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	<id>https://dragonquest-wiki.com/index.php?action=history&amp;feed=atom&amp;title=Sleep_%28status%29</id>
	<title>Sleep (status) - Revision history</title>
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	<updated>2026-10-24T00:10:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sleep_(status)&amp;diff=107851&amp;oldid=prev</id>
		<title>dragon&gt;Aphelion at 18:40, 14 October 2023</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sleep_(status)&amp;diff=107851&amp;oldid=prev"/>
		<updated>2023-10-14T18:40:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:40, 14 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; (眠り, &amp;#039;&amp;#039;Nemuri&amp;#039;&amp;#039;) is a recurring negative status ailment in the {{DQSeries}}, which first appeared in the [[Dragon Quest|original game]]. A character or enemy that has been put to sleep will be unable to act until they are awakened. This also means that certain effects such as [[Forbearance]] and being [[Tension|psyched up]] will be cancelled if a character it put to sleep. The spells [[Snooze]] and [[Kasnooze]] are capable of inflicting sleep, as well as the [[Sweet Breath]] and [[Sleep Attack]] abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; (眠り, &amp;#039;&amp;#039;Nemuri&amp;#039;&amp;#039;) is a recurring negative status ailment in the {{DQSeries}}, which first appeared in the [[Dragon Quest|original game]]. A character or enemy that has been put to sleep will be unable to act until they are awakened. This also means that certain effects such as [[Forbearance]] and being [[Tension|psyched up]] will be cancelled if a character it put to sleep. The spells [[Snooze]] and [[Kasnooze]] are capable of inflicting sleep, as well as the [[Sweet Breath]] and [[Sleep Attack]] abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the beginning of each turn, a sleeping character or enemy has a chance of waking up on their own, with the chance increasing as each turn goes by. The effect can be cancelled if they are hit with a physical attack. Sleeping characters can also be awakened immediately with either the [[Cock-a-doodle-doo]] or [[Tingle]] spell, the [[Sobering Slap]] skill, or [[Moonwort bulb]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;in certain games.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the beginning of each turn, a sleeping character or enemy has a chance of waking up on their own, with the chance increasing as each turn goes by. The effect can be cancelled if they are hit with a physical attack. Sleeping characters can also be awakened immediately with either the [[Cock-a-doodle-doo]] or [[Tingle]] spell, the [[Sobering Slap]] skill, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items such as the [[Wakerobin]] and &lt;/ins&gt;[[Moonwort bulb]] in certain games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some games, the effect can be stacked and it is even possible to be put into a state of &amp;#039;&amp;#039;&amp;#039;Deep Sleep&amp;#039;&amp;#039;&amp;#039; (深い眠り, &amp;#039;&amp;#039;Fukai nemuri&amp;#039;&amp;#039;), increasing the amount of turns it takes to wake up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some games, the effect can be stacked and it is even possible to be put into a state of &amp;#039;&amp;#039;&amp;#039;Deep Sleep&amp;#039;&amp;#039;&amp;#039; (深い眠り, &amp;#039;&amp;#039;Fukai nemuri&amp;#039;&amp;#039;), increasing the amount of turns it takes to wake up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==={{DQ}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==={{DQ}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the original version of the game, a Snooze spell cast by an enemy will always work on the {{Hero 1}}, making it an especially dangerous status effect. No enemy in the game is completely immune to the effects of Snooze, and there is even a small possibility to put the [[Dragonlord]] to sleep. The Hero can also find the [[Faerie Flute]] hidden in the village of [[Kol]], which has a chance of putting monsters to sleep. It will always work on the [[Golem]] that guards the walls of [[Cantlin]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the original version of the game, a Snooze spell cast by an enemy will always work on the {{Hero 1}}, making it an especially dangerous status effect. No enemy in the game is completely immune to the effects of Snooze, and there is even a small possibility to put the [[Dragonlord]] to sleep. The Hero can also find the [[Faerie Flute]] hidden in the village of [[Kol]], which has a chance of putting monsters to sleep. It will always work on the [[Golem]] that guards the walls of [[Cantlin]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In remake versions of the game, the chance of the Hero waking up on his own will gradually increase per turn, with 25% on the first turn, 50% on the second turn, 75% on the third turn, and so on. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In remake versions of the game, the chance of the Hero waking up on his own will gradually increase per turn, with 25% on the first turn, 50% on the second turn, 75% on the third turn, and so on. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;enemies&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance of waking up is 0% on the first turn, 25% on the second turn, 50% on the third turn, and so on. Some enemies, particularly later on, are now immune to being put to sleep.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==={{DQ2}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==={{DQ2}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==={{DQ8}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==={{DQ8}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the first time in the series, characters now have their own animations if they have been put to sleep.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the first time in the series, characters now have their own animations if they have been put &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to sleep. The [[Rousing ring|Ring of awakening]] and [[Catholicon ring]] are accessories that make the wearer completely immune &lt;/ins&gt;to sleep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==={{DQ9}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==={{DQ9}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this game, the [[Minstrel]]&#039;s [[Sobering Slap]] ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/del&gt;introduced, which will awaken a sleeping character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this game, the [[Minstrel]]&#039;s [[Sobering Slap]] ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the [[Wakerobin]] item were &lt;/ins&gt;introduced, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both of &lt;/ins&gt;which will awaken a sleeping character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==={{DQ10}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==={{DQ10}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>dragon&gt;Aphelion</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sleep_(status)&amp;diff=107850&amp;oldid=prev</id>
		<title>dragon&gt;Aphelion: Created page with &quot;The Sleep icon from Dragon Quest XI  &#039;&#039;&#039;Sleep&#039;&#039;&#039; (眠り, &#039;&#039;Nemuri&#039;&#039;) is a recurring negative status ailment in the {{DQSeries}}, which first appeared in the original game. A character or enemy that has been put to sleep will be unable to act until they are awakened. This also means that certain effects such as Forbearance and being psyched up will be cancelled if a character it put to sleep. The spells Sn...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sleep_(status)&amp;diff=107850&amp;oldid=prev"/>
		<updated>2023-09-30T06:41:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/File:Sleep_icon.png&quot; title=&quot;File:Sleep icon.png&quot;&gt;right|The Sleep icon from Dragon Quest XI&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; (眠り, &amp;#039;&amp;#039;Nemuri&amp;#039;&amp;#039;) is a recurring negative status ailment in the {{DQSeries}}, which first appeared in the &lt;a href=&quot;/Dragon_Quest&quot; title=&quot;Dragon Quest&quot;&gt;original game&lt;/a&gt;. A character or enemy that has been put to sleep will be unable to act until they are awakened. This also means that certain effects such as &lt;a href=&quot;/Forbearance&quot; title=&quot;Forbearance&quot;&gt;Forbearance&lt;/a&gt; and being &lt;a href=&quot;/Tension&quot; title=&quot;Tension&quot;&gt;psyched up&lt;/a&gt; will be cancelled if a character it put to sleep. The spells Sn...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Sleep icon.png|right|The Sleep icon from Dragon Quest XI]]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; (眠り, &amp;#039;&amp;#039;Nemuri&amp;#039;&amp;#039;) is a recurring negative status ailment in the {{DQSeries}}, which first appeared in the [[Dragon Quest|original game]]. A character or enemy that has been put to sleep will be unable to act until they are awakened. This also means that certain effects such as [[Forbearance]] and being [[Tension|psyched up]] will be cancelled if a character it put to sleep. The spells [[Snooze]] and [[Kasnooze]] are capable of inflicting sleep, as well as the [[Sweet Breath]] and [[Sleep Attack]] abilities.&lt;br /&gt;
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At the beginning of each turn, a sleeping character or enemy has a chance of waking up on their own, with the chance increasing as each turn goes by. The effect can be cancelled if they are hit with a physical attack. Sleeping characters can also be awakened immediately with either the [[Cock-a-doodle-doo]] or [[Tingle]] spell, the [[Sobering Slap]] skill, or [[Moonwort bulb]]s in certain games.&lt;br /&gt;
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In some games, the effect can be stacked and it is even possible to be put into a state of &amp;#039;&amp;#039;&amp;#039;Deep Sleep&amp;#039;&amp;#039;&amp;#039; (深い眠り, &amp;#039;&amp;#039;Fukai nemuri&amp;#039;&amp;#039;), increasing the amount of turns it takes to wake up.&lt;br /&gt;
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==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
In the original version of the game, a Snooze spell cast by an enemy will always work on the {{Hero 1}}, making it an especially dangerous status effect. No enemy in the game is completely immune to the effects of Snooze, and there is even a small possibility to put the [[Dragonlord]] to sleep. The Hero can also find the [[Faerie Flute]] hidden in the village of [[Kol]], which has a chance of putting monsters to sleep. It will always work on the [[Golem]] that guards the walls of [[Cantlin]].&lt;br /&gt;
* In remake versions of the game, the chance of the Hero waking up on his own will gradually increase per turn, with 25% on the first turn, 50% on the second turn, 75% on the third turn, and so on. Many enemies in the game &lt;br /&gt;
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==={{DQ2}}===&lt;br /&gt;
[[Sweet Breath]] and [[Sleep Attack]] make their first appearance in the series. Starting with this game, it is possible to awaken from sleep even on the turn it is inflicted, although the sleeping character or enemy won&amp;#039;t be able to act on the turn they wake up. In the original version of the game, if a character has been put to sleep, they will take approximately 1.25 times more damage from normal attacks. This effect was removed in all remake versions of the game. Most bosses later in the game are now completely immune to being put to sleep.&lt;br /&gt;
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Also, as [[paralysis]] did not exist yet, [[Man o&amp;#039; war]]s can instead put characters to sleep with their attacks. The [[Banishing bell]] accessory will reduce the accuracy of enemy sleep effects on characters from {{fraction|3|8}} (37.5%) to {{fraction|3|32}} (9.375%).&lt;br /&gt;
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==={{DQ3}}===&lt;br /&gt;
[[Cock-a-doodle-doo]] makes its first appearance in the series. Enemies that act twice per turn are capable of acting on their second turn when they wake up. Starting at level 3, [[Gadabout]]s have a chance to going to sleep on their own if they keel over. In the [[Game Boy Color]] version of the game, [[Ortega&amp;#039;s Helm]] is the only piece of equipment in the game that will increase resistance against sleep.&lt;br /&gt;
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==={{DQ4}}===&lt;br /&gt;
[[Kasnooze]] makes its first appearance in the series and only affects a single enemy in this game. The [[Robe of serenity]] is also introduced, which halves the amount of damage a character takes if they are put to sleep or paralysed. The [[Dream blade]] sword has a chance of putting enemies to sleep with each attack or will cast [[Snooze]] when used as a tool.&lt;br /&gt;
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[[Bedbug]]s have a chance to be asleep at the beginning of battle, while [[Rockbomb]]s are always asleep when a battle starts. In a change from the previous game, enemies that act twice per turn will not be able to act at all on the turn that they wake up.&lt;br /&gt;
* Starting with remake versions of the game, sleeping characters now have a chance to wake up if they are attacked.&lt;br /&gt;
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==={{DQ5}}===&lt;br /&gt;
There are more monsters in this game that have a chance to be asleep at the start of battle, including [[Funghoul]]s, [[Lazy eye]]s, and [[Wallop scallop]]s. Notably, the superboss [[Estark]] is not completely immune to being put to sleep.&lt;br /&gt;
* In remake versions of the game, sleeping characters have a 50% chance of instantly waking up if they are attacked, while enemies have a 25% chance of waking up when attacked. Starting with the Sony PlayStation 2 version of the game, if a monster has been put to sleep, it will be shown in their polygon model.&lt;br /&gt;
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==={{DQ6}}===&lt;br /&gt;
In this game, [[Tingle]] now has the ability to awaken sleeping party members, replacing Cock-a-doodle-doo. This game also introduced the chance of a sleeping character or enemy waking up if they are hit with an attack. [[Gadabout]]s are able to learn the [[Nap]] skill, which lets them recover HP and MP on the field while walking, but will put them to sleep at the start of the next battle.&lt;br /&gt;
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==={{DQ7}}===&lt;br /&gt;
[[Troubadour]]s can learn the [[Dawn Chorus]] skill, which is exclusive to this game. It will rouse the entire party from sleep at no MP cost.&lt;br /&gt;
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==={{DQ8}}===&lt;br /&gt;
For the first time in the series, characters now have their own animations if they have been put to sleep.&lt;br /&gt;
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==={{DQ9}}===&lt;br /&gt;
In this game, the [[Minstrel]]&amp;#039;s [[Sobering Slap]] ability was introduced, which will awaken a sleeping character.&lt;br /&gt;
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==={{DQ10}}===&lt;br /&gt;
Due to the game&amp;#039;s [[day-night cycle]], certain monsters will be asleep at the start of battle if fought at night or early in the morning. In a change from the rest of the series, it is possible to awaken a sleeping character if they are targeted by a spell or breath attack.&lt;br /&gt;
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==={{DQ11}}===&lt;br /&gt;
As in the previous game, some monsters can be found asleep on the field in the middle of the night, while certain nocturnal monsters sleep during the day. If the player initiates a battle by slashing them, they will be awake at the start of the battle. In this game, there are only certain monsters bosses that are completely immune to sleep, and even [[Metal slime family|metal slime]]s can be put to sleep. The [[Pep]] power [[Dirge of Dundrasil]] will always put an enemy to sleep unless they are immune. A sleeping character or enemy is unable to become [[confuse]]d or beguiled.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQXI Sleeping Blue Dragon.jpg|A sleeping [[blue dragon]] in &amp;#039;&amp;#039;Dragon Quest XI&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Category:Status ailments]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;/div&gt;</summary>
		<author><name>dragon&gt;Aphelion</name></author>
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