Dragon Quest III HD-2D Remake: Difference between revisions
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m →Gameplay adjustments: Taken from the Sep 27 live stream. Technically Dein is the new spell to buff the family up to 3 units but that means we'll get Zapple in English. |
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* Stat modification: {{Resilience}} now determines base defence power instead of a quarter of the {{Agility}} stat, with the new {{Stamina}} stat controlling HP growth as Resilience did in the previous versions of the game; Agility only influences turn order and evasion. {{Wisdom}} now controls the growth of spell power instead of each spell being fixed to a static range. | * Stat modification: {{Resilience}} now determines base defence power instead of a quarter of the {{Agility}} stat, with the new {{Stamina}} stat controlling HP growth as Resilience did in the previous versions of the game; Agility only influences turn order and evasion. {{Wisdom}} now controls the growth of spell power instead of each spell being fixed to a static range. | ||
* New vocation: [[Monster Wrangler]]. | * New vocation: [[Monster Wrangler]]. | ||
* New spells, such as [[Moreheal]] and [[Zin]]. | * New spells, such as [[Moreheal]], [[Zapple]], and [[Zin]]. | ||
* Attack spells now have four ranks instead of three, as in all mainline titles since [[Dragon Quest IX: Sentinels of the Starry Skies|''DQIX'']] | * Attack spells now have four ranks instead of three, as in all mainline titles since [[Dragon Quest IX: Sentinels of the Starry Skies|''DQIX'']] | ||
* The inclusion of skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately. | * The inclusion of skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately. | ||