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==Gameplay== ''Dragon Quest X'' is in many ways an evolution of the systems seen in [[Dragon Quest IX: Sentinels of the Starry Skies|Dragon Quest IX]]. DQX is the first game inside the numbered titles that breaks the {{Main Series}} tradition of turn-based combat; the combat becomes more action-based by breaking the order of the attacks. The combat is still command-based like in the rest of the main series, but an invisible '''ATB-like system''' controls the actions, and player placement and character weight influence the combat. In battle, the actions are similar to in other titles: Attack, Spells, Skills, Items, Misc (Change weapon, Tactics), and Defend; with [[Coup de Grâce|coups de grâce]] being selectable when randomly triggered. To flee, players must exit the semitransparent circle that borders the combat area. Outside of combat, players can rearrange their skills and spells for easier access to the actions they use the most. Dragon Quest X also breaks two other series traditions: the Zoom spell is replaced by the Zoomstone system (similar to the ones that appear in [[Dragon Quest Heroes II: Twin Kings and the Prophecy's End|Heroes 2]]), and the church's main function is linked to them. The inhabitants of Astoltia use Zoomstones to quickly fly to other locations. The number of Zoomstones is quite limited at the start of the adventure, so players need to wisely choose which places to bind their Zoomstones to. Certain cities like Lendor or Megistris have useful npcs who know the [[Bazoom]] spell and are able to send players flying to their desired destination, granted they have previously visited it. As Dragon Quest X's saving system allows players to save practically everywhere, priests and nuns now have a new primary function: bind zoomstones to certain locations. They can only link a Zoomstone to where they currently are, so players need to visit each location and talk to the clergy to bind their stones. Aside from their brand new function, the clergy continues to offer their usual revival and antidotal services. The game includes a '''quest system''' like in ''{{Dragon Quest IX}}'', but with some changes. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be accepted simultaneously with some even interlocking and unlocking various stages in fellow quests. Quests can be simple sidestories to give more context or characterization to the inhabitants of the world, increase the level cap, unlock many useful functions and additions such as new hair dyes or new vocations, or give unique rewards such as cosmetics. Like the previous {{Main Series}} installment, ''Dragon Quest X'' contains many open-ended mini-quests. Upon completion of the quests, a "Quest List log," serves as an in-game achievement list. There is a '''vocation system''' that gives independent levels to each vocation the character can learn, similat to Dragon Quest IX's. Like in IX, there are quests to unlock more specialized vocations like Paladin, Sage or Armamentalist, among other vocations. Each vocation can equip different armor sets, and usually three or four different weapon types. All of them have unique skill trees, well worth investing in. One of the most notable differences with IX's vocation system is that each weapon skilltree must be learned by each vocation, there is not a shared weapon skilltree among vocations that share the same weapon, and there are no ways to bypass the vocation limitation to weapon types. For example, if a player learns the skill Dragon Slash by slotting points to the Warrior's Sword skilltree, when the same player unlocks Armamentalist -another vocation that can use swords-, they will need to invest points to its own Sword skilltree to unlock the skill. In contrast, in DQIX, a warrior in the same situation would already know Dragon Slash when they became Armamentalist. Aside from vocations, players can choose a job for their character. Each job specializes in a different thing: weapon smithing, armor smithing, tailoring / sewing, toolsmithing, cooking food that gives stat and EXP bonuses for a limited time, and alchemy to add effects to equipment... There are also brand new "Job quests" that can only be received when you have the job that is requested. The Traveler's Bazaar is there to incentivize players to trade their crafted goods. This game also includes two new features as a reference to other RPG games: the ''[[Fire Colosseum]]'' and the ''[[Magic Labyrinth]]''. The Fire Colosseum allows the player to challenge again some storyline bosses that are modified to be stronger and the Magic Labyrinth acts like the {{Grotto}} of {{Dragon Quest IX}}. Although the first one is located at the top of a snowy mountain, several labyrinths can be encountered during the gameplay, and in the strangest possible places, like a mirror in the Royal Palace of [[Grand Zetannia]] in [[Rendacia]]. Unlike grottos, magic labyrinths can be altered by player actions using certain items. This allows players to summon specific bosses to fight. In a way, the Magic Labyrinth coins and cards work like the Fiend keys from [[Dragon Quest of the Stars]]. There is mailing system which allows the developers to communicate important things to players, as well as players to talk with and gift each other. A mount system exists: the dolboard. This transportation method can be unlocked in the dwarf continent, though nowadays new players can get a free rental one at the start of their adventure if they want. The dolboard can be customized with prism items, which can usually be acquired through events or the cash shop. Another feature unique to DQX is the housing feature. Players can purchase a lot and put a house in it. There are plenty of cosmetic and functional decorations for the house and garden. ===Game features=== *3D graphics and a real-time overworld similar to those found in {{DQ8}}, using the [https://en.wikipedia.org/wiki/Crystal_Tools Crystal Tools engine]. *Highly customizable characters, with many different faces, skin colors, weapons and armours. This game also included different races such as {{Ogre}}s, [[Wetling]]s, [[Poppet]]s, {{Elves}} and {{Dwarves}}. At a certain point in the story, the player unlocks the ability to switch between their original human body and their chosen race's body with the help of priests. *Co-operative play with up to four players online. Some game modes allow more players at once: for example, the various "Alliance Battles" allow 8 players to cooperate to defeat a strong boss. *Rental companions that can be recruited for a limited time up to 168 hours. If the target companion is from the same team (guild), their cost is halved. If the target companion is listed as a friend, their costs is free. *Chat system to allow easy communication between players. *Guild system for groups of players. Leveling the team grants all members with special rewards, like special team outfits or mounts. **At certain points of the story, important characters will temporarily join your party as guest party members. They usually only stick for a boss battle or two, however. *Time-limited events where you can receive cosmetic equipment, emotes and skins for the dolboard. *A fully customizable house for the player's character. *Crafting minigames where players can create weapons, armor pieces, clothes, tools, and food using various materials. The smithing minigame used for crafting weapons, armor and tools was later streamlined in [[Dragon Quest XI]]'s Fun Sized Forge. *There are multiple quests that are fairly different than most of the substories in the series: ** A parallel storyline where you control a pair of treasure hunter humans exploring long-abandoned ruins filled with puzzles. ** A Japanese high school simulation mode, with character bonding and Visual Novel-style dialogues. ** A murder mystery in a faraway island. *A brand new fishing minigame, where players fish through simple but exciting turn-based combat.
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