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Dragon Quest I & II
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==General changes== *A general-purpose button has been added for faster interaction with {{NPC}}s, {{Chest}}s, and doors. *Movement has been changed from a full tile to half a tile per press of the D-pad. *Items can be sold to [[weapon shop]]s and weapons can be sold to [[item shop]]s. *Weapons and armour can be equipped the moment they are bought. *Battle screen backgrounds and spell animations have been added. *Mist and fog effects have been added to certain dungeons and towns *{{Resilience}} has been added to the list of character statistics, with agility now influencing turn order instead of base defense. *{{Exp}}erience requirements for each level have been slightly reduced. *The {{HP}} of all boss {{MFamilies}}s has been increased, by a factor of 700% in [[Malroth|one case]]. *Most {{MFamilies}}s drop additional [[Gold]], with the exact amount varying between species. *Stat-enhancing seeds have been hidden in drawers, {{Chest}}s, and pots scattered throughout towns and castles. *In the Japanese version, a full Kanji script has been implemented. *In the American {{Game Boy Color}} version, characters who had their names changed in the {{NES}} Version have been changed to truncated versions of the original Japanese names (e.g. Loto instead of Erdrick, Lora instead of Gwaelin etc.) ==={{DQ}} changes=== *In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk". *{{Monster}} spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance. *Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most. *The layout of several locations has changed. Most notable are [[Craggy Cave]], which has been completely rearranged, and [[Dragonlord's Castle]], where most floors are different. *The [[green dragon]] and [[golem]] bosses now appear as as overworld sprites instead of merely being trigger tiles. *The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork. *The {{Game Boy Color}} version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]]. *In the town of Tantegel (Brecconary in the original US {{NES}} release) there is a female {{NPC}} that follows the player around town after talking to her. If the player stays at the [[inn]] while she is following him, the [[inn]]keeper will comment "You were up late!" This can also happen while the player is carrying Princess Lora (Gwaelin in the original US release). ==={{DQ2}} changes=== *The cutscene depicting the siege of [[Moonbrooke]] developed for the American {{NES}} release has been incorporated into the opening of the game in all subsequent versions. *Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height. *When purchasing an item, a list of equipable characters and affected attributes will be displayed. *The [[Prince of Cannock]] can now equip [[Erdrick's Sword]] and the [[aurora blade]]. *The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] [[inn]]. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending. *Attacks aimed at monsters who were defeated before the blow could land no longer whiff and will be redirected to another monster. *[[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively. *[[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th). *Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the [[confusion]] effect and causing enemies to flee in terror. *[[Malroth]] will no longer cast [[Fullheal]] during battle. *The US {{Game Boy Color}} version removes the censorship from the {{NES}} version: The [[church]]es retain their original crosses instead of being changed to stars and dead {{Party 2}} members are represented by coffins with crosses on them instead of ghosts.
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