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==Appearances== ==={{DQ4}}=== During the [[Tournament of Endor]], the [[Abominable Showman]] will create three doppelgängers of himself at the start of the match. The doppelgängers do not act on their own and only serve as a distraction, giving [[Alena]] a 1 in 4 chance of attacking his actual body. He will divide himself after he or one of his clones is attacked until he is defeated. ==={{DQ8}}=== [[Dhoulmagus]] will divide himself into three doppelgängers at the beginning of the first battle against him. Each clone is able to attack independently, but has less HP than his main body. Dhoulmagus will only use the ability once, even if both of his clones have been defeated. It is also possible to defeat his main body first before his doppelgängers. ==={{DQ11}}=== [[Erik]] can learn Divide through the ''Guile'' skill tree on his character builder by unlocking its panel for 14 skill points, requiring at least four of the surrounding panels to be unlocked first. It costs 6 MP to use and allows Erik to perform an attack or skill three times on his next turn. The effect can be countered by removing his ability to move the next turn (e.g. being stunned, put to sleep or paralysed) or by [[Disruptive Wave]]. When used in conjunction with attack skills such as [[Fatal Flash]], [[Double Down]], [[Persecutter]], or [[Victimiser]], Erik has the potential to deal the most damage in the game. Divide will also help in the use of [[Half-Inch]], tripling its overall success rate. On the enemy's side, the Abominable Showman is able to create three doppelgängers of himself during the Masked Martial Arts tournament at [[Octagonia]]. However, unlike the Abominable Showman from ''Dragon Quest IV'', these clones are able to attack on their own. The Abominable Showman is only able to divide himself a total of three times due to his low MP pool. His doppelgängers will be defeated instantly if the Abominable Showman's main body is defeated. ===''[[Dragon Quest Tact]]''=== Dhoulmagus will learn the perk '''Clone''' with 10 awakening points. It will raise the evil jester's evasion rate by 100% for the first three turns of battle, preventing attacks and physical skills from affecting him. However, he will still be able to be damaged by breath attacks and spells.
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