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==Appearances== ==={{DQ9}}=== Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147. ==={{DQ10}}=== Sages and [[Demon Swordsman|Demon Swordsmen]] start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being ''(Magical might - 60) x 0.18 + 3'' for a maximum range of 77~83 at 500 magical might. Maximum range for the spell is 15 meters. ==={{DQ11}}=== [[Rab]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might. ===''[[Dragon Quest Monsters: Joker]]''=== Zam makes its first appearance in the series. It costs 4 MP to cast, a maximum damage range of 133~147, and can be learned from: * [[Bang & Zam]] (11 points) * [[Crack & Zam]] (14 points) * [[Dark Knight]] (5 points) * [[Diabolist]] (24 points) * [[Frizz & Zam]] (6 points) * [[Muspell]] (10 points) * [[Niflheim]] (16 points) * [[Reaper (skill) | Reaper]] (8 points) * [[Woosh & Zam]] (10 points) ==={{DQMJ2}}=== Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from [[Diabolist]], [[Muspell]], or [[Reaper (skill) | Reaper]]. It can now be learned with 6 points in [[Sizz & Zam]]. ===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''=== Zam costs 3 MP and deals 23~26 damage. Once the caster's wisdom reaches 49, the spell will deal 133~144 damage. ==={{DQMJ3}}=== Zam has the same attributes as in the earlier 3DS remakes. ==={{DQM3}}=== Zam costs 3 MP and is learned via the [[Dark Artist]], [[Hexcommunicator]], [[Zam Afficionado]] talents. It has a base power of 25 and will deal an average of 140 damage at 499 wisdom. ===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''=== Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam. ==={{DQH2}}=== {{Stub}} ==={{DQTreasures}}=== Zam slings a small ball of negative energy at one target, homing in on the nearest enemy. It costs only 3 MP to cast and is learned by [[Dracky|drackies]], [[shadow minister]]s, [[sham hamwitch]]s, and [[umbra]]s. ==={{DQTact}}=== Zam is known naturally by [[bone baron]], [[fightgeist]], [[ghost]], [[grim keeper]], [[lump wizard]], [[purrestidigitator]], and [[teeny sanguini]] at level 1 and can be learned by [[Lump mage]] and [[Winky]] at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll. {{DQTactSkill |name=Zam |kanji=γγ«γ |romanji=Doruma |type=Spell |role=Attack |element=[[Image:DQTact Zam.png]] |mp=4 |range=[[Image:DQTact_Range1.png|48px]]<br>3 |status=None |description=Deals minor Zam-type spell damage to 1 enemy |monsters=Bone baron, Fightgeist, Lump wizard, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky }}
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