Envoy

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"This world will be torn apart, people will die, houses will burn. And the King? He too will perish, consumed by his new powers. You may be wondering why I am telling you this. The answer is quite simple... You will not have the pleasure of witnessing it for yourself...for you will already be dead!"

The Envoy is a minor villain and boss in Dragon Quest VII.

Characteristics[edit | edit source]

Outside of battle, the Envoy has the appearance of a mysterious humanoid figure with an all-encompassing black cloak that completely obscures its face. In the Nintendo 3DS version, its cloak is more detailed, with red markings near the hood and collar, as well as a gold medallion around its neck. The Envoy reveals its true form as it threatens the party, a spellcaster that carries a tall wand topped with a red crystal. It wears a white robe emblazoned with a bat on the front, a long red cape, and a white mask with a red jewel.

Appearances[edit | edit source]

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Envoy (メディルの使い Mediru no tsukai)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite
Bestiary No.
#308 (3DS only)
Recruit Rate
N/a
Gold
920
HP
1,390
MP
Attack
101
Defence
81
Agility
113
Evasion
132
Skill(s)
Occasionally acts twice per turn
Location(s)
Hubble
Item(s) Dropped
N/a
Frizz resistance *
60%
Sizz resistance *
60%
Fire Breath resistance *
50%
Bang resistance *
60%
Crack resistance *
25%
Ice Breath resistance *
15%
Woosh resistance *
25%
Strike/Rock resistance *
0%
Zap resistance *
25%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance *
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
50%
3DS version changes

Strategy[edit | edit source]

The Envoy will occasionally act twice per turn and it will start the battle by casting Bounce on itself. Equip your party with items like Magic armour, Magic vestment, and Magic shields beforehand and cast Magic Barrier early since most of its offense is magically-based. Its most powerful spells are Kaswoosh and Kasnooze, so make sure to keep your party members' HP above 100 and use abilities like Tingle and Dawn Chorus to wake up any characters that get put to sleep. Alternative healing methods such as the Staff of salvation and Hustle Dance are recommended in case your healer has their spell sealed away. It has a high resistance to both attack magic and status ailments, including Sap, forcing you to rely on physical attacks. Abilities like Sword Dance and Multifists will make quick work of it.

Gallery[edit | edit source]

Related monsters[edit | edit source]