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Dragon Quest Monsters: Joker 2 Professional
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==New Features & system alterations== *The overall difficulty curve has been increased slightly. *All monsters can now be strengthened to ''X'' & ''XY'' status instead of only the [[chimaera]], [[conklave]], [[goodybag]], [[green dragon]], [[skeleton]], [[slime]], and [[teeny sanguini]]. Monsters of rank D and lower will have their stat caps raised by 25%, with ranks C, B, and A having their limits raised by 12.5%. *When performing [[monster synthesis]], the level cap of the newly created monster is no longer dependent on levels of the component monsters as before. Instead only the "+" value matters to raise the level cap, reaching level 75 and level 100 at values of +4 and +10 respectively. *If the sum of a synthesized monster's component levels are between 21 and 40 then half of the + value of the weaker monster will be added to the synthesized monster's total on top of the guaranteed +1. If both component monsters have a total level of 41 or higher, then the entire + value of the weaker monster is added to the synthesized monster's total along with the default +1. *[[:Category:Dragon_Quest_Monsters:_Joker_2_Pro_enemies|124 new monsters have been added]]. *55 new skillsets have been added and adjustments have been made to existing sets. *A total of 33 new skills, spells, and breath attacks have been added. *50 new traits have been added, with some monsters having their previous traits replaced altogether. *The amount of skill points required to master mid-and-end-game skillsets has been increased significantly. *The MP cost of healing spells and skills has been increased dramatically, with [[Megaheal]] along going from 9 MP to 32 MP. *Each monster family now has certain conditions that have a 20% chance to automatically increase their [[tension]]: :*[[??? family|Bosses]] tense up when seeing enemies be revived. :*Beasts tense up when receiving physical damage, limited to 5% chance to activate per strike. :*Demons do not like to be damaged by magic, limited to 5% chance to activate per strike. :*Dragons are proud and will be furious when the enemy is buffed up. :*Material monsters tense up when buffed up. :*Slimes cannot stand being debuffed. :*The undead tense up when an ally is killed. *The colour of the [[Wormonger]] has been changed. *[[Meddle slime]]s can no longer be scouted
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