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	<id>https://dragonquest-wiki.com/index.php?action=history&amp;feed=atom&amp;title=Monster_scouting</id>
	<title>Monster scouting - Revision history</title>
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	<updated>2026-05-04T19:29:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Monster_scouting&amp;diff=140986&amp;oldid=prev</id>
		<title>dragon&gt;Follower of Light at 00:36, 14 October 2024</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Monster_scouting&amp;diff=140986&amp;oldid=prev"/>
		<updated>2024-10-14T00:36:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:36, 13 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Monster scouting&#039;&#039;&#039; (スカウトアタック &#039;&#039;lit. scout attack&#039;&#039;) is a method of recruiting monsters that appears in most games within the [[Dragon Quest Monsters (series)|eponymous subseries]]. It is an option available in the command menu and when selected the player&#039;s party will put on a show of force to impress the target monster, with the success chance displayed as a percentage. If the player&#039;s team fails to impress the potential recruit there is a chance that the target will be irritated by the effort, thus leaving it unavailable to scout. Naturally, powerful monsters are more difficult to scout than the weaker ones.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Monster scouting&#039;&#039;&#039; (スカウトアタック &#039;&#039;lit. scout attack&#039;&#039;) is a method of recruiting monsters that appears in most games within the [[Dragon Quest Monsters (series)|eponymous subseries]]. It is an option available in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;command menu&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and when selected the player&#039;s party will put on a show of force to impress the target monster, with the success chance displayed as a percentage. If the player&#039;s team fails to impress the potential recruit there is a chance that the target will be irritated by the effort, thus leaving it unavailable to scout. Naturally, powerful monsters are more difficult to scout than the weaker ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The success rate of a show of force is based on the damage calculation that would be performed by normal attacks, and as such is influenced by [[Oomph]], [[Oomphle]], [[Sap]], [[Kasap]], &amp;amp; [[tension]]. This calculation relied solely upon the attack stat of a party monster until &amp;#039;&amp;#039;The Dark Prince&amp;#039;&amp;#039;, where the wisdom stat of a monster will be used if it is higher than that monster&amp;#039;s attack stat, with [[Ping]] and [[Kaping]] raising the chance as expected.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The success rate of a show of force is based on the damage calculation that would be performed by normal attacks, and as such is influenced by [[Oomph]], [[Oomphle]], [[Sap]], [[Kasap]], &amp;amp; [[tension]]. This calculation relied solely upon the attack stat of a party monster until &amp;#039;&amp;#039;The Dark Prince&amp;#039;&amp;#039;, where the wisdom stat of a monster will be used if it is higher than that monster&amp;#039;s attack stat, with [[Ping]] and [[Kaping]] raising the chance as expected.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>dragon&gt;Follower of Light</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Monster_scouting&amp;diff=140985&amp;oldid=prev</id>
		<title>dragon&gt;Follower of Light: Created page with &quot;&#039;&#039;&#039;Monster scouting&#039;&#039;&#039; (スカウトアタック &#039;&#039;lit. scout attack&#039;&#039;) is a method of recruiting monsters that appears in most games within the eponymous subseries. It is an option available in the command menu and when selected the player&#039;s party will put on a show of force to impress the target monster, with the success chance displayed as a percentage. If the player&#039;s team fails to impress the potential recruit there is a chance tha...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Monster_scouting&amp;diff=140985&amp;oldid=prev"/>
		<updated>2024-02-11T23:40:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Monster scouting&amp;#039;&amp;#039;&amp;#039; (スカウトアタック &amp;#039;&amp;#039;lit. scout attack&amp;#039;&amp;#039;) is a method of recruiting monsters that appears in most games within the &lt;a href=&quot;/Dragon_Quest_Monsters_(series)&quot; title=&quot;Dragon Quest Monsters (series)&quot;&gt;eponymous subseries&lt;/a&gt;. It is an option available in the command menu and when selected the player&amp;#039;s party will put on a show of force to impress the target monster, with the success chance displayed as a percentage. If the player&amp;#039;s team fails to impress the potential recruit there is a chance tha...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Monster scouting&amp;#039;&amp;#039;&amp;#039; (スカウトアタック &amp;#039;&amp;#039;lit. scout attack&amp;#039;&amp;#039;) is a method of recruiting monsters that appears in most games within the [[Dragon Quest Monsters (series)|eponymous subseries]]. It is an option available in the command menu and when selected the player&amp;#039;s party will put on a show of force to impress the target monster, with the success chance displayed as a percentage. If the player&amp;#039;s team fails to impress the potential recruit there is a chance that the target will be irritated by the effort, thus leaving it unavailable to scout. Naturally, powerful monsters are more difficult to scout than the weaker ones.&lt;br /&gt;
&lt;br /&gt;
The success rate of a show of force is based on the damage calculation that would be performed by normal attacks, and as such is influenced by [[Oomph]], [[Oomphle]], [[Sap]], [[Kasap]], &amp;amp; [[tension]]. This calculation relied solely upon the attack stat of a party monster until &amp;#039;&amp;#039;The Dark Prince&amp;#039;&amp;#039;, where the wisdom stat of a monster will be used if it is higher than that monster&amp;#039;s attack stat, with [[Ping]] and [[Kaping]] raising the chance as expected.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
The [[Hero (Dragon Quest Monsters: Joker)|Hero]] will receive his [[scout ring]] along with his first monster in the game&amp;#039;s opening segment, with the details of scouting being explained during this tutorial. &lt;br /&gt;
&lt;br /&gt;
Note that a monster&amp;#039;s tension will have no influence on the chance to scout [[Metal slime family|metal slimes]], oddly. This unusual exception was removed in subsequent games.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
The [[Hero (Dragon Quest Monsters: Joker 2)|Hero]] begins the game already in possession of a scout ring. During the post-game, [[Leonyx]] will strengthen the ring so that the player can scout the [[Monster sizes|gigantic monsters]] that lord over the environs of the mysterious island. When scouting these enormous monsters, having the [[Giant Killer]] trait makes the process much easier.&lt;br /&gt;
&lt;br /&gt;
Certain monster traits increase the base success rate of a show of force, being the appropriately named [[Talent Scout]], [[Pro Talent Scout]], &amp;amp; [[Genius Talent Scout]]. Furthermore, the player can toss a bag of [[beastie bites]] at the target to further raise the base chance of success by 10%; monsters can only eat one helping per battle.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2P}}===&lt;br /&gt;
The system remains unchanged, though beastie bites can now be purchased on the new post-game island for 100,000 gold per bag.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039; value of a monster now contributes to shows of force, being 1/10th of the &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039; value rounded down. Additionally, monsters that have been tossed food will not grow angry even if a show of force fails to impress, allowing multiple retries until the target becomes full.&lt;br /&gt;
&lt;br /&gt;
==={{DQM23D}}===&lt;br /&gt;
Monsters of truly titanic size, those which take up all four party slots by themselves, can now add 10% to the base success rate if their &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039; value exceeds 100.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;[[Dragon Quest Monsters: Joker 3]] Professional&amp;#039;&amp;#039;===&lt;br /&gt;
The newly added trait スカウト率アップ極大 (&amp;#039;&amp;#039;Lit. maximum scout rate increase&amp;#039;&amp;#039;) raises the base chance to recruit a monster by an incredible 40%. &lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Monster scouting in [[Nadiria]] is greatly hampered until {{Psaro C}} defeats the boss of a given Circle and increases his reputation, after which the calculation is performed normally. The simplification of monster sizes has not altered the effectiveness of the [[Little Menace]] and [[Big Bully]] traits, but the influence of monster foods have been diminished significantly compared to earlier titles. &lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
[[Category: Game mechanics]]&lt;br /&gt;
[[Category: Recurring elements]]&lt;/div&gt;</summary>
		<author><name>dragon&gt;Follower of Light</name></author>
	</entry>
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