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Fissure
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{{Spell Infobox |title = Fissure |image = |japanese = γγγ |romaji = jiware |old = Crack |type = Skill }} '''Fissure''' is a recurring ability in the {{DQSeries}}. The skill attempt to open up a chasm to send enemies to their doom. It must be noted that the animation shows a sucking vortex pulling enemies into the gorge, which explains why the skill is effective against [[Floating "family"|flying foes]]. ==Appearances== ==={{DQ6}}=== Fissure is learned by advancing to Rank 5 of the [[Sage]] vocation. The skill is a free version of [[Kathwack]], utilizing the same resistance table. It is useful for players that prefer to conserve {{MP}}, but there is a 33% chance for the skill to fail regardless of its target's vulnerability, and '''cannot''' be used while at sea. ==={{DQ7}}=== In the original {{PSX}} version and the {{3DS}} remake, Fissure can only be learned by reaching rank 4 of the Golem vocation and it possesses the same aspects as in ''VI''. The only enemy who uses it is the [[Earth Spirit]]. ==={{DQ10}}=== Druids learn Fissure by allocating 56 skill points into their ε¬ε (Summoning) skill tree. It costs 16 MP to perform and damages all enemies in a straight line with jagged spires of rocks, dealing 90~120 base damage. Damage is calculated as ''(Magical might-200) Γ 0.7 + 90ο½120'' for a limit of 895~925 at 1,350 magical might. Additionally, there is a 33% chance for any enemy hit with the skill to have their Lightning resistance lowered by 25% for 30 seconds. ==See also== *[[King fissure]] {{DQSkills}} [[Category:Skills]] [[Category:Death skills]] [[Category:Earth skills]] [[Category:Dragon Quest VI skills]] [[Category:Dragon Quest VII skills]] [[Category:Dragon Quest X skills]]
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