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==Appearances== ==={{DQ3HD}}=== Double Up was retroactively added to the 2024 remake, where it's learned by [[Martial Artist]]s at level 28 if their wisdom exceeds 73 points. The technique costs 9 {{MP}} and deals 200% Strike-element damage to one foe, but the practitioner will take double damage from all attacks for that turn. Double Up is not affected by [[Oomph]], [[Egg On]], [[Attack Attacker]], [[Sap]], & [[Kasap]]. ==={{DQ6}}=== Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation. In the [[Nintendo DS]] remake the skill has the second highest priority of any action in the game, trailing only behind [[Kaclang]]. It can also be used by the enemies [[Averill]], [[Brick]], and [[Berzorker]]. ==={{DQ7}}=== Double Up is learned by reaching rank 3 as a [[Paladin]]. *The skill has been given a priority boost in the [[Nintendo 3DS]] remake, only activating after [[Kaclang]] and [[Lifeboat]]. It is used by the enemies [[crabble-rouser]], [[machismogre]], and [[wolfram wartoise]]. ==={{DQ9}}=== This ability is learned with 22 skill points allocated into [[List of guts skills in Dragon Quest IX|Guts skill]]. It increases {{Attack}} by two stages, while lower {{Defence}} by one stage instead of increasing all types of damage taken. The bolstered attack state lasts 6~9 turns, and the crippled {{Defence}} 7~10. ==={{DQ10}}=== {{Stub}} ==={{DQ11}}=== [[Hendrik]] will learn Double Up through the ''Heroism'' panel in his character builder for 16 skill points. It costs 4 {{MP}} to use and operates as it did in {{IX}}. ==={{DQM}}=== Called Berserker in this game, it requires the {{MFamilies}} to reach level 14 with 98 {{HP}}, 84 {{Attack}} and 84 {{Defense}}. It is naturally learned by the [[Spiked hare|almiraj]], [[Gasbagon|gasgon]], [[Tortoceratops|spikerous]] and [[Eyevory tusk-tusk|trumpeter]]. ==={{DQM2}}=== The requirements to learn Berserker are unchanged. It is naturally learned by the [[Thaumatosaurus|aquadon]], [[Stalagosaur|orligon]] and [[titanis]]. ==={{DQMJ}}=== Double Up can be learned from: *[[Berserker (skill)|Berserker]] (28 points) *[[Champion (skill)|Champion]] (19 points) *[[Huntsman]] (60 points) *[[Martial Artist (skill)|Martial Artist]] (70 points) *[[Martyr]] (35 points) ==={{DQMJ2}}=== Double Up can be learned from all the skills it could be previously, though [[Berserker (skill)|Berserker]] now requires 20 points, and [[Martial Artist (skill)|Martial Artist]] now requires 49 points. ==={{DQMJ3}}=== {{Stub}} ==={{DQM3D}}=== {{Stub}} ==={{DQM23D}}=== {{Stub}} ==={{DQR}}=== Double Up appears as an effect card. ==={{DQTact}}=== Double Up can be learned by [[Harmour]] at level 26 and costs 22 {{MP}} to use. It greatly increases the user's {{ATK}} shortly, while reducing their {{DEF}}. {{DQTactSkill |name=Double Up |kanji=γγ¦γΏ |romanji=Sutemi |role=Support |type=Martial |element=[[Image:DQTact Non-elemental.png]] |mp=22 |range=[[Image:DQTact_Range1.png|48px]]<br>Self |status=[[Image:DQTact ATKUp.png]] [[Image:DQTact DEFDown.png]]<br>{{ATK}} Up {{DEF}} Down |description=Greatly raises the user's {{ATK}} and lowers {{DEF}} for 3 turns |monsters=[[Harmour]] }} {{clear}} {{DQSkills}} [[Category:Skills]] [[Category:Strike skills]] [[Category:Dragon Quest III HD-2D Remake skills]] [[Category:Dragon Quest VI skills]] [[Category:Dragon Quest VII skills]] [[Category:Dragon Quest IX skills]] [[Category:Dragon Quest XI skills]] [[Category:Dragon Quest Monsters skills]] [[Category:Dragon Quest Monsters 2 skills]] [[Category:Dragon Quest Monsters: Joker skills]] [[Category:Dragon Quest Monsters: Joker 2 skills]] [[Category:Dragon Quest Monsters: Joker 3 skills]] [[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] [[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] [[Category:Dragon Quest Rivals skills]] [[Category:Dragon Quest Tact skills]]
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