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	<id>https://dragonquest-wiki.com/index.php?action=history&amp;feed=atom&amp;title=Seasons</id>
	<title>Seasons - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dragonquest-wiki.com/index.php?action=history&amp;feed=atom&amp;title=Seasons"/>
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	<updated>2026-05-04T14:27:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Seasons&amp;diff=266212&amp;oldid=prev</id>
		<title>LiquidMetalSlime: Text replacement - &quot;{{DQMTDP}}&quot; to &quot;{{DQM3Nav}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Seasons&amp;diff=266212&amp;oldid=prev"/>
		<updated>2026-04-05T10:04:16Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;{{DQMTDP}}&amp;quot; to &amp;quot;{{DQM3Nav}}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:04, 5 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Series_mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Series_mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Game mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Game mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LiquidMetalSlime</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Seasons&amp;diff=103598&amp;oldid=prev</id>
		<title>dragon&gt;Follower of Light: Created page with &quot;&#039;&#039;&#039;Seasons&#039;&#039;&#039; (季節) are a feature that represents the passage of time much like the day-night cycle, but on a grander scale. Instead of simply altering the dialogue of NPCs, the changing of the seasons influences everything about a locale from the monsters to the foraging. ==Appearances== ==={{DQM3}}=== Seasonal shifts greatly affect Terrestria and every Circle of Nadiria, changing which monsters are active in an area and altering the landscape to grant {{...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Seasons&amp;diff=103598&amp;oldid=prev"/>
		<updated>2024-09-24T23:56:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Seasons&amp;#039;&amp;#039;&amp;#039; (季節) are a feature that represents the passage of time much like the &lt;a href=&quot;/Day-night_cycle&quot; title=&quot;Day-night cycle&quot;&gt;day-night cycle&lt;/a&gt;, but on a grander scale. Instead of simply altering the dialogue of NPCs, the changing of the seasons influences everything about a locale from the monsters to the foraging. ==Appearances== ==={{DQM3}}=== Seasonal shifts greatly affect &lt;a href=&quot;/Terrestria&quot; title=&quot;Terrestria&quot;&gt;Terrestria&lt;/a&gt; and every Circle of &lt;a href=&quot;/Nadiria&quot; title=&quot;Nadiria&quot;&gt;Nadiria&lt;/a&gt;, changing which monsters are active in an area and altering the landscape to grant {{...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Seasons&amp;#039;&amp;#039;&amp;#039; (季節) are a feature that represents the passage of time much like the [[day-night cycle]], but on a grander scale. Instead of simply altering the dialogue of NPCs, the changing of the seasons influences everything about a locale from the monsters to the foraging.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
Seasonal shifts greatly affect [[Terrestria]] and every Circle of [[Nadiria]], changing which monsters are active in an area and altering the landscape to grant {{Psaro C}} access to remote places he couldn&amp;#039;t reach before. For example, bodies of water will freeze in Winter and allow the prince to skate across to reach islands he couldn&amp;#039;t in Spring, Summer, or Autumn. In addition to the season icons seen on the map, the player is guided towards these altered surroundings by the seasonal sprites; little faeries depicted as glowing balls of light that will lead Psaro on once he gets close to them―no fear of being [https://en.wiktionary.org/wiki/pixy-led pixy led] here though, the sprites only guide the way to valuable items or precious [[monster eggs]].&lt;br /&gt;
&lt;br /&gt;
Seasons will naturally shift every five minutes if Psaro is not standing in an area that is dramatically altered by the change, but impatient players can make use of the [[four seasons flute]] to force the cycle to advance one stage whenever they like. This handy woodwind is found in the depths of the [[The Whispwoods|whispwoods]] in the post-game.&lt;br /&gt;
&lt;br /&gt;
====[[Circle of Conquest]]====&lt;br /&gt;
*Spring: infernal plants bloom and drift through the air like dandelions, allowing Psaro to hitch a ride.&lt;br /&gt;
*Summer: bodies of water dry up in the heat, revealing treasure chests and eggs.&lt;br /&gt;
*Autumn: climbable rock formations erupt from the ground and grant passage to new areas.&lt;br /&gt;
*Winter: bodies of water freeze over and allow Psaro to walk to islands.&lt;br /&gt;
&lt;br /&gt;
====[[Circle of Temper]]====&lt;br /&gt;
*Spring: certain craters will now contain vortexes that launch Psaro to distant areas&lt;br /&gt;
*Summer: certain boulders will collapse when approached, revealing hidden items&lt;br /&gt;
*Autumn: geysers will form in certain areas, raising Psaro to new areas&lt;br /&gt;
*Winter: rivers and lakes will freeze over despite the volcanic activity, allowing Psaro to cross&lt;br /&gt;
&lt;br /&gt;
====[[Circle of Indulgence]]====&lt;br /&gt;
*Spring: large tufts of cotton candy bloom and transport like the plants in the Circle of Conquest&lt;br /&gt;
*Summer: candy plants melt in the heat, dripping climbable trails of sugary sludge over the edges of plateaus.&lt;br /&gt;
*Autumn: enormous pumpkins grow and serve as pathways to unreachable areas.&lt;br /&gt;
*Winter: the lakes and rivers of honey freeze.&lt;br /&gt;
&lt;br /&gt;
====[[Circle of Caprice]]====&lt;br /&gt;
*Spring: colossal lotus petals bloom, allowing Psaro to run across bodies of water.&lt;br /&gt;
*Summer: the water evaporates in the sun, even the water falls are just cascades of red sand. Small piles of red sand hide items and monsters.&lt;br /&gt;
*Autumn: the waterfalls have changed to mud, clogging certain rivers.&lt;br /&gt;
*Winter: certain bodies of water freeze for access to islands, but others remain fluid&lt;br /&gt;
&lt;br /&gt;
====[[Circle of Fortitude]]====&lt;br /&gt;
*Spring: piles of scrap metal accumulate, hiding items.&lt;br /&gt;
*Summer: large turbine fans activate, propelling Psaro.&lt;br /&gt;
*Autumn: the electromagnets activate, pulling scrap metal together to act as platforms.&lt;br /&gt;
*Winter: the sludge carrying live current freezes, allowing safe passage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The seasonal sprites match the faeries seen in the [[Brownie Boost|Brownie Boost Coup de Grâce]]. &lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
{{DQMTDP}}&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>dragon&gt;Follower of Light</name></author>
	</entry>
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