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Knightmare Towers
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==Detail== To access Knightmare Towers, players must first receive the [[Talaria]] from Chancellor Jeeve's drawer in [[Gotha]]. Once used, it will take players to a neighboring continent, next to a [[church]] called [[Northminster]] which is just south of this dungeon. This [[church]] has both an [[inn]] to heal and a priest who will save your game. Players can use the [[Zoom]] spell to revisit this [[church]] at any time once it has been entered. The dungeon is notable for having two kinds of traps. The first one is a single room filled with spikes hidden underneath the floor that pop out of the ground once players approach them. Fortunately, they don't actually do any harm to the player, they simply block the path and are easily circumvented. This room contains a single {{Chest}} with a [[Kamikazee bracer]]. The other kind of trap are a corridor containing flame emitting statues towards the end of the dungeon, which, unlike the spikes, are extremely dangerous and will do large amounts of damage to {{HP}}. To get past them safely, players will need to push rocks in front of them, which can be located on a floor just above this corridor. However, some of these rocks are actually [[Rockbomb]]s, so be wary. Note that if you are killed by these flame throwing statues, then you will be sent back to a man near the beginning of the dungeon who is looking for his brother, and you won't lose half your [[gold]]. {{spoiler|start}} After the defeat of Kon the Knight, both the {{Hero 5}} and his {{Wife 5}} are petrified by [[Ladja]] after he reveals the {{Wife 5}}'s Zenithian heritage (Kon does so before he dies in the original {{Super Famicom}} version). The two are then taken to a [[Auction Site|place]] to be sold off. {{spoiler|end}}
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