Dragon Quest III HD-2D Remake: Difference between revisions
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==New features== | ==New features== | ||
===Scenario | ===Scenario changes=== | ||
* New scenarios and characters supervised by [[Yuji Horii]]. | * New scenarios and characters supervised by [[Yuji Horii]]. | ||
* New story segments that features [[Ortega]], the heroes's father. | * New story segments that features [[Ortega]], the heroes's father. | ||
* The [[Monster Arena|monster arena]] has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable. | * The [[Monster Arena|monster arena]] has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable. | ||
* [[T'n'T board]]s added in the Super Famicom remake has been removed. | |||
===Presentation=== | ===Presentation=== | ||
* Re-imagined locations and HD-quality sprites. | * Re-imagined locations and HD-quality sprites. | ||
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* Faster battle settings, as seen in recent ''Dragon Quest'' titles like in the [[Nintendo 3DS]] release of [[Dragon Quest VIII: Journey of the Cursed King|''DQVIII'']] or in the international releases of [[Dragon Quest XI: Echoes of an Elusive Age|''DQXI'']]. | * Faster battle settings, as seen in recent ''Dragon Quest'' titles like in the [[Nintendo 3DS]] release of [[Dragon Quest VIII: Journey of the Cursed King|''DQVIII'']] or in the international releases of [[Dragon Quest XI: Echoes of an Elusive Age|''DQXI'']]. | ||
* The player can customize the party's appearance by eight options per vocation with four for each sex. | * The player can customize the party's appearance by eight options per vocation with four for each sex. | ||
:* The new character [[Healizah]] can modify a character's appearance between the four options, along with his or her hair colour and voice | :* The new character [[Healizah]] can modify a character's appearance between the four options, along with his or her hair colour and voice upon reaching [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]. | ||
* Characters now speak in battle: shouting while attacking, yelling the names of spells while casting, grunting while being attacked, etc. | * Characters now speak in battle: shouting while attacking, yelling the names of spells while casting, grunting while being attacked, etc. | ||
* The camera pulls back to reveal the party while the player is selecting actions for a turn. | * The camera pulls back to reveal the party while the player is selecting actions for a turn. | ||
:* Equipped weapons are visible during this period. | :* Equipped weapons are visible during this period. | ||
===Gameplay adjustments=== | ===Gameplay adjustments=== | ||
* New vocation: [[Monster Wrangler]]. | * New vocation: [[Monster Wrangler]]. | ||
* Stat modification: {{Resilience}} now determines base defence power instead of half of the {{Agility}} stat, with the new {{Stamina}} stat controlling HP growth as Resilience did in the previous versions of the game; Agility only influences turn order and evasion. {{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range. | * Stat modification: {{Resilience}} now determines base defence power instead of half of the {{Agility}} stat, with the new {{Stamina}} stat controlling HP growth as Resilience did in the previous versions of the game; Agility only influences turn order and evasion. {{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range. | ||