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Monster Masher (vocation)
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==Description== The Monster Masher is an intermediate vocation that requires a character to master the [[Shepherd]] and [[Thief]] before it will become available at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. The vocation utilizes several [[Breath|breath attacks]] in all versions of the game, but in the [[Nintendo 3DS]] remake it also provides players with support spells for more utility in battle even when the fixed damage ranges of the breath attacks become obsolete as the game progresses. In terms of stat-modification the Monster Masher provides very little beyond a 20% boost to [[wisdom]], reflecting the profession's knowledge of animal husbandry. The vocation's real purpose is to give players a greater chance to send defeated monsters off to the [[Monster Meadows]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. This is done through the [[Animal Magnetism]] skill exclusive to the vocation, which greatly raises the tame rate of a monster when it is used.
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