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==Description== Battle plans be dashed! By the time they are laid out, count on Aurora to have flung herself into the fray, steel drawn! Some may call this lady of action brash or even quick-tempered, but make no mistake, she will protect the kingdom no matter what may come! Aurora is a spirited soldier with a flair for fast-packed ice attacks. Her impressive speed and remarkable reach make her an asset in any battle. Her Cold Fission attack unleashes a wintry whirlwind that swallows up whole swathes of foes. Aim it at large groups of enemies! [[File:Heroes Protag Sheet.png|right|thumb|400px|Heroes info sheet]] ====Stats==== {| style="width:40%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Attribute || Starting Stats || Maximum Stats |- style="font-weight:normal" |- | Level || 1 || 99 |- | HP || 25 || 680 |- | MP || 10 || 180 |- | Strength || 8|| 280 |- | Resilience || 5 || 190 |- | Wisdom || 5 || 195 |- |Deftness || 4 || 70 |} ====Spells & Abilities==== Aurora can obtain the following spells & abilities with skill points. {| style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || MP || Details || Requirements |- style="font-weight:normal" |- | Cold Fission || 0 || 5 || Calls forth a freezing tornado that sweeps enemies skyward. || None |- | Blizzard Slash|| 0 || 7 || Bashes bits of ice up from the ground to blast enemies away.|| None |- | Zap || 3 || 8 || A bolt from the blue that strikes foes in front.|| None |- | Zapple || 9 || 14 || A striking flash of lightning that zaps any enemy nearby.|| Zap<br>Reach Lv. 12 |- | Kazap || 15 || 20 || A supercharged surge of lightning that assails enemies over a wide area.|| Zapple<br> Reach Lv. 24 |- | Zoom || 15 || 5||Allows you to instantly move to any Zoomstone you have tuned in to. || Complete sidequest Zoom to Manoeuvre. |} ====Aurora-Exclusive Skills==== {| style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Cold Fission Extender || 5 || Extends the area of effect of Cold Fission.|| Inferno Slash |- | Frost Slash Strengthener || 20 || Hold △ during Forst Slash to attack multiple times.|| Flame Slash |- | Skyward Slice || 5 || Hold △ during Rising Slice to unleash a jumping attack.|| None |- | Blizzard Slash Strengthener || 8 || Hold △ during Blizzard Slash to deal more damage.|| None |- | Somersault Slice || 3 || Hold ▢ in mid-air to bounce off enemies in a spinning flip. || None |- | Rebuttal || 5 || Block a blow at the right moment to send the attack back where it came from.|| None |- | Stinging Rebuttal || 5 || Earn a tension boost every time you execute a perfect Rebuttal.|| Rebuttal |- | Maximum HP +10 || 10 || Increases maximum HP by ten.|| None |- | Maximum MP +5 || 10 || Increases maximum MP by five.|| None |- | Strength +5 || 10 || Increases strength by five points.|| None |- | Resilience +5 || 10 || Increases resilience by five points.|| None |- | Wisdom+5 || 10 || Increases wisdom by five points.|| None |- | Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion.|| None |- | Tension Extension Turbo || 8 || Extends high tension by four seconds. || None |- | Powersaver || 6 || Causes 5% of all spells and abilities to be cast for no MP cost.|| Reach Lv. 22 |- | Dramatic Tension || 6 || Slowly increases tension when low on HP. || None. |} ====Attributes==== {| style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32 |- | Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32 |- | Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32 |- | Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32 |- | Wisdom+5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32 |} ====Special Effects==== {| style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Deftness Boost || 6|| Slightly increases deftness.|| None |- | Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28 |- | Artful Dodger || 6 || Slightly increases the period of invincibility after a successful evasion.|| None |- | Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22 |- | Tension Extension || 3 || Extends high tension by two seconds.|| None |- | Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16 |- | Critical Impact || 15|| Critical hits cause the user’s attack to increase.|| None |- | Critical Cover || 6 || Critical hits cause the user’s defence to increase.|| None |- | Hysterical Strength || 15 || Increases attack when low on HP. || None |- | Last Stand || 6 || Increases defence when low on HP. || None |}
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