&#039;Dragon Quest IX&#039;&#039; begins in the Observatory, the floating kingdom of the Celestrians, including the main protagonist, reside. The main character begins as the guardian who has just undertaken protection of Angel Falls, a human village. The Celestrians have been trying for some time to move into the God&#039;s Land. However, before they can leave, they require a fruit called the fygg. The fruit is very rare and Yggdrasil the &amp;quot;World Tree&amp;quot; it grows on must be empowered with benevolessence, which are obtained by helping people in the mortal world, known as the Protectorate.&lt;br /&gt;
&lt;br /&gt;
By helping and protecting his/her town and earning their thanks, the main character obtains enough benevolessence for the World Tree to produce the fyggs. Just as the Starflight Express that will take the angels to the kingdom of God arrives, the Protectorate is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.&lt;br /&gt;
&lt;br /&gt;
[[File:Observatory.PNG|right|thumb|220px|The Observatory]]The main character awakens without wings or a halo and finds he/she has been rescued from the base of the waterfall in Angel Falls. As he/she comes to he learns a little about his/her fall and the great earthquake that happened at the same time. Having lost most of his/her Celestrian&#039;s powers, but not his/her memory or the ability to see deceased and magical spirits, he/she travels about trying to find a way back to the Observatory. During an adventure to reconnect his/her village to the nearby castle after landslides caused by the great earthquake, the main character finds the broken down celestial train and its faerie driver, Stella. Stella promises to help the main character return to the kingdom of angels if he/she can prove he is one.&lt;br /&gt;
By helping humans, the main character gathers benevolessence though he/she can no longer see them. His/her ability to aid and protect the humans convinces Stella who, restoring power to the Starflight Express with the benevolessence, helps the main character return to the Observatory. Upon his/her return, the main character discovers that the fyggs have also fallen to the human world and that many Celestrian have been dispatched to find them, though no one has yet returned. His/her prayers to become a Celestrian again are unanswered but a vision is presented to the main character as he/she stands before the World Tree. Taking the vision as a sign, the main character is charged with returning to the human world to help collect the Fyggs.&lt;br /&gt;
&lt;br /&gt;
As the main character travels the Protectorate in search of the fyggs he finds that the fruit have the ability to grant those who eat it any wish. Unfortunately, the wishes are not always fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. It is the hero&#039;s mission to travel from land to land, finding and battling those possessed by the Goddess Fruit&#039;s power. As he defeats their twisted form, the main character sets the possessed free and regains the fyggs one by one. After the hero collects all the fyggs, he/she return to the starflight express with Stella and head for the observatory. During the ride, Aquila enters the Starflight Express, and ask the hero for the fyggs. He/she refuses to give him the fyggs and Aquila battles you. You cannot strike him because Celestrians can&#039;t attack their superior and nearly kills you. The main character soon falls out of the starflight express and awakes in Wormwood Creek. He/she soon enter Wormwood Forest and meet Serena, who wants you to find a serene necklace she hid under the Guardian Statue. The main character soon finds the necklace and after retrieving it returns to Serena who agrees to break the seal blocking the entrance to the Borehole. Eventually, the hero learns that a [[Celestrian]] named [[Corvus]] is responsible for the attack on [[Yggdrasil]] and the [[Starflight Express]], and defeats him.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Co-op Mode===&lt;br /&gt;
Co-op mode consists of up to 4 [[Nintendo DS]] systems linking together using local wireless (similar to Pictochat) to play together. The 3 guests join the host system&#039;s world and can go anywhere which the host has explored. Guests are not required to stay with the host, but rather can wander wherever they like. Battles can be fought as a group with the host having the ability to summon the other players into a battle using the &#039;[[Call to Arms]]&#039; command.&lt;br /&gt;
&lt;br /&gt;
Guest players are given a special &#039;Watchers Wing&#039; item which allows them to teleport back to their own world at any time except whilst in battle or cutscene. Players can leave multiplayer at any time by speaking to [[List of characters in Dragon Quest IX#Pavo|Pavo]] at [[Quester&#039;s Rest]].&lt;br /&gt;
&lt;br /&gt;
===WiFi Shop===&lt;br /&gt;
&#039;&#039;Dragon Quest IX&#039;&#039; featured an online WiFi shop which can be accessed from [[Quester&#039;s Rest]]. This shop sells items and treasure maps which the player can purchase. The contents of the shop vary each week from player to player, so 2 different players will likely have different items for sale each week. [[Nintendo]] and [[Square Enix]] have used the shop to distribute special bonuses such as {{Party 9}} members from past games appearing as guests in the [[Quester&#039;s Rest]], such as [[Carver]] from {{Dragon Quest VI}}, and treasure maps which lead to caves featuring past bosses, such as [[Zoma]] and [[Dragonlord]]. The WiFi shop can be accessed by talking to [[Sellma]] at [[Quester&#039;s Rest]]. The WiFi shop is the only multiplayer mode that uses WAN internet rather than the {{DS}}-to-{{DS}} wireless. The service ended on May 20, 2014, but can still be accessed by modifying DNS settings to force the {{DS}} to connect to a fan run recreation of the server.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
Tag Mode is &#039;&#039;Dragon Quest IX&#039;&#039;&#039;s passive wireless mode which is active only when the {{DS}} is placed into sleep mode. Tag mode is activated by speaking to [[Erinn]] at [[Quester&#039;s Rest]] and selecting the &#039;Canvass for guests&#039; option. While in tag mode, &#039;&#039;Dragon Quest IX&#039;&#039; looks for other &#039;&#039;Dragon Quest IX&#039;&#039; games and exchanges data with them.&lt;br /&gt;
&lt;br /&gt;
When data is exchanged, a clone of the main character from each game is placed in the other player&#039;s Quester&#039;s Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of [[Quester&#039;s Rest]] unless dismissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other &#039;&#039;Dragon Quest IX&#039;&#039; players.&lt;br /&gt;
&lt;br /&gt;
Tag mode was wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular were highly sought after as some were extremely rare with special items/equipment, while others contained excellent enemies for building levels. Tag mode, however, was dependent on the number of other &#039;&#039;Dragon Quest IX&#039;&#039; players using tag mode in any local area.&lt;br /&gt;
&lt;br /&gt;
===Character customization===&lt;br /&gt;
As per Level-5&#039;s commitment, the player has an incredible degree of control when [[Character customization|customizing characters]]. Several different faces, skin colours, hairstyles, can be edited by the player, as well as all weapons and armours appearing on the character model. Nearly all aspects of a character can be customized aside from their physique.&lt;br /&gt;
&lt;br /&gt;
===Quest system===&lt;br /&gt;
Every town and city features citizens who need the Celestrian&#039;s help, signified by a [[List of quests in Dragon Quest IX|blue icon over their head]]. These side missions can range from handing over specific items to defeating monsters under unusual circumstances, but always yield rich rewards for the player in exchange. &lt;br /&gt;
&lt;br /&gt;
===Grotto system===&lt;br /&gt;
The aforementioned dungeons are {{Grotto}}s, randomly generated areas that are based on themes such as caverns, tidal caves, and so forth. grottos are discovered by sharing treasure maps with other players and by advancing the story of the main game. These dungeons are the best way to find the most powerful gear and items available, but are also home to incredibly powerful legacy bosses and original fiends created for the game.&lt;br /&gt;
&lt;br /&gt;
===Expanded alchemy system===&lt;br /&gt;
While introduced in the previous game, alchemy is greatly enhanced in &#039;&#039;IX&#039;&#039; to the degree of being a new system altogether. Countless new items have been introduced as ingredients for combinations, with several areas of the overworld dedicated to providing these materials for the player. Nearly every piece of gear either having a direct upgrade or being used as part of the recipe for a different item altogether. Due to there being no wagon, the [[Quester&#039;s Rest]] [[inn]] houses the [[Krak Pot]], a living alchemical chamber that can instantaneously process materials into new items.&lt;br /&gt;
&lt;br /&gt;
===Regenerating items and treasure chests===&lt;br /&gt;
Items found in the usual pots, dressers, bookshelves, and materials found on the overworld are now marked with a blue glimmer to gain a player&#039;s attention. These glimmers will recover once a few real world hours pass, allowing players to more easily acquire resources for alchemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*{{Hero 9}} - The {{Hero 9}} is a [[Celestrian]] under the tutelage of [[Aquila]], assigned to watch over the village of [[Angel Falls]] in his/her master&#039;s stead. Later fell from the [[Observatory]] after strange beams struck through the heavens during the [[Fygg]]bloom, losing wings and halo.&lt;br /&gt;
*[[Aquila]]: A fellow [[Celestrian]] and mentor of the {{Hero 9}}. A firm but fair master, he went missing after the {{Hero 9}} and the [[Fygg]]s fell from the [[Observatory]].&lt;br /&gt;
*[[Apus Major]]: The most senior of all the [[Celestrian]]s, this all-knowing ancient rules the [[Observatory]] with a benevolent hand.&lt;br /&gt;
*[[Erinn]]: A young woman living with her grandfather in [[Angel Falls]]; she finds the {{Hero 9}} after he/she fell into the base of the waterfall. Her father was the &amp;quot;[[Inn]]credible Inntertainer,&amp;quot; and [[Patty]] recruits her to help restore his old establishment, the [[Quester&#039;s Rest]], in [[Stornway]].&lt;br /&gt;
*[[Patty]]: A feisty, party girl and old acquaintance of Erinn&#039;s father. She recruits Erinn to help restore his old inn. Provides her Party Planning services for the {{Hero 9}} at the [[Quester&#039;s Rest]].&lt;br /&gt;
*[[Stella]]: A flippant fairy keen on fashion but prone to malapropism, [[Stella]] is the skipper of the [[Starflight Express]] and has been trying to find her missing boss. Manages the [[Battle Records]] for the {{Hero 9}} and is always ready to give advice.&lt;br /&gt;
*[[List of minor characters in Dragon Quest IX#Pavo|Pavo]]: A [[Celestrian]] with the power to open the Rapportal. Enables the player to use multiplayer mode.&lt;br /&gt;
*[[Sellma]]: A representative of the Sinndicate of Pubs, [[Inn]]s, and Taverns (S.P.I.T.), sent to Quester&#039;s Rest to manage the [[DQVC]] Shopping Service.&lt;br /&gt;
*{{Serena 9}}: A forlorn ghost of a woman that is wandering the [[Protectorate]] in search of someone........&lt;br /&gt;
*[[Corvus]]: The Guardian Of [[Wormwood Creek]], and once [[Aquila]]&#039;s teacher. He went missing long ago under mysterious circumstances.&lt;br /&gt;
*[[Sterling]]: The Captain of the [[Starflight Express]], who went missing after it was struck by a mysterious beam of light.&lt;br /&gt;
*[[Greygnarl]]: An ancient dragon known as the &amp;quot;Hero of the Heavens,&amp;quot; he still bears wounds from when he clashed with [[Barbarus]] and the [[Gittish Empire]]. He is attended by the residents of [[Upover]], and gets first dibs on the local ale.&lt;br /&gt;
*[[Barbarus]]: A dark dragon who was summoned by the [[Gittish Empire]] to do their bidding. Famously clashed with [[Greygnarl]] long ago.&lt;br /&gt;
*[[King Godwyn]]: A cruel tyrant from ages past who sought to bring the world under the heel of his [[Gittish Empire]]. His death was shrouded in mystery, but he and his empire seems to have returned.&lt;br /&gt;
*[[List of minor characters in Dragon Quest IX#Zenus|Zenus]]: The Grand Architect who created the world, known as simply the &amp;quot;Almighty&amp;quot; to the mortals and [[Celestrian]]s.&lt;br /&gt;
*[[Celestria]]: The daughter of the Almighty One, she sacrificed herself and transformed herself into the World Tree [[Yggdrasil]], until it was proven Mortals have goodness in their hearts.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Monster Battle Victory DQ IX group.png|right|border|430px|thumb|Splash art from &#039;&#039;[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]&#039;&#039;]]&lt;br /&gt;
Development of &#039;&#039;IX&#039;&#039; actually began long after the preliminary stages of what would become {{Dragon Quest X}} were completed, in 2005. It was originally entering development under the assumption of being a gaiden title, or spin-off, rather than a numerical entry, but [[Akihiko Hino]] protested that the game deserved to be treated as a canon entry in the series. Hino&#039;s passion for creating a title worthy of a roman numeral led directly to the game&#039;s story being expanded enough to match the volume of previous entries: the original plan was a simple tutorial section that would then give way to the multiplayer aspect.&lt;br /&gt;
&lt;br /&gt;
The desicion to produce the game for the [[Nintendo DS]] came from [[Yuji Horii]]&#039;s desire to create an RPG that friends can play together, and the handheld&#039;s ability to connect to other units merely by being in proximity eliminated the connectivity issues of stationary consoles. The {{DS}}&#039; overwhelming popularity also contributed to the desicion, as the seventh generation of consoles paled in terms of hardware sales.&lt;br /&gt;
&lt;br /&gt;
In mid-2006, {{Main Series}} series composer Kōichi Sugiyama confirmed that &#039;&#039;Dragon Quest IX&#039;&#039; was in development. He is quoted by Japanese video game magazine Famitsu as saying, &amp;quot;I&#039;m not sure when &#039;&#039;Dragon Quest IX&#039;&#039; will be released, but it seems that progress is continually being made. I&#039;m personally excited.&amp;quot; On December 12, 2006, during a press conference celebrating the 20th anniversary of the {{Main Series}} franchise, Square Enix announced that &#039;&#039;Dragon Quest IX&#039;&#039; would be released exclusively for the [[Nintendo DS]] handheld video game console making it the first numbered {{Main Series}} title to debut on a handheld. A demo build of the game was released to select outlets at the time, featuring battles that took place in real time as opposed to turn-based menus. This was suggested by Akihiko Hino to provide a different experience forfans, but bad reception and [[Yuji Horii]]&#039;s belief that {{Main Series}} should be something that can be played by anyone regardless of skill led to the system being scrapped.&lt;br /&gt;
&lt;br /&gt;
Directorial duties were split between Akihiko Hino and Jin Fujisawa, with the latter taking the lion&#039;s share of the responsibilities as Hino supervised Level-5&#039;s personal projects. Fujisawa implemented a user interface similar to that found in &#039;&#039;{{DQMJ}}&#039;&#039;, having found it to be an ideal utilization of the {{DS}}&#039; touch screen feature. As &#039;&#039;IX&#039;s&#039;&#039; development continued in tandem with that of {{X}}, the teams shared ideas and influenced one another throught the process: the [[Vocation system]] was added to &#039;&#039;IX&#039;&#039; after it was implemented in {{X}}, and the quest system was added to the latter after being devised as a way to extend playtime in the former, to name two examples.&lt;br /&gt;
&lt;br /&gt;
The Japanese release of &#039;&#039;Dragon Quest IX&#039;&#039; was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980.&lt;br /&gt;
&lt;br /&gt;
On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game&#039;s release delay worried &#039;&#039;[[Final Fantasy]]&#039;&#039; fans, who were told by Square Enix president Yoichi Wada that &#039;&#039;Dragon Quest IX&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s delay may affect &#039;&#039;Final Fantasy XIII&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s release, stating that he &amp;quot;[could] not say there [would not] be an effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest IX&#039;&#039; was designed to be the hardest &#039;&#039;Dragon Quest&#039;&#039; game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the &#039;&#039;Dragon Quest IX&#039;&#039; developers say &amp;quot;people can always find out information on the internet　— like that&#039;s part of the game experience.&amp;quot; In addition the game has only one game slot. Ryutaro Ichimura, producer of &#039;&#039;Dragon Quest IX&#039;&#039;, clarified the reason explaining that there is not enough space on the system for multiple traditional save-slots given the amount of freedom the game allows. Instead, the save area is used for a backup save-slot in case of battery failure.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Japan===&lt;br /&gt;
&#039;&#039;Dragon Quest IX&#039;&#039; shipped with over 2 million pre-order sales. While the official release date for &#039;&#039;Dragon Quest IX&#039;&#039; was July 11, 2009, some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date. In spite the large number of pre-orders and additional release shipments by Square-Enix, lines still formed for the release.&lt;br /&gt;
&lt;br /&gt;
Within a two period the title had sold 2,318,932 copies out of an estimated 3 million copies that had been shipped. Some analyst say that 3 million may be too conservative and expect 5 million copies sold in Japan alone with large overseas sales expectations that could break previous {{Main Series}} sales records. The sale is the largest post 2000 debut week sale which was previously held by the former title, {{Dragon Quest VIII}}.&lt;br /&gt;
&lt;br /&gt;
===North America===&lt;br /&gt;
On July 10, 2010, one day before the official release, &#039;&#039;Dragon Quest&#039;&#039; creator [[Yuji Horii]] visited the Nintendo World Store to commemorate the release of &#039;&#039;Dragon Quest IX: Sentinels of the Starry Skies&#039;&#039; in North America at a special launch event.&lt;br /&gt;
&lt;br /&gt;
The North American release of &#039;&#039;Dragon Quest IX&#039;&#039; was heavily promoted by Nintendo - the company ran commercials featuring Seth Green in theaters and on television, featured &#039;&#039;Dragon Quest IX&#039;&#039; for two weeks on Nintendo Week, and sponsored special &#039;&#039;Dragon Quest IX&#039;&#039; events at select GameStop, Best Buy, and Simon Mall locations from July 31, 2010 through August 2010 where players could obtain exclusive downloadable treasure maps. &#039;&#039;Dragon Quest IX: Sentinels of the Starry Skies&#039;&#039; was also the subject of two segments of &#039;&#039;Iwata Asks&#039;&#039;, where Satoru Iwata interviewed [[Yuji Horii]] and Ryutaro Ichimura concerning the North American release of &#039;&#039;Dragon Quest IX&#039;&#039;. Nintendo also ran a [[Dragon Quest IX: Sentinels of the Starry Skies Fan Trivia Contest|trivia contest]] to promote the game. The winner would receive the game early free. &lt;br /&gt;
&lt;br /&gt;
The August 2010 issue of Nintendo Power also featured &#039;&#039;Dragon Quest IX&#039;&#039; on the cover.&lt;br /&gt;
&lt;br /&gt;
Excluding pre-orders, &#039;&#039;Dragon Quest IX: Sentinels of the Starry Skies&#039;&#039; has been the top selling {{DS}} game in the first two weeks since its release, according to Gamasutra and Amazon.com. It was the eighth best-selling game of July 2010 in the NPD charts, with 132,000 units.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Japan===&lt;br /&gt;
[[File:Marching Through The Streets.png|right|border|150px]]&lt;br /&gt;
Famitsu has scored the game with 40/40, the tenth game to achieve a perfect score. After its international release, it received high reviews, including an 87% on Metacritic.com and a user score of 9.0.&lt;br /&gt;
&lt;br /&gt;
===Europe===&lt;br /&gt;
In the spanish magazine &#039;&#039;Hobby Consolas&#039;&#039; the game was scored on two occasions: the first time it received 96/100 and was reviewed by a journalist of the Nintendo department, the second time it received 93/100 and it was a mix of all the reviews made by the users of the game in the website of the magazine.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ General Credits&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Scenario &amp;amp; Game Design&lt;br /&gt;
|[[Yuji Horii]]&lt;br /&gt;
|----------&lt;br /&gt;
|Character &amp;amp; Monster Design&lt;br /&gt;
|[[Akira Toriyama]]&lt;br /&gt;
|----------&lt;br /&gt;
|Music Composer&lt;br /&gt;
|[[Kōichi Sugiyama]]&lt;br /&gt;
|----------&lt;br /&gt;
|Director&lt;br /&gt;
|[[Akihiko Hino]], Jin Fujisawa&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Square Enix Co. Ltd. (Development Staff)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Chief Scenario Planner&lt;br /&gt;
|Atsushi Narita&lt;br /&gt;
|----------&lt;br /&gt;
|Chief Event Planner&lt;br /&gt;
|Masahiro Kataoka&lt;br /&gt;
|----------&lt;br /&gt;
|Scenario Staff&lt;br /&gt;
|Fuminori Ishikawa, Takeshi Uchikawa, Kenjirou Mori, Misato Zenba&lt;br /&gt;
|----------&lt;br /&gt;
|System Planners&lt;br /&gt;
|Naomi Ozawa, Yoichi Kuroda&lt;br /&gt;
|----------&lt;br /&gt;
|Event Planners&lt;br /&gt;
|Mizuki Iizuka, Kyoko Yamazaki, Ayako Yokoyama&lt;br /&gt;
|----------&lt;br /&gt;
|Sub Character Design&lt;br /&gt;
|Eiichirō Nakatsu&lt;br /&gt;
|----------&lt;br /&gt;
|Technical Support&lt;br /&gt;
|Koji Aoyama, Hiroyuki Kikkawa&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Level-5 Inc. (Development Staff)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Development Director&lt;br /&gt;
|Ken Motomura&lt;br /&gt;
|----------&lt;br /&gt;
|Technical Director&lt;br /&gt;
|Yasuhiro Akasaka&lt;br /&gt;
|----------&lt;br /&gt;
|Programming Director&lt;br /&gt;
|Takayuki Kobayashi&lt;br /&gt;
|----------&lt;br /&gt;
|Battle System Programming&lt;br /&gt;
|Yukinori Yamaguchi, Kota Yamashita, Koji Chado&lt;br /&gt;
|----------&lt;br /&gt;
|Menu Programming&lt;br /&gt;
|Yasuhito Shibuta, Nobuhiro Ogawa&lt;br /&gt;
|----------&lt;br /&gt;
|Scenario Programming&lt;br /&gt;
|Takuya Nishimura&lt;br /&gt;
|----------&lt;br /&gt;
|Network Programming&lt;br /&gt;
|Takuya Nishimura&lt;br /&gt;
|----------&lt;br /&gt;
|Map Programming&lt;br /&gt;
|Atsushi Higuchi, Keiji Adachi&lt;br /&gt;
|----------&lt;br /&gt;
|Programming Support&lt;br /&gt;
|Mamoru Itagaki, Usuke Kumagai, Yūsuke Hashimoto, Seiji Ōta&lt;br /&gt;
|----------&lt;br /&gt;
|Main Character Models&lt;br /&gt;
|Shinya Hayakawa&lt;br /&gt;
|----------&lt;br /&gt;
|Main Character Motion&lt;br /&gt;
|Yasuyoshi Sasaki, Jun Takahata&lt;br /&gt;
|----------&lt;br /&gt;
|Monster Models&lt;br /&gt;
|Hiroshi Niwa, Eri Yamada&lt;br /&gt;
|----------&lt;br /&gt;
|Monster Motion&lt;br /&gt;
|Hiroshi Niwa, Eri Yamada&lt;br /&gt;
|----------&lt;br /&gt;
|3D Object Graphics&lt;br /&gt;
|Yoshihisa Mikata, Takahiro Koshio&lt;br /&gt;
|----------&lt;br /&gt;
|Sub-Character Design&lt;br /&gt;
|Miho Tanaka&lt;br /&gt;
|----------&lt;br /&gt;
|2D Character Graphics&lt;br /&gt;
|Noriaki Sonoda, Mitsuhito Masuo&lt;br /&gt;
|----------&lt;br /&gt;
|Menu Design&lt;br /&gt;
|Chikami Koori&lt;br /&gt;
|----------&lt;br /&gt;
|Event Director&lt;br /&gt;
|Hiroshi Matsuyama&lt;br /&gt;
|----------&lt;br /&gt;
|Event Storyboards&lt;br /&gt;
|Naotsugu Zushi&lt;br /&gt;
|----------&lt;br /&gt;
|Event Scripts&lt;br /&gt;
|Masahiro Noda, Keitaro Sato, Kyousuke Yoshioka&lt;br /&gt;
|----------&lt;br /&gt;
|Visual Effects Director&lt;br /&gt;
|Yoshiaki Kōya&lt;br /&gt;
|----------&lt;br /&gt;
|Visual Effects&lt;br /&gt;
|Mitsuhito Nakajo, Toshinori Yokoyama, Masashi Masuda, Kenichi Tanoue, Jun Itakura&lt;br /&gt;
|----------&lt;br /&gt;
|Map Art Design Director&lt;br /&gt;
|Takeshi Majima&lt;br /&gt;
|----------&lt;br /&gt;
|Map Art Design&lt;br /&gt;
|Jiro Morinaga, Masako Arakawa, Hisami Miyamoto&lt;br /&gt;
|----------&lt;br /&gt;
|Map Graphics Director&lt;br /&gt;
|Kazunari Matsuo&lt;br /&gt;
|----------&lt;br /&gt;
|Map Graphics Associate Director&lt;br /&gt;
|Ryoko Takahashi&lt;br /&gt;
|----------&lt;br /&gt;
|Map Graphics&lt;br /&gt;
|Akari Uchino, Nahoko Kawabata, Yoshiko Fujita, Yuko Nakano, Yūji Soga&lt;br /&gt;
|----------&lt;br /&gt;
|Sound Effects&lt;br /&gt;
|Dai Yamanaka, Yumiko Hashizume&lt;br /&gt;
|----------&lt;br /&gt;
|Sound Production Support&lt;br /&gt;
|Tomohito Nishiura&lt;br /&gt;
|----------&lt;br /&gt;
|Special Thanks&lt;br /&gt;
|Takehiro Fujii, Jun Sonobe, Keiji Noda, Kosuke Nagami, Yudai Oda, Takaharu Takesada, Yoshiaki Kusuda, Takahiro Fujimatsu, Kōsuke Uemura, Eiji Ishii, Takayuki Sameshima, Shigeto Suzuki, Naoko Mori, Takafumi Teraoka, Hirokazu Nagai, Akiko Shigeto, Kengo Todaka, Takuzo Nagano, Makoto Shikasho, Sayaka Mizuno, Kazuya Kuranari, Tatsuya Shinkai, Yuichi Murase, Kazunari Akita, Yuka Sonobe, Akihiro Usuki, Noriko Maruya, Yuko Warizaya, Kaoru Takahira, Moe Sudo, Yukiko Harada, Tomoko Hirayabu, Yoko Yasukochi, Chihiro Watanabe, Naoko Mizukami, Miki Murahashi&lt;br /&gt;
|----------&lt;br /&gt;
|Test Players	&lt;br /&gt;
|Eriko Hara, Suguru Sato, Shinya Hyakuta, Jun Kirikihira, Ryosuke Miyazaki, Kenichi Kai, Ryuichi Nakagawa, Masahide Fukui, Ryo Yonemitsu, Hidetaka Kajiwara, Kenta Tomiyasu, Hiroki Fujiwara, Seiji Nishiguchi, Toshihiko Matsushita, Yui Sakamoto, Masato Nishikawa, Kosuke Mihara, Yuya Yoshida, Seiji Nakano&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Tose Co. Ltd.&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Music Programming&lt;br /&gt;
|Tose Co. Ltd.&lt;br /&gt;
|----------&lt;br /&gt;
|Sound Advisors&lt;br /&gt;
|Takumi Hosoyama, Hidenori Miyanaga&lt;br /&gt;
|----------&lt;br /&gt;
|Music Programmers&lt;br /&gt;
|Ryoue Takagi, Masaya Tsunemoto, Eri Yasuda&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Additional Company Credits&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Illustrations&lt;br /&gt;
|Masuhiro Tatara &amp;amp; f&lt;br /&gt;
|----------&lt;br /&gt;
|Title Logo Designs&lt;br /&gt;
|bold Co. Ltd., Masahiko Fuchikami, Kamikazedouga&lt;br /&gt;
|----------&lt;br /&gt;
|Animation Production&lt;br /&gt;
|Kamikazedouga&lt;br /&gt;
|----------&lt;br /&gt;
|Directors&lt;br /&gt;
|Junpei Mizusaki, Toshihisa Yokoshima&lt;br /&gt;
|----------&lt;br /&gt;
|Art Direction&lt;br /&gt;
|Rie Suzuki&lt;br /&gt;
|----------&lt;br /&gt;
|Movie Design&lt;br /&gt;
|Rie Suzuki&lt;br /&gt;
|----------&lt;br /&gt;
|Character Design&lt;br /&gt;
|Rie Suzuki&lt;br /&gt;
|----------&lt;br /&gt;
|Background&lt;br /&gt;
|Tetsuro Kodama, Keita Sakai&lt;br /&gt;
|----------&lt;br /&gt;
|Animation Director&lt;br /&gt;
|Takanobu Mizuno&lt;br /&gt;
|----------&lt;br /&gt;
|3DCG&lt;br /&gt;
|Naoto Oishi, Yuta Matsumoto, Itsune Sugiyama, Satoru Sano, Hideyuki Harano, Takayuki Abe, Mai Nakamura, Akihisa Takada, Taketo Kobayashi, Yasuyuki Watanabe, Mimu Sato&lt;br /&gt;
|----------&lt;br /&gt;
|Key Animation&lt;br /&gt;
|Tatsuya Shiraishi, Hiroyasu Oda&lt;br /&gt;
|----------&lt;br /&gt;
|Title Logo Animation&lt;br /&gt;
|Masaki Ishii&lt;br /&gt;
|----------&lt;br /&gt;
|Supported by&lt;br /&gt;
|wonderium Inc., DiGi Plannet Co.Ltd., Nac Inc., Sound Box Inc.&lt;br /&gt;
|----------&lt;br /&gt;
|Production Manager&lt;br /&gt;
|Takayuki Sasaki&lt;br /&gt;
|----------&lt;br /&gt;
|Management&lt;br /&gt;
|Shinya Sasahara&lt;br /&gt;
|----------&lt;br /&gt;
|Animation Producer&lt;br /&gt;
|Kaori Satake&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Square Enix Co. Ltd. (Localisation)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|General Manager&lt;br /&gt;
|Kazuhisa Ichigaya&lt;br /&gt;
|----------&lt;br /&gt;
|Localisation Coordinators&lt;br /&gt;
|Shumpei Ueyama, Simon Weisgerber, Yoshiya Hirohama&lt;br /&gt;
|----------&lt;br /&gt;
|English Translators&lt;br /&gt;
|Oli Chance (Shloc Ltd), Will Blatchley (Plus Alpha Translations), Clare Saracine (Plus Alpha Translations)&lt;br /&gt;
|----------&lt;br /&gt;
|French Translators&lt;br /&gt;
|Adeline Guichard-Lepetit, Stéphanie Malabry, Cédric Tannay, Benoît Mergault&lt;br /&gt;
|----------&lt;br /&gt;
|Italian Translators&lt;br /&gt;
|Massimiliano Sacchi, Irene Campisi, Lorenzo Turconi, Carmen Freschetti&lt;br /&gt;
|----------&lt;br /&gt;
|German Translators&lt;br /&gt;
|Georg Hund, Angela Hufschmidt, Kai Wichmann, Isabel Sterner&lt;br /&gt;
|----------&lt;br /&gt;
|Spanish Translators&lt;br /&gt;
|Aurora Ramírez Martínez-Esparza, Carlos Lacasa, Francesc Pedrosa&lt;br /&gt;
|----------&lt;br /&gt;
|MSM GmbH Localisation Management&lt;br /&gt;
|Dirk Sander, Andrea Schröter&lt;br /&gt;
|----------&lt;br /&gt;
|Special Thanks	&lt;br /&gt;
|Reika Osada, Mari Kojima&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Square Enix Co. Ltd. (Quality Assurance)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Coordinators&lt;br /&gt;
|Toshihiro Takemoto, Makiko Nakai, Kento Yokota, Minami Maruyama, Hiroshi Kondo&lt;br /&gt;
|----------&lt;br /&gt;
|Technical Engineers&lt;br /&gt;
|Tomohito Kohno, Toshimitsu Umezawa, Toyokazu Takehara, Akihiko Nagayama, Tadahiro Kaneko, Shinya Tsukioka, Masakazu Kawanishi, Haruka Suzuki&lt;br /&gt;
|----------&lt;br /&gt;
|Testers&lt;br /&gt;
|Shinji Hirokawa, Toyokazu Takagi, Kazuhiko Yamaguchi, Susumu Kurihara, Kenji Nishikawa, Akitoshi Yukawa, Katsuya Aiso, Daigoro Yoshino, Youhei Shimabayashi, Kana Yokoyama, Miki Yamaguchi, Momoko Tanaka, Hiroki Satō, Mari Yamazaki, Masahiro Eguchi, Kei Tamura, ...and the entire QA staff&lt;br /&gt;
|----------&lt;br /&gt;
|Chief Coordinator&lt;br /&gt;
|Yuuchi Kikumoto&lt;br /&gt;
|----------&lt;br /&gt;
|Ratings Advisors&lt;br /&gt;
|Sueko Kogai, Reiko Kondo&lt;br /&gt;
|----------&lt;br /&gt;
|Manager&lt;br /&gt;
|Hideyuki Kato&lt;br /&gt;
|----------&lt;br /&gt;
|Senior Manager&lt;br /&gt;
|Yukihiro Shibuya&lt;br /&gt;
|----------&lt;br /&gt;
|General Manager&lt;br /&gt;
|Koji Yamashita&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Square Enix Co. Ltd. (Publicity Division)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Corporate Executive&lt;br /&gt;
|Koji Taguchi&lt;br /&gt;
|----------&lt;br /&gt;
|Original Publicity Producer&lt;br /&gt;
|Minako Gotō&lt;br /&gt;
|----------&lt;br /&gt;
|Original Publicity Team&lt;br /&gt;
|Noriko Ozaki, Itsuko Katano&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Square Enix Co. Ltd. (Public Relations)&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Public Relations Director&lt;br /&gt;
|Ryoichi Kuramochi&lt;br /&gt;
|----------&lt;br /&gt;
|Public Relations Assistant&lt;br /&gt;
|Mayumi Takita&lt;br /&gt;
|----------&lt;br /&gt;
|Dragon Quest Team&lt;br /&gt;
|Taichi Inuzuka, Yoshiki Watabe, Noriyoshi Fujimoto, Kaito Yamaguchi, Hiroshi Satō, Chikako Sato, Ryota Aomi&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Square Enix Inc.&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Senior Quality Assurance Manager&lt;br /&gt;
|David Carrillo (Ribs)&lt;br /&gt;
|----------&lt;br /&gt;
|Assistant QA Manager&lt;br /&gt;
|Aaron J. Adams&lt;br /&gt;
|----------&lt;br /&gt;
|Senior QA Coordinator&lt;br /&gt;
|Mathew A. Clift&lt;br /&gt;
|----------&lt;br /&gt;
|QA Coordinator	&lt;br /&gt;
|Jeremy G. F. Goldsmith&lt;br /&gt;
|----------&lt;br /&gt;
|Assistant QA Coordinator&lt;br /&gt;
|John Clark&lt;br /&gt;
|----------&lt;br /&gt;
|QA Adiminstrator&lt;br /&gt;
|Keith P. Martz&lt;br /&gt;
|----------&lt;br /&gt;
|QA Associate&lt;br /&gt;
|Joshua D. Boden&lt;br /&gt;
|----------&lt;br /&gt;
|QA Team&lt;br /&gt;
|Tim Blake, Teresa Curry, Amber Elliott, Matthew Fieler, Eddie Kim, Kristina Lee, Matthew Lee, Jesse Blake McCann, Stefanie Okumura, Victoria Oliver, Erika Rodriguez, Stephen Neil Valdez&lt;br /&gt;
|----------&lt;br /&gt;
|QA Translator&lt;br /&gt;
|Takahiro Soh&lt;br /&gt;
|----------&lt;br /&gt;
|Localisation Director&lt;br /&gt;
|Yutaka Sano&lt;br /&gt;
|----------&lt;br /&gt;
|QA Director&lt;br /&gt;
|Yutaka Sano&lt;br /&gt;
|----------&lt;br /&gt;
|President&lt;br /&gt;
|John Yamamoto&lt;br /&gt;
|----------&lt;br /&gt;
|CEO&lt;br /&gt;
|John Yamamoto&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Square Enix Ltd.&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Chief of QA&lt;br /&gt;
|André Woitczyk&lt;br /&gt;
|----------&lt;br /&gt;
|Assistant QA Managers&lt;br /&gt;
|Lee Deneini, Dario de Cesare&lt;br /&gt;
|----------&lt;br /&gt;
|UK QA Co-ordinator&lt;br /&gt;
|Vince Sri-Ram&lt;br /&gt;
|----------&lt;br /&gt;
|UK QA Lead&lt;br /&gt;
|Alex Chinchen&lt;br /&gt;
|----------&lt;br /&gt;
|UK QA Team&lt;br /&gt;
|Helen Gray, Shailesh Iyer, Haren Patel, Ikechi Emeruwa&lt;br /&gt;
|----------&lt;br /&gt;
|French QA Co-ordinator&lt;br /&gt;
|Thibaut Salembier&lt;br /&gt;
|----------&lt;br /&gt;
|French QA Lead&lt;br /&gt;
|Kevin Balon&lt;br /&gt;
|----------&lt;br /&gt;
|French QA Team&lt;br /&gt;
|Élodie Anger, Florian Genthon, Bruno Vala, Fabian Weber, Johan Wyckaert&lt;br /&gt;
|----------&lt;br /&gt;
|Italian QA Co-ordinator&lt;br /&gt;
|Gaetano Fabozzi&lt;br /&gt;
|----------&lt;br /&gt;
|Italian QA Lead&lt;br /&gt;
|Giulia Isnenghi&lt;br /&gt;
|----------&lt;br /&gt;
|Italian QA Team&lt;br /&gt;
|Massimiliano Bonatto, Nelson Cerino, Simone Della Fornace, Diego D&#039;Alessandro, Enrico Sette&lt;br /&gt;
|----------&lt;br /&gt;
|German QA Co-ordinator&lt;br /&gt;
|Hoi-yee Leung&lt;br /&gt;
|----------&lt;br /&gt;
|German QA Lead&lt;br /&gt;
|Michael Becker&lt;br /&gt;
|----------&lt;br /&gt;
|German QA Team&lt;br /&gt;
|Jana Beck, Juliane Hackbarth, Julia Lotzow, Soleiman Mohsseni, Angela Schattner, Christian Wolf&lt;br /&gt;
|----------&lt;br /&gt;
|Spanish QA Co-ordinator&lt;br /&gt;
|Píndaro Vargas-Farías&lt;br /&gt;
|----------&lt;br /&gt;
|Spanish QA Lead&lt;br /&gt;
|Carlos Montoya Lara&lt;br /&gt;
|----------&lt;br /&gt;
|Spanish QA Team&lt;br /&gt;
|Vanessa Góngora Jurado, Héctor Lorda Ruiz, Pablo Menéndez Pérez, Patricia Pérez Vera, Marta Torrus Pons&lt;br /&gt;
|----------&lt;br /&gt;
|Localisation Team&lt;br /&gt;
|Pierre Gauthier, Elisa Giribaldi, Sina Moelleken, Mariona Pera i de Miguel, Morgan Rushton&lt;br /&gt;
|----------&lt;br /&gt;
|Localisation Producer&lt;br /&gt;
|Alessandro Bovenzi&lt;br /&gt;
|----------&lt;br /&gt;
|Assistant Localisation Producer&lt;br /&gt;
|Daniel Mellar&lt;br /&gt;
|----------&lt;br /&gt;
|Assistant Production Manager&lt;br /&gt;
|Yuko Tomizawa&lt;br /&gt;
|----------&lt;br /&gt;
|Senior Production Manager&lt;br /&gt;
|Sebastian Ohsan Berthelsen&lt;br /&gt;
|----------&lt;br /&gt;
|Senior Creative Services Manager&lt;br /&gt;
|Stéphanie Journau&lt;br /&gt;
|----------&lt;br /&gt;
|Assistant Brand Manager&lt;br /&gt;
|Craig Parker-Wood&lt;br /&gt;
|----------&lt;br /&gt;
|Senior Brand Manager&lt;br /&gt;
|Adrian Arnese&lt;br /&gt;
|----------&lt;br /&gt;
|European PR Manager&lt;br /&gt;
|Alex Huhtala&lt;br /&gt;
|----------&lt;br /&gt;
|Brand Director&lt;br /&gt;
|Makoto Kotaka&lt;br /&gt;
|----------&lt;br /&gt;
|Project Co-ordination&lt;br /&gt;
|Makoto Kotaka&lt;br /&gt;
|----------&lt;br /&gt;
|Digital Communcations Manager&lt;br /&gt;
|Antonio Marfuggi&lt;br /&gt;
|----------&lt;br /&gt;
|Vice-President&lt;br /&gt;
|Larry Sparks&lt;br /&gt;
|----------&lt;br /&gt;
|Co-OOs&lt;br /&gt;
|Michael Sherlock, Jürgen Goeldner&lt;br /&gt;
|----------&lt;br /&gt;
|President&lt;br /&gt;
|Phil Rogers&lt;br /&gt;
|----------&lt;br /&gt;
|CEO&lt;br /&gt;
|Phil Rogers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Nintendo Co. Ltd.&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Coordination&lt;br /&gt;
|Yutaka Takehisa, Sakae Yamazaki&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Nintendo of America&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Coordination&lt;br /&gt;
|Jeff Miller, William Trinen, Chiko Bird, Robert Heiret&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Nintendo of Europe&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Coordination&lt;br /&gt;
|Takashi Ebiike, Michaël Hugot, Alexandra Potter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Additional Credits&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Special Thanks from Square Enix&lt;br /&gt;
|Sugiyama Kobo, Shueisha Inc., Nintendo Co. Ltd., Kaori Okada, Kazumi Hisada&lt;br /&gt;
|----------&lt;br /&gt;
|Publishers&lt;br /&gt;
|Yōichi Wada, Keiji Honda&lt;br /&gt;
|----------&lt;br /&gt;
|General Producer&lt;br /&gt;
|Yukinobu Chida&lt;br /&gt;
|----------&lt;br /&gt;
|Executive Producer&lt;br /&gt;
|Yū Miyake&lt;br /&gt;
|----------&lt;br /&gt;
|Assistant Producer&lt;br /&gt;
|Shuhei Yamaguchi&lt;br /&gt;
|----------&lt;br /&gt;
|Producer&lt;br /&gt;
|Ryutaro Ichimura&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQIXDS_box_art.jpg|North American box art.&lt;br /&gt;
DQIX Michikusa adventure guide.png|Michikusa guide.&lt;br /&gt;
DQIX_soundtrack.png|Soundtrack.&lt;br /&gt;
DQIX Piano Album.png|Piano Album.&lt;br /&gt;
DQIXDS icon.gif|Game icon.&lt;br /&gt;
Dq9ds char collage 1.png|Celestrians.&lt;br /&gt;
Random Encounter.png|Ambush.&lt;br /&gt;
DQIX Alltrades Abbey scene.png|{{Vocation}} changing.&lt;br /&gt;
DQIX Atlas battle.png|Giant slaying.&lt;br /&gt;
Erinns_Inn.png|The Quester&#039;s rest.&lt;br /&gt;
IX callback art.jpg| Homage to {{III}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.dqix.jp/ Official &#039;&#039;Dragon Quest IX&#039;&#039; Japanese Website]&lt;br /&gt;
*[http://www.level5.co.jp/products/dq9/ Teaser Site] The Official &#039;&#039;Dragon Quest IX&#039;&#039; Teaser Website from Level 5&lt;br /&gt;
*[http://ds.ign.com/objects/849/849436.html &#039;&#039;Dragon Quest IX&#039;&#039;] at [http://www.ign.com/ IGN].&lt;br /&gt;
&lt;br /&gt;
{{DQIXNav}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest IX|*!]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 09}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Dragon Quest IX : Les Sentinelles du firmament]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268819</id>
		<title>Dragon Quest XII: Beyond Dreams</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268819"/>
		<updated>2026-05-29T15:43:40Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title= &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&lt;br /&gt;
|image= [[File:Dragon Quest XII Beyond Dreams logo.png|frameless]]&lt;br /&gt;
|caption =&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;Orca&amp;lt;br&amp;gt;HexaDrive&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;TBA&lt;br /&gt;
|released = TBA&lt;br /&gt;
|ratings = &lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII　夢の彼方へ|Doragon Kuesuto Toerubu Yume no Kanata e}} is the twelfth main {{DQSeries}} game. It is planned to have a simultaneous worldwide release, though no specific release date or platforms have been given. &lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
The story follows a young hero who is beset by strange visions in their sleep.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:Dragon Quest XII The Flames of Fate Logo 2021.webp|left|thumb|Original logo for &#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;]]&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; was announced on May 27, 2021 with the full title {{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII 選ばれし運命の炎|Doragon Kuesuto Toerubu Erabareshi Unmei no Honoo}}. [[Yuji Horii]] stated &#039;&#039;XII&#039;&#039; would be &amp;quot;darker&amp;quot; and adult-themed, with a greater focus on decision-making and a revamped combat system. In September 2021, an exploit in NVIDIA&#039;s GeForce Now service revealed a PC release to be in development. In 2021, job listings pertaining to the game were posted on the websites of co-developers Orca and HexaDrive, confirming that the game would be developed on Unreal Engine 5&amp;lt;ref&amp;gt;Romano, Sal. [https://www.gematsu.com/2021/09/hexa-drive-co-developing-dragon-quest-xii-the-flames-of-fate &amp;quot;HEXADRIVE co-developing Dragon Quest XII: The Flames of Fate&amp;quot;]. &#039;&#039;Gematsu&#039;&#039;. September 21, 2023.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20210914025023/https://hexadrive.jp/recruit/joblist-dragonquest/ &amp;quot;ドラゴンクエストシリーズ最新作｜特別採用ページ&amp;quot;]. HexaDrive. Archived from [https://hexadrive.jp/recruit/joblist-dragonquest/ the original] on September 14, 2021. Retrieved May 29, 2026.&amp;lt;/ref&amp;gt;. &#039;&#039;The Flames of Fate&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s logo was updated in 2023&amp;lt;ref&amp;gt;Bueno, Daniel. [https://www.siliconera.com/dragon-quest-xii-the-flames-of-fate-logo-updated/ &amp;quot;Dragon Quest XII: The Flames of Fate Logo Updated&amp;quot;] . &#039;&#039;Siliconera&#039;&#039;. April 20, 2023.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20230415113632/https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html Square Enix Creative Business Unit II career recruitment site]. Archived from [https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html the original] on April 15, 2023. Retrieved May 28, 2026.&amp;lt;/ref&amp;gt;; afterwards, no further updates on the game were given and no gameplay footage was ever shown. &lt;br /&gt;
&lt;br /&gt;
On the 2026 &#039;&#039;Dragon Quest&#039;&#039; Day (May 27, 2026), &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039; was publicly revealed in the &amp;quot;Update from the &#039;&#039;Dragon Quest&#039;&#039; Team&amp;quot; livestream. According to producer Yosuke Saito, development on &#039;&#039;The Flames of Fate&#039;&#039; hit several difficulties since 2021, including a reshuffle of the staff; however, these difficulties allowed Saito and Horii to revise the game&#039;s concept anew and restart the production process, with the new logo and subtitle reflecting this change in direction. Horii commented on the new concept: &amp;quot;What lies beyond dreams? Surely not a world of darkness, but a bright and exciting future.&amp;quot;&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; will be the final mainline entry to involve the franchise&#039;s music composer [[Kōichi Sugiyama]] and character/monster designer [[Akira Toriyama]], who passed away in September 30th, 2021 and March 1st, 2024 respectively.{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXII Screenshot 01.jpeg&lt;br /&gt;
File:DQXII Screenshot 02.jpeg&lt;br /&gt;
File:DQXII Screenshot 03.jpeg&lt;br /&gt;
File:DQXII Screenshot 04.jpeg&lt;br /&gt;
File:DQXII Screenshot 05.jpeg&lt;br /&gt;
File:DQXII Screenshot 06.jpeg&lt;br /&gt;
File:Dragon Quest XII The Flames of Fate Logo 2023.webp|Updated logo for &#039;&#039;The Flames of Fate&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.dragonquest.com/DQXII/ Official site (English)]&lt;br /&gt;
* [https://www.dragonquest.jp/dq12/ Official site (Japanese)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QsYz_CVdowA Update from the &#039;&#039;Dragon Quest&#039;&#039; Team (English subtitles)]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 12}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
[[Category:Dragon Quest XII]]&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268710</id>
		<title>Dragon Quest XII: Beyond Dreams</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268710"/>
		<updated>2026-05-28T23:13:25Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: Fixed title display&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title= &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&lt;br /&gt;
|image= [[File:Dragon Quest XII Beyond Dreams logo.png|frameless]]&lt;br /&gt;
|caption =&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;Orca&amp;lt;br&amp;gt;HexaDrive&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;TBA&lt;br /&gt;
|released = TBA&lt;br /&gt;
|ratings = &lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII　夢の彼方へ|Doragon Kuesuto Toerubu Yume no Kanata e}} is the twelfth main {{DQSeries}} game. It is planned to have a simultaneous worldwide release, though no specific release date or platforms were given. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; will be the final mainline entry to involve the franchise&#039;s music composer [[Kōichi Sugiyama]] and character/monster designer [[Akira Toriyama]], who passed away in September 30th, 2021 and March 1st, 2024 respectively.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
The story follows a young hero who is beset by strange visions in their sleep.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:Dragon Quest XII The Flames of Fate Logo 2021.webp|left|thumb|Original logo for &#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;]]&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; was announced on May 27, 2021 with the full title {{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII 選ばれし運命の炎|Doragon Kuesuto Toerubu Erabareshi Unmei no Honoo}}. [[Yuji Horii]] stated &#039;&#039;XII&#039;&#039; would be &amp;quot;darker&amp;quot; and adult-themed, with a greater focus on decision-making and a revamped combat system. In September 2021, an exploit in NVIDIA&#039;s GeForce Now service revealed a PC release to be in development. Aside from a 2023 update to the logo&amp;lt;ref&amp;gt;Bueno, Daniel. [https://www.siliconera.com/dragon-quest-xii-the-flames-of-fate-logo-updated/ &amp;quot;Dragon Quest XII: The Flames of Fate Logo Updated&amp;quot;] . &#039;&#039;Siliconera&#039;&#039;. April 20, 2023.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20230415113632/https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html Square Enix Creative Business Unit II career recruitment site]. Archived from [https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html the original] on April 15, 2023. Retrieved May 28, 2026.&amp;lt;/ref&amp;gt;, no concrete updates were given and no gameplay footage was shown publicly for &#039;&#039;The Flames of Fate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Development on &#039;&#039;The Flames of Fate&#039;&#039; hit several difficulties since 2021, including a reshuffling of the staff and a total change of concept, which caused development to restart completely at an unspecified point. The game&#039;s new logo, subtitle, and first footage were revealed on the 2026 &#039;&#039;Dragon Quest&#039;&#039; Day (May 27, 2026). The new direction of the project is intended as an evolution of the series, according to producer Yosuke Saito. {{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXII Screenshot 01.jpeg&lt;br /&gt;
File:DQXII Screenshot 02.jpeg&lt;br /&gt;
File:DQXII Screenshot 03.jpeg&lt;br /&gt;
File:DQXII Screenshot 04.jpeg&lt;br /&gt;
File:DQXII Screenshot 05.jpeg&lt;br /&gt;
File:DQXII Screenshot 06.jpeg&lt;br /&gt;
File:Dragon Quest XII The Flames of Fate Logo 2023.webp|Updated logo for &#039;&#039;The Flames of Fate&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.dragonquest.com/DQXII/ Official site (English)]&lt;br /&gt;
* [https://www.dragonquest.jp/dq12/ Official site (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 12}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
[[Category:Dragon Quest XII]]&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268708</id>
		<title>Dragon Quest XII: Beyond Dreams</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268708"/>
		<updated>2026-05-28T21:40:52Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: Removed redundant information and added high-quality logos from The Flames of Fate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title= &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&lt;br /&gt;
|image= [[File:Dragon Quest XII Beyond Dreams logo.png|frameless]]&lt;br /&gt;
|caption =&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;Orca&amp;lt;br&amp;gt;HexaDrive&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;TBA&lt;br /&gt;
|released = TBA&lt;br /&gt;
|ratings = &lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII　夢の彼方へ|Doragon Kuesuto Toerubu Yume no Kanata e}} is the twelfth main {{DQSeries}} game. It is planned to have a simultaneous worldwide release, though no specific release date or platforms were given. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; will be the final mainline entry to involve the franchise&#039;s music composer [[Kōichi Sugiyama]] and character/monster designer [[Akira Toriyama]], who passed away in September 30th, 2021 and March 1st, 2024 respectively.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
The story follows a young hero who is beset by strange visions in their sleep.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:Dragon Quest XII The Flames of Fate Logo 2021.webp|left|thumb|Original logo for &#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;]]&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; was announced on May 27, 2021 with the full title {{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII 選ばれし運命の炎|Doragon Kuesuto Toerubu Erabareshi Unmei no Honoo}}. [[Yuji Horii]] stated &#039;&#039;XII&#039;&#039; would be &amp;quot;darker&amp;quot; and adult-themed, with a greater focus on decision-making and a revamped combat system. In September 2021, an exploit in NVIDIA&#039;s GeForce Now service revealed a PC release to be in development. Aside from a 2023 update to the logo&amp;lt;ref&amp;gt;Bueno, Daniel. [https://www.siliconera.com/dragon-quest-xii-the-flames-of-fate-logo-updated/ &amp;quot;Dragon Quest XII: The Flames of Fate Logo Updated&amp;quot;] . &#039;&#039;Siliconera&#039;&#039;. April 20, 2023.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20230415113632/https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html Square Enix Creative Business Unit II career recruitment site]. Archived from [https://www.jp.square-enix.com/recruit/career/bu-bd/2bu/index.html the original] on April 15, 2023. Retrieved May 28, 2026.&amp;lt;/ref&amp;gt;, no concrete updates were given and no gameplay footage was shown publicly for &#039;&#039;The Flames of Fate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Development on &#039;&#039;The Flames of Fate&#039;&#039; hit several difficulties since 2021, including a reshuffling of the staff and a total change of concept, which caused development to restart completely at an unspecified point. The game&#039;s new logo, subtitle, and first footage were revealed on the 2026 &#039;&#039;Dragon Quest&#039;&#039; Day (May 27, 2026). The new direction of the project is intended as an evolution of the series, according to producer Yosuke Saito. {{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXII Screenshot 01.jpeg&lt;br /&gt;
File:DQXII Screenshot 02.jpeg&lt;br /&gt;
File:DQXII Screenshot 03.jpeg&lt;br /&gt;
File:DQXII Screenshot 04.jpeg&lt;br /&gt;
File:DQXII Screenshot 05.jpeg&lt;br /&gt;
File:DQXII Screenshot 06.jpeg&lt;br /&gt;
File:Dragon Quest XII The Flames of Fate Logo 2023.webp|Updated logo for &#039;&#039;The Flames of Fate&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.dragonquest.com/DQXII/ Official site (English)]&lt;br /&gt;
* [https://www.dragonquest.jp/dq12/ Official site (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 12}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
[[Category:Dragon Quest XII]]&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=File:Dragon_Quest_XII_The_Flames_of_Fate_Logo_2023.webp&amp;diff=268705</id>
		<title>File:Dragon Quest XII The Flames of Fate Logo 2023.webp</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=File:Dragon_Quest_XII_The_Flames_of_Fate_Logo_2023.webp&amp;diff=268705"/>
		<updated>2026-05-28T21:30:53Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: Second logo for &amp;#039;&amp;#039;Dragon Quest XII: The Flames of Fate&amp;#039;&amp;#039;, as featured on a Square Enix jobs website in 2023.

Source: https://www.siliconera.com/dragon-quest-xii-the-flames-of-fate-logo-updated/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Second logo for &#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;, as featured on a Square Enix jobs website in 2023.&lt;br /&gt;
&lt;br /&gt;
Source: https://www.siliconera.com/dragon-quest-xii-the-flames-of-fate-logo-updated/&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=File:Dragon_Quest_XII_The_Flames_of_Fate_Logo_2021.webp&amp;diff=268703</id>
		<title>File:Dragon Quest XII The Flames of Fate Logo 2021.webp</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=File:Dragon_Quest_XII_The_Flames_of_Fate_Logo_2021.webp&amp;diff=268703"/>
		<updated>2026-05-28T21:27:28Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: Original logo for &amp;#039;&amp;#039;Dragon Quest XII: The Flames of Fate&amp;#039;&amp;#039;, before it was updated in 2023.

Source: https://www.siliconera.com/dragon-quest-xii-the-flames-of-fate-logo-updated/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original logo for &#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;, before it was updated in 2023.&lt;br /&gt;
&lt;br /&gt;
Source: https://www.siliconera.com/dragon-quest-xii-the-flames-of-fate-logo-updated/&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Newsfeed&amp;diff=268498</id>
		<title>Template:Newsfeed</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Newsfeed&amp;diff=268498"/>
		<updated>2026-05-27T15:20:29Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;width: 39%; float: center; margin-top: 7px; margin-bottom: 17px; vertical-align: top; border: 1px solid #cedff2; padding: 5px; background-color: #f6fafd; border-radius: 5px; line-height: 24px;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding: 0.75em; text-align: center; border-radius: 5px; background-color: #0096FF; font-size:1.2em; font-weight:bold;&amp;quot;|News&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | For older entries, see the [[News archive|news archive]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May 26, 2026&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Yuji Horii and producer Yosuke Saito have revealed [https://www.youtube.com/watch?v=QsYz_CVdowA&amp;amp;pp=ygUhdXBkYXRlIGZyb20gdGhlIGRyYWdvbiBxdWVzdCB0ZWFt the first footage] of &#039;&#039;Dragon Quest XII&#039;&#039;. The game has been completely retooled since its original announcement, with a new logo and subtitle. &#039;&#039;Dragon Quest Monsters: The Withered World&#039;&#039; has also been announced, &amp;quot;coming soon&amp;quot; for all current-generation platforms and Microsoft Windows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May 7, 2026&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| The original [[Dragon Quest]] game has been inducted into the [https://www.museumofplay.org/press-release/2026-world-video-game-hall-of-fame-inductees-revealed/ World Video Game Hall of Fame] alognside Konami&#039;s [https://en.wikipedia.org/wiki/Silent%20Hill%20(video%20game) Silent Hill], EA&#039;s [https://en.wikipedia.org/wiki/FIFA_International_Soccer FIFA International Soccer] and Rovio&#039;s [https://en.wikipedia.org/wiki/Angry_Birds_(video_game) Angry Birds].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;April 15, 2026&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Square Enix has announced the release date for [[Dragon Quest Smash/Grow]]: April 21st, 2026. The game will be available worldwide on iOS and Android. The company also released the [https://www.youtube.com/watch?v=NZhM8l8B8sY opening movie] for this game, made by renowned animation studio [https://www.kamikazedouga.co.jp/ Kamikaze Douga].&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Homepage templates]]&lt;br /&gt;
[[Category:Navigation templates]]&lt;br /&gt;
[[Category:News archive]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268495</id>
		<title>Dragon Quest XII: Beyond Dreams</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268495"/>
		<updated>2026-05-27T15:14:46Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title= &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&lt;br /&gt;
|image= [[File:Dragon Quest XII Beyond Dreams logo.png|frameless]]&lt;br /&gt;
|caption =&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;TBA&lt;br /&gt;
|released = TBA&lt;br /&gt;
|ratings = &lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII　夢の彼方へ|Doragon Kuesuto Toerubu Yume no Kanata e}} is the twelfth main {{DQSeries}} game. The game was announced on May 27th, 2021, the 35th anniversary of the &#039;&#039;Dragon Quest&#039;&#039; series, in a YouTube livestream. The game is planned to have a simultaneous worldwide release, though no specific release date was given. The platforms on which the game will be released have not yet been disclosed, and no gameplay footage has been released. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; will be the final mainline entry to involve the franchise&#039;s music composer [[Kōichi Sugiyama]] and character/monster designer [[Akira Toriyama]], who passed away in September 30th, 2021 and March 1st, 2024 respectively.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:Dragon-quest-12-logo.jpg|left|thumb|Original logo for &#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;]]&lt;br /&gt;
The game was announced on May 27, 2021 under the title {{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII 選ばれし運命の炎|Doragon Kuesuto Toerubu Erabareshi Unmei no Honoo}}. [[Yuji Horii]] stated &#039;&#039;XII&#039;&#039; would be &amp;quot;darker&amp;quot; and adult-themed, with a greater focus on decision-making and a revamped combat system. In September 2021, an exploit in NVIDIA&#039;s GeForce Now service revealed a PC release to be in development. No concrete updates or gameplay footage from &#039;&#039;The Flames of Fate&#039;&#039; were shown publicly.&lt;br /&gt;
&lt;br /&gt;
Development on &#039;&#039;The Flames of Fate&#039;&#039; hit several difficulties since 2021, including a reshuffling of the staff and a total change of concept, which caused development to restart completely at an unspecified point. The game&#039;s new logo, subtitle, and first footage were revealed on the 2026 &#039;&#039;Dragon Quest&#039;&#039; Day (May 27, 2026).{{DQSeriesNav}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 12}}&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=File:Dragon_Quest_XII_Beyond_Dreams_logo.png&amp;diff=268493</id>
		<title>File:Dragon Quest XII Beyond Dreams logo.png</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=File:Dragon_Quest_XII_Beyond_Dreams_logo.png&amp;diff=268493"/>
		<updated>2026-05-27T15:12:53Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: Official logo for &amp;#039;&amp;#039;Dragon Quest XII: Beyond Dreams&amp;#039;&amp;#039;.

Source: https://www.gematsu.com/2026/05/dragon-quest-xii-subtitle-changed-to-beyond-dreams-sneak-peek-trailer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Official logo for &#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Source: https://www.gematsu.com/2026/05/dragon-quest-xii-subtitle-changed-to-beyond-dreams-sneak-peek-trailer&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:MainPageCategoryLinks&amp;diff=268485</id>
		<title>Template:MainPageCategoryLinks</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:MainPageCategoryLinks&amp;diff=268485"/>
		<updated>2026-05-27T14:16:03Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;width: 60%; float: center; margin-top: 7px; margin-bottom: 17px; vertical-align: top; border: 1px solid #cedff2; padding: 5px; background-color: #f6fafd; border-radius: 5px; line-height: 24px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5 style=&amp;quot;padding: 0.75em; text-align: center; border-radius: 5px; background-color: #0096FF; font-size:1.2em; font-weight:bold;&amp;quot;|&amp;lt;center&amp;gt;Dragon Quest franchise&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=5 style=&amp;quot;padding: 0.25em; text-align: center; border-radius: 5px; background-color: #68c0fe; font-size:1em; font-weight:regular; text-align:center&amp;quot;|Video games&lt;br /&gt;
|- style=&amp;quot;align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:20%; text-align:center&amp;quot; | [[File:DQ I.PNG|110px|link=Dragon Quest]]&amp;lt;br&amp;gt;[[Dragon Quest|Dragon Quest I]]&lt;br /&gt;
| style=&amp;quot;width:20%; text-align:center&amp;quot; | [[File:DQ II.PNG|110px|link=Dragon Quest II: Luminaries of the Legendary Line]]&amp;lt;br&amp;gt;[[Dragon Quest II: Luminaries of the Legendary Line|Dragon Quest II]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:20%; text-align:center&amp;quot; | [[File:DQ III.PNG|110px|link=Dragon Quest III: The Seeds of Salvation]]&amp;lt;br&amp;gt;[[Dragon Quest III: The Seeds of Salvation|Dragon Quest III]]&lt;br /&gt;
| style=&amp;quot;width:20%; text-align:center&amp;quot; | [[File:DQ IV.PNG|110px|link=Dragon Quest IV: Chapters of the Chosen]]&amp;lt;br&amp;gt;[[Dragon Quest IV: Chapters of the Chosen|Dragon Quest IV]]&lt;br /&gt;
| style=&amp;quot;width:20%; text-align:center&amp;quot; | [[File:DQ V.PNG|110px|link=Dragon Quest V: Hand of the Heavenly Bride]]&amp;lt;br&amp;gt;[[Dragon Quest V: Hand of the Heavenly Bride|Dragon Quest V]]&lt;br /&gt;
|- style=&amp;quot;align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ VI.PNG|110px|link=Dragon Quest VI: Realms of Revelation]]&amp;lt;br&amp;gt;[[Dragon Quest VI: Realms of Revelation|Dragon Quest VI]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ VII.PNG|110px|link=Dragon Quest VII: Fragments of the Forgotten Past]]&amp;lt;br&amp;gt;[[Dragon Quest VII: Fragments of the Forgotten Past|Dragon Quest VII]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ VIII.PNG|110px|link=Dragon Quest VIII: Journey of the Cursed King]]&amp;lt;br&amp;gt;[[Dragon Quest VIII: Journey of the Cursed King|Dragon Quest VIII]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ IX.PNG|110px|link=Dragon Quest IX: Sentinels of the Starry Skies]]&amp;lt;br&amp;gt;[[Dragon Quest IX: Sentinels of the Starry Skies|Dragon Quest IX]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ X.PNG|110px|link=Dragon Quest X]]&amp;lt;br&amp;gt;[[Dragon Quest X]]&lt;br /&gt;
|- style=&amp;quot;align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ XI.PNG|110px|link=Dragon Quest XI: Echoes of an Elusive Age]]&amp;lt;br&amp;gt;[[Dragon Quest XI: Echoes of an Elusive Age|Dragon Quest XI]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ XII.PNG|110px|link=Dragon Quest XII: Beyond Dreams]]&amp;lt;br&amp;gt;[[Dragon Quest XII: Beyond Dreams|Dragon Quest XII]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ MD.PNG|110px|link=Mystery Dungeon (series)]]&amp;lt;br&amp;gt;[[Mystery Dungeon (series)|Mystery Dungeon Series]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ M.PNG|110px|link=Dragon Quest Monsters (series)]]&amp;lt;br&amp;gt;[[Dragon Quest Monsters (series)|Monsters Series]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ SMM.PNG|110px|link=Slime MoriMori (series)]]&amp;lt;br&amp;gt;[[Slime MoriMori (series)|Rocket Slime Series]]&lt;br /&gt;
|- style=&amp;quot;align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQS.PNG|110px|link=Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&amp;lt;br&amp;gt;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors|Dragon Quest Swords]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ H.PNG|110px|link=Dragon Quest Heroes (series)]]&amp;lt;br&amp;gt;[[Dragon Quest Heroes (series)|Heroes Series]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQB.PNG|110px|link=Dragon Quest Builders (series)]]&amp;lt;br&amp;gt;[[Dragon Quest Builders (series)|Builders Series]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQTr main page link icon.png|110px|link=Dragon Quest Treasures]]&amp;lt;br&amp;gt;[[Dragon Quest Treasures|Treasures]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQSG.PNG|110px|link=Dragon Quest Smash/Grow]]&amp;lt;br&amp;gt;[[Dragon Quest Smash/Grow|Smash/Grow]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5 style=&amp;quot;padding: 0.25em; text-align: center; border-radius: 5px; background-color: #68c0fe; font-size:1em; font-weight:regular;&amp;quot;|Manga&lt;br /&gt;
|- style=&amp;quot;align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Manga Dai.PNG|110px|link=Dragon Quest: The Adventure of Dai]]&amp;lt;br&amp;gt;[[Dragon Quest: The Adventure of Dai|The Adventure of Dai]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Manga MoE.PNG|110px|link=Dragon Quest: The Mark of Erdrick]]&amp;lt;br&amp;gt;[[Dragon Quest: The Mark of Erdrick|The Mark of Erdrick]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Manga RGG.PNG|110px|link=Rooming with a Gamer Gal]]&amp;lt;br&amp;gt;[[Rooming with a Gamer Gal]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Manga_DQM+.PNG|110px|link=Dragon Quest Monsters +]]&amp;lt;br&amp;gt;[[Dragon Quest Monsters +]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5 style=&amp;quot;padding: 0.25em; text-align: center; border-radius: 5px; background-color: #68c0fe; font-size:1em; font-weight:regular;&amp;quot;|Collaborations&lt;br /&gt;
|- style=&amp;quot;align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:FS.PNG|110px|link=Itadaki Street (series)]]&amp;lt;br&amp;gt;[[Itadaki Street (series)|Itadaki Street Series]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:DQ SSBU.png|110px|link=Super Smash Bros. Ultimate]]&amp;lt;br&amp;gt;[[Super Smash Bros. Ultimate|Super Smash Bros.]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Homepage templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_The_Flames_of_Fate&amp;diff=268484</id>
		<title>Dragon Quest XII: The Flames of Fate</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_The_Flames_of_Fate&amp;diff=268484"/>
		<updated>2026-05-27T14:14:41Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: On the Faultline moved page Dragon Quest XII: The Flames of Fate to Dragon Quest XII: Beyond Dreams&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dragon Quest XII: Beyond Dreams]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268483</id>
		<title>Dragon Quest XII: Beyond Dreams</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268483"/>
		<updated>2026-05-27T14:14:41Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: On the Faultline moved page Dragon Quest XII: The Flames of Fate to Dragon Quest XII: Beyond Dreams&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title= &#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;&lt;br /&gt;
|image= [[File:Dragon-quest-12-logo.jpg|frameless]]&lt;br /&gt;
|caption =&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;TBA&lt;br /&gt;
|released = TBA&lt;br /&gt;
|ratings = &lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII　夢の彼方へ|Doragon Kuesuto Toerubu Yume no Kanata e}} is the twelfth main {{DQSeries}} game. The game was announced on May 27th, 2021, the 35th anniversary of the &#039;&#039;Dragon Quest&#039;&#039; series, in a YouTube livestream. The game is planned to have a simultaneous worldwide release, though no specific release date was given. The platforms on which the game will be released have not yet been disclosed, and no gameplay footage has been released. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; will be the final mainline entry to involve the franchise&#039;s music composer [[Kōichi Sugiyama]] and character/monster designer [[Akira Toriyama]], who passed away in September 30th, 2021 and March 1st, 2024 respectively.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The game was announced on May 27, 2021 under the title {{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII 選ばれし運命の炎|Doragon Kuesuto Toerubu Erabareshi Unmei no Honoo}}. [[Yuji Horii]] stated &#039;&#039;XII&#039;&#039; would be &amp;quot;darker&amp;quot; and adult-themed, with a greater focus on decision-making and a revamped combat system. In September 2021, an exploit in NVIDIA&#039;s GeForce Now service revealed a PC release to be in development. No concrete updates or gameplay footage from &#039;&#039;The Flames of Fate&#039;&#039; were shown publicly.&lt;br /&gt;
&lt;br /&gt;
Development on &#039;&#039;The Flames of Fate&#039;&#039; hit several difficulties since 2021, including a reshuffling of the staff and a total change of concept, which caused development to restart completely at an unspecified point. The game&#039;s new logo, subtitle, and first footage were revealed on the 2026 &#039;&#039;Dragon Quest&#039;&#039; Day (May 27, 2026).{{DQSeriesNav}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 12}}&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268482</id>
		<title>Dragon Quest XII: Beyond Dreams</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XII:_Beyond_Dreams&amp;diff=268482"/>
		<updated>2026-05-27T14:14:22Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title= &#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;&lt;br /&gt;
|image= [[File:Dragon-quest-12-logo.jpg|frameless]]&lt;br /&gt;
|caption =&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;TBA&lt;br /&gt;
|released = TBA&lt;br /&gt;
|ratings = &lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: Beyond Dreams&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII　夢の彼方へ|Doragon Kuesuto Toerubu Yume no Kanata e}} is the twelfth main {{DQSeries}} game. The game was announced on May 27th, 2021, the 35th anniversary of the &#039;&#039;Dragon Quest&#039;&#039; series, in a YouTube livestream. The game is planned to have a simultaneous worldwide release, though no specific release date was given. The platforms on which the game will be released have not yet been disclosed, and no gameplay footage has been released. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XII&#039;&#039; will be the final mainline entry to involve the franchise&#039;s music composer [[Kōichi Sugiyama]] and character/monster designer [[Akira Toriyama]], who passed away in September 30th, 2021 and March 1st, 2024 respectively.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The game was announced on May 27, 2021 under the title {{translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest XII: The Flames of Fate&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストXII 選ばれし運命の炎|Doragon Kuesuto Toerubu Erabareshi Unmei no Honoo}}. [[Yuji Horii]] stated &#039;&#039;XII&#039;&#039; would be &amp;quot;darker&amp;quot; and adult-themed, with a greater focus on decision-making and a revamped combat system. In September 2021, an exploit in NVIDIA&#039;s GeForce Now service revealed a PC release to be in development. No concrete updates or gameplay footage from &#039;&#039;The Flames of Fate&#039;&#039; were shown publicly.&lt;br /&gt;
&lt;br /&gt;
Development on &#039;&#039;The Flames of Fate&#039;&#039; hit several difficulties since 2021, including a reshuffling of the staff and a total change of concept, which caused development to restart completely at an unspecified point. The game&#039;s new logo, subtitle, and first footage were revealed on the 2026 &#039;&#039;Dragon Quest&#039;&#039; Day (May 27, 2026).{{DQSeriesNav}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 12}}&lt;br /&gt;
[[Category:Main series games]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Green_dragon&amp;diff=267822</id>
		<title>Green dragon</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Green_dragon&amp;diff=267822"/>
		<updated>2026-05-02T12:02:31Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Green dragon&lt;br /&gt;
|image=[[File:DQMJ_Green_Dragon.png|300px]]&lt;br /&gt;
|caption= Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|ドラゴン|Dragon}}&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|firstappear={{DQ}}&lt;br /&gt;
|old=Dragon&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Green dragon&#039;&#039;&#039; is a monster in the series.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
As its name makes clear, the green dragon is a quadrupedal, wingless Western dragon with green skin and an orange-brown underbelly. It has impressive strength and stamina, with a moveset exclusively made of fire-elemental breath attacks.&lt;br /&gt;
&lt;br /&gt;
In the first game, a green dragon is keeping [[Princess Gwaelin]] hostage on the [[Dragonlord]]&#039;s orders and must be defeated so the [[Hero (Dragon Quest)|Hero]] can bring her back to [[Tantegel Castle]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Green Dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|nes-sprite=[[File:Greendragon DQ NES.gif]]&lt;br /&gt;
|nes-hp=65&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=45&lt;br /&gt;
|nes-gold=160&lt;br /&gt;
|nes-attack=88&lt;br /&gt;
|nes-defense=74&lt;br /&gt;
|nes-agility=47&lt;br /&gt;
|nes-spells=[[Fire (breath)|Breathes fire]] (16~23 damage)&lt;br /&gt;
|nes-locations=[[Cantlin]] Region&amp;lt;br&amp;gt;[[Damdara]]&amp;lt;br&amp;gt;[[Dragonlord&#039;s Castle]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|7|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|2|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SNES-GREEN-DRAGON.png]][[File:DQ-GBC-GREEN-DRAGON.png]][[File:Green dragon IOS.png|75px]][[Image:Green dragon Erdrick trilogy switch.png|80px]]&lt;br /&gt;
|remake-hp=67&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=135&lt;br /&gt;
|remake-gold=160&lt;br /&gt;
|remake-attack=88&lt;br /&gt;
|remake-defense=72&lt;br /&gt;
|remake-agility=47&lt;br /&gt;
|remake-spells=[[Fire Breath]] (12~20)&lt;br /&gt;
|remake-locations=[[Cantlin]] Region&amp;lt;br&amp;gt;Ruins of [[Damdara]]&amp;lt;br&amp;gt;[[Dragonlord&#039;s Castle]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|7|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|2|7}}&lt;br /&gt;
}}&lt;br /&gt;
While this monster can be found in the overworld, a specific one is guarding [[Princess Gwaelin]] in the [[Quagmire Cave]], and must be fought to rescue her. This Green dragon was no different from its brethren originally, but was given a full boss promotion in the remakes.&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Green Dragon (Boss)&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|nes-sprite=[[File:Greendragon DQ NES.gif]]&lt;br /&gt;
|nes-hp=65&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=45&lt;br /&gt;
|nes-gold=160&lt;br /&gt;
|nes-attack=88&lt;br /&gt;
|nes-defense=74&lt;br /&gt;
|nes-agility=47&lt;br /&gt;
|nes-spells=[[Fire (breath)|Breathes fire]] (16~23 damage)&lt;br /&gt;
|nes-locations=[[Quagmire Cave]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|7|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|2|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SNES-GREEN-DRAGON.png]][[File:DQ-GBC-GREEN-DRAGON.png]][[File:Green dragon IOS.png|75px]][[Image:Green dragon Erdrick trilogy switch.png|80px]]&lt;br /&gt;
|remake-hp=153&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=950&lt;br /&gt;
|remake-gold=250&lt;br /&gt;
|remake-attack=58&lt;br /&gt;
|remake-defense=72&lt;br /&gt;
|remake-agility=35&lt;br /&gt;
|remake-spells=[[Fire Breath]]&lt;br /&gt;
|remake-locations=[[Quagmire Cave]]&lt;br /&gt;
|remake-evasion={{fraction|0|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|7|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|2|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Green Dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|nes-sprite=[[File:Greendragon DQII NES.gif]]&lt;br /&gt;
|nes-hp=95&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=237&lt;br /&gt;
|nes-gold=147&lt;br /&gt;
|nes-attack=130&lt;br /&gt;
|nes-defense=56&lt;br /&gt;
|nes-agility=69&lt;br /&gt;
|nes-spells=[[Fire (breath)|Blows scorching flames]] (8~16 damage)&lt;br /&gt;
|nes-locations=Cave to [[Rendarak]], floors 5 and 6&amp;lt;br&amp;gt;[[Hall of Hargon]]&lt;br /&gt;
|nes-item=[[Sword of ruin]] {{fraction|1|32}}&lt;br /&gt;
|nes-evasion={{fraction|5|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|3|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|3|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|7|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|6|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|3|7}}&lt;br /&gt;
|remake-sprites=[[Image:DQII Greendragon SFC.png|50px]][[Image:DQII Dragon.png]][[Image:DQII Green dragon iOS.png|55px]][[Image:Green dragon Erdrick trilogy switch.png|65px]]&lt;br /&gt;
|remake-hp=90&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=480&lt;br /&gt;
|remake-gold=146&lt;br /&gt;
|remake-attack=120&lt;br /&gt;
|remake-defense=56&lt;br /&gt;
|remake-agility=62&lt;br /&gt;
|remake-spells=[[Fire Breath]] (12~20)&amp;lt;br&amp;gt;[[Flame Breath]] (18~36)&lt;br /&gt;
|remake-locations=Cave to [[Rendarak]], floors 5 and 6&amp;lt;br&amp;gt;[[Hall of Hargon]]&lt;br /&gt;
|remake-item=[[Sword of ruin]] {{fraction|1|32}}&lt;br /&gt;
|remake-evasion={{fraction|5|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|2|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|1|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Green dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|bestiaryNumber=#125&lt;br /&gt;
|sprite=[[File:Greendragon DQ NES.gif]]&lt;br /&gt;
|lvl=42&lt;br /&gt;
|hp=120&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=2,600&lt;br /&gt;
|gold=107&lt;br /&gt;
|attack=140&lt;br /&gt;
|defense=75&lt;br /&gt;
|agility=62&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Calls for backup ([[Elysium bird]])&amp;lt;br&amp;gt;[[Inferno]]&lt;br /&gt;
|item=[[Seed of resilience]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Tower of Rubiss]]&amp;lt;br&amp;gt;[[Zoma&#039;s Citadel]]&amp;lt;br&amp;gt;{{Cloudsgate Citadel 3}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=70%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=25%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|snes-sprites=[[File:Greendragon3snes.png]]&lt;br /&gt;
|gbc-sprites=[[File:Greendragon DQIII GBC.gif]]&lt;br /&gt;
|switch-sprites=[[File:Green dragon Erdrick trilogy switch.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
{{DQ3HD2DEnemy&lt;br /&gt;
|name=Green dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|bestiaryNumber=#122&lt;br /&gt;
|family={{Dragon}}&lt;br /&gt;
|description=Instantly recognisable, these dragons are regarded as monster royalty. It is said that the study of monsters began with dragons, and it may well end with them too.&lt;br /&gt;
|sprite=[[File:Green dragon DQ III HD sprite.png]]&lt;br /&gt;
|hp=309&lt;br /&gt;
|mp=34&lt;br /&gt;
|exp=2,724&lt;br /&gt;
|gold=30&lt;br /&gt;
|attack=292&lt;br /&gt;
|defense=358&lt;br /&gt;
|agility=167&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Calls for backup&amp;lt;br&amp;gt;[[Inferno]]&amp;lt;br&amp;gt;[[Wildfire]]&lt;br /&gt;
|item=[[Seed of stamina]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Tower of Rubiss]]&amp;lt;br&amp;gt;[[Zoma&#039;s Citadel]]&amp;lt;br&amp;gt;{{Cloudsgate Citadel 3}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=75%&lt;br /&gt;
|explosion-resist=75%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|lightning-resist=0%&lt;br /&gt;
|drain-magic-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Green dragon appears as the boss at the end of the Lizard&#039;s Lair DLC Tablet, which is based on the original &#039;&#039;Dragon Quest&#039;&#039;.&lt;br /&gt;
{{DQ7RemakeExclusiveEnemy&lt;br /&gt;
|name=Green dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=120&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=390&lt;br /&gt;
|gold=161&lt;br /&gt;
|attack=140&lt;br /&gt;
|defense=75&lt;br /&gt;
|agility=62&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|64}}]]&lt;br /&gt;
|bestiaryNumber=DLC #014&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Flame Breath]]&amp;lt;br&amp;gt;[[Inferno]]&lt;br /&gt;
|locations=[[DLC Tablet|Lizard&#039;s Lair]]&lt;br /&gt;
|items=[[Seed of resilience]] {{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=100%&lt;br /&gt;
|sizz-resist=100%&lt;br /&gt;
|bang-resist=60%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=50%&lt;br /&gt;
|snooze-resist=15%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|stun-resist=50%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=100%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=50%&lt;br /&gt;
|burning-breath-resist=100%&lt;br /&gt;
|army-resist=50%&lt;br /&gt;
|remake-changes=&lt;br /&gt;
|remake-sprites=&lt;br /&gt;
}}&lt;br /&gt;
*&#039;&#039;&#039;[[Dragon family|Dragon-type]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
The Green dragon appears as a boss from Version 5 onward. When fought, the battle theme from the very first game plays. It also appears in the &#039;&#039;Dragon Quest&#039;&#039; event reruns, having to be fought to proceed further in [[Dragonlord&#039;s Castle]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Green dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|bestiaryNumber=#115&lt;br /&gt;
|family={{Dragon}}&lt;br /&gt;
|description=Enormous reptiles whose reputation as the king of beasts has been lived up to time and again. Their long history of unpleasant achievements makes them a firm favorite among students of monsterology.&lt;br /&gt;
|sprite=[[File:Green dragon XI sprite.png]]&lt;br /&gt;
|hp=305&lt;br /&gt;
|mp=32&lt;br /&gt;
|attack=134&lt;br /&gt;
|defense=119&lt;br /&gt;
|agility=77&lt;br /&gt;
|exp=656&lt;br /&gt;
|gold=123&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Acts twice per turn&amp;lt;br&amp;gt;[[Flame Breath]]&lt;br /&gt;
|items=[[Dragon hide]]{{fraction|1|8}}&amp;lt;br&amp;gt;[[Dragon horn]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Dundrasil Region]] (act one)&amp;lt;br&amp;gt;[[Ruins of Dundrasil]] (act one)&lt;br /&gt;
|fire-resist=50%&lt;br /&gt;
|ice-resist=50%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|rock-resist=-25%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=25%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=25%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|snooze-resist=25%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=99%&lt;br /&gt;
|stumble-resist=50%&lt;br /&gt;
|charm-resist=100%&lt;br /&gt;
|beguile-resist=25%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
====Vicious====&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Vicious green dragon&lt;br /&gt;
|kanji=ドラゴン・強&lt;br /&gt;
|romanji={{tt|Doragon・kyō|Dragon・strong}}&lt;br /&gt;
|bestiaryNumber=#276&lt;br /&gt;
|family={{Dragon}}&lt;br /&gt;
|description=Green dragons driven to dangerous extremes by the dark power of the Lord of Shadows. &lt;br /&gt;
|sprite=[[File:Green dragon XI sprite.png]]&lt;br /&gt;
|hp=626&lt;br /&gt;
|mp=48&lt;br /&gt;
|attack=225&lt;br /&gt;
|defense=173&lt;br /&gt;
|agility=124&lt;br /&gt;
|exp=1,700&lt;br /&gt;
|gold=200&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Acts twice per turn&amp;lt;br&amp;gt;{{Desperate attack}}&amp;lt;br&amp;gt;[[Inferno]]&amp;lt;br&amp;gt;[[Scorch]]{{tt|*|Postgame only}}&lt;br /&gt;
|items=[[Dragon hide]]{{fraction|1|8}}&amp;lt;br&amp;gt;[[Dragon horn]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Dundrasil Region]] (act two)&amp;lt;br&amp;gt;[[Path to Trial Isle|Drustan&#039;s Labyrinth - Path to Trial Isle - Great Ice Lake]] (postgame, day only)&lt;br /&gt;
|fire-resist=50%&lt;br /&gt;
|ice-resist=50%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|rock-resist=-10%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=25%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=25%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|snooze-resist=25%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=99%&lt;br /&gt;
|stumble-resist=50%&lt;br /&gt;
|charm-resist=100%&lt;br /&gt;
|beguile-resist=25%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=Dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|sprite=[[File:Greendragon DQM GBC.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=3/5&lt;br /&gt;
|mp=2/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=2/5&lt;br /&gt;
|wisdom=2/5&lt;br /&gt;
|agility=2/5&lt;br /&gt;
|family= {{Dragon}}&lt;br /&gt;
|in-game-description=The oldest living species of dragon&lt;br /&gt;
|abilities=[[Fire Breath|FireAir]], [[Flame Slash|FireSlash]], [[Blowback|SuckAll]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Villager]]&lt;br /&gt;
|breeding=[[Small fry|DragonKid]] x [[Small fry|DragonKid]]&lt;br /&gt;
|frizz-resist=Strong&lt;br /&gt;
|sizz-resist=Strong&lt;br /&gt;
|fire-breath-resist=Strong&lt;br /&gt;
|bang-resist=Strong&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=Weak&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=None&lt;br /&gt;
|drain-resist=None&lt;br /&gt;
|whack-resist=None&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Weak&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=None&lt;br /&gt;
|sap-resist=None&lt;br /&gt;
|decelerate-resist=None&lt;br /&gt;
|fizzle-resist=None&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
*A green dragon appears as the boss of [[List of teleportals in Dragon Quest Monsters|Gate of Villager]]. Its default name when it joins the party is &amp;quot;Dran&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=Dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|sprite=[[File:Greendragon DQM2 GBC.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=6/10&lt;br /&gt;
|mp=2/10&lt;br /&gt;
|attack=5/10&lt;br /&gt;
|defense=6/10&lt;br /&gt;
|wisdom=3/10&lt;br /&gt;
|agility=4/10&lt;br /&gt;
|family= {{Dragon}}&lt;br /&gt;
|in-game-description=Breathes fire of great intensity.&lt;br /&gt;
|abilities=[[Fire Breath|FireAir]], [[Flame Slash|FireSlash]], [[Blowback|SuckAll]]&lt;br /&gt;
|habitat=[[Sky World]]&lt;br /&gt;
|breeding=[[Small fry|DragonKid]] x [[Small fry|DragonKid]]&lt;br /&gt;
|frizz-resist=Strong&lt;br /&gt;
|sizz-resist=Strong&lt;br /&gt;
|fire-breath-resist=Strong&lt;br /&gt;
|bang-resist=Strong&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=Weak&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=None&lt;br /&gt;
|drain-resist=None&lt;br /&gt;
|whack-resist=None&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Weak&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=None&lt;br /&gt;
|sap-resist=None&lt;br /&gt;
|decelerate-resist=None&lt;br /&gt;
|fizzle-resist=None&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMCH}}===&lt;br /&gt;
The dragon is a two-star member of the [[Beast family]] with a Weight of 3. It naturally learns [[Fire Breath|FireAir]], [[Frizz|Blaze]] and [[Hold Breath]]. Its in-game description reads &amp;quot;It defends itself with enchanted scales.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Only one wild green dragon can be encountered in the game, guarding a treasure room within [[Palaish Isle]]&#039;s shrine. It is important to save at a scout post beforehand if attempting to scout this green dragon, seeing as how it does not respawn once defeated.&lt;br /&gt;
&lt;br /&gt;
{{DQMJmonster&lt;br /&gt;
|name = Green dragon&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Dragon}}&lt;br /&gt;
|rank = D&lt;br /&gt;
|description = &#039;&#039;The tough scales of this dragon can only be pierced by exceptional blades.&#039;&#039;&lt;br /&gt;
|weapons = {{Sword}}s, {{Axe}}s, {{Claw}}s, [[Wand (weapon type)|Staves]]&lt;br /&gt;
|traits = -&lt;br /&gt;
|resistances = [[Fire Breath]]proof, [[Cool Breath|Ice Breath]]proof&lt;br /&gt;
|skill = [[Dragon Lore]]&lt;br /&gt;
|location = [[Palaish Isle]] (Temple)&lt;br /&gt;
|breeding chart = [[Imp]] x [[Jargon]]&lt;br /&gt;
[[Orc]] x [[Dessert demon]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Green dragon&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Dragon}}&lt;br /&gt;
|rank = D&lt;br /&gt;
|size = M&lt;br /&gt;
|weapons = {{Sword}}s, {{Axe}}s, {{Claw}}s, [[Wand (weapon type)|Staves]]&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Zapper]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Gobstopper]]&lt;br /&gt;
|resistances = Vulnerable to [[Woosh]], Immune to [[Fire Breath]] and [[Cool Breath|Cold Breath]]&lt;br /&gt;
|skill = [[Dragon Lore]]&lt;br /&gt;
|location = [[Unshore]] (fog)&lt;br /&gt;
|breeding chart = [[Snapdragon]] x [[Shell slime]]&amp;lt;br&amp;gt;[[Komodo]] x [[Jailcat]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Green dragon X&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Dragon}}&lt;br /&gt;
|rank = B&lt;br /&gt;
|size = M&lt;br /&gt;
|weapons = {{Sword}}s, {{Axe}}s, {{Claw}}s, [[Wand (weapon type)|Staves]]&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Tactical Trooper]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Zapper]]&lt;br /&gt;
|resistances = Vulnerable to [[Woosh]], Immune to [[Fire Breath]], [[Cool Breath|Cold Breath]], and [[Whack]]&lt;br /&gt;
|skill = [[Dragon Lore]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Green dragon]] x [[Green dragon]] (both level 20 or higher)&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Green dragon XY&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Dragon}}&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = M&lt;br /&gt;
|weapons = {{Sword}}s, {{Axe}}s, {{Claw}}s, [[Wand (weapon type)|Staves]]&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Tactical Genius]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Zapper]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Gobstopper]]&lt;br /&gt;
|resistances = Vulnerable to [[Woosh]], Immune to [[Frizz]], [[Fire Breath]], [[Cool Breath|Cold Breath]], [[Whack]], {{Poison}}, [[Confusion]], Inaction, [[Paralysis]], and {{Sleep}}&lt;br /&gt;
|skill = [[Über Breath]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Green dragon]] X x [[Green dragon]] X (both Level 50 or higher)&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
{{DQM3Enemy&lt;br /&gt;
|name=Green dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|icon=[[File:Green dragon DQM3 portrait.png|100px|Green dragon]]&lt;br /&gt;
|family=[[File:DQM3 dragon family icon.png|link=Dragon family]]&lt;br /&gt;
|hp=1,340&lt;br /&gt;
|mp=280&lt;br /&gt;
|attack=630&lt;br /&gt;
|defense=540&lt;br /&gt;
|wisdom=440&lt;br /&gt;
|agility=510&lt;br /&gt;
|bestiary=#087&lt;br /&gt;
|rank=&#039;&#039;&#039;E&#039;&#039;&#039;&lt;br /&gt;
|in-game-description=The daddy of all dragons and originator of a vintage look that only improves with age. When it comes to monsterology, dragons dominate the discourse at every level.&lt;br /&gt;
|talents=[[Blazer]] (lv. 1)&amp;lt;br&amp;gt;[[Attack Booster I]] (random)&amp;lt;br&amp;gt;[[Frizz Ward]] (random)&lt;br /&gt;
|traits=[[Frizzmeister]] (lv. 1)&amp;lt;br&amp;gt;[[Close Scraper]] (lv. 20)&amp;lt;br&amp;gt;[[Intimidating]] (lv. 40)&lt;br /&gt;
|ltraits=[[Tactical Trooper]] (lv. 1)&amp;lt;br&amp;gt;[[Metal Medley]] (lv. 1)&amp;lt;br&amp;gt;[[Rando-Disrupt]] (lv. 60)&lt;br /&gt;
|habitat=[[Circle of Temper]] - Lower Echelon ([[File:DQM3 spring icon.png|20px]][[File:DQM3 summer icon.png|20px]][[File:DQM3 autumn icon.png|20px]][[File:DQM3 winter icon.png|20px]])&lt;br /&gt;
|items=[[Mystery meat]] (common)&amp;lt;br&amp;gt;[[Strength ring]] (rare)&amp;lt;br&amp;gt;[[Strength ring+]] (very rare)&lt;br /&gt;
|synthesis=[[File:Small fry DQM3 portrait.png|64px|link=Small fry]] X [[File:Ursa major DQM3 portrait.png|64px|link=Ursa major]] = [[File:Green dragon DQM3 portrait.png|64px|Green dragon]]&lt;br /&gt;
|fusions=[[File:Green dragon DQM3 portrait.png|64px|Green dragon]] X [[File:Drake slime DQM3 portrait.png|64px|link=Drake slime]] = [[File:Dragon slime DQM3 portrait.png|64px|link=Dragon slime]]&amp;lt;br&amp;gt;[[File:Green dragon DQM3 portrait.png|64px|Green dragon]] X [[File:Great sabrecub DQM3 portrait.png|64px|link=Great sabrecub]] = [[File:Great sabrecat DQM3 portrait.png|64px|link=Great sabrecat]]&amp;lt;br&amp;gt;[[File:Green dragon DQM3 portrait.png|64px|Green dragon]] X [[File:Golem DQM3 portrait.png|64px|link=Golem]] = [[File:Dread dragon DQM3 portrait.png|64px|link=Dread dragon]]&amp;lt;br&amp;gt;[[File:Green dragon DQM3 portrait.png|64px|Green dragon]] X [[File:Goomulonimbus DQM3 portrait.png|64px|link=Goomulonimbus]] = [[File:Serpent of the scales DQM3 portrait.png|64px|link=Serpent of the scales]]&lt;br /&gt;
|fire-resist=50%&lt;br /&gt;
|water-resist=-25%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|earth-resist=25%&lt;br /&gt;
|explosion-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|electricity-resist=25%&lt;br /&gt;
|light-resist=25%&lt;br /&gt;
|dark-resist=0%&lt;br /&gt;
|debilitation-resist=50%&lt;br /&gt;
|bedazzlement-resist=50%&lt;br /&gt;
|antimagic-resist=0%&lt;br /&gt;
|mp-absorption-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|paralysis-resist=25%&lt;br /&gt;
|stun-resist=50%&lt;br /&gt;
|poison-resist=-25%&lt;br /&gt;
|instant-death-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=Green dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji={{tt|Doragon|Dragon}}&lt;br /&gt;
|listNumber=#059&lt;br /&gt;
|fieldNotes=Burning-breathed behemoths whose hardy hides are resistant to regular attacks... save in certain specific spots. Lizards of great longevity, they live for centuries far from civilisation in a state of peaceful repose.&lt;br /&gt;
|image=[[File:Green dragon Heroes.png|100px]]&lt;br /&gt;
|exp=42&lt;br /&gt;
|gold=43&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=[[Dragon horn]], [[Dragon hide]]&lt;br /&gt;
|locations=Fire Place (Showdown: Green Dragon]]&amp;lt;br&amp;gt;[[Cyclops City]] (Showdown: Terracotta Titan)&lt;br /&gt;
}}&lt;br /&gt;
====Veteran====&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=Veteran green dragon&lt;br /&gt;
|kanji=ドラゴン・強&lt;br /&gt;
|romanji={{tt|Doragon・kyō|Dragon・strong}}&lt;br /&gt;
|listNumber=#060&lt;br /&gt;
|fieldNotes=A mighty monster marked on a mysterious map. This warlike wyrm makes other dragons look like lily-livered lizards.&amp;lt;br&amp;gt;Lizards of great longevity, they live for centuries far from civilisation in a state of peaceful repose.&lt;br /&gt;
|image=[[Image:Green dragon Heroes.png|100px]]&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=[[Metal king sword]] (gold clear time, first-time completion), [[Dragon horn]] (gold clear time, second time onward), [[Dragon hide]] (silver clear time)&lt;br /&gt;
|locations=Fire Place - Grudge Match: Green Dragon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{DQH2Enemy&lt;br /&gt;
|name=Green dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romaji={{tt|Doragon|Dragon}}&lt;br /&gt;
|listNumber=#066&lt;br /&gt;
|fieldNotes=Burning-breathed behemoths whose hardy hides are resistant to regular attacks... save in certain specific spots. Lizards of great longevity, they live for centuries far from civilisation in a state of peaceful repose.&lt;br /&gt;
|image=[[File:Green dragon Heroes.png|100px]]&lt;br /&gt;
|exp=2,554&lt;br /&gt;
|gold=236&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|markedVersion=Yes&lt;br /&gt;
|item=[[Dragon hide]], [[Lucky dragon&#039;s wing]]&lt;br /&gt;
|locations=[[Battle of the Great Divide]] (S) (B1), [[No Man’s Land]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Green dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|sprite=[[Image:DQB Green Dragon.png|200px]]&lt;br /&gt;
|chapter-1-hp=550~662&lt;br /&gt;
|chapter-1-attack=33~36&lt;br /&gt;
|chapter-1-defense=40~43&lt;br /&gt;
|chapter-1-items=[[Comfy sofa]], [[Dragon&#039;s scale]], [[Fireplace]] (★★★)&lt;br /&gt;
|chapter-1-locations=Three, fixed locations&lt;br /&gt;
|chapter-3-hp=634&lt;br /&gt;
|chapter-3-attack=27&lt;br /&gt;
|chapter-3-defense=45&lt;br /&gt;
|chapter-3-items=[[Dragon&#039;s scale]] (★★★)&lt;br /&gt;
|chapter-3-locations=&lt;br /&gt;
|final-chapter-hp=59&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Seed of life]] (★★★)&lt;br /&gt;
|final-chapter-locations=One, fixed location&lt;br /&gt;
}}&lt;br /&gt;
Killing a green dragon will yield the [[Dragon&#039;s scale]] accessory which provides a +5 boost in {{Defense}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQRivals}}===&lt;br /&gt;
Green dragon first appeared in the standard card pack as a legendary rare card. Another version appeared in the 10th card pack, &amp;quot;Frontier of Destruction and Creation&amp;quot; under the name &amp;quot;Dragon That Stands in the Way&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Green dragon appears as an A-rank monster of the [[Dragon family]]. It will automatically join the player after defeating it in Chapter 6, Episode 9: The Silver Cup Final and it stars in its own Battle Road. The green dragon also appears as a boss and can be recruited from Chapter 2, Episode 5 of the original &#039;&#039;Dragon Quest I&#039;&#039; event at any difficulty, as well as starring in the event battle road as a party member. It could also be recruited from the Scalewood Heart stage during the &amp;quot;Dragon Fest&amp;quot; and the Green Dragon stage of [[Terry]]&#039;s Big Tour - Bravas during the &#039;&#039;Terry&#039;s Wonderland 3D&#039;&#039; event, as well. The green dragon can participate in [[Baran]] and [[Great muddy hand]]&#039;s Battle Roads as a party member.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Green dragon&lt;br /&gt;
|kanji=ドラゴン&lt;br /&gt;
|romanji=Doragon&lt;br /&gt;
|sprite=[[Image:DQT Green dragon.png|300px]]&lt;br /&gt;
|family=[[Image:Tact Icon Dragon.png|48px]]&amp;lt;br&amp;gt;Dragon&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon A.png|48px]]&lt;br /&gt;
|role=[[Image:DQTact AttackType.png|48px]]&amp;lt;br&amp;gt;Attack&lt;br /&gt;
|lvl=130&lt;br /&gt;
|hp=1,168&lt;br /&gt;
|mp=292&lt;br /&gt;
|move=2&lt;br /&gt;
|attack=421&lt;br /&gt;
|defense=351&lt;br /&gt;
|agility=342&lt;br /&gt;
|wisdom=243&lt;br /&gt;
|weight=35&lt;br /&gt;
|bskill1=[[Helichopter]]&lt;br /&gt;
|bskill2=[[Searing Breath]]{{tt|*|Level 26}}&lt;br /&gt;
|bskill3=[[Inferno]]{{tt|*|Level 46}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Talent Blossoming&#039;&#039;&#039;: [[Scorcher Globe]]&lt;br /&gt;
|askill1=Frizz-type Breath MP Cost -10%/Stats Up&lt;br /&gt;
|askill2=Zam Res +25/Stats Up&lt;br /&gt;
|askill3=Inferno Potency +5%/Stats Up&amp;lt;br&amp;gt;Scorcher Globe Potency +5%&lt;br /&gt;
|askill4=Woosh Res +25/Stats Up&lt;br /&gt;
|askill5=Inferno Potency +5%/Stats Up&amp;lt;br&amp;gt;Scorcher Globe Potency +5%&lt;br /&gt;
|lperk1=Raises breath potency of dragon allies, including itself, by 10% in a 5x5 square around it.&lt;br /&gt;
|bperk1=Max HP +20&lt;br /&gt;
|bperk2=Max MP +10&lt;br /&gt;
|bperk3=Inferno Potency +2%&lt;br /&gt;
|aperk1=&#039;&#039;&#039;Frizz-type Breath MP Cost -10%&#039;&#039;&#039;: Lowers Frizz-type breath MP cost by 10%.&lt;br /&gt;
|frizz-resist=Normal&lt;br /&gt;
|sizz-resist=Normal&lt;br /&gt;
|crack-resist=Very Weak&lt;br /&gt;
|woosh-resist=Half Res&lt;br /&gt;
|bang-resist=Very Weak&lt;br /&gt;
|zap-resist=Normal&lt;br /&gt;
|zam-resist=Half Res&lt;br /&gt;
|snooze-resist=Normal&lt;br /&gt;
|poison-resist=Super Weak&lt;br /&gt;
|physical-seal-resist=Normal&lt;br /&gt;
|spell-seal-resist=Normal&lt;br /&gt;
|martial-seal-resist=Normal&lt;br /&gt;
|breath-seal-resist=Half Res&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Normal&lt;br /&gt;
|blind-resist=Normal&lt;br /&gt;
|curse-resist=Normal&lt;br /&gt;
|paralysis-resist=Half Res&lt;br /&gt;
|confusion-resist=Immune&lt;br /&gt;
|charm-resist=Super Weak&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Dragón verde|es-meaning=Spanish for &amp;quot;green dragon&amp;quot;.&lt;br /&gt;
|fr=Dragon vert|fr-meaning=French for &amp;quot;green dragon&amp;quot;.&lt;br /&gt;
|de=Grüner drache|de-meaning=German for &amp;quot;green dragon&amp;quot;.&lt;br /&gt;
|it=Verdrago|it-meaning=Italian for &amp;quot;green dragon&amp;quot;.&lt;br /&gt;
|ko={{tt|드래곤|Deulaegon}}|ko-meaning=Transliteration of the Japanese name &#039;&#039;Doragon&#039;&#039;.&lt;br /&gt;
|zh-cn={{tt|龙|Lóng}}|zh-cn-meaning=Simplified Chinese for &amp;quot;dragon&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQI Green dragon.png|Famicom art.&lt;br /&gt;
DQ Green Dragon Battle.png|Fighting the Hero in the [[Quagmire Cave]].&lt;br /&gt;
File:Calendar Green Dragon.jpg&lt;br /&gt;
DQ_Android_Quagmire_Cave_1.jpg|The Green dragon&#039;s field sprite in the mobile version of &#039;&#039;Dragon Quest&#039;&#039;.&lt;br /&gt;
DQ2-NES-RANDOM-ENCOUNTER.jpg|A battle with two green dragons in the NES version of &#039;&#039;Dragon Quest II&#039;&#039;&lt;br /&gt;
DQVII Green dragon.png|Appearance in in &#039;&#039;VII&#039;&#039;&#039;s [[&#039;The Big Book of Beasts&#039;]] in the remake&lt;br /&gt;
DQVIIR Green dragon.jpg|&#039;&#039;VII Reimagined&#039;&#039; polygon model&lt;br /&gt;
DQX Dragon.png|The Green dragon as a coin boss in &#039;&#039;X&#039;&#039;.&lt;br /&gt;
DQX Green Dragon.jpg|A sleeping dragon in &#039;&#039;X&#039;&#039;.&lt;br /&gt;
Green dragon XI model.jpg|&#039;&#039;XI&#039;&#039; polygon model.&lt;br /&gt;
DQXI Vicious green dragon.jpg|A Vicious green dragon.&lt;br /&gt;
Green dragon psx.gif|{{1·2}} sprite.&lt;br /&gt;
Green dragon gba.png|{{Caravan Heart}} sprite.&lt;br /&gt;
Greendragon DQMJ DS.png|&#039;&#039;Monsters: Joker&#039;&#039; model&lt;br /&gt;
Green dragon joker 2.png|{{Joker 2}} model.&lt;br /&gt;
DQM 25 anniversary key artwork without logo.jpg&lt;br /&gt;
Torneko The Last Hope art.png|A green dragon in the Japanese cover art for &#039;&#039;Torneko: The Last Hope&#039;&#039;&lt;br /&gt;
DQMBRV Dragon.png|&#039;&#039;Battle Road Victory&#039;&#039; cut-in.&lt;br /&gt;
DQMBRV Dragon1.png|&lt;br /&gt;
DQMBRV Dragon2.png|&lt;br /&gt;
DQMBRV Dragon3.png|&lt;br /&gt;
DQH Dragon Battle.jpg|[[Aurora]] battling a green dragon in {{Heroes}}.&lt;br /&gt;
Green dragon builders 2.jpg|{{Builders 2}} model.&lt;br /&gt;
Eraser 0174 Green Dragon.jpg|A Green dragon in {{Keshi Keshi}}.&lt;br /&gt;
Dragonsofubi.jpg|{{Sofubi Monster}}.&lt;br /&gt;
MetallicGallery Dragon.jpg|&#039;&#039;Metallic Monsters Gallery&#039;&#039;.&lt;br /&gt;
MonstersGalleryChapter3 Dragon.jpg|&#039;&#039;Monsters Gallery Chapter 3&#039;&#039;.&lt;br /&gt;
DQTCG Green dragon.png|&#039;&#039;DQ&#039;&#039; Trading Card&lt;br /&gt;
DQR Dragon.png|{{Rivals}} card.&lt;br /&gt;
DQR Green Dragon.png|&lt;br /&gt;
DQR Green Dragon 1.png&lt;br /&gt;
DQR Green dragon (2).png&lt;br /&gt;
DQR Green Dragon (3).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Blue dragon]]&lt;br /&gt;
*[[Dread dragon]]&lt;br /&gt;
*[[Serpent of the Scales]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest I bosses]]&lt;br /&gt;
[[Category:Dragon Quest I &amp;amp; II HD-2D Remake enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII 3DS enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII Reimagined enemies]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest X bosses]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest: The Adventure of Dai monsters]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Super Light enemies]]&lt;br /&gt;
[[Category:Torneko&#039;s Great Adventure: Mysterious Dungeon enemies]]&lt;br /&gt;
[[Category:Torneko: The Last Hope enemies]]&lt;br /&gt;
[[Category:Torneko&#039;s Great Adventure 3: Mysterious Dungeon enemies]]&lt;br /&gt;
[[Category:Young Yangus and the Mysterious Dungeon enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monster Battle Road enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monster Battle Road II enemies]]&lt;br /&gt;
[[Category:Dragon Quest: Monster Battle Road II Legend enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monster Battle Road Victory enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest: Monster Parade enemies]]&lt;br /&gt;
[[Category:Dragon Quest: Scan Battlers enemies]]&lt;br /&gt;
[[Category:Dragon Quest of the Stars enemies]]&lt;br /&gt;
[[Category:Dragon Quest Tact monsters]]&lt;br /&gt;
[[Category:Dragon Quest Tact bosses]]&lt;br /&gt;
[[Category:Dragon Quest Walk bosses]]&lt;br /&gt;
[[Category:A Hero&#039;s Bonds enemies]]&lt;br /&gt;
[[Category:A Hero&#039;s Bonds bosses]]&lt;br /&gt;
[[Category:Dragon Quest Keshi Keshi enemies]]&lt;br /&gt;
&lt;br /&gt;
[[es:Dragón Verde]]&lt;br /&gt;
[[fr:Dragon vert]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Low_djinks&amp;diff=267821</id>
		<title>Low djinks</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Low_djinks&amp;diff=267821"/>
		<updated>2026-05-02T11:55:36Z</updated>

		<summary type="html">&lt;p&gt;On the Faultline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Low djinks&lt;br /&gt;
|image=[[Image:DQVI Low djinks.png|275px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji= {{tt|ランプのまじん|Lamp&#039;s genie}}&lt;br /&gt;
|romanji=Ranpu no majin&lt;br /&gt;
|old=None&lt;br /&gt;
|firstappear={{DQ6}}&lt;br /&gt;
|monster1=[[Cloud surfer]]&amp;lt;br&amp;gt;[[Djinn genie]]&amp;lt;br&amp;gt;[[High djinks]]&amp;lt;br&amp;gt;[[Vaipur]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;low djinks&#039;&#039;&#039; is a recurring {{MFamilies}} in the {{DQSeries}}, first introduced in {{Dragon Quest VI}}. It is a cloud-riding genie that can control the wind.&lt;br /&gt;
&lt;br /&gt;
==Characteristics== &lt;br /&gt;
The low djinks is depicted as an overweight green-skinned genie riding a gray cloud, wearing a purple vest and poulaines, a white turban decorated with a red gem and feather, baggy white pants, and a brown sash holding a scimitar over its hip.&lt;br /&gt;
&lt;br /&gt;
In battle, the low djinks appears when released from the [[malevolantern]]. Its moveset is centered around wind magic, including the defense-ignoring &#039;&#039;&#039;[[Wind Sickles]]&#039;&#039;&#039; attack; the &#039;&#039;&#039;[[Backdraft]]&#039;&#039;&#039; buff, which reflects breath attacks; and the common &#039;&#039;&#039;[[Swoosh]]&#039;&#039;&#039; spell.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Low djinks&lt;br /&gt;
|kanji={{tt|ランプのまじん|Lamp&#039;s genie}}&lt;br /&gt;
|romanji=Ranpu no majin&lt;br /&gt;
|sprite=[[Image:Lampmage.gif]]&lt;br /&gt;
|hp=304&lt;br /&gt;
|mp=14&lt;br /&gt;
|exp=300&lt;br /&gt;
|gold=69&lt;br /&gt;
|attack=150&lt;br /&gt;
|defense=94&lt;br /&gt;
|agility=68&lt;br /&gt;
|tameRate=N/a&lt;br /&gt;
|bestiaryNumber=#111&lt;br /&gt;
|spells=[[Swoosh]]&lt;br /&gt;
|skills=[[Backdraft]]&amp;lt;br&amp;gt;[[Wind Sickles]]&lt;br /&gt;
|locations=[[Dullerton]] Region&amp;lt;br&amp;gt;[[Everfrost Grotto]] (Called by [[Malevolantern]])&amp;lt;br&amp;gt;[[Mt. Snowhere]]&lt;br /&gt;
|items=[[Seed of strength]]{{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=25%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=100%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=50%&lt;br /&gt;
|snooze-resist=50%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=15%&lt;br /&gt;
|fuddle-resist=50%&lt;br /&gt;
|sap-resist=15%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|stun-resist=50%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=25%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=80%&lt;br /&gt;
|army-resist=60%&lt;br /&gt;
|remake-sprites=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
{{DQM3Enemy&lt;br /&gt;
|name=Low djinks&lt;br /&gt;
|kanji=ランプのまじん&lt;br /&gt;
|romanji=Ranpu no majin&lt;br /&gt;
|icon=[[File:Low djinks DQM3 portrait.png|100px]]&lt;br /&gt;
|family=[[File:DQM3 demon family icon.png|link=Demon family]]&lt;br /&gt;
|hp=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;1,390&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|mp=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;360&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|attack=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;610&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|defense=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;340&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|wisdom=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;500&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|agility=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;460&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|bestiary=#393&lt;br /&gt;
|rank=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|in-game-description=In ancient times, these sorcerous spirits were imprisoned within lamps. Now free, they celebrate by bending the wind to their will. They still bear a grudge about their captivity&lt;br /&gt;
|talents=[[Enigma]] (lv. 1)&lt;br /&gt;
|traits=[[Wooshmeister]] (lv. 1)&amp;lt;br&amp;gt;[[Magical Moment]] (lv. 20)&amp;lt;br&amp;gt;[[Ultra Crafty Woosher]] (lv. 40)&lt;br /&gt;
|ltraits=[[Tactical Trooper]] (lv. 1)&amp;lt;br&amp;gt;[[Echonomist]] (lv. 1)&amp;lt;br&amp;gt;[[Trance State]] (lv. 60)&lt;br /&gt;
|habitat=This monster has no natural habitat&lt;br /&gt;
|items=N/A&lt;br /&gt;
|synthesis=[[File:Nardragon DQM3 portrait.png|64px|link=Nardragon]] X [[File:Gryphon DQM3 portrait.png|64px|link=Gryphon]]&lt;br /&gt;
|fusions=&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|water-resist=50%&lt;br /&gt;
|wind-resist=50%&lt;br /&gt;
|earth-resist=0%&lt;br /&gt;
|explosion-resist=0%&lt;br /&gt;
|ice-resist=25%&lt;br /&gt;
|electricity-resist=-25%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=50%&lt;br /&gt;
|debilitation-resist=0%&lt;br /&gt;
|bedazzlement-resist=0%&lt;br /&gt;
|antimagic-resist=50%&lt;br /&gt;
|mp-absorption-resist=50%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|sleep-resist=50%&lt;br /&gt;
|paralysis-resist=-25%&lt;br /&gt;
|stun-resist=25%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|instant-death-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMSL}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{DQH2Enemy&lt;br /&gt;
|name=Low djinks&lt;br /&gt;
|kanji=ランプのまじん&lt;br /&gt;
|romaji={{tt|Ranpu no majin|Lamp&#039;s genie}}&lt;br /&gt;
|listNumber=#109&lt;br /&gt;
|fieldNotes=A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.&amp;lt;br&amp;gt;His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.&lt;br /&gt;
|image=[[File:Low djinks DQH2.png|100px]]&lt;br /&gt;
|exp=8733&lt;br /&gt;
|gold=535&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|markedVersion=Yes&lt;br /&gt;
|item=[[Royal soil]], [[Sock-it locket]]&lt;br /&gt;
|locations=[[Battle of the Pinnacle]]: Base, [[Battle of the Pinnacle]]: Centre&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQStars}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQRivals}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQWalk}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Low djinks appears as an A-rank {{MFamilies}} of the [[Demon family]] as part of the limited {{Dragon Quest VI}} event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Low djinks&lt;br /&gt;
|kanji=ランプのまじん&lt;br /&gt;
|romanji=Ranpu no majin&lt;br /&gt;
|sprite=[[Image:DQT Low Djinks.png|275px]]&lt;br /&gt;
|family=[[Image:Tact Icon Devil.png|48px]]&amp;lt;br&amp;gt;{{Demon}}&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon A.png|48px]]&lt;br /&gt;
|role=[[Image:DQTact MagicType.png|48px]]&amp;lt;br&amp;gt;Magic&lt;br /&gt;
|lvl=120&lt;br /&gt;
|hp=865&lt;br /&gt;
|mp=347&lt;br /&gt;
|move=4&lt;br /&gt;
|attack=266&lt;br /&gt;
|defense=241&lt;br /&gt;
|agility=432&lt;br /&gt;
|wisdom=265&lt;br /&gt;
|weight=35&lt;br /&gt;
|bskill1=[[Wind Sickles]]&lt;br /&gt;
|bskill2=[[Swoosh]]{{tt|*|Level 28}}&lt;br /&gt;
|bskill3=[[Wind Guard]]{{tt|*|Level 42}}&lt;br /&gt;
|askill1=[[Woosh]]-type Spell Potency +10%/Stats Up&lt;br /&gt;
|askill2=[[Bang]] Res +25/Stats Up&lt;br /&gt;
|askill3=[[Swoosh]] Potency +5%/Stats Up&lt;br /&gt;
|askill4=[[Zap]] Res +25/Stats Up&lt;br /&gt;
|askill5=[[Swoosh]] Potency +5%/Stats Up&lt;br /&gt;
|lperk1=Raises [[Woosh]]-type potency of allies, including himself, by 5% in a 5x5 square around him.&lt;br /&gt;
|bperk1={{WIS}} +10&lt;br /&gt;
|bperk2=Max {{MP}} +10&lt;br /&gt;
|bperk3=[[Swoosh]] Potency +2%&lt;br /&gt;
|aperk1=&#039;&#039;&#039;[[Woosh]]-type Spell Potency +10%&#039;&#039;&#039;: Raises [[Woosh]]-type spell potency by 10%.&lt;br /&gt;
|frizz-resist=Very Weak&lt;br /&gt;
|sizz-resist=Very Weak&lt;br /&gt;
|crack-resist=Normal&lt;br /&gt;
|woosh-resist=Normal&lt;br /&gt;
|bang-resist=Half Res&lt;br /&gt;
|zap-resist=Half Res&lt;br /&gt;
|zam-resist=Normal&lt;br /&gt;
|snooze-resist=Normal&lt;br /&gt;
|poison-resist=Normal&lt;br /&gt;
|physical-seal-resist=Normal&lt;br /&gt;
|spell-seal-resist=Normal&lt;br /&gt;
|martial-seal-resist=Super Weak&lt;br /&gt;
|breath-seal-resist=Normal&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Half Res&lt;br /&gt;
|blind-resist=Normal&lt;br /&gt;
|curse-resist=Immune&lt;br /&gt;
|paralysis-resist=Super Weak&lt;br /&gt;
|confusion-resist=Half Res&lt;br /&gt;
|charm-resist=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
The &#039;&#039;&#039;Low djinks&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase &#039;high jinks&#039;, meaning to have fun in a boisterous and chaotic kind of way.   &lt;br /&gt;
&lt;br /&gt;
Its Japanese name, rendered with kanji as ランプの魔人, translates to &amp;quot;genie of the lamp&amp;quot;.   &lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQX Lamp Majin.jpg|A Low djinks in {{X}}.&lt;br /&gt;
DQR Lamp Majin.png|{{Rivals}} card.&lt;br /&gt;
DQTCG Low Djinks.jpg|{{DQ}} Trading Card.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Arabian mythology]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Super Light enemies]]&lt;br /&gt;
[[Category:Dragon Quest of the Stars enemies]]&lt;br /&gt;
[[Category:Dragon Quest Rivals enemies]]&lt;br /&gt;
[[Category:Dragon Quest Walk enemies]]&lt;br /&gt;
[[Category:Dragon Quest Tact monsters]]&lt;/div&gt;</summary>
		<author><name>On the Faultline</name></author>
	</entry>
</feed>