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==Appearances== ==={{DQ3}}=== Paralysis is introduced in the third game, and monsters such as the [[Scornet]] are notorious for making battles significantly more difficult--any character who is paralysed is unable to act until the end of battle and if the whole party is paralysed then it counts as a wipe out. (In the switch version, paralysis remains after battle) ==={{DQ4}}=== The [[Poison moth knife]] gives players a chance to inflict paralysis on monsters for the first time, with a 16.67% ({{fraction|1|6}}) chance to work on each strike. Because there is no paralysis resistance tag for enemies in the game's code, even [[Metal slime]]s can be rendered immobile. A few monsters will enter battle already paralysed, presumably due to sheer terror upon confronting the party. The {{NES}} Version prevents paralysis from wearing off, but in every subsequent version the state wears off in 4~7 turns. ==={{DQ5}}=== The use of monster companions has given players full access to skills such as [[Burning Breath]] and [[Paralysis Attack]], and as such paralysis is integrated into the list of resistances a monster innately has. Specifically, Paralysis uses the same tag as the [[Whack]] family of spells and thus the poison moth knife cannot affect metal slimes. The state of being paralysed does not wear off after a number of turns in any version of ''V'', meaning players must pay attention to their beastly buddies' resistances in certain encounters. ==={{DQ6}}=== Paralysis is now cured automatically at the end of battle, and has it's own distinct programming tag separate from instant death. Paralysis does not wear off in battle in the {{SNES}} version, but in 5~8 turns in all others. ==={{DQ7}}=== Paralysis now wears off after 4~7 turns, and will not become a permanent affliction in successive games. ==={{DQ8}}=== Paralysis wears off after 5~8 turns. ==={{DQ9}}=== A monster enthralled by the sheer charm of a character has a 5% chance to become paralysed in addition to the normal one turn stun. This numbness will last for 4~7 turns. ==={{DQ10}}=== Paralysis lasts for 10~25 seconds. ==={{DQ11}}=== Paralysis wears off much more quickly for monsters and allies, lasting only 1~4 turns. The [[poison moth knife]] is also able to paralyse enemies. Paralysis also appears in certain [[pep]] powers, like "Love Hurts" and "Shocking Twist". ==={{DQB}}=== Paralysis can be inflicted on the [[Builder (Dragon Quest Builders|Builder]] by walking on [[List_of_raw_materials_in_Dragon_Quest_Builders|tingleweed]]. {{stub}} ==={{DQB2}}=== Paralysis can be inflicted on the [[Builder (Dragon Quest Builders 2)|Builder]] by walking on [[List_of_nature_in_Dragon_Quest_Builders_2|tingleweed]] or having it be inflicted by various other enemy skills. It occasionally prevents the Builder from attacking (every few sword swings, the Builder will seize up for a second or so before being able to swing again). It can be cured by waiting (staying still or walking), by consuming [[List of consumables in Dragon Quest Builders 2|Tingle Tablets]] or by consuming [[List of consumables in Dragon Quest Builders 2|full moon gungerbread]] for temporary paralysis immunity. {{Series_mechanics}} [[Category:Status ailments]] [[Category:Recurring elements]]
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