Mechan-o'-wyrm

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The Mechan-o'-wyrm is a monster in the series.

Characteristics[edit | edit source]

Mechan-o'-wyrms are quadrupedal mechanical dragons with a gold colour scheme, a pair of wings on their back, and solid red eyes. They are more powerful than their chrome-plated counterparts and are among the most dangerous enemies encountered in the final stages of an adventure. According to their monster description in X, the mechanical wyrms are rumoured to have been constructed by a demon lord in another realm. In later games, they gained the ability to launch missiles from their backs. The mechan-o'-wyrm's name is a play on the English phrase "can of worms" and wyrm, which is a type of dragon.

Appearances[edit | edit source]

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Mechan-o'-wyrm (メカバーン, Mekabān )
Big Book of Beasts No. : #177
Dragon Quest V: Hand of the Heavenly Bride
Sprites Attributes
SFC PS2 DS & Mobile HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
350 0 978 160 260 270 99 064 N/A
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Zap Whack Kamikazee
20% 100% 100% 100% 100% 100% 100% 20% 100% 20%
Drain Magic Poison Stun Poof Dazzle Sleep Fizzle Confusion Sap
100% 100% 67% 100% 100% 100% 100% 67% 20%
Additional information
Spells Skills Locations Dropped item
Begins battle with Bounce cast None Estark's Labyrinth Orichalcum fangs164
Notable changes in the remakes None


Dragon Quest X [edit | edit source]

Mechan-o'-wyrm began appearing in Version 2.2. They are able to stamp the ground violently to damage groups of characters.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Mechan-o'-wyrm (メカバーン, Mekabān )
Defeated Monster List No. : #612
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Machine 1,251 0 3,315 730 520 752 135
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
50% 50% 50% 0% 50% 50% 50% 100% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
100% 25% 100% 100% 50% 100% 25% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 99% 100% 100% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Becomes Pepped up
Blessed Breath
Calls for back up (Vicious metal dragon)
Stamps the ground violently (damages entire party)
Lets loose a barrage of missiles
Back Fire (Pep power, with Vicious metal dragon, 3D versions only)
Masses of Missiles (Pep power, with Vicious metal dragon, 2D mode only)
The Sage's Trial - Hoarder's Keep (postgame)
The Luminary's Trial - Citadel of Spite (postgame)
Gold nuglet116
Orichalcum claws1256
Description Sparkling marvels of evil engineering that glisten gratuitously, and in action, resemble nothing more than fearsome golden fortresses.
  • This monster does not have a vicious, nor a malicious counterpart.

Dragon Quest Monsters: Joker[edit | edit source]

After the Monster Scout Challenge finals have ended and the Incarnus leaves the party, the player can speak to Sebastian, a blue-haired rival Scout located inside the Domus Isle sewers. He asks the player which of his monsters he should take with him, a Heligator or a Mechan-o'-wyrm. If you told Sebastian he should take his Heligator, he will offer to give you his Mechan-o'-wyrm as a gift. However, it becomes unavailable if the player has already defeated Dr. Snapped.

Mechan-o'-wyrm
Dragon Quest Monsters: Joker
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Dragon A ? ? ? ? ? ?
Traits Skills Resistances
Critical Massacre Barricade Whackproof, Paralysisproof
Additional information
Description Love of gold has turned these miserly machines into their favorite colour.
Weapons Axes, Hammers, Claws, Staves
Location -
Breeding chart Metal dragon x Great dragon

Dragon Quest Monsters: Joker 2[edit | edit source]

Mechan-o'-wyrm
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Dragon A S ? ? ? ? ? ?
Traits Skills Resistances
Critical Massacre, Paralysing Barricade Immune to Sizz, Whack, and Paralysis
Additional information
Weapons Axes, Hammers, Claws, Staves
Location -
Breeding chart Metal dragon x Great dragon

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Mechan-o'-Wyrm (メカバーン, Mekabān )
Monsterpedia No.: #126
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
A 1,390 290 580 690 390 420
Talents Traits Large-size exclusive traits Dropped items
Altruist (lv. 1) Critical Triumph (lv. 1)
Insta-Buff (lv. 20)
Insta-Bounce (lv. 40)
Tactical Genius (lv. 1)
Insensitive Skin (lv. 1)
Critical Moment (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
50% -25% 50% 25% 0% 0% 0% 25% 25% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
50% 0% 0% 0% 50% -25% 25% 50% 0%
Additional information
Description Mechanical dragons made from well-polished precious metal. They are believed to have been constructed during a lost golden age.
Location This monster has no natural habitat
Synthesis
Breeding chart
X = Mechan-o'-wyrm
Notable fusions
Mechan-o'-wyrm X X X =
(Two-generation synthesis)


Dragon Quest Tact[edit | edit source]

Mechan-o'-wyrm appears as an S-rank member of the Inorganic family as part of the The Ultimate Automaton Has Been Born! Battle the Mindini Hunter! event on its own banner alongside Visor kaiser. It can be battled as a boss in Chapter 2, Episode 5 of the event quests. It can also participate in Kisser's Battle Road as a party member.

Mechan-o'-wyrm (メカバーン Mekabān)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Defence 140 1408 545 2
Attack Defence Agility Wisdom Weight
323 573 480 151 50
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Half Res Normal Normal Half Res
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Normal Normal Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Half Res Normal Normal Super Weak
Dazzle Curse Paralysis Confusion Charm
Normal Super Weak Immune Normal Half Res
Skills
Basic skills Awakening skills
Selflessness
Galeforce Orb (Level 31)
Magnetic Missile (Level 54)
Instant Cover / Stats Up
Sizz Res +25 / Stats Up
Paralyser: When attacked by physical or martial enemy attack: Occasionally paralyses
Magnetic Missile Potency +5% / Stats Up
Bang Res +25/Stats Up
Max HP +100 / Magnetic Missile Potency +5% / Stats Up
Perks
Basic perks Max HP +30
DEF +20
Instant Bounce: Grants a barrier that reflects spells for 3 turns at battle start.
Magnetic Missile Potency +2%
Leader perk Raises DEF of all inorganic allies, including itself, by 30% in a 5x5 square around it.
Awakening perk Instant Cover: Enables Cover for 3 turns at battle start.


Gallery[edit | edit source]