Church

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Dragon Quest III
Dragon Quest III

The church or chapel is a recurring element in the Dragon Quest series.

Overview[edit | edit source]

Every main series game since Dragon Quest II has churches, and many spinoff games feature them as well.

Churches are devoted to various religions depending on the game, but usually profess the worship of a particular creator deity such as Rubiss, the Goddess, the the Almighty, etc. Churches are most commonly serviced by a pastor, but may also be found under the care of nuns, Zenithians or other such pious persons. Churches provide several important services to players; in Dragon Quest XI: Echoes of an Elusive Age, goddess statues are able to provide the same services. They include:

  • Confession: The pastor will record all of the Hero's deeds; this functions as the game's save system, replacing the previous password-based systems. The player will begin at the church they last saved at when they resume play.
  • Resurrection: Resurrect party members who have fallen in battle, reviving them with a small amount of HP (usually 1/8th of their max, or simply 1 HP).
  • Exorcism/Benediction: Remove curse status effect from an afflicted party member.
  • Purification: Remove Poison status effect from an afflicted party member.
  • Divination: States the number of Experience Points a party member must gain in order to reach their next level.
  • Rectification: Used to allow the player to redistribute skill points among their characters.

The following services are Dragon Quest XI: Echoes of an Elusive Age exclusive:

  • Absolution: Removes Draconian Quest restrictions. Only appears if one or more restrictions are active.
  • Play in 2D Mode: Allows the player to go into 2D mode, where they will select a relevant chapter of the story to begin at again. The player will spawn at a relevant church or goddess statue related to what the chapter was about. Only appears as an option in 3D mode.
  • Play in 3D Mode: Allows the player to go into 3D mode. Same chapter select function. Only appears as an option in 2D mode.

All services except for confession, divination, absolution and switching game modes require a donation to the church, which increases as characters level up.

  • In Dragon Quest XI: Echoes of an Elusive Age, donations for Resurrection, Benediction and Purification increase after repeated use of the same service instead of increasing after characters level up. These donations cap at 2000 gold. Rectification costs 20 gold per skill point reset in a selected skill tree, accounting for all skill points allocated in each unlocked panel of the skill tree. The cost of rectification is the same throughout the entire game.

House of Healing[edit | edit source]

A House of Healing is a location in the Dragon Quest series, first making an appearance in Dragon Quest II, where members of the Hero's party can be detoxed (cured of Poison), uncursed, or revived. There is a fee charged for these services. Starting with Dragon Quest IV, members of the party can be informed of their level and the number of Experience points needed to reach the next level. The hero is also able to save the game.

Notes[edit | edit source]

  • In Dragon Quest IX, allocating skill points into the Priest's "Faith" skill allows characters to learn how to perform divinations and benedictions on the field.
  • In several games, some of the services offered in churches can be performed by party members, for example Rab from Dragon Quest XI can learn how to remove Curses.
  • In Dragon Quest Builders 2, residents with the residents' register description of "Nun" can pray in rooms registered as churches. However, this has no substantial effect on gameplay, apart from providing gratitude points.

See also[edit | edit source]

Gallery[edit | edit source]