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==Aspects== The foundation of monster synthesis has remained fairly consistent through the 3D era of the series, with each entry tweaking the process to be more user-friendly. These changes are detailed below in each game's entry. ===Polarity=== A monster can posses a positive, negative, or neutral polarity and these charges dictate what it can be fused with. Two neutrally charged monsters cannot be used for synthesis. The items [[neutral ground]], [[positive puller]], and [[think negative]] will attracts monsters of the matching polarity for a brief time. The polarity of a synthesized monster can be controlled by equipping one of the components with the [[plus sceptre]] and [[minus sceptre]]. ===Monster ranks=== Monsters are categorized as belonging to rank F, E, D, C, B, A, S, and X. Ranks are a method to roughly gauge the strength of monsters as well as to assess how rare a monster is, with monsters ranked higher than A almost always requiring synthesis to obtain. ===Synthesized stats=== The synthesized monster's stats are 1/4th of both component monsters, rounded down. For example, if the positive monster has a wisdom stat of 139 and the negative monster has 349, then the wisdom stat of the resulting monster will be 122. ===Inherited growth rates=== Monsters created through synthesis have superior growth rates compared to those found in the wild, allowing each species to reach it's stat cap much more quickly. The synthesized monster's stat growth will inherit 25% of the growth rates from each component's species. The level and stats of both components prior to the fusion does not influence the growth rates of the resulting monster, the current stats of the positive and negative monster only influence the resulting monster's initial stats as detailed in the above paragraph. ===Plus potential=== In the first two ''Joker'' games highest leveled monster's "+" value is increased by +1 for each synthesis, with the weaker monster's value going to waste. ===Level limitations=== In the first two ''Joker'' games all monsters have a natural level limit of 50. It is necessary for the positive and negative component monsters to have a level sum of 21 or higher in order for the synthesized monster's "+" value to exceed +5, thus raising the level cap to 75. To reach level 100, the synthesized monster's "+" value must be +10, and this requires the component monsters' combined levels to exceed level 40. ===Skill and Talent retention=== A synthesized monster can inherit three Talents, referred to Skills prior to {{DQM3}}, from it's components. Half of the skill points accumulated in the Talents will be retained for the synthesized monster and 1/4th of unaccumulated skill points will be free for the player to assign for the new monster. If either component monster has mastered a Talent with a numerical rank, such as [[Frizz & Zap|Frizz & Zap II]], then it will upgrade to the next rank for the synthesized monster.
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