<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dragonquest-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Topaz+Light</id>
	<title>Dragon Quest Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dragonquest-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Topaz+Light"/>
	<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/Special:Contributions/Topaz_Light"/>
	<updated>2026-10-23T22:16:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Vocation_system&amp;diff=282854</id>
		<title>Vocation system</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Vocation_system&amp;diff=282854"/>
		<updated>2026-10-18T02:53:19Z</updated>

		<summary type="html">&lt;p&gt;Topaz Light: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQIX Classes.png|right|thumb|300px|Vocations available in &#039;&#039;IX&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;vocation system&#039;&#039;&#039; is a recurring gameplay mechanic in &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series that determines character growth and abilities. The basic concept of the system is that instead of having pre-determined skills and stats, player characters are blank slates whose growth, abilities and role are determined by the player&#039;s choice of [[wikipedia:Character class|character class]]. Each class, or vocation, grants different attributes and characteristics throughout the game. The mechanic is governed by a set of rules and requirements for changing a given character&#039;s vocation, which can vary from game to game.&lt;br /&gt;
&lt;br /&gt;
Only certain games within the series use a vocation system, with others having traits permanently fixed to characters. The system is always tied to the [[Alltrades Abbey]] present in the respective games, wherein characters can switch professions or combine past experiences to unlock advanced positions.  &lt;br /&gt;
&lt;br /&gt;
=={{DQ3}}==&lt;br /&gt;
{{Main|List of vocations in Dragon Quest III}}&lt;br /&gt;
Vocations make their proper series debut in the third title, wherein the concept of a vocation totally defines a character&#039;s abilities. Unless various stat-boosting seeds or [[Personality|personality]]-altering books are read in the remakes, any character in a given vocation is identical to the another of the same profession.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;III&#039;&#039;, the player begins with only [[Hero (Dragon Quest III)|the Hero]] and can enlist up to three additional party members from [[Patty&#039;s Party Planning Place]]. These characters represent different vocations and it is up to the player to decide what party members they want for their team, and at any time the player can leave and replace party members there. Each of the jobs has its own strengths and weaknesses which allows the player to build a team based on their own preferences. The party members who are kept in the tavern will depart the team with whatever stats and equipment that they gained during their travels. &lt;br /&gt;
&lt;br /&gt;
About one-third of the way through the game, the player will reach [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] which will allow the player to change a character&#039;s vocation. Changing vocations drops a character to level 1 with half of their previous stats (and all learned spells if any), allowing particularly patient players potential to develop a perfect character without resorting to seed searching. The [[Sage]] is a hidden vocation unlocked by bringing the [[Words of Wisdom]] to the abbot or through getting a [[Gadabout]] to level 20. The Hero cannot change class at any time.&lt;br /&gt;
&lt;br /&gt;
=={{DQ6}}==&lt;br /&gt;
{{Main|List of vocations in Dragon Quest VI}}&lt;br /&gt;
In &#039;&#039;VI&#039;&#039;, [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] is unlocked by completing the first section of the game and defeating [[Murdaw]] in the [[Lower World]]. Because the game&#039;s cast is comprised of pre-established characters with distinct personalities and stat growth tables, vocations affect a character&#039;s capabilities through &#039;&#039;percentages&#039;&#039; rather than hard numbers. For example, if [[Ashlynn]]&#039;s wisdom is 100 when she has no vocation, having her undertake the path of a mage will grant a 20% boost to the stat and raise it to 120. Such changes are adjusted with natural increases awarded through leveling up, and will be removed if the vocation is switched.&lt;br /&gt;
&lt;br /&gt;
Unlike in &#039;&#039;III&#039;&#039;, this game starts with nine available classes. Each of the classes has eight ranks that can be reached by battling the required number of monsters, unlocking new abilities at each interval. Through mastering the initial jobs, advanced classes can be unlocked for that character which combine aspects of the prerequisites. For example, mastering the Warrior and the [[Martial Artist]] classes will allow the character to become a [[Gladiator]]. Skills and spells mastered in one profession are permanently learned by a character.&lt;br /&gt;
&lt;br /&gt;
=={{DQ7}}==&lt;br /&gt;
{{Main|List of vocations in Dragon Quest VII}}&lt;br /&gt;
The vocation implementation remains mostly unchanged from the previous game, though in the original PSX version there existed hybrid abilities that were unlocked through mastering certain positions sequentially. For example, a character could master [[Sword Dance]] by mastering the Warrior vocation right after the [[Dancer]]. This aspect was removed in the 3DS remake, with the hidden abilities being incorporated into the normal repertoire. &lt;br /&gt;
&lt;br /&gt;
Additionally, party members can also become monsters by using Monster Hearts. By putting a monster heart in their inventory and speaking to the abbot or [[High Priestess Jacqueline]], they can become that monster. In the PSX version the character would not take on the appearance of the monster until mastering the vocation, where as they immediately become beastly in the remake. Furthermore, monster classes are the only way to permanently learn advanced skills and spells in the remake. In all, there are over fifty classes that a single character can become in &#039;&#039;VII&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=={{DQ9}}==&lt;br /&gt;
{{Main|List of vocations in Dragon Quest IX}}&lt;br /&gt;
&#039;&#039;IX&#039;&#039; has a system which is similar to the one in &#039;&#039;III&#039;&#039;, in which a vocation defines a character and where the player may create party members and add them to the party.  This can be done at the [[Quester&#039;s Rest]] located in [[Stornway]], by speaking to [[Patty]].  Party members created do not play any significant part in the plot.&lt;br /&gt;
&lt;br /&gt;
Vocations can be changed at the [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], after the player has rescued [[List of minor characters in Dragon Quest IX#Jack of Alltrades|Abbot Jack]]. There is no minimum level limit for changing classes, dubbed &#039;&#039;re-vocating&#039;&#039;. One notable difference from past games is that spells are no longer carried over between class changes.  A character must be a specific class to use that classes spells.  Skills do carry over, and there are also methods for utilizing each weapon type with all classes.&lt;br /&gt;
&lt;br /&gt;
Additional vocations must be unlocked by doing quests before the player can switch to them.  Notably, the [[Sage]] class is accessible only later in the game, but includes a specific ability, Jack&#039;s Knack, which allows the party members to change class at any time and place.&lt;br /&gt;
&lt;br /&gt;
There are a total of 12 classes available in &#039;&#039;IX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=={{DQ10}}==&lt;br /&gt;
{{Main|List of vocations in Dragon Quest X}}&lt;br /&gt;
&lt;br /&gt;
The vocation system of &#039;&#039;X&#039;&#039; is similar to the one in &#039;&#039;IX&#039;&#039;. The player&#039;s character always has a vocation attributed to them, which can be changed virtually anytime. Like in &#039;&#039;IX&#039;&#039;, level progression is tied to each individual vocation instead of the character.&lt;br /&gt;
&lt;br /&gt;
Unlike past games, the player does not need to reach [[Alltrades Abbey]] to start changing vocations. Instead, they just need to talk to priests who come from the Abbey and are placed at every tavern.&lt;br /&gt;
&lt;br /&gt;
At first, the player has access to 6 vocations. Like in &#039;&#039;IX&#039;&#039;, there are quests that unlock new vocations once complete. There are currently 25 vocations, but, as &#039;&#039;Dragon Quest X&#039;&#039; is a live-service online game that receives periodic updates, more vocations may be added in the future.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Alltrades Abbey]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Vocaction vexations.jpg|Manga explaining the ups and downs of vocations in the Victory Jump gudiebook to &#039;&#039;VI&#039;&#039;&lt;br /&gt;
File:Maribel modeling.jpg|[[Maribel]] modeling all human vocations available in &#039;&#039;VII&#039;&#039;&lt;br /&gt;
File:DQMCH Caravan Members.png|Vocations present in &#039;&#039;Caravan heart&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
[[Category:Recurring elements]]&lt;/div&gt;</summary>
		<author><name>Topaz Light</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_armour_in_Dragon_Quest_VII_Reimagined&amp;diff=282745</id>
		<title>List of armour in Dragon Quest VII Reimagined</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_armour_in_Dragon_Quest_VII_Reimagined&amp;diff=282745"/>
		<updated>2026-10-15T05:11:57Z</updated>

		<summary type="html">&lt;p&gt;Topaz Light: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of shields in [[Dragon Quest VII Reimagined]].&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Image !! Name !! Stats !! Can be used by !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Rags.png|center|100x100px]]&lt;br /&gt;
|[[Rags]]&lt;br /&gt;
|Defence +1&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Plain clothes.png|center|100x100px]]&lt;br /&gt;
|[[Plain Clothes]]&lt;br /&gt;
|Defence +4&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Kiefer Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Boxer Shorts.png|center|100x100px]]&lt;br /&gt;
|[[Boxer Shorts]]&lt;br /&gt;
|Defence +5&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Kiefer Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Wayfarer&#039;s Clothes.png|center|100x100px]]&lt;br /&gt;
|[[Wayfarer&#039;s Clothes]]&lt;br /&gt;
|Defence +7&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Kiefer Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Slime Gooniform.png|center|100x100px]]&lt;br /&gt;
|[[Slime Gooniform]]&lt;br /&gt;
|Defence +10&amp;lt;br&amp;gt;Agility +10&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Chance of surprising the enemy increased by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Silk Tuxedo.png|center|100x100px]]&lt;br /&gt;
|[[Silk Tuxedo]]&lt;br /&gt;
|Defence +10&amp;lt;br&amp;gt;Charm +12&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Leather Armour.png|center|100x100px]]&lt;br /&gt;
|[[Leather Armour]]&lt;br /&gt;
|Defence +11&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Kiefer Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Leather Kilt.png|center|100x100px]]&lt;br /&gt;
|[[Leather Kilt]]&lt;br /&gt;
|Defence +12&lt;br /&gt;
|[[File:DQVIIR Kiefer Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Silk Robe.png|center|100x100px]]&lt;br /&gt;
|[[Silk Robe]]&lt;br /&gt;
|Defence +13&amp;lt;br&amp;gt;Magical Might +6&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Scale Armour.png|center|100x100px]]&lt;br /&gt;
|[[Scale Armour]]&lt;br /&gt;
|Defence +15&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Kiefer Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Fire damage taken reduced by 12%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Leather Dress.png|center|100x100px]]&lt;br /&gt;
|[[Leather Dress]]&lt;br /&gt;
|Defence +17&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Cottontail Costume.png|center|100x100px]]&lt;br /&gt;
|[[Cottontail Costume]]&lt;br /&gt;
|Defence +17&amp;lt;br&amp;gt;Charm +40&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Fur Cape.png|center|100x100px]]&lt;br /&gt;
|[[Fur Cape]]&lt;br /&gt;
|Defence +18&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] &lt;br /&gt;
|Ice damage taken reduced by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Shell Armour.png|center|100x100px]]&lt;br /&gt;
|[[Shell Armour]]&lt;br /&gt;
|Defence +20&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Kiefer Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Dancer&#039;s Costume.png|center|100x100px]]&lt;br /&gt;
|[[Dancer&#039;s Costume]]&lt;br /&gt;
|Defence +20&amp;lt;br&amp;gt;Charm +21&amp;lt;br&amp;gt;Evasion Chance +6%&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Noble Garb.png|center|100x100px]]&lt;br /&gt;
|[[Noble Garb]]&lt;br /&gt;
|Defence +21&amp;lt;br&amp;gt;Charm +18&lt;br /&gt;
|[[File:DQVIIR Kiefer Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Chain Mail.png|center|100x100px]]&lt;br /&gt;
|[[Chain Mail]]&lt;br /&gt;
|Defence +24&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Kiefer Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Magic Vestment.png|center|100x100px]]&lt;br /&gt;
|[[Magic Vestment]]&lt;br /&gt;
|Defence +24&amp;lt;br&amp;gt;Magical Might +15&amp;lt;br&amp;gt;Magical Mending +15&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 18%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Bronze Armour.png|center|100x100px]]&lt;br /&gt;
|[[Bronze Armour]]&lt;br /&gt;
|Defence +28&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Cloak of Evasion.png|center|100x100px]]&lt;br /&gt;
|[[Cloak of Evasion]]&lt;br /&gt;
|Defence +28&amp;lt;br&amp;gt;Evasion Chance +10%&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Garish Garb.png|center|100x100px]]&lt;br /&gt;
|[[Garish Garb]]&lt;br /&gt;
|Defence +28&amp;lt;br&amp;gt;Charm +28&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Captain&#039;s Coat.png|center|100x100px]]&lt;br /&gt;
|[[Captain&#039;s Coat]]&lt;br /&gt;
|Defence +32&amp;lt;br&amp;gt;Maximum HP +5&amp;lt;br&amp;gt;Deftness +20&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Iron Cuirass.png|center|100x100px]]&lt;br /&gt;
|[[Iron Cuirass]]&lt;br /&gt;
|Defence +33&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Windcheater.png|center|100x100px]]&lt;br /&gt;
|[[Windcheater]]&lt;br /&gt;
|Defence +33&amp;lt;br&amp;gt;Deftness +50&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Chance of defeated monsters dropping items increased.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Legerdemantle.png|center|100x100px]]&lt;br /&gt;
|[[Legerdemantle]]&lt;br /&gt;
|Defence +34&amp;lt;br&amp;gt;Magical Might +21&amp;lt;br&amp;gt;Charm +31&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Fire damage taken reduced by 10%.&amp;lt;br&amp;gt;Light damage taken reduced by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Iron Armour.png|center|100x100px]]&lt;br /&gt;
|[[Iron Armour]]&lt;br /&gt;
|Defence +38&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Magical Skirt.png|center|100x100px]]&lt;br /&gt;
|[[Magical Skirt]]&lt;br /&gt;
|Defence +38&amp;lt;br&amp;gt;Magical Might +20&amp;lt;br&amp;gt;Magical Mending +20&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Silk Bustier.png|center|100x100px]]&lt;br /&gt;
|[[Silk Bustier]]&lt;br /&gt;
|Defence +38&amp;lt;br&amp;gt;Charm +63&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Tortoise Shell.png|center|100x100px]]&lt;br /&gt;
|[[Tortoise Shell]]&lt;br /&gt;
|Defence +40&lt;br /&gt;
|[[File:DQVIIR Ruff Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Party Dress.png|center|100x100px]]&lt;br /&gt;
|[[Party Dress]]&lt;br /&gt;
|Defence +40&amp;lt;br&amp;gt;Charm +38&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Smart Suit.png|center|100x100px]]&lt;br /&gt;
|[[Smart Suit]]&lt;br /&gt;
|Defence +40&amp;lt;br&amp;gt;Charm +36&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Glombolero.png|center|100x100px]]&lt;br /&gt;
|[[Glombolero]]&lt;br /&gt;
|Defence +40&amp;lt;br&amp;gt;Magical Might +17&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Absorbs 20% of MP from incoming enemy spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Full Plate Armour.png|center|100x100px]]&lt;br /&gt;
|[[Full Plate Armour]]&lt;br /&gt;
|Defence +44&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Princess&#039;s Robe.png|center|100x100px]]&lt;br /&gt;
|[[Princess&#039;s Robe]]&lt;br /&gt;
|Defence +44&amp;lt;br&amp;gt;Magical Might +28&amp;lt;br&amp;gt;Magical Mending +23&amp;lt;br&amp;gt;Charm +41&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]]&lt;br /&gt;
|Elemental damage taken reduced by 12%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Silver Cuirass.png|center|100x100px]]&lt;br /&gt;
|[[Silver Cuirass]]&lt;br /&gt;
|Defence +46&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Spangled Dress.png|center|100x100px]]&lt;br /&gt;
|[[Spangled Dress]]&lt;br /&gt;
|Defence +48&amp;lt;br&amp;gt;Charm +48&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Flowing Dress.png|center|100x100px]]&lt;br /&gt;
|[[Flowing Dress]]&lt;br /&gt;
|Defence +48&amp;lt;br&amp;gt;Magical Might +26&amp;lt;br&amp;gt;Magical Mending +26&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Fire damage taken reduced by 20%.&amp;lt;br&amp;gt;Ice damage taken reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Angel&#039;s Robe.png|center|100x100px]]&lt;br /&gt;
|[[Angel&#039;s Robe]]&lt;br /&gt;
|Defence +48&amp;lt;br&amp;gt;Magical Might +22&amp;lt;br&amp;gt;Magical Mending +34&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 12%.&amp;lt;br&amp;gt;Chance of being instantly killed reduced by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Pillager&#039;s platemail.png|center|100x100px]]&lt;br /&gt;
|[[Pillager&#039;s Platemail]]&lt;br /&gt;
|Defence +48&amp;lt;br&amp;gt;Maximum HP +10&amp;lt;br&amp;gt;Deftness +28&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Cirrus Surplice.png|center|100x100px]]&lt;br /&gt;
|[[Cirrus Surplice]]&lt;br /&gt;
|Defence +50&amp;lt;br&amp;gt;Magical Might +30&amp;lt;br&amp;gt;Agility +30&amp;lt;br&amp;gt;Charm +39&amp;lt;br&amp;gt;Evasion Chance +20%&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Silver Mail.png|center|100x100px]]&lt;br /&gt;
|[[Silver Mail]]&lt;br /&gt;
|Defence +52&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 8%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Mink Mantle.png|center|100x100px]]&lt;br /&gt;
|[[Mink Mantle]]&lt;br /&gt;
|Defence +52&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|Ice damage taken reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Magic Armour.png|center|100x100px]]&lt;br /&gt;
|[[Magic Armour]]&lt;br /&gt;
|Defence +54&amp;lt;br&amp;gt;Magical Might +19&amp;lt;br&amp;gt;Magical Might +19&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Dark Robe.png|center|100x100px]]&lt;br /&gt;
|[[Dark Robe]]&lt;br /&gt;
|Defence +56&amp;lt;br&amp;gt;Magical Might +36&amp;lt;br&amp;gt;Evasion Chance +12%&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Chance of surprising the enemy increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Heavy Armour.png|center|100x100px]]&lt;br /&gt;
|[[Heavy Armour]]&lt;br /&gt;
|Defence +62&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Fire damage taken reducedy by 15%.&amp;lt;br&amp;gt;Ice damage taken reducedy by 15%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Vestment of Virtue.png|center|100x100px]]&lt;br /&gt;
|[[Vestment of Virtue]]&lt;br /&gt;
|Defence +64&amp;lt;br&amp;gt;Charm +77&lt;br /&gt;
|[[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Dragon Mail.png|center|100x100px]]&lt;br /&gt;
|[[Dragon Mail]]&lt;br /&gt;
|Defence +69&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|Fire damage taken reducedy by 20%.&amp;lt;br&amp;gt;Ice damage taken reducedy by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Slime Armour.png|center|100x100px]]&lt;br /&gt;
|[[Slime Armour]]&lt;br /&gt;
|Defence +70&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Dragon Robe.png|center|100x100px]]&lt;br /&gt;
|[[Dragon Robe]]&lt;br /&gt;
|Defence +70&amp;lt;br&amp;gt;Magical Might +43&amp;lt;br&amp;gt;Magical Mending +35&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 15%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Hate Mail.png|center|100x100px]]&lt;br /&gt;
|[[Hate Mail]]&lt;br /&gt;
|Defence +70&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|Cursed and occasionally unable to move.&amp;lt;br&amp;gt;Damage inflicted on enemies increased by 20%.&amp;lt;br&amp;gt;All damage taken reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Platinum Mail.png|center|100x100px]]&lt;br /&gt;
|[[Platinum Mail]]&lt;br /&gt;
|Defence +73&amp;lt;br&amp;gt;Charm +43&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 12%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Flame Armour.png|center|100x100px]]&lt;br /&gt;
|[[Flame Armour]]&lt;br /&gt;
|Defence +74&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|Fire damage taken reduced by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Sacred Armour.png|center|100x100px]]&lt;br /&gt;
|[[Sacred Armour]]&lt;br /&gt;
|Defence +75&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|20 HP restored each turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Spiked Armour.png|center|100x100px]]&lt;br /&gt;
|[[Spiked Armour]]&lt;br /&gt;
|Defence +77&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|100% chance of reflecting physical damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Enchanted Armour.png|center|100x100px]]&lt;br /&gt;
|[[Enchanted Armour]]&lt;br /&gt;
|Defence +78&amp;lt;br&amp;gt;Magical Might +32&amp;lt;br&amp;gt;Magical Mending +32&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 12%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Shimmering Dress.png|center|100x100px]]&lt;br /&gt;
|[[Shimmering Dress]]&lt;br /&gt;
|Defence +78&amp;lt;br&amp;gt;Charm +71&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|30% chance of reflecting incoming spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Day Off Dress.png|center|100x100px]]&lt;br /&gt;
|[[Day Off Dress]]&lt;br /&gt;
|Defence +79&amp;lt;br&amp;gt;Charm +150&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Pallium Regale.png|center|100x100px]]&lt;br /&gt;
|[[Pallium Regale]]&lt;br /&gt;
|Defence +80&amp;lt;br&amp;gt;Charm +71&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 18%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Divine Bustier.png|center|100x100px]]&lt;br /&gt;
|[[Divine Bustier]]&lt;br /&gt;
|Defence +84&amp;lt;br&amp;gt;Charm +91&amp;lt;br&amp;gt;Evasion Chance +10%&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Dancer&#039;s Mail.png|center|100x100px]]&lt;br /&gt;
|[[Dancer&#039;s Mail]]&lt;br /&gt;
|Defence +86&amp;lt;br&amp;gt;Charm +80&amp;lt;br&amp;gt;Evasion Chance +12%&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Angel Leotard.png|center|100x100px]]&lt;br /&gt;
|[[Angel Leotard]]&lt;br /&gt;
|Defence +93&amp;lt;br&amp;gt;Charm +104&lt;br /&gt;
|[[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|Chance of being instantly killed reduced by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Hela&#039;s Armour.png|center|100x100px]]&lt;br /&gt;
|[[Hela&#039;s Armour]]&lt;br /&gt;
|Defence +96&amp;lt;br&amp;gt;Agility -100&amp;lt;br&amp;gt;Critical Chance +10%&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Mirror Armour.png|center|100x100px]]&lt;br /&gt;
|[[Mirror Armour]]&lt;br /&gt;
|Defence +98&amp;lt;br&amp;gt;Charm +91&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|30% chance of reflecting incoming spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Glitzy Glombolero.png|center|100x100px]]&lt;br /&gt;
|[[Glitzy Glombolero]]&lt;br /&gt;
|Defence +99&amp;lt;br&amp;gt;Magical Might +50&amp;lt;br&amp;gt;Magical Mending +50&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Absorbs 50% of MP from incoming enemy spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Royal Mail.png|center|100x100px]]&lt;br /&gt;
|[[Royal Mail]]&lt;br /&gt;
|Defence +100&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|Fire damage taken reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Gigant Armour.png|center|100x100px]]&lt;br /&gt;
|[[Gigant Armour]]&lt;br /&gt;
|Defence +105&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]]&lt;br /&gt;
|Fire damage taken reduced by 15%.&amp;lt;br&amp;gt;Ice damage taken reduced by 15%.&amp;lt;br&amp;gt;Light damage taken reduced by 15%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Sacreder Armour.png|center|100x100px]]&lt;br /&gt;
|[[Sacreder Armour]]&lt;br /&gt;
|Defence +110&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|100 HP restored each turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Gaia Armour.png|center|100x100px]]&lt;br /&gt;
|[[Gaia Armour]]&lt;br /&gt;
|Defence +120&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DQVIIR Metal King Armour.png|center|100x100px]]&lt;br /&gt;
|[[Metal King Armour]]&lt;br /&gt;
|Defence +140&lt;br /&gt;
|[[File:DQVIIR Auster Cropped.png|48px]] [[File:DQVIIR Maribel Cropped.png|48px]] [[File:DQVIIR Ruff Cropped.png|48px]] [[File:DQVIIR Aishe Cropped.png|48px]] [[File:DQVIIR Mervyn Cropped.png|48px]]&lt;br /&gt;
|Elemental damage taken reduced by 20%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VII Reimagined lists]]&lt;/div&gt;</summary>
		<author><name>Topaz Light</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Desdemona&amp;diff=260392</id>
		<title>Desdemona</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Desdemona&amp;diff=260392"/>
		<updated>2026-03-11T12:16:55Z</updated>

		<summary type="html">&lt;p&gt;Topaz Light: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name = Desdemona&lt;br /&gt;
|Game = {{Dragon Quest Heroes II}}&lt;br /&gt;
|Image = [[Image:DQHII DesdemonaArt.png|250px]]&lt;br /&gt;
|Japanese name = オルネーゼ&lt;br /&gt;
|Roumaji = Orunēze&lt;br /&gt;
|Gender = Female&lt;br /&gt;
|Title = Axe-Wielding Envoy (English)&amp;lt;br&amp;gt;Red Warrior Woman (Japanese)&lt;br /&gt;
|Class =&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Age = &lt;br /&gt;
|Family = &lt;br /&gt;
|Voice Actor = [[Nana Mizuki]] (Japanese)&amp;lt;br&amp;gt;[http://www.imdb.com/name/nm1835936/ Lucy Montgomery] (English)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desdemona&#039;&#039;&#039; (オルネーゼ, &#039;&#039;Orunēze&#039;&#039;) is one of the main characters in {{Dragon Quest Heroes II}}. She serves as envoy of the High [[King of Accordia]] and is a mighty female warrior.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Desdemona has golden eyes and long, flowing orange hair which goes down to her back and one lock which goes falls over her face. She is a warrior and dresses in a fashion similar to other female warriors in the series. She wears a metal bra with one pauldron on her left shoulder, a leather belt around her waist, black bikini bottoms covered with a chainmail skirt, and one red legging on her left leg and a red sleeve on her left arm. Her boots and gloves are made out of maroon leather and are covered by metal greaves and vambraces respectively. On her right bicep and thigh, she wears metal bands. She also wears a metal choker with a dangling red jewel and silver hoop earrings. Desdemona&#039;s name is known throughout the world for her fighting ability and her personality is similar to that of a big sister, particularly to [[Lazarel]] and [[Teresa]].&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
In combat, she wields an enormous two-handed {{Axe}} with ease and has no trouble fighting against opponents much larger than her.  Unlike [[Yangus]] from the previous game, Desdemona&#039;s fighting style is more agile and she specializes in breaking through the enemy front with rapid axe attacks.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
{| style=&amp;quot;width:35%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Attribute || Starting Stats ||Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Level || 5 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 58 || 470&lt;br /&gt;
|-&lt;br /&gt;
| MP || 18 || 95&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 21 || 280&lt;br /&gt;
|-&lt;br /&gt;
| Resilience ||16 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom ||13 || 140&lt;br /&gt;
|-&lt;br /&gt;
|Deftness || 4 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Proficiency====&lt;br /&gt;
{| style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Rank || Name || MP || Details &lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Scrap Mettle]] || 12 ||  Attacks with an axe that can absolutely decimate an enemy’s agility&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Parallax]] || 10 || A strike that sends a shockwave shuddering through the earth.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Crackerwhack]] || 10 ||  Swings the ae down from overheard with earth-shattering strength.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Attack +5 with Axes || – || Increases attack power by five points when wielding axes.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Wildfire]] || 11 || A series of sizeable swings with a searing-hot axe.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Attack +5 with Axes || – || Increases attack power by five points when wielding axes.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Super Parallax || 18 || Sends a serious shockwave shuddering through the earth.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Heart Breaker]] || 9 || A strong, stunning strike that staggers enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Super Crackerwhack || 14 || Swings the axe down from overheard with even more earth-shattering force.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Crash and Burn || 5 || Leaps high into the air, then brings the axe crashing down to earth with a bang.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Attack +5 with Axes || – || Increases attack power by five points when wielding axes.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Uber Crackerwhack || 25 || Swings the axe down from overheard with inconceivably earth-shattering strength.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Uber Parallax || 26 || Sends a stupendous shockwave shuddering through the earth.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Scrape Mettle Extender || – || Increases the duration of Scrap Mettle.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Attack +20 with Axes || – || Increases attack power by twenty points when wielding axes.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Increases Evasion with Axes || – || Slightly increases evasion when wielding axes.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Deftness +10 with Axes || – || Increases deftness by ten points when wielding axes.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Attack +5 with Axes || – ||  Increases attack power by twenty points when wielding axes.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Increases Evasion with Axes || – || Slightly increases evasion when wielding axes.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Attack +20 with Axes || –|| Increases attack power by twenty points when wielding axes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Desdemon can learn the following abilities with skill points.&lt;br /&gt;
{| style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Name || Skill Points || MP || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jolly Rager]] || 4 || 10 || Whips up a storm with axe swings alone || – &lt;br /&gt;
|-&lt;br /&gt;
| Red Mist || 12 || MP || Temporarily increases attack power and ramps up the rapidity of Rampage || Reach Lv. 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Desdemona can learn the following attributes with skill points.&lt;br /&gt;
{| style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Name || Skill Points || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten || None / None&amp;lt;br&amp;gt;Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Maximum MP +3 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by three || None / None&amp;lt;br&amp;gt;Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None&amp;lt;br&amp;gt;Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Resilience +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases resilience by five points || None / None&amp;lt;br&amp;gt;Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Deftness +10 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases deftness by ten points || None / None&amp;lt;br&amp;gt;Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Jolly Rager Jumpstarter || 20 || Extends the area of effect of Jolly Rager. || Jolly Rager&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet Man Hardener || 20 || Extends the area of effect of Hatchet Man. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Rampage Refiner || 30 || Enables you to evade attacks while using Rampage. || Reach Lv. 28&lt;br /&gt;
|-&lt;br /&gt;
| Powersaver || 6  || Causes 5% of all spells and abilities to be cast for no MP cost. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Better Blocker || 5 || Slightly improves block effectiveness. || None&lt;br /&gt;
|-&lt;br /&gt;
| Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Feel the Burn]] || 5 || Turns up the tension when you take damage || Reach Lv. 24&lt;br /&gt;
|-&lt;br /&gt;
| Better Offensive Effects || 20 || Increases the effect of attack-boosting spells and abilities such as Oomph || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Tension Boost When Near Death || 6 || Causes you to slowly gain tension when low on HP. || None&lt;br /&gt;
|-&lt;br /&gt;
| Increased Critical Damage || 15 || Increases the damage dealt by critical hits. || Reach Lv. 28&lt;br /&gt;
|-&lt;br /&gt;
| Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None&lt;br /&gt;
|-&lt;br /&gt;
| Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Tension Extension || 3 || Extends high tension by two seconds. || None&lt;br /&gt;
|-&lt;br /&gt;
| Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None&lt;br /&gt;
|-&lt;br /&gt;
| Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Desdemona is named after from the character of the same name from William Shakespeare&#039;s tragedy, &#039;&#039;Othello&#039;&#039;, and is the eponymous character&#039;s wife. The name itself is derived from the Greek δυσδαιμων, which means ill-fated.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQHII Ornaze.png&lt;br /&gt;
DQHII Desdemona.jpg|Battle pose.&lt;br /&gt;
DQHII Orneze.jpg&lt;br /&gt;
DQHII Whopper Chop.jpg|Desdemona performing her [[Coup de Grâce]], [[Whopper Chop]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQHII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End characters]]&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Desdémone]]&lt;/div&gt;</summary>
		<author><name>Topaz Light</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Party_(Dragon_Quest_IX)&amp;diff=256925</id>
		<title>Party (Dragon Quest IX)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Party_(Dragon_Quest_IX)&amp;diff=256925"/>
		<updated>2026-02-16T21:13:48Z</updated>

		<summary type="html">&lt;p&gt;Topaz Light: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Party]]&#039;&#039;&#039; of {{DQ9}} have to save the world from the former [[Celestrian]], [[Corvus]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
====Main Members====&lt;br /&gt;
*&#039;&#039;&#039;{{Hero 9}}&#039;&#039;&#039; - The {{Hero 9}} is a Celestrian under the tutelage of [[Aquila]], assigned to watch over the village of [[Angel Falls]] in his/her master&#039;s stead. Later fell from the [[Observatory]] after strange beams struck through the heavens during the [[Fygg]]bloom, losing wings and halo.&lt;br /&gt;
====Optional Members====&lt;br /&gt;
*&#039;&#039;&#039;Player-created adventuring companions:&#039;&#039;&#039; Much like in {{DQ3}}, the player can create and manage their own party members at [[Patty&#039;s Party Planning Place]]. The appearances and genders of these party members can be chosen from the same set of options as are available for the hero, with the player additionally being able to select each party member&#039;s starting [[Vocation system|vocation]] out of [[warrior]], [[thief]], [[martial artist]], [[priest]], [[mage]], and [[minstrel]]. The six unlockable vocations do not become available as starting vocations for player-created party members, and must always be revocated into at [[Alltrades Abbey]].&lt;br /&gt;
*&#039;&#039;&#039;[[Erinn]]&#039;&#039;&#039;: A young woman living with her grandfather in [[Angel Falls]]; she finds the {{Hero 9}} after he/she fell into the base of the waterfall. Her father was the &amp;quot;Inncredible [[Inn]]tertainer,&amp;quot; and [[Patty]] recruits her to help restore his old establishment, the [[Quester&#039;s Rest]], in [[Stornway]].&lt;br /&gt;
*&#039;&#039;&#039;[[Sellma]]&#039;&#039;&#039; (Japanese: ロクサーヌ [Roxanne]): A representative of the Sinndicate of Pubs, [[Inn]]s, and Taverns (S.P.I.T.), sent to Quester&#039;s Rest to manage the [[DQVC]] Shopping Service.  By talking to her the {{Hero 9}} can connect to the online store and retrieve new quests, hidden characters, and specialty shop items.&lt;br /&gt;
*&#039;&#039;&#039;[[Patty]]&#039;&#039;&#039; (Japanese: ウイーダ　[Luida]): A feisty, party girl and old acquaintance of [[Erinn]]&#039;s father. She recruits Erinn to help restore his old [[inn]]. Provides her Party Planning services for the {{Hero 9}} at the [[Quester&#039;s Rest]].  Party members can be added, removed, registered, and released by talking to her.&lt;br /&gt;
====Temporary Members====&lt;br /&gt;
*&#039;&#039;&#039;[[Aquila]]&#039;&#039;&#039;: A fellow [[Celestrian]] and mentor of the {{Hero 9}}. A firm but fair master, he goes missing after the {{Hero 9}} and the [[Fygg]]s fall from the [[Observatory]]. {{spoiler|start}}After completing the main story, Quest #163 &amp;quot;When A Star Wishes Upon You&amp;quot; can be completed to recruit Aquila as a permanent party member. He joins as a level 60 [[warrior]] equipped with an [[Aurora blade]], [[White shield]], [[Aquila&#039;s armour]], [[Aquila&#039;s trousers]], and [[Aquila&#039;s boots]].{{spoiler|end}}&lt;br /&gt;
*&#039;&#039;&#039;[[Ivor]]&#039;&#039;&#039;: The troublemaking son of the mayor of [[Angel Falls]]. He accompanies the hero in the beginning of the game to clear the road connecting Angel Falls to the [[Stornway]] region. While in the party, Ivor cannot level up or be given commands by the player, acting autonomously in battle.&lt;br /&gt;
&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest IX characters]]&lt;/div&gt;</summary>
		<author><name>Topaz Light</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sellma&amp;diff=256924</id>
		<title>Sellma</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sellma&amp;diff=256924"/>
		<updated>2026-02-16T20:56:21Z</updated>

		<summary type="html">&lt;p&gt;Topaz Light: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Sellma&lt;br /&gt;
|Game=&#039;&#039;Dragon Quest IX&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Dragon Quest X&#039;&#039;&lt;br /&gt;
|Image=[[File:DQIX Sellma.png|230px]] &lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ロクサーヌ&lt;br /&gt;
|Roumaji=Roxanne&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=Mage&lt;br /&gt;
|Race=Mortal&lt;br /&gt;
|Age=Mid to late 20&#039;s&lt;br /&gt;
|Family=&lt;br /&gt;
|}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Sellma&#039;&#039;&#039;|ロクサーヌ|Rokusānu|(Roxanne)}} resides at Quester&#039;s Rest, and is a member of S.P.I.T., the Sinndicate of Pubs, Inns, and Taverns. She grants the player access to the [[DQVC]] WiFi shop.&lt;br /&gt;
&lt;br /&gt;
==The story==&lt;br /&gt;
Sellma arrives at [[Quester&#039;s Rest]] shortly after [[Hero (Dragon Quest IX)|the hero]] made it to [[Newid Isle]], and makes her services available.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
During quest 139, it is revealed is also an agent tracking down a criminal syndicate known as the &amp;quot;Inntouchables,&amp;quot; and enlists the hero&#039;s help. After apprehending Al Capinne, she reveals that S.P.I.T. has assigned her to make herself available as an optional party member.&lt;br /&gt;
{{DQIXQuest|139}}&lt;br /&gt;
&lt;br /&gt;
She starts out simply as a level 1 priest, and is equipped with [[Sellma&#039;s frock|her frock]] and a pair of [[Leather boots|leather boots]].&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Her name is a pun on &amp;quot;sell&amp;quot;, as she is a shopkeeper.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Patty]]&lt;br /&gt;
*[[Sellma&#039;s frock]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQIX Sellma concept.png|&#039;&#039;Dragon Quest IX&#039;&#039;&lt;br /&gt;
File:DQX Sellma.png|&#039;&#039;Dragon Quest X&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
[[Category:Dragon Quest IX characters]]&lt;br /&gt;
[[Category:Dragon Quest X characters]]&lt;br /&gt;
[[Category:Party members]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>Topaz Light</name></author>
	</entry>
</feed>