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Absorb Magic
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{{Spell Infobox |title = Absorb Magic |image = |japanese = γγγγ |romaji = Mahokite |old = TakeMagic |type = Support }} '''Absorb Magic''' is a spell in the {{DQSeries}}. It enables a [[party]] member to recover {{MP}} each time they are targeted by an enemy spell, with the recovery amount being said incantation's {{MP}} cost. The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely. ==Appearances== ==={{DQ5}}=== {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Name !style="background:#77479B; color: white;"|Level |- |{{Goodybag R}}||4 |- |{{King cureslime R}}||5 |- |[[Mudraker/recruit|Mudraker]]||10 |- |{{Madason}}||18 |- |{{Magic marionette R}}||18 |- |{{Prestidigitator R}}||24 |- |{{Pip fighter R}}||25 |} [[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies. ==={{DQ6}}=== Absorb Magic is granted by the first rank of the [[Sage]] vocation. The enemies [[Urnexpected]] and [[Frighturn]] use it against the party. ==={{DQ7}}=== Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie (vocation)|Djinn genie]] vocation. ==={{DQ10}}=== {{Stub}} ==={{DQM}}=== Called TakeMagic in this game, it is an upgraded form of [[Drain Magic|RobMagic]]. RobMagic will grow into TakeMagic when a {{MFamilies}} reaches at least level 13 with at least 58 {{MP}} and 52 {{Intelligence}}. ==={{DQM2}}=== TakeMagic now requires 94 {{Intelligence}} to learn. It is naturally learned by the [[Lazamanus]]. {{DQSpells}} [[Category:Spells]] [[Category: Support spells]] [[Category:Dragon Quest V spells]] [[Category:Dragon Quest VI spells]] [[Category:Dragon Quest VII spells]] [[Category:Dragon Quest X spells]] [[Category:Dragon Quest Monsters spells]] [[Category:Dragon Quest Monsters 2 spells]]
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