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==Appearances== ==={{DQ3}}=== Bang makes its debut appearance, dealing 16~24 damage to all enemies and costs 5 {{MP}} to cast. [[Mage]]s and [[Sage]]s have a {{fraction|1|2}} chance to learn it starting at level 11, based on their {{Wisdom}}. ==={{DQ3HD}}=== Mages and Sages can learn Bang at level 11 if their wisdom exceeds 51. It costs 5 {{MP}} and deals up to 18~27 damage to all enemies. As with all multi-targeting attack spells Bang's power is increased if it is used against a smaller number of foes, being 130% damage against a single monster, 120% against two monsters, and 110% damage when used on three monsters. ==={{DQ4}}=== Bang is learned by [[Maya]] at level 11. It costs 5 {{MP}} to cast and hits enemies for 16~24 points of damage. It can also be cast by using the [[Magma staff]] as a tool in battle. ==={{DQ5}}=== Bang damages all enemies for 20~30 damage and costs 5 {{MP}} to cast. Once again, it can be cast by using the [[Magma staff]] as a tool in battle, as well as the [[Circle of Fire]]. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Name !style="background:#77479B; color: white;"|Level |- |{{Liquid metal slime R}}||2 |- |{{Conkjurer R}}||10 |- |{{Madchen}}||11 |- |{{Slime knight R}}||12 |} ==={{DQ6}}=== [[Milly]] learns this spell at level 15, and is the only {{Party 6}} member to obtain it. It damages all enemies for 5 {{MP}}, and deals between 20~30 damage. On the enemy side, it can be cast by [[darkgoyle]]s for 15~20 damage. ==={{DQ7}}=== [[Sir Mervyn]] already knows Bang when he joins the {{Party 7}}. It costs 5 {{MP}} to cast, and damages all enemies between 20~30 points of damage. In the [[Nintendo 3DS]] version of the game, [[Maribel]] learns the spell at level 9 instead of [[Follow Suit|Retaliate]]. It cannot be learned by any vocation. Bang can also be cast by both [[Zev]] and [[Florin|Old Man Riffer]] when they assist the party as NPCs. On the enemy side, it can be cast by [[cheeky devil]]s, [[scargoyle]]s, [[conkjurer]]s, [[gobbler]]s, [[cardinal Sin]], [[grimoire]]s, [[Strangler fish (Dragon Quest VII)|strangler fishes]], and [[fire fry]]s to deal 15~20 damage to the party. ==={{DQ8}}=== Bang is learned by [[Jessica]] at level 14 and once again costs 5 MP to cast. It deals 16~24 base damage to all enemies, capping at 36~45 once her {{Wisdom}} reaches 100. ==={{DQ9}}=== Bang can be learned by [[Mage]]s at level 11 and [[Sage]]s at level 8. It costs 5 MP to cast, and deals 15~30 base Lightning/Explosion damage to all enemies. Once the caster's {{Magical Might}} surpasses 65, the spell will slowly grow in power and cap off at 70~80 once the stat reaches 999. Bang is also required in order to complete [[Template:DQIXQuest/116|Quest #116]]: Sagier and Pagier. When cast by monsters, Bang will deal 15~25 damage to the party. ==={{DQ10}}=== [[Mage]]s will learn Bang at level 12 and [[Sage]]s at level 10, with both casting it for 4 {{MP}}. The spell deals a minimum of 24~27 Light damage to all enemies in a 5 meter radius of the caster, with a maximum range of 66~70 at 336 {{Magical Might}}. ==={{DQ11}}=== {{Veronica 11}} will learn Bang at level 13, and the {{Luminary}} at level 15. It costs 6 {{MP}} to cast and will deal up to 44~52 Light damage at 195 {{Magical Might}}. ==={{DQM}}=== Bang is learned by monsters beginning at level 4 if they have at least 13 max {{MP}} and 26 {{Intelligence}}. It is learned naturally by [[Blackmar|Akubar]], [[Archdemon|arcdemon]], [[Balzack|Balzak]], [[Baramos]], [[Marrow escapee|boneslave]], [[Flapdragon|coatol]], [[Damned ram|darkhorn]], [[Moosifer|goathorn]], [[Hargon]], [[Growlbear|landowl]], [[Liquid metal slime|metabble]], and [[Nimzo|Mirudraas]]. Bang will naturally upgrade into [[Boom]] and [[Kaboom|Explodet]] as the {{MFamilies}} levels up. ==={{DQM2}}=== Bang now requires 47 {{Intelligence}} to learn. It is naturally learned by [[Darck]], [[Gorago]], [[Hargon]] and [[Orgodemir]]. It is no longer naturally learned by the [[Growlbear|landowl]]. ==={{DQMJ}}=== Bang costs 5 {{MP}} to cast and will deal a maximum damage range of 71~79. It can be learned from: *[[Bang & Crack]] (6 points) *[[Bang & Woosh]] (6 points) *[[Bang & Zam]] (8 points) *[[Bang & Zap]] (6 points) *[[Bombardier]] (4 points) *[[Boom Boxer]] (10 points) *[[Cluboon (skill)|Cluboon]] (7 points) *[[Frizz & Bang]] (15 points) ==={{DQMJ2}}=== Bang deals a minimum of 19~23 damage and a maximum of 74~78. It can no longer be learned from [[Bombardier]]. It can now be also be learned with 6 points in [[Bang & Sizz]]. ===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''=== Bang costs 5 {{MP}} and deals 19~21 damage, rising to 76~84 at 499 {{Wisdom}}. ==={{DQMJ3}}=== Bang has the same attributes as in the previous two games. ==={{DQM3}}=== Bang costs 5 {{MP}} and is learned through the [[Bang Afficionado]], [[Bombshell]], and [[Mad Scientist]] talents. It has a base power of 20 and will deal at average of 80 damage at 499 {{Wisdom}}. ==={{DQH}}=== Bang is the main spell that [[Nera]] can cast in battle. She will set off a small explosion in front of her for 7 {{MP}}. If used in conjunction with the magical bubbles unleashed with her wand, she will cause them to explode, as well. As her level increases, Nera can upgrade the spell and also cast [[Boom]] and [[Kaboom]] by charging up Bang. {{Descriptions |DQH=Blasts enemies in front with an intense explosion.<ref>Sony PlayStation 4 and Steam versions.</ref> }} ==={{DQH2}}=== {{Stub}} ==={{DQTreasures}}=== Bang can be known naturally by [[Drackyma]]s, [[Hat hamwitch]]es, [[Jade slime]]s, [[Metal king slime]]s, [[Pearly wight]]s, and [[Sham hatwitch]]es at level 1, deals Explosion-element damage, and costs 5 {{MP}} to cast. It will automatically upgrade to [[Boom]] at level 18. ==={{DQTact}}=== Bang is known naturally by [[Alphyn]], [[Minidemon]], and [[Moosifer]] at level 1 and can be learned by [[Bushy baby]], [[Crack-billed platypunk]], and [[Imp]] at level 16. It costs 8 {{MP}} to cast, has a range of two squares away from the caster in any direction, and inflicts minor Bang-type spell damage to all enemies in a plus sign-shaped area of effect. It can also be taught to any unit by using an ability scroll. {{DQTactSkill |name=Bang |kanji=γ€γͺ |romanji=Io |type=Spell |role=Attack |element=[[Image:DQTact Bang.png|48px]] |mp=8 |range=[[Image:DQTact_RangeRhombus.png|48px]]<br>2 |status=None |description=Deals minor Bang-type spell damage to all enemies in area of effect |monsters=Alphyn, Bushy baby, Crack-billed platypunk, Imp]], Minidemon, Moosifer }} ==={{AHB}}=== Bang appeared as a spell for [[Popp (A Hero's Bonds)|Popp]] and the Luminary Leader as a Mage. It inflicts magical Light enemies to all enemies in a wide area around the target and would temporarily lower their Physical and Magical Defence. ==={{SSB5}}=== Bang is available via the Command Selection, and costs 9 {{MP}}. The spell sends out a small orb of energy in front of the {{Hero Smash}} that will explode upon contact with an enemy or after enough distance has been covered, with the blast dealing fair knockback and 15.5% damage.
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