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SamsiCall
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{{Spell Infobox |title = SamsiCall |image = |japanese = γ΅γ γ·γ³γγγγγ |romaji = samushinshoukan |type = Support |old = }} '''SamsiCall''' is a spell in the {{Monsters S}} series. It summons a Samsi (γ΅γ γ·γ³ ''samushin'') {{MFamilies}} (See [[Summon]] for more details) to fight on your side for the remainder of the battle, or until the Samsi is defeated. It is a stronger form of [[TatsuCall]] and [[DiagoCall]] and a weaker form of [[BazooCall]]. Unlike your other {{MFamilies}}s, the Samsi cannot be given commands and will choose its attacks automatically. Enemy attacks will not affect the Samsi unless they are skills that affect all opponents. Samsi can use [[Hatchet Man|EvilSlash]], [[Mercurial Thrust|SquallHit]], and [[Multislice|RainSlash]] in addition to its standard attack. ==Appearances== ==={{DQM}}=== SamsiCall is learned by {{MFamilies}}s beginning at level 30 if the {{MFamilies}} has at least 130 {{MP}} and 150 {{Intelligence}}. It is learned naturally by [[Mortamor|Deathmore1]], [[Bone baron|DeadNoble]], [[Balhib|GoldGolem]], [[Hargon]], and [[WhipBird]]. It costs 20 {{MP}} to cast. ==={{DQM2}}=== SamsiCall is learned by {{MFamilies}}s beginning at level 30 if the {{MFamilies}} has at least 130 {{MP}} and 400 {{Intelligence}}. It is learned naturally by [[Mortamor|Deathmore1]], [[Bone baron|DeadNoble]], [[Balhib|GoldGolem]], [[Hargon]], [[Kagebou]], and [[WhipBird]]. It costs 20 {{MP}} to cast. ==See also== *[[Summon]], a similar spell from {{Dragon Quest VI}} and {{VII}} [[Category:Spells]]
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