Jumping jackal

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The jumping jackal is a recurring monster in the Dragon Quest series first introduced in Dragon Quest VI: Realms of Revelation.

Characteristics[edit | edit source]

Massive man-beasts wearing macho purple wrestling attire and armed with two colossal metal claws to maul prey, the jumping jackal slices and dices with searing speed. They can spin so fast they whip up a chaotic cyclone with vicious vortex, slicing all enemies with whipping wind.

Appearances[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

Jumping jackal (かくとうパンサー Kakutō pansā)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
#098
Recruit Rate
N/a
Experience *
192
Gold
93
HP *
168
MP
0
Attack
147
Defence
78
Agility
92
Evasion
164
Spell(s)
None
Skill(s)
Slashes with claws (125% damage)
Thin Air
Item(s) dropped
Iron claw164
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
50%
Fizzle resistance
100%
Fuddle resistance *
500%
Paralysis resistance *
80%
Poison resistance *
500%
Snooze resistance *
50%
Stun resistance *
50%
Sap resistance *
500%
Army resistance *
25%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Jumping jackal (かくとうパンサー Kakutō pansā)
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
#109 Beast
Experience Gold HP MP
103 32 111 0
Attack Defense Agility Evasion
121 88 68 132
In-Game Description Vicious beasts whose obsession with bodybuilding has turned them into even more formidable foes. Use spells to level the playing field.
Spell(s) None
Skill(s) Slash violently with claws (125% damage)
Wind Sickles
Location(s) Baccarat Region
East Argonia
Unnamed Isle west of Pickham
Item(s) Dropped Magic beast hide132
Assassin's dagger1256
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 100% 50%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 15% 100% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
50% 0% 50% 50%
Sap Resistance *
0%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Fearsome fighters who spend their days seeking out opponents to obliterate. Their sole pleasure in life comes from conquering anyone stupid enough to stand against them.

Dragon Quest Monsters: Joker[edit | edit source]

Jumping jackal
Family Beast
Rank D
Description Once this vicious beast picks up the scent, its prey has little hope of escaping in one piece.
Weapons Spears, Hammers, Claws, Staves
Traits Able Ambusher
Resistances Dazzleproof
Skill Speedster
Location -
Breeding chart Great sabrecub x Chainine

Dragon Quest Monsters: Joker 2[edit | edit source]

Jumping jackal
Family Beast
Rank C
Size S
Weapons Spears, Hammers, Claws, Staves
Traits Hit Squad, Able Ambusher
Resistances Immune to Abiliterator and Dazzle
Skill Speedster
Location -
Breeding chart Merman x Slime stack or Dancing flame

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Jumping jackal (かくとうパンサー Kakutō pansā)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP Max MP
1,350 310
Max Attack Max Defence Max Agility Max Wisdom
630 440 590 310
Bestiary No. #229
Rank E
In-game description These beastmen's blades blitz any and all who blunder into their path, but perhaps their greatest skill is evenly slicing whole loaves of bread
Talents Martial Maven (lv. 1)
Drain Dodger (lv. 20)
Agility Booster I (lv. 40)
Guaranteed traits Attacking Impulse (lv. 1)
Ace Evader (lv. 20)
Critical Triumph (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Insta-Accel (lv. 1)
Dodge Denier (lv. 60)
Habitat Circle of Fortitude - Upper Echelon ()
Items Rarified steak (Common)
Aerofoil belt (Rare)
Synthesis chart X
Notable synthesis  
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
50% 0% 50% 25%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
25% -25% 0% 25%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
0% 0% 25% -25%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 0% 25% 25%
Sleep Resistance * Stun Resistance *
50% 50%
Instant Death Resistance *
0%

Dragon Quest Rivals[edit | edit source]

Dragon Quest Tact[edit | edit source]

Jumping jackal appears as a C-rank monster of the Beast family. It can be recruited from Chapter 1, Episode 3: The Visitor of Part 3 of the main storyline. The jumping jackal can participate in the Blindfolded hammerhood's Battle Road as a party member.

Jumping jackal (かくとうパンサー Kakutō pansā)
Dragon Quest Tact
Stats


Family Rank Role

Beast

Attack
Max Level HP MP Move
105 696 190 2
Attack Defense Agility Wisdom Weight
312 247 278 123 20
Basic Skills
First Second Third
Rend Thin Air* N/a
Awakening Skills
First Second Third
Martial Potency +5% / Stats Up Crack Res +25 / Stats Up Thin Air Potency +5% / Stats Up
Fourth Fifth
Bang Res +25 / Stats Up Thin Air Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
ATK +3 Thin Air Potency +2% N/a
Perk Details
First
Martial Potency +5%: Raises martial ability potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Very Weak Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Super Weak Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Immune Half Res
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal

Similar species[edit | edit source]

Gallery[edit | edit source]